Stylized Textures Tutorial | Hand-Painted Style in Substance Painter
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- Опубліковано 21 лип 2024
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non-destructive workflows make me very happy.
amazing substance painter lesson !
THIS IS SOOO GOOD! I felt you could only paint real life things in Substance. I was looking for a way to add that human touch of actually hand-painting something. Thanks for sharing all this knowledge, thanks for being so clear, specific, to the point, perfection in a tutorial haha!
Substance is impressive, unbeatable!!
Thank you a lot man! This is really amazing and helpfull
I was one that commented asking for this tutorial a while ago! Thank so much!!
hey my friend! just a quick update but i just uploaded a new video with a more traditional approach in case you want to check it out ;)
can you plz share the link?@@AbeLeal3D
Thank you sooo much! You are amazing!
Wow this is awesome! Im the kind of guy that prefers to sculpt all the details instead of painting them in sinstance, so this is great!
tysm for this, I always come back to this one whenever i've got to paint anything on substance hehe, looove your video
You're so welcome!
thank u so much bro most of my time is struggle with how to look stylized. now this help me alot
Glad to hear that! thanks for the support!
Blur slope has more settings in the source parameter and that's also a big help .
didnt know that will check it out, thanks for the headsup
Extremely good tutorial, thank you !
You're very welcome! Feel free to join our discord community to get most recent updates of content - discord.com/invite/w9GBhyV4wU
insane! amazing painting lesson
Thanks a lot!
Blur slope! learned something new today :)
always learning always improving ;)
thank you so much! great tutorial
thank you!!
Wonderful class, amazing learning, thank you very much for the class! 💖👨🏫
thanks! i am glad you liked it
Fantastic tutorial! Thank you very much!
Glad you enjoyed it!
So so SO helpful and to the point, thank you!
Its to much information to handle for me but i guess if i watch it 2-3 times i will get it ❣️ you are awesome man thankyou for making this video for us
yeah i can be a little bit of overwhelming, the most important thing of the whole thing is making sure we keep clean layers and we are sure that each layer is doing a specific action, we are not adding them just for the sake of adding them.
Also make sure you understand that this process is trying to mimic light, so thats why we go from dark to light, to build up that "volume" only with color
fantastic your video showed a new perspective on the whole cavity map. ( I know it's a little bit corny, but I just couldn't have rephrased it differently)
Glad you enjoyed it!
now i need to know how to make better maps for use this workflow, cuz baking from hight poli to lowpo dont give me the edge or curvature map for some reason
i was looking for your tutorial after ending tutorial in Nexttute, well finally found ya❤💯
Welcome to the new channel!
Learned so much from this, thank you!
thanks! we have another video with a more traditional approach as well, including the files to try it yourself
@@AbeLeal3D awesome!
You are life saver thank you
you are welcome!
Ok you just got a new fan ❤
Welcome to the club!
A M A Z I N G !!!!!
Awesome tutorial. 10/10 for presentation 10/10 for content
great video, thanks.
Glad you liked it!
Hi, do you have any video on how to export textures? It always gives me work because they don't look the same as they do in the Substance
In the Add Fill, i cant find the thickness in the grayscale. any idea how to fix this?
Do you thin you can you add a normal map to the albedo without it looking weird?
Plz make a video on Character Rigging
fuck, this workflow is perfect, i like the way to make those different levels for light, shadows and base colors with only few clicks you have a lot of the work made.
Yes, it does not replace the traditional way but it is a nice way to get a similar result
Nice vidoe with hight quality content!! May I ask how to change the interface of substance which can make the font bigger?
I'm not sure what you mean but is usually depends on your screen resolution. If you are working with a 4k monitor things might look very small. I normally work with a 1080p monitors
@@AbeLeal3D Thank you for reply. I am also using 1080p monitors. The interface is too small to read. Maybe it is because I am using steam version and won't get upgrade support. I'll see what I can do. thank you so much.
cool
I would’ve loved for u to put a link in the description to sell the smart masks for new texture people so that they can just purchase it, since I have no idea how to do most stuff shown into the video :D
That's a good idea! i might do that in the near future, but in the meantime, have you checked my site? i got a full course on substance painter and it teaches all the necessary tools you need to understand not only this video but all the software
@@AbeLeal3D is it possible you could put that texture somewhere on a website? I would love to purchase it :)
@@AbeLeal3D I haven’t checked out the website, but I’ll go and give it a look. Amazing content btw, ur amazing !
bro makes a hand painting tutorial.
doesn't make a single hand painting the whole tutorial lol
(i'm just joking guys hahaha this tutorial is really nice thanks Abe!)
Hi abaram, just wanted to know if the mesh is just a high poly directly imported from the Zbrush or baked on retopolized low poly one?
Baked and retopologized one in this case
I have alot of question about stylized tuxtuers. Becues am new to all this 3d painting.
Normal tuxtuers have alot of maps rounghess glossy metal hige Normals maps.
And I see poeple paint all the shadows and ligth rounghess by themselves. Do I have to pain all by myself like an .diffuse images.
Or are the no role's and I can just make an albedo image. And use other maps for it.
Good questions. There are multiple ways to see this process
In the most traditional sense a hand painted texture is just the color (albedo) so you do need to paint light, shadows reflections and everything. This allows to have only a single map
However I have seen games that use multiple maps.
Sometimes a color map + a normal, or a color + a metallic.
It depends on the pipeline and final objective.
Great contribution. Great tutorial. You have my like and my subscription. Thanks a lot. Greetings
Thanks for the support!
Heyyy! I noticed the shirt you are waring! Has the emblem of my school : ) Borregos TEC
Hahaha yep! I was a teacher there a couple of years ago and I did my high school there as well 👍
@@AbeLeal3D Alr! Great to know! You will be happy to know that your tutorials are being of great help for many 3D artists here at Tec
Setting roughness to 1 is NOT the same thing as using a real diffuse/color only shader. You're still using PBR, just with a max roughness. (Great tips! And nice model!)
yep you are right, it is not the same since it still is receiving light and shadow information, i use it to get a rough idea of how it will look
Hey! How do i make it into a smart material for this Stylized Texture?
You might need to change some of the masks and folders but at the end just group everything together, right click on the group and save as smart material
Can you use this method for texturing wood or metal ?
i would say it would be a little bit more tricky, but it can be doable, the thing with wood and metal is that the texture and details really need to be hand painted. I think this method works best for organic things like characters and creatures
@@AbeLeal3D I thought you could get a nice result for wood too using this method. however, I will try to see what result I get
I’ve seen many mobile games characters and assets have plane parts for png faking a 3d what is it called? How do we making them? do you have any tuts about it?
Do you have example? It might just be a plane with transparency
@@AbeLeal3D yes, it’s kinda plan with transparency but’s it’s kinda want to know how they made it so good. I’ve sent them to to your dm in IG if you don’t mind. Appreciate your vids
Have you seen my dm? I’ve no other way to show you or describe about it nicely so.
can you gloss it too ??
Send a request in our discord community for a livestream Q&A.
Hello, i am a beginner in substance painter. At 1:38 minute you added a colour. But when i do it doesn't appear in model and texture space. Kindly guide me what to do. What i am doing wrong. I am using substance painter 2017.
Make you are adding a fill layer and not a paint layer. If it is indeed a fill layer you should be able to select the color for it.
If you have more questions jump into our discord channel and we can help you out
@@AbeLeal3D thanks... Happy to join discord
you are not an illustrator?Strange i suppose u have a lot of knowledge and foundamental u can easly draw!Btw thanks for tutorial before i literally painted manually all lights and shadow lol
No haha I am not but I do have the fundamentals as you say. I do have quite some background in painting miniatures, not professionally just some stuff does translate
I feel like it would be faster to paint in 3D Coat rather than substance. It looks to rushed for a stylized texture paint, but that's just my opinion.
Yep perfectly valid, we have a other video where we do the proper process on 3dcoat. I like using this technique for simple assets and sometimes as a starting point to refine from
@@AbeLeal3D yeah my teacher showed me how to use substance for stylized props and environments, but personally I never liked it for characters or creatures. Maybe I have to keep playing with it or find a good brush to try it out.
Could always just use it for base stuff and bring it into 3D for touch ups I think ZugZug does that if I’m not mistaken
It is a good tutorial but dude, don't put hand painting in the title if you don't hand paint. I'm looking for hand painting, not something else, even if it is good.
Thanks for the feedback, I tried to emphasize that this technique is trying to emulate the style and not replace it but maybe I wasn't clear enough.
I will be recording a true hand painted one with 3D Coat soon, cheers!
Unless the title changed, the addition of “style” after hand-painted indicated it wasn’t actually hand painted but using substance painter for that style which is what I was looking for (Edit: Indicated “to me” but that’s subjective)
@@krispyjones8604 yes I did change the title to be clearer with the tecnique
Hey my friend! Just wanted to let you know that i just uploaded a video with the traditional hand painted approach in case you want to check it ;) cheers!
Literally says "Hand Painted Style". Don't get mad at a guy making free tutorials of the actual problem is your inability to read.
pp
My man, please don't call this a ''hand painted'' texture. It might be trying to emulate that stylized, punchy, somewhat cartoony look, but its still mainly procedural, and calling it anything else will just confuse people and undermine the talented artists who use a hand-painted workflow.
Word for the wise. I did enjoy the tutorial, nonetheless
.
Yes of course! I do mention along the video this is not a true hand painted process and more a procedural substitution for some assets.
I am also a huge fan of traditional hand painted and will share some of those techniques later on as well ;)
Thanks for the support!
Hey my friend! Just wanted to let you know that i just uploaded a video with the traditional hand painted approach in case you want to check it ;) cheers!
THIS TUTORIAL IS FAKE
he literally does nothing and he gets the theet to poop out as a new layer
I clearly mention that the same steps were used for the teeth, same masks, same layer blends. Just different colors. Part of learning is being able to understand the information to use it in different ways