UE5.3 landscape blend material paint with displacement (Tutorial)

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  • @franklinfisher8419
    @franklinfisher8419 11 місяців тому +7

    Also, a little tip for those of you who may not know. If you're playing in third person and your feet are clipping into the ground. Change the center value from default 0.5 to 1. It will allow your character to not clip as much through the ground.

    • @86Dina
      @86Dina 7 місяців тому

      Thanks a lot for your tip! I had no idea what to do with this problem...

    • @86Dina
      @86Dina 7 місяців тому

      But also the level of feet is different on each parts of landscape depending on whether you brushed other layers on the first layer 🤔

  • @Professor_Vince
    @Professor_Vince 6 місяців тому

    I recognize the Portal ambient music.
    Good choice

  • @unrealhabitat
    @unrealhabitat 5 місяців тому

    Thank you, I was having trouble cause of Substrate Materials in my project, it works great now! In Unreal 5.4 :)

  • @sorog.online1378
    @sorog.online1378 8 місяців тому

    hello, I love your videos, I'm a member of your channel, I was wondering if you know how to blending the textures using height and weight with displacement ?
    also can you tell us how do you get only one landscape in the outliner, I have the streaming proxy and its annoying working with it.
    if you have any sort of tips or video I would love to take a look, cheers !

  • @robertdouble559
    @robertdouble559 Рік тому

    GREAT tute! Clear and to the point.

  • @jackula4903
    @jackula4903 8 місяців тому

    Is it possible to do this as an RVT so that meshes placed can take on the base colour of the landscape? Great tutorial BTW!

  • @SnepzDesigns
    @SnepzDesigns 2 місяці тому

    how can i adjust the height of one material? for example i want to make tall stones. Thanks for tutorial

  • @hoproduction8207
    @hoproduction8207 10 місяців тому

    Yes Yes Yes, Very Easy and Function. Thank You Man.

  •  7 місяців тому

    All these landscape related nodes work also for a landscape made inside another DCC like Blender or MAYA?

  • @86Dina
    @86Dina 7 місяців тому

    Is that correct, that the level of this displaced landscape over the ground will be different in parts where you draw other layers on the surface of the first layer? I have this places higher. Not understanding what to do with that...

  • @smallspacesbrewing468
    @smallspacesbrewing468 Рік тому

    ive been looking for this for ages! thanks. subscibed!

  • @darrenj.griffiths9507
    @darrenj.griffiths9507 Рік тому +2

    Hoorraayy Unreal has brought back its constant crashing. Enjoy everyone 🙂

  • @Baleur
    @Baleur Рік тому +1

    With normal blending between the layers, this could be amazing

  • @notstarproduction
    @notstarproduction Рік тому

    Thanks for tutorial! This is awesome!
    I have question regurding different displacement. Can I control somehow displacement magnitude for each paint material through parameters? Thanks

    • @lonewolf_studio
      @lonewolf_studio  Рік тому

      Yes of course. You only have to add some more nodes. I am not sure now but there is a way. Join our discord and If I find a way when I can I will tell you!

  • @dirtbags-R-Us
    @dirtbags-R-Us 9 місяців тому

    Hey, what if the r.Nanite.AllowTessellation options from when you opened "default engine" are not showing up. Did they remove this sometime after you uploaded this?

  • @zatlanibrahim5438
    @zatlanibrahim5438 8 місяців тому

    Thank you !

  • @wolfiedgr8t
    @wolfiedgr8t Рік тому

    Excellent, thank you 👍

  • @JordanShipEnt
    @JordanShipEnt 4 місяці тому

    Hello, does it work on Mac Intel too? I have tried several times with no success... Thanks!

  • @UnchartedWorlds
    @UnchartedWorlds Рік тому

    Can you fix that camera cliping somehow? Could you test cell-bombing technique on 1 material to see if it can get rid of tiling effect that is visible in the distance?

  • @andreytrukhachev7417
    @andreytrukhachev7417 Рік тому

    Thanks for tutorial!

  • @milasagot9401
    @milasagot9401 7 місяців тому

    You just saved my life

  • @kfirkfir
    @kfirkfir Рік тому

    Very good tut!

  • @attar-j2552
    @attar-j2552 2 місяці тому

    does it work for static mesh like plane?

  • @KRX01
    @KRX01 Рік тому

    If u have try to paint, u get blank dark squares, its bc the lumen.

  • @shucayb-code
    @shucayb-code Рік тому

    great tutorial
    ps; the displacment doesn't work on normal planes or rectangles?

  • @watus1992r
    @watus1992r 9 місяців тому

    I'm 7:40 into the video, and when I click "build data", the landscape becomes transparent.
    Without enabling nanite, painting works, but there are no displacements.
    What is wrong?

  • @luigi.montagna
    @luigi.montagna 8 місяців тому

    Man, I love you

  • @shashwatkauraw8085
    @shashwatkauraw8085 Рік тому

    Subscribed Immediately

    • @lonewolf_studio
      @lonewolf_studio  Рік тому

      I am glad you love the videos! Thank you so much for your support 🤗

  • @BoratPitt
    @BoratPitt 9 місяців тому

    great! woh i can change my texture color please?

  • @leoviolet5827
    @leoviolet5827 Рік тому

    Very Helpfull ! Thx man

  • @denissarto7700
    @denissarto7700 Рік тому

    Everything works fine, except for one thing. When i start painting the materials the landscape becomes checkered and stays that way. what should I do? Thanks

    • @lonewolf_studio
      @lonewolf_studio  Рік тому

      Please join the discord channel so I can help you!

  • @anapple.4338
    @anapple.4338 Рік тому +1

    great video, but the background noise was to harsh imo.

  • @mindped
    @mindped Рік тому

    Another question... can stuff like this be done for nanite meshes instead of terrain? I have some complicated materials using parallax occlusion and would lvoe to replace wiht tesselation..

    • @lonewolf_studio
      @lonewolf_studio  Рік тому

      This is something else! Nanite meshes I guess not only if there’s a way I don’t know.

    • @АндрейКошкарев-х1г
      @АндрейКошкарев-х1г Рік тому

      It does work with any nanite mesh. Tested it, + commands that were added to DefaultEngine.ini don't even mention landscape. It's a thing that's made to work specifically with nanite

  • @gamingentertainment4025
    @gamingentertainment4025 Рік тому

    Hii Bro What are the specification of your computer

  • @Stoermy_
    @Stoermy_ Рік тому

    Hey Mate, u made a good tut but, i dont have the Displacement on the last Node 6:23. I added the two Files to the Ini but no Displacement at the Landscape_Material(Brown) thing :)

    • @lonewolf_studio
      @lonewolf_studio  Рік тому +1

      Please join discord so we can figure this out

    • @Stoermy_
      @Stoermy_ Рік тому

      Hey, i found the Problem :D Its rly Stupid, but i left a Blankspace at the line and that was the prob :D But thx anywhays ;)@@lonewolf_studio

    • @andy80sdrums
      @andy80sdrums 11 місяців тому

      Same issue here.

  • @UnrealComparison
    @UnrealComparison Рік тому

    Is there any chance to paint with macro variation? Without repeating textures

  •  Рік тому

    Great tutorial! Thanks for this. Is it also possible to make a blend material with displacement for example a damaged road?

    • @lonewolf_studio
      @lonewolf_studio  Рік тому +1

      Thank you! Yes of course any material can work perfectly!

    • @shaiy9480
      @shaiy9480 Рік тому +1

      Cool! I saw your “old” tutorial about the asphalt road with vertex painting and different materials. Would be great if you could update that one with displacement. If you have the time ofcourse 😊

    • @lonewolf_studio
      @lonewolf_studio  Рік тому +1

      Will definitely check this out! Already on my list🙌

    •  Рік тому

      Mmm it seems that vertex painting does not work ( yet ) on a static mesh with nanite enabled, only for landscape for now i guess? Or maybe you have a different solution perhaps?@@lonewolf_studio

    • @lonewolf_studio
      @lonewolf_studio  Рік тому +1

      I wish I could help you right now. I think you’re right until I try and find another way!

  • @hasancaskurlu906
    @hasancaskurlu906 Місяць тому

    6:23 my displacement connection's color is gray. not working. i cant go.

  • @mindped
    @mindped Рік тому

    how does this handle memory? Is it generating a mesh that is streamed in? Or is it like old school tesselation?

    • @lonewolf_studio
      @lonewolf_studio  Рік тому

      No definitely not like old school plus the it changes the landscape to Nanite. But not as much memory as you think.

    • @mindped
      @mindped Рік тому

      @lonewolf_studio i mean 100k or so is like 5 mb luke a 2k normal map... so if every meter or 2 is another 5 mb or more.. is geometry streaming efficient enough..? espeaciall6 if i want it working on a gtx 980

    • @lonewolf_studio
      @lonewolf_studio  Рік тому

      Gtx 980 was reales in 2014. Now am not sure but you might be right 2K can be good for it.

  • @trauma2980
    @trauma2980 Рік тому

    Do you think it's possible to blend the terrain material with object/mesh (to create a transition with the grounds) ?

    • @lonewolf_studio
      @lonewolf_studio  Рік тому +1

      I think it could be possible but I am checking to make a tutorial about this

    • @Samuele_Lini_ARS
      @Samuele_Lini_ARS Рік тому

      @@lonewolf_studio you mean with rvt? Would be great!

    • @Samuele_Lini_ARS
      @Samuele_Lini_ARS Рік тому

      Just one last question: does tessellation works with path tracing render? At the moment it seems not working to me...

    • @lonewolf_studio
      @lonewolf_studio  Рік тому

      @@Samuele_Lini_ARS no no I don’t think so.

    • @Samuele_Lini_ARS
      @Samuele_Lini_ARS Рік тому

      @@lonewolf_studio oh ok...we'll wait for the next release :)

  • @keterbinah3091
    @keterbinah3091 10 місяців тому

    did evrything correct, but the enable nanite is greyed out ? so i cant Build Data !

    • @dannydragunov1624
      @dannydragunov1624 10 місяців тому

      Heyy I am having the same problem!! please tell me you fixed it and how??

    • @keterbinah3091
      @keterbinah3091 10 місяців тому

      @@dannydragunov1624 i didnt find a way to fix it , so i went back to 5.2

  • @avenoma
    @avenoma Рік тому

    Awesome and to the point, thank you. Im having trouble adding a MF_MapAdjustments node. Or something that will allow color variation for each texture =/

    • @lonewolf_studio
      @lonewolf_studio  Рік тому

      Thank you! Why are you having trouble? You can’t find it?

  • @gamingentertainment4025
    @gamingentertainment4025 Рік тому

    because my pc amd cpu +vega internal graphic card , but not work nanite feature

  • @sqvd4256
    @sqvd4256 11 місяців тому

    i have a big problem , i have two Edit layers and nothing happen when i paint , if i delete one of the layers the map will go higher or lower and also nothing happen when i paint , dont know what to do. Maybe someone can help me

  • @smfknj6010
    @smfknj6010 7 місяців тому

    Now my project won’t open. Keeps crashing on start. I deleted the added lines to project engine. Now what?

    • @smfknj6010
      @smfknj6010 7 місяців тому

      Assertion failed: !HasAnyFlags(RF_NeedPostLoad) [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Engine\Private\Materials\MaterialInstance.cpp] [Line: 2444]
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_Landscape
      UnrealEditor_Landscape
      UnrealEditor_Landscape
      UnrealEditor_CoreUObject
      UnrealEditor_CoreUObject
      UnrealEditor_CoreUObject
      UnrealEditor_Engine
      UnrealEditor_Engine
      UnrealEditor_CoreUObject
      UnrealEditor_Engine
      UnrealEditor_CoreUObject
      UnrealEditor_CoreUObject
      UnrealEditor_CoreUObject
      UnrealEditor_CoreUObject
      UnrealEditor_CoreUObject
      UnrealEditor_CoreUObject
      UnrealEditor_UnrealEd
      UnrealEditor_UnrealEd
      UnrealEditor_UnrealEd
      UnrealEditor_Core
      UnrealEditor_Engine
      UnrealEditor_UnrealEd
      UnrealEditor_UnrealEd
      UnrealEditor_UnrealEd
      UnrealEditor_UnrealEd
      UnrealEditor_UnrealEd
      UnrealEditor
      UnrealEditor
      UnrealEditor
      UnrealEditor
      UnrealEditor
      kernel32
      ntdll

  • @natgeo1416
    @natgeo1416 2 місяці тому

    what wrong with background music?

  • @WarriorOfModernDeath
    @WarriorOfModernDeath Рік тому

    My landscape for some reason becomes invisible. I've tried this multiple times today and I've followed the steps precisely.

    • @lonewolf_studio
      @lonewolf_studio  Рік тому

      Yes some are having this problem. I will check this out.

    • @WarriorOfModernDeath
      @WarriorOfModernDeath Рік тому

      Yeah. I suspect it might be due to having AMD RX580. I reinstalled drivers and all. Checked if the file integrity of my engine install was okay but it is still the same :V Thanks a lot!

    • @WarriorOfModernDeath
      @WarriorOfModernDeath 11 місяців тому

      From what I figured its probably because the card doesn't support DirectX12 Ultimate.

  • @StudentzSyjamu
    @StudentzSyjamu Рік тому

    I found out it only works if you set up directX 12. It does not works on directX 11

  • @Mixpro3D
    @Mixpro3D Рік тому

    How can I apply this on MacOS?

    • @lonewolf_studio
      @lonewolf_studio  Рік тому

      Sadly I never use Mac for Unreal Engine 5 but I am sure there are tutorials which can help!

  • @ZenShadow-pl7zj
    @ZenShadow-pl7zj Рік тому

    8.20. How to delete this material layers?

  • @claudioivanferrazzi546
    @claudioivanferrazzi546 Рік тому

    ue crash every time i press build data, you know what can be?

    • @lonewolf_studio
      @lonewolf_studio  Рік тому

      Did you add any asset or anything? Sometimes when we add things ue crashes so we have to delete them from the file. Or maybe it is GPU problem.

    • @claudioivanferrazzi546
      @claudioivanferrazzi546 Рік тому

      i add a lot of asset in the file, not in the scene, and days before i allow tessellation. In the scene there's only a giant landscape from Gaea with the master landscape mat as yours . @@lonewolf_studio

  • @derptweaker945
    @derptweaker945 Рік тому

    Anyone got this to work with Virtual Textures yet?

  • @Belarus9000
    @Belarus9000 Рік тому

    7,01 how to delete this layers now (sculp-Paint)

  • @istealpixel7371
    @istealpixel7371 Рік тому

    need auto slope for this material^^

  • @samaustin3579
    @samaustin3579 Рік тому

    *promo sm*

  • @hexen9946
    @hexen9946 Рік тому +1

    Hi your tutorial works, thanks! But I got black spots on my landscape after enabling Nanite. Something like we can get when enabling it on static meshes, but there we can adjust Fallback Relative Error and those spots were gone. But for landscape I can't find any solution:(

    • @lonewolf_studio
      @lonewolf_studio  Рік тому

      This is true. On landscape it is so different. I don’t know why even shadows are not soft.

    • @hexen9946
      @hexen9946 Рік тому

      @@lonewolf_studio yea. Hope Epic will fix that. I even disabled Cast Shadow thing for landscape but those spots are still here(