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Unreal engine 5.3 landscape displacement (Tutorial)

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  • Опубліковано 10 вер 2023
  • UE5.3 #unrealengine5tutorial
    Displacement maps and tessellation in landscape materials via Quixel Bridge are finally here!
    To Default Engine:
    r.Nanite.AllowTessellation=1
    r.Nanite.Tessellation=1
    ✉: lonewolf.netmail@gmail.com
    Discord: discord.gg/KdAmkXaG6y

КОМЕНТАРІ • 178

  • @DannyKeimah
    @DannyKeimah 10 місяців тому +7

    it gave me these error
    Error: r.Nanite.AllowTessellation is read only!

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому +1

      Put it in the ConsoleVariables section DefaultEngine.ini

    • @DannyKeimah
      @DannyKeimah 10 місяців тому +1

      @@lonewolf_studio oh, got it, thanks

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому +1

      @@DannyKeimah if it doesn’t work tell me

    • @DannyKeimah
      @DannyKeimah 10 місяців тому +1

      @@lonewolf_studio it work, thanks

    • @PhillipHavin
      @PhillipHavin 10 місяців тому +1

      @@lonewolf_studio can you explain what you mean by this? I dont see a ConsoleVariables section, UE5.3 I only see:
      [/Script/Engine.CollisionProfile]
      [/Script/EngineSettings.GameMapsSettings]
      [/Script/Engine.RendererSettings]
      [/Script/WindowsTargetPlatform.WindowsTargetSettings]
      [/Script/HardwareTargeting.HardwareTargetingSettings]
      [/Script/Engine.Engine]
      [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings]
      So I put it in Engine.RendererSettings like in your video?
      thank you!

  • @ThunderCast
    @ThunderCast 10 місяців тому

    Great job. I had to watch 5 of these before I got here, as someone who does not get Materials that well this was super helpful. Thank you.

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      You’re most welcome 🙏. I am happy to help.

  • @prometheus_beard
    @prometheus_beard 8 місяців тому +1

    Short and sweet mate, thanks! Subbed too 👍

  • @lecastlevania
    @lecastlevania 7 місяців тому

    Thank you so much this was really helpful!

  • @Mrjononotbono
    @Mrjononotbono 9 місяців тому

    This is excellent. Thank you! :)

  • @krasnavin
    @krasnavin 11 місяців тому

    Great and timely tutorial.

  • @negrodeus666
    @negrodeus666 11 місяців тому

    Brutal , gracias maestro

  • @ZorkoZerg
    @ZorkoZerg 10 місяців тому

    Thanks for the instructions, it will be very handy.

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      You’re most welcome!

    • @ZorkoZerg
      @ZorkoZerg 10 місяців тому

      Did you try displacement of landscape material layers? How does it handle blending?@@lonewolf_studio

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому +1

      @@ZorkoZerg Not yet sadly but I will be really happy to share it if I do.

  • @deebal3851
    @deebal3851 11 місяців тому

    Saved, Thanks!

  • @ednardoguimaraes4340
    @ednardoguimaraes4340 9 місяців тому

    Very good vídeo i loved thank You

  • @Sworn973
    @Sworn973 5 місяців тому +3

    Real quick, 0:39, its not the unreal engine folder, it is the project folder, whatever project you have.

  • @karlblumstein8396
    @karlblumstein8396 10 місяців тому

    wow.
    it works.
    thx. ;)

  • @stevencarroll9613
    @stevencarroll9613 14 днів тому

    have you had any issues with tesellation not blending across components? it looks like my UVs are offset a little on every component so i get some sheering along the component edges

  • @cemky3364
    @cemky3364 10 місяців тому +1

    Thank you for tutorial. I wanna ask a question. Can we use this for deformation of landscape? I tried with Render Target. But I am new. I cant succed :)

  • @yantingye1677
    @yantingye1677 11 місяців тому

    Hello, I would like to know why it is necessary to re-enter the console command in UE's cmd after adding it to the DefaultEngine. ini file?

    • @lonewolf_studio
      @lonewolf_studio  11 місяців тому

      No not at all. Just in the default engine. The other way is just to make sure.

  • @8bit-sage
    @8bit-sage Місяць тому

    Hello! Thanks for great video. Tell me please, how fix 'landscape physical material needs to be rebuilt' in Unreal Engine 5.3.2?
    I'm try:
    - rebuild the landscape
    - redefine the physical material.
    - If I remove one square of landscape, one less error becomes one less error

  • @fernwehmind
    @fernwehmind 11 місяців тому

    WTF? This update is freaking good!

  • @mae2309
    @mae2309 11 місяців тому +1

    AMAZING!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! FKN AMAZING!!! thank you mate

  • @EliteGamer-ps5ru
    @EliteGamer-ps5ru 4 місяці тому

    Landscape material is not there for me in world settings, is there a way to fix this? I have not been able to paint because of this any suggestions would help thx

  • @randallgames9862
    @randallgames9862 11 місяців тому +4

    Every time I build / package this, the landscape appears broken. The landscape surface breaks apart into multiple separate rectangles , and it disappears when the camera moves too close. Any idea about the reason behind this?

    • @lonewolf_studio
      @lonewolf_studio  11 місяців тому +1

      Move away and then move close again, also decrease the magnitude of the displacement between 0.03 and 0.06

    • @romank3157
      @romank3157 10 місяців тому

      ​@@lonewolf_studioTry to package the project and run it. It seems that nanite tesselation on the landscape doesn't work in packaged build. But, at the same time, regular nanite static meshes with tesselation works fine.

  • @UltimatePerfection
    @UltimatePerfection 10 місяців тому

    After enabling nanites, can you still sculpt terrain as normal or do you have to rebuild nanite data every time?

  • @shucayb-code
    @shucayb-code 11 місяців тому +1

    i wonder if mesh paint will work on displacement mat🤔

    • @lonewolf_studio
      @lonewolf_studio  11 місяців тому +1

      I think yes! If it works hopefully I will do a tutorial.

  • @denissarto7700
    @denissarto7700 10 місяців тому

    Great turorial mate!!! I have a question, if i want to blend different landscape material with the displacement, it works? How can i do it?

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому +1

      Yes I already have a tutorial for a Blend Material Landscape With Displacement. Go check it out ua-cam.com/video/V28mRmSTA_4/v-deo.html

    • @denissarto7700
      @denissarto7700 10 місяців тому

      @@lonewolf_studio fantastic!! One last question😅 it works also in unreal 5.2?

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      @@denissarto7700 am not so sure 🤔 but prefer 5.3

  • @brandoncritch9781
    @brandoncritch9781 8 місяців тому +1

    Hello I can not find the enable nanite section on my landscape, any help would be appreciated thanks.

    • @larnus2548
      @larnus2548 4 місяці тому

      Do you have the latest ue5.3 version?

  • @yyin2612
    @yyin2612 5 місяців тому

    Why does a new feature require entering a code to be activated? Why not set a switch?

  • @ognyannedyalkov1881
    @ognyannedyalkov1881 10 місяців тому

    Sorry for the silly question I am a beginner, but is this working on simple objects and not landscapes only? Like if I want to make a stone wall?

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      Of course no problem at all! And yes it works fine on any mesh.

  • @judofernando8298
    @judofernando8298 2 місяці тому +1

    help please. im using 5.3 and already copy the things into the config folder. but the displacement still not appears T_T. any idea ?

  • @happyspritgamer540
    @happyspritgamer540 3 місяці тому

    after i enter console command it didi not give me build dta option

  • @SwiperGuy
    @SwiperGuy 9 місяців тому

    Idk why but Unreal is not letting me check the Nanite box to make it True. Its greyed out. Any reason why?

  • @martinaggerholm8992
    @martinaggerholm8992 6 місяців тому

    the project crases when trying to open it after adding the code. Im sittin on a m2 macbook pro.

  • @BetaraptorLP
    @BetaraptorLP 11 місяців тому +1

    Hi, I'm having a problem with this, when I build data for landscape, I pretty much instantly lose all FPS until i disable nanite landscape again. The debugger shows "nanite:visBuffer" as the culprit, not sure why

    • @lonewolf_studio
      @lonewolf_studio  11 місяців тому +1

      Is the scale of the Landscape too big! Test it on normal size landscape.
      If this is not the case then did you follow step by step?

    • @BetaraptorLP
      @BetaraptorLP 11 місяців тому +1

      @@lonewolf_studio I did, and the landscape is actually quite small with only basic geometry. It happens on all my testing maps as well. Also I noticed, when I displace terrain and switch to nanite triangle view, the triangles near the camera look completely broken, with gaps between them.

    • @lonewolf_studio
      @lonewolf_studio  11 місяців тому

      If you need any help please contact me on my email: lonewolf.netmail@gmail.com

  • @UnchartedWorlds
    @UnchartedWorlds 10 місяців тому

    test displacement with cell-bombing node and see if it gets rid of the tiling :)

  • @leopoldoizquierdo9805
    @leopoldoizquierdo9805 10 місяців тому

    I tried this and honestly I don't know what kind of graphics card one has to have in order to be seamless results, it works well and looks nice from far view and more or less from nearest view...but the frame rate dropped drastically when this is activated. I have an RTX 3060. Other than that, good tutorial.

  • @sonuupadhyaya2813
    @sonuupadhyaya2813 9 місяців тому +1

    what advantage does these extra steps have over just enabling "Nanite Displaced Mesh" plugin?

    • @sanjimanga8923
      @sanjimanga8923 8 місяців тому

      Was wondering this too

    • @404killer
      @404killer 6 місяців тому +2

      The landscape/ground itself is not a mesh, it has different properties. You could make your ground out of rectangular box objects though if it works for your project

  • @alexcristofani
    @alexcristofani 11 місяців тому

    game changing

  • @FPChris
    @FPChris 11 місяців тому

    Sweet. Do you have to re-enter the console commands every time you open Unreal?

    • @lonewolf_studio
      @lonewolf_studio  11 місяців тому +1

      No need to enter them when you enter the project but sadly you have to in the default engine! I don’t know why they would do this.

    • @ATomCzech
      @ATomCzech 11 місяців тому

      Wh they don't put it to settings 😞

    • @lonewolf_studio
      @lonewolf_studio  11 місяців тому

      @@ATomCzech Yes it’s quite sad we have to go through all this process :/

  • @lazyhexor
    @lazyhexor 10 місяців тому

    Displacement is missing when I create a new material and other options such as opacity, opacity mask are greyed out. Would you know the reason for this? Thank you

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому +1

      Please try what I pinned in the messages here.

  • @Demnus
    @Demnus 11 місяців тому +2

    Ok, but what about landscape layers when using nanite landscape? What's the point of it if you cant paint different textures?

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      I already have a tutorial on how to use blend material to paint different texture 🙌

    • @Demnus
      @Demnus 10 місяців тому

      ​@@lonewolf_studioDidn't know they made it work. If it actually does, it's huge!

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      @@Demnus You are right! It is really amazing.

  • @glenn3646
    @glenn3646 11 місяців тому

    sweet

  • @danverochraner6659
    @danverochraner6659 10 місяців тому

    After I've started painting second material displacement disappeared. It only shows on segments that don't have 2 different materials painted in one. Is there a way to paint multiple materials while both of them using displacement? Current 1 material setup only seems useless..
    edit:
    OK i've fixed that by creating separated landscape blend node for just displacement.

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      Yes I already have a tutorial for this.

  • @Liniker180
    @Liniker180 10 місяців тому

    how hard would it be for a project already in development to go back and add nanite landscape to their world maps?

  • @skilat193
    @skilat193 10 місяців тому

    Nice but what about player walking on it ? Still have no collision ?

  • @ShadY-xf9qp
    @ShadY-xf9qp 7 місяців тому +2

    what to do please help me I have white lines and artifacts on the landscape how to solve please

    • @t3d_fx
      @t3d_fx 7 днів тому

      i am facing the same issue : (

    • @ShadY-xf9qp
      @ShadY-xf9qp 3 дні тому

      @@t3d_fx _(

  • @RomanSherin-lm9cs
    @RomanSherin-lm9cs 9 місяців тому

    How complex is it? i mean performance

  • @sahinerdem5496
    @sahinerdem5496 11 місяців тому

    what about collision with generated surface. it ain'T. if there is a way please share with us. Regards.

    • @lonewolf_studio
      @lonewolf_studio  11 місяців тому +1

      I will check this out! But for now I think there is no collision.

  • @duddleypembere7079
    @duddleypembere7079 11 місяців тому

    how do you do it with material instances like a megascans ?

    • @lonewolf_studio
      @lonewolf_studio  11 місяців тому

      I don’t understand. Can you tell me what you mean?

  • @megitsune714
    @megitsune714 10 місяців тому

    when i enable nanite for my landscape, i cant build level. it always crashes with this error:
    Attempting to add the same material twice with different export settings
    ive even tried making a new project and just enabling nanite on a flat empty landscape. same error, im not even using a material
    and yes i did add the commands to my config file
    help?

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      Please come discord and send us screenshot so we can see why!

  • @AwarelLeinad
    @AwarelLeinad 11 місяців тому

    What's the name of the song in the background please. Than you for the video.

    • @lonewolf_studio
      @lonewolf_studio  11 місяців тому

      There is no specific name for this song but if you want I can send it via email! Contact me if you want.
      And thank you!

  • @Reflective-Matter
    @Reflective-Matter 10 місяців тому

    When I enable path tracing the landscape goes flat again, do you know how to solve this? The displacement is only visible in 'lit'

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      Yes please check the pinned comment it might help you.

    • @Reflective-Matter
      @Reflective-Matter 10 місяців тому

      @@lonewolf_studio Thank you, that doesn't seem to solve it though, the landscape still displays flat when using pathtracer. Do you have any other suggestions?

  • @glormond
    @glormond 10 місяців тому

    So they added a new (old) function and then hid it, so that we could enable it in config files? I don't get it.

  • @friedrichnietzsche883
    @friedrichnietzsche883 9 місяців тому

    there is no deafult engine in config

  • @nerikiman1743
    @nerikiman1743 10 місяців тому

    i dont have the option to enable nanite for some reason

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      Make sure to add the commands correctly and save it. If you’re still having the issue, please connect to Discord so we can help you.

  • @Punchmememe
    @Punchmememe 10 місяців тому

    Well i cannot paint the landscape anymore How do i fix this? because the i tought would work like i tought but it did not :)

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому +1

      You mean as blend material?

    • @Punchmememe
      @Punchmememe 10 місяців тому

      @@lonewolf_studio yes. I have tried to make an terrain from dessert to green world. And the nanite's did not like it. Just would not do it. Does not crash it just ignores it.

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      @@Punchmememe Go watch my new tutorial! I have a video that explains painting landscape with displacement.

  • @sturbin
    @sturbin 10 місяців тому +1

    What about seams (holes) between landscape segments?

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      I really don’t know why this is happening with some people but if you want join my discord to discuss this.

    • @sturbin
      @sturbin 10 місяців тому +2

      Found out. Value "NanitLODIndex" should be 0

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому +3

      @@sturbin Glad it worked! I will pin your comment so others can see the solution. Thanks🙏

    • @g10118
      @g10118 10 місяців тому

      @@sturbin haven't tested this yet myself but isn't that just disabling landscape LODs?

    • @jambackingtracks6951
      @jambackingtracks6951 10 місяців тому +2

      Check Nanite Skirt option and set Depth as necessary

  • @mrlogo3733
    @mrlogo3733 9 місяців тому

    what musiс?

  • @user-xg1gh8zm9b
    @user-xg1gh8zm9b 10 місяців тому

    I did the copy paste and restarted the unreal but displacement option not showing

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      Which version are you using?

    • @mutekkiz7932
      @mutekkiz7932 10 місяців тому

      @@lonewolf_studio For me too, 5.2.1

    • @user-xg1gh8zm9b
      @user-xg1gh8zm9b 10 місяців тому

      @@lonewolf_studio unreal 5.1

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      Stay on 5.3. I faced also some problems in older versions.

  • @zreloaded5916
    @zreloaded5916 Місяць тому

    Doesnt work for me, the Displacement is still greyed out.

    • @zreloaded5916
      @zreloaded5916 Місяць тому

      Fixed it! Had to manually Enable tesselation for the Texture

  • @riccolaroso643
    @riccolaroso643 4 місяці тому

    do you know how to apply it too multile materials

  • @morlok4875
    @morlok4875 10 місяців тому

    Unrealengine 5.3 is a Gamechanger!
    Sadly the Xbox SeriesX and PS5 are a littlebit to unpotencial for all the good features!

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому +1

      Let us hope games look ultra realistic.

  • @SianTube
    @SianTube 10 місяців тому

    That's work only on 5.3 ?

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      No I think it also works on 5.1 and 5.2

    • @revan9903
      @revan9903 10 місяців тому

      afaik the nanite option for landscapes is one of the new features from 5.3, so I don't think it's possible on older versions

  • @jonathandong1422
    @jonathandong1422 9 місяців тому

    This tutorial didn't work I couldn't get the displacement option to show

    • @lonewolf_studio
      @lonewolf_studio  9 місяців тому

      Which version are you using?

    • @jonathandong1422
      @jonathandong1422 9 місяців тому

      U I just realized im on a newer version I know how to do this now thank you for getting back to me!
      @@lonewolf_studio

    • @lonewolf_studio
      @lonewolf_studio  9 місяців тому

      @@jonathandong1422 Most Welcome!

    • @hani_issa
      @hani_issa 7 місяців тому

      Dude, @@jonathandong1422 type the solution here for future people having the same issue like myself

  • @AGCreationsflorida
    @AGCreationsflorida 11 місяців тому

    I followed all steps and my entire landscape is invisible now.... anything I apply the material to goes invisible.

    • @lonewolf_studio
      @lonewolf_studio  11 місяців тому

      I don’t know why. It happens only when you apply it and then you move away from the landscape it will come back. If it is till happening please contact me on discord or email.

    • @AGCreationsflorida
      @AGCreationsflorida 11 місяців тому

      could it have to do anything with the landscapes layers? idk im still learning@@lonewolf_studio

    • @AGCreationsflorida
      @AGCreationsflorida 11 місяців тому

      also the landscape only goes invisible when I build or rebuild nanite.

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      Did you copy and paste them correctly?

    • @OvejaL777
      @OvejaL777 10 місяців тому

      ​@@lonewolf_studio there is any solution for this? i saw a lot of people having the same issue, something like everything gets invisible when apply the displacement.

  • @almirqueiroga2374
    @almirqueiroga2374 10 місяців тому

    My whole landscape is invisible, please help

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      I think it is about GPU !!! But try changing the magnitude

    • @almirqueiroga2374
      @almirqueiroga2374 10 місяців тому

      @@lonewolf_studio Oh god, that was my fear, GPU been too old

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      @@almirqueiroga2374 I am sorry but most people are complaining about this 😬

    • @almirqueiroga2374
      @almirqueiroga2374 10 місяців тому

      @@lonewolf_studio That was it! My computer has an old 580X, as soon as I changed to my laptop with a 3050 it worked fine, thank you so much!!

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      @@almirqueiroga2374 Alright great then 😇

  • @SimSpacer
    @SimSpacer 10 місяців тому

    Thanks for your tutorial, I finally figured out how to get it working. However, all I get is a spiky mess even at very low digits, maybe it's because I have 2 different landscape textures blended together?

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому +1

      Yes. All you need is one landscape and you will get a fine result🙏 and you’re most welcome.

  • @2010Edgars
    @2010Edgars 8 місяців тому

    See no displacement in materials.

    • @jacobacostamasterscribe2200
      @jacobacostamasterscribe2200 8 місяців тому

      You have to add a line to your engine INI file for that project. Most of these vids show it, but if you look up unreal engine 5 allow nanite tessellation you’ll find how to do it

    • @jacobacostamasterscribe2200
      @jacobacostamasterscribe2200 8 місяців тому

      this guy shows it at the 45 second mark so I’m getting the impression you watched less than that before commenting

    • @2010Edgars
      @2010Edgars 8 місяців тому

      @@jacobacostamasterscribe2200 Yeah, solved problem. Thanks!

  • @ashensamurai8072
    @ashensamurai8072 11 місяців тому

    it looks amazing, unfortunately the performance cost is insane.

    • @lonewolf_studio
      @lonewolf_studio  11 місяців тому

      You are right! But this is still under process in unreal engine.

    • @pucnaa
      @pucnaa 10 місяців тому

      Is is costly for landscapes only or any texture applied in an object, with displacement activated?

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      @@pucnaa Yes any object. You only have to turn on nanite for this object and you are good to go! You can also use materials from other websites. Just make sure they have displacement.

  • @weightednormal3682
    @weightednormal3682 10 місяців тому +1

    It's almost as good as 4.6

  • @woodoyoy
    @woodoyoy 11 місяців тому

    Why they made it possible for landscapes, but the mesh paint still doesn't work on nanite objects?

  • @TheMorbidnoizz
    @TheMorbidnoizz 10 місяців тому

    r.Nanite.AllowTesselation=1
    r.Nanite.Tesselation=1
    added but it ignores them and when i open project they are set to 0 both. I can change the first one, but with the second one i got error r.Nanite.tesselation is read only. Anyone?

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому

      If so try not adding them the console command. Only add them to the default engine.

    • @TheMorbidnoizz
      @TheMorbidnoizz 10 місяців тому

      It's exactly what I did. And they are set both to 0 when I open project with updated ini file. You can check are they 1 or 0 just by putting no numer after command.

    • @nikadams8091
      @nikadams8091 10 місяців тому

      Make sure you write tessellation with two l's !!!@@TheMorbidnoizz

    • @lonewolf_studio
      @lonewolf_studio  10 місяців тому +1

      Exactly yes I didn’t notice. Tessellation is written this way. Please copy and paste them from the description.