It’s a cool a fast technique that you’ve used here, but I think in the original animation the elements are following some dynamics, they move with a more natural and bouncy style. Cheers
thank you your tutorials are great help. I have a quick question im stuck please. im sure its very simple but im new to c4d. I have a camera looking at a cube in the centre and the camera orbits the cube. I want to add a background. However when the camera orbits...the background is static. Like it doesn't move around perspectively. What can I do to make sure the background moves as it should when the camera moves. thank you
I'm not exactly sure what you mean, but if you're using a "background" object, instead just make a big Plane object and put it where you want in the BG and then put your texture on it and then it will move. The Background object is used for camera tracking plates etc. for reference and won't respond to your camera. Does that make sense?
@@thepixellab2011 hi yes that makes sense. Thank you so much. I was using a background object. I will use a textured plane now and place it around my scene. Is that the only way to do it? I basically want a cube levitating in space with stars etc in the background.
@Symbolic-cg8sx Actually the first time I had this issue. You call it whining, I call it not knowing the low res videos show up before the high res vids do. No need to be snarky.
Amazing tutorial worked well.
Thanks a bunch , i m gonnna try it assap
Cool.....at first I thought it was really hard to make this, thanks pixellab.
Awesome tutorial… Thanks for sharing 😊
Thanks Sir
Amazing tutorial ❤❤❤
Great tutorial! Thank you!
but what abou the rest? texturing lightening ? :/
nice
Just connect the sphere to a null using a tracer and sweep the tracer and put the sweep and the sphere in a null and clone them.🥰🥰🥰no xpresso needed.
It’s a cool a fast technique that you’ve used here, but I think in the original animation the elements are following some dynamics, they move with a more natural and bouncy style. Cheers
thank you your tutorials are great help. I have a quick question im stuck please. im sure its very simple but im new to c4d. I have a camera looking at a cube in the centre and the camera orbits the cube. I want to add a background. However when the camera orbits...the background is static. Like it doesn't move around perspectively. What can I do to make sure the background moves as it should when the camera moves. thank you
I'm not exactly sure what you mean, but if you're using a "background" object, instead just make a big Plane object and put it where you want in the BG and then put your texture on it and then it will move. The Background object is used for camera tracking plates etc. for reference and won't respond to your camera. Does that make sense?
@@thepixellab2011 hi yes that makes sense. Thank you so much. I was using a background object. I will use a textured plane now and place it around my scene. Is that the only way to do it? I basically want a cube levitating in space with stars etc in the background.
Thanks. How about the material?
doesnt work at all for me
keeps changing the distance of the sphere randomly as soon as i add the xpresso tag
from there you can figure out how to texture and light it... ???
how long did it take you to render?
Not very long at all, why?
where is the dynamics man?
I don't think I've never seen a seconds old youtube video but the only resolution I can get is 360 pixels.
UA-cam is still working on the uprez I guess. Should be 4K option soon!
its all good now! :) @@thepixellab2011
@Symbolic-cg8sx Actually the first time I had this issue. You call it whining, I call it not knowing the low res videos show up before the high res vids do. No need to be snarky.