Just completed by real life taildragger endorsement for my licence. Made this a lot easier to fly in DCS. Tips from real flying. Hold back the stick.TRIM 1 MARK NOSE DOWN AND RUDDER FULL RIGHT TRIM. add boost 4 then push stick forward until tail comes up. Use larger rudder movements when slow and less as faster. Then when about 60mph add boost to 8. Slowly move stick back and wait till it takes off. Always look forward.
There is an outfit that provides 3D printable plans for Spitfire spade stick, throttle and landing gear controls. Their name escapes me, but there are vids here on yt. I think there’s a reference to them in “Chuck’s guide “ for the Spitfire. Edit: Authentikit is their name.
I use the Authentikit Spitfire spade controller. Two things it has that make controlling the Spit easier: longer length of stick provides greater fidelity controlling the elevator and an analog brake lever. Highly recommended.
Give her a little hug on each side and loosen up the pressure as ground speed increases. “Dancing” on the rudder is something Cabi~ taught me 20 years ago and it still sticks in my memory.
Correction: I had R.J. Reynolds on my tongue being from North Carolina...but I meant R.J. Mitchell. Reynolds was the Tobacco Tycoon and I misspoke in the video....sorry. 😉
Having flown the Spitfire since its release, here are my tips: 1) BIND YOUR BRAKE TO A TOEBRAKE ON YOUR PEDALS. This will help you incredibly! You get much more brake precision with an axis, versus a button. It doesn't take that long to get used to, either. This alone will probably be anybody's biggest help when it comes to handling the Spitfire on the ground 2) For takeoff, spin the elevator trim until the trim indicator is pointing anywhere from +0.5 to +1. By default upon spawning in, it's set at +2. This is more akin to what your landing trim will be, than takeoff. And for rudder trim, trim rudder right until the knob hits the stop, or maybe slightly less. 3) CONTROL SENSITIVITY: If you are having problems trying to control the Spitfire in the air and keeping it steady, go to Adjust Controls, down to your axis controls, and find your pitch axis. Edit/customize that axis, and set its 'Saturation Y' to 60. This gives you 2/3rds of the Spitfire's true pitch range, but those 2/3rds are practically all you will ever, ever need. 4) When landing, set pitch trim to +2. You'll want to come in at around 110-100MPH, but it's less about what your actual speed is, and more about what your AoA is as you come in to land...that's just something that you get acclimated to with time. Once you set your wheels down, LET IT ROLL for a few seconds to allow it to stabilize, or if it doesn't, give you a chance to throttle up and take back off before things get out of hand. Then, start braking. Unfortunately when it comes to braking, slowing down after landing, there's no special tip for that except _get experience._ You'll probably be scraping your wingtips left, then right, then left again and then come to a stop with your ass in the air for the first 5 or 6 attempts, before you finally start to see yourself improving. But keep at it, and you'll get there. The Spitfire is one of the most rewarding experiences in DCS to master, a true _aviator's plane!_ Before long, you'll be successfully making smooth landings with one popped tire and a jammed rudder control rod
@@AIRWARFAREGROUP Sounds like a plan, I'm on leave soon so my schedule is flexible. Some tours as we did for you a while back would be cool. (I'm in love with the P-47...don't tell the spitfire...or my wife.)
For the Spitfire, a very good set of rudder pedals are essential. Twisty stick rudders won’t cut it at all. A friend of mine who is also a tail wheel pilot taught me how to manage the Spitfire. Also, I recently upgraded my pedals from CH Pro to Thrustmaster TPRs and OMG, what a difference.
Totally agree...I was flying the TF-51D with Saitek X52 and it was tough to do it well and consistently right with a twist stick...once I switched to TM Warthog and MFG Crosswind...man, I felt much more competent in my Tail-Wheel Aircraft abilities. Thanks for the testimony...J
Thanks for the video - yes, the Spit is a thing of its own 😀. Regarding the break, most Virpil sticks have a paddle level that has an axis (as compared to the warthog stick, were it's just a button). So you can use this as an analogue break handle, which is very helpful here and in various Russian modules, who have a similar breaking concept.
Cool story for ya....I work at a very famous National Cemetery in the DC area. I met a veteran who was a Nebraska farm boy. At 17 he received 3 weeks of flight training, then volunteered to fly for the RAF flying Spits against the Germans. His first sortie was 4 months after the first time he flew a plane. Imagine facing the battle hardened Luftwaffa (sp?) with less than 6 months of stick time 🤯
My great grandfather had a similar story he had minimum training when he was 18 he sent over to the UK where he flew in Bomber command under the RCAF he tallied up 100+ flight hours in the Lancaster alone he flew a few other planes he had some interesting stories.
A little advice for making power setting changes to high performance engines is this, when reducing power: Set MP, Set RPM, Set Mixture and when increasing power: Set Mixture, Set RPM, Set MP.
Great tip. You can definitely tell that I don’t have a complex rating. Fuel injected in standard carburetor is all I ever flew. Never did complex prop or gear up gear down training. Only have 10 tail well and needs to my name and everything else is tricycle gear, Cessna 150 or 172.
Hi, and thank you for the DCS WWII content lately. I have taken the dive and began making videos to give people tips also. They are amateurish, compared to yours. WWII in DCS is very underrated or under appreciated so to say. I think a lot of the problems new players have are related to the fact that DCS WWII is way more labor intensive, meaning that most anyone can jump into a modernish jet sim with fly by wire flight controls, and pretty much fly right out of the box. But Tail draggers are a totally different beast. they give even experienced jet sim pilots problems. I have been around GA most of my life. DCS is by far the most realistic of the combat flight sims, as far as prop aircraft go. I think it has to do with their helicopter experience. A propeller is a rotor basically, only its on the front instead of the top. learning to fly the aircraft is too hard for some people at first. and then you have to learn combat maneuvers, and how to shoot. That's a whole other ball of wax. its a steep learning curve, but well worth it.
I use the analog twist on my Thrustmaster T16000 joystick. Sort of replicates the exact muscle movement of reaching and squeezing the brake handle. Rudders are the T16000 cheapie pedals that came with the 3 piece set, but work well enough.
Thanks for the details...that's a great idea. I thought of buy a Spitfire Spade Column but man, I don't like switching over and try to use one setup for everything. Helicopters is pretty smooth for me, and with my paddle, I just have to remember not to squeeze it all the way (pump, pump, pump) but your twist axis sounds perfect. ~ Juice
Nice vid as always, looking forward to my new rig to start playing more seriously again... Also you should give the Mossie a spin, it is hilariously fun! -Squid
Hi I am fortunate to have a few friends that fly spits and its variants. They all comment that it is a really tricky beast to get up and down but airborne its a dream. The Spade means the controls are naturally overly sensitive and apparently the trick flying it is let your hand follow your head, look and it follows dont try to move the stick! Statistically about the same number of Spits were destroyed by T/O and landing accidents, the 109 actually killed more pilots in those phases than the RAF managed to. A friend who COA flies warbirds has flown the 109 and will never get in one again! There is a company that makes the spade grip for flight sims here in the uk the also make exact replicas for many of the warbirds, cant remember the name but google will find it and i think its on forums too.
Hi Juice, thanks for the useful tips as always. Flying DCS for a couple of years, but the War Birds are new to me and turn out to be challenging (tail draggers, prop.torque, engine management, etc.). However, so fulfilling once you get to master these skills and your tips & tricks are a big help. You mentioned not being sponsored by ED for your War Bird promotion lately, but they probably should. I picked up one map update (Normandy), 3 Modules (P47, P51 and Spitfire) and 3 Campaigns (Reflected) and loving it. My favorite so far is the P-47D, but the other two are as iconic and wonderful as well. I am still on the fence concerning the Corsair, as I am starting to see the bottom of my wallet and there is still so many great stuff in the DCS development pipeline. Anyway, just wanted to say thanks for adding a new dimension to an already great hobby.
Reflected has the best warbird tutorials on UA-cam. ua-cam.com/play/PLRzvLZpRXLADCnzsCA94Kx9fbeoGaQGeT.html Thank you for the words! See you over the Channel!
I threw in the towel and put on the auto-rudder in total frustration, when it came to takeoffs... For the rest, Chuck's Guides helped tremendously in terms of setting controls for ground and takeoff handling. Landings, by comparison, are very easy....make of that what you will.
I started with Autorudder and takeoff assistance when I had my twist stick before 2018...then I slowly reduced the settings and my curves/deadzones to minimal and now with pedals and knowing the trim...it's better. Bites me sometimes. Chuck's a friend and his guides are great Quick Ref for me...but I really love Reflected's ultimate tutorial series on the warbirds.
Full right rudder trim explains why when I tried the spitfire in ms fs 2020, it went careening off the runway. Thanks! I never had rudder pedals in il2 days and always had auto rudder trim, so didn't kno I know this is about DCS but ms fs 2020 can have tricky behaviour on its WWII warbirds too (even if it's far less of a study level Sim)
good job and good video....I just acquired the campaign for Mk IX operation epsom...and it's true, I only move the trim wheel a little to port and not complete for takeoff...for me it's better and a little elevator back. Thanks for the video
I use the throttle slider on the warthog throttle, i roll it forward to read 4 on the brake pressure gauge and leave it there for taxiing works a treat
I thought about using the slider on the right side of throttle that I have now sent to the prop lever. Then I could use the left throttle for the brakes but so far my pedal switch is working out fine for me.
@@AIRWARFAREGROUP Yeah i did try the paddle switch on the stick but i kept forgetting to apply it, i think its muscle memory built up from flying jets you pop the nose wheel steering button and thats it until you get lined up. The thing i struggle the most with is bullet convergence when shooting down targets of opportunity.
The Virpil T50 stick has a lever brake axis that works great for the Spit and the Mossie…and for the L39, Mig 15 and 19. It’s great for immersion, and authenticity of braking mechanics
Hey guys, really enjoy your videos. I use the TM TPR's and have set both brake pedals as an axis to the brake handle. I set them as sliders and now can use either pedal to modulate any brake pressure and still have left and right control with the pedals.
Here is an idea for a controller for flying DCS.. I use an RC (Radio Control) radio to fly my DCS Spitfire. The radio is a TX16S. Connection to my PC is by a 2m USB cable giving me 32 channels. This provides all controls in one ergonomic device. The radio uses EdgeTx which means I can mix/adjust and program anything and everything from the radio. Radio has two sticks. Right hand stick is elevator/aileron. Left hand stick is throttle/rudder. So no dodgy foot pedals to deal with. For brakes I use a slider on the side of the radio which automatically blips the brakes on/off at a rate depending on slider position. Works very nicely. Same slider raises/lowers UC. I don't use curves in DCS, I use curves in my radio inputs. I don't use DCS trims. I use the trim tabs provided on the radio. Only downsides are - 1) Gun trigger is separate switch and not mounted on a joystick - but just takes getting used to. 2) Rudder is hand operated rather than foot operated. Pluses and minuses to this one. Not ideal for transitioning to manned aircraft, but perfect for transitioning to RC model planes. (I've been doing circuits & bumps in the DCS Spitfire for a couple of weeks now. I get about 6/10 successful landings but improving all the time!)
Just grabbed the Spit on sale today for 50% off. The 2 WWII modules that I do not own now are the Mossy and the Anton. If I'm being 100% honest I prefer the Mustang and Thunderbolt only because they have 3 axis trim. Keep up the good work Juice!
@@AIRWARFAREGROUP Stick is definitely a huge factor in that. Sprung joysticks fighting you makes it more difficult than it needs to be. I put washers under the counter springs on my warthog and it helps a whole lot for warbirds and whirly birds.
Great tip! I got used to doing that in the others but the Spit required all my focus and that muscle memory hadn't kicked in yet. Thanks for sharing and cheers ~ Juice
You need the brake on an Axis, if you don't, you'll never get anywhere with this lady! Got to say, The Winwing F-16 grip is great for this since it has both switch and axis on the paddle.
Hey Sam...are you adjusting your sight settings in the airplane and did you map three buttons for 303 MG, 20mm Cannon, and Both? www.key.aero/article/barons-combat-corner-art-aerial-gunnery
Just got my first warbird ( Spitfire )with the Channel map so thanks for this video. Very much enjoy flying the WB’s but having a bit of a struggle using the rudder and keeping control of plane during combat. Where modern jets don’t use the rudder as much and keeping control is easy vs prop planes. Would love to see videos covering prop-plane combat flying techniques
You got. We’re working on WWII period historical battles and tactics of the period. As always, feel free to share links to historical data on your favorite warbirds! ~ Juice
Try Craigslist first...you'd be amazed how lucky you can get sometimes finding a great deal on used gear. Got my TM Warthog, New in Box but 1 year old sat there unopened for $325 in 2018.
The myth with the narrow landing gear making the Spitfire hard to taxi and takeoff is just not true. There are plenty Spitfire pilots on youtube stating that the Spitfire is VERY stable, you only can not brake her hard or she'll tip on her nose. The problem we have in DCS is that the prop wash over the rudder (and elevator) is not simulated. Try it out, hold the brakes in any of those WW2 prop fighters and move the rudder or push forward. Nothing will happen. Then do the same in that Piper Cub. In DCS you need differential brakes and airstream to keep directional control. In reality the prop wash can help keeping the engine torque under control. I recommend the videos of Dave Hadfield, he flies a Spitfire and several other british and american fighters of a private collection in Canada. During his flights he often comments (voice over usually) about the quirks and tricks flying the plane. He is quite clear that the Spitfire is NOT hard to keep on track during takeoff.
Setting up curves for the pitch axis is important too unless one is using a stick extension of some sort. The default settings are way too sensitive in DCS. Don’t have that problem in IL2 Great Battles.
I've not tried IL2 at all, but have heard that from everyone with stick extension in my group...what a difference it makes, they say. I used Curve/Deadzone to get the feel I need as you can see in my AAR training vids. ~ Juice
A lot of Spitfire and Bf109 pilots died while trying to land due to the narrow landing gear. The FW was so much more stable with it's wide undercarriage.
Hey, thanks, I kind of made it to be sarcastic that it can be difficult, but if you practice and practice it gets easier because I actually don't find this spitfire challenging to take off and land anymore. It helps to have the controls dialed in and be aware of what aircraft I'm in because if I jump out of one airplane and into another, I have to change my mindset of how to control the airplane because there are a lot of differences. Cheers, and have a great week.
@@AIRWARFAREGROUP Maybe its just beginnings i went from spitfire to jets for long time, then apache and helicopter was very different, i learned to use rudder better, then i took bf109 and long time that was terrible on ground but after handling bf109, spitfire was easier and now everything i fly is like some deep muscle memory where plane just need more or less of certain things. Probably just more experience when i compare my day one of crashing everywhere with now smooth landings ,... years will do life easier.
Thanks for the feedback and for watching the video. I had a guy today comment that without even watching the video he will tell me why it's hard...because I don't have an extension on the stick. I started to answer him, and realized he didn't even watch the video so I just deleted his comment. The video is about the IRL Spitfire design and considerations for flying it for real as they transfer to DCS. LOL - My stick might be short, but it works for me just fine! 😜 If you catch drift. Cheers Alcatraz!
@@AIRWARFAREGROUP 🤣🤣🤣, iam flying it on f16 stick with virpil base and its good. Like warbirds were always harder to fly, it make sense they dont have those fancy computers and engines you can push to full and dont care anymore. Cheers to you too.
I just got the Mossy because after miles AI got it for $19. I liked it so much I started flying the Spit. Ive owned it for like 6 years now and only flew it a few times. Seemed like I was cheating, lol.
Part of the issue with the DCS Spit is that the difficulty of ground handling is overdone. I flew a motion simulator last year that was used for transitioning pilots to the Spitfire, and in that - which you'd hope would be as accurate as possible, because it's a training tool for real pilots - the aircraft was about 30% less psychotic. Weirdly they didn't let me do a landing and takeoff in the real one when I flew that, I reckon I could have gotten the thing down in no more than two or three large pieces 😄 It seems weird to me that the control sensitivies are defaulted towards a stick length that maybe 0.5% of DCS users are likely to own. But then that's ED for you - correct as is, thread locked. There's no point in me adding anything about setting controls up etc, because everyones gear is different. One thing I do though is to use little or no curve, I try to get all the aircraft where I want them by reducing sensitivity. The brakes need some pretty drastic adjustments to make them work in any sort of a sane manner.
Totally...I think there are so many things to think of, Deadzone, Curvature, and Stick Extensions as well as the "Pilot Touch" on the controls. I see guys transition from the Hornet or Viper to the Mustang and they Ham-Fist the controls to the max trying to get Gen4 performance out of Gen 2 Fighters. For me, it was enjoyable years of dialing in my controls and learning on the fly...pun intended. There is no substitute for self discovery.
The yaw axis for warbirds is totally over done in DCS. There are a few videos on UA-cam by real pilots showing the difference between DCS and actual planes like the Yak52 and TF51. IL2 GB in that context is closer to reality
Dear Sir, I have had the privilege of flying many types of warbirds and Spitfire including Mk I, II, V, IX, XIV and XVIII. Spits are all squirely on the ground but generaly easy to fly and extremely forgiving, however the very very fine use of braking is essential for succesful ground operations. Without fine braking you will either ground loop or nose over in real life guaranteed. I have personally witnessed this in the hands of a renowned test pilot who shall remain anonymous. The issue in DCS is the quality of the pedals available on the market making Spitfire operation extremely challenging and harder than in real life. Joysticks are also far too short and short stroked making all inputs somewhat unrefined. So there is truth in all the comments in this thread, but this is not due to the mathematical modelling of the aircraft. In order to make things easier we would have to 'detune' the torque and brake modelling of the spit to cater for the less subtle hardware solutions available on the market which I am not certain is desirable. For the record, flying warbirds precisely in DCS is much harder in general than in real life due to general incoherence of input methods and lack of seat of the pants feedback which are important to manage aircraft correctly. So to all of you who do succeed nevertheless in operating them safely, congratulations, you would do very nicely in the real thing.... Many thanks indeed and kind regards, Nick
DCS is just perfect to me. Keep going upward and onward sir. It’s a simulator in its own class, and personally, the only flight simulation that I want to fly. Often people complain about the realistic feel from their position of Documentary or Video Game Enthusiasts and compare DCS World to a simpler game that they have been conditioned to by dopamine to prefer over others. For me, the chemical jollies of my brain are founded on my own personal real world flight experiences. I understand that not everyone has the ability or proximity to go flying, but I often recommend that DCS players without flying experience, go take a 1 hour flight with an instructor and “fly the plane.” When I am in the Mustang or the Spitfire or the Dora, I’m not in DCS…I’m in the air! Thank you Mr. Grey for your help and let me know what I can do to support your team, ~ Juice
It’s odd, but I’ve kinda forgotten how hard the spit used to be. Like several tasks in DCS (air to air refuelling for example) it looks like getting comfortable in the spit is one of those things that clicks after a few hours in the ‘pit. Sure, a not insignificant number of my landings can be, let’s say, squirrelly. But taxiing and flight? They both feel like home to me now. Don’t get me wrong, I’m no great pilot or dogfighter but I do enjoy strapping the spit on and flying it. One key for me when on the ground was to learn to stay slow. The AI still gives 0:01 me the shits with their kamikaze antics on the ground but if I keep well away from those stupid robot pilots I’m fine.
Same thing for me...I relax, remember my muscle memory tuning for this particular airplane (I rarely jump around airframes in the same day) and if I'm flying Warbirds, that's my series of aircraft for the day. I can even go to helicopters which I use pull back throttle for collective pitch, and I don't have any issues with negative transfer. But it wasn't always this way and you and I can testify to others that sticking with it, practice makes perfect. Thanks for sharing...it helps others stay involved. See you next month maybe on a public warbird server.
I just got into the Spitfire and the first thing I noticed is the way my Trackir setup (for F/A 18) cannot work in the cramped cockpit. Has anyone made a profile that can download?
I just recieved my MFGs amd having more issues than i did with my ball crusher TFRP ones. Its going to take me a few tries(hundreds of few lol) before ill get proficient again. Thank goodness its a simulation. I would have been religated to sentry duty for ever if it was real lol.
Same thing here…I’m loving the space to keep my undercarriage cool and dry! The regular game pedals like CH Products or Saitek are fine, just too narrow. I’m the second owner of mine with a SN: 0934
@AIRWARFAREGROUP funny, I am also the second owner of these ones S.N 8434, £100 cheaper than new, now all that remains is purchasing 2 extra stands , 1 for throttle and 1 for keyboard for my wheelstand pro, just to get it all in the right place. I'm interested to know what number cam insert you use? I think I have 5 in place at the minute.
@@AIRWARFAREGROUP I've got the Mossie and find it much tamer than the Spit, 109, or Anton. It does get very unruly if you try to force the tail up prematurely, and it likes to bounce on landing, but other than that it feels like flying an oversized Spitfire.
To be honest, even if i struggle a lot at first (and still today to land) the spit isn't that hard. i flew it a lot these days, as i'm playing the beware!beware! campaign right now, and that i've done the big show recently, and it's like any other plane on DCS: it require practice to master it. that's it.
I feel the same way. Once I practice it and used patience with it compared to tricycle-geared jets, it became second nature. Question for you Tomcat-What did you set the Spitfire’s “Takeoff Assistance” settings to in DCS?
Gotcha thanks. I’ll recommend that for new users for sure. I’m going to keep my brake/paddel switch mapped as I have no problems with taxi in and ground handling with the Spitfire and it’s more close to the real thing being on the control spade column.
I think so too...however, the MiG-21 is not a tail-wheel aircraft with it's inherent difficulties and the client should try this with "Takeoff Assistance" turned off all the way in the Special Settings under each warbird section. Huge difference that pedals make (when set up correctly) than that of "Twist Stick" controllers. For those guys who fly with Xbox/Play Station type gamepads, more power to ya. ;^) ~ Juice
can you trim the spit to fly hands off? I've just got dcs... spit mossie and f18 which I've not really done anything with so far , but the spit always wants to roll ... I've got the thrustmaster f1600 HOTAS...
I can for the most part, but the feet are needed still to keep the rudder in check for when the plane starts to deviate from power and speed changes. Let’s just say that I don’t leave it flying to get up and go to the bathroom 😜
Well...the real reason that the Spit is so hard to drive on the ground is because it was designed by the English, who at times are plagued by a sort of "national incompetence." You know like when they complained because the Normans came wanting take the throne of England in 1066 AD.. Or such as when they declared war on Germany in 1939 and kicked off the entire WWII thing, turning localized skirmishes into a world war.
Totally agree. Once I learned the technique it's like second nature. I just have to remember to change my brain when I get get out of another airplane and get into the spitfire. My wife says it's pretty easy because my brain is pretty small and fits into my pocket.
@@AIRWARFAREGROUP I never found taxiing hard but landings where the main issue for me due to the narrow wheel base. I flew the MiG-21 before getting the spit which could be why I picked up the taxiing quicker (Its similar).
I have a problem landing but by adding a little braking with a slider axis that stays in place and doesn’t return to centre, helps.
Just completed by real life taildragger endorsement for my licence. Made this a lot easier to fly in DCS. Tips from real flying. Hold back the stick.TRIM 1 MARK NOSE DOWN AND RUDDER FULL RIGHT TRIM. add boost 4 then push stick forward until tail comes up. Use larger rudder movements when slow and less as faster. Then when about 60mph add boost to 8. Slowly move stick back and wait till it takes off. Always look forward.
Awesome input and pinned to the top. Thank you, and my add… Always keep flying the aircraft even when on the ground.
Man, Echo19 did an amazing job on the spit's sound in their mod. Hoping they do a repeat for the Mossie
There is an outfit that provides 3D printable plans for Spitfire spade stick, throttle and landing gear controls. Their name escapes me, but there are vids here on yt. I think there’s a reference to them in “Chuck’s guide “ for the Spitfire. Edit: Authentikit is their name.
I have printed and use the Spitfire Authentikit controls and makes this a joy to fly.
@@DavidBrown-tl3ft Wow, that Authentikit website has some dope stuff!
I use the Authentikit Spitfire spade controller. Two things it has that make controlling the Spit easier: longer length of stick provides greater fidelity controlling the elevator and an analog brake lever. Highly recommended.
I also highly recommend checking out the Authentikit controllers
Dancing on the rudder is an excellent suggestion. I find I am over correcting by holding the rudder too long.
Give her a little hug on each side and loosen up the pressure as ground speed increases. “Dancing” on the rudder is something Cabi~ taught me 20 years ago and it still sticks in my memory.
Correction: I had R.J. Reynolds on my tongue being from North Carolina...but I meant R.J. Mitchell. Reynolds was the Tobacco Tycoon and I misspoke in the video....sorry. 😉
I’m a NC Expat. I know exactly what you’re talking about
Chapel Hill here. Didn’t even notice 😂
From Greensboro myself 😂
Having flown the Spitfire since its release, here are my tips:
1) BIND YOUR BRAKE TO A TOEBRAKE ON YOUR PEDALS. This will help you incredibly! You get much more brake precision with an axis, versus a button. It doesn't take that long to get used to, either. This alone will probably be anybody's biggest help when it comes to handling the Spitfire on the ground
2) For takeoff, spin the elevator trim until the trim indicator is pointing anywhere from +0.5 to +1. By default upon spawning in, it's set at +2. This is more akin to what your landing trim will be, than takeoff. And for rudder trim, trim rudder right until the knob hits the stop, or maybe slightly less.
3) CONTROL SENSITIVITY: If you are having problems trying to control the Spitfire in the air and keeping it steady, go to Adjust Controls, down to your axis controls, and find your pitch axis. Edit/customize that axis, and set its 'Saturation Y' to 60. This gives you 2/3rds of the Spitfire's true pitch range, but those 2/3rds are practically all you will ever, ever need.
4) When landing, set pitch trim to +2. You'll want to come in at around 110-100MPH, but it's less about what your actual speed is, and more about what your AoA is as you come in to land...that's just something that you get acclimated to with time. Once you set your wheels down, LET IT ROLL for a few seconds to allow it to stabilize, or if it doesn't, give you a chance to throttle up and take back off before things get out of hand. Then, start braking. Unfortunately when it comes to braking, slowing down after landing, there's no special tip for that except _get experience._ You'll probably be scraping your wingtips left, then right, then left again and then come to a stop with your ass in the air for the first 5 or 6 attempts, before you finally start to see yourself improving. But keep at it, and you'll get there. The Spitfire is one of the most rewarding experiences in DCS to master, a true _aviator's plane!_ Before long, you'll be successfully making smooth landings with one popped tire and a jammed rudder control rod
Thanks a bunch!!
She handles like a dream, once you 'get' it. Nice vid pal.
Absolutely. I think I learned a thing or two about the Spitfire from you my brother. Let’s do some more history videos together on your channel soon!
@@AIRWARFAREGROUP Sounds like a plan, I'm on leave soon so my schedule is flexible. Some tours as we did for you a while back would be cool. (I'm in love with the P-47...don't tell the spitfire...or my wife.)
For the Spitfire, a very good set of rudder pedals are essential. Twisty stick rudders won’t cut it at all. A friend of mine who is also a tail wheel pilot taught me how to manage the Spitfire. Also, I recently upgraded my pedals from CH Pro to Thrustmaster TPRs and OMG, what a difference.
Totally agree...I was flying the TF-51D with Saitek X52 and it was tough to do it well and consistently right with a twist stick...once I switched to TM Warthog and MFG Crosswind...man, I felt much more competent in my Tail-Wheel Aircraft abilities. Thanks for the testimony...J
Thanks for the video - yes, the Spit is a thing of its own 😀. Regarding the break, most Virpil sticks have a paddle level that has an axis (as compared to the warthog stick, were it's just a button). So you can use this as an analogue break handle, which is very helpful here and in various Russian modules, who have a similar breaking concept.
Perfect!
All taildraggers are better mannered on the ground if you hold full back stick except when moving in a strong tailwind. Even works in DCS.
Cool story for ya....I work at a very famous National Cemetery in the DC area. I met a veteran who was a Nebraska farm boy. At 17 he received 3 weeks of flight training, then volunteered to fly for the RAF flying Spits against the Germans. His first sortie was 4 months after the first time he flew a plane. Imagine facing the battle hardened Luftwaffa (sp?) with less than 6 months of stick time 🤯
Wow, what a great gem...wish I had spent more time talking to heroes like him...so very few left.
My great grandfather had a similar story he had minimum training when he was 18 he sent over to the UK where he flew in Bomber command under the RCAF he tallied up 100+ flight hours in the Lancaster alone he flew a few other planes he had some interesting stories.
A little advice for making power setting changes to high performance engines is this, when reducing power: Set MP, Set RPM, Set Mixture and when increasing power: Set Mixture, Set RPM, Set MP.
Great tip. You can definitely tell that I don’t have a complex rating. Fuel injected in standard carburetor is all I ever flew. Never did complex prop or gear up gear down training. Only have 10 tail well and needs to my name and everything else is tricycle gear, Cessna 150 or 172.
Thanks for the help. It really helped in getting me off the ground and out of going in a continuous circle.
Need the WWII Spitfire Manual?
Hi, and thank you for the DCS WWII content lately. I have taken the dive and began making videos to give people tips also. They are amateurish, compared to yours. WWII in DCS is very underrated or under appreciated so to say. I think a lot of the problems new players have are related to the fact that DCS WWII is way more labor intensive, meaning that most anyone can jump into a modernish jet sim with fly by wire flight controls, and pretty much fly right out of the box. But Tail draggers are a totally different beast. they give even experienced jet sim pilots problems. I have been around GA most of my life. DCS is by far the most realistic of the combat flight sims, as far as prop aircraft go. I think it has to do with their helicopter experience. A propeller is a rotor basically, only its on the front instead of the top. learning to fly the aircraft is too hard for some people at first. and then you have to learn combat maneuvers, and how to shoot. That's a whole other ball of wax. its a steep learning curve, but well worth it.
Thank you and I will have to check your content out…I’m sure it is better than you give yourself credit for.
@@AIRWARFAREGROUP thank you sir, people say I sound drunk, But I don't drink any more, and I cant help that I sound like Huckleberry hound.... Lol
My Spit taxi game really improved once I figured out how to use the prop wash to turn when in wider spaces or on the curving taxiways of Biggin Hill.
I use the analog twist on my Thrustmaster T16000 joystick. Sort of replicates the exact muscle movement of reaching and squeezing the brake handle. Rudders are the T16000 cheapie pedals that came with the 3 piece set, but work well enough.
Thanks for the details...that's a great idea. I thought of buy a Spitfire Spade Column but man, I don't like switching over and try to use one setup for everything. Helicopters is pretty smooth for me, and with my paddle, I just have to remember not to squeeze it all the way (pump, pump, pump) but your twist axis sounds perfect. ~ Juice
Nice vid as always, looking forward to my new rig to start playing more seriously again... Also you should give the Mossie a spin, it is hilariously fun!
-Squid
Thanks! Will do!
Hi I am fortunate to have a few friends that fly spits and its variants. They all comment that it is a really tricky beast to get up and down but airborne its a dream. The Spade means the controls are naturally overly sensitive and apparently the trick flying it is let your hand follow your head, look and it follows dont try to move the stick! Statistically about the same number of Spits were destroyed by T/O and landing accidents, the 109 actually killed more pilots in those phases than the RAF managed to. A friend who COA flies warbirds has flown the 109 and will never get in one again! There is a company that makes the spade grip for flight sims here in the uk the also make exact replicas for many of the warbirds, cant remember the name but google will find it and i think its on forums too.
Finally somebody who does set a proper fov!
Hi Juice, thanks for the useful tips as always. Flying DCS for a couple of years, but the War Birds are new to me and turn out to be challenging (tail draggers, prop.torque, engine management, etc.). However, so fulfilling once you get to master these skills and your tips & tricks are a big help. You mentioned not being sponsored by ED for your War Bird promotion lately, but they probably should. I picked up one map update (Normandy), 3 Modules (P47, P51 and Spitfire) and 3 Campaigns (Reflected) and loving it. My favorite so far is the P-47D, but the other two are as iconic and wonderful as well. I am still on the fence concerning the Corsair, as I am starting to see the bottom of my wallet and there is still so many great stuff in the DCS development pipeline. Anyway, just wanted to say thanks for adding a new dimension to an already great hobby.
Reflected has the best warbird tutorials on UA-cam. ua-cam.com/play/PLRzvLZpRXLADCnzsCA94Kx9fbeoGaQGeT.html
Thank you for the words! See you over the Channel!
I threw in the towel and put on the auto-rudder in total frustration, when it came to takeoffs... For the rest, Chuck's Guides helped tremendously in terms of setting controls for ground and takeoff handling. Landings, by comparison, are very easy....make of that what you will.
I started with Autorudder and takeoff assistance when I had my twist stick before 2018...then I slowly reduced the settings and my curves/deadzones to minimal and now with pedals and knowing the trim...it's better. Bites me sometimes. Chuck's a friend and his guides are great Quick Ref for me...but I really love Reflected's ultimate tutorial series on the warbirds.
Full right rudder trim explains why when I tried the spitfire in ms fs 2020, it went careening off the runway.
Thanks!
I never had rudder pedals in il2 days and always had auto rudder trim, so didn't kno
I know this is about DCS but ms fs 2020 can have tricky behaviour on its WWII warbirds too (even if it's far less of a study level Sim)
Hope everything was helpful...cheers.
good job and good video....I just acquired the campaign for Mk IX operation epsom...and it's true, I only move the trim wheel a little to port and not complete for takeoff...for me it's better and a little elevator back. Thanks for the video
Right on
I use the throttle slider on the warthog throttle, i roll it forward to read 4 on the brake pressure gauge and leave it there for taxiing works a treat
I thought about using the slider on the right side of throttle that I have now sent to the prop lever. Then I could use the left throttle for the brakes but so far my pedal switch is working out fine for me.
@@AIRWARFAREGROUP Yeah i did try the paddle switch on the stick but i kept forgetting to apply it, i think its muscle memory built up from flying jets you pop the nose wheel steering button and thats it until you get lined up.
The thing i struggle the most with is bullet convergence when shooting down targets of opportunity.
The Virpil T50 stick has a lever brake axis that works great for the Spit and the Mossie…and for the L39, Mig 15 and 19. It’s great for immersion, and authenticity of braking mechanics
That’s awesome! Thanks for sharing this information. Good stuff for everyone.
Hey guys, really enjoy your videos. I use the TM TPR's and have set both brake pedals as an axis to the brake handle. I set them as sliders and now can use either pedal to modulate any brake pressure and still have left and right control with the pedals.
Great tip! I was thinking that DCS will let us double bind a control...so your setup is a perfect solution...thanks for sharing this...J
Here is an idea for a controller for flying DCS..
I use an RC (Radio Control) radio to fly my DCS Spitfire. The radio is a TX16S. Connection to my PC is by a 2m USB cable giving me 32 channels. This provides all controls in one ergonomic device.
The radio uses EdgeTx which means I can mix/adjust and program anything and everything from the radio.
Radio has two sticks. Right hand stick is elevator/aileron. Left hand stick is throttle/rudder. So no dodgy foot pedals to deal with.
For brakes I use a slider on the side of the radio which automatically blips the brakes on/off at a rate depending on slider position. Works very nicely. Same slider raises/lowers UC.
I don't use curves in DCS, I use curves in my radio inputs.
I don't use DCS trims. I use the trim tabs provided on the radio.
Only downsides are -
1) Gun trigger is separate switch and not mounted on a joystick - but just takes getting used to.
2) Rudder is hand operated rather than foot operated. Pluses and minuses to this one. Not ideal for transitioning to manned aircraft, but perfect for transitioning to RC model planes.
(I've been doing circuits & bumps in the DCS Spitfire for a couple of weeks now. I get about 6/10 successful landings but improving all the time!)
Sweet, thanks for sharing this!
Just grabbed the Spit on sale today for 50% off. The 2 WWII modules that I do not own now are the Mossy and the Anton. If I'm being 100% honest I prefer the Mustang and Thunderbolt only because they have 3 axis trim. Keep up the good work Juice!
AMEN...Yes, the 3-Axis trim almost feels like cheating and I often wish I had such luxuries in the other warbirds. Thanks for Sharing Monkman...J
@@AIRWARFAREGROUP Stick is definitely a huge factor in that. Sprung joysticks fighting you makes it more difficult than it needs to be. I put washers under the counter springs on my warthog and it helps a whole lot for warbirds and whirly birds.
Another good little tip is to keep the stick back a bit as well when taxiing. Plamts the tail just a LITTL:E more on the ground...
Great tip! I got used to doing that in the others but the Spit required all my focus and that muscle memory hadn't kicked in yet. Thanks for sharing and cheers ~ Juice
Great video! I don't own any of the WWII era planes, but I've been meaning to pick a couple up recently. They look great!
The TF-51D training Mustang is included for free in DCS World and is a great starting point.
Reginald J. Mitchell was the designer's name.
Ha ha good one, I had RJ Reynolds the aluminum giant on my tip of my tongue. Is it a RJ Mitchell thanks for the point out. Cheers.
You need the brake on an Axis, if you don't, you'll never get anywhere with this lady! Got to say, The Winwing F-16 grip is great for this since it has both switch and axis on the paddle.
Works for me.
Aerial gunnery is what I struggle the most with the Spit!
Hey Sam...are you adjusting your sight settings in the airplane and did you map three buttons for 303 MG, 20mm Cannon, and Both?
www.key.aero/article/barons-combat-corner-art-aerial-gunnery
Here ya go: www.docdroid.com/gGs7QuQ/fighter-pilot-gunnery-pdf#page=3
Just got my first warbird ( Spitfire )with the Channel map so thanks for this video.
Very much enjoy flying the WB’s but having a bit of a struggle using the rudder and keeping control of plane during combat.
Where modern jets don’t use the rudder as much and keeping control is easy vs prop planes.
Would love to see videos covering prop-plane combat flying techniques
You got. We’re working on WWII period historical battles and tactics of the period. As always, feel free to share links to historical data on your favorite warbirds! ~ Juice
Yeah man, a rudder pedal upgrade is imminent for me 😅
Try Craigslist first...you'd be amazed how lucky you can get sometimes finding a great deal on used gear. Got my TM Warthog, New in Box but 1 year old sat there unopened for $325 in 2018.
The myth with the narrow landing gear making the Spitfire hard to taxi and takeoff is just not true. There are plenty Spitfire pilots on youtube stating that the Spitfire is VERY stable, you only can not brake her hard or she'll tip on her nose. The problem we have in DCS is that the prop wash over the rudder (and elevator) is not simulated. Try it out, hold the brakes in any of those WW2 prop fighters and move the rudder or push forward. Nothing will happen. Then do the same in that Piper Cub. In DCS you need differential brakes and airstream to keep directional control. In reality the prop wash can help keeping the engine torque under control.
I recommend the videos of Dave Hadfield, he flies a Spitfire and several other british and american fighters of a private collection in Canada. During his flights he often comments (voice over usually) about the quirks and tricks flying the plane. He is quite clear that the Spitfire is NOT hard to keep on track during takeoff.
Thanks for your input ✌️I’m finding it easy to manage, second only to the Mustang. ua-cam.com/video/EKsQd4SINEM/v-deo.htmlsi=VpowMDjuXTZEFaLa
Setting up curves for the pitch axis is important too unless one is using a stick extension of some sort. The default settings are way too sensitive in DCS. Don’t have that problem in IL2 Great Battles.
I've not tried IL2 at all, but have heard that from everyone with stick extension in my group...what a difference it makes, they say. I used Curve/Deadzone to get the feel I need as you can see in my AAR training vids. ~ Juice
A lot of Spitfire and Bf109 pilots died while trying to land due to the narrow landing gear. The FW was so much more stable with it's wide undercarriage.
🫡Great point, I feel the Mustang and Thunderbolt fit in well to for that reason. Thanks.
Definitely! Oh and great video, thank you!@@AIRWARFAREGROUP
Hey, thanks, I kind of made it to be sarcastic that it can be difficult, but if you practice and practice it gets easier because I actually don't find this spitfire challenging to take off and land anymore. It helps to have the controls dialed in and be aware of what aircraft I'm in because if I jump out of one airplane and into another, I have to change my mindset of how to control the airplane because there are a lot of differences. Cheers, and have a great week.
Because it’s awesome!
i dont even play this game but this is so cool
It’s a Cult, RUN!
Spit take off trimm is a 30-50% right, and 10% up, your trimm max up)
Spitie is Patience - in all aspects
Excellent advice.
Good thing is that i started with spitfire my DCS journey so other planes were not problem after that, mostly jets
Cheers! If I read you correctly, master the Spitfire, you can handle any Warbird? I would agree.
@@AIRWARFAREGROUP Maybe its just beginnings i went from spitfire to jets for long time, then apache and helicopter was very different, i learned to use rudder better, then i took bf109 and long time that was terrible on ground but after handling bf109, spitfire was easier and now everything i fly is like some deep muscle memory where plane just need more or less of certain things. Probably just more experience when i compare my day one of crashing everywhere with now smooth landings ,... years will do life easier.
Thanks for the feedback and for watching the video. I had a guy today comment that without even watching the video he will tell me why it's hard...because I don't have an extension on the stick. I started to answer him, and realized he didn't even watch the video so I just deleted his comment. The video is about the IRL Spitfire design and considerations for flying it for real as they transfer to DCS. LOL - My stick might be short, but it works for me just fine! 😜 If you catch drift. Cheers Alcatraz!
@@AIRWARFAREGROUP 🤣🤣🤣, iam flying it on f16 stick with virpil base and its good. Like warbirds were always harder to fly, it make sense they dont have those fancy computers and engines you can push to full and dont care anymore. Cheers to you too.
I have a couple of AWG members that just bought force feedback stick base and now I am wanting one 🤔
All I can say is that taxiing a flying a Spit must be 1,000 times easier in real life than in DCS.
👍 I bet!
The CG is aft of the main landing pivot point.
I just got the Mossy because after miles AI got it for $19. I liked it so much I started flying the Spit. Ive owned it for like 6 years now and only flew it a few times. Seemed like I was cheating, lol.
Sweet! Did you see my Merlin Math video? ua-cam.com/video/Omcxn3xs600/v-deo.htmlsi=_TRET3EfHWvcx9od
The Mosquito is Awesome...
🫡Merlin x2
Part of the issue with the DCS Spit is that the difficulty of ground handling is overdone. I flew a motion simulator last year that was used for transitioning pilots to the Spitfire, and in that - which you'd hope would be as accurate as possible, because it's a training tool for real pilots - the aircraft was about 30% less psychotic. Weirdly they didn't let me do a landing and takeoff in the real one when I flew that, I reckon I could have gotten the thing down in no more than two or three large pieces 😄
It seems weird to me that the control sensitivies are defaulted towards a stick length that maybe 0.5% of DCS users are likely to own. But then that's ED for you - correct as is, thread locked. There's no point in me adding anything about setting controls up etc, because everyones gear is different. One thing I do though is to use little or no curve, I try to get all the aircraft where I want them by reducing sensitivity. The brakes need some pretty drastic adjustments to make them work in any sort of a sane manner.
Totally...I think there are so many things to think of, Deadzone, Curvature, and Stick Extensions as well as the "Pilot Touch" on the controls. I see guys transition from the Hornet or Viper to the Mustang and they Ham-Fist the controls to the max trying to get Gen4 performance out of Gen 2 Fighters. For me, it was enjoyable years of dialing in my controls and learning on the fly...pun intended. There is no substitute for self discovery.
The yaw axis for warbirds is totally over done in DCS. There are a few videos on UA-cam by real pilots showing the difference between DCS and actual planes like the Yak52 and TF51. IL2 GB in that context is closer to reality
Dear Sir, I have had the privilege of flying many types of warbirds and Spitfire including Mk I, II, V, IX, XIV and XVIII. Spits are all squirely on the ground but generaly easy to fly and extremely forgiving, however the very very fine use of braking is essential for succesful ground operations. Without fine braking you will either ground loop or nose over in real life guaranteed. I have personally witnessed this in the hands of a renowned test pilot who shall remain anonymous. The issue in DCS is the quality of the pedals available on the market making Spitfire operation extremely challenging and harder than in real life. Joysticks are also far too short and short stroked making all inputs somewhat unrefined. So there is truth in all the comments in this thread, but this is not due to the mathematical modelling of the aircraft. In order to make things easier we would have to 'detune' the torque and brake modelling of the spit to cater for the less subtle hardware solutions available on the market which I am not certain is desirable. For the record, flying warbirds precisely in DCS is much harder in general than in real life due to general incoherence of input methods and lack of seat of the pants feedback which are important to manage aircraft correctly. So to all of you who do succeed nevertheless in operating them safely, congratulations, you would do very nicely in the real thing.... Many thanks indeed and kind regards, Nick
DCS is just perfect to me. Keep going upward and onward sir. It’s a simulator in its own class, and personally, the only flight simulation that I want to fly. Often people complain about the realistic feel from their position of Documentary or Video Game Enthusiasts and compare DCS World to a simpler game that they have been conditioned to by dopamine to prefer over others. For me, the chemical jollies of my brain are founded on my own personal real world flight experiences. I understand that not everyone has the ability or proximity to go flying, but I often recommend that DCS players without flying experience, go take a 1 hour flight with an instructor and “fly the plane.” When I am in the Mustang or the Spitfire or the Dora, I’m not in DCS…I’m in the air! Thank you Mr. Grey for your help and let me know what I can do to support your team,
~ Juice
@@AIRWARFAREGROUP Dear Sir, thank you for your message and for all your support. Onwards and upwards! Kind regards, Nick
Technical question: shouldn’t manifold pressure come down before bringing rpm down and reverse for adding power?
In the real world for sure. DCS doesn’t penalize you if you don’t.
It’s odd, but I’ve kinda forgotten how hard the spit used to be. Like several tasks in DCS (air to air refuelling for example) it looks like getting comfortable in the spit is one of those things that clicks after a few hours in the ‘pit. Sure, a not insignificant number of my landings can be, let’s say, squirrelly. But taxiing and flight? They both feel like home to me now. Don’t get me wrong, I’m no great pilot or dogfighter but I do enjoy strapping the spit on and flying it. One key for me when on the ground was to learn to stay slow. The AI still gives 0:01 me the shits with their kamikaze antics on the ground but if I keep well away from those stupid robot pilots I’m fine.
Same thing for me...I relax, remember my muscle memory tuning for this particular airplane (I rarely jump around airframes in the same day) and if I'm flying Warbirds, that's my series of aircraft for the day. I can even go to helicopters which I use pull back throttle for collective pitch, and I don't have any issues with negative transfer. But it wasn't always this way and you and I can testify to others that sticking with it, practice makes perfect. Thanks for sharing...it helps others stay involved. See you next month maybe on a public warbird server.
I just got into the Spitfire and the first thing I noticed is the way my Trackir setup (for F/A 18) cannot work in the cramped cockpit. Has anyone made a profile that can download?
If you find one, let me know that works because the FOV saving in the cockpit is broken right now in DCS world has been for almost a year.
I just recieved my MFGs amd having more issues than i did with my ball crusher TFRP ones. Its going to take me a few tries(hundreds of few lol) before ill get proficient again. Thank goodness its a simulation. I would have been religated to sentry duty for ever if it was real lol.
How are the pedals though?
@AIRWARFAREGROUP butter, absolutely sublime. No squeaks, flexing, my nuts can breathe. What's not to like lol.
Same thing here…I’m loving the space to keep my undercarriage cool and dry! The regular game pedals like CH Products or Saitek are fine, just too narrow. I’m the second owner of mine with a SN: 0934
@AIRWARFAREGROUP funny, I am also the second owner of these ones S.N 8434, £100 cheaper than new, now all that remains is purchasing 2 extra stands , 1 for throttle and 1 for keyboard for my wheelstand pro, just to get it all in the right place. I'm interested to know what number cam insert you use? I think I have 5 in place at the minute.
I think it’s a number five as it came with two of them and the one that I don’t have installed is a number four.
do you have a landing tutorial?
We recommend @Reflected Simulations for the best tutorials. ua-cam.com/play/PLRzvLZpRXLADCnzsCA94Kx9fbeoGaQGeT.html
our not missing out on anything with the mosquito its really hard to take off with its like 5 times harder than the spit
Okay, it’s official! I’m definitely not going to get the Mossie…
@@AIRWARFAREGROUP I wasn't trying to disgorge you, maybe I'm doing something wrong but that was my experience its never got off the ground with me
@@AIRWARFAREGROUP I've got the Mossie and find it much tamer than the Spit, 109, or Anton. It does get very unruly if you try to force the tail up prematurely, and it likes to bounce on landing, but other than that it feels like flying an oversized Spitfire.
To be honest, even if i struggle a lot at first (and still today to land) the spit isn't that hard. i flew it a lot these days, as i'm playing the beware!beware! campaign right now, and that i've done the big show recently, and it's like any other plane on DCS: it require practice to master it. that's it.
I feel the same way. Once I practice it and used patience with it compared to tricycle-geared jets, it became second nature. Question for you Tomcat-What did you set the Spitfire’s “Takeoff Assistance” settings to in DCS?
Here is a review on a spitfire control stick.
ua-cam.com/video/Kgq1TEdyb4I/v-deo.html
Throttle link.
ua-cam.com/video/MW3-U55ifFc/v-deo.html
Thank you very much!
Adjust your curves in wheel brakes .
Gotcha thanks. I’ll recommend that for new users for sure. I’m going to keep my brake/paddel switch mapped as I have no problems with taxi in and ground handling with the Spitfire and it’s more close to the real thing being on the control spade column.
Not so hard, it’s taxis just like a MiG-21.
I think so too...however, the MiG-21 is not a tail-wheel aircraft with it's inherent difficulties and the client should try this with "Takeoff Assistance" turned off all the way in the Special Settings under each warbird section. Huge difference that pedals make (when set up correctly) than that of "Twist Stick" controllers. For those guys who fly with Xbox/Play Station type gamepads, more power to ya. ;^)
~ Juice
can you trim the spit to fly hands off? I've just got dcs... spit mossie and f18 which I've not really done anything with so far , but the spit always wants to roll ... I've got the thrustmaster f1600 HOTAS...
I can for the most part, but the feet are needed still to keep the rudder in check for when the plane starts to deviate from power and speed changes. Let’s just say that I don’t leave it flying to get up and go to the bathroom 😜
There's only one reason and it is because it's British
True that...they fly on the opposite side of the airspace too.
Lol the spit isn't hard.. you want hard try the Kurfurst :)
Cousins in the gear base but the Kurfürst at least has a tail wheel lock. ;^)
Well...the real reason that the Spit is so hard to drive on the ground is because it was designed by the English, who at times are plagued by a sort of "national incompetence." You know like when they complained because the Normans came wanting take the throne of England in 1066 AD..
Or such as when they declared war on Germany in 1939 and kicked off the entire WWII thing, turning localized skirmishes into a world war.
😂
Constant looking left and right for no reason just makes me sick. Literally.
Here ya go... www.prismpak.com/v/vspfiles/photos/SB452585T-2.png?v-cache=1679514141
🤣@@AIRWARFAREGROUP
Its not hard its just a skill issue.
Totally agree. Once I learned the technique it's like second nature. I just have to remember to change my brain when I get get out of another airplane and get into the spitfire. My wife says it's pretty easy because my brain is pretty small and fits into my pocket.
@@AIRWARFAREGROUP I never found taxiing hard but landings where the main issue for me due to the narrow wheel base. I flew the MiG-21 before getting the spit which could be why I picked up the taxiing quicker (Its similar).
Why are you talking so much about things not related to video title?
The video is to prove that the Spitfire is not hard when you know what you’re doing.