Dune Concept FanArt: Final Tweaks, Polypaint and Export
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- Опубліковано 21 вер 2024
- In this final video of the series I’m going to show you how to do a quick polypaing pass to add colour to the assets and a really cool tip to visualise fog in the ZBrush canvas.
Find more about this tutorial and its resources at the ZBGs website:
www.zbrushguides.com/tutorials/dune-sandworm
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⏱ TIMESTAMPS:
00:26 - Adding Material and Polypainting the Worm
01:30 - Ambient Occlusion Plugin
03:00 - Advantage of the Masking tools
05:09 - Quick way to add Colors for the Desert
06:24 - Quick way to add Colors for the Character
07:20 - Quick way to add Colors for the Rocks
08:50 - Creating Fog/Mist in ZBrush
11:46 - Exporting Everything
12:42 - Rendering in Marmoset
www.artstation...
/ pablander
incredible workflow, absolutely love your work
Thanks a lot!
nice work, lots of techniques covered 👍👍
Glad you liked it!
Thank you
Amazing
*wow. thank u*
Would love to see more BPR work flow. Also I was wondering if you have experimented with ZBrush Red Shift rendering. I don't see anyone using it.
I already have a few things covering the ZBRush BPR but I might do some updates to that content soon. No I haven't used Red Shift other than during the beta testing some time ago.
Can you make a video for marmoset toolbag. Regarding big scene rendering and optimisation tips and tricks