Wavetechs Explosive Reaction Copper Farm

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  • Опубліковано 28 гру 2024

КОМЕНТАРІ • 408

  • @midaspool6229
    @midaspool6229 3 роки тому +454

    In the relatively short time you’re making content, you already demonstrated you’re redstone & farming skills are GOD LEVEL! You’re able to improve so many farm designs from the best redstoners in the world, mob farming or storage tech, it doesn’t matter. You keep suprising me, keep it up!

    • @hvvnter
      @hvvnter 3 роки тому +11

      minor spelling mistake
      do not pass go do not callect $200

    • @noname-codm4590
      @noname-codm4590 3 роки тому +1

      Can this actually work with potions?
      Edit: also use a witch potion farm? So you don’t need to make an automatic potion brewer
      Somewhat like this ua-cam.com/video/bi8XDWsgqVM/v-deo.html

    • @MrEvanNoyes
      @MrEvanNoyes 2 роки тому +5

      @@hvvnter “callect”

    • @vikingursigurdsson
      @vikingursigurdsson Рік тому

      ​@hvvnter Minor spelling mistake.
      Do not pass gp do not collect $200.

    • @786ranabasharat
      @786ranabasharat Рік тому

      ​@@hvvnter 😂😂😂😂

  • @RisingRevengeance
    @RisingRevengeance 3 роки тому +264

    Nice to see a technical server on more modern versions

    • @NoClipsForMe
      @NoClipsForMe 3 роки тому +22

      Scicraft should be joining soon too, they will be updating to 1.18 when it comes out, i wonder how much of their world will still work

    • @RisingRevengeance
      @RisingRevengeance 3 роки тому +3

      @@NoClipsForMe Yeah I look forward to seeing what they come up with too

    • @NoClipsForMe
      @NoClipsForMe 3 роки тому +14

      @@youraveragebedwarssweat5922 well you can doubt it all you want its already been confirmed by multiple scicraft members and it was talked about in one of ilmangos latest videos. They will be updating to 1.18, they arent staying on the 1.12 world forever

    • @NoClipsForMe
      @NoClipsForMe 3 роки тому +1

      @@youraveragebedwarssweat5922 you can go to ilmangos twitch channel and on his about page under his faq it says it. Other members have also confirmed in in their streams

    • @dontletmememandie6506
      @dontletmememandie6506 3 роки тому +15

      @@NoClipsForMe rip their RNG manipulation. That’s the craziest shit ive seen on minecraft and it saddens me to know that it has been removed and will no longer work in their world. But you could argue that stacking raid farms are the newest game breaking thing.

  • @TheGlitchRoom
    @TheGlitchRoom 3 роки тому +113

    Breaking news: Australian man creates a nuclear generator out of zombies to get copper.

  • @This-is-Michael
    @This-is-Michael 3 роки тому +231

    That ancient debris and void perimeter was crazy, the amount of effort u guys put in this server is just jaw dropping honestly, keep up all the Amazing content cubic metre!

    • @RuthroAlt
      @RuthroAlt 3 роки тому +16

      that perimeter only cost us our sanity, no big deal
      in all seriousness: just.. don't.. that peri was a horrible idea

    • @enkvadrat_
      @enkvadrat_ 3 роки тому

      @@RuthroAlt Now I wonder what happens to perimeters, cause of them bringing the new caves under the old chunks: :ua-cam.com/video/9t8_QPkGtwE/v-deo.html

    • @enkvadrat_
      @enkvadrat_ 3 роки тому

      Its seams like there will be a toggle.

    • @RuthroAlt
      @RuthroAlt 3 роки тому +5

      @@enkvadrat_ the vid you sent is bedrock edition. Besides, the java edition devs explicitly stated they wouldn't touch previously generated terrain, certainly not generate new terrain underneath it.
      And if that somehow were to happen, there is no way we'd update. Not only because of this massive perimeter, but we also have a void perimeter, which took a tonne of effort to make. So if that gets filled up I'm pretty sure JKM will have a mental breakdown lmao

    • @enkvadrat_
      @enkvadrat_ 3 роки тому +1

      @@RuthroAlt I think there will be some way of chosing if you want the caves under the old chunks.

  • @zuccy_93
    @zuccy_93 3 роки тому +69

    Can't believe I never thought of the current copper farms as nuclear reactors, really cool connection there cubic

    • @r0und603
      @r0und603 2 роки тому

      What are all the names of the mods

  • @DK-casa
    @DK-casa 8 місяців тому +4

    I kinda thought that the music in the beginning was synced to the things going on in the video a bit too well, and then it turned out that that's because you made the music yourself in tandem to the video, so of course it feels custom tailored. It made for a really cool effect, and I have never seen a youtuber who does technical things in video games who also makes music, so that is really cool.

  • @BlueberryCats_
    @BlueberryCats_ 3 роки тому +53

    The farm just looks amazing, all those drowns just pouring in lmao

  • @peppilipicalfungus1384
    @peppilipicalfungus1384 3 роки тому +17

    You put together all of this and even made your own music to go with the video. You have talent sir.

  • @Emperor_Hans
    @Emperor_Hans 3 роки тому +6

    Lol. At first I thought you had a hairy chest on your skin. Then I realized its the continent Australia. Now I can only see it is shaved on to your chest. X^D Absolutely amazing builds in this video!!

  • @GizmoBeetle
    @GizmoBeetle 3 роки тому +19

    Another fantastic farm as always! The way you presented it is fascinating from a control theory perspective! The slow ramp up to peak production, the scaffolding trick, the tuneable dropper clock, and self-regulating lag llamas are just so satisfying -- "reactor" really is the right word for this. I'd be really curious to see what a model of the farm's production looks like, given all these degrees of freedom..

  • @talented_turt1e
    @talented_turt1e 3 роки тому +2

    Seriously incredible! You explained everything in a really approachable manner that was really thorough. The server is also super impressive!

  • @torxio2650
    @torxio2650 2 роки тому +8

    Not only do your machines work, but they have insane fail safes, it makes what your doing seem even more serious and weirdly builds more suspense

  • @felipedezotti5879
    @felipedezotti5879 3 роки тому +11

    As a man of science and engineer, I prize you and your research, findings and references. It's just amazing to see a minecrafter quoting others works

  • @abcdefghij3603
    @abcdefghij3603 3 роки тому +7

    Great Farm! The basic version looks very accessible. Gnembon's big one looked like a nightmare to build though very impressive.

  • @julianpflugmann
    @julianpflugmann 3 роки тому +3

    I really enjoy each design and video of yours, I think you are one of the best and deserve much more attention and subs!!

  • @MasterCWG
    @MasterCWG 3 роки тому +6

    Dang this put the double zombie spawner copper farm I built on Olympuscraft to shame XD Excellent job!

  • @isthiscer888
    @isthiscer888 2 роки тому +2

    I absolutely love how this is literally a nuclar reactor but copper and block game

  • @pwnwin
    @pwnwin 3 роки тому +1

    And I sat there, watching your intro, my mouth open in awe, my mind plagued by questions.

  • @EmdyMC
    @EmdyMC 3 роки тому +2

    Crazy stuff as always, hyped to see what comes next!

  • @1224chrisng
    @1224chrisng 3 роки тому +13

    loving all these reactor farms lately, first Etho's shulker reactor, now this

  • @Muesli-hb6cw
    @Muesli-hb6cw 3 роки тому +3

    Best vid on your UA-cam channel so far in my opinion

    • @cubicmetre
      @cubicmetre  3 роки тому +1

      Aww, I was hoping the tree farm cinematic would still have this beat, I put so much effort into that. Nonetheless I am pleased how much you appreciate my effort.

    • @bobdagranny7431
      @bobdagranny7431 3 роки тому +2

      @cubicmetre The tree farm still beats this one for me! The editing in the tree farm video's awesome (especially the x-ray part), but what really beats this is the absolute redstone skillz (with a Z ofc) required to make the blast chamber function on 0-ticks (I tried a couple times and failed cos I didn't really understand the detection system which would dispense the tnt)! Also the fact that you rebuilt the chamber so many times, it beats render distance :o

  • @ncolyer
    @ncolyer 3 роки тому +18

    21:08 don't u mean 40% increase, a 140% increase would yield 8400 copper ingots an hour

    • @cubicmetre
      @cubicmetre  3 роки тому +8

      Proportion wise of course

    • @ncolyer
      @ncolyer 3 роки тому +9

      @@cubicmetre butttt, u said 'increase' which implies 100% + what ever value comes before 'increase' e.g. a 1% increase of 120 bowls wouldn't be 1.2 bowls, it'd be 1.2 plus 120 bowls

    • @ncolyer
      @ncolyer 3 роки тому +18

      @@cubicmetre apart from that career-ending mistake, this was a lovely video and a perfect introduction to wavetech

    • @cerebraldreams4738
      @cerebraldreams4738 3 роки тому +1

      @Viktor Soerensen - He might be one of the best technical minecraft players in existence, but he got a percentage wrong. He needs to retire. People who get a single maths problem wrong, just once in their life, are not fit for being on UA-cam.

    • @tfayushmc2947
      @tfayushmc2947 3 роки тому

      @@cerebraldreams4738 chill bruh

  • @swastikgoomber
    @swastikgoomber 3 роки тому +10

    This is absolutely amazing! Especially the lag detector llamas!

  • @Hack3900
    @Hack3900 3 роки тому +7

    New cubic video hype!

    • @Hack3900
      @Hack3900 3 роки тому

      Awesome video, loved the farm, the time lapse music, the intro and just everything overall :)

  • @abcdefghij3603
    @abcdefghij3603 3 роки тому

    I just built this, it's amazing, getting copper SUCKS and everyone seems to want to build with it, this helps so much and your generic one is easy to build but so powerful. Many thanks!

  • @federiconadal6565
    @federiconadal6565 3 роки тому +1

    Amazing!!! My favorite is the massive crafting fabric decoration!

  • @madman2572
    @madman2572 3 роки тому

    Wow. Quality. Some revolutionary game mechanics explained very well. First part reminded me of a Gnembon vid. And wrapped all up with an epic survival build. Looking forward to keeping up with the wavetech server from here on out.

  • @racernatorde5318
    @racernatorde5318 3 роки тому +9

    Freshly build in survival and it has been running great. Just one thing (I believe someone else had pointed it out already), is that the villagers will eventually die. So far I have fixed it by closing the trapdoors next to the composters and placing two more trapdoors on top. This should make it impossible for any drowned, even babys, to damage the villagers.
    I feel like you should have split the episode, it was too much at once. Maybe do seperate server tours where you could talk about the farm in some more detail? This might also be great to include some of the other members/the people that worked on certain projects

    • @MasterElements
      @MasterElements Рік тому

      Could you this farm also have used turtle eggs to lure zombies instead of villagers?

    • @racernatorde5318
      @racernatorde5318 Рік тому

      @@MasterElements I don't know. I think villagers don't require direct eye contact and that's why they were used. Try it out yourself! It might very well be possible to use them

    • @MasterElements
      @MasterElements Рік тому +3

      @@racernatorde5318 It is not that villagers need direct eye contact, it is that in order for zombie reinforcements to be summoned the zombie needs to be targeting an entity. Which a turtle egg is not. So villagers is the only thing to be used.

  • @jakejee7968
    @jakejee7968 3 місяці тому

    Look at where you been. . . Oh the places you'll go congrats keep it up!

  • @Majin2222
    @Majin2222 3 роки тому

    Your adaptation of the reinforcements with tnt is awesome, and love how you explain it ! keep up the good work, i'll be sure to build that on my server

  • @Agleamsnow
    @Agleamsnow 2 роки тому +1

    I have build your farm form the world download and it works perfectly. Thanks for the farm!
    Edit: Place the trapdoors so that the drowneds can still see the villagers, but not hit them. Otherwise they can be converted to zombie villagers (or die if your not playing on hard difficulty).

    • @cubicmetre
      @cubicmetre  2 роки тому +1

      Yeah we had the zombie conversion issue on Wavetech SMP and fixed it by placing iron bars infront of the villagers

    • @Agleamsnow
      @Agleamsnow 2 роки тому

      @@cubicmetre I'll try the iron bars, seems like the better fix

    • @cubicmetre
      @cubicmetre  2 роки тому

      @@Agleamsnow I just read your comment and realised I made a misnomer, I meant to say "iron chains". This is important because chains have a very different hitbox to iron bars.

    • @Agleamsnow
      @Agleamsnow 2 роки тому

      @@cubicmetre ok no problem

    • @Agleamsnow
      @Agleamsnow 2 роки тому

      @@cubicmetre ​ @cubicmetre Question: is the missing trapdoor next to the cobwebs intentional?

  • @thegittubaba
    @thegittubaba 3 роки тому +18

    wow nicely done. :3 Btw about the startup time, instead of relying on spawner, can we use a normal spawning floor, sort out and kill non-zombie mobs, then transport all zombies to the reactor and start the copper farm?

    • @lordHumpfOr
      @lordHumpfOr 3 роки тому +7

      You can sort out zombies from other mobs. Good showcase is the copper farm logicalgeekboy shows. Forget the copper rates, but it can seperate zombies.

  • @Twitchi
    @Twitchi 3 роки тому +1

    I appreciate the energy of your timelapse music :D

  • @shawnstine657
    @shawnstine657 3 роки тому +1

    Great Job cubicmeter, loved the render and farm!

  • @NeverSnows
    @NeverSnows 3 роки тому +1

    i can onlly have respect and adimiration for that piece of art.

  • @lesebasti
    @lesebasti 3 роки тому +1

    You're just a big brain, amazing work

  • @YuuseiKurobane
    @YuuseiKurobane 3 роки тому

    Thanks for making technical minecraft more accesible, appreciate the quality of the tutorial

  • @DannyyTTV
    @DannyyTTV 3 роки тому

    I saw the thumbnail and thaught u had at least 100k subs. But bro. UR UNDERRATED AF

    • @cubicmetre
      @cubicmetre  3 роки тому +2

      And to think that I used GIMP for the first time in my life just to get that extra effect on the drowns. Thanks for the feedback.

  • @jamisyellow
    @jamisyellow 10 місяців тому +1

    the intro was amazing

  • @bobsurd3566
    @bobsurd3566 3 роки тому +4

    really clean concept! wonder if theres a way you could have zombies in climbable blocks as they convert, reducing entity collision lag + allowing for more output

    • @cubicmetre
      @cubicmetre  3 роки тому +2

      I actually forgot to show this in the video, I had experimented with this idea. However the only configuration that works requires you to place scaffolding at the bottom, then cobwebs in the middle and water flowing over the top of the cobwebs. You would need to update suppress the cobwebs into place.
      This might have been worthwhile if you also get a significant boost in efficiency, however this is not the case in practice without collisions, the mobs will tend to form compact lines which stream through the conversion chamber. This results in the reinforcement spawns piling up into a single lane of the system resulting in spawns overlapping and less spawns in total. Without collisions it does become a lot more lag efficient, however the rates drop significantly.

  • @friendlysnake1835
    @friendlysnake1835 3 роки тому

    almost every video you posted is a new concept to me.

  • @krypek940
    @krypek940 3 роки тому +1

    Dude your content is sooooo great!

  • @lazyplayer1
    @lazyplayer1 3 роки тому +1

    Just 1 min in and already loving the video.

  • @otan3333
    @otan3333 2 роки тому

    brotha did scientific research how to farm copper in minecraft most effectively, i respect that

  • @Vortex001
    @Vortex001 3 роки тому +2

    Dang, that's absolutely crazy!

  • @jezlarm7291
    @jezlarm7291 3 роки тому +3

    when the farm is warmed up, u get about 1500/h which is more than gnembon's farm. (note: you have to update suppress the water above the spawner the same way it's shown in the time lapse instead of putting 3 block above to make it 4.6% more efficient for the spawner)

  • @jaehaerys9194
    @jaehaerys9194 2 роки тому +3

    This actually does feel awfully like a nuclear reactor

  • @M4XD4B0ZZ
    @M4XD4B0ZZ 3 роки тому

    I can't state how much I love this channel

  • @josemarivalle4545
    @josemarivalle4545 3 роки тому

    That was an awesome video, I can't wait see more about that server. Specially the storage system remake heheh!

  • @Zedryx69
    @Zedryx69 2 роки тому +2

    Wow, this is AWESOME. I still don't know why you would need to mass produce copper though.

  • @SPTimelapse
    @SPTimelapse 3 роки тому +2

    Recommended video 😅👍

  • @ThylineTheGay
    @ThylineTheGay 3 роки тому +1

    That mob farm archive server is amazing, but a item farm archive server would be great as well

  • @skysho7867
    @skysho7867 Рік тому

    "JKM - can make a perimeter in under 10 hours" I love how other things are like wonders and then there's JKM, well can't argue with that.

  • @WoolyCow
    @WoolyCow 3 роки тому +12

    ok so let me get this straight. u made a self-aware, nuclear reactor, exponentially speeding up ultra-efficient copper that outclasses the literal gods of redstone to...make...ummm a spyglass?

    • @cubicmetre
      @cubicmetre  3 роки тому +9

      I suspect that with the addition of copper Mojang intends to add more features which use the material, perhaps more technical features.

    • @WoolyCow
      @WoolyCow 3 роки тому +4

      @@cubicmetre yeah your probs right :) and can i just say that you are a really great technical youtuber. Normally i cant stand a 30 minute explanation of a feature i cant even pronounce, but you make it both enjoyable and informative, so thanks a bunch for that!

    • @beautifulnova6088
      @beautifulnova6088 3 роки тому +1

      @@cubicmetre I'm sad to say, I doubt you're right on this. Given how many variations the block form has, I think it's probably intended primarily just as a decorative block, they just didn't realize how nuts it would be to get enough to build with. At least it lets redstone detect when there's a thunderstorm I guess.

    • @cubicmetre
      @cubicmetre  3 роки тому +2

      @@beautifulnova6088 We have already seen technical things come from copper such as the lightning rod, Gnembon makes a good point in his video about how the other two metals, gold and iron, both have a range of technical uses which were implemented long after the original resources were. I think it's safe to say that copper definitely has some more uses planned for the future.

  • @justinpyle3415
    @justinpyle3415 2 роки тому

    Wow, superb!
    New sub here. Yall rock! Looking forward to more

  • @brandonallen2301
    @brandonallen2301 Рік тому

    I like that copper is renewable but barely. I think that's cool

  • @chrisscross111
    @chrisscross111 3 роки тому

    this guy deserves mor subs, great video!

  • @Annoyance1969
    @Annoyance1969 Рік тому +1

    You can tell that this is a technical server because it needs both a quad eol witch farm and the downaccel raid farm to sustain its redstone needs

  • @paquitotoledano6782
    @paquitotoledano6782 3 роки тому +3

    U r increidible

  • @themenagerie5622
    @themenagerie5622 Рік тому

    It's like watching a coin pusher once it gets going

  • @kwarc1009
    @kwarc1009 3 роки тому

    me making a standart zombie grinder: finally, it took so long but now I can farm exp
    this guy: zombie nuclear reactor

  • @raduking
    @raduking 2 роки тому

    Mr. cubicmetre, I'm sorry to say but you're a genius :)

  • @TheUntamedNetwork
    @TheUntamedNetwork 4 місяці тому +1

    "It would take 14 days of server limit to make enough copper to fill this ENOURMOUS floor we made, they NEED to add better ways to get copper"
    Brother you are the 0.00001% ahaha they absolutely do not need to do that.

  • @kollekcionergolov
    @kollekcionergolov Рік тому

    Из всех редстоунеров, что я видел, я считаю тебя одним из величайших. Твои работы просто фантастические! Продолжай в том же духе

  • @V972
    @V972 3 роки тому

    Love the nuclear reactor aesthetics and gimmick

  • @iIO_OIi
    @iIO_OIi Рік тому

    I know Ilmango used minecarts to collect zombie piglins in a gold farm he made... In his farm it allowed more zombie piglins to spawn in the meantime, but in this case it miiiight be useful for moving the mobs along faster, and otherwise controlling their movement. Boats are of course also an option. Using minecarts you can I suppose also offload them into a specific anti-collision spot, probably a 1 by 1 where they drown and get damaged or however exactly one chooses to design it. The removal of collisions for ALL the zombies should improve the performance aspect at least a little bit, then they might get minecarted again or maybe they're already at the killing spot, again, depends on the exact design and methodology (ie, do you want to use looting), maybe you can even keep them in minecarts and put them somewhere for looting to be used on them, although I don't think you can remove minecart collisions (or can you...). It miiiight also be worthwhile or necessary to consider alternative methods for throttling the farm, like somehow blocking some nber of spawning spaces depending on how much lag there is, perhaps by pushing up the floor or... well really anything as long as it works.
    I'm just throwing some ideas out there for how you might go about getting even better rates, since I feel like it's plausible to push it even further, especially by eliminating zombie/drowned collisions as much as possible and by making it looting friendly like Ilmango's recent-ish zombie piglin farm.

  • @Void-us6lx
    @Void-us6lx 3 роки тому +3

    This blew up my small brain cells.

  • @griss295
    @griss295 3 роки тому +1

    Chernobil's llamas died in the accident.
    such a tragedy.

  • @NeverSnows
    @NeverSnows 3 роки тому

    The static water on top of the spawners was a tip that i'll take for life.

    • @themishmar2689
      @themishmar2689 3 роки тому

      Smooth brain here, could u elaborate upon this?

    • @NeverSnows
      @NeverSnows 3 роки тому +1

      @@themishmar2689 if you look carefully at the beggining of the preparation of the spawners, they supress a block of water flowing to the side on top of the spawners. Reason beeing that zombies can spawn on top of the spawner amd reduce theefficiency of the farm. If you just block those spaces, you will loose potential spawning soaces, but with the water, not onlly you increase the rates by 1.1%, but you can flush zombies that fall from the other spawners above.
      I Will (eventually) make a video with a simple early game setup to place the water that way.

  • @justinhuels9397
    @justinhuels9397 3 роки тому +6

    Any chance you would do a storage tech edu-series for beginners? Love your vids!

    • @cubicmetre
      @cubicmetre  3 роки тому +12

      That sounds like a great idea, I might implement something like this in #shorts.

    • @justinhuels9397
      @justinhuels9397 3 роки тому

      amazing

  • @ponful4596
    @ponful4596 3 роки тому +1

    Good channel
    i subbed

  • @Caldoric
    @Caldoric Рік тому +1

    Is there, like, a world download of the entire Wavetech server? I'd love to explore the place, but idk if I'll ever get on the server itself because I'm neither a technical player nor a decorative builder.

  • @benji2495
    @benji2495 2 роки тому +2

    people always talk about maximising farm rates, but here cubicmetre is intentionally limiting the rate because the one he made was too high

  • @LactationMan
    @LactationMan 3 роки тому

    Holy mother of god. you are insane man I will def upgrade my copper farm..... just need a new spawner

  • @talented_turt1e
    @talented_turt1e Рік тому +2

    Does anyone have any info on how to force the zombie spawners to generate? The video by Andrew in the description has been made private and it's the only video anyone references in regards to forcing spawners.
    I would love to try my hand at this project but I can find zero info on UA-cam or the internet in general.

  • @SilvyReacts
    @SilvyReacts 3 роки тому +2

    Honestly, metal building blocks should have 2 variants in my opinion, solid and plated. Solid should just mainly be there as a way to compress a lot of ingots into block form, so as usual 9 ingots to a block. But I think plated blocks, should just be wood and 1 ingot per block (you wouldn't be able to craft it back to ingots), and this would give you all your fancy building block variants. Honestly, I think a change like that can help a ton. Plus it would make sense given typically when people build with metals, it's rare it's solid.

  • @lsrom9889
    @lsrom9889 2 роки тому

    After about 2 million drowned kills I have some tips for you: Name your villagers, so when they get converted to zombies they don't despawn when you go get golden apples and weakness potion. I learned that the hard way. Also, put lightning rods near the villagers if you have only trap doors with glass above them or they can be converted to witches with lightning even when named. I learned that the hard way. In 2 million kills they turned to zombies twice and to witches once. Also, when you are curing them, drop down to water platform, spray them with weakness, give them apples and then wait there otherwise they will convert each other before the conversion takes place for all of them. You can rest against closed trap doors so you don't have to fight the water current.
    EDIT: Also, make sure wandering trader can't spawn on/near the killing platform and move you or the bot away from the minecart.

    • @cubicmetre
      @cubicmetre  2 роки тому +2

      You can stop them from being converted to zombies by placing chains infront of the villagers

    • @lsrom9889
      @lsrom9889 2 роки тому

      @@cubicmetre Thanks for the tip, I'll try! Also, thank you for your work, you rock.

    • @lsrom9889
      @lsrom9889 2 роки тому

      Added the chains and no problems at all for over 5 million kills now. Thank you ;)

  • @JavierSalcedoC
    @JavierSalcedoC 3 роки тому +3

    you can kickstart this farm with a zombified villager. you can make those anywhere

    • @tfayushmc2947
      @tfayushmc2947 3 роки тому +1

      Saw you on shulkercraft's copper farm tutorial what is the meaning of this

  • @sanderbos4243
    @sanderbos4243 3 роки тому +1

    Hey Cubic, ever since the Low Tech Crafting mod came out I've been hoping to see someone make a contraption that lets the user enter any of the game's items to craft (enter the item type using binary?) and the amount of stacks to craft.
    The contraption shouldn't need to be massive as it could just use one/a few crafting tables to craft every item in the game.
    An expansion to the contraption could add the ability to queue different item types at once so you can work on something else while it's slowly churning away, or maybe an extension that tells the contraption that you always want to keep X number of Y item types in stock.
    If you've ever played with Applied Energistics/Refined Storage, the idea is that their autocrafting functionality could be replicated using crafting tables.
    Is this a project that interests you?

    • @ilonachan
      @ilonachan 3 роки тому +1

      oh shit that sounds awesome! I think Mumbo Jumbo actually made a PoC for this once, but seeing that fully compactified into a complete autocrafting processor would be crazy!

    • @sanderbos4243
      @sanderbos4243 3 роки тому +1

      @@ilonachan Yeah, his contraption was able to create Comparators, but he used a crafting table for every single step. I'm pretty sure that by recycling the crafted items back into the input it should be possible to only use a single crafting table to craft every item in the game!

    • @ilonachan
      @ilonachan 3 роки тому +1

      @@sanderbos4243 I say we can go crazy and have a stack of crafting jobs even!
      1. user writes the items he wants on paper and puts them on the stack
      2. item is unpacked into its prerequesites by some clever item catalogue
      3. items are requested from a storage. if items aren't there in sufficient quantities, add the remaining number on the stack as more crafting requests!
      4. Once all the needed items are there start crafting. Put the result back in the resource chest in case that was an intermediate item.
      5. work through the entire stack this way, until finally the user's crafting job is complete.
      I would not actually recommend using a single crafting module tho, that could take AGES for a multi-level recipe. Better to have a few identical modules working in parallel. Like how you definitely want more than one crafting core in AE

  • @lil.sheepi.69
    @lil.sheepi.69 3 роки тому

    This dude is so underrated!!!!!!!!!!!

  • @Macrodee
    @Macrodee 3 роки тому

    Hello, Cube! Thanks for your well thought-genius farm designs! It helped not only me but a lot of people for sure. One thing though, do you have a quick fix for villagers turning to zombies. At some point after a couple of hours running the farm, the zombies/drowned are able to reach the villagers, thus turning them to zombies -- and curing them is impossible since they are side by side. Not sure if it's true but this farm can act as a mob switch for your servers too... :D Btw, on behalf of the Terrashift SMP family, we are very thankful!

    • @cubicmetre
      @cubicmetre  3 роки тому

      We had this issue on wavetech also, it occurs because when the reaction ramps up to a certain point the collisions between entities is so extreme that drowned can get launched into range of attacking the villagers, I was hoping the single spawner variant would not encounter this issue however the fix is very simple. Start by placing down some additional trapdoors to separate the zombie villagers so as they are cured they do not kill eachother. Then to ensure that is does not happen again simply put a bar of chains just ablove the trapdoors infront of the composters, this will prevent drowned from getting into attack range of the villagers.

    • @Macrodee
      @Macrodee 3 роки тому

      @@cubicmetre Thank you very much for your reply! What we temporarily did is, villagers alternate from each other so we were left with just 4 villagers to cure them :D Then we removed the last layer of cobwebs. We are not sure tho if this will reduce the rates, but as is, we generated 2 double chests and change, of copper ingots AFK farming for a good 5-7 hours I think. We will reflect your suggestions for added protection too. Again, thanks for your help!

  • @hernangomez5634
    @hernangomez5634 3 роки тому

    u won my heart, so my sub!

  • @tako-sensei6072
    @tako-sensei6072 3 роки тому +3

    is there a video somewhere explaining multi-spawner chunk corruption (or whatever its called, idk what it is)?

    • @cubicmetre
      @cubicmetre  3 роки тому +5

      The guys name is Andrew, however it is very hard to find his original video because there are a lot of people named Andrew on UA-cam. JKM has also done a lot of dungeon forcing.
      ua-cam.com/video/OnsBTC5MNW8/v-deo.html

    • @tako-sensei6072
      @tako-sensei6072 3 роки тому +1

      @@cubicmetre ty so much

  • @bomblii
    @bomblii 2 роки тому

    this guy made a nuclear reactor in vanilla minecraft

  • @selectthedead
    @selectthedead 3 роки тому

    That is absolutly brain exploding

  • @quietkid-aashish3209
    @quietkid-aashish3209 3 роки тому +1

    POG

  • @trollchristianjb1233
    @trollchristianjb1233 3 роки тому

    I think its a fine way of getting copper. Honestly.
    Its a natural resource like diamonds, gold, iron etc.
    It would never be possible to automate diamond production-
    So i think its kinda okay to have farms you can make ingame that just take longer to get loot from. - just the fact that its renewable is good, in my opinion.
    Its fair that not every farm can be pushed to lets say. +100k items per hour.
    I think its a quite uniqe way of getting copper, and i think thats way better. So the game aint that repetitive.
    But thats just my opinion of course.
    Nice video anyways!!!

    • @cubicmetre
      @cubicmetre  3 роки тому

      I think the problem here isn't the rates exactly, but how much lag you need to cause to get those rates. Like it wouldn't be an issue to have a slow farm that can run in the background for a few days to get large amounts of a certain resource, the issue here is that the farm is very slow AND causes a lot of lag, meaning if you run it then the server grinds to a halt.

  • @dorianalston6761
    @dorianalston6761 2 роки тому +2

    PICKLE RICK!!!!

  • @minophilic6577
    @minophilic6577 2 роки тому +1

    6:45 Since when that was thing!!!!!!

  • @druser6613
    @druser6613 3 роки тому +1

    Something about your Drowned River farm test seems off. According to the original EOL video, an EOL drowned farm can produce 140k-280k drowned per hour, which works out 23k-46k copper ingots per hour, far more than your testing shows (and with better heightmap at that). Has something changed here?

    • @cubicmetre
      @cubicmetre  3 роки тому +1

      Not sure which video you are refering to, but the only "original EOl video" I know was made back in 1.15 by Hammer SMP, I know because I was a member of the server at the time they were developing EOL and copper certainly was not a thing back then.

    • @enkvadrat_
      @enkvadrat_ 3 роки тому +1

      Maybye the death animation?

    • @druser6613
      @druser6613 3 роки тому +1

      @@cubicmetre That's the one I'm referring to, which mentions 1000-2000 tridents. As far as I'm aware nothing has changed about Drowned spawning since then, and it does seem strangely far off from your tested tp-ing rates (being some 15-25% of what 1k-2k tridents would imply). Even if copper was not a thing, the mob numbers still should be comparable right?

  • @nessunonessun1
    @nessunonessun1 Рік тому

    I will newer try this but I think it is funny to watch 👍

  • @magicalgirl1296
    @magicalgirl1296 3 роки тому

    What an insane server.

  • @pepethemagician8778
    @pepethemagician8778 3 роки тому +6

    the farms are amazing but lets be honest we miss cubic's storage tech vids

  • @whitestonejazz
    @whitestonejazz 2 роки тому

    this is great

  • @edwinlundmark
    @edwinlundmark 3 роки тому +4

    Wow! I love modern minecraft tech. I feel like 1.12 has gotten almost stale because there's not much left to do, but the newer versions have introduced so many new things to do and farm!
    What do other people think? Is there more to do in 1.12?

  • @JohnDoe-le1cu
    @JohnDoe-le1cu 3 роки тому +1

    this guy seriously made a proportional controller in minecraft
    what's next? integral + derivative? MPC?

  • @Phoenix-km6vp
    @Phoenix-km6vp 3 роки тому +1

    Cool farm

  • @PassiveIZ
    @PassiveIZ 3 роки тому +2

    GOAT of tmc atm

  • @jhudson_tiedye
    @jhudson_tiedye 2 роки тому +1

    i am curious of the mechanic for spawner forcing

  • @Cera_01
    @Cera_01 3 роки тому +2

    Couldn't you use those villagers to make a quick iron farm on top of the farm?