Great setup! It's not often you see animation of such objects done by effectors. By the way, to perfectly set the rotation of the rolling sphere at 6:05, you can use the formula: (Distance the sphere travels * 360) / (Radius of the sphere * 6.28) In your case, it would be: (150 cm * 360) / (35 cm * 6.28) = 245.68°
Hi, how to bake this animation? If I move timeline slider back and forth animation is not moving accordingly its just keep playing forward. I can't render in two passes like 1-30 frames and then 31-60 etc because animation is not synced in render. Shapes position differs on frame 31 as they are not what they should be. Any ideas what is happening?
Hey Lukas, first of: thanks for your high quality tutorials. Keep rocking! While exploring your setup and adding more complex objects I came to a limitation in RS. The combination of stacked Connects leads to one Connect with too much stacked materials tags. Only option disabling the Connects which explodes the animation. With Standard renderer this seems not a problem. Do you see a possible workaround here for RS?
I got a solution from the redshift forums to avoid the stacked material limit-😁 its in Redshift Rendersettings/ System/ Legacy/ Material Processing Mode: Single(Legacy) (instead of default: Stacked)
6:03 - When I do it the circle rotates along the Y axis when I edit the R.H parameter. If I edit theR.P and R.B parameters, it rolls in a half circle shape as opposed to straight. What coudl be the issue here?
@@Elgawick hi. I had the same problem, my solution was to move the position of the lower 'connect' up and down, and I don't know if this is the right way.
Only half way through and I'm already amazed. What a unique way to use the effectors. Thank you so much for sharing!!!
Great setup! It's not often you see animation of such objects done by effectors.
By the way, to perfectly set the rotation of the rolling sphere at 6:05, you can use the formula:
(Distance the sphere travels * 360) / (Radius of the sphere * 6.28)
In your case, it would be:
(150 cm * 360) / (35 cm * 6.28) = 245.68°
Wow good thinking, I'm not that good at formula's so it's nice to see that you can actually make mathematical way to calculate the distance 👌
Interesting technique, thanks for sharing!
What a fun little creation :)
Very clever! Thanks for sharing!
Amazing! That is a very cool use of hierarchy and effectors. I'll have to keep it in mind for future work. Thanks for sharing!
You're welcome dude
Awesome! Great tutorial.
Hi, how to bake this animation? If I move timeline slider back and forth animation is not moving accordingly its just keep playing forward. I can't render in two passes like 1-30 frames and then 31-60 etc because animation is not synced in render. Shapes position differs on frame 31 as they are not what they should be. Any ideas what is happening?
beautiful light my friend
great tutorial .. keep'em com'n
Great Tutorial
Thanks for this tutorial
This is really amazing. Thanks for your video. 😍😍
Awesome bro! THX! you are the best!
Brilliant!
very cool, merci
Thank You SooooooooooooMUch
Love your tutorials! when I change the ball rotation to 300 it just goes into the cube, without rolling, how can I fix this?😢
Great! Thanks for sharing)))
Hey mate, thanks for tutorial, 6.03, my sphere goes through my cube, do you know why could cause It? Many thanks for your answer :)
Do you have a clue how to bake these movements out to keyframes? :)
great lesson! thanks a lot!
When I add a floor, the base of the main tube go through it when animated. How to fix it?
Побольше таких нужных штук)
What happend the skip at the 7:32 of the video? How do I continue the video?
Hey Lukas, first of: thanks for your high quality tutorials. Keep rocking!
While exploring your setup and adding more complex objects I came to a limitation in RS. The combination of stacked Connects leads to one Connect with too much stacked materials tags. Only option disabling the Connects which explodes the animation. With Standard renderer this seems not a problem. Do you see a possible workaround here for RS?
I got a solution from the redshift forums to avoid the stacked material limit-😁 its in Redshift Rendersettings/ System/ Legacy/ Material Processing Mode: Single(Legacy) (instead of default: Stacked)
nice one thank you. please share the file with the shading materials. ;))) just put it on the link to the description please :))
This is so amazing. How did you come up with this? I have so much to learn 😢
Great tutorial! How did you animate the sphere one on the top??
6:03 - When I do it the circle rotates along the Y axis when I edit the R.H parameter. If I edit theR.P and R.B parameters, it rolls in a half circle shape as opposed to straight. What coudl be the issue here?
solved it. Was a problem in hierarchy between connector objects.
can you explain me how to fix it?
@@normalrender
@@Elgawick Hi! Dont remember exactly how i solved it but I just toyed a bit with the hierarchy and that fixed it.
@@Elgawick hi. I had the same problem, my solution was to move the position of the lower 'connect' up and down, and I don't know if this is the right way.
Awesome. Quick question how did you do the spinning sphere on top like in the preview?
I just chose one of the other rotation parameters
@@lukasthorup ah ok thanks!
+1Sub... Awesome content mate!!!
Which mic you use?
The Rode procaster
Well done 👍
Wow 💖
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