Just recently started trying my hand at ship building starting small and upgrading shipyard purchases. Then I saw your F14 Tomcat and I just finished it. What an outstanding build! Seriously I am in awe. It shreds enemies so fast It takes my brain a sec to catch up to the fact there all gone. So well done sir.
I love how he can state that he has outdone himself and the build is amazing, yet still be being modest. This is truly a sick design! Keep up the epic work!
For those having trouble figuring out how to do the drop down glitch on XBOX. Stack *2* Demios hull A pieces, then attach the piece you like to glitch too the top hull. Next, delete the top hull. When that’s done, select the glitch piece and that will automatically drop it down to the bottom hull. Hit A and the piece is glitched in. This worked for me on the top of the ship with all the cowlings on top. Unfortunately, I was not able to to get the Demios spines on top of the supernova engines without an unattached module error. So if anyone has figured it out let me know..
Yeah I have the same issue with the spines. No matter how many times I tried the drop down glitch, I couldn't get rid of the unattached module error. Very frustrating!
Awesome build thanks for showing! I built mine with no drop down glitches or mods and visited three parts places. It looks very close but I made mine look just a bit more starship like and less jet. So happy with it, especially because I don't like the in game pre-built ships at all.
Brother. I just want to thank you more than any word could describe. I've been seeing build videos but they all do the glitch but don't show how. I've been wanting this bad boy. Thank you again!
I built it! It's a great ship. I ended up spending $290k so knowing that if I decide to go into a NG+, I know what I need $ to do it again. Curtis, Thank you thank you thank you 😊
By the time I had made this “nominal” it had already become my favourite build. Strongest points include: Firepower that feels effortless with turrets that fire automatically every time an enemy is near. It’s less spaceship and more jet fighter than anything. Making it unique. Beautiful design. Weakest point: only 3500 cargo and if I build any more cargo holds my Mobility will lower from a perfect 100 score to … well, less than perfect. If I desperately need more than 3500 I may just switch ships for a while but it’s nothing I’d hate so much that it ruins the build. I still spent the time and effort to get this made and love it. Big LIKE for you.
Sadly if you want an optimal light fighter, It won't hold the cargo like the big haulers do, I just switch ships if I'm going for a big haul. Glad you liked the video & build :)
Hell freaking YES!!!! Love the Tomcat ever since I was a kid watching Topgun and then was lucky enough to work on them, my first squadron was the last F-14A squadron. You literally just made my day. Cant wait to get home and build this majestic beast! Hope the drop down glitch works on console though. have not explored that glitch yet.
Thanks for the great build, Curtis. Would anyone be so kind as to explain how to stick the spine E's on the engines without getting the unattached module error?
For everyone who is wondering how the drop down glitch works, although i havent been able to do it exactly like in the video, i found that placing down the 2 2x1's, placing the desired piece and duplicating it (control+g) will drop it down just like in the video. I was able to replicate this build with no mods whatsoever. Also for weapons try 6x Vanguard Oblliterators and 5x Hellion Auto Beams. It shreds ships in seconds
@@JohnMOnUA-camI like to use either the Fulminator 8000 Suppressors or the Tatsu 501EM’s. They’re both C class weapons though so you’ll need Piloting 4. If you don’t have that I think the Firebolt 4000’s are B class and they’re not bad. Realistically almost any EM Suppression weapon will work decently enough as long as you’re close to the ship you’re trying to disable and you have the weapons fully powered up as the fire rate on EM weapons is really slow. Just maneuver behind the enemy ship, use lock on targeting to pick which system you want to disable, and start firing. EM weapons ignore shields so you don’t have to worry about breaking them first.
The fact that you managed to make a ship that is close to what the Tomcat looks like is enough to insure that I will copy this! Best Fighter Jet made by Man Bar non.
Haha, I can't believe how similar my ship looks to yours! I wanted to make a Tomcat looking fighter ever since I saw the trailer, so it's awesome to see someone else having that idea. It's so fun to see we made some of the exact same decisions in design like the nova cowling on the cockpit, the wings, and the Stroud caps to the side and yet some of the choices are very different, since I'm using the stroud cockpit. I have 2 versions of it, one big and one small. The big version is basically the kitchen sink with a huge cargo hold, mess hall, living area, 6000 cargo with 100 mobility and every hab you could possibly need and the small version is almost the same as this one. Lots of cool ideas in your videos and I love the designs and I'm definitely "borrowing" some of the ideas for this design from you. Thanks mate.
Ive used one of your past builds and found a way to heavily modify it where Im still getting 100 Manuverbility(sp) but have about 3600 Cargo plus shielded, 2 2x2 habs and other things. Its a beast. But your vids have been an excellent source for inspiring builds where we can use your build as a base, then just go wild. Keep up the great work!
CAn you explain how you did the last glitch for the engines? I can't get them to snap back UP into place and using the dup glitch unsnaps the spines on top.
Not sure how you got the ‘unattached modules’ error to go away with the spine on top of the engine. Even w the drop down glitch, I still get the error, but only for the Deimos spines on top of the engines. Can anyone else help me on this?
I just decided to put 2 more spine E into the engine to connect the top spine E to the 10 T cargo. Use the flip glitch to place a spine E on the 10T cargo (place it, flip twice, cancel.) then place another spine E on top of that one, also with flip glitch. At least it makes the connection, and you can save it.
Honestly don’t understand how this game lets stuff work other people but when I try it don’t work Not that I figured out how to drop the engines back in place it’s now saying “ unattached modules “. Like how? I’ve done everything correctly.
CurtisBuilds responded here in the comments with: I explain it in detail and show you in a previous video I did - ua-cam.com/video/IIPO3NS0Zb4/v-deo.htmlsi=tgJMwFv07dCig5fI
use the hulls, one hull below and one on top, place the piece you want to drop on the sides of the hull and delete the top hull the peice is attached to, the peice you want to drop should be floating, click the floating piece and it should automatically clip to the bottom hull doing the drop down glitch covering the shield or whatever, delete bottom hull and that's it.
dup/drop down glitch doesnt seem to work on the spines over the engines, keeps saying i have parts not attached, maybe they fixed something about the glitch
I worked around this by using the flip glitch to stack 2 more spine E inside the engine and connect the top Spine E to the cargo below. Added 8 mass but worked
From what I can tell by watching this video like 3 4 times when he does the glitch, he places 1 or 2 deimos hulls down first then selects the part he wants and snaps it so its green and pushes f to move the module down and presses attach at the same time. I tried to look on Google for this exact glitch but couldn't find anything just the rotating glitch or using different variants but that's for merging modules together mainly or you can use the copy and paste method, put some hats or hulls down first then place down just above where you want the module then copy and paste it and it should automatically snap onto the snap point below. This is what I've come across so far and I don't know what the buttons are on console I'm afraid😢 hope this helps!!
@@GracieS91 I tried this but I didnt succeed.. I made the ship with the flip glitch and the one that you clone parts with Ctrl+G but I get the error that have parts that are not fixed in the ship
For console/controller if you do the same deimos hull stacking that he does in the video, then lock your piece into place on the highest deimos hull, then delete the highest deimos hull, then once you select the piece it may automatically snap in green to the spot you want. I was able to get them all in after some playing around. But play around with either stacking one or two hulls and deleting as needed to get your piece to snap in
Make a mod for it prebuilt trust me it’ll be in the highest rated list on the mods mods menu and it LOOKS INSANE but I couldn’t build it cuz I didn’t have the correct parts
OK I can help everyone having the Spine Es unattached. After you have completed the design and got the unattached error, pull the engines. Then under the hanging Spine Es add 2 HopeTech Riser Bs one on top of the other so they are connected to the cargo bays. Move the cargo bays out and attach a Hull A under the Grav Drive and Fuel Tanks just like you were going to glitch the cargo bays back up. Instead attach a motor to the Hull A, It will only connect to the top motor mount. Now glitch the motor up, leave it and glitch that one up. You will need to do this 4 times and then the motor will be properly mounted. Delete all extra motors. Reglitch up your cargo bays and you are done with fully attached Spine Es. Enjoy.
it would help a lot if you could let us know the perks needed and the vendors we need to visit to purchase the ship parts, thank you. and awesome job i can wait to build this ship.
I'm at the end and followed your guide exactly and I still get an unattached module error when I drop glitch the engines back up? The 2 spine E pieces above the engines are flagging it.
Ok so, you put the part you want on top of the position where you need it to snap, then position your mouse on the part and do the duplicate (Ctrl G) the duplicatedbpart will appear below and green for a moment as long as it has something to attach to. Then just click and it will stay. Hope it would help
@@victorgonzalezspitia I am able to get the item placed just as he did in the video at the 11:15 mark but when I delete the Deimos hull piece so I can drop glitch the engine back in place just like Curtis did, I get the unattached module error. The module is unattached, so I completely understand the error, I just don’t know how Curtis was able to glitch the system to get around that. It’s like his game is counting the spine piece being attached to the engine even though they don’t have any snap points linking them.
Just started playing last week and I love the game but ship building seemed daunting. After watching this I’m going to try and upgrade my Razorleaf into something better. Great content
Love the build - and You, Good Sir, got me into Glitch Building - Forrrk me, I've got much to learn yet - but enjoying it step by baby-step. Keep em coming
Thanks so much for this! I've been really struggling with building a ship. Houses doing well but ships well let's just call it an area of opportunity. This tomcat is awesome. I really appreciate ya!
looks awesome! How about instead the first (central) hab and an companionway behind using a 3x1 all-in-one instead? could straighten the access to the docker and landing bay and give you a bed close to the way out to squeeze in the xp-buff just before exiting the ship.
Gorgeous build! I saw someone tried to make an F-35 but it ended up looking almost identical to an F-14 lol. Seriously you can tell it’s an f14 right off the bat, great job! My only gripe is the landing gear location, it doesn’t seem like it would vtol the balance of the ships weight appropriately, but it’s a minor gripe
PLZ help. I cannot figure out how to do the drop down glitch on the fins above the engines. I can everehere else vut when I do it the hdeimos hull appeara on top, not bottom. I imagine the same variant is needed to reposition back up the engines. Can anyone provide detailed steps (controller btw). Thx!
CurtisBuilds responded here in the comments with: I explain it in detail and show you in a previous video I did - ua-cam.com/video/IIPO3NS0Zb4/v-deo.htmlsi=tgJMwFv07dCig5fI
Build snap points next to, on top of, or below the snap point u want the part on. Then copy the part from that snap and it should copy onto the snap where u want it.
CurtisBuilds responded here in the comments with: I explain it in detail and show you in a previous video I did - ua-cam.com/video/IIPO3NS0Zb4/v-deo.htmlsi=tgJMwFv07dCig5fI
Massive props to you good Sir, its another gorgeous design! Just tried to build this beauty of a ship today, but no matter what i did, i couldn't add the demos E spines on top on the engines. I managed to drop down the demos hull, but as soon as i removed the "supporting hull" to put back the F and A spine i got the unattched module error. Anyone has any suggestions how to do it or what i'm doing wrong?
CurtisBuilds responded here in the comments with: I explain it in detail and show you in a previous video I did - ua-cam.com/video/IIPO3NS0Zb4/v-deo.htmlsi=tgJMwFv07dCig5fI
Thanks heap for this video, I started building a fighter jet but I was so stumped on how to get the wings correct, appreciate your video, also, the glitch bro, man, what a life saver. Thanks heaps.
This is so cool. I really wish i had the time to just sit down and build what i want but i don't. Maybe ill try to convince my wife to go to Vegas for a weekend
Any chance you can do a short explaining the drop-down glitch? Tried building this tonight and had no clue how to do that. Searched the web for a while and couldn’t find anything. I would LOVE to build this, but can’t figure out how to make it happen.
Once you have the part on the block above or below where you want to place it, duplicate it (ctrl-g on m&k). The duplicate will snap into position. Then accept it.
Thank you for sharing your build process. It looks amazing. Taking inspiration from your video, Im either going to try my hand at an F-22 Raptor or F-15 Eagle
You cannot put those spines that are all the top of your thrusters on Xbox console will say they are not attached. And the drop-down glitch does not work on consoles you have to do it differently. So currently trying to figure out how to put the spine E on top of the thrusters
THIS IS MY ISSUE. i'm working alternative placements but cannot get the fins to connect atop even if I manage the engines, which don't work easily. Sometimes does, sometimes doesn't
I didn't get it to do it as in the video. But I did manage to change the back design just slightly only thing I did was to add a Deimos Cowling Fore and. Deimos Belly Aft. While keeping the same way as in the video all you have to do is to glitch the Deimos Cowling into the Spine F then connect Deimos Belly to the Cowling. Once you get that just put the Supernova engine on the back once it turns green hit the dupe button until it dupes makes copy going up to the top so it is inside the Deimos Belly. Once you get that side just copy it to the other side. And you're done. If I have to make a video I will.
Maybe i am just stupid and thats ok but i cant figure out what you are doing for the "drop down glitch"... You make it look like one motion and if you have a vid and time stamp on where you show this it would be great... I bumbled my way through to where you did the vertical tail... No rear cargo either🤦
CurtisBuilds responded here in the comments with: I explain it in detail and show you in a previous video I did - ua-cam.com/video/IIPO3NS0Zb4/v-deo.htmlsi=tgJMwFv07dCig5fI
I've got a good question for ship building. If most of the parts for ships is at multiple locations, can you start to work on your ship in one place, stop what you're doing and move to a different location to continue working on your ship? Or do you have to stay at 1 location for the build. I'm still learning what to do.
When you say get the parts beforehand, do you mean to make sure theyve been unlocked or actually acquired? How do you get them from one place and build in another? Just add them to your ship as an extra part and take them to wherever youre building it?
Great ship, thanks for showing us how it's done. I made one virtually the same as yours eventually. I had some issues with the drop down glitch not working, the item dropped but try as I might it refused to connect properly, staying red every time I tried. I was able to complete by using the copy glitch instead so I have no idea why the DDG doesn't work for me. Another issue that I am seeing is, when using the ship I can only see the front half as I cannot zoom out far enough with the camera! Shame as I love the ship other than not seeing most of it, anyone know how to rectify this issue? Cheers.
As someone who was assigned to an F-14 squadron (back in the 90s), this is freaking amazing! I can't wait to build this!
Thanks for your service Sir!!!
That's so awesome. Those F-14's were my childhood. Most beautiful jet ever designed.
I was stationed with VF-213 in 2003-2007. So I love this build.
old ass man saying "freaking" in a videogame video.... Pathetic
🫡
Just recently started trying my hand at ship building starting small and upgrading shipyard purchases. Then I saw your F14 Tomcat and I just finished it. What an outstanding build! Seriously I am in awe. It shreds enemies so fast It takes my brain a sec to catch up to the fact there all gone. So well done sir.
I love how he can state that he has outdone himself and the build is amazing, yet still be being modest. This is truly a sick design! Keep up the epic work!
My all time favorite fighter jet. Grew up watching these fly around at the airshows. Definitely earned a sub with this video
That’s nuts, it reminded me of some of the jets in Macross plus.
Superb job man.
I was gonna say robotech😂
For those having trouble figuring out how to do the drop down glitch on XBOX. Stack *2* Demios hull A pieces, then attach the piece you like to glitch too the top hull. Next, delete the top hull. When that’s done, select the glitch piece and that will automatically drop it down to the bottom hull. Hit A and the piece is glitched in. This worked for me on the top of the ship with all the cowlings on top.
Unfortunately, I was not able to to get the Demios spines on top of the supernova engines without an unattached module error. So if anyone has figured it out let me know..
I removed the spines but it still says unattached modules it's so annoying I spent an hour building this for nothing
@@platinumskies7968 I had issues with the shield and the cap that goes on top. I just re did the glitch and it cleared.
Yup i had to cut those spines short because they unattach for some reason, and you can't snap them back to the other spines
Yeah I have the same issue with the spines. No matter how many times I tried the drop down glitch, I couldn't get rid of the unattached module error. Very frustrating!
Any piece that can flip I just use the flip glitch
Awesome build thanks for showing! I built mine with no drop down glitches or mods and visited three parts places. It looks very close but I made mine look just a bit more starship like and less jet. So happy with it, especially because I don't like the in game pre-built ships at all.
That missile timing right at 16:00! Nice build man. Swept wings and shoulders look just right.
Finally! As someone who served on the USS Kitty Hawk using the Tomcats during OEF and OIF, I finally have my goto ship for Starfield. Hoo-yah!
Brother. I just want to thank you more than any word could describe. I've been seeing build videos but they all do the glitch but don't show how. I've been wanting this bad boy. Thank you again!
This is honestly in my top 3 coolest ship builds ever.
Cheers, mate!
I built it! It's a great ship. I ended up spending $290k so knowing that if I decide to go into a NG+, I know what I need $ to do it again.
Curtis, Thank you thank you thank you 😊
By the time I had made this “nominal” it had already become my favourite build.
Strongest points include: Firepower that feels effortless with turrets that fire automatically every time an enemy is near.
It’s less spaceship and more jet fighter than anything. Making it unique. Beautiful design.
Weakest point: only 3500 cargo and if I build any more cargo holds my Mobility will lower from a perfect 100 score to … well, less than perfect. If I desperately need more than 3500 I may just switch ships for a while but it’s nothing I’d hate so much that it ruins the build. I still spent the time and effort to get this made and love it.
Big LIKE for you.
Sadly if you want an optimal light fighter, It won't hold the cargo like the big haulers do, I just switch ships if I'm going for a big haul. Glad you liked the video & build :)
Drop down glitch on the tail fins doesn't seem to work for me, still reading as unattached modules.
Hell freaking YES!!!! Love the Tomcat ever since I was a kid watching Topgun and then was lucky enough to work on them, my first squadron was the last F-14A squadron. You literally just made my day. Cant wait to get home and build this majestic beast! Hope the drop down glitch works on console though. have not explored that glitch yet.
Could you share more details on dropdown glitch? Does it work for every parts? Is it for console or PC only?
I can't get to work on PC either. I tried everything, even different habs.
Thanks for the great build, Curtis. Would anyone be so kind as to explain how to stick the spine E's on the engines without getting the unattached module error?
I am having the same problem...
same issue... did u manage to solve the issue ?
same issue. not working
Ran 2 Stroud Engine Bracer B's under each spine, through the engines.@@Khaledn2nd
For everyone who is wondering how the drop down glitch works, although i havent been able to do it exactly like in the video, i found that placing down the 2 2x1's, placing the desired piece and duplicating it (control+g) will drop it down just like in the video. I was able to replicate this build with no mods whatsoever.
Also for weapons try 6x Vanguard Oblliterators and 5x Hellion Auto Beams. It shreds ships in seconds
What about the best weapons for commandeering a ship without destroying it?
@@JohnMOnUA-camI like to use either the Fulminator 8000 Suppressors or the Tatsu 501EM’s. They’re both C class weapons though so you’ll need Piloting 4. If you don’t have that I think the Firebolt 4000’s are B class and they’re not bad. Realistically almost any EM Suppression weapon will work decently enough as long as you’re close to the ship you’re trying to disable and you have the weapons fully powered up as the fire rate on EM weapons is really slow. Just maneuver behind the enemy ship, use lock on targeting to pick which system you want to disable, and start firing. EM weapons ignore shields so you don’t have to worry about breaking them first.
Thanks so much for this. I'll try it. I just can't get that drop-down glitch to work using the method he does in the video.
The fact that you managed to make a ship that is close to what the Tomcat looks like is enough to insure that I will copy this! Best Fighter Jet made by Man Bar non.
Haha, I can't believe how similar my ship looks to yours! I wanted to make a Tomcat looking fighter ever since I saw the trailer, so it's awesome to see someone else having that idea.
It's so fun to see we made some of the exact same decisions in design like the nova cowling on the cockpit, the wings, and the Stroud caps to the side and yet some of the choices are very different, since I'm using the stroud cockpit.
I have 2 versions of it, one big and one small. The big version is basically the kitchen sink with a huge cargo hold, mess hall, living area, 6000 cargo with 100 mobility and every hab you could possibly need and the small version is almost the same as this one.
Lots of cool ideas in your videos and I love the designs and I'm definitely "borrowing" some of the ideas for this design from you. Thanks mate.
Ive used one of your past builds and found a way to heavily modify it where Im still getting 100 Manuverbility(sp) but have about 3600 Cargo plus shielded, 2 2x2 habs and other things. Its a beast. But your vids have been an excellent source for inspiring builds where we can use your build as a base, then just go wild. Keep up the great work!
CAn you explain how you did the last glitch for the engines? I can't get them to snap back UP into place and using the dup glitch unsnaps the spines on top.
Not sure how you got the ‘unattached modules’ error to go away with the spine on top of the engine. Even w the drop down glitch, I still get the error, but only for the Deimos spines on top of the engines.
Can anyone else help me on this?
same here. its the only error of unattached modules
Dude, you have now made one of the top 3 Starfield ships on UA-cam.
You think so? 🤔. Well thank you 😊
Thanks for the build.
Part list;
stroud;
*cap c x2
*cap a x4
nova;
*cowling 1l x2
*cowling 2l pm+sm x2
*cowling 2l pf-sf-pa-sa x8
*cowling 2l tf +ta x2
deimos;
*belly fore-aft x2
*bumper x2
*bracking engine x2
*spine d x2
*spine f x2
*armory 2x1
*companionway 1x1
taiyo;
*captain top b
*living top b 2x1
*sience lab top a 2x1
*workshop top a 2x1
*computer core top a 2x1
*control station top a 2x1
*ng 20 l.g. x3
*pinpoint 4g l.g.
*magellen c2x cockpit
*110dp docker
*sf40 sheared flow reactor
*sgd 2300 grav drive
*500t he3 fuel
*jammer multi freq.
*assurrance 1800 shield
*sal engine 4330 x2
*supernova engine x2
*10t hauler cargo x2
*200cm shielded cargo x2
auto alpha beams x4
auto alpha turrets x4
This is gotta be the best build I've seen so far.
On console, how do you do the drop down glitch with the engines?
I can't find how to do the drop-down glitch anywhere. Too fast in this vid. Anyone point me to a refernece that demo's it clearly? Thx!!
duplicate and accept. then delete the un needed part
I just decided to put 2 more spine E into the engine to connect the top spine E to the 10 T cargo.
Use the flip glitch to place a spine E on the 10T cargo (place it, flip twice, cancel.) then place another spine E on top of that one, also with flip glitch.
At least it makes the connection, and you can save it.
Honestly don’t understand how this game lets stuff work other people but when I try it don’t work
Not that I figured out how to drop the engines back in place it’s now saying “ unattached modules “. Like how? I’ve done everything correctly.
Yeah honestly give up. It’s not letting me save the build with the wings going over the engines. Shits wack.
This is amazing! I have to learn how to do that drop down glitch
This ship is absolutely sick! Thank you for the great build video.
How does the drop down glitch work? Are there any guides? I've tried searching for some but couldn't find any.
CurtisBuilds responded here in the comments with: I explain it in detail and show you in a previous video I did - ua-cam.com/video/IIPO3NS0Zb4/v-deo.htmlsi=tgJMwFv07dCig5fI
Been looking aswell!
use the hulls, one hull below and one on top, place the piece you want to drop on the sides of the hull and delete the top hull the peice is attached to, the peice you want to drop should be floating, click the floating piece and it should automatically clip to the bottom hull doing the drop down glitch covering the shield or whatever, delete bottom hull and that's it.
dup/drop down glitch doesnt seem to work on the spines over the engines, keeps saying i have parts not attached, maybe they fixed something about the glitch
I worked around this by using the flip glitch to stack 2 more spine E inside the engine and connect the top Spine E to the cargo below. Added 8 mass but worked
I haven't been able to get any of the glitches parts to work.
@@jeff.nyerges This worked great, thanks!
Would love to see an A-10 Warthog. I tired last week, but didn't look right.
I think this video just ramps up the request for a more in-depth guide to the glitches technique. A UA-cam short perhaps.
Grimm here. Looking forward to seeing the submissions for the competition. Awesome build Curtis keep up the good work!
Forget the cargo and go destroyer things. That's a sweet F14 build bro❤
I did the glitch on my perfectly but the DEIMOS SPINE E - FORE on mine is still unattouched
That looks sick! I am familiar with the flip glitch, but I obviously need to learn how to use this drop down glitch!
Same here
From what I can tell by watching this video like 3 4 times when he does the glitch, he places 1 or 2 deimos hulls down first then selects the part he wants and snaps it so its green and pushes f to move the module down and presses attach at the same time. I tried to look on Google for this exact glitch but couldn't find anything just the rotating glitch or using different variants but that's for merging modules together mainly or you can use the copy and paste method, put some hats or hulls down first then place down just above where you want the module then copy and paste it and it should automatically snap onto the snap point below. This is what I've come across so far and I don't know what the buttons are on console I'm afraid😢 hope this helps!!
I was just going to ask if it’s possible to do the drop down glitch on consoles and if yes, then how?
@@GracieS91 I tried this but I didnt succeed.. I made the ship with the flip glitch and the one that you clone parts with Ctrl+G but I get the error that have parts that are not fixed in the ship
For console/controller if you do the same deimos hull stacking that he does in the video, then lock your piece into place on the highest deimos hull, then delete the highest deimos hull, then once you select the piece it may automatically snap in green to the spot you want. I was able to get them all in after some playing around. But play around with either stacking one or two hulls and deleting as needed to get your piece to snap in
Make a mod for it prebuilt trust me it’ll be in the highest rated list on the mods mods menu and it LOOKS INSANE but I couldn’t build it cuz I didn’t have the correct parts
Man!!! You're incredible!!! I'm speechless, seriously! Congrats!!
OK I can help everyone having the Spine Es unattached. After you have completed the design and got the unattached error, pull the engines. Then under the hanging Spine Es add 2 HopeTech Riser Bs one on top of the other so they are connected to the cargo bays. Move the cargo bays out and attach a Hull A under the Grav Drive and Fuel Tanks just like you were going to glitch the cargo bays back up. Instead attach a motor to the Hull A, It will only connect to the top motor mount. Now glitch the motor up, leave it and glitch that one up. You will need to do this 4 times and then the motor will be properly mounted. Delete all extra motors. Reglitch up your cargo bays and you are done with fully attached Spine Es. Enjoy.
Excellent!!! Basically attaching the Spine through the engine to the cargo. Well done!
Those E Spines are too awesome to leave off.
Just use the flip glitch way easier
@kevinvazquez8707 please enlighten us to what the flip glitch is?
Thank you. This helped me greatly. Took me forever to build it and then it says unattached build module. I would still be stuck without your help.
it would help a lot if you could let us know the perks needed and the vendors we need to visit to purchase the ship parts, thank you. and awesome job i can wait to build this ship.
How do you purchase ship parts?
Love this build, multiple play throughs and this is a go to build every time.
I'm at the end and followed your guide exactly and I still get an unattached module error when I drop glitch the engines back up? The 2 spine E pieces above the engines are flagging it.
Me too 😭
Ok so, you put the part you want on top of the position where you need it to snap, then position your mouse on the part and do the duplicate (Ctrl G) the duplicatedbpart will appear below and green for a moment as long as it has something to attach to. Then just click and it will stay. Hope it would help
@@victorgonzalezspitia I am able to get the item placed just as he did in the video at the 11:15 mark but when I delete the Deimos hull piece so I can drop glitch the engine back in place just like Curtis did, I get the unattached module error. The module is unattached, so I completely understand the error, I just don’t know how Curtis was able to glitch the system to get around that. It’s like his game is counting the spine piece being attached to the engine even though they don’t have any snap points linking them.
Me too @@thrax6765...
@@victorgonzalezspitia what? can you use commas pls or write it again and decribe it with more detail pls?
I love your ship build bro,first ship I ever built in starfield was this,thank you for this video ❤
Great build. I have to practice using the drop down method as not all items can be flipped, but I've had a tough time getting it to work.
I can't get the fins on the engines to attach
Just started playing last week and I love the game but ship building seemed daunting. After watching this I’m going to try and upgrade my Razorleaf into something better. Great content
Love the build - and You, Good Sir, got me into Glitch Building - Forrrk me, I've got much to learn yet - but enjoying it step by baby-step. Keep em coming
Thanks so much for this! I've been really struggling with building a ship. Houses doing well but ships well let's just call it an area of opportunity. This tomcat is awesome. I really appreciate ya!
This is what I’m talking about being able to see angles and curves in the right light and coloring
looks awesome!
How about instead the first (central) hab and an companionway behind using a 3x1 all-in-one instead? could straighten the access to the docker and landing bay and give you a bed close to the way out to squeeze in the xp-buff just before exiting the ship.
A 3x1 could definitely work, so not a bad suggestion, and good for the bed xp as you say.
Wonderful work, now im tired, but tomorrow it's the first thing i do wen i come back.... I love your ship💪💪
This reminds me alot of the old robotech fighter mode from the macross/roborech anime. Now I wanna build this. Just need to grind credit fast
Gorgeous build! I saw someone tried to make an F-35 but it ended up looking almost identical to an F-14 lol. Seriously you can tell it’s an f14 right off the bat, great job! My only gripe is the landing gear location, it doesn’t seem like it would vtol the balance of the ships weight appropriately, but it’s a minor gripe
PLZ help. I cannot figure out how to do the drop down glitch on the fins above the engines. I can everehere else vut when I do it the hdeimos hull appeara on top, not bottom. I imagine the same variant is needed to reposition back up the engines. Can anyone provide detailed steps (controller btw). Thx!
CurtisBuilds responded here in the comments with: I explain it in detail and show you in a previous video I did - ua-cam.com/video/IIPO3NS0Zb4/v-deo.htmlsi=tgJMwFv07dCig5fI
can someone explain how to do the drop down glitch please? i did it by accident but i have no idea how to repeat it
Build snap points next to, on top of, or below the snap point u want the part on. Then copy the part from that snap and it should copy onto the snap where u want it.
THANK YOU@@AzzyBuilds
CurtisBuilds responded here in the comments with: I explain it in detail and show you in a previous video I did - ua-cam.com/video/IIPO3NS0Zb4/v-deo.htmlsi=tgJMwFv07dCig5fI
Massive props to you good Sir, its another gorgeous design! Just tried to build this beauty of a ship today, but no matter what i did, i couldn't add the demos E spines on top on the engines. I managed to drop down the demos hull, but as soon as i removed the "supporting hull" to put back the F and A spine i got the unattched module error. Anyone has any suggestions how to do it or what i'm doing wrong?
up! same problem here.
Your work is awesome Curtis, Thx a lot!!
What level, cash and perks are required for this? Thanks!
One of the best looking builds I've seen...
Im so playing starfield now!! Thats an awesome tomcat!!
at 10:47 how did you NOT get the "unattached modules" error?
Just started playing the game, definitely going to try this out in the morning
I dont know how to do the drop sown glitch show could u elaborated . Can this happen on xbox?
CurtisBuilds responded here in the comments with: I explain it in detail and show you in a previous video I did - ua-cam.com/video/IIPO3NS0Zb4/v-deo.htmlsi=tgJMwFv07dCig5fI
Best ship build I’ve seen!
Thanks heap for this video, I started building a fighter jet but I was so stumped on how to get the wings correct, appreciate your video, also, the glitch bro, man, what a life saver. Thanks heaps.
Drop down glitch doesn’t work for me. Did they patch this?
You’re such a lad! Amazing build brother👌🏻
This is so cool. I really wish i had the time to just sit down and build what i want but i don't. Maybe ill try to convince my wife to go to Vegas for a weekend
Nice attempt at one of the sexiest fighters to ever grace a flight deck. I'm definitely gonna use this as inspiration.
I dont understand last bit. How do you move engines up the riser b ?
I just watched the razorleaf upgrade video, and I think I will do this instead. This would strike terror into any spacer seeing this come at them!!
Any chance you can do a short explaining the drop-down glitch? Tried building this tonight and had no clue how to do that. Searched the web for a while and couldn’t find anything. I would LOVE to build this, but can’t figure out how to make it happen.
Second
@@gregb3898 yeah man, I got so frustrated last night trying to make this work😂
Once you have the part on the block above or below where you want to place it, duplicate it (ctrl-g on m&k). The duplicate will snap into position. Then accept it.
I'm still getting the unattached module error for the spines when I put the engines back in their proper position.
What an absolute marvel!!! BEAUTIFUL!!!
I can't do the part at 11:00 I get unattached modules because of the spine e that isn't holding on anything what am I missing
I love the builds here and on your Discord! Get inspiration as well as sharing tips and tricks in building my own.
Thank you for sharing your build process. It looks amazing. Taking inspiration from your video, Im either going to try my hand at an F-22 Raptor or F-15 Eagle
You cannot put those spines that are all the top of your thrusters on Xbox console will say they are not attached. And the drop-down glitch does not work on consoles you have to do it differently. So currently trying to figure out how to put the spine E on top of the thrusters
same here. let me know if you get. I will do the same.
THIS IS MY ISSUE. i'm working alternative placements but cannot get the fins to connect atop even if I manage the engines, which don't work easily. Sometimes does, sometimes doesn't
I didn't get it to do it as in the video. But I did manage to change the back design just slightly only thing I did was to add a Deimos Cowling Fore and. Deimos Belly Aft. While keeping the same way as in the video all you have to do is to glitch the Deimos Cowling into the Spine F then connect Deimos Belly to the Cowling. Once you get that just put the Supernova engine on the back once it turns green hit the dupe button until it dupes makes copy going up to the top so it is inside the Deimos Belly. Once you get that side just copy it to the other side. And you're done. If I have to make a video I will.
However do you do the drop down glitch for covering the shield generator on xbox since I can flip the stroud cap
I going to try this, only better figher in the same era would be the F-15, but I do love the F-14 as well
Maybe i am just stupid and thats ok but i cant figure out what you are doing for the "drop down glitch"... You make it look like one motion and if you have a vid and time stamp on where you show this it would be great... I bumbled my way through to where you did the vertical tail... No rear cargo either🤦
CurtisBuilds responded here in the comments with: I explain it in detail and show you in a previous video I did - ua-cam.com/video/IIPO3NS0Zb4/v-deo.htmlsi=tgJMwFv07dCig5fI
I’m still trying to figure out how to attach the bottom cowlings? It’s not giving me an option to. Only the sides and in front. Any suggestions?
I keep having trouble with those last Spine E's showing as unattached modules. Not sure where I'm going wrong?
Amazing build. I need to make a F-15 Strike Eagle. Grew up with that plane.
Thank you for showing us how this is awesome, love it your the best
THE undisputed king of starship builds!! My hanger is literally filled with your ships
I've got a good question for ship building.
If most of the parts for ships is at multiple locations, can you start to work on your ship in one place, stop what you're doing and move to a different location to continue working on your ship? Or do you have to stay at 1 location for the build.
I'm still learning what to do.
Yeah how do you get these ship parts beforehand??!!
Figured I out. Go where you need a few parts and just throw them anywhere on your ship. Doesn't matter where. Fly to the spot, and there ta go
Damn that's PRETTY. Thanks Curtis!
How did he glitch the cargo containers up toward the end of the video?
Can you build the SR-71 Blackbird ?
That's that is nice thanks for showing that ship very impressive
When you say get the parts beforehand, do you mean to make sure theyve been unlocked or actually acquired? How do you get them from one place and build in another? Just add them to your ship as an extra part and take them to wherever youre building it?
How do you unlock all of these? I’m at new Atlantis and my parts stop right at the beginning
So Coool!!!! I think Im going to try this one...not sure about the glitch then you mentioned to get the pieces to snap together.
What parts are missing from new Atlantis that is needed beforehand?
This is awesome. Deffo building it tomorrow. Thanks.
Great ship, thanks for showing us how it's done.
I made one virtually the same as yours eventually.
I had some issues with the drop down glitch not working, the item dropped but try as I might it refused to connect properly, staying red every time I tried.
I was able to complete by using the copy glitch instead so I have no idea why the DDG doesn't work for me.
Another issue that I am seeing is, when using the ship I can only see the front half as I cannot zoom out far enough with the camera!
Shame as I love the ship other than not seeing most of it, anyone know how to rectify this issue?
Cheers.
Trying to perfect a hopetech vanilla build. Any chance you could give me your opinion on it? Cheers.
space trucker? That's my opinion of hopetech lol
That looks so clean
Thank you for this epic build guide. It was extremely helpful and well put together!