The Mystery at Fairline Hill Estates - What Really Happened Here?
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- Опубліковано 6 лют 2025
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*How Ox plays FO4:* "Why are the safes unlocked? Why haven't they been looted?"
*How I play FO4:* "Sweet, unlocked safes!"
Lol
So true
ikr thats me when i dont use mods
12D3 haha
Ha ha lol
There's only one thing that's got me worried.. There's no bathrooms in any of the houses..
Melissa Sowell Omg TRUEEEE
It’s scary how they lived without it ....
That's what I thought as well
What, yall don’t shit in the front yard?
@@eastongentry6764 nah fam I shit n chuck it at my wall
"Power Armor stations" are used to lift engine blocks pre war. Post war they are just repurposed for Power Armor
Huh. That makes a lot of sense actually because now that I think about it, almost every random power armor work station is in a garage or a red rocket!! Thank you good sir or madam, I have learned and become better from it.
That's totally wrong. They show in a cutscene during the intro to FO4, one of the soldiers, pre nukes, getting their armor worked on using one of those armor racks
Ron Sullivan why do they look exactly like engine hoist?
@@lasergamer509 There are actually two kinds of power armor stations in the game. The big stations with the arms that extend are actually car engine hoist, only the small ones like the ones in the Prydwen are actual power armor stations.
For example, if you go to the VIM factory in Far Harbor, you find a power armor station that is exactly like the ones the Brotherhood uses, and we know the power armor was there since pre-war, and hence the frame was clearly used for that purpose. Yet, the ones in garages, red rocket truck shops, and places where heavy items might have been offloaded or loaded are the kind that are randomly scattered around, extendable and usable for multiple purposes.
@@Imincapableofbeingwrong fair point I forgot that there where the two kinds
I’m actually pretty happy it isn’t a settlement anymore. It would probably need my help,
XD Right lol
First playthrough :
"I am Preston Garvey of the minute men"
Me: "I'll do what I can"
Any other playthrough:
"I am Preston Garvey of the minute men"
Me: " go f*ck yourself Preston"
You help them
Let me mark it on your map anyway, just in case.
It still does
Can we just talk about how freaking perfect his voice is to tell these stories?
Yees
Bro, fr. I'm mesmorized
@@besserwissersmartass11704 m b tntb
@@TreeFry5th NM⁷w I 4
Yes noob
Preston annoyed them so much, the settlement packed up and snuck away from the commonwealth in the middle of the night.....
Why did you given us away!!! Well at least we're in canada
Shopping cart uh I herd Preston just moved there yesterday
Well then off to china
We'll leave by boat
Shopping cart that’s were his brother life’s his brother give you five settlements at once
"everyone except the dlc companions talked abut the scene"
Even dog meat
*W O O F*
*FUCK!* *FUCK FUCK!*
yes i am indeed using that mod. :P
All Seeing Eye of Agimoto Dogmeat disliked that.
All Seeing Eye of Agimoto I just imagine Dogmeat talking in a British accent.
Preston: huh, the last time I sa-ANOTHER SETTLEMENT NEEDS YOUR HELP
GODDAMNIT PRESTON!!!!
This moment when places like this aren't available as settlements, but shitholes like Murkwater and Zimonja are 😬
This place is a perfect candidate for settlement and needs only some turrets and crops - I'm salty everytime I travel through it 😥
Murkwater is a great settlement, what do you mean?? I built upwards and connected everything with board walks made from the wood foundations and now it's actually one of my prettiest settlements
Zimonja is trash tho
Moody Patooty Fuck zimonja
Use the Conquest mod!
Moody Patooty Because most of the raider stuff there can’t be scrapped
Big crow came down and ate every one to the bone
That what the thumbnail suggests
Im disappointed that there was no evidence on giant mutated crow.
Fairline Hills Estates 6.7/10 would not recommend
No giant crows ate people
Lol, that might have been the reason I clicked on the video.
Maybe.
who says it's giant?
Myth Shark yea true maybe it’s a tiny bird
That would be cool if there were mutated crows
I dont think Institute did it. X6 is also confuzed why there arent people there. He may hav been after a synth but he didnt do anithing to those people.
Natalija Laonar Maybe he was trying to find out how to spell
He was on a quest for grammer
Maybe there was another courser, not X6
@@feronagy3555 If there was, youd think X6 wuld know about it, and mention it.
Well, if a courser abducts one of your own in the middle of the night, y'ain't gonna wait around for the next night.
Only problem with the "Institute did it" theory is that X6 is confused. He fully expected people to be there. If the Institute had taken them he most likely would have known. He may not have said anything to you about it but he would know. Instead he sounds puzzled. Also the G1s wouldn't leave the fusion cells behind. Not when their reactor is having issues. The ballistic munitions? Sure. But not the energy ones.
I like the idea but it doesn't add up.
My theory... Zetans.
Java Monsoon I mostly said that as a laugh more than a serious theory.
Zeb Cheek Ammo spawns randomly in safes and containers, especially if you have the scrounger perk
Zeb Cheek probably wasn't the institute
Agreed. X6 seems just as surprised that it's abandoned as anyone else.
Fairline Estate had to be a Tranquility Lane easter egg from fallout 3
Ballistic Manticore i thought the same thing when i first saw it
Adam ET Yes maybe Vault Tec like Fairline Hill Estates and decided to make a virtual simulation of it
Cody Filbert it's far from safe to say, that's a huge amount of speculation with no evidence! This appears to be a standard pre war layout for such a town as seen in Big MT and Far Harbour. That's why it appears in Tranquility Lane, because it's so quintessentially American
Look dumb ass, It's not an "easter egg" it is a simply a 1950's inspired American neighborhood/cul-de-sac.
"OMGGZ!!11!!!ONE!!! FALLOUT 4 MUST BE A EASTER EGG FROM FALLOUT 2 SINCE THEY'RE BOTH FALLOUT GAMES AND HAVE GHOULS!!1!1!"
Voult Bioy Well if you have played fallout 3 you'd know that there was a vault that had residents put in a virtual neighborhood called "Tranquility Lane" If you look at the placement of the houses and the things in the center of the town and compare it to Tranquility Lane they look the same, or at least similar. Also I said it was a fallout 3 easter egg not fallout 2 😊
You have a very soothing voice, I work nights and struggle to sleep during the day, putting your videos on helps me sleep so thank you.
ASMR fallout 4 with oxhorn 😂😂
Yeah, a video of Oxhorn ASMR whilst talking about Vault 11.
Very soothing.
I’ve recently started doing this and it works wonders for my night owl ass
SAME
I have horrible insomnia and his videos do help a lot!
The dead guy shooting from the window might be an homage of Ben from Night of the Living Dead (68), who shares the same fate.
I'm still frustrated to the fact that you couldn't launch the ball up at the end of the video
im frustrated that the ball doesnt sit on the handles. It clipps right through
would have been the perfect end to the video right?
i was looking for this comment
Pint sized slasher probably killed everyone
Parker Baum 😂😂😂😂
Parker Baum your an og bro ill give you that
I thought it looked familiar..
Parker Baum what I thought
Don't remind of that. That Pint Size Slasher mask from Point Lookout still gives me nightmares.
Oxhorn - "As soon as they see you, they attack" pulls out a 5-pound missile launcher from his back pocket and blows them to ashes.
5 pound rocket launcher the hell the thing has alot more weight to it.
Ye more like 15 pounds
@@raptorjesus5870 Specifically with the mods he had on the rocket launcher, it weighed around 45lbs.
Here’s my theory. A group of settlers arrive at Fairline Hill. Included in that group, a ghoul family. A couple of days after they settle in, 3 of the ghouls start turning feral. So instead of killing them because he can’t bring himself to do it, he locks them up in a bedroom and keeps them secret from the other settlers. One of the settlers starts to hear the sounds coming from the house and people notice that the 3 ghouls went missing. After further investigation, they find the ghouls in the bedroom. They try to get the man to kill the ghouls or let them kill the ghouls. The man refuses and decides to fortify his house so the settlers can’t get in to kill the ghouls. After he opens fire on a settler or 2, they decide it would be best to just leave the settlement. Weeks after they leave, the man becomes severely depressed and shoots himself with his gun. The brahmin would just wander in and would be eaten by passing Yao Gui.
And the 2 skeletons at the playground were just killed when the bombs dropped
The two dead bleached bodies were prolly the ones who wanted the ghouls dead. Other than that the theory is on point. Exactly what I thought.
that last is true
Dude. Become a detective fr fr
Prewar
Makes more sense than Ox's. He completely ignored the fact that X6 found the people missing, "strange". Had the Institute abducted them, he would have known full well what had happened to them.
[edit:
In Bunker Hill Tony mentions “that settlement (someone) mentioned? Wiped out.” When talking about why he should fight the Institute. This has got to be Fairline Estates.]
[second edit: eh that was probably University Point. But it could be Fairline maybe?]
The problem with your theory is that it assumes X6 88 played a part in the disappearances. But, X6 88 couldn’t have been involved, because he is just as surprised as anyone else that no one is currently living there. If he had a hand in the kidnapping the entire town then he would not have been surprised. Now, that doesn’t mean the Institute wasn’t involved, but it means X6 88 himself wasn’t.
Justin Helms but if his mind was cleared and now he remembers it he would be surprised
Could of had is mind wiped
His mind is wiped, but he remembers being there anyway ("last time, I was here ...")?
If his mind were wiped he wouldn’t remember.
The institute don’t mind wipe synths unless they are defective
the only thing wrong with your theory is that X6 was confused that there weren't any people there
Or maybe he was pretending ignorance ;)
could be, i'm not 100% sold on it tho
Oxhorn, a better pretense would be silence.
+Oxhorn I agree for the most part but I originally thought the people of the town were in that house simply turned into ghouls, perhaps a bad rad storm killed them. then again rogue gen 2 Synth might of killed them
Feigning/pretending whatever ignorance makes precisely zero sense in this case, it achieves nothing
@Oxhorn While I like your theory about the guy in the fortified house, there's just one problem. If Raiders or looters killed the man, why are all his weapons and ammo still there? Why didn't the settlers take them? And if the settlers got up to that room, why would they just leave the man's corpse draped over a explosives crate?
My guess regarding the man in the house is: He shut his family in that room to protect them and was ready to defend his property when he realized that his family was becoming ghouls. He knew there was nothing he could do for them, he couldn't kill them cause they were his family. So, he killed himself. Put the pipe pistol under his chin and fired.
My guess on the settlers is they started to set up shop there, that's why there's so few traces of their presence there, then they ran off when the bears showed up. Maybe they lacked the firepower to kill the bears. Maybe they figured it would be best to cut their losses and run rather than stay and die. Maybe they had just built the ramp to that room when the bears showed up. That's my theory anyway.
BadBoyBeta I think your guess about the ghouls and skeleton in the house is so close that a bullet aimed for the head would knock someone's glasses off without leaving a mark.
My guess is that the skeletons in the playground are pre war residents, maybe a pair of the unnotified scientists heading for the vault to the north who never got there, the people in the house I think were the people X6 and Preston refers to, who fortified their house when the yau guai started coming down from the nearby ranger station to scavenge for food as they smelled the cooking, and the ghoulification came from drinking radioactive tap or ground water contaminated by the leaking waste barrels dumped in the afore mentioned ranger station.
The brahmin in turn might have been part of a wild pack looking to eat abandoned crops and then fell prey to the yau guai, who's precense also prevented that decomposed settler from getting out of the house, leaving the settler to choose between ghoulification/turning feral (if the settlers already were ghouls), starving to death or suicide.
BadBoyBeta I agree. The raiders would have looted the house instead of leaving it bare. There are no raider corpses to conclude the raiders died by anything. My guess is he shot himself
SonsOfLorgar the only problem is like oxhorn said it takes years for bones to bleach so the guy in the fortified housr was definately not alive when the bears showed up.
I was looking for someone who remark that. What if the man was not shot by raiders but just couldn't bear this awefull situation? The position with the gun could be the result of him shooting his own head...
The two bullets were there because the guy was planning to kill his ghoulified relatives but couldn't bring himself to do it and just killed himself.
My Theory:
Everything there belong to the post-war settlers. As the whole Minuteman collapsed, settlements become unsafe and the people are moving away in haste (just like preston did). The ghouls on the 6th house are pre-war house owner who the settlers didn't bother to kill because it's safely locked and fortified.
This gives me tranquility Lane vibes, Because of the red dog house, the 6 houses, playground, and monkey bars.
Maybe, this area was used as a model for tranquility Lane for vault 112.
Probably not true, but it's just a guess.
Funny i remember that also from FO3 :)
Soo true
Brian Nurse a way to kill the mood
@Brian Nurse 1) the only thing that's almost identical to tranquility lane is the model of the neighborhood, there isn't reused textures from Fallout 3
2) you killed the mood
3) it's probably a reference to fallout 3, and could be used to explain where Braun took his model from
other way around
I think the explaination is much simpler: Remember those bugs in a jar in Skyrim? You could find these rare items and players speculated that they had some hidden meaning, like each bug being symbolic of some trait or event and together they'd form a prophecy about Bethesda finally making and releasing a game that actually went through quality control.
But no... no hidden meaning, no secret quest, just something Bethesda initially planned to put into the game and then just didn't, but they didn't delete the bugs in the jars. I think the ex-settlement at Fairline Hill Estates is the same: A part of the game Bethesda simply didn't finish or cut partially from the game, leaving players mystified. It's fun to speculate about these things, but most of these things in games are caused by development constraints, having to meet deadlines or developers simply forgetting them.
Yeah, Game Theory took the piss out of stuff like this for me
10:00 perfect place for a run away...
MIRELURK DEN
Oh SHI-
In a Mirelurk Den it would be killed.
I was so focused on him putting the ball on the Teeter totter that I stop paying attention
Paint this image: X6 was the run away synth and he was reclaimed re-programmed and forced to track other runaways, the town was wiped out during his reclamation.
Cosworth's line made my heart sink.
1:21 "somthins not rit here" *feet glitching in branch*
*hears about nuclear war*....*takes furniture*
:|
Its probably what my mom would do.
Yeah what the hell is all that about?
@@beastie9122 well you see the warranty was over and the wanted to make sure it didn't come outta pocket! Lel You know nukes and all!
@@travisshaffer6623 lol
people are not known to be rational when they panic.
I think it's a Tranquility Lane easter egg personally. The boarded up house can reference the Failsafe simulation room, which was supposed to be off limits and protect Braun from its activation. But it might just be a stretch.
Miranda Hughes fair idea. The houses are totally different though
Jeeze I'm late but I was having a similar feeling. The houses are different but it puts off the same vibe I feel
It probably is because I'm currently trying to beat fallout 3 again. Still in vault 112
I was thinking this omg
Am I the only one who finds it strange there are no bathrooms?
mybrickhead I have so many mods allowing me to build wonderful houses with bathrooms 😂
Spriggan Queen Love your name. Still haven't played with mods for this game yet. Need to change that.
ZaleraArkanus666 yeah you do it makes the game better and more fun
mybrickhead probably shited and pissed outside
nope... i think its strange
Fairline Estates is three things: a reference to the "disappearing" Roanoke colony, an homage to night of the living dead, and an interesting mystery with no clear solution (a Bugfesta favorite.) Three things of particular note about this location are the abundance of unlooted containers, a fortified house full of feral ghouls with a makeshift ramp up the side that completely undoes the fortifications, and the fact that all the houses are clean and neat. Look at other settlements like this; other houses in the game like these are full of junk, debris, and leaves but these houses are spic-and-span.
Always found this place interesting.
It could also be a reference to Tranquility Lane from Fallout 3. Same amount of houses, same layout, all pointing towards the center
0:24 It was at this moment that the yao guai knew he screwed up.
This area feels like it could be a shout out for Night of the Living Dead. After all, in the original film those ghouls (the director's term, today we call them zombies) were reanimated by space radiation, and Fallout ghouls are more or less made by exposure to high levels of radiation. And Night of the Living Dead features a group of survivors fortifying a house against the ghouls, only to die one by one... Except for the last one. He survives to morning... Only to be shot on sight by soldiers coming to clear out the undead.
I think someone at Bethesda saw the movie - or read the cliff notes - and designed an area around it as set up an "And then 200 years pass" layer on it.
This is the only correct answer.
Believable
Frankly the first thing I thought was 'zombies'.
Quite possible...though if that's the case, they should have included a basement. The basement was a big part of the movie. Even if all they included was a barred door that can never be opened, it would fit the bill better.
I think power armor stations were used to lift cars before the war.
they look like something they would use to remove engines.
There is a terminal entry in one of the red rocket stations that talks about how they just got one of those power armor stations.
timberjack460 | true. my summer car has that kind to instal/uninstal the motor.
Vilho R the only cars with engines would be classic cars by the time the bombs dropped, they stopped making gas and diesel engines in the 2050s
timberjack460 | maybe they modified the fusion engines?
the kickball he kept trying to get on the seesaw is my favorite part XD
Kristina Keener right? My favorite part as well.
Kristina Keener you mean the throw ball?
Good story! I just have one alteration: X6-88 was the runway synth hiding in the fortified house. But since then his mind was wiped and he was repurposed... but he still has flashed of memory from that time.
Ya know, I remember going there when I played Fo4.
I screamed because I was level 3 versus a stunted and legendary Mao Gui, I ran, screamed some more, and after using everything I had on me; It died. Stupid mutant bears.
They all went out to get pancakes.
Thomas Mark i t s a l l s o c l e a r n o w
Thomas Mark lol
pancakes are pretty good
Why didn’t I think of that
at the local IHOPS...International House of Pink Slime
Its sad that you cant turn that plase in to a settlement
Matias Krigsman there is a mod that lets you do that.
I turned it into a settlement. The mod has also some fun with "Back to the Future"-references. I have a couple of Flux-capacitors in my inventory at Sanctuary Hills (and a holotape with messages from Doc Brown).
I know :( I'm not a modder myself and I really wanted it to be a settlement. Who knows, maybe ill stop being skeptical about mods and do a modded playthrough.
Matias Krigsman Conquest mod will turn it into a settlement. Check it out!
IKR
You're reading more into what x6-88 says than is actually there
Master bedroom, and a floor that is like 10cm thick, holds a big floor safe. Amazing
Bugthesda don't think about realism.
Omg i never realized that 🤣
Just borrowed 'Dr Who' T.A.R.D.I.S. technology. Unless its bigger on the inside, how else do you get a sniper rifle into a lunch pail? Or store a robot workbench in a settlement bench less than half its size?
.
If Paladin Danse tells me to keep my Safety off, I'm ADS'ing every corner and moving stealthily and maxing my volume for any movement
And spamming q
I think the power armor rapair station you mentioned could have several other uses, like fixing the car.
Remember you fint one in sanctuary and in several other garagues.
And almost every red rocket.
power amour was used to advertise company's like nuka cola and vim so they might have sometimes broke the armour so they need power amour station
of course Preston would say it was a settlement
He said "came *through* here", not "came here". The house is at this point in a secluded spot and fortified, good place for a runaway to hide, synth or not.
Amazing detective skills oxhorn! However if this was around the time the bombs fell why would the survivor have a pipe pistol instead of a modern day firearm? He had them on the walls
Because pipe pistols are a pre war weapon well the design was.
They were just some easy to make defence weapons to stop muggers or to commit assasinations, thus the pipe rifle/sniper
Yep. That’s a pretty big whole in Oxhorn’s theory
Me : This would be a great settlement!
Also me : dude it’s literally empty and creepy
My other personality : this settlement needed our help
You failed the settlement. For shame
I got the feeling that Oxhorn doesn't like the institute :p
But he clearly sided with them in that play through.
Stevil Cee ssssssssssssssssssssssssssss
sandman R.I.P sandman :( MW3 Legend
No shit Einstein
sandman R.I.P ;(
I agree with your prewar theory because of logical soundness behind it. However I do believe that the bureau and bed frame was evidence of a family moving in the day the bombs fell. Further more I completely disagree with your intitute/post war settlement theory. Listen back to x6-88's voice. The actor made him seem confused that there was no one here after his last run through. This could have been for more than him recapturing a synth. It could have been for recon, passing by, making sure this isn't another bunker hill where they hide synth's. Any which way you slice it x6-88 was still expecting people to live here. When you come across the fortified home, he recognizes the difficulty in entering the home and its armaments. This is why it's a good place for a synth to hide, it's desolate, well armed, only one way in but several ways out, making it a good safe house. Lastly the problems with kidnapping the town ring very clear: A) why wouldn't x6-88 just tell you about it? B) why aren't there any logs in the institute about such a large operation (they keep track of everything, from lost synths to informants to all their 'watchers', so they'd keep track of the abduction of an entire settlement.) ? C) there'd be rumors about across the commonwealth, take the CPG for example, you hear settlers and npc's across the game speaking of the attack on the CPG. Also abductions of single persons are noticed as institute abductions. The fact that none of your companions know what happened shows that this is not only recent, but outside of the institute. Even though the institute specializes in covert operations the commonwealth still catches wind of most of their doings. D) the resources, planning and low key movement of that many institute provisions would be difficult even for the institute, especially to keep it under raps. E) using the settlers for the FEV program doesn't make any sense, out of recourses, time, and difficulty. The institute would just kidnap individuals who don't have attachments and the timeline doesn't work out if Virgil is already a supermutant for the length of time he was and if the disappearances happened as suddenly as I suggest. I don't have any idea of how this could've happened but I doubt the institute had anything to do with it at all. Thank you and I've been enjoying everything you do especially since TheNthApples heartbreaking departure from youtube.
*attempts to scrap wall*
wha*T*
I do like this, but I believe there is a slight difference with how things happened in the end:
X6-88 does his job, and does it quietly. The person with the 10mm, the escaped synth, is quickly and quietly disappeared. However, it may not have been quickly and quietly enough. One of the other settlers sees the man in the big black coat and sunglasses take away this person, this friend of theirs who had been a part of their community. The Institute is the Commonwealths Boogeyman, after all, and seeing a well dressed man sneak into a persons very home and take them away is precisely what the settlers know of the Institute.
When daylight comes and the escaped synth is confirmed to have disappeared, the witness shares what they saw. The settlers panic; they know what happens to those settlements that catch the attention of The Institute. University Point, the CPG, and the like are all very significant events in the recent history of the Commonwealth and undoubtedly affect the reactions of those involved. The run, taking everything they can quickly while the fear is at its highest. In their haste, they even forget their prized brahmin. The brahmin stay behind until, when their hunger and thirst become too much, start to make a racket and draw the yao guai to the scene.
I was thinking something similar!
Bro, if x88 did kidnap any settlers he would be phased by the lack of people, he says it's strange but he wouldn't say that if he was the reason they were gone
Am I the only one who finds this place ERIELLY similar to Tranquility Lane from Fallout 3? The Playground in the center, the one house no one was supposed to go into. The story may still be a mystery for the pre-war people, but the post-war does make sense. But I believe that Tranquility Lane was made from data of Fairline Estates, art imitating life
I was thinking the exact same thing, very similar.
3:26
alternate theory:
the people living there were being attacked and dragged the furniture out to use as cover
Maybe the settlers moved to goodneighbor/diamond city and the Institute wasn't involved at all.
I think it's more likely that X6-88 came through the town in pursuit of a synth but didn't find anything and left. Then something drove off the settlers. At any rate the brahmin are about the only thing left behind by them.
What drove off the settlers? Raiders I think. They apparently didn't care about the brahmin but took everything else. Then with the settlement abandoned the brahmin were left on their own. I doubt they'd last a week without human care before dying of thirst or hunger so they started mooing which attracted the attention of the bears.
'So my theory, in conclusion is this - There were settlers there who left in a hurry, probably fleeing raiders. The raiders did a lousy looting job and left, leaving the brahmin alive. Then a few days later the Yao-Guai kill and eat the brahmin. There were people there not more than a week and a half before the player gets there.
Raiders wouldn't pass up loot in an unlocked safe, even doing a poor job of looting.
+Smith Jones
You say that but apparently they did. The biggest flaw with Oxhorn's theory is why would the Inst. kidnap a bunch of wasteland randoms? When they do it's only to replace them with a synth. If they suspected the settlement of harboring escaped synths then they would have just dropped in a courser or two and take them by force.
Seymore "Gally" Johnson false if it was raiders they wouldve taken all the loot from the open safes
We don't know if the place even was actually attacked by raiders. For all we know the settlers may have spotted them off in the distance or got word that they were headed their way and just booked it. Since nobody would have been there the raiders wouldn't have attacked.
Good deduction...but you are forgetting about all the damn super mutants just down the street. Fallon's, the school...the settlers probably ran, or are lunch now.
I stubbed my toe on the coffee table the other day and you know who's fault that was.? . . . The Institute's fault.
4:38 maybe this house was where the vault tec rep lived? Because the vault reps van isn’t in sanctuary? Maybe he quickly drove off but found he was lonely there so he went to sanctuary and talked to codsworth. But codsworth got too annoying so he went to good neighbor.
I know it's late but the EMP blast would render the van immobile
vault tec and ambulances are the same model, there's the hospital nearby having same type of van
1:26 Danse is my favorite. Everybody else's reaction to confusion is just "heh. . . . Weird." While Danse's reaction is "be ready for anything."
Fave. Companion.
One problem with the theory: If the institute kidnapped the whole town, why didn't X6 know about it? He seems unsure of why everyone's gone.
This is what happens when you don't do Minutemen radiant quests
WAIT A MINUTE!!
The ghouls were left in the town and people covered the house in defenses so if they got out of the room. The man in front of the room of gouls was the watchman for the gouls. The the "bears" attacked and that exsplains the pistol in the one house.For any confusion the people made the fortifications. This is my theory.
This doesn't look like the institutes doing , like at all.
Mike Czenkus the institute would leave synths, used fusion cells and all sorts. I doubt its the institute
It's not unlike Bethesda to leave loose ends.
If you're referring to fusion cells in safes those are all randomly generated. There is no way for the programmer to go that deep just to exclude these safes from generating fusion cores and ammo. If Obsidian developed it they would care enough to go that extra mile but alas we were left with half ass Bethesda.
of course preston mentions settlements when you approach the place
Another settlement needs your help
@@garra123454 GODDAMNIT PRESTON, I WAS PLANNING ON SPENDING THE NEXT 3 HOURS LOOKING FOR BROKEN LAMPS, NOT GO HELP SETTLERS!!!
I love how Ox keeps getting confused by X6’s voice lines. Most of what he says doesn’t make any sense because he’s completely crazy.
If anyone have notice. Just on the otherside on the woods. There's a trap dog in a cage. If you free the dog, I think gunner's ambush you. Maybe one of them killed the man. 2nd I think he killed himself to end the suffering madness. 3rd Everyone else left because not of the ghouls but none of the houses have bathrooms.
suicide is what i thought too...why would he use a pistol to defend against raiders, if he had a rifle?
"There really is no way to ride a seesaw with dignity."
I have another option for the post war...hear me out
"Aliens"
No really...think about it
Everyone goes poof no blood No new body food left uneaten guns sting as if some one was just loading them
Mutilated cows
the cows are not the NORMAL dead Bramin used, when Bethesda wants a dead eaten cow they have two models for it one with it side ripped open and one desiccated and drained of blood.
Why use normal cow body so the heads can be knocked off and body parts can be missing.
:P anyhow just a theory...
Pre war story reminds me of the night of the walking dead, guy is stuck in a hose zombies of people he knew in the other room cant bring him self to kill them gets shot looking out a window by passing by "zombie" hunters could be a Easter egg nod to that
Mori Shep Living dead not walking dead dude XD
O you are right sir...my brain has been warped by hearing walking over and over in the past few years....
I want to say that, especially because of the random Zeta encounter but that still seems off.
Mori Shep a
that would explain all the breachs and holes made through every roofs and floor. We all know that classic folks about alien in the 50s expected them to come and kidnap people directly from the air...
I think the fortified house is a Night of the Living Dead reference. Feral ghouls are basically zombies. They overran the settlement, and the survivors tried to fend them off by fortifying the house.
Oxhorn "why is this safe unlocked"
Me "nice free loot":
That theory seems to fit. But X6 mentions that it is strange that there were no longer people. You'd think he would be less puzzled if the people were taken by the institute. Perhaps there was a synth recollection and it scared off the rest of the settlers. *shrugs* either way, that place reminds me too much of tranquility lane XD where freaken Dr Braun is a little girl standing in the middle of the play ground XD
Unless X is lying he seems surprised no one is here meaning the institute isn't responsible so who else could it be?
Raiders: they didn't loot anything so doubtful but there are no chems around the chem station so maybe they just wanted drugs.
Super mutants: surely they'd take the weapons and maybe string up some meatbags so again doubtful.
Zetans: lol ok maybe.
That leaves Ghouls as my prime suspect. The bodies were eaten down to the bones and there are plenty of Ghouls found inside that last home. The settlers unlocked their own safes to retrieve their weapons of choice and left the rest.
The ferals then over ran the settlement leaving loot and eating the peeps.
Either way call Nick we got a mystery to solve here.
Oh and it was a glowing one as the ring leader. There is ALWAYS a glowing one at that estate and glowing ones irradiate anyone and EVERYONE around them.
I know this is a year old but I don't care.
Your theory has one problem. If the Ghouls came in lead by a ringleader Glowing One. Why were they locked behind the door?
9:55
PERFECT SPOT FOR A RUNAWAY SYNTH DEN
Hey man, I recently started watching these lore videos of yours and they have definitely inspired me to redownload all the fallouts and play back through them. Magnificent content you're making here, a good blend between a walkthrough and a lore lesson that is combined together in a way that keeps it engaging and easily digestible to even someone unaffiliated with the franchise. I know this is an older video and you may not see this comment, but keep up the good work.
Ox, you have a vivid imagination and theories. I'm glad you are piecing together the puzzle because I don't think I can.
I think I enjoyed you trying to launch that kickball with the seesaw way too much. Probably because I would try to do the exact same thing
looks like a town from fallout 3 in the virtual world from one of the vault that we had to find "dad"
Tranquility Lane. Good catch!
Napoleon War vault 112
But there's a problem with your final theory. If the institute did kidnap all the residents and X6 was part of it, why would he say "Strange. People were living here the last time I came through. Now, nothing."? He finds it strange that there aren't people there meaning that there were people there when he left. He would probably know if they kidnapped everyone since he was there.
Yes because Institute scientists never wipe synth memories.
Thanks for taking the time to go through all these places with each follower. It must've taken forever. You probably know the map like the back of your hand by now judging by the fine tooth comb you rake through these lands with in each of these videos. Bethesda should be paying you at this point!
Not gonna lie the thumbnail made me think that a giant crow was responsible for what happened 😂
21:55 “Have I ever told you the definition of insanity?”
there's a creepy town like that somewhere else and it has a mailman and letters and a mirelurk queen (only clean mailman outfit I could find was on this mailman)
asum power what part of the map is it at? I wanna visit it
CrownR 567 I found another mailman with letters by the river right before you cross the bridge to that trader town at bunker hill or whatever it is. It is outside of a police station
asum power i never found that one where is it at ?
Annewil Blom o don't remember it was on east coast and you gotta cross a bridge to get there I think there's a river around it.
Hidden Desire yes I found the mailman in a police station while looking for Eddie winter tapes that's the town
I have a weird question for you. Would you think that this area be a Great settlement ?
Yes
“Look a kick ball.... LETS PLAY” 😂😂😂
At around 10:55 Cait says “They’ll be back. You’ll see” Who’s they?
There is no reason to blame the Institute for this aside from convenience (since they are really the only true evil faction, it is therefore easy to make them responsible for nearly anything). X6 appeared honestly surprise that there were no people there and I tend to believe that this reaction was honest and authentic (again, you could also say that he is faking it, but there is no proof for that aside being convenient again). Maybe the settlers were driven away by the Yaoi Guay, they were kidnapped or killed by mutants/raiders or they simply moved to another location. Maybe the guy in the fortified house did not want to leave and tried to sit whatever situation made the other settlers go away or killed them out.
I think Oxhorn is a little bit biased recently and puts the blame quickly on the factions he likes the least.
I mean would a Courser who isn't being sent to recover a synth be told an entire settlement was kidnapped? Why would they tell him?
when I discovered it I thought it was the place from fallout 3 but I can't remember its names the Virtual reality town
"virtual reality town"😂
it's tranquility lane mane
Danc Meme oh yeah I forgot its been like 5 yrs since I played fo3
yes lol i just commented this. it's exactly the same except that was a virtual settlement inhabited by sleeping settlers. maybe based off of this "real" location?
Lord Tachanka you are fake
You know that noise when something jumps or scares you. That noise triggers every time I walk near the house with the glowing one. I jump every time this happens
Yeah me to, I've only just started playing and have noticed that loud gong sound everytime ....what is it or does it mean ? I only reason i go there is theres a trader lady just behind the houses
It's the proximity to the Milton parking garage. There are a fair few "jump scare" moments inside; I think it just bugs out and triggers the sound as soon as you get within a certain distance. I hear it every time I walk from Diamond City to Jamaica Plain, on a hill roughly the same distance away from the garage as the estate is.
"Used to be a small settlement here. I'll mark it at your map"
"Used to be a small settlement here. It will need your help later. I'll mark it at your map"
Alternative: No looters shot the guy in the upper room. His family most likely turned into ghouls causing him to lock them in that room. Not wanting the same fate, he most likely killed himself which would explain the position of the skeleton.
can we rule out ayy lmaos? we know they're in the fallout universe, maybe they abducted the entire town a year or two before the sole survivor thaws out. this would also explain why X6-88 doesn't reference taking an entire town back to the institute (on a side note, he didn't specifically mention a synth being there before even at the fortified house, he says it WOULD be a good place for a synth to hide, so I think he was just passing through while looking for a synth) plus, that would explain the crashed ufo in the commonwealth, maybe that ayy lmao was a scout doing some resonance to update their intel on the commonwealth (and this would also explain why he just has a pistol and not something heavier, like a rifle of some type). and as for the unlocked safes, maybe the pre-war residents decided to hide them under furniture that wasn't moved often (like a bed) instead of locking them, out of sight out of mind.
bit of a stretch, yes, but there's very little to go off of.
As somebody else said, they woulda taken the brahmin too
Samuel Peacock have they done that before in fallout? i'm not too familiar with the lore in previous games in the series.
You find several brahmin that the Zetans abducted in Fallout 3's Mothership Zeta DLC.
Shooterguy15 didn't know about that. Couldn't get past exiting vault 101 due to my laptop being a glorified toaster. then again, i hear that's fairly common so i think it might be a software thing and not a hardware thing. is there some kind of unofficial patch for fallout 3?
Darkwolfsbane ayy lmao
Whait on 7:29 you find a deathclaw hide in a prewar suitcase?
Aiden Gilles all containers in the game generate random loot
Aiden Gilles yeah it's weird. you also find bottlecaps & pipe weapons in pre war containers
To be fair one of the Guns & Bullets magazines does show that pipe guns were produced before the war. As far as the bottlecaps are concerned I think that is was a fairly popular thing for pre-war people to collect them, maybe for some sort of incentive like free soda or for a recycling refund.
Well, fair point of the refund. Certain states like Penn and Mass both have it set where they place a five cent deposit on all carbonated soft drink, beer, malt beverage and sparkling water containers sold in the state. By giving consumers a financial incentive to recycle, it reduces litter, conserves resources and saves energy. But then we also have the contest with the star bottle caps with Sunset Sarsaparilla which is also used as currency.
Works the same way in Germany, you pay 35-40 cents for a half liter of soda, then you return the bottle and get 25 cents back
I think that the Power armor repair stations are These cranes you youse to putt engines into cars
Tim Warnken Cherry picker?
Mike Czenkus no its a crane you can roll over Under your car and the Boom is over it so you can change motors
Tim Warnken those are some times referred to as cherry pickers just a fyi
Tim Warnken thier called engine jacks.. and FYI a cherry picker is something completely different from a engine jack
nathan blackwell Nope. Cherry picker.
Bunch of people below are saying X6 couldn't have been sent to recover an escaped synth and kidnapped the settlers here, because he seems surprised there are no people.
What if he WAS the escaped synth? What if X6 tried to run away but was captured -- and for some reason still has a faint memory of this place after being repurposed by the SRB?
This reminds me of the simulation town in fallout 3 where you have to find your dad in the town
Me as a companion: 30 people use to live here but now it's a ghost town...have not seen any like it.
good theory oxhorn I think everything you said was accurate except the man getting shot through the window theory. I think after he realized what was happening to his family he put the gun to his head and killed himself.
I dunno about the Institute being responsible here. Both comments from X6 lead me to believe he is just as surprised as everyone else that they are all gone. The Institute have threatened a settlement and not destroyed it the very moment they visiting like University Point. Plus they always leave evidence behind of their involvement in the attacks...like a calling card. I think it's more like this was set up to mimic Tranquility Lane from Fallout 3 or an homage to the Roanoke Colony mystery where the whole settlement just vanishes without a trace.
You're under the impression that X6 is a scientist and not a synth courser that the Institute regularly memory wipes.
X6-88 mentioning he was there before is curious, but I think his comment on the fortified house being a good place to hide a synth was just him making an observation. My theory is that there is no real story and Bethesda just wanted to have a creepy, unexplained mystery location in their game that players could speculate on.
What was that? Fairline Hill Estates has multiple houses still standing, in decent condition and is ready to be occupied RIGHT NOW? Nah, we won't go there! How about Coastal Cottage, with just one good garage, a destroyed house we can't clear out and significantly less land to work with that's off in the corner away from everything of importance? That sounds like a much better idea!
That always bugged the hell out of me! Why would you have undeleteable wreckage at a settlement!?!? Mirkwater, Tenpines Bluff, Dalton Farm, Country Crossing... At least Jamaica Plain was small and workable, and imagine all the scrap you could get from that useless boat at Kingsport Lighthouse. Every time I watch one of these videos it leads to another visit to Nexus mods.