Creating complexity in a material with multiple layers in Substance 3D Painter (Part 2)

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  • Опубліковано 25 вер 2024
  • These are the recordings of a 3-Day intensive workshop to create original creature designs.
    DAY 3: On the final day of the workshop, we’ll export the creature concept form ZBrush and bring it into Substance 3D Painter to bake the mesh maps and start the texturing process. The videos from Day 3 of the workshop cover the general workflow to create complex textures and tips and tricks to mix organic materials.
    Continuing with the texturing workflow described in the previous video, we'll create a more complex material using a variety of masking techniques to add variation in colour, roughness and height (part 2 of two)
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КОМЕНТАРІ • 2

  • @Matthitizidu
    @Matthitizidu 4 місяці тому +2

    You always have these sweet gems of tips in your videos! Thank you!

  • @rsd867
    @rsd867 2 місяці тому

    I love your tutorial so much!!!