I can't help but notice that Randall Clark ("The Father in the Caves") didn't even get a passing mention during the Honest Hearts section. His story is incredible and adds to the main story of Honest Hearts in a brilliant way.
This video honestly makes no sense he complains about the dlcs not having much content or side stuff but they actually do it's just like a watered down Oxhorn or Many a true gamer shilling on Bethesda and shunning obsidian
I personally love how the divide and Ulysses is hinted and foreshadowed through the other dlc's and even parts of the base game. Gives me a much larger sense of scale and continuous story telling rather than dlc that's just "heres an island, go explore that then come back to the base game."
It's kinda useless to play the dlc by order though. You could very well start with lonesome Road and end with dead money since the last dlc sets better the other 3 than the other way around.
The reason why Ulysses talks about house is probably because you did quests for him before entering. I sides with the NCR and he talked about how I bore the mark of the bear and talked mostly about the NCR.
Yeah, I was doing house quests but boosted my rep with NCR enough by when I entered Vegas, like siding with House was my plan and at that point I feel I should've had more strip fame than NCR fame since well again, doing tasks for house. THat is one of the biggest problems with that DLC I agree
@@The_JPhantom Yeah, i had a similar thing happen. Was playing a western tribal who's entire family were merked by ncr troopers. So it was a surprise when at the end, I got the speech check for ncr, even though I let their president get domed. Must be a glitch.
Yeah, when replaying on pc was literally on For the Republic part 2 ending but despite my idolized ncr rating, he mentioned house because of my "accepted" strip fame. Idek why so I just loaded a save or two earkier and used console commands to remove all fame from the strip and I got the ncr dialogue
Fun fact: two-bears-high-fiving is a nod by the developers to a mod that simply gives you a reply option during, during the psychological test by doc Mitchell. Because one of the Rorschach splotches looks like two bears highfiving.
It should be mentioned that you only see Two-Bears-High-Fiving if you have the wild wasteland trait activated Another funny one from Honest Hearts is in the video, when the Shaman says "Take drugs! Kill a bear!"
Lonesome road dialogue is dependent on faction REPUTATION, so Ulysses will speak to you as if you are of NCR - NCR rep highest Legion - Legion rep highest House - strip rep highest Independent new Vegas - no rep with NCR & Legion amd/or dead house & negative strip reputation Lonesome Road was not written one single way
Me: "What? A bloatfly? Man, i've beaten the legendary Cazadore and Deathclaw without too much trouble, how tough can this puny little bug be?" Legendary Bloatfly: "TREMBLE BEFORE MY POWER!" *proceeds to take out 80% of my hp in 1 hit and shrug off rockets like snowflakes* Me: *2 hours later* "Ha! I did it! After a fuckton of cheesing you via abusing the cliff to block most of your projectiles which still required several attempts from copious amounts of ass whoopings, i've finally won! Time to loot you for some phat loot." Legendary Bloatfly: "Say, are you aware of the Call of Duty perk, Martyrdom?" And that's how that fucker still managed to kill me from beyond the grave, and required me to kill it yet again to win. All for a shitload of bloatfly meat and no actually good loot. Damn i loved the trolliness of this thing's existence.
D G kinda, I think the deathclaw in lonesome road is stronger, but the fucking bloatfly has a ranged atack that will one shot you, also is fucking resistant, and mobile fuck that thing
DeKami Zen Nope, the legendary bloatfly is the strongest enemy in the entire game, even with the best armor, perks, and loaded with enough drugs to make Kurt Kobain look like the pope this thing can still kill you in three shots, while also having a ton of health
the voice actor for doc mitchell also has some kind of cancer, i believe? or maybe got into some kind of accident? whatever it was, some fans set up a fundraiser for him to help him out, if youre interested
The best part of Honest Hearts was easily the Father in the Caves: A military veteran turned survivalist after the bombs fell. His story is probably one of the best written in any fallout game. Doesn’t hurt that the survivalist’s rifle is awesome too. It’s unfortunate you never got around to his story. Great vid regardless!
@@whodatninja439 I wouldn’t even call it a quest. You get the story from all the terminals in the caves where the “Father” resided during his time in Zion. Or just use the wiki to read them all.
It isn't a quest as it is a check in Lockpick skill and your Exploration. You go into Six different caves and find a duffle bag near the actual beginning of the DLC when Chalk talks to you.
I just wish that you could take the story to the Sorrows after you find all of it. Use it to beat Daniel over the head with, show him how cowardly and shameful his plan is, and show the Sorrows there is a way between Daniel's run away and Graham's obliteration
@@k26b81 When you enter the caves of HH, there will be find beds, weapons, and terminals depicting the life story of a man who survived the bombs dropping and lived in Zion, struggling to survive and watching a group of survivors get killed. Pretty depressing fallout.fandom.com/wiki/Randall_Clark
Someone probably mentioned this, especially since I watched this when it was uploaded 3 minutes ago and I haven't refreshed in an hour, but Ulysses's dialogue is supposed to be based off faction reputation, but if you have good rep with the strip the game acts like you sided with house.
which is the dumbest thing ever, might i add i dont see why they didnt make it to where his dialogue changes based on which faction youve sided with at the time, and if you havent sided with house, ncr, OR caesar, then it defaults to independency easy as pie, cmon
i also want to add that its really hard to control your reputation with the factions, especially ncr seeing as how half of the side quests in the base game are tied to them so unless you want to put on faction armor before finishing any quest for the ncr, every single time, which is a chore, then youre basically being punished for doing side quests if you dont want to side with ncr and have ulysses treat you like your main goal in life is supporting them
Yep, I was actually replaying new Vegas recently, and by the time I made it to lonesome road I was sided with yes man and had basically done every side mission on the strip, so I was quite confused when my characters dialogue options were defending house when I had already merked him about as soon as I'd met him
I've never had this problem. My last playthrough I was idolized by everyone but the powder gangers and legion, and was on the final stages of For The Republic Part 2, and Ulysses dialogue reflected that. Also he said he couldn't retrieve ED-E which is just plain inaccurate. You can easily retrieve ED-E before confronting Ulysses.
Fun fact about dead money: The ghost people were meant to have a perception of 0, but due to the game's programming, this resulted in them having a perception of infinity, thus making it near-impossible to stealth past them
You know what I love most about new vegas’ dlc? They all come together to tell a story as one massive collective so long as you’re paying attention and doing everything you realize you’re following Ulysses footsteps before finally confronting him.
This is an underrated comment. One of my favourite things is how not only the main story but all the DLC’s are connected and mentioned to each other in some way, to finally like you said, finish at Lonesome Road and end it with the one that came before you, the final confrontation with Ulysses. And the added history aspect of it is just the perfect addition.
Yes this is very true, and it's also why I love those DLC. This is also why Honest Hearts is my least favorite, even tho it's not that bad, this one just isn't as much connected to the others
“Old world blues is truly unique in that it’s almost as if the DLC was constructed around a shitpost. But a well crafted Shitpost” Probably my favorite quote ever
@@Spootprime Wild Wasteland was the tone of the Black Isle Fallout games turned into a trait. OWB was just a return to form that could got even further beyond.
Joshua Graham's name being erased and forbidden from being said is actually a thing that the Romans did, called Damnatio Memoriae. By the Romans it was considered a punishment worse than death. I disagree that it makes Caesar seem scared of Graham, its the ultimate power flex as he is literally in control of who gets to be in history.
Yeah -- but what is the reason that they did that in the first place? To destroy the memory of that person, to try to ensure that whatever they did cannot be done again. It's not just the Romans who did this, it was many groups of people, and that's the main denominator. While I agree doing that in and itself doesn't prove the victor is afraid of the other one, considering the context of Graham -- that he knew Edward before, probably knows tons of secrets, all of Caesar's attempts to murder him have been murdered, etc -- definitely lends to that Caesar is nervous about him coming back.
@@John-doe955 You forget the Legion is a fascist dictatorship not the Roman Republic/Empire. Caesar is closer to Stalin or Tojo than Julius in the way he runs his government and the powers of his government. If Caesar wants someone removed from history his population are so scared that they'll never mention him to their children. If all documents are destroyed of Graham, then, those in the future will have literally no record of the guy. Caesar literally wiped him from history
Having each DLC tying together by a few lines here, plus throw away mentions during the main quest like Elijah or Grahm made me way more invested. We are following Ulysses the entire time, and it made actually meeting him feel so special.
I skipped right into lonesome road and sniped him in the back of the head with an explosive amr round and blew up the legion. Went back to the mojave and sided with yes man for an independent Vegas.
The tapes he made along with Graham, Christine, Elijah and the Think Tank's subtle referencing to him really make him as one of the best characters I have seen in an RPG game.
Meh, the set up for Ulysses overall is pretty weak. Old World Blues does an alright job, but they don’t really explain any of his motive other than “you did something that only I seem to be aware of” and “the old world sucked”
I liked Dead Money especially for how it actually *punished* you for passing a check. The first conversation you have with Dean, there's a Barter Check and if you *pass* it, Dean absolutely hates you for the rest of the story and there's no way to avoid his boss fight.
At first I wanted to make peace with him, until I learned that he was the one who pushed Christine, which filled me with anger. My least favourite DLC tbh, even though I didn't necessarily dislike it, but I loved Christine so much and just wanted to protect her and help her.
Theres actually only 1 way NOT to avoid the fight. Passing the check wasnt the problem, it was because you didnt blindly agree with everything he says. If you dont agree with him right off the bat about him being in charge then he will hate you no matter what.
The character Two-Bears-High-Fiving (the guy who waves excitedly at you outside of Joshua Graham’s cave) in Honest Hearts is a reference to a specific inkblot in the Rorschach test you take in the beginning of NV that the community said looks like, well, two bears high fiving. Neat, huh?
Yea it's based off a mod, players modded in their own answers to the ink blotch/rorschach test and the most popular was 2 bears high fiving so Obsidian named a DLC character after him
I've played through Dead Money twice, and I can tell you Elijah's audio is not supposed to be popping like that. I've never heard it before, so something in your game went wrong and the audio was having issues. it's not supposed to pop.
My bet is that it's some issue with Windows, for some reason windows 10 has some weird issues if you lack certain codecs, if you have the wrong ones, or if it just feels like it.
Yeah it’s an issue with the game’s audio adapter. Obsidian changed FO3’s power armor helmet noise to a muffled overlay in order to add audio overlay to other things like NCR face wrap armor and legion masks. But the overlay completely distorts audio on some PCs. Luckily there’s a mod that removes the overlay all together.
I remember when I first met Dean and he INSISTED on going with me back to the fountain, and when you finally agree he just goes “since you have someone with you I’ll just go by myself” after all of that, I nearly shat myself laughing
The story of the Survivalist in Honest Hearts, is some of my favroutie content in any game, nevermind just FalloutNV. I really hope you decided to not mention it because its not a quest or even any kind of essential part of the DLC, and not that you missed it. If you did miss it, I highly recomend going back and seeing it.
Just wanted to write the same thing...If any piece of lore from the Fallout universe deserves to be made into a movie, the story of the Survivalist is definitely the one.
Ya I'm a little disappointed he never mentioned it because the story of Randall Dean Clark is both touching and heartbreaking. I always fight the whitelegs because Clark gave the valley to the sorrows and told them in a letter before he died to strike back at those who would harm them with righteous vengeance.
Yeah, I commented in the last video that he should make a point of seeking it out. Was a bit disappointed that he didn't bring it up. I basically agree that Honest Hearts is somewhat weak, but I think the Survivalist storyline is arguably the best written content in all of Fallout. It's really a testament to this game that that story was tucked away as an unmarked quest in a relatively weak DLC.
Gotta agree, dude was an absolute legend. Everything you have to do and put up with the the DLC is worth it to read those logs and get his story again.
I feel like mentioning, This guy (im going with salt, first time ive seen his stuff) seemed confused on why anyone would want couriers on an expedition. In the Fallout universe, couriers generally are really good survivalists and explorers. Its a dangerous job that if your good at, has high demand for getting things done in non controlled territory
also to be a courier you need to know where things are (either a pipboy, or some general knowledge of the land/maps) and that is super useful, you want someone to stop your group from getting lost, Jed even mentions he wants ricky along just for his map (despite him being a mess) and gladly doubles down and takes 2 people along with maps just in case
The voice actors for the sink just nailed it. My favorite has to be the toaster. "Hey..I got a super rare Mojave snow globe down here...you just gotta reach in and grab it!"
Minor complaint regarding Honest Hearts. You snarked off about them needing a Courier but considering the entire job of one is to deliver packages sometimes through harsh terrain, it actually makes good enough sense. Somebody like that would be good at seeing alternative routes around wildlife and keeping a good record of where they've been.
if you take a look at New Vegas as a whole everyone makes use of the fact that you're a Courier rather flawlessly actually, delivering and fetch quests actually make sense considering you're basically just Doing your job And this Courier had basically navigated that whole side of the US by that point
@Metsarebuff 22 You can even tell ricky that his pipboy does not seem to work and yours does with a speech check, and that they need someone who has maps of the area. Then you can blackmail him into carrying an extra 50 pounds of weight for you, or tell him to go fuck off and turn around. Very usefull :)
I think he was just being snarky to lead up to the joke about it being extremely perfect for the courier as a carrier, but I thought the same as you before I heard it
About the Honest Heart tribal woman speaking german, they are supposedly descendents of various groups, one of them being german tourists who survived the bombs and eventually arrived in Zion to hide
@@antimonycup7066 they’re not Jewish. It’s called Zion because it takes place in Zion National park which is a real place in Utah. It’s also J Sawyers fav vacation spot, which is why he wanted it in game.
I was gonna complain how much Salt missed in these DLC's, like the Survivalist in Honest Hearts and the different reactions of Ulysses depending on your reputation with factions. But the fact that my boy made a 1.5 hour video and still missed shit just tells us how awesome New Vegas and its DLC is.
@Wet Eyes Ocean Machine I think the Perk your talking about is Sneering Imperialist, there's a Perk that's the exact opposite of it called Fight The Power or something like that, where you do more damage against Factions like the NCR or the Legion, not sure if it opens up any dialogue choices or anything like that though as i've never used either of them myself
The Survivalist's story is my favorite story in *ALL* of Fallout, hurts to see him miss such a good story but props to the devs for leaving it as optional and making *YOU* have to go find it... The Valut 22 expedition holotape claims that the Survivalist was a vengeful spirit and having to uncover that "spirit's" true history and legacy was a cool thing!
Yeah, Salt said that Daniel's path makes no sense but he didn't understand that Daniel wants to flee not because he is a pacifist or because the tribe are weak but he want to mantain the purity of the tribe, taking weapons and fighting like Joshua wants will turn the tribe into any other savage tribe that Ceasar conquered
I hate how he missed the subtle thing where all the Think Tank has some sort of a loop in their name-0, 8 being literally loops, (Man) Dala being a circular design, etc.
Ulysses, under Caesar's command, showed the White Legs some armories and taught them how to use guns and fight. They in turn imitated his dreadlocks to pay homage (which turned out to piss him off, scare him a bit and remind him of his old trauma since his tribe makes knots in their hair to tell stories and the like and the White Legs did not know the meaning of it) If you can, look for Ulysses' tapes in the Divide after finishing the other DLCs, it really ties everything together and gives exposure to both the Courier and Ulysses.
@@henrycrabs3497 mean there were riots across the country during the resource war due to shortages. They used power armor for crowed control and even killed civilians so not surprised the National guard has that weaponry.
This dude must have been level 50 when he played dead money. I went in at level 25 and those ghosts were a serious pain in the ass and pretty terrifying. Either that or hes playing on easy.
I just recently played it on hardcore and it was crazy. Kinda like a survival horror game. Actually a lot of fun though in the end because of how different of an experience it is than the rest of the game.
A minor nitpick on your reaction to the statues still standing at the end of Lonesome Road; You have the Wild Wasteland trait which causes several small scenarios to pop up here and there, a massive amount of which is a reference to something else. They are also non-canon, and the slideshow was a reference to Planet of the Apes. I can only assume the original slideshow would not show the destroyed statue.
Yeah, I noticed several times during his video that he forgets or just doesn't mention that certain events are triggered by Wild Wasteland. The tribal dude coming out to wave at you in Honest Hearts, named Two-Bears-High-Fiving is a reference to a mod for the base game that added the answer: "Two Bears high-fiving" to one of the pictures in Doc Mitchell's Rorschach test at the start of the game.
In the Lonesome road DLC you aren't setting off the warheads with the laser detonator so much as you're disposing of them by only partially detonating them. You get to see what a real detonation looks like when you launch one of the missiles at either the NCR or the legion at the end, you basically create a Metagon town sized crater with serious amount of radiation.
I find it a shame you didn't dig into the story of Randall Clark, the survivalist, the cave father, etc. in honest hearts. It's a more intriguing story than the main quests.
I do like the progression of how much freedom you have with the DLCs Dead Money: you can’t take anything with you, you can’t leave until you finish and you can never return. Honest Hearts: you can only take up to 100 lbs of equipment, you can’t leave until you finish, but you can return. Old World Blues: you can take as much stuff as you want, you can’t leave until you finish, but you can return. Lonesome Road: you can bring as much stuff as you want, you can leave and come back at your leisure, and you can return after finishing
I started the game three years ago, bought the DLC, played OWB, HH, then DM, but got so frustrated in the bowels of the casino that I stopped playing, figuring I'd go back... Still haven't. Probably should, though, so I can finish the DLC and then actually finish the game. But if I'd been able to give up on the casino I probably would've finished the game three years ago.
Think you totally missed on Honest Hearts. Joshua Graham’s story is a story of him letting go of his anger, the bloodlust he once felt when he was in Caesar’s legion. He says himself he wants nothing more than revenge on Caesar, and that shows with the White Legs. The best ending to that DLC was easily talking Joshua out of killing the leader of the White Legs. It shows him that he cannot rely on the violence that he once held in his heart.
Joshua Graham never actually developed as a person. He just channeled his self-righteousness into helping one group of people instead of a different group of people. His bloodthirsty, holier than thou nature never went away.
Not to mention the story of The Survivalist. Having the "Father in the Caves" explained also does a lot for the DLC. Especially when the whole time it seems they're just talking about God or something. Randall Clark's story was heartbreaking and super intriguing. I loved that it tied a lot of unanswered things together.
@@Mskaylove1 Reaching the end of the Survivalist’s story genuinely brought be to tears the first time I experienced it. And it’s even more impressive to me because it’s a story told almost entirely through text on terminal screens and the environment.
@@logancutler6267 His story is one of my favorite in the series. In terms of small tales, I think it's even better than Vault 11. I absolutely love the stories about the survivors of the Great War who didn't just hide in a Vault. Heck, it's why I had such a good first impression of Fallout 76, because the starting town was full of stories about the survivors of the Great War. Going through Honest Hearts and missing out on the story of the Survivalist is a tragedy. It's the only really well done part of the DLC, but it's REALLY well done.
I think the big reason Christine couldn't actually do animated sign language is because the engine is clunky enough, but they only had about 11 months after the pre-production phase to make the entire main game. The version of Gamebryo Obsidian had to use was just iterative improvements on what was used in Morrowind.
The problem wasn't technology, maybe there could be an issue for how many animations could play in dialogue, but the real roadblock would have been the animation cost, each animation would have been very expensive, and it would have required a lot of animations, look at Joshua Graham later clearing 1911s, the animation is super high quality, while you can do that for an animation that will be repeated a hundred times, it's not realistic to do for a dialogue that will be said once, but if they just reused a few annotations of good quality then reading her dialogue would have been even harder, unless they wanted to make it so that her lack of voice just meant that you have to read rather then listen
Towards the end you refer to Ulysses as “Courier 6”. “Courier 6” is actually what Ulysses calls the player. When talking to Johnson Nash in Primm about the packages he says Ulysses was supposed to take the platinum chip, but then saw your name on the list and said “No, let ‘Courier Six’ carry the package”
Well Ulysses is "Courier 6" and referred to himself as such in your introduction to him but he declined to actually take the job of delivering the platinum chip
@@557deadpool you get to see the effects of someone who lived long ago on the situation of Utah and it provides the back story behind the Sorrows and their beliefs. Also it's really wholesome and a true bright spot in this terrible world you're put in.
557deadpool Mah dude but actually it’s a great story. It tells the story of a man who lived long ago and helped create the rivals also you get a sick rifle and armor for finishing it.
To be fair, the Think Tank are comedic on the outside but genuinely sinister monsters on the inside. The Institute is the reverse, being wannabe mad scientists who are too stupid, incompetent, and slow to pull it off believably.
@@joshuakim5240 This exactly! Institute is like a villian from a cartoon aimed at 8 year-olds. Think Tank, if you can suspend your disbelieve and cut through the comedy for a second, if bloody terryfing.
Old World Blues was genuinely one of the funniest experiences I've ever had in a video game. It had me putting down my controller to laugh multiple times.
"When the Courier's body finally passed, the brain was saddened. It kept on, remembering the vessel that had once contained it." That's actually pretty sad tbh.
@@mr.v8467 yeah. I mean, if i lost the body i've wasted so much time in, i would rather die inside of it than be inside of a jar for good knows how long.
@@mr.v8467 That's an really interesting way to think about that, but personally, would prefer to die, there were so many moments in my life were i felt like i had done everything i needed to do, i continued living but if i died i wouldn't have minded it, i felt that way not because i was depressed or hated the world, but mainly because i just felt like there was nothing for me here anymore, as i continued my life, naturally i had more things to do, but time and time again, i just felt like there wasn't anything here for me, and wouldn't mind death, if anything i'd be interested in knowing what it feels like. I just know that if my body decayed, but my mind stayed, that feeling of having done everything i could and there not being anything else in the world for me will come back again. What happens after death? Something i have wondered so many times by now, i guess i don't mind death as much mainly because i'm just really curious about it. But maybe if my brain stayed in a jar somewhere, eventually i would have something to do again, and that feeling wouldn't come back. So in a way, whether dying with your body or leaving it behind to live longer is sadder, really depends on how you view death, i'm just naturally curious about it so wouldn't mind having that curiosity sated, even if the truth would be ultimately unrewarding. Sorry for the wall of text lol, i just really like writing, helps me refine my english a bit more since it's not my mother tongue.
I actually loved Dead Money. If you do things just right, you can get out of the vault with every gold bar and be set for life, thus completely destroying Dead Money’s ultimate moral lesson.
Thats the only reason I play this dlc, its because of the gold bars, I don't hate this dlc as much as other people do but this dlc is so scary >_< . Which is like the whole point but its too scary for me to enjoy. It sounds so childish but I don't like scary things...
Felt like a speedrunner doing cheeky exploits to have the gold bars, but it was worth it. Thanks Elijah for giving me more money than Mr House ever will and fuck letting go
I think you pretty unfairly judged Lonesome Road, considering that almost all of Uslysses' philosophizing through Ed-E is varied depending on some value to do with your most allied faction. I was idolized with NCR when I ran Lonesome Road and most of his dialogue where he spoke about House with you, was about the NCR's flaws on mine. Your Vegas reputation checks in dialogue were NCR for me, as well
Same here, ulysses didn't Even mencioned house lol, he talked about the divide, the courier, the legion and the ncr all the time, and i think i Heard most of the dialogue i had available
So if you were to be idolized by legion you would also get different dialogue. I need to try the two other paths. Currently I also just heard Ulysses speak of the Bear.
I don't know how he determines which faction you are "most allied" to. I literally only turned in the Platinum Chip to House, then told him I wasn't interested in working for him beyond that - meanwhile I've done EVERY NCR mission up to and including killing Mr. House. My reputation with Vegas is "Liked" while NCR considered me a "Goodnatured Rascal" (I kinda went on a psycho-induced murder-spree at Crimson Caravan with Cassidy - by the way, Cass does not approve of drugs, did you know?). Yet Ulysses insists that I've been "Blinded by the lights of New Vegas". I'm also kind of curious if he has a special reaction if you've killed Caesar before going to the Divide. Maybe I'll try that on my next playthrough... DON'T TELL ME! Unless the answer is "no". Then I'd rather save the effort. By the way, try talking to your own Brain in Old World Blues with an INT 1 character. Pretty darn funny.
@@LadyDoomsinger Well good natured rascal is 3 levels of positive rep and 1 of negative. Liked is just 2 of Positive. I'd say that it is soewhat justifiable to sa that you were aligned with both the strip and the NCR. I'd say htat since you had negative rep with the NCR the game thought that you didn't like them completely.
@@tkc5980 I'm pretty sure it defaults to House if your reputations are equal. Anyway, nothing a little rampage in the Gomorrah couldn't solve. I am now a Smiling Troublemaker on the Strip, and Ulysses correctly deduces that I'm with NCR.
Dead Money was one of the most memorable fallout experiences for me. It flipped everything I thought I had a handle on upside down, reinvigorating my love of the game. I hadn't done any research into it before exploring the dlc, so the whole thing was raw. It was like being inadvertently plunged into a survival horror and I loved it. New Vegas is one of my all time favorites. Hopefully it gets a well deserved remastering one day.
I hated Dead Money as a kid. As an adult I’ve come to believe it’s probably the best next to Lonesome Road. Old World Blues is in a category all its own for being fun and campy. Honest Hearts has an incredible story but Zion SUCKS to walk around in.
couriers are basically the most badass mailmen ever in fallout they literally fight through raider tribes and beasts cross scorching deserts and other treacherous terrain and they’re expected to do it solo just to deliver a package that’s why the caravan wanted a courier
Nagger i also never said they were special i said they were badass because anyone who can cross the wasteland and doesn’t need to rely on the protection of a town will undoubtedly be a hard to kill i mean seriously the route benny took to ambush courier 6 was the most dangerous one that means the route courier 6 was on was through the deathclaw and cazador infested strip of land otherwise if the courier headed towards primm they would have missed him
@Nagger He didn't make anything up. Even before NV starts, your courier is almost impossible to kill. You get shot in the head twice and live and you only get stronger from there.
It works, dean is vain and greedy, dog seeks a master, christine wants revenge, elijah wants power, youre too curious, sinclair wanted a woman he couldnt have. And you all had to let go, begin again or fall to those vices. Theres a very clear theme to it, and I think that resonates with a lot of people, altough many get filtered by the villa section being a bit of a drag.
With the Wild Wasteland perk, the skeletons in suits will say "Hey, who turned off the lights?", which is a reference to the Doctor Who episode "Silence in the Library."
Was looking for this comment before I made it myself, I was sure the moment I saw the skeletons they were another doctor who reference, pretty sure the moving mannequins in fallout 4 are a doctor who reference too, as well as the classic T.A.R.D.I.S appearance in fallout 2
Completely missing out on Randal Clark's (The survivalist) story, judging Graham's character arc based solely on his bad ending option, and boiling down the downfall of new Caanan to "a raid lol" and not a legion coordinated massacre (Ullyses' fault btw) in honest hearts was borderline criminal of you lol
That crackling by Elijah wasn't intended by the devs. The FNV just has shitty compatibilites with certain audio codecs that make it shit itself when the game tries to use voice modulation. So, it is modulating his voice, making it sound like it's through a speaker, it's just shitting itself trying to do it. Fantastic work! Really enjoyed watching!
I think you're sort of missing Elijah's entire motivation, from the vanilla game we can pin Elijah as a tech heretic, I mean look at Helios One, plus he was in the bos for gods sake. The Sierra Madre holds some of the most destructive technology a person could want, the holograms, and the toxic cloud created in the Big Empty.
I like how he also glossed over the God tier ranger armors from the dlcs like the desert ranger set in the caves of zion and the Riot gear in the divide
@@chasedalton6579 tons of problems with it tho. It’s medium, so the perks don’t apply, it’s medium, so it damages your stealth and move speed with its weight (although flat stealth bonus helps) the stims it uses doesn’t scale with your medicine skill as well. I found it fun but mediocre, which is my opinion of OWB in general.
Ulysses reminds me of Miraak in an odd way. He seems like the protagonist that came before you. Almost like meeting a previous playable character. I know both Miraak and Ulysses aren’t playable in any game in their respective franchises but they still give off that vibe to me.
Pro Tip : When trying to explore Dead Money, visit Lonesome Road first and kill Rawr The Deathclaw. He will drop a key item, Rawr's Claw which you can turn into a fist weapon. Only craft it _AFTER_ entering Dead Money, it is a Key Item and will not be taken from your inventory when accessing the DLC. After the intro, you can now use any workbench available to create Rawr's Fist. It will help you deal with the Ghost People _IMMENSELY_
Or just use a Clean Cosmic Knife - preferably with a 50+ Melee skill. Or any weapon with a bonus chance to crippling enemies - since any crippled limb is insta-death on Ghost People.
@@LadyDoomsinger Yup. That's what Dead Money taught me to let go off: preconceived notions on how the game should be played. I began using hand loader and melee weapons and all sorts of different playstyles after being taught a lesson by that game.
I really hate that on my first play through, was a brain dead 9 year old, so I was hit shit, ask questions fucking never, so I had no choice but to kill him. I loved him
My experience of dead money was waaayy different, I constantly died because of the gas and the bleeping, always had 0 stimpaks and the ghost people were a pain the ass
I know it's a somewhat minor point, but the "popping audio filter" you refer to at 20:55 is not a vanilla issue. It's caused by JIP LN NVSE Plugin's "bVoiceModulationFix" module, which is on by default but can be turned off in it's .ini file. (It's supposed to add a subtle distortion effect to holotapes and the likes, but also screws up father elijah in dead money, not sure why exactly)
Its doubly worse for me, my headset has a damaged speaker in one side that buzzes and rattles when there's a ton of layering or really bassy audio. This is both. Rip my right ear. XD
I"d like to mention that Lonesome road has a system that determines which dialogue you get and that check is done I believe primarily with faction reputation and then main quest progression checks. it's likely that you were receiving this dialogue because even though you'd killed house you still had a high faction reputation leaning towards him (i believe you can also receive this set if you're on a Yesman route that follows house's plan) the other dialogue sets are from the NCR high Rep, Caesar's Legion high Rep and low/no reputation with any main faction.
Yeah it works off the reputation you have with each faction. If you have the highest faction rep with the Strip, it gives you house dialogue, and it works the same for the legion and NCR. So on my Mr House play through I got NCR dialogue because I did some side quests for the NCR and it got me to idolized while I was only liked by the Strip.
I think the entire point of Elijah coming off as 'comically villainous' was kind of the point. Judging by the stories Veronica tells you, especially how the Brotherhood was in a bind, not just the Mojave chapter but the entire order. They lost a war with the NRC and damaged their reputation throughout the West Coast Wasteland. Elijah is an example of the worst-case scenario of the Brotherhood's isolationism and their desperation to maintain their way; on top of a heaping dose of the order's xenophobia to outsiders getting the better of them. Elijah just plain cracked and set out to get the means for revenge and redemption for his failures. Along the way he's exposed to more crap in the Wasteland especially the Big Empty/Big M.T., probably shook him up as much as the 'ooh shiny' of finding more old-world tech. The Brotherhood was founded to originally kept the most dangerous old tech out of dangerous hands while preserving useful tech to rebuild. Seeing how crazy and degenerate the Think Tank was and all the horrors they wrought would push most Brotherhood into doubling down on 'keeping tech away from savages'. Along the way, somehow the Brotherhood lost a lot of its way, and Elijah IMHO is an example of the end result of somebody in the Brotherhood who already was a bit unstable, losing it. So to me the way he is in Dead Money kind of fits, even as off-kilter as it may seem, this is a broken man wanting to fulfill the ideals he grew up with; he's just too willing to go beyond the extreme for it.
The whole theme of dead money is greed. The main villains final ambition is to have everything, not just the riches of the madre. "This is so boring and cliched" - guy totally missing the point. I like your analysis of Elijah's insanity.
Exactly! He has the motive, and the means since he was apparently a master of understanding pre-war technology. He, and Ulysses are the two biggest threats in the Wasteland.
@@robertsmalls2293 Good thing Elijah will never see the Sun again and Ulysses can end up forgiving you and finally letting go his anger or end up murdered by The Courier
"In a world filled with misery and uncertainty, it is a great comfort to know that, in the end, there is light in the darkness." And that's how I found my favorite character in the Fallout franchise.
A good follow up to it is in Outer Worlds. On one quest a side character is about to do a vision quest and when he says he's committed you can reply, "I'm committed to taking as many drugs as I can!"
A few observations about the DLC that I want to share. Killing Ceasar invokes a reaction from both Joshua and Ulyssess. Joshua's reaction is summed up like, "Did he? How unfortunate. He tried to kill me, and yet he died instead. Maybe then the Legion finally dies off. Lanius? Who's that?". Ulyssess' reaction is summed up as, "So he's dead. If Lanius is still alive, then you're not done yet".
One of the best parts about Ulysses and his disillusionment with the Legion is exactly his view on Lanius, in my opinion. He knows that Lanius is the only thing still keeping the Legion together at that point, and it is only because of the fear he puts in his soldiers (which you can learn by listening to the accounts that refugees give of him on the radio) and his military strength, and has no interest/capabilities when it comes to governing a nation - this reaches the point where his military might has made him so proud of himself that he sees the NCR the same way as the rest of his soldiers: as someone who he can bully into submission with fear and violence, without caring for what comes next. This is why, in Ulysses' words, the best way to defeat Lanius is to "put the mere idea of defeat in his head" - convince him, in one way or another, that even if he wins at the Dam, there is no future for the Legion, and he is merely delaying the inevitable, by virtue of the NCR being an enemy that cannot be scared into obedience.
I always play old world blues before Dead Money, I feel like you're kind of following the trail of Elijah and makes the end confrontation a little more epic for me
Maybe, but that is not the order in which they should be played. Old World Blues happens after Honest Hearts and Dead Money. The slide show at the end of Old World Blues literally says "Only one road yet remained, and it was one the courier had to walk alone". From this phrase alone we come to the conclusion that Lonesome Road is the last (obviously) and Old World Blues is second to last. However, I do get your point, just wanted to inform you in case you didn't know :)
@@crabinijig8403 no mate, you didn't pay attention, Old World Blues can't be second, when at the end it says that there is literally one road left. Of course, you can play it second if you want, but canon it's the third, confirmed by the developers themselves with that affirmation at the end.
@@fury9739 if you wanna make a different playstyle, you can interpret that as the battle for hoover dam. why limit yourself to a sentence at the very end, when the dlc itself likes to play as a middle child.
DLCs in a nutshell Dead Money: You get robbed, so you recruit people to rob the robber. Honest Hearts: You go to an alien place that gets you high so that you can kill another tribe and a bear. Old World Blues: You get stripped naked and your brain, spine, and heart gets thrown in the trash, so you kill a giant dog and get materials to meet with the person that found your brain. Lonesome Road: You bomb a huge area so this other person that you don't know decides to kill you.
The Futuristic DLCs of Fallout Mothership Zeta: essentially a prison breakout but with lasers and aliens Nuka-World: Disney but full of raiders Old World Blues: WHERE'S MY BRAIN
I actually hated Zeta and Nuka World. Stories were too short and they were too repetitive. I also think introducing aliens should’ve been left as the Easter eggs they were in previous game, instead of being the main enemies of a DLC. I wanted something more like Point Lookout or Far Harbor.
@@KizaruB i agree, but i would also like to point out just how much of the basic premise for Far Harbor was ripped from Point Lookout: Sent on a search and rescue mission to go after a teenage daughter ✓ A feud between a super advanced faction and a more Wastelander-type one ✓ A group of religious fanatics ✓ (but Far Harbor does get credit for making theirs' one you can work with) Copious amounts of the bipedal Lurk creatures ✓ Ambiguity between who is right and wrong ✓ Little to nothing outside of the main quest worth doing ✓
@@radishlordrak I don’t love far harbor, but it’s better than the rest, which mostly feel like cash grabs. They seriously raised the season pass price for junk like Wasteland Workshop, Vault Workshop, and Contraptions Workshop.
5 seconds vs. 6 is a ~20% movement speed increase. With how much walking you do in this game that's huge. Even moreso when you get perks that improve your speed in light armour.
came here to say that... I mean seriously he runs maybe 20 meters to that cactus and it's already a whole second difference, on a hardcore survival run without fast travel this accumulates very, very quickly if we're talking combat the power armor is obviously better in almost any situation except for very specialized builds revolving around melee/unarmed and even then power armor might be better
@@brohvakiindova4452 Thanks to the perk that gives +5% critical chance wearing power armor isn't necessarily the best(think it's light touch). I would say light armor can be best for critical builds.
@@copper4eva you mean wearing light armor not power armor^^ yes indeed that's another thing to consider, but I don't know if it is worth sacrificing that much DR at least on hardest difficulty you can get wrecked pretty fast so you use significantly more drugs and stimpacks etc. potentially (although it's just a thought I haven't played in a long time)
Man, Honest Hearts is my favorite DLC. And it's not because of the DLC story. It's because of the Survivalist, and his story. Which you never even come across unless you just explore.
22:38 opposite the entrance to the vault go to the end of floor you’re on and look down and to the right. Sinclair’s skeleton is there. He tried to turn off the traps for fear it would leave Vera trapped in the vault. But don’t worry that didn’t happen. She overdosed instead
All the graffiti across Lonesome Road are towards you, Courier 6. Even the graffiti outside the loadzone door into the DLC mentions how it is the final step, the final challenge and how you need to be prepared. You were the 6th courier (Out of 6) sent into the wastleland to deliver certain things to the strip. You can see this just outside the Mojave Delivery Station in Primm, where delivery number 4 was a pair of fuzzy dice. Number 6 was the Platinum Chip.
The dialogue sets you get for Lonesome Road depends on your highest positive reputation between the NCR, the Legion, and the Strip. For factions with equal reputations, the priority goes NCR > Legion > Strip, so the game assumes that if you have strictly higher rep with the Strip than either Legion or NCR then you aren't committing to either of the latter two for the endgame, thus the Courier is made to debate with Ulysses from the perspective of House's second-in-command rather than an agent of the other two factions.
I feel like he should have had something to say about Siding with Yeas man, so I guess being neutral or lower with the NCR and Legion AND having killed house. But even then I normally keep a good standing with the NCR to stop the president’s assassination and from what I’m reading this doesn’t take that into account.
@@Shyblook1234 Within the logic behind Ulysses' argument, if you side with Yes Man; you would get the dialogue for believing in nothing. After all, in forsaking loyalty to either of the three main factions in favor of making your own stake, you believe in nothing. Yes Man is not exactly public knowledge, after all; and the Courier doesn't actually take over until after the battle for the Hoover Dam.
that makes a TON of sense. because i always got the NCR talk. i thought his game was bugged cuz i was pretty sure he talks abt the faction you have most points in(even though my ending was with yes man)
The horrible audio clipping on Elijah's voice in Dead Money (and elsewhere in the game) is caused by the "radio" distortion effect being applied twice. As explained by LSTEWIEAL from Fallout Nexus: "There is a setting for helmets and intercoms that will muffle the speech of the wearer (such as when wearing a power armor helmet). The distortion is applied by the game while you play. Something was broken in New Vegas which meant the effect wasn’t applied on intercoms that had the setting. Jazz fixed it so that the distortion is applied correctly. The problem is that, noticing the distortion wasn’t applied to Elijah’s speech in-game, Obsidian have baked in the distortion to the actual audio file. The problem is that they have also left the “should distort” flag checked, which means the already distorted speech gets further distorted when JIP’s fix is enabled." There is an NVSE (New Vegas Script Extender) mod that removes the effect being reapplied at runtime so the audio sounds normal. Just search for Audio Distortion Remover (NVSE).
@@curtiscruz it is hard to empathise with something when you have experienced it but without any of the issues since you often aren't even aware of it BEING an issue.
@@curtiscruz as i said in the other part of my comment, when you haven't had the same problem, so many people i see say 'oh i didnt know that was a bug it never happened in my game' and everyone says they are dismissing the bug. i was saying that if you don't know of the bug, haven't experienced it in your game and only have what others say is a bug at the point then understandably you don't really care about that bug as much because you didn't even KNOW is was a bug and have had no negatives with it, doesn't mean you can't acknowledge it
@@thatguybehindtheglass funny thing, a TON of people miss this... even though Modius literally says almost that EXACT line. "You got you self a Brain, heart and courage... I mean spine."
The song "Begin Again" written for Dead Money perfectly embodies the DLC, and it's extremely haunting, and makes the atmosphere top notch. Plus the characters and their story is pretty much unmatched in the other DLCs. Also, I never heard the Elijah radio begging thing at the end, that was really cool. In addition, Ulysses has different dialog and dialog options depending on what faction you have a high reputation with, which is pretty cool
When I was younger I hated Dead Money because it was hard. Looking back the dlc is actually great. That song still sticks with me, both eerie and sad in equal measure. Brilliant stuff.
@@poofbomb-minecraftmore1883 Oh that's awesome. That song resonated with me a bit since I replayed Dead Money a month after my mother died. The whole of theme of letting go hit home hard. The most memorable image is the mural of Sinclair in the dark while that song played. Its strangely poignant.
I though dead money was ass, and my main motives was retrieving all the gold through exploit. But holy shit I got attached to all the character and the lores here (I despise dean, he was a dick to vera and I hurted his 'ego' on my 1st playthrough I had no choice but to kill him). I have soft spot for God Dog. of all the these tragic npcs backstory, him being stuck to masters then lost his only compass after FO1 for centuries then being stuck up with elijah was saddening. Last sequence with him merging both of their personality was beautiful VA. sadly, bethesda engine fuck the whole scene up
Storywise you should do: 1. Honest Hearts, 2. Old World Blues, 3. Dead Money, 4. Lonesome Road. The reason why I picked this is because each story bleeds in to the next leading to Lonesome Road (Honest Hearts doesn't bleed in to the other stories as much). In Old World Blues we discover that two people came before you (Father Elijah and Ulysses (Courier 6)) Father Elijah traveled went to the Big MT to look for the radio frequency to the Sierra Madre and was followed by Christine who you also meet at the Sierra Madre. Ulysses is also there though I can't remember why and afterwards he travels to the Divide. If you play them in this sequence it makes them even better.
I think you whiffed on Honest Hearts, for a couple of reasons. Not that I don’t think you have a right to your opinion, just that I don’t think you had the opportunity to enjoy it the way others do: 1. Gameplay - You said it felt easy, it did. The recommended level is 10. I usually start that DLC as early as possible and truly bring as little as possible. If you play on hardcore mode, Honest Hearts is a really satisfying introduction to those mechanics as you’ll be using them by end game. But regardless, it’s early-game content that is really welcomed, considering every other DLC is usually better if you wait until endgame and this breaks-up the main story well. 2. “Zion is a place, as well as a state of mind” - The story and themes of Honest Hearts is a lot like a psalm (appropriately enough) in that they’re fairly short and uncomplicated but meant to be meditated upon in their growing meaning to the individual. Survival is the default state of the world in Fallout and this DLC takes you through various states of questioning the value of survival at the cost of humanity, and where lines should be drawn. It questions what is moral, not pragmatic for once. 3. Did you just completely miss the old man in the cave quest? You didn’t mention it at all, and I find it hard to believe that anyone who finished that plot line would not find it noteworthy if they thought herding big horners was. It’s one of my absolute favorite terminal plot lines and pieces of visual story telling in the entire series. If you aren’t going to replay it for that, then at least watch someone else play it or something. I can’t imagine Honest Hearts without it.
I agree. I think with honest hearts he completely missed a lot of the nuance... ESPECIALLY with regards to Graham as a character. That guy’s dialogue has to be some of the best in the franchise.
@@idfk1608 Honestly it felt like he missed a lot of points. Some points in the DLCs he missed and it made me sad that he never talked about the Survivalist. Or Ulysses’ audio logs..,
@@thesilverblueman that’s true, but there are a good amount of caves you go into to find the caches. But than again they are optional but they are really cool Imo
Dead Money being hit or miss really is an underappreciated sentence: the first time I played Dead Money I absolutely hated it to the point I couldn’t even finish the DLC. The mere second time I played it, it became my favorite DLC
Same here, first time I played Dead Money I absolutely hated it and didn't even get past the villa. Now when I start a new playthrough I relish being able to see Elijah and Dog/God again.
Doctor 0 is Dr. Rusty Venture from the Venture Bros show. The walking eyes you find if you have the "weird and wild wasteland" perk and announcements are in reference to Season 2 Episode 8 Fallen Arches.
@@ancientmachine9070 It really picks up when you finish Act 1 and get to New Vegas. Freeside, Westside, and the Strip are much better than the small towns you encounter along the way.
I find it funny rewatching this when salt talks about things like Honest Hearts being fairly easy when he has 100 guns skill, the bloody mess perk, and neglects to mention his game difficulty and level
To be fair, regardless of level or skill, Honest Hearts is probably the easiest, comparative to the other DLCs. It's also simpler in concept. That's why I prefer to start with Honest Hearts, despite Dead Money having been released first.
Well Honest Hearts is also supposed to be done at level 10, but is the furthest away from the start point so people tend to do it after they finished other DLC you're supposed to start at 15. And if you're actually doing the DLC at level 10? You absolutely love yourself the .45s and find things like Yao Guai as nightmare behemoths. But when you run in there with power armor,a gauss rifle, and more ammunition than you'll ever be able to use? Yeah. It loses quite a bit. Though the same thing can be said of say, the Hoover Dam battle if you enter similarly kitted out.
@@urekmazino6800 Probably better to do it that way. Hardcore Mode really only does one thing that screws the player I found. Make Stimpacks healing over time instead of insta-healing. But food and water is plentiful in the base game. And particularly so in Zion where clean water is usually just a 30 second walk away at worst, and food is growing all over. And as Stimpacks also are Healing over Time just as food is, you're more rewarded for embracing the Survival Skill as the game wants over the medicine skill (and the near zero stimpacks by comparison in Zion).
My favorite thing about the DLC in FNV is how connected they all are. Finding the breadcrumbs that linked all of these seemingly unrelated stories together was awesome. I'm a sucker for that kind of story telling... it's why I love Baccano! so much.
My biggest complaint about Honest Hearts is that you can't talk to the Sorrows about Randall Clark. You go through all the caves, find all his logs, even find his body, but you can never bring it up
any form of dialogue or plot point and such that people view is missing, is missing because of hardware limitations at the time, this is why many things were cut in the main game as DLCs came out. adding the plot point of the courier bring the truth of the father to the sorrows can have the effect of either denial or dismissal, to a complete change of the entire tribe's identity, change in dialogue, change in belief, who knows how far you can take this. it was better to keep things as is to focus on more important things in the DLC.
Lmao I'd have loved for that to be an evil dialogue option where you tell them their religion is a sham and you undo Clark's last wish of them not realizing their savior was just a depressed old man. Diabolical.
I don't really see any way you could convince them that is true; even if you held up the logs, showed his caches in each cave, even took them to personally see his body, they likely wouldn't believe you anyway - religious belief doesn't tend to be easily dispelled by facts and evidence. Just look at what happened when Daniel tried teaching them about his religion.
What I love about NV DLC is that they're all drastically different from each other and from the main game - goofy sci-fi, native Americans in Utah, a brutal casino heist and a chance to nuke the two main factions, opening up new maps
About your comment relating to Christine and Veronica--while only "heavily implied" for so long, recently one of the writer's on Twitter confirmed that, yes, it was always intended that Christine and Veronica's backstories were canonically about eachother
It's super annoying you can't somehow Talk to Veronica about Christine, cuz like if you've talked to her about past loves you could probably piece together Christine might be Veronica's ex
@@rescuerex7031 to be honest it’s probably for the best. Once you go back to the Mohave, if you don’t Kill Christine she doesn’t really leave the Sierra Madre, and Veronica has/will go through enough in her personal quest and the main quest, no need to add fuel to that poor girl’s heart.
Out of the 4 dlcs, Dead money and OWB had the best settings and back story, Lonesome roads had the best armors and some cool weapons, and Honest hearts well you get to meet Joshua.
I would say Lonesome Road is the perfect DLC, the feel of it fit the name, you were alone. The story, one of revenge, and realisation, a piece the Courier forgot through the brain injury, a fractured past that comes back to haunt C6. Ulysses is a lesson, someone who knows you through a tragic accident, Ed-E is the companion, someone to make you feel less alone, like a remnant of the past, and when he gets taken from you it actually makes the DLC lose a part of itself, but not in a bad way. Then there’s the weapons and armour, absolutely unique to the DLC, I love the riot gear, the broken legion soldiers, the abandoned NCR troops that were enemies who banded together because of the similar situations, united by scars and pain, but all hold onto their past. Absolutely perfect.
When you don’t pick a faction before starting lonesome road you will get the default dialogue about house because the game assumes you killed all factions or sided with house. You can get a lot of different unique dialogues from Ulysses depending on your actions in the Mojave
1:11:03 Ulysses is very much a foil to the Courier; A man whose actions were dramatic enough to create ripples in the wasteland just as the Courier did. His prior actions, such as escaping the think tank with what was essentially a speech check, which broke them out of their loop, braving through the dangers of Zion, and possibly even facing the cloud of the Sierra Madre, certainly fit in line with feats that would fit a player character, despite not being bound by the mechanics and ‘laws’ a pc must follow. Thinking of it like that, it’s kind of easy to see how Ulysses could survive and navigate through the divide without needing to detonate warheads and such.
Personally, Honest Hearts is my favorite dlc. The environment is amazing in relation to the others, a breath of fresh air and the rewards and lore from simple exploration that isn't quest driven makes it tons of fun.
Me too. Its the only dlc that wouldn't look out of place in the mojave. Then Old world blues is second. Dead money was trash it took me a week to finish that and had it not been for the gold I would have been pissed.
I don’t think it has to do with mods cause I remember it making that sound when I played the dlc on Xbox 360 back when the game first came out, it could be that they changed it in an update and a mod messes with the scripts somehow to bring back the original sounds
@@ployfrase Literally. No matter which way Rex's story ends Roxie drags him to the big MT and they "Build" Cyberdog puppies. But that requires that you do the unmarked quest to create Roxie, and manage to complete the entire area without her dying, as one of the only stock companions that is by default killable. Which is a problem because she follows you the entire way and is suicidally aggressive to anything that might threaten you.
@@KiraSlith When she dies you can just respawn her at the same machine you created her at. Makes the tests a little easier, even if she tends to rush up ahead and get herself killed.
I'm honestly really surprised and upset that having a peaceful team up with Ulysses doesn't lead to you gaining him as a follower and then even a follow-up quest line as every follower gets too
Originally he was planned to be a companion in the base game but he had too much dialogue and wouldn't fit within the memory constraints, sad we didn't get to have him as one yeah.
Timestamps:
Intro - 0:00
Dead Money - 3:06
Honest Hearts - 29:56
Ad - (Crunchyroll) - 45:09
Old World Blues - 46:53
Lonesome Road - 1:05:35
Summary/Conclusion - 1:24:21
you're doing god's work, sir.
@@arsenii_yavorskyi better than Dogs work.
Deez Nuts - 69:420
Knew I forgot to do something, thanks for the timestamps man
Forgot 14:45
I can't help but notice that Randall Clark ("The Father in the Caves") didn't even get a passing mention during the Honest Hearts section. His story is incredible and adds to the main story of Honest Hearts in a brilliant way.
yeah, he missed a bunch of stuff in most of the DLC's and then complained about daniel not being 100% morally aligned. kinda lame TBH
@@thefatherinthecave943 2 souls linked
He doesn’t actually put any effort into exploration so he doesn’t know about any of the good stuff
This video honestly makes no sense he complains about the dlcs not having much content or side stuff but they actually do it's just like a watered down Oxhorn or Many a true gamer shilling on Bethesda and shunning obsidian
@@saltygamer1019 agreed
I personally love how the divide and Ulysses is hinted and foreshadowed through the other dlc's and even parts of the base game. Gives me a much larger sense of scale and continuous story telling rather than dlc that's just "heres an island, go explore that then come back to the base game."
I agree but i still hate the fact that fucking everyone has met ulysses
I mean he is a courier, they tend to get around
@@milgos5269 Yeah but everyone has meet YOU too, it's not that weird when the player character is the exact same.
It's kinda useless to play the dlc by order though. You could very well start with lonesome Road and end with dead money since the last dlc sets better the other 3 than the other way around.
@@Spootprime "The Slaves are talking about the burned man again."
Pretty sure that line of Legion dialog wasn't added when you get the DLC.
The reason why Ulysses talks about house is probably because you did quests for him before entering. I sides with the NCR and he talked about how I bore the mark of the bear and talked mostly about the NCR.
its because he had rep with the strip which the developers stupidly tied to house
Yeah, I was doing house quests but boosted my rep with NCR enough by when I entered Vegas, like siding with House was my plan and at that point I feel I should've had more strip fame than NCR fame since well again, doing tasks for house. THat is one of the biggest problems with that DLC I agree
Oh yes I remember this. About the Legion, he mentions the Bull, Immortality and other stuff
@@The_JPhantom
Yeah, i had a similar thing happen.
Was playing a western tribal who's entire family were merked by ncr troopers. So it was a surprise when at the end, I got the speech check for ncr, even though I let their president get domed. Must be a glitch.
Yeah, when replaying on pc was literally on For the Republic part 2 ending but despite my idolized ncr rating, he mentioned house because of my "accepted" strip fame. Idek why so I just loaded a save or two earkier and used console commands to remove all fame from the strip and I got the ncr dialogue
Fun fact: two-bears-high-fiving is a nod by the developers to a mod that simply gives you a reply option during, during the psychological test by doc Mitchell. Because one of the Rorschach splotches looks like two bears highfiving.
Honestly the NCR should have a combat formation that uses patches of 2 bears high fiving.
It should be mentioned that you only see Two-Bears-High-Fiving if you have the wild wasteland trait activated
Another funny one from Honest Hearts is in the video, when the Shaman says "Take drugs! Kill a bear!"
I always saw it as a gnome wistfully touching his own reflection
@@Glassandcandy I see it too!! I was like "where's the gnome option?"
Lonesome road dialogue is dependent on faction REPUTATION, so Ulysses will speak to you as if you are of
NCR - NCR rep highest
Legion - Legion rep highest
House - strip rep highest
Independent new Vegas - no rep with NCR & Legion amd/or dead house & negative strip reputation
Lonesome Road was not written one single way
It doesn't make that big of a difference to overall dialogue but it's a cool detail none the less.
@@Lunartic_ it kind of does since you get to fucking nuke of the two major factions.
@@ceasefire2825 The dialogue with Ulysses is not related to the matter of the nuke decision.
@@sirsalmon9878 ah damn sorry man my fault then
@@ceasefire2825 yeah I'm generally a guy to always side with NCR but I will always nuke the NCR just for the sweet power armor
"This actually felt like the closest thing to a boss fight I've had in this game honestly."
Well, now we know who didn't fight the legendary bloatfly.
Me: "What? A bloatfly? Man, i've beaten the legendary Cazadore and Deathclaw without too much trouble, how tough can this puny little bug be?"
Legendary Bloatfly: "TREMBLE BEFORE MY POWER!" *proceeds to take out 80% of my hp in 1 hit and shrug off rockets like snowflakes*
Me: *2 hours later* "Ha! I did it! After a fuckton of cheesing you via abusing the cliff to block most of your projectiles which still required several attempts from copious amounts of ass whoopings, i've finally won! Time to loot you for some phat loot."
Legendary Bloatfly: "Say, are you aware of the Call of Duty perk, Martyrdom?"
And that's how that fucker still managed to kill me from beyond the grave, and required me to kill it yet again to win. All for a shitload of bloatfly meat and no actually good loot. Damn i loved the trolliness of this thing's existence.
Is the legendary bloatfly the strongest naturally spawning enemy in the game?
D G kinda, I think the deathclaw in lonesome road is stronger, but the fucking bloatfly has a ranged atack that will one shot you, also is fucking resistant, and mobile fuck that thing
DeKami Zen
Nope, the legendary bloatfly is the strongest enemy in the entire game, even with the best armor, perks, and loaded with enough drugs to make Kurt Kobain look like the pope this thing can still kill you in three shots, while also having a ton of health
Tfw you're almost max level and think you're ready for the challenge but you see the damn thing tank your whole stock of mini-nukes like it's nothin'
The voice actor behind father Elijah, Richard Herd, Jr. unfortunately passed away on 26th of may 2020 at the age of 87. RIP
This year carried it too far
the voice actor for doc mitchell also has some kind of cancer, i believe? or maybe got into some kind of accident? whatever it was, some fans set up a fundraiser for him to help him out, if youre interested
@@skycrafter2042 yeah, thats it, thank you
@@skycrafter2042 good to see that so many people are donating to him.
@@Matt_10203 happy to see he might get better
The best part of Honest Hearts was easily the Father in the Caves: A military veteran turned survivalist after the bombs fell. His story is probably one of the best written in any fallout game. Doesn’t hurt that the survivalist’s rifle is awesome too. It’s unfortunate you never got around to his story. Great vid regardless!
how do you get this quest
@@whodatninja439 I wouldn’t even call it a quest. You get the story from all the terminals in the caves where the “Father” resided during his time in Zion. Or just use the wiki to read them all.
It isn't a quest as it is a check in Lockpick skill and your Exploration. You go into Six different caves and find a duffle bag near the actual beginning of the DLC when Chalk talks to you.
I just wish that you could take the story to the Sorrows after you find all of it. Use it to beat Daniel over the head with, show him how cowardly and shameful his plan is, and show the Sorrows there is a way between Daniel's run away and Graham's obliteration
You just made me realize why I liked HH so much. Everything he went through, and did while being out of sight.
The coolest character in honest hearts is not even alive by the time the player gets there.
The surivalist's story is something else.
his rifle is one of my favorite
Our Lord and Savior Randall Clark blessed be his name
That man suffered like no other total legend
Can u elaborate, I must of missed it during my play through.
@@k26b81
When you enter the caves of HH, there will be find beds, weapons, and terminals depicting the life story of a man who survived the bombs dropping and lived in Zion, struggling to survive and watching a group of survivors get killed. Pretty depressing
fallout.fandom.com/wiki/Randall_Clark
Someone probably mentioned this, especially since I watched this when it was uploaded 3 minutes ago and I haven't refreshed in an hour, but Ulysses's dialogue is supposed to be based off faction reputation, but if you have good rep with the strip the game acts like you sided with house.
which is the dumbest thing ever, might i add
i dont see why they didnt make it to where his dialogue changes based on which faction youve sided with at the time, and if you havent sided with house, ncr, OR caesar, then it defaults to independency
easy as pie, cmon
i also want to add that its really hard to control your reputation with the factions, especially ncr seeing as how half of the side quests in the base game are tied to them
so unless you want to put on faction armor before finishing any quest for the ncr, every single time, which is a chore, then youre basically being punished for doing side quests if you dont want to side with ncr and have ulysses treat you like your main goal in life is supporting them
Yep, I was actually replaying new Vegas recently, and by the time I made it to lonesome road I was sided with yes man and had basically done every side mission on the strip, so I was quite confused when my characters dialogue options were defending house when I had already merked him about as soon as I'd met him
I've never had this problem. My last playthrough I was idolized by everyone but the powder gangers and legion, and was on the final stages of For The Republic Part 2, and Ulysses dialogue reflected that. Also he said he couldn't retrieve ED-E which is just plain inaccurate. You can easily retrieve ED-E before confronting Ulysses.
@@eighthmanstanding566 you mean salt said he couldnt retrieve ed-e?
Fun fact about dead money: The ghost people were meant to have a perception of 0, but due to the game's programming, this resulted in them having a perception of infinity, thus making it near-impossible to stealth past them
aaand another mod added to the list, thank you kind stranger o/
Like the ghandi glitch
Ahhhh yes, the good old binary glitch that's been fucking developers since the beginning of times
Lmao that's beautiful. Completely ruined what developers wanted to do.
Cloakers before cloakers
You know what I love most about new vegas’ dlc? They all come together to tell a story as one massive collective so long as you’re paying attention and doing everything you realize you’re following Ulysses footsteps before finally confronting him.
This is an underrated comment. One of my favourite things is how not only the main story but all the DLC’s are connected and mentioned to each other in some way, to finally like you said, finish at Lonesome Road and end it with the one that came before you, the final confrontation with Ulysses. And the added history aspect of it is just the perfect addition.
Yes this is very true, and it's also why I love those DLC. This is also why Honest Hearts is my least favorite, even tho it's not that bad, this one just isn't as much connected to the others
“Old world blues is truly unique in that it’s almost as if the DLC was constructed around a shitpost. But a well crafted Shitpost”
Probably my favorite quote ever
@@Spootprime Wild Wasteland was the tone of the Black Isle Fallout games turned into a trait. OWB was just a return to form that could got even further beyond.
Hidden truth
Joshua Graham's name being erased and forbidden from being said is actually a thing that the Romans did, called Damnatio Memoriae. By the Romans it was considered a punishment worse than death. I disagree that it makes Caesar seem scared of Graham, its the ultimate power flex as he is literally in control of who gets to be in history.
Ya but you can’t just erase someone of that much of an important and powerful effect on history.
@@John-doe955 If you din't know about it, it worked.
Yeah -- but what is the reason that they did that in the first place? To destroy the memory of that person, to try to ensure that whatever they did cannot be done again. It's not just the Romans who did this, it was many groups of people, and that's the main denominator. While I agree doing that in and itself doesn't prove the victor is afraid of the other one, considering the context of Graham -- that he knew Edward before, probably knows tons of secrets, all of Caesar's attempts to murder him have been murdered, etc -- definitely lends to that Caesar is nervous about him coming back.
He never existed. He's not dead, he's just a lie. A passing word.
That's brutal.
@@John-doe955 You forget the Legion is a fascist dictatorship not the Roman Republic/Empire. Caesar is closer to Stalin or Tojo than Julius in the way he runs his government and the powers of his government. If Caesar wants someone removed from history his population are so scared that they'll never mention him to their children. If all documents are destroyed of Graham, then, those in the future will have literally no record of the guy. Caesar literally wiped him from history
Having each DLC tying together by a few lines here, plus throw away mentions during the main quest like Elijah or Grahm made me way more invested. We are following Ulysses the entire time, and it made actually meeting him feel so special.
I skipped right into lonesome road and sniped him in the back of the head with an explosive amr round and blew up the legion. Went back to the mojave and sided with yes man for an independent Vegas.
@@Pissingonmyflowers the duality of man
The tapes he made along with Graham, Christine, Elijah and the Think Tank's subtle referencing to him really make him as one of the best characters I have seen in an RPG game.
@@Pissingonmyflowers based
Meh, the set up for Ulysses overall is pretty weak. Old World Blues does an alright job, but they don’t really explain any of his motive other than “you did something that only I seem to be aware of” and “the old world sucked”
I liked Dead Money especially for how it actually *punished* you for passing a check. The first conversation you have with Dean, there's a Barter Check and if you *pass* it, Dean absolutely hates you for the rest of the story and there's no way to avoid his boss fight.
At first I wanted to make peace with him, until I learned that he was the one who pushed Christine, which filled me with anger.
My least favourite DLC tbh, even though I didn't necessarily dislike it, but I loved Christine so much and just wanted to protect her and help her.
@@alexvicpaul same f Dean Domino
Really fits the theme about needing to let go
Killing dean isn’t a punishment though. I was looking forward to it the whole dlc
Theres actually only 1 way NOT to avoid the fight. Passing the check wasnt the problem, it was because you didnt blindly agree with everything he says. If you dont agree with him right off the bat about him being in charge then he will hate you no matter what.
The character Two-Bears-High-Fiving (the guy who waves excitedly at you outside of Joshua Graham’s cave) in Honest Hearts is a reference to a specific inkblot in the Rorschach test you take in the beginning of NV that the community said looks like, well, two bears high fiving. Neat, huh?
Rorschach test? Hahaha
@@JDG-hq8gy Yeah, that’s what it’s called...
Only with the Wild Wasteland perk, no?
@@LordSerion yep
Yea it's based off a mod, players modded in their own answers to the ink blotch/rorschach test and the most popular was 2 bears high fiving so Obsidian named a DLC character after him
funny thing about ed-e getting shot on the way to Navarro, that's actually the trailer for fallout new vegas
I've played through Dead Money twice, and I can tell you Elijah's audio is not supposed to be popping like that. I've never heard it before, so something in your game went wrong and the audio was having issues. it's not supposed to pop.
I agree
My bet is that it's some issue with Windows, for some reason windows 10 has some weird issues if you lack certain codecs, if you have the wrong ones, or if it just feels like it.
I had the exact same problem a few days ago, I used this mod and it fixed it on my part. www.nexusmods.com/newvegas/mods/65922
Only had the issue occur once Windows forced a 10 upgrade when my hard drive crashed. There is a mod to remove audio distortion for PC users :/
Yeah it’s an issue with the game’s audio adapter. Obsidian changed FO3’s power armor helmet noise to a muffled overlay in order to add audio overlay to other things like NCR face wrap armor and legion masks. But the overlay completely distorts audio on some PCs. Luckily there’s a mod that removes the overlay all together.
I remember when I first met Dean and he INSISTED on going with me back to the fountain, and when you finally agree he just goes “since you have someone with you I’ll just go by myself” after all of that, I nearly shat myself laughing
The story of the Survivalist in Honest Hearts, is some of my favroutie content in any game, nevermind just FalloutNV. I really hope you decided to not mention it because its not a quest or even any kind of essential part of the DLC, and not that you missed it. If you did miss it, I highly recomend going back and seeing it.
Just wanted to write the same thing...If any piece of lore from the Fallout universe deserves to be made into a movie, the story of the Survivalist is definitely the one.
The fact he is basically regarded as a god and essentially founded one of the tribes is just so great
Ya I'm a little disappointed he never mentioned it because the story of Randall Dean Clark is both touching and heartbreaking. I always fight the whitelegs because Clark gave the valley to the sorrows and told them in a letter before he died to strike back at those who would harm them with righteous vengeance.
Yeah, I commented in the last video that he should make a point of seeking it out. Was a bit disappointed that he didn't bring it up. I basically agree that Honest Hearts is somewhat weak, but I think the Survivalist storyline is arguably the best written content in all of Fallout. It's really a testament to this game that that story was tucked away as an unmarked quest in a relatively weak DLC.
Gotta agree, dude was an absolute legend. Everything you have to do and put up with the the DLC is worth it to read those logs and get his story again.
I feel like mentioning, This guy (im going with salt, first time ive seen his stuff) seemed confused on why anyone would want couriers on an expedition. In the Fallout universe, couriers generally are really good survivalists and explorers. Its a dangerous job that if your good at, has high demand for getting things done in non controlled territory
Great point, well done on clearing that up for some. Cheers!
The Mojave is supposedly NCR territory.. that’s the real irony.
And both major factions (NCR and Legion) respects the neutrality of a Courier.
@@kinagrill actually, the Legion had alot of spies among couriers to take advantage of the NCR's over reliance on them
also to be a courier you need to know where things are (either a pipboy, or some general knowledge of the land/maps) and that is super useful, you want someone to stop your group from getting lost, Jed even mentions he wants ricky along just for his map (despite him being a mess) and gladly doubles down and takes 2 people along with maps just in case
The voice actors for the sink just nailed it. My favorite has to be the toaster.
"Hey..I got a super rare Mojave snow globe down here...you just gotta reach in and grab it!"
I played an INT 1 character on my most recent playthrough, and kinda wished I could have actually done it.
I think my favorite is muggy "WHO'S THE FLATWARE BITCH NOW O?"
Lmao, I loved the part where you can flirt with the two light switches without their knowledge. I absolutely loved my time in the big MT just for that
@@firedrake372 Definitely the most relatable: guy’s programmed to think about one thing, but self-aware enough to know better.
Fun fact! (If i remember corrctly) Ulysses has the same VA as the Seed Thing in Old World Blues!
It felt like Ulysses was a main character that came before me. And meeting him and talking to him feels pretty damn awesome.
Exactly how I think of him.
@@jillydaqueen2282 They say every villain is the hero of their own story. He really feels like someone who has gone through all the things before.
Ulysses was going to be the Legion aligned companion, if the development time had allowed for him to be fleshed out in the main game.
he has his own beliefs that is sort of understandable and thats what i think makes him a good antagonist
@@AshenVictor That would be the a sick companion quest if he leaves you to the Divide
Minor complaint regarding Honest Hearts. You snarked off about them needing a Courier but considering the entire job of one is to deliver packages sometimes through harsh terrain, it actually makes good enough sense. Somebody like that would be good at seeing alternative routes around wildlife and keeping a good record of where they've been.
He often shoots himself in the foot with his snark.
if you take a look at New Vegas as a whole everyone makes use of the fact that you're a Courier rather flawlessly actually, delivering and fetch quests actually make sense considering you're basically just
Doing your job
And this Courier had basically navigated that whole side of the US by that point
@Metsarebuff 22 You can even tell ricky that his pipboy does not seem to work and yours does with a speech check, and that they need someone who has maps of the area. Then you can blackmail him into carrying an extra 50 pounds of weight for you, or tell him to go fuck off and turn around. Very usefull :)
I think he was just being snarky to lead up to the joke about it being extremely perfect for the courier as a carrier, but I thought the same as you before I heard it
@Pelinal Whitestrake I don't understand your analogy, going to the middle east isn't a game.
About the Honest Heart tribal woman speaking german, they are supposedly descendents of various groups, one of them being german tourists who survived the bombs and eventually arrived in Zion to hide
Now that’s world building
... Ironic
Soooo Zion is their new Lebensraum?
@O5 The Countess I thought it was bc they're Jewish (hence: Zion) and Yiddisch has elements of German in it.
@@antimonycup7066 they’re not Jewish. It’s called Zion because it takes place in Zion National park which is a real place in Utah. It’s also J Sawyers fav vacation spot, which is why he wanted it in game.
I was gonna complain how much Salt missed in these DLC's, like the Survivalist in Honest Hearts and the different reactions of Ulysses depending on your reputation with factions.
But the fact that my boy made a 1.5 hour video and still missed shit just tells us how awesome New Vegas and its DLC is.
@Wet Eyes Ocean Machine I think the Perk your talking about is Sneering Imperialist, there's a Perk that's the exact opposite of it called Fight The Power or something like that, where you do more damage against Factions like the NCR or the Legion, not sure if it opens up any dialogue choices or anything like that though as i've never used either of them myself
The Survivalist's story is my favorite story in *ALL* of Fallout, hurts to see him miss such a good story but props to the devs for leaving it as optional and making *YOU* have to go find it... The Valut 22 expedition holotape claims that the Survivalist was a vengeful spirit and having to uncover that "spirit's" true history and legacy was a cool thing!
Yeah he completely missed the legendary bloatfly too
Yeah, Salt said that Daniel's path makes no sense but he didn't understand that Daniel wants to flee not because he is a pacifist or because the tribe are weak but he want to mantain the purity of the tribe, taking weapons and fighting like Joshua wants will turn the tribe into any other savage tribe that Ceasar conquered
I hate how he missed the subtle thing where all the Think Tank has some sort of a loop in their name-0, 8 being literally loops, (Man) Dala being a circular design, etc.
My favorite way to confront Ulysses is to use his own holotapes on him, and tell him "who are you who does not know their own history"
I love how Utah is supposed to be "untamed" but when I got there the "savages" where using anti-material rifles
It’s mentioned in passing that the White Legs looted an old world military armoury, which explains the high powered guns.
@@henrycrabs3497 America hell ye
Ulysses, under Caesar's command, showed the White Legs some armories and taught them how to use guns and fight. They in turn imitated his dreadlocks to pay homage (which turned out to piss him off, scare him a bit and remind him of his old trauma since his tribe makes knots in their hair to tell stories and the like and the White Legs did not know the meaning of it)
If you can, look for Ulysses' tapes in the Divide after finishing the other DLCs, it really ties everything together and gives exposure to both the Courier and Ulysses.
Ulysses by the command of the Caesar, trained the white legs to use firearms
@@henrycrabs3497 mean there were riots across the country during the resource war due to shortages. They used power armor for crowed control and even killed civilians so not surprised the National guard has that weaponry.
This dude must have been level 50 when he played dead money. I went in at level 25 and those ghosts were a serious pain in the ass and pretty terrifying. Either that or hes playing on easy.
I just recently played it on hardcore and it was crazy. Kinda like a survival horror game. Actually a lot of fun though in the end because of how different of an experience it is than the rest of the game.
Fr, I remember getting destroyed pretty fast by them. Especially at that part when they’re all alerted by the Bell Tower.
@@Freaky1347 it was like pure torture for me I died so many times during dead money
Honestly if your unarmed skill is 75, and you hit them with a cross with a bear trap fist, they turn into little bitches.
I’ve beaten Vegas as fresh avatar multiple times. Gotta say, headed straight for dead money is tough.
A minor nitpick on your reaction to the statues still standing at the end of Lonesome Road; You have the Wild Wasteland trait which causes several small scenarios to pop up here and there, a massive amount of which is a reference to something else. They are also non-canon, and the slideshow was a reference to Planet of the Apes. I can only assume the original slideshow would not show the destroyed statue.
Without Wild Wasteland the slide doesn't even appear at all.
Yeah, I noticed several times during his video that he forgets or just doesn't mention that certain events are triggered by Wild Wasteland.
The tribal dude coming out to wave at you in Honest Hearts, named Two-Bears-High-Fiving is a reference to a mod for the base game that added the answer: "Two Bears high-fiving" to one of the pictures in Doc Mitchell's Rorschach test at the start of the game.
In the Lonesome road DLC you aren't setting off the warheads with the laser detonator so much as you're disposing of them by only partially detonating them. You get to see what a real detonation looks like when you launch one of the missiles at either the NCR or the legion at the end, you basically create a Metagon town sized crater with serious amount of radiation.
I find it a shame you didn't dig into the story of Randall Clark, the survivalist, the cave father, etc. in honest hearts. It's a more intriguing story than the main quests.
Randal clark is the best character in NV change my mind
It's the best terminal/book storytelling in any game like this, ever.
I do like the progression of how much freedom you have with the DLCs
Dead Money: you can’t take anything with you, you can’t leave until you finish and you can never return.
Honest Hearts: you can only take up to 100 lbs of equipment, you can’t leave until you finish, but you can return.
Old World Blues: you can take as much stuff as you want, you can’t leave until you finish, but you can return.
Lonesome Road: you can bring as much stuff as you want, you can leave and come back at your leisure, and you can return after finishing
B.J. Blazkowicz
I wouldn’t be surprised if it was a metaphor for something.. the writing for FNV is incredible
You can't go back to honest hearts
osets 2117
Actually you can, all you need to do is return to the northern passage and you can go right back to Zion
@@courier6960 huh didn't know that, the more you know
I started the game three years ago, bought the DLC, played OWB, HH, then DM, but got so frustrated in the bowels of the casino that I stopped playing, figuring I'd go back...
Still haven't. Probably should, though, so I can finish the DLC and then actually finish the game.
But if I'd been able to give up on the casino I probably would've finished the game three years ago.
Think you totally missed on Honest Hearts. Joshua Graham’s story is a story of him letting go of his anger, the bloodlust he once felt when he was in Caesar’s legion. He says himself he wants nothing more than revenge on Caesar, and that shows with the White Legs. The best ending to that DLC was easily talking Joshua out of killing the leader of the White Legs. It shows him that he cannot rely on the violence that he once held in his heart.
Joshua Graham never actually developed as a person. He just channeled his self-righteousness into helping one group of people instead of a different group of people. His bloodthirsty, holier than thou nature never went away.
Not to mention the story of The Survivalist. Having the "Father in the Caves" explained also does a lot for the DLC. Especially when the whole time it seems they're just talking about God or something. Randall Clark's story was heartbreaking and super intriguing. I loved that it tied a lot of unanswered things together.
@@Mskaylove1
Reaching the end of the Survivalist’s story genuinely brought be to tears the first time I experienced it. And it’s even more impressive to me because it’s a story told almost entirely through text on terminal screens and the environment.
When he said “why don’t they just slit his throat.” They tried… many people have tried and it doesn’t fucking work. He’s too angry to die
@@logancutler6267 His story is one of my favorite in the series. In terms of small tales, I think it's even better than Vault 11. I absolutely love the stories about the survivors of the Great War who didn't just hide in a Vault. Heck, it's why I had such a good first impression of Fallout 76, because the starting town was full of stories about the survivors of the Great War.
Going through Honest Hearts and missing out on the story of the Survivalist is a tragedy. It's the only really well done part of the DLC, but it's REALLY well done.
I think the big reason Christine couldn't actually do animated sign language is because the engine is clunky enough, but they only had about 11 months after the pre-production phase to make the entire main game. The version of Gamebryo Obsidian had to use was just iterative improvements on what was used in Morrowind.
The problem wasn't technology, maybe there could be an issue for how many animations could play in dialogue, but the real roadblock would have been the animation cost, each animation would have been very expensive, and it would have required a lot of animations, look at Joshua Graham later clearing 1911s, the animation is super high quality, while you can do that for an animation that will be repeated a hundred times, it's not realistic to do for a dialogue that will be said once, but if they just reused a few annotations of good quality then reading her dialogue would have been even harder, unless they wanted to make it so that her lack of voice just meant that you have to read rather then listen
Did you know that Skyrim’s engine (I think creation) was heavily built off of fallout 3?
@@secondBARImagine skyrim with VATS😂
Towards the end you refer to Ulysses as “Courier 6”. “Courier 6” is actually what Ulysses calls the player. When talking to Johnson Nash in Primm about the packages he says Ulysses was supposed to take the platinum chip, but then saw your name on the list and said “No, let ‘Courier Six’ carry the package”
Such a galk
It seemed like an odd mistake to make as I thought it was common knowledge that you play as courier 6 lol
Well Ulysses is "Courier 6" and referred to himself as such in your introduction to him but he declined to actually take the job of delivering the platinum chip
@@phoenixshadow4631 That was really heplful, thanks bro
People's immense knowledge in game lore makes me feel bad cause all I know when I played fallout new Vegas was I did stuff
What bothers me is he didn’t cover the survivalist, one of the greatest stories told in the series but only thru holotapes
So it's garbage
@@557deadpool you get to see the effects of someone who lived long ago on the situation of Utah and it provides the back story behind the Sorrows and their beliefs. Also it's really wholesome and a true bright spot in this terrible world you're put in.
@@557deadpool You're garbage
@@mixererunio1757 oof ow, my soul, how can I ever recover from such a deep burn
557deadpool Mah dude but actually it’s a great story. It tells the story of a man who lived long ago and helped create the rivals also you get a sick rifle and armor for finishing it.
It's funny how the Think Tank are played for comedy for 99% of their screentime yet are still far more threatening and competent than the Institute.
To be fair, the Think Tank are comedic on the outside but genuinely sinister monsters on the inside. The Institute is the reverse, being wannabe mad scientists who are too stupid, incompetent, and slow to pull it off believably.
@The Nova renaissance Right? Like, the whole disappearing people and replacing them with synths plot. That was left completely unresolved
THE COLLECTIVE GENIUSES OF..... WE
quaking in my very boots
@@joshuakim5240 This exactly! Institute is like a villian from a cartoon aimed at 8 year-olds. Think Tank, if you can suspend your disbelieve and cut through the comedy for a second, if bloody terryfing.
@@ManaMastery what do you mean? They gave a perfectly good answer: duuuh iT's ToO cUmPleCaTeDD, yOu WoUlDn'T UnDooRsTaaaaaaand 🤷♀️🤦♀️
Old World Blues was genuinely one of the funniest experiences I've ever had in a video game. It had me putting down my controller to laugh multiple times.
Try talking to your own Brain with an INT 1 character.
I HEAR THE THROMPING OF PENIS-TIPPED FEET
"When the Courier's body finally passed, the brain was saddened. It kept on, remembering the vessel that had once contained it."
That's actually pretty sad tbh.
This is Patrick
>implying that the courier would ever die
but is it more or less sad than the brain dying with the body?
@@mr.v8467 yeah. I mean, if i lost the body i've wasted so much time in, i would rather die inside of it than be inside of a jar for good knows how long.
@@LaykWr but being alive (even trapped) has so many possibilities. Death is so final, so boring. I think I'd choose to continue on given the option
@@mr.v8467 That's an really interesting way to think about that, but personally, would prefer to die, there were so many moments in my life were i felt like i had done everything i needed to do, i continued living but if i died i wouldn't have minded it, i felt that way not because i was depressed or hated the world, but mainly because i just felt like there was nothing for me here anymore, as i continued my life, naturally i had more things to do, but time and time again, i just felt like there wasn't anything here for me, and wouldn't mind death, if anything i'd be interested in knowing what it feels like.
I just know that if my body decayed, but my mind stayed, that feeling of having done everything i could and there not being anything else in the world for me will come back again.
What happens after death? Something i have wondered so many times by now, i guess i don't mind death as much mainly because i'm just really curious about it.
But maybe if my brain stayed in a jar somewhere, eventually i would have something to do again, and that feeling wouldn't come back. So in a way, whether dying with your body or leaving it behind to live longer is sadder, really depends on how you view death, i'm just naturally curious about it so wouldn't mind having that curiosity sated, even if the truth would be ultimately unrewarding.
Sorry for the wall of text lol, i just really like writing, helps me refine my english a bit more since it's not my mother tongue.
I actually loved Dead Money. If you do things just right, you can get out of the vault with every gold bar and be set for life, thus completely destroying Dead Money’s ultimate moral lesson.
Thats the only reason I play this dlc, its because of the gold bars, I don't hate this dlc as much as other people do but this dlc is so scary >_< . Which is like the whole point but its too scary for me to enjoy. It sounds so childish but I don't like scary things...
Felt like a speedrunner doing cheeky exploits to have the gold bars, but it was worth it. Thanks Elijah for giving me more money than Mr House ever will and fuck letting go
But taking money good. No gold no more death of people.
i think you misunderstood the moral of the DLC, its not about letting go
its about lifting with your back, not your legs
@@bosnianbeggar lol
I think you pretty unfairly judged Lonesome Road, considering that almost all of Uslysses' philosophizing through Ed-E is varied depending on some value to do with your most allied faction. I was idolized with NCR when I ran Lonesome Road and most of his dialogue where he spoke about House with you, was about the NCR's flaws on mine. Your Vegas reputation checks in dialogue were NCR for me, as well
Same here, ulysses didn't Even mencioned house lol, he talked about the divide, the courier, the legion and the ncr all the time, and i think i Heard most of the dialogue i had available
So if you were to be idolized by legion you would also get different dialogue. I need to try the two other paths. Currently I also just heard Ulysses speak of the Bear.
I don't know how he determines which faction you are "most allied" to. I literally only turned in the Platinum Chip to House, then told him I wasn't interested in working for him beyond that - meanwhile I've done EVERY NCR mission up to and including killing Mr. House. My reputation with Vegas is "Liked" while NCR considered me a "Goodnatured Rascal" (I kinda went on a psycho-induced murder-spree at Crimson Caravan with Cassidy - by the way, Cass does not approve of drugs, did you know?). Yet Ulysses insists that I've been "Blinded by the lights of New Vegas".
I'm also kind of curious if he has a special reaction if you've killed Caesar before going to the Divide. Maybe I'll try that on my next playthrough... DON'T TELL ME! Unless the answer is "no". Then I'd rather save the effort.
By the way, try talking to your own Brain in Old World Blues with an INT 1 character. Pretty darn funny.
@@LadyDoomsinger Well good natured rascal is 3 levels of positive rep and 1 of negative. Liked is just 2 of Positive. I'd say that it is soewhat justifiable to sa that you were aligned with both the strip and the NCR. I'd say htat since you had negative rep with the NCR the game thought that you didn't like them completely.
@@tkc5980 I'm pretty sure it defaults to House if your reputations are equal.
Anyway, nothing a little rampage in the Gomorrah couldn't solve. I am now a Smiling Troublemaker on the Strip, and Ulysses correctly deduces that I'm with NCR.
Dead Money was one of the most memorable fallout experiences for me. It flipped everything I thought I had a handle on upside down, reinvigorating my love of the game. I hadn't done any research into it before exploring the dlc, so the whole thing was raw. It was like being inadvertently plunged into a survival horror and I loved it. New Vegas is one of my all time favorites. Hopefully it gets a well deserved remastering one day.
The characters and atmosphere was very substantial but the gameplay was just to annoying
@@andrewjack5755 if u run a melee build or energy this dlc is laughably easy
I hated Dead Money as a kid. As an adult I’ve come to believe it’s probably the best next to Lonesome Road.
Old World Blues is in a category all its own for being fun and campy.
Honest Hearts has an incredible story but Zion SUCKS to walk around in.
couriers are basically the most badass mailmen ever in fallout they literally fight through raider tribes and beasts cross scorching deserts and other treacherous terrain and they’re expected to do it solo just to deliver a package that’s why the caravan wanted a courier
Tl2aV instead or crayons he eats cloud dust
Nagger ulysses and the player character were both couriers who traveled everywhere and ulysses speaks for himself
Nagger i also never said they were special i said they were badass because anyone who can cross the wasteland and doesn’t need to rely on the protection of a town will undoubtedly be a hard to kill i mean seriously the route benny took to ambush courier 6 was the most dangerous one that means the route courier 6 was on was through the deathclaw and cazador infested strip of land otherwise if the courier headed towards primm they would have missed him
@Nagger He didn't make anything up. Even before NV starts, your courier is almost impossible to kill. You get shot in the head twice and live and you only get stronger from there.
@@therealpizzagirl wait when did you get shot other than with benny?
Fredrick Sinclair: breathes
Dean Domino: “So I took it personally.”
Speech choice
Dean: if I couldn't take the air he breathed then it was surely an offense worth destroying his life over.
[INTELLIGENCE 10] So you’re saying you don’t like this Sinclair guy?
It works, dean is vain and greedy, dog seeks a master, christine wants revenge, elijah wants power, youre too curious, sinclair wanted a woman he couldnt have. And you all had to let go, begin again or fall to those vices.
Theres a very clear theme to it, and I think that resonates with a lot of people, altough many get filtered by the villa section being a bit of a drag.
Sinclair: *is a nice guy*
Dean: "I'm about to end this man's whole career"
With the Wild Wasteland perk, the skeletons in suits will say "Hey, who turned off the lights?", which is a reference to the Doctor Who episode "Silence in the Library."
Was looking for this comment before I made it myself, I was sure the moment I saw the skeletons they were another doctor who reference, pretty sure the moving mannequins in fallout 4 are a doctor who reference too, as well as the classic T.A.R.D.I.S appearance in fallout 2
In Dead Money, you can find writing on the wall in the cellar basement on your way to the Gala tower that says "Are you my mummy?"
@@agent-xqj3733 Jesus Christ I remember that ducking episode
@@LunaKai01 hold the fucking phone, there’s moving mannequins in F4? StephenPlays was right to shoot those
@@ast3rickk31 collars
Completely missing out on Randal Clark's (The survivalist) story, judging Graham's character arc based solely on his bad ending option, and boiling down the downfall of new Caanan to "a raid lol" and not a legion coordinated massacre (Ullyses' fault btw) in honest hearts was borderline criminal of you lol
for real, he didnt deep dived into it
That crackling by Elijah wasn't intended by the devs. The FNV just has shitty compatibilites with certain audio codecs that make it shit itself when the game tries to use voice modulation. So, it is modulating his voice, making it sound like it's through a speaker, it's just shitting itself trying to do it. Fantastic work! Really enjoyed watching!
Interesting was wondering about this as it didn't happen when I played. Maybe one of the mods I had changed that?
I was gonna say, I've never run into that ever and I've played through Dead Money like 30 times at least
@@ITZKappaKAP it's his mods, not the base game...
Nah he just ruined his game by getting bad mods or installing them incorrectly
I think you're sort of missing Elijah's entire motivation, from the vanilla game we can pin Elijah as a tech heretic, I mean look at Helios One, plus he was in the bos for gods sake. The Sierra Madre holds some of the most destructive technology a person could want, the holograms, and the toxic cloud created in the Big Empty.
Yeah I mean, Helios WAS a weapon
Big MT
he also didn't want to gas the entire Mojave, just the NCR, unless i'm the one misremembering
and i gotta say, that's a pretty relatable goal
@@katatonikbliss the end slide if you side with him suggests he covers the entire mojave, I believe the term is "wipe the slate clean"
@THEDISASTERSTUDIOS Sounds like you are the coping
I like how he also glossed over the God tier ranger armors from the dlcs like the desert ranger set in the caves of zion and the Riot gear in the divide
Fr
He missed long 15 and whatever the legions thing if after the nukes
Ikr, the coolest armor in any modern setting and dude didn't even mention it.
to be fair, the stealth suit is the most fun armor in the game. after you've got it there's not much reason to pick up any more
@@chasedalton6579 tons of problems with it tho. It’s medium, so the perks don’t apply, it’s medium, so it damages your stealth and move speed with its weight (although flat stealth bonus helps) the stims it uses doesn’t scale with your medicine skill as well. I found it fun but mediocre, which is my opinion of OWB in general.
Ulysses reminds me of Miraak in an odd way. He seems like the protagonist that came before you. Almost like meeting a previous playable character. I know both Miraak and Ulysses aren’t playable in any game in their respective franchises but they still give off that vibe to me.
too bad miraak barely had any dialogue options with the player, typical Bethesda writing
@@pilovwithketchup such a shame, he was cool as shit.
Pro Tip : When trying to explore Dead Money, visit Lonesome Road first and kill Rawr The Deathclaw. He will drop a key item, Rawr's Claw which you can turn into a fist weapon. Only craft it _AFTER_ entering Dead Money, it is a Key Item and will not be taken from your inventory when accessing the DLC. After the intro, you can now use any workbench available to create Rawr's Fist. It will help you deal with the Ghost People _IMMENSELY_
Or just use a Clean Cosmic Knife - preferably with a 50+ Melee skill. Or any weapon with a bonus chance to crippling enemies - since any crippled limb is insta-death on Ghost People.
Neat that's a good idea and creative, but there's enough weapons In dead money to pass it relatively easy(hardcore+very hard player here)
nice
Nah when doing dead money just get the pistol bam
@@LadyDoomsinger Yup. That's what Dead Money taught me to let go off: preconceived notions on how the game should be played. I began using hand loader and melee weapons and all sorts of different playstyles after being taught a lesson by that game.
I love how Mobius is technically the sanest of all the think tanks in Big MT.
Destroying a blueb
I really hate that on my first play through, was a brain dead 9 year old, so I was hit shit, ask questions fucking never, so I had no choice but to kill him. I loved him
Just your body. Your brain and Mobius doing drugs in a happy circle seems like a great time.
What is big Mt?
@@homebrewinstrumentals7700 the area in the dlc is called big mt
My experience of dead money was waaayy different, I constantly died because of the gas and the bleeping, always had 0 stimpaks and the ghost people were a pain the ass
That's because you played at any difficulty higher than easy like he does. Which really makes his whole points about difficulty moot.
@@Destroyahx2 How do you know he's playing on easy, or are you just talking out of your neck? I played on normal and didn't struggle.
@@Eskimo_iio Because the fog wasn't damaging him.
I'm saving constantly every 5 minutes when playing dead money 😂
I play on Hardcore, on hard difficulty and still it isn’t to hard tho I’ve played the heck out of the game
I know it's a somewhat minor point, but the "popping audio filter" you refer to at 20:55 is not a vanilla issue. It's caused by JIP LN NVSE Plugin's "bVoiceModulationFix" module, which is on by default but can be turned off in it's .ini file. (It's supposed to add a subtle distortion effect to holotapes and the likes, but also screws up father elijah in dead money, not sure why exactly)
I was gonna say! I've played both on PC and console and never heard it before
Its doubly worse for me, my headset has a damaged speaker in one side that buzzes and rattles when there's a ton of layering or really bassy audio. This is both. Rip my right ear. XD
Oh that's why it was like that for me lmao. I was so confused as to why he was so loud
I"d like to mention that Lonesome road has a system that determines which dialogue you get and that check is done I believe primarily with faction reputation and then main quest progression checks. it's likely that you were receiving this dialogue because even though you'd killed house you still had a high faction reputation leaning towards him (i believe you can also receive this set if you're on a Yesman route that follows house's plan) the other dialogue sets are from the NCR high Rep, Caesar's Legion high Rep and low/no reputation with any main faction.
Yeah it works off the reputation you have with each faction. If you have the highest faction rep with the Strip, it gives you house dialogue, and it works the same for the legion and NCR. So on my Mr House play through I got NCR dialogue because I did some side quests for the NCR and it got me to idolized while I was only liked by the Strip.
If you're neutral with all factions you get the blackjack 21 courier duster.
I think the entire point of Elijah coming off as 'comically villainous' was kind of the point. Judging by the stories Veronica tells you, especially how the Brotherhood was in a bind, not just the Mojave chapter but the entire order. They lost a war with the NRC and damaged their reputation throughout the West Coast Wasteland. Elijah is an example of the worst-case scenario of the Brotherhood's isolationism and their desperation to maintain their way; on top of a heaping dose of the order's xenophobia to outsiders getting the better of them. Elijah just plain cracked and set out to get the means for revenge and redemption for his failures. Along the way he's exposed to more crap in the Wasteland especially the Big Empty/Big M.T., probably shook him up as much as the 'ooh shiny' of finding more old-world tech. The Brotherhood was founded to originally kept the most dangerous old tech out of dangerous hands while preserving useful tech to rebuild. Seeing how crazy and degenerate the Think Tank was and all the horrors they wrought would push most Brotherhood into doubling down on 'keeping tech away from savages'. Along the way, somehow the Brotherhood lost a lot of its way, and Elijah IMHO is an example of the end result of somebody in the Brotherhood who already was a bit unstable, losing it.
So to me the way he is in Dead Money kind of fits, even as off-kilter as it may seem, this is a broken man wanting to fulfill the ideals he grew up with; he's just too willing to go beyond the extreme for it.
The whole theme of dead money is greed. The main villains final ambition is to have everything, not just the riches of the madre. "This is so boring and cliched" - guy totally missing the point.
I like your analysis of Elijah's insanity.
Exactly! He has the motive, and the means since he was apparently a master of understanding pre-war technology. He, and Ulysses are the two biggest threats in the Wasteland.
@@robertsmalls2293 Good thing Elijah will never see the Sun again and Ulysses can end up forgiving you and finally letting go his anger or end up murdered by The Courier
no that's dumb
@@DaKrimch It's easy to miss the point when the DLC is just as bad as vault tech workshop.
"In a world filled with misery and uncertainty, it is a great comfort to know that, in the end, there is light in the darkness."
And that's how I found my favorite character in the Fallout franchise.
Ricky
@Mryeast 5999 V2 yeah
Wasn't that also the name of his 45
@@NerfZombieHunter yeah
That’s so basic, though.
Having all the dlcs connected to each other, and characters persisting through them on a journey, makes them so much better as a package.
"Take drugs. Kill a bear!" remains one of my favorite quotes to this day.
I sir, am you're 30th like
My favorite is from Old World Blues
"It looks like two giant fuckbots tag teamed this crater.
A good follow up to it is in Outer Worlds. On one quest a side character is about to do a vision quest and when he says he's committed you can reply, "I'm committed to taking as many drugs as I can!"
i grew a third glowing nut
My fav Fallout quote is from either 1 or 2; *That must be your IQ on your suit, not your Vault Number.*
A few observations about the DLC that I want to share.
Killing Ceasar invokes a reaction from both Joshua and Ulyssess.
Joshua's reaction is summed up like, "Did he? How unfortunate. He tried to kill me, and yet he died instead. Maybe then the Legion finally dies off. Lanius? Who's that?".
Ulyssess' reaction is summed up as, "So he's dead. If Lanius is still alive, then you're not done yet".
One of the best parts about Ulysses and his disillusionment with the Legion is exactly his view on Lanius, in my opinion. He knows that Lanius is the only thing still keeping the Legion together at that point, and it is only because of the fear he puts in his soldiers (which you can learn by listening to the accounts that refugees give of him on the radio) and his military strength, and has no interest/capabilities when it comes to governing a nation - this reaches the point where his military might has made him so proud of himself that he sees the NCR the same way as the rest of his soldiers: as someone who he can bully into submission with fear and violence, without caring for what comes next. This is why, in Ulysses' words, the best way to defeat Lanius is to "put the mere idea of defeat in his head" - convince him, in one way or another, that even if he wins at the Dam, there is no future for the Legion, and he is merely delaying the inevitable, by virtue of the NCR being an enemy that cannot be scared into obedience.
no way why does nobody mention this dialoge
I always play old world blues before Dead Money, I feel like you're kind of following the trail of Elijah and makes the end confrontation a little more epic for me
Maybe, but that is not the order in which they should be played. Old World Blues happens after Honest Hearts and Dead Money. The slide show at the end of Old World Blues literally says "Only one road yet remained, and it was one the courier had to walk alone". From this phrase alone we come to the conclusion that Lonesome Road is the last (obviously) and Old World Blues is second to last. However, I do get your point, just wanted to inform you in case you didn't know :)
@@fury9739 crimes done
@@fury9739 both of you can be right, HH 1st. OWB/DM 2nd or third. LR 4th.
@@crabinijig8403 no mate, you didn't pay attention, Old World Blues can't be second, when at the end it says that there is literally one road left. Of course, you can play it second if you want, but canon it's the third, confirmed by the developers themselves with that affirmation at the end.
@@fury9739 if you wanna make a different playstyle, you can interpret that as the battle for hoover dam. why limit yourself to a sentence at the very end, when the dlc itself likes to play as a middle child.
DLCs in a nutshell
Dead Money: You get robbed, so you recruit people to rob the robber.
Honest Hearts: You go to an alien place that gets you high so that you can kill another tribe and a bear.
Old World Blues: You get stripped naked and your brain, spine, and heart gets thrown in the trash, so you kill a giant dog and get materials to meet with the person that found your brain.
Lonesome Road: You bomb a huge area so this other person that you don't know decides to kill you.
Toaster is and will be my most favorite side "NPC" in whole Fallout NW.
My favorite NPC. Period.
Fun fact, the toaster it's boxed
voiced by Jace hall
Nah I like muggy alot
The Futuristic DLCs of Fallout
Mothership Zeta: essentially a prison breakout but with lasers and aliens
Nuka-World: Disney but full of raiders
Old World Blues: WHERE'S MY BRAIN
Automatron?
@@aquapb893 is hot garbage and doesn't deserve to be spoken in the same breath as OWB
I actually hated Zeta and Nuka World. Stories were too short and they were too repetitive. I also think introducing aliens should’ve been left as the Easter eggs they were in previous game, instead of being the main enemies of a DLC. I wanted something more like Point Lookout or Far Harbor.
@@KizaruB i agree, but i would also like to point out just how much of the basic premise for Far Harbor was ripped from Point Lookout:
Sent on a search and rescue mission to go after a teenage daughter ✓
A feud between a super advanced faction and a more Wastelander-type one ✓
A group of religious fanatics ✓ (but Far Harbor does get credit for making theirs' one you can work with)
Copious amounts of the bipedal Lurk creatures ✓
Ambiguity between who is right and wrong ✓
Little to nothing outside of the main quest worth doing ✓
@@radishlordrak I don’t love far harbor, but it’s better than the rest, which mostly feel like cash grabs. They seriously raised the season pass price for junk like Wasteland Workshop, Vault Workshop, and Contraptions Workshop.
5 seconds vs. 6 is a ~20% movement speed increase. With how much walking you do in this game that's huge. Even moreso when you get perks that improve your speed in light armour.
What perk are you talking about, tunnel runner?
@@copper4eva Yes. Also Travel Light and Implant M-5.
came here to say that... I mean seriously he runs maybe 20 meters to that cactus and it's already a whole second difference, on a hardcore survival run without fast travel this accumulates very, very quickly
if we're talking combat the power armor is obviously better in almost any situation except for very specialized builds revolving around melee/unarmed and even then power armor might be better
@@brohvakiindova4452
Thanks to the perk that gives +5% critical chance wearing power armor isn't necessarily the best(think it's light touch). I would say light armor can be best for critical builds.
@@copper4eva you mean wearing light armor not power armor^^
yes indeed that's another thing to consider, but I don't know if it is worth sacrificing that much DR
at least on hardest difficulty you can get wrecked pretty fast so you use significantly more drugs and stimpacks etc. potentially (although it's just a thought I haven't played in a long time)
Man, Honest Hearts is my favorite DLC. And it's not because of the DLC story. It's because of the Survivalist, and his story. Which you never even come across unless you just explore.
Yeah, a bunch of holologs (not even audio). That's so awesome ... 🙄
@@VaniFoxOfficial yeah reading sure is scary isn't it
@@VaniFoxOfficialGamers when the story is in words and not colorful pictures and guns
@@VaniFoxOfficial Grow up you fucking child, and read a book.
@@VaniFoxOfficialBugthestards when the entire plot and story can’t be summarized on the back of the hard copy box 😡😡😡
Father Elijahs audio popping has never happened in my version of the game. Must be some kind of bug
Me either unless it was patched out.
It happens for my and I play on console
Didn't happen to me either.
Yeah, that is pretty obviously not an intentional effect.
@@LadyDoomsinger I thought it was supposed to be like in bioshock infinite when you pick up the audio logs they have audio pops on them
22:38 opposite the entrance to the vault go to the end of floor you’re on and look down and to the right. Sinclair’s skeleton is there. He tried to turn off the traps for fear it would leave Vera trapped in the vault. But don’t worry that didn’t happen. She overdosed instead
holy shit you're right
@@thefatherinthecave943 bombs around
this man forgot randell clark the holy ghost of honest hearts
I love Clark's story so fucking much
not to mention his kick ass armor, and a .50cal Service rifle.
By far the best part of the DLCs! Dude is legend!
The cave daddy!
I still can’t believe you never mention the survivalist in this! Some of the best writing in the game…truly heart breaking stuff.
All the graffiti across Lonesome Road are towards you, Courier 6. Even the graffiti outside the loadzone door into the DLC mentions how it is the final step, the final challenge and how you need to be prepared.
You were the 6th courier (Out of 6) sent into the wastleland to deliver certain things to the strip. You can see this just outside the Mojave Delivery Station in Primm, where delivery number 4 was a pair of fuzzy dice.
Number 6 was the Platinum Chip.
The dialogue sets you get for Lonesome Road depends on your highest positive reputation between the NCR, the Legion, and the Strip.
For factions with equal reputations, the priority goes NCR > Legion > Strip, so the game assumes that if you have strictly higher rep with the Strip than either Legion or NCR then you aren't committing to either of the latter two for the endgame, thus the Courier is made to debate with Ulysses from the perspective of House's second-in-command rather than an agent of the other two factions.
Also if you have neutral rep with all three of them Ulysses essentially says that you believe in nothing.
I feel like he should have had something to say about Siding with Yeas man, so I guess being neutral or lower with the NCR and Legion AND having killed house. But even then I normally keep a good standing with the NCR to stop the president’s assassination and from what I’m reading this doesn’t take that into account.
@@Shyblook1234 Within the logic behind Ulysses' argument, if you side with Yes Man; you would get the dialogue for believing in nothing. After all, in forsaking loyalty to either of the three main factions in favor of making your own stake, you believe in nothing. Yes Man is not exactly public knowledge, after all; and the Courier doesn't actually take over until after the battle for the Hoover Dam.
that makes a TON of sense. because i always got the NCR talk. i thought his game was bugged cuz i was pretty sure he talks abt the faction you have most points in(even though my ending was with yes man)
@@Shyblook1234 I think there is a option with yes man, I think you need high reputation with freeside for it.
The horrible audio clipping on Elijah's voice in Dead Money (and elsewhere in the game) is caused by the "radio" distortion effect being applied twice. As explained by LSTEWIEAL from Fallout Nexus:
"There is a setting for helmets and intercoms that will muffle the speech of the wearer (such as when wearing a power armor helmet). The distortion is applied by the game while you play.
Something was broken in New Vegas which meant the effect wasn’t applied on intercoms that had the setting. Jazz fixed it so that the distortion is applied correctly.
The problem is that, noticing the distortion wasn’t applied to Elijah’s speech in-game, Obsidian have baked in the distortion to the actual audio file. The problem is that they have also left the “should distort” flag checked, which means the already distorted speech gets further distorted when JIP’s fix is enabled."
There is an NVSE (New Vegas Script Extender) mod that removes the effect being reapplied at runtime so the audio sounds normal. Just search for Audio Distortion Remover (NVSE).
Thank you. People here are so quick to dismiss things because they don't experience it in their game.
@@curtiscruz it is hard to empathise with something when you have experienced it but without any of the issues since you often aren't even aware of it BEING an issue.
@@Wildtrexkid you don't need to empathize just don't dismiss things because things are different for everybody
@@curtiscruz as i said in the other part of my comment, when you haven't had the same problem, so many people i see say 'oh i didnt know that was a bug it never happened in my game' and everyone says they are dismissing the bug. i was saying that if you don't know of the bug, haven't experienced it in your game and only have what others say is a bug at the point then understandably you don't really care about that bug as much because you didn't even KNOW is was a bug and have had no negatives with it, doesn't mean you can't acknowledge it
@@Wildtrexkid I don't understand what you're trying to say
Honest Hearts was incredible because, as someone from Utah, there is TONS of Fan service. It’s insane how much they are able to add in.
I always wanted to go to Ogden. I missed out on the 150th.
i thought about that. those scenery details were too good to not be real
@@alilweeb7684 I'd love a golden spike quest.
I freaking love how Old World Blues is basically wizard of Oz
Same 😂😂
Never thought of it like that, but that's definitely a solid way to look at it
Never even noticed, but now I see it. You have to recover your brain, heart, and backbone (courage).
@@thatguybehindtheglass funny thing, a TON of people miss this... even though Modius literally says almost that EXACT line.
"You got you self a Brain, heart and courage... I mean spine."
Modius has the best dialogue in the game 😂
Slow in power armor, then gets a solid gold pip boy...... seems like the right thing to do
Yea, obviously... kind of absurd that you wouldn't.
He was too fast even with power armor her got the pip boy to slowdown.
The song "Begin Again" written for Dead Money perfectly embodies the DLC, and it's extremely haunting, and makes the atmosphere top notch. Plus the characters and their story is pretty much unmatched in the other DLCs.
Also, I never heard the Elijah radio begging thing at the end, that was really cool.
In addition, Ulysses has different dialog and dialog options depending on what faction you have a high reputation with, which is pretty cool
When I was younger I hated Dead Money because it was hard. Looking back the dlc is actually great. That song still sticks with me, both eerie and sad in equal measure. Brilliant stuff.
Tyler Bioshock Rodriguez
I think they got an intern to sing the song
@@poofbomb-minecraftmore1883 Oh that's awesome. That song resonated with me a bit since I replayed Dead Money a month after my mother died. The whole of theme of letting go hit home hard. The most memorable image is the mural of Sinclair in the dark while that song played. Its strangely poignant.
I though dead money was ass, and my main motives was retrieving all the gold through exploit. But holy shit I got attached to all the character and the lores here (I despise dean, he was a dick to vera and I hurted his 'ego' on my 1st playthrough I had no choice but to kill him). I have soft spot for God Dog. of all the these tragic npcs backstory, him being stuck to masters then lost his only compass after FO1 for centuries then being stuck up with elijah was saddening. Last sequence with him merging both of their personality was beautiful VA. sadly, bethesda engine fuck the whole scene up
@@poofbomb-minecraftmore1883 can't tell if this is a joke but if so that's amazing. she sounds great
Storywise you should do: 1. Honest Hearts, 2. Old World Blues, 3. Dead Money, 4. Lonesome Road. The reason why I picked this is because each story bleeds in to the next leading to Lonesome Road (Honest Hearts doesn't bleed in to the other stories as much). In Old World Blues we discover that two people came before you (Father Elijah and Ulysses (Courier 6)) Father Elijah traveled went to the Big MT to look for the radio frequency to the Sierra Madre and was followed by Christine who you also meet at the Sierra Madre. Ulysses is also there though I can't remember why and afterwards he travels to the Divide. If you play them in this sequence it makes them even better.
I think you whiffed on Honest Hearts, for a couple of reasons. Not that I don’t think you have a right to your opinion, just that I don’t think you had the opportunity to enjoy it the way others do:
1. Gameplay - You said it felt easy, it did. The recommended level is 10. I usually start that DLC as early as possible and truly bring as little as possible. If you play on hardcore mode, Honest Hearts is a really satisfying introduction to those mechanics as you’ll be using them by end game. But regardless, it’s early-game content that is really welcomed, considering every other DLC is usually better if you wait until endgame and this breaks-up the main story well.
2. “Zion is a place, as well as a state of mind” - The story and themes of Honest Hearts is a lot like a psalm (appropriately enough) in that they’re fairly short and uncomplicated but meant to be meditated upon in their growing meaning to the individual. Survival is the default state of the world in Fallout and this DLC takes you through various states of questioning the value of survival at the cost of humanity, and where lines should be drawn. It questions what is moral, not pragmatic for once.
3. Did you just completely miss the old man in the cave quest? You didn’t mention it at all, and I find it hard to believe that anyone who finished that plot line would not find it noteworthy if they thought herding big horners was. It’s one of my absolute favorite terminal plot lines and pieces of visual story telling in the entire series. If you aren’t going to replay it for that, then at least watch someone else play it or something. I can’t imagine Honest Hearts without it.
I agree. I think with honest hearts he completely missed a lot of the nuance... ESPECIALLY with regards to Graham as a character. That guy’s dialogue has to be some of the best in the franchise.
@@idfk1608 Honestly it felt like he missed a lot of points. Some points in the DLCs he missed and it made me sad that he never talked about the Survivalist. Or Ulysses’ audio logs..,
@@bingusmcdingus9520 the problem with the survivalist is its a more interesting story than the dlcs main story and its entirely miss able
@@thesilverblueman that’s true, but there are a good amount of caves you go into to find the caches. But than again they are optional but they are really cool Imo
@@bingusmcdingus9520 the loot in the dlc was mediocre so me and many others just decide to not bother
Dead Money being hit or miss really is an underappreciated sentence: the first time I played Dead Money I absolutely hated it to the point I couldn’t even finish the DLC. The mere second time I played it, it became my favorite DLC
Knoledge
The first time I thought it was ok. By the fourth time, I wanted to skip it entirely
Same here, first time I played Dead Money I absolutely hated it and didn't even get past the villa. Now when I start a new playthrough I relish being able to see Elijah and Dog/God again.
It has its ups and downs.
The frustration was funny for me. I could just barely pass the DLC with all my resources and I left with a fraction of the gold bars...
Doctor 0 is Dr. Rusty Venture from the Venture Bros show. The walking eyes you find if you have the "weird and wild wasteland" perk and announcements are in reference to Season 2 Episode 8 Fallen Arches.
Play through the whole game every couple of years, love this game so much.
I cant the first mission in that dinosaur town bores the living daylight out me
@@ancientmachine9070 It really picks up when you finish Act 1 and get to New Vegas. Freeside, Westside, and the Strip are much better than the small towns you encounter along the way.
It’s still my favorite game
@@ancientmachine9070 just asking , are you a heavy fortnite player ?
with Tale of two wastelands it's even more awesome
I find it funny rewatching this when salt talks about things like Honest Hearts being fairly easy when he has 100 guns skill, the bloody mess perk, and neglects to mention his game difficulty and level
To be fair, regardless of level or skill, Honest Hearts is probably the easiest, comparative to the other DLCs. It's also simpler in concept.
That's why I prefer to start with Honest Hearts, despite Dead Money having been released first.
Well Honest Hearts is also supposed to be done at level 10, but is the furthest away from the start point so people tend to do it after they finished other DLC you're supposed to start at 15.
And if you're actually doing the DLC at level 10? You absolutely love yourself the .45s and find things like Yao Guai as nightmare behemoths. But when you run in there with power armor,a gauss rifle, and more ammunition than you'll ever be able to use? Yeah. It loses quite a bit. Though the same thing can be said of say, the Hoover Dam battle if you enter similarly kitted out.
@@hitomisalazar4073 can I do it at level 10 on hardcore? Lmao the desert fucking me up
@@urekmazino6800 Probably better to do it that way. Hardcore Mode really only does one thing that screws the player I found. Make Stimpacks healing over time instead of insta-healing. But food and water is plentiful in the base game. And particularly so in Zion where clean water is usually just a 30 second walk away at worst, and food is growing all over. And as Stimpacks also are Healing over Time just as food is, you're more rewarded for embracing the Survival Skill as the game wants over the medicine skill (and the near zero stimpacks by comparison in Zion).
@@LadyDoomsinger dude green geckos with Max difficulty and hardcore on they are not like actually difficult they just one shot you If they hit you fun
My favorite thing about the DLC in FNV is how connected they all are. Finding the breadcrumbs that linked all of these seemingly unrelated stories together was awesome. I'm a sucker for that kind of story telling... it's why I love Baccano! so much.
Vicki and Vance were the Fallout universe's Isaac and Miria; change my mind.
Bro mentioned one of the greatest
Short anime’s of all time and thought we wouldn’t notice
My biggest complaint about Honest Hearts is that you can't talk to the Sorrows about Randall Clark. You go through all the caves, find all his logs, even find his body, but you can never bring it up
I mean, you would just tell them "You know your god? It was just some guy, and now he's dead"
@@giuseppe9653 No.
any form of dialogue or plot point and such that people view is missing, is missing because of hardware limitations at the time, this is why many things were cut in the main game as DLCs came out.
adding the plot point of the courier bring the truth of the father to the sorrows can have the effect of either denial or dismissal, to a complete change of the entire tribe's identity, change in dialogue, change in belief, who knows how far you can take this.
it was better to keep things as is to focus on more important things in the DLC.
Lmao I'd have loved for that to be an evil dialogue option where you tell them their religion is a sham and you undo Clark's last wish of them not realizing their savior was just a depressed old man. Diabolical.
I don't really see any way you could convince them that is true; even if you held up the logs, showed his caches in each cave, even took them to personally see his body, they likely wouldn't believe you anyway - religious belief doesn't tend to be easily dispelled by facts and evidence. Just look at what happened when Daniel tried teaching them about his religion.
What I love about NV DLC is that they're all drastically different from each other and from the main game - goofy sci-fi, native Americans in Utah, a brutal casino heist and a chance to nuke the two main factions, opening up new maps
I like how hh extends the main story Abit while pushing in otherndlc..then dead money, own and lonesome road all make their own story
About your comment relating to Christine and Veronica--while only "heavily implied" for so long, recently one of the writer's on Twitter confirmed that, yes, it was always intended that Christine and Veronica's backstories were canonically about eachother
Seems like the truth
It's super annoying you can't somehow Talk to Veronica about Christine, cuz like if you've talked to her about past loves you could probably piece together Christine might be Veronica's ex
@@rescuerex7031 to be honest it’s probably for the best. Once you go back to the Mohave, if you don’t Kill Christine she doesn’t really leave the Sierra Madre, and Veronica has/will go through enough in her personal quest and the main quest, no need to add fuel to that poor girl’s heart.
@@valtvm7800 I think she'd feel good about her first love doing well for herself
@@rescuerex7031 About as well as you can with your language centers mangled and vocal chords torn out.
Out of the 4 dlcs, Dead money and OWB had the best settings and back story, Lonesome roads had the best armors and some cool weapons, and Honest hearts well you get to meet Joshua.
You also get the good ol 1911
And the survivalist
"Can't expect God to do all the work."
I would say Lonesome Road is the perfect DLC, the feel of it fit the name, you were alone. The story, one of revenge, and realisation, a piece the Courier forgot through the brain injury, a fractured past that comes back to haunt C6. Ulysses is a lesson, someone who knows you through a tragic accident, Ed-E is the companion, someone to make you feel less alone, like a remnant of the past, and when he gets taken from you it actually makes the DLC lose a part of itself, but not in a bad way. Then there’s the weapons and armour, absolutely unique to the DLC, I love the riot gear, the broken legion soldiers, the abandoned NCR troops that were enemies who banded together because of the similar situations, united by scars and pain, but all hold onto their past. Absolutely perfect.
Love the stealth armor Mark 2 from old world blues and the dog gun
When you don’t pick a faction before starting lonesome road you will get the default dialogue about house because the game assumes you killed all factions or sided with house. You can get a lot of different unique dialogues from Ulysses depending on your actions in the Mojave
ED-E after seeing me fall unconscious entering dead money:
Understandable, have a nice day **dips**
I remember being pissed because Cass left after I passed out on my first playthrough so when I got back to the Mojave I knocked her unconscious lmao
1:11:03 Ulysses is very much a foil to the Courier; A man whose actions were dramatic enough to create ripples in the wasteland just as the Courier did. His prior actions, such as escaping the think tank with what was essentially a speech check, which broke them out of their loop, braving through the dangers of Zion, and possibly even facing the cloud of the Sierra Madre, certainly fit in line with feats that would fit a player character, despite not being bound by the mechanics and ‘laws’ a pc must follow.
Thinking of it like that, it’s kind of easy to see how Ulysses could survive and navigate through the divide without needing to detonate warheads and such.
Fallout: Thirsty Boi
Fallout 2: Ogga Bogga man
Fallout 3: Daddys Boy
Fallout 4: Bad Father
Fallout New Vegas: A N G R Y M A I L M A N
Hunting it
Local Mailman Literally Too Angry To Die
angy mail boi
Angy mailman
Wait a minute? All this time I thought I was playing a Fallout game. When, in fact, I was playing a Postal game!
Personally, Honest Hearts is my favorite dlc. The environment is amazing in relation to the others, a breath of fresh air and the rewards and lore from simple exploration that isn't quest driven makes it tons of fun.
Me too. Its the only dlc that wouldn't look out of place in the mojave. Then Old world blues is second. Dead money was trash it took me a week to finish that and had it not been for the gold I would have been pissed.
@@maiden5427 dead money sucks. I stopped playing the game because of it. Maybe one day I’ll boot it up and finish it off.
Also take drugs. Kill a bear.
@@davidcardinal3654 You're entitled to your wrong opinion.
@@davidcardinal3654 skill issue lmao
"Also I forgot my brain"
Allright, I lost it. This is probably the funniest storyline that I've play.
Kill the bear
@@trungcaothemagnificent2777 Take drugs! Kill a bear!
A fellow Va-ll Hall-A Player i see
Try talking to your own brain with an INT 1 character. There are some pretty funny lines.
That “loud popping sfx” is your game being screwed with by some mod, i never encountered that in my game (non modded)
Working around the army
Noticed it after installing the Jsawyer ultimate edition mod, might be it.
Yeah, I encountered this problem this with one of the bug fixing mods
I don’t think it has to do with mods cause I remember it making that sound when I played the dlc on Xbox 360 back when the game first came out, it could be that they changed it in an update and a mod messes with the scripts somehow to bring back the original sounds
When you finish rex's quest, before going to big mt, he meets up with roxie and they make robo puppies in the end
Please no
How the hell That work? idk, the power of the big mt?
@@ployfrase Literally. No matter which way Rex's story ends Roxie drags him to the big MT and they "Build" Cyberdog puppies. But that requires that you do the unmarked quest to create Roxie, and manage to complete the entire area without her dying, as one of the only stock companions that is by default killable. Which is a problem because she follows you the entire way and is suicidally aggressive to anything that might threaten you.
You don’t need to finish it, just unlock him as a companion.
@@KiraSlith When she dies you can just respawn her at the same machine you created her at. Makes the tests a little easier, even if she tends to rush up ahead and get herself killed.
I'm honestly really surprised and upset that having a peaceful team up with Ulysses doesn't lead to you gaining him as a follower and then even a follow-up quest line as every follower gets too
Originally he was planned to be a companion in the base game but he had too much dialogue and wouldn't fit within the memory constraints, sad we didn't get to have him as one yeah.