@@avgjoegaming8271 $100/pair would be actually pretty cheap compared to the projected prices of the corpo-made ones. He'd make a double profit on parts and labor and we'd get some awesome finger trackers.
he just kinda said "i wanna do that" and basically 1 upped a lot of vr companies with the same thing just cheaper and maybe a bit worse in terms of functionality
Every time I see something like this I think of how insane it is that this tech was considering insanely sci fi just 10 years ago and now you can make it in your own home for $20
Ikr? Like this is an actual thing that deserves donations, not some fake MMO made by fake devs that won’t even make it off the ground because most good mmos costs a lot to make (and if you couldn’t tell, I’m talking about the latest scam MMO called “DreamWorld” *real original* )
What a talented, impressive, and intelligent man of culture. I was curious by the title, and amazed watching the video. He's going to be doing some incredible things!
It may soon follow the same track as insulin. (which for reference, was given for free to companies because the creator knew how life saving it would be, the creator also waived any royalties he would receive, because he didnt want that to be a reason the cost went up. companies then made it super expensive anyway)
Imagine a doom like vr game where the gloves resist when you grab a demon's head and if you put a certain amount of strain on it they stop resisting and you crush the demon's head in your hand
*We shall watch your career with great interest.* Thank you for keeping this open-source. Braided fishing line may be a good alternative if you were looking for a strong but thin "string". Different thicknesses, elasticity, etc are widely available in most places, and you can get it fairly cheap depending where and what it is. May help with the glove's longevity during gameplay. Just a suggestion!
YESSS CANT WAIT FOR THE RELEASE. u should definitely come up with a way to somehow sell the full gloves pre built if u can in case people don’t have a 3d printer. or maybe just sell the 3d printed parts. maybe charge a bit more for it too. i would totally buy!
This is amazing! Thank you so much for sharing your work with us. It is truly an inspiration for people like me who like designing and making things by myself. I look forward to seeing Prototype 4!
Funnily enough i had this idea a few years ago so its pretty sweet to see someone actually doing it. Few points of interest: 1: switch to a 10bit ADC rather than using the 8bit on the arduino, its gives a lot finer movement. 2: Add resistive copper wire instead of string and you can mesure the voltage on the finder joints to get the exact rotation of each finger rather than estimating based on the full length. (This also eliminates the need for pots on the hand making it smaller and lighter and you can shrink the retraction springs more)
Someone wanna give this young gentleman a job somewhere his skills can definitely be improved to make VR better and accessible to more people, great work man it blew my mind
Dude, you literally made DIY gloves that are better than what you get with oculus. This is amazing dude! to make the movements more fluid and less shaky in VR games with those gloves you should create a forearm band that has retention springs connecting to the glove on both arms so that it looks smoother in game. You should also add your very own logo to it so that is feels legit. Great video and I will be using these in the near future along with the vast majority of all of your other viewers.
@@Dfso200x they are extremely good for the price Even if he sold them they would be around 60 bucks at most That's nothing in comparison to ANYTHING else avaliable
@@flamingscar5263 The "product" is the video and the patreon, there's a reason why we see so much built process but so little in-game translation footage, because this is very much a (very cool) early prototype and proof of concept, and posting it online is great because it allows for others to contribute to one day turn this into a sellable / use-able product. I would refrained from being seduced by the $22 price tag as it isn't that meaningful at all at this stage of the development. I wish him all the best on this project and hope it does become a sellable product in the future.
@@flamingscar5263 you know there are risks involved in this. The risks have to be calculated in the Price. the best thing they could do, to secure the intelectual Property on the source code "the real treasure", is to put it as an open source project out there. If the project gets Popular he only needs to start a organisation and go on the stockmarket. (Like Linux, open office, the GNU libary, BSD, Arduino ....)
You already look professional enough, you have the charisma to make me work for you. Smiling at the camera a little will make a huge difference in your vibe
This dude is smart...no seriously this is the very first time I see a "smart person" in action. I was a state scholar and top 10 and all that but I only knew how to memorize stuff and repeat it on test day, the same can be said for my also "smart" classmates. This guy actually played, reverse engineered, and programed so he could have something he wanted. He even improved in the design! I am absolutely mind blown by the mind of this young man and aspire to be like him. Great job dude! Thank you for making this and making it so that more people can do it as well.
it's not just his mind, you also need a good support system. This guy is living at home and studying... I had a full scholarship for electronic engineering but I never had a stable home like this... When I told my parents about my plans to create a full body suit that works as an instrument they laughed at me... everything I suggested I wanted to do with my life they laughed. My real father was murdered when I was 2 so you can't expect real support from a step father. I used to make stuff like this at uni and then when I started making games at home my jealous stepbrother kicked me out of home with a handgun. I was literally making motion tracking videos with 3D characters superimposed over real video like default cube does these days, that was 6 years ago, but I lost all my work because I got kicked out of home and had to start from scratch.
@@TommyLikeTom Dude...I felt that. You okay? What you said is 100% true. You as well as many other children have the potential to create yet we are not often blessed with the environment to help us grow. The thIng you said about your parents laughing at you...bruh that brought a wave of memories for me. I also got kicked out and now my parents are like "why don't you ever share any of your passions with us?" Like the fuck I TRIED! YOU WERE JUST TO BUSY WATCHING TV AND PRAYING! Then your brother and the handgun incident: you would think your family would be happy that you are capable of things yet that doesn't seem to be the case. Hopefully you are in a better place where you can do as you please and if not I really hope you get there. Best of luck bro!
@@TommyLikeTom I would highly recommend notebooks and suitcases. A good backpack too. If you have a friend's house or a nearby makerspace those are also excellent options. This experience has taught you a very valuable lesson that most people simply do not understand: genius is not born - it's made, in a house, with a supportive family, by schooling or an education system of another kind, even if that's autodidactic learning. Especially if it's autodidactic learning. But don't despair, the ways you've found around the particular problems you've faced make you unique. Your particular skill set and the way you approach problems won't be like those of so many people for whom everything went the right way. You learn more off the path, even if it takes longer, and find things others haven't found. You seem pretty uniquely ingenious to me. Maybe take up sketching or writing as a hobby (if you haven't already). They're good for practically everything. Remember, necessity and just screwing around are the mother and insane illegitimate father of invention. You'll need both.
Bruh. Now this is respectable. You could easily patent these and make a killing with the right business plan but money isn't your drive, which is awesome. Also, your a student making cheap, reliable haptic VR gloves in your free time, this is crazy and tbh, kinda inspirational
You are a genius don't let anyone's opinion lower your motivation or get you off this, you will be successful, it only takes time and effort, you are already doing an amazing job and your skills are beyond imagination, you're a true inspiration.
I've been trying to learn enough so that I can have the status of "there is nothing you can make that I can't reverse engineer" and once that happens I will become god and never pay for exclusives again
I was about to ask if you had a Patreon; you may not feel like you deserve to charge people money, but you definitely deserve compensation for your hard work, dedication, time, and energy into making these. It's incredibly impressive what you've made so far, both with the software program and the gloves themselves, and the fact that you're working on improvements only makes me more hyped to see the final version when it's ready. I hope companies have their eyes on you and beg you to teach them your ways.
I actually had the same idea, and i did go through some of the process of design. However the issue you have right now is the string and way that it is held. The way I thought of it would require a bit of 3d printing. Feel free to create a new iteration with these ideas. Each finger has a tip where 1 string is attached Then two plastic bridges where the cable is hidden (passed through) - lenght of the bridge which acts as a ring around the glove is made for the user's size - s,m,l,xl. The reason you have two strings, is one that goes to the first index proximal joint ( first joint after knuckle ), this first string stops there, which triggers when that specific string is pulled. while the second string as to be triggered when the squeesing occurs, the software would need to view if string 1 is expended, if so by how much, substract the distance expended and that is the value of how much the finger ( from the proximal joint to the distantial joint ) is being triggered. This would allow for much higher precision of the hand, as well as grasping. Having multiple spools, this would mean 10 spools hidden within the back of the hand, with fishing wire , 1.6mm can hold 160kg, which is an absurd amount of force. You could go for much thiner cable, which of course would enable this to still function. But a dual system would be more efficient as it would allow the first portion of the finger to be individually tracked, so when holding for example a firearm, it would have a much better feel, as the squeezing action would work, currently with only one string, it can't provide both the grasp and squeezing simultanously. But hey, if you use my dual string idea to get rich, send me a pair of gloves :)
@@yaseenayoub4561I havn't made one because i know it's not worth the effort... i'm impressed to which is why i said "cool" but again, "it's not really worth it". I love that he's trying to push the boundaries of technology and do new things so that we can have a more enjoyable and immersive experience as consumers, but unfortunately with the technology we already have today i would say what he's making is inferior to what what is already out. Unless he decides to sell it and make it very consumer friendly and inexpensive. tell me, how are YOU going to map the keybinds in SteamVR if he decides to finalize his gloves. seroiusly, tell me. i want to know. How are you going to move forward? jump? walk backwards? shoot a trigger whilst knowing where the trigger actuates so you dont accidently alert NPC's in game? theres so many flaws you don't see.
@@crownless5130 well duh, but new versions and experimentation result in more efficient ways of carrying out a task. we only have boeings because of the wright brothers and their countless failed prototypes. everything in life takes trial and error, if he starts out with one of the bigger problems, eventually over time more people will add to that original idea.
@@yaseenayoub4561 its actually less efficient, you're only making my point better. I literally just stated that if the glove was finalized you still wouldn't be able to do the same things and more than how much a controller would. Valve controller is literally a glove AND a controller at the same time. it's not a matter of trial and error. that's why valve decided to make controllers and not gloves. Am i making sense to you or do not really understand? i'm trying my best but i feel like you aren't getting my point.
I really liked this video, and I subscribed. there was one thing that bothered me though, and it's the fact that your camera when you film yourself is just a little bit too high. A really nice and technical way to know at what height your camera should be is the "rule of thirds" where you would divide your shot into thirds with lines, and set up your camera so that your eyes are at the top line level.
If it isn't trademarked, he should absolutely call them "The Russell's" if they become a product. Although I'm worried about big bad Valve coming after him for the name.
I mean, I agree he is genuine, but selling them would help the vr community way more. Practically speaking, people aren't going to design games for this hardware if people have to make it themselves, and most people arent going to make it themselves full stop. He isn't selling them now because he just isn't in a position to, but selling them would definitely be a good thing.
He also said in the video that he's actually not in a position to form a company and start selling them because he's a student right now. I think if he could he would sell it as thats what would get them in the most hands possible while also being viable for game dev support.
@@robonator2945 I don't think games would have to be designed around the gloves but rather the gloves use drivers to work in games, the finger tracking works like the valve index's controllers ingame
@@SoupsSB well thats wrong. If a VR game right now had haptic feedback systems it would be a complete waste of effort since no-one owns a haptic glove, but if a cheap haptic glove was released not only would it make mainstream VR more immersive (the main bloody thing VR actually has going for it) but it would also mean companies could reasonably design for haptic feedback. Not to mention, not every game uses those drivers to begin with specifically because it isn't needed since most VR tech uses controllers right now.
@@SoupsSB I understood it fine but its assuming that every game already uses future proofed drivers and that those drivers account for haptic feedback which, from what I have seen, they don't, nor do they have any reason to since, as stated in the video, no-one bloody owns haptic gloves. So not only are you assuming every game uses a specific set of drivers, which they dont, but you are also assuming those drivers even have the functionality to utilize haptic feedback, which I do not believe they do, AND you are assuming that even if the drivers DID have that capability the games programmed their objects with good haptic feedback, which I know for a fact, they wouldn't have. You're ALSO ignoring the fact that game design is more important than drivers used, and as of yet virtually every VR game there is use controller based design philosophies specifically because, say it with me now, no-one owns bloody haptic gloves.
Velostat might be something you wanna look at for affordable flex sensors. My grade 12 senior project in engineering was a humanoid robot (the project was the entire class) and I built a glove with very similar technology to yours, except mine was using home-made flex sensors using thin bendable acrylic sheets, copper tape (or any conductive material including wires) glued to the sheet, and velostat, all wrapped in ductape, they were wired up to an arduino's sensor and with some code and customized values for flex calibration (since they were home-made) it worked like a charm. We had it hooked up to the actual robot and were able to close and open the hand, maybe you could try a similar approach for the sensor for each finger to reduce the bulkiness and allow for more space for other portions of the next prototype
million dollar company: Look at these gloves that track your fingers! That'll be five trillion dollars. some guy on youtube: so i built some finger tracking vr gloves with stuff i found at the store.
to be honest valve is probably the only company I won’t mind overpaying for vr, they’re the first ones to like introduce squeeze sensitivity (see Valde Index Demo and any VR game after that) and full control over your hands at the same time I don’t have a spare 1200$ lying around, so...
@@rich2.088 usually when you buy VR headsets or something that uses VR or AR, they come with electronic tax, hence the really high price of buying that VR or AR item.
Should have a donate option on ur page ... need more ppl like u ... no greed whatsoever...just wanna make others enjoy and thats so rare these days ... good man
For haptic feedback, hack those cheap box hobby servos to also get the position. Then the position and feedback are all in one little compact box per finger!
Patent this- before some company starts to profit on something you made for the community. You deserve so much for this creation and to not ask for anything in return, we’re all so grateful. Edit: patent the design and/or officially get this open sourced* thanks for the input guys
He's put the designs in the public domain, so a company won't be able to patent them. And if a company is able to mass-produce these and sell them to people who couldn't otherwise make them, is that really a bad thing? He said he's unlikely to be able to.
Incredible. I feel like your imagination is the only limit for your future, I hope to see you making waves in the robotics, software, hardware or all of the above and more in the future. My personal favorite is soft robotics, which really seems to align with your mindset.
These kind of people that innovate for the good of average people have to be the best out there, he isn’t doing this for profit of business he’s doing it cause he believes in himself and the future and that’s beautiful Edit: I’m glad to see people agree with me. I think indie developers for vr is what makes the community what it is, so all the support to Lucas!
That's great and all, but you need innovation to eventually incorporate. Think about what this guy could do if you multiplied him by 1000. Boom, you now have Valve or Intel. Of course, everyone working there -- to provide you with awesome new tech (like the processors in your phone and computer, or the newest VR headset) -- needs to feed their family. That means the corporation must now ask for money. Why go for profit instead of break-even? Because then, in the future, they have more resources to build you, the average consumer, even better products. Charity doesn't make the world go round :/
This will be super helpful for anyone who is middle class or lower! I can't wait until you do make a comfortable, slim design that works for everyone! If you sell one, in the alpha stage, I will definitely buy one.
Man's is not only making his own cheap but effective pair of gloves but is also laying out his entire designs not giving a damn who knows his secrets. god speed kid, this industry needs people like you
You don't have to go to MIT to pull off something like that. I had pretty bad grades in school and just recently, before I started studying, I designed and built myself an audio DSP for my surround system without any previous knowledge. I am currently working on V2. I highly encourage everyone who has an idea they like: Just do it. The things you learn will be priceless! Don't think "nah I can't do this". You can achieve a lot more than you think you can. And if it doesn't work the first time, don't give up and learn from it!
I have 2 questions: 1: How old is this dude? He's amazing at this! 2:Who in their right mind would dislike this? He's making an affordable alternative to other expensive versions of VR haptic gloves.
The idea of it stopping your fingers when holding something is a sick idea hope I get to live long enough to see it, because if ur upload schedule is gonna be like michael Reeves imma be waiting for a few years
I wonder if micro steppers could be used to lock the string with voltage to the motor, and then switch voltage off to allow for free rotation of motor. Of course would need to have reverse voltage protection in place because of electricity produced by the motor shaft turning freely.
I know you won’t believe me, but I actually had this idea on my own about a year ago. I didn’t think about the haptic potential, just the tracking. I wonder if this same concept would work with the limbs. (I even thought about the badge reels.) I’m happy that I actually got to see my idea come to life even if I didn’t see it through.
This is really similar to the glove I was planning to make, except I would use the sliding potentiometer, but yours is a better approach in my opinion.
@@CK-rs1zl whats with the hostility? I just remarked that the one I thought up of was something I also similar to what he made, except that his one was a better design? I have several drawings of prototypes. I don't have the technical knowledge to go into controlling a 3d model with is which is why I postponed the project.
You could be a huge innovator in not just VR, but in gaming as a whole. Creating an open-source VR glove that’s cheap could allow so many more people to experience VR, which would encourage developers to create more VR games.
Bro the fact that you don't have millions of subs is mind blowing it's incredible that you made something like this making it so people like me and millions of others could have a amazing time. Pls go further with this or join a companie you would make VR what it was always meant to be.
Also his first video was literally 4 months ago, it's pretty impressive how much support there is already. It takes a while to get traction in the algorithm
Wouldn't work since he is using ps4 controller to get the positioning of the hand. It would be too long and difficult to redevelop such thing just to make an original VR glove.
@@fuckdefucker not to mention isnt going to let you jump/movearound/crouch in gam- ooh that's right you need a button press... index is honestly as good as its gunna get. index has a trackpad, joystick and buttons AND still fingertracks. not going to waste my time explaining if peoples aren't going to understand.
That would be a terrible idea...you need to have plan for commercialization and the whole process laid out before starting a Kickstarter. Starting a kickstarter just because you have a semi working prototype, we've seen many people doing it already...it never delivers and all it leaves is a lot of people angry that they lost their money.
The guy is a legend he has the power to make this an obnoxious cost and no ways to make he is letting people make is with resources included. I Know he said he is a student and he is no position to sell it. But the amount of respect I have for him
@@DogeisCut it's just how economy works. Supply and Demand. We aint livin in Disney movie, sadly. Don't u learn from luigi? She sells seashells on a seashore But the value of these shells will fall Due to the laws of supply and demand No one wants to buy shells 'cause there's loads on the sand
@@MoridaFanadier Step 1 you must create a sense of scarcity, make the people think they are rare you see? Bare with me. Take as many shells as you can find and hide them on an island. Stockpile them high until they are rarer than a diamond. (I think it was something like that)
@@DogeisCut they are expensive because of the parts He said it himself in this vid and it's the reason why he used strings instead flex sensors making software and hardware is tricky and He said that it's hard too He is just really knowledgeable about programming and building and not everyone can do that
For the next prototype, you may want to switch the design to use back-drivable RC plane/drone motors, with rotary encoders to precisely detect the current position. Check out the latest James Bruton (XRobots) videos about "springy joints" he's been developing for reference.
@@beatboxdailyshorts5885 Yes, but spring-loaded pods won't allow for force-feedback, which is one of the goals of the project. RC motors are very efficient, light-weight, small, and can provide lots of torque when paired with reduction such as James' latest cycloidal gearbox, which also conveniently takes little space. Alternatively, metal toothed servo motors could work, but those are generally less powerful
@@Meoiswa but that's going to up the cost significantly right? Would you need a speed controller for each motor? Maybe there is a way to change the diameter of the compressed spring. I know there a really cheap micro servos. But this idea may lead no a lot of wear n tare.
Thank you thank you thank you THANK YOU!!!! Just got out of high school and my parents lost their income so I thought I'd *never* be able to utilize hand tracking for the next half-decade.
I had some thoughts, and I’m generally good at picking the ‘low hanging fruit’ as it were. Thinking about manufacturability, general simplification, and a slight upgrade if you’re ambitious: Make the back ring piece extend to the first knuckle to get a more consistent change in the amount on string pulled per total rotation by the finger. Use tiny pots, or find a way to use magnetic sensors (Hall effect or better), and integrate it with a much smaller or more compact rotary spring, or maybe a small torsion spring. That would shrink the footprint (or hand print as it were 🧤) of the hardware on the glove, and even allow you to add more strings for extra measurements of dexterity. New magnetic field measuring devices can have extremely fine resolution for a good bit of range. The strings could even pull on a linear spring along the back of the hand instead of being rotated. A barrel housing a spring with a string tied to a washer on the opposite side of the string hole. There would of course only need to be an actuator on the finger tip strings to facilitate virtual contact. A canted brake would be a good way to provide a 1-way stop for that linear version, and it could be actuated with a solenoid (spring loaded even, all for compactness). Maybe it’d be beneficial to add a sensor for the angle of the thumb too. 🤔 Lastly, and I know you said you don’t want to sell this but in case you have any fancy ideas, making a shell housing for the back of the hand to hold all of this would also be a good idea, because it can be easily manufactured and assembled, and clean up the look a lot! Lastly lastly, why does it have to be on a glove? If the strings can reel up far enough to contract the whole mechanism when not in use, can you just slip the whole thing on like some high tech brass knuckles? Then all you do is do a quick hand stretch and fist end stop calibration on startup and it’ll fit anyone’s hand! So it’s just: tips, string, guides, and hand back-piece that can have hand strap that fits around the wrist and cups the back of the hand. I’d do it but I’m too lazy so hopefully this gets enough likes that someone less lazy sees it and wants to help. 🤝 The diffusion of responsibility on the internet is kinda wild no? 😂 P.S. Your dream of cheap, functional hand tracking is a beautiful one, please keep up the good work and let the prosthetic tech homies know that this is a great way to get accurate anatomical movement data for recorded sequences and AI training 🤝📈
If you want to go with a $100 more. You could use a chip to measure certain movement (I.e code it to where when you bent your finger it bends in game) put this in a latex / rubber glove. This will make it feel more realistic. There are these certain wires that I don't remember what they are called, but I used them 3 years ago in computer class to turn the wheels when it sensed a wall, these wires will act as a scanner for the server to tell when your hand is closed. It's more electronic and will require alot of tech skill, but it will be less bulky and alittle more up to date.
Corporate engineers : we can't make it, it's costly and really ahead of our time Corporate boss : lucas made it with 22 dollars in his goddamn apartment!
That was insane! You got a great future ahead of you kid, don't stop! Would love if these sync up in Unreal Engine so they can be paired with 3D models for animation. Currently the only good solution is from companies like Rokoko and they cost upwards of $800 which is ridiculous. Would love to see this type of implementation after you are done tackling the gaming side of things. Being a VFX artist myself working in a VFX studio, lot of visual effects companies will buy this for their 3D animation needs if you can get it to pass smooth non jittery data into something like Unreal Engine Human Rig.
This is very cool, I love how this looks, and all done using 3D printing and cheap parts, which is twice as impressive. Honestly- it's nice, and inspiring, to see someone making peripherals themselves, it goes to show that it's not something that needs to be done by a big company that'll sell the equipment for £2,000. Keep it up. Can't wait to see future versions, and if you're ever in a place you're comfortable with the design, could even sell little kits for people to learn how to do these themselves, and learn about how it all works. : )
This is insane, not only are you crazy smart to make this happen, but you are making something which will make the vr community better off in more ways than one. I'm extremely hyped for the release!! Keep up the great work, and good luck! :D
I really hope you keep doing what your doing because its with people like you who are pioneering VR tech for the masses and will make VR something even more amazing than what it is today. Keep going man you got this.
start selling these and get rich
Oh hey its you
I'd guess hed need to sell them for at least 50-100 dollars to make it worth his effort since hed have to make them by himself.
@@avgjoegaming8271 $100/pair would be actually pretty cheap compared to the projected prices of the corpo-made ones. He'd make a double profit on parts and labor and we'd get some awesome finger trackers.
I would say 22 dollars if you take the time to DIY it but 30-40 for just buy from store pre built
or they could stick to their goal and release them open source. They want to make it affordable, that the whole damn point.
The "yeah I'll give it a shot" dudes are always better than whole companies haha
That's basically the story of the Oculus. One dude was able to revive VR for the masses
ikr
he just kinda said "i wanna do that" and basically 1 upped a lot of vr companies with the same thing just cheaper and maybe a bit worse in terms of functionality
Elon Musk : My man !
Whole companies purposely hold back to save on costs and in some cases have planned obsolescence
Dude is so freaking nice, he doesn't even wait until he can legally sell them he just tells people how to build them.
THIS. This is the type of thing that makes me excited for the future of technology and games.
Keep it up bro, let us know if you start a kickstarter.
Agreed let us know
Every time I see something like this I think of how insane it is that this tech was considering insanely sci fi just 10 years ago and now you can make it in your own home for $20
Not insanely, but yes virtual reality was Sci-Fi a decade ago.
The glove itself could have been made but it would have been useless at the time
2031 vr will be insanely fun
@@ahuman2533 not the code in the glove.
Just needed someone smart enough and with enough determination to actually do it
Bro, this is the exact kind of thing Kickstarters are for.
Exactly! Do it! You'll get money bro!
Yeah exactly! Not some bullcrap dreamworld scam mmos
yes get da moniez
Ikr? Like this is an actual thing that deserves donations, not some fake MMO made by fake devs that won’t even make it off the ground because most good mmos costs a lot to make (and if you couldn’t tell, I’m talking about the latest scam MMO called “DreamWorld” *real original* )
I would pay 2x much than how much it would cost to actually make it
This guy is like Michael Reeves but without the crackhead energy. I love it
No no, you got it all wrong, that’s where Michaels ingenuity comes from. This guys is Michael with therapy.
@@caesarthememestealer1226 this is actually true
Not until the tasers are installed, or it's trying to kill someone.
Alternative universe where Michael Reeves went to Rehabilitation in high school
That would imply that he isn’t Micheal, and if he was wearing glasses, he could probably steal Micheals driver’s license.
What a talented, impressive, and intelligent man of culture. I was curious by the title, and amazed watching the video. He's going to be doing some incredible things!
He did this for us, expecting nothing in return. What a legend.
God level chad
It may soon follow the same track as insulin.
(which for reference, was given for free to companies because the creator knew how life saving it would be, the creator also waived any royalties he would receive, because he didnt want that to be a reason the cost went up. companies then made it super expensive anyway)
Nope, he expected us to subscribe. Annnnnnnnnnd done.
These are the type of people who really push thechnology
Absolute chad of a lad, I subbed and upvoted, signal boosting is the best way for us to get cheap haptics to the masses sooner lol
You are actually insane. You don't look older than 16! This is very inspiring.
@@jdmzack1235 I was thinking the same thing, it's weird right?
@@kwame20101 super weird.. he should tell us how old he is! Now I’m super curious!
@@BeyondtheBox1 he said that he's a student so i don't think he's under 18 or 19
@@Lytoox well what if he is a highschool student
@@kizistuidios9284 trueee didnt thought about that xD in germany where i live only the people who are going to collage are called students
Imagine a doom like vr game where the gloves resist when you grab a demon's head and if you put a certain amount of strain on it they stop resisting and you crush the demon's head in your hand
WAO!!!!!
that's what pressure sensors in the valve index controllers are for,
this same technology can be implemented. it's great.
That would be so epic
**The Only Thing They Fear Is You starts playing**
@@black0_xx Bro/Sis I CANNOT wait for vr tech in the future!!!!!!! Woooo
*We shall watch your career with great interest.* Thank you for keeping this open-source.
Braided fishing line may be a good alternative if you were looking for a strong but thin "string". Different thicknesses, elasticity, etc are widely available in most places, and you can get it fairly cheap depending where and what it is. May help with the glove's longevity during gameplay. Just a suggestion!
Dude you're such a kind soul for even thinking of "I want to make (x) for everyone to be able to afford"
520 likes hearted, no replies somehow, but I agree
666 likes,
Let's go
YESSS CANT WAIT FOR THE RELEASE. u should definitely come up with a way to somehow sell the full gloves pre built if u can in case people don’t have a 3d printer. or maybe just sell the 3d printed parts. maybe charge a bit more for it too. i would totally buy!
Wow verified and no one has replied except me
@@javierlentejo4798 I’ve changed that and I’m the first like lol
I have never liked a comment before so idc
Lolol
He totally could do that, but you can buy 3d printed objects from some websites. You choose the file(s) and they print it and sends it to you :)
Waits zarkflappysheep ooga bOogas??????
This is amazing! Thank you so much for sharing your work with us. It is truly an inspiration for people like me who like designing and making things by myself. I look forward to seeing Prototype 4!
Funnily enough i had this idea a few years ago so its pretty sweet to see someone actually doing it.
Few points of interest:
1: switch to a 10bit ADC rather than using the 8bit on the arduino, its gives a lot finer movement.
2: Add resistive copper wire instead of string and you can mesure the voltage on the finder joints to get the exact rotation of each finger rather than estimating based on the full length. (This also eliminates the need for pots on the hand making it smaller and lighter and you can shrink the retraction springs more)
Valve and Oculus are gonna make you come up “missing”. You’re too smart man, awesome work!
I can see this being the valve knuckles 2
@EasySneezy 123 knowing valve they will probably do what bando originally suggested
Big companies watching this: HE DID THIS IN HIS HOUSE, WITH A BOX OF SCRAPS
the tony stark of hands
The company: WHY DID I PAY MILLIONS FOR IT
I’m sorry sir I’m not Lucas
HE MADE THIS IN A CAVE........ WITH A BOX OF SCAPS!
well, sir... I'm not lucas VRtech...
A fucking 3D printer is a box of scrap you mean ?
Someone wanna give this young gentleman a job somewhere his skills can definitely be improved to make VR better and accessible to more people, great work man it blew my mind
Dude, you literally made DIY gloves that are better than what you get with oculus. This is amazing dude! to make the movements more fluid and less shaky in VR games with those gloves you should create a forearm band that has retention springs connecting to the glove on both arms so that it looks smoother in game. You should also add your very own logo to it so that is feels legit. Great video and I will be using these in the near future along with the vast majority of all of your other viewers.
You could sell these no trouble, but the fact you post all the resources online for free... you're a saint brother
Nah. Too much trouble to use, these are not production ready. That said, they're good for DIY device quality, or even maybe a cheap knockoff
@@Dfso200x they are extremely good for the price
Even if he sold them they would be around 60 bucks at most
That's nothing in comparison to ANYTHING else avaliable
@@flamingscar5263 The "product" is the video and the patreon, there's a reason why we see so much built process but so little in-game translation footage, because this is very much a (very cool) early prototype and proof of concept, and posting it online is great because it allows for others to contribute to one day turn this into a sellable / use-able product. I would refrained from being seduced by the $22 price tag as it isn't that meaningful at all at this stage of the development. I wish him all the best on this project and hope it does become a sellable product in the future.
@@flamingscar5263 think of the amount of time and work you need to make just one of these and then compare that to your local min wage
@@flamingscar5263 you know there are risks involved in this. The risks have to be calculated in the Price.
the best thing they could do, to secure the intelectual Property on the source code "the real treasure", is to put it as an open source project out there. If the project gets Popular he only needs to start a organisation and go on the stockmarket. (Like Linux, open office, the GNU libary, BSD, Arduino ....)
Dude.... you need to set up a patreon or something, this is amazing and you deserve to be rewarded for your hard work
patreon.com/lucidvr 🙂
You're a saint, bro. Getting this tech to the people because you don't have the time/materiel to build them for sale is pretty wild. Respect.
You already look professional enough, you have the charisma to make me work for you. Smiling at the camera a little will make a huge difference in your vibe
He is the kinda kid that actually makes something with workable result before talking, even as an adult it's a super admirable attitude
This dude is smart...no seriously this is the very first time I see a "smart person" in action. I was a state scholar and top 10 and all that but I only knew how to memorize stuff and repeat it on test day, the same can be said for my also "smart" classmates. This guy actually played, reverse engineered, and programed so he could have something he wanted. He even improved in the design! I am absolutely mind blown by the mind of this young man and aspire to be like him. Great job dude! Thank you for making this and making it so that more people can do it as well.
Well said
it's not just his mind, you also need a good support system. This guy is living at home and studying... I had a full scholarship for electronic engineering but I never had a stable home like this... When I told my parents about my plans to create a full body suit that works as an instrument they laughed at me... everything I suggested I wanted to do with my life they laughed. My real father was murdered when I was 2 so you can't expect real support from a step father. I used to make stuff like this at uni and then when I started making games at home my jealous stepbrother kicked me out of home with a handgun. I was literally making motion tracking videos with 3D characters superimposed over real video like default cube does these days, that was 6 years ago, but I lost all my work because I got kicked out of home and had to start from scratch.
@@TommyLikeTom
Dude...I felt that. You okay? What you said is 100% true. You as well as many other children have the potential to create yet we are not often blessed with the environment to help us grow. The thIng you said about your parents laughing at you...bruh that brought a wave of memories for me. I also got kicked out and now my parents are like "why don't you ever share any of your passions with us?" Like the fuck I TRIED! YOU WERE JUST TO BUSY WATCHING TV AND PRAYING! Then your brother and the handgun incident: you would think your family would be happy that you are capable of things yet that doesn't seem to be the case. Hopefully you are in a better place where you can do as you please and if not I really hope you get there. Best of luck bro!
@@TommyLikeTom I would highly recommend notebooks and suitcases. A good backpack too.
If you have a friend's house or a nearby makerspace those are also excellent options.
This experience has taught you a very valuable lesson that most people simply do not understand: genius is not born - it's made, in a house, with a supportive family, by schooling or an education system of another kind, even if that's autodidactic learning. Especially if it's autodidactic learning.
But don't despair, the ways you've found around the particular problems you've faced make you unique. Your particular skill set and the way you approach problems won't be like those of so many people for whom everything went the right way. You learn more off the path, even if it takes longer, and find things others haven't found.
You seem pretty uniquely ingenious to me.
Maybe take up sketching or writing as a hobby (if you haven't already). They're good for practically everything.
Remember, necessity and just screwing around are the mother and insane illegitimate father of invention.
You'll need both.
@@TommyLikeTom wow I feel you dude. Don't let them get to you. Just do what you want.
Bruh. Now this is respectable. You could easily patent these and make a killing with the right business plan but money isn't your drive, which is awesome. Also, your a student making cheap, reliable haptic VR gloves in your free time, this is crazy and tbh, kinda inspirational
You are a genius don't let anyone's opinion lower your motivation or get you off this, you will be successful, it only takes time and effort, you are already doing an amazing job and your skills are beyond imagination, you're a true inspiration.
Protect this man and his creations. The last thing we need is Mark Zuckerberg taking something like this and making it an exclusive item.
Its public domain (:
True
Like we can stop that from happening.
I've been trying to learn enough so that I can have the status of "there is nothing you can make that I can't reverse engineer" and once that happens I will become god and never pay for exclusives again
@@lordtabs so is scp but Russia is a thing
After so many prototypes it’s actually happening! So exited for the reveal
IKR
Excited*
@@boredok6664 no bro he left because he was so happy
I was about to ask if you had a Patreon; you may not feel like you deserve to charge people money, but you definitely deserve compensation for your hard work, dedication, time, and energy into making these. It's incredibly impressive what you've made so far, both with the software program and the gloves themselves, and the fact that you're working on improvements only makes me more hyped to see the final version when it's ready. I hope companies have their eyes on you and beg you to teach them your ways.
I actually had the same idea, and i did go through some of the process of design.
However the issue you have right now is the string and way that it is held.
The way I thought of it would require a bit of 3d printing.
Feel free to create a new iteration with these ideas.
Each finger has a tip where 1 string is attached
Then two plastic bridges where the cable is hidden (passed through) - lenght of the bridge which acts as a ring around the glove is made for the user's size - s,m,l,xl.
The reason you have two strings, is one that goes to the first index proximal joint ( first joint after knuckle ), this first string stops there, which triggers when that specific string is pulled.
while the second string as to be triggered when the squeesing occurs, the software would need to view if string 1 is expended, if so by how much, substract the distance expended and that is the value of how much the finger ( from the proximal joint to the distantial joint ) is being triggered.
This would allow for much higher precision of the hand, as well as grasping.
Having multiple spools, this would mean 10 spools hidden within the back of the hand, with fishing wire , 1.6mm can hold 160kg, which is an absurd amount of force. You could go for much thiner cable, which of course would enable this to still function.
But a dual system would be more efficient as it would allow the first portion of the finger to be individually tracked, so when holding for example a firearm, it would have a much better feel, as the squeezing action would work, currently with only one string, it can't provide both the grasp and squeezing simultanously.
But hey, if you use my dual string idea to get rich, send me a pair of gloves :)
Amazing work.
Boa Izzy
Valeu, cara! 😁
@@LucasVRTech é brasileiro?
@@sminov9755 Sim! 😄
@@LucasVRTech I can tell this man is a fellow man of culture he really wants dem vr anime titys as a man of culture i am seriously rooting for you
He is the definition of “fine I’ll do it myself”
its cool but its not really worth it.
@@crownless5130 yea... but how many vr gloves have you made from scratch?
@@yaseenayoub4561I havn't made one because i know it's not worth the effort... i'm impressed to which is why i said "cool" but again, "it's not really worth it". I love that he's trying to push the boundaries of technology and do new things so that we can have a more enjoyable and immersive experience as consumers, but unfortunately with the technology we already have today i would say what he's making is inferior to what what is already out. Unless he decides to sell it and make it very consumer friendly and inexpensive. tell me, how are YOU going to map the keybinds in SteamVR if he decides to finalize his gloves. seroiusly, tell me. i want to know. How are you going to move forward? jump? walk backwards? shoot a trigger whilst knowing where the trigger actuates so you dont accidently alert NPC's in game? theres so many flaws you don't see.
@@crownless5130 well duh, but new versions and experimentation result in more efficient ways of carrying out a task. we only have boeings because of the wright brothers and their countless failed prototypes. everything in life takes trial and error, if he starts out with one of the bigger problems, eventually over time more people will add to that original idea.
@@yaseenayoub4561 its actually less efficient, you're only making my point better. I literally just stated that if the glove was finalized you still wouldn't be able to do the same things and more than how much a controller would. Valve controller is literally a glove AND a controller at the same time. it's not a matter of trial and error. that's why valve decided to make controllers and not gloves. Am i making sense to you or do not really understand? i'm trying my best but i feel like you aren't getting my point.
I'll be promoting this. Good job kid. Never stop, you are the future.
I really liked this video, and I subscribed. there was one thing that bothered me though, and it's the fact that your camera when you film yourself is just a little bit too high.
A really nice and technical way to know at what height your camera should be is the "rule of thirds" where you would divide your shot into thirds with lines, and set up your camera so that your eyes are at the top line level.
I love how similar the real life glove looks to the glove in half life alyx
Immersion 100
@@rampantbuckler818 Ahh the Russells. Patent pending.
If it isn't trademarked, he should absolutely call them "The Russell's" if they become a product. Although I'm worried about big bad Valve coming after him for the name.
This is a very genuine guy. He has the ability to start selling these gloves and making a lot of money instead he is helping the vr community
I mean, I agree he is genuine, but selling them would help the vr community way more. Practically speaking, people aren't going to design games for this hardware if people have to make it themselves, and most people arent going to make it themselves full stop. He isn't selling them now because he just isn't in a position to, but selling them would definitely be a good thing.
He also said in the video that he's actually not in a position to form a company and start selling them because he's a student right now. I think if he could he would sell it as thats what would get them in the most hands possible while also being viable for game dev support.
@@robonator2945 I don't think games would have to be designed around the gloves but rather the gloves use drivers to work in games, the finger tracking works like the valve index's controllers ingame
@@SoupsSB well thats wrong. If a VR game right now had haptic feedback systems it would be a complete waste of effort since no-one owns a haptic glove, but if a cheap haptic glove was released not only would it make mainstream VR more immersive (the main bloody thing VR actually has going for it) but it would also mean companies could reasonably design for haptic feedback. Not to mention, not every game uses those drivers to begin with specifically because it isn't needed since most VR tech uses controllers right now.
@@SoupsSB I understood it fine but its assuming that every game already uses future proofed drivers and that those drivers account for haptic feedback which, from what I have seen, they don't, nor do they have any reason to since, as stated in the video, no-one bloody owns haptic gloves. So not only are you assuming every game uses a specific set of drivers, which they dont, but you are also assuming those drivers even have the functionality to utilize haptic feedback, which I do not believe they do, AND you are assuming that even if the drivers DID have that capability the games programmed their objects with good haptic feedback, which I know for a fact, they wouldn't have. You're ALSO ignoring the fact that game design is more important than drivers used, and as of yet virtually every VR game there is use controller based design philosophies specifically because, say it with me now, no-one owns bloody haptic gloves.
Velostat might be something you wanna look at for affordable flex sensors. My grade 12 senior project in engineering was a humanoid robot (the project was the entire class) and I built a glove with very similar technology to yours, except mine was using home-made flex sensors using thin bendable acrylic sheets, copper tape (or any conductive material including wires) glued to the sheet, and velostat, all wrapped in ductape, they were wired up to an arduino's sensor and with some code and customized values for flex calibration (since they were home-made) it worked like a charm. We had it hooked up to the actual robot and were able to close and open the hand, maybe you could try a similar approach for the sensor for each finger to reduce the bulkiness and allow for more space for other portions of the next prototype
One large sheet of velostat costed us around 20 bucks and I still have some leftover since you only need a thin sheet
Please man never give up, You could be making the future of vr.
million dollar company: Look at these gloves that track your fingers! That'll be five trillion dollars.
some guy on youtube: so i built some finger tracking vr gloves with stuff i found at the store.
Big companies: we're making vr gloves for hundreds of dollars!
This dude: here how you can make one yourself.
Big companies: sweat's profusely.
*sweats in no tax added*
to be honest valve is probably the only company I won’t mind overpaying for vr, they’re the first ones to like introduce squeeze sensitivity (see Valde Index Demo and any VR game after that) and full control over your hands
at the same time I don’t have a spare 1200$ lying around, so...
sweats*
@@scunt461 wym
@@rich2.088 usually when you buy VR headsets or something that uses VR or AR, they come with electronic tax, hence the really high price of buying that VR or AR item.
I remember seeing your progress ever since day 1 on tiktok. Glad to see how far you've come!
Should have a donate option on ur page ... need more ppl like u ... no greed whatsoever...just wanna make others enjoy and thats so rare these days ... good man
I’m proud i found this before ThrillSeeker on “tuesday” newsday.
thrillseeker did a tuesday newsday video on these a month ago
@@btkramer wtf this came out a week ago bruh
@@spookmeister4528 yeah but this guy made TikTok's about the gloves before this video came out
@@gabepvpz oh I see
I didn't know there was a video about these from him, I should watch that.
Nice job Lucas. It's a ton of work and and a huge accomplishment. I imagine each minute of this video equates to 10s to 100s of hours of prototyping.
Thank you so much! That means a lot coming from you, since you've also poured so much into your project.
vr shoes and vr gloves would be an epic combo
You are in the right path my friend, looking forward to see that on the market
For haptic feedback, hack those cheap box hobby servos to also get the position. Then the position and feedback are all in one little compact box per finger!
Patent this- before some company starts to profit on something you made for the community. You deserve so much for this creation and to not ask for anything in return, we’re all so grateful.
Edit: patent the design and/or officially get this open sourced* thanks for the input guys
Yes
this
Dewit
He's put the designs in the public domain, so a company won't be able to patent them. And if a company is able to mass-produce these and sell them to people who couldn't otherwise make them, is that really a bad thing? He said he's unlikely to be able to.
Bruh, is an open source project
This is proof that people are willing to help each other out. He makes something everyone can use without a giant price tag
Fantastic... I'm out of words. I'm supporting everything you're doing.
Incredible. I feel like your imagination is the only limit for your future, I hope to see you making waves in the robotics, software, hardware or all of the above and more in the future. My personal favorite is soft robotics, which really seems to align with your mindset.
He is the embodiment of not all heroes wear capes.
Some of them wear haptic gloves.
Hulk does not wears cape
Not all capes wear heroes
These kind of people that innovate for the good of average people have to be the best out there, he isn’t doing this for profit of business he’s doing it cause he believes in himself and the future and that’s beautiful
Edit: I’m glad to see people agree with me. I think indie developers for vr is what makes the community what it is, so all the support to Lucas!
you have no replies??
Because not all comments need replies
That's great and all, but you need innovation to eventually incorporate. Think about what this guy could do if you multiplied him by 1000. Boom, you now have Valve or Intel. Of course, everyone working there -- to provide you with awesome new tech (like the processors in your phone and computer, or the newest VR headset) -- needs to feed their family. That means the corporation must now ask for money. Why go for profit instead of break-even? Because then, in the future, they have more resources to build you, the average consumer, even better products. Charity doesn't make the world go round :/
This will be super helpful for anyone who is middle class or lower! I can't wait until you do make a comfortable, slim design that works for everyone! If you sell one, in the alpha stage, I will definitely buy one.
This guy's a legend.
Also, anyone else notice he doesn't blink much???
*drooling*
z
z
z
z
z
This guys gonna get famous, I’m calling it.
yea
Man's is not only making his own cheap but effective pair of gloves but is also laying out his entire designs not giving a damn who knows his secrets. god speed kid, this industry needs people like you
soon as there's a kickstarter for a more finished product I'm in, these look awesome
I dont even own a VR but this dude has all my attention now
I wish I could own a vr 😔
Watching this video with an open mouth thinking "this guy is going to MIT", then saw the t shirt at the end. Awesome
You don't have to go to MIT to pull off something like that. I had pretty bad grades in school and just recently, before I started studying, I designed and built myself an audio DSP for my surround system without any previous knowledge. I am currently working on V2.
I highly encourage everyone who has an idea they like: Just do it. The things you learn will be priceless!
Don't think "nah I can't do this". You can achieve a lot more than you think you can. And if it doesn't work the first time, don't give up and learn from it!
@@seasdfghjkl inspirational. Just might get me into drawing
@@ddan1998 theyre right, and you should
god I hate elites. was with him until that
@@foxh8er You hate people who are likely better than you, instead of just learning from them?
I have 2 questions:
1: How old is this dude? He's amazing at this!
2:Who in their right mind would dislike this? He's making an affordable alternative to other expensive versions of VR haptic gloves.
The downvote most likely is because $22 is not the price, its more like 200+ due to needing a 3D printer
I can’t even tie my shoes and this kid is out here changing the world
The idea of it stopping your fingers when holding something is a sick idea hope I get to live long enough to see it, because if ur upload schedule is gonna be like michael Reeves imma be waiting for a few years
These gloved that pull Back already exist, but sadly They are really expensive
I wonder if micro steppers could be used to lock the string with voltage to the motor, and then switch voltage off to allow for free rotation of motor. Of course would need to have reverse voltage protection in place because of electricity produced by the motor shaft turning freely.
@@werewolfbishop5465 i know that. Just wanted to Tell democtic that those gloves already exist.
@@shaunharadon654 imagine the amount of weight the motors would add to the design thou
@@moofonline7213 The ones I was looking at were 10mm x 11mm didn't think 5 would be that heavy, though I may be wrong about the weight.
Let me invest in your company
😁
*s t o n k s*
_STONKS_
When u posting agian
*stonks*
Honestly, with this skill set, and ingenuity, you DON'T need to be a student anymore.
You have everything you need for lifetime success.
I know you won’t believe me, but I actually had this idea on my own about a year ago. I didn’t think about the haptic potential, just the tracking. I wonder if this same concept would work with the limbs. (I even thought about the badge reels.) I’m happy that I actually got to see my idea come to life even if I didn’t see it through.
Your incredibly generous for giving out all of the recourses for making these for free
modern companys would say: hey i've made that, but to build it yourself you have to pay 50€ to just to get the files
@@voidthelynx at least everyone will already know how to build them
You’re*
@@Houdm who cares
I love how you're just like "I could sell these, meh cba I'd rather give back to the community. Here's Prototype 3"
controllers like these are gonna be part of the future of vr as extra accessories to buy.
This is really similar to the glove I was planning to make, except I would use the sliding potentiometer, but yours is a better approach in my opinion.
Ok genius, where's your glove?
@@CK-rs1zl whats with the hostility? I just remarked that the one I thought up of was something I also similar to what he made, except that his one was a better design? I have several drawings of prototypes. I don't have the technical knowledge to go into controlling a 3d model with is which is why I postponed the project.
Thid is incredible!
This*
@@reddeck1906 *mememmememmememememmee
@@reddeck1906 thanks dad
@Con12A101 thid is a great comment!
@@reddeck1906 bruh who cares
You could be a huge innovator in not just VR, but in gaming as a whole. Creating an open-source VR glove that’s cheap could allow so many more people to experience VR, which would encourage developers to create more VR games.
Now we need to make them look like the Gravity Gloves and you've got the best VR controller ever.
What a great person. It's nice to see someone without greed innovate.
I feel like this man is going to carry a lot of VR history
Bro the fact that you don't have millions of subs is mind blowing it's incredible that you made something like this making it so people like me and millions of others could have a amazing time. Pls go further with this or join a companie you would make VR what it was always meant to be.
he doesnt have millions of subs cause most ppl is dumb and like to watch stuff according to their brain level.
Also his first video was literally 4 months ago, it's pretty impressive how much support there is already. It takes a while to get traction in the algorithm
his dark eyes show his passion for his projects. He will be James holiday of the virtual reality.
keep it up bro this is the sorta stuff we need in vr
Buddy, you're the right kind of person. Open-source ftw.
Start a Kickstarter development and you’ll have a ton of support.
Wouldn't work since he is using ps4 controller to get the positioning of the hand. It would be too long and difficult to redevelop such thing just to make an original VR glove.
@@fuckdefucker not to mention isnt going to let you jump/movearound/crouch in gam- ooh that's right you need a button press... index is honestly as good as its gunna get. index has a trackpad, joystick and buttons AND still fingertracks. not going to waste my time explaining if peoples aren't going to understand.
yes
That would be a terrible idea...you need to have plan for commercialization and the whole process laid out before starting a Kickstarter.
Starting a kickstarter just because you have a semi working prototype, we've seen many people doing it already...it never delivers and all it leaves is a lot of people angry that they lost their money.
@@crownless5130 He added a joy stick if you listened to the video
following this since the start can’t wait for them to be released
The guy is a legend he has the power to make this an obnoxious cost and no ways to make he is letting people make is with resources included. I Know he said he is a student and he is no position to sell it. But the amount of respect I have for him
Companies: these are complex products that are really expensive and hard to make
This dude: haha 22 dollars gloves go BRRRRR
yeah seriously what gives
@@Vession Companies are money hungry
@@DogeisCut it's just how economy works. Supply and Demand. We aint livin in Disney movie, sadly.
Don't u learn from luigi?
She sells seashells on a seashore
But the value of these shells will fall
Due to the laws of supply and demand
No one wants to buy shells 'cause there's loads on the sand
@@MoridaFanadier Step 1 you must create a sense of scarcity, make the people think they are rare you see? Bare with me. Take as many shells as you can find and hide them on an island. Stockpile them high until they are rarer than a diamond. (I think it was something like that)
@@DogeisCut they are expensive because of the parts He said it himself in this vid and it's the reason why he used strings instead flex sensors making software and hardware is tricky and He said that it's hard too He is just really knowledgeable about programming and building and not everyone can do that
For the next prototype, you may want to switch the design to use back-drivable RC plane/drone motors, with rotary encoders to precisely detect the current position. Check out the latest James Bruton (XRobots) videos about "springy joints" he's been developing for reference.
I think his design is way more power efficiencent which means it's better for making it portable
@@beatboxdailyshorts5885 Yes, but spring-loaded pods won't allow for force-feedback, which is one of the goals of the project. RC motors are very efficient, light-weight, small, and can provide lots of torque when paired with reduction such as James' latest cycloidal gearbox, which also conveniently takes little space.
Alternatively, metal toothed servo motors could work, but those are generally less powerful
@@Meoiswa but that's going to up the cost significantly right? Would you need a speed controller for each motor?
Maybe there is a way to change the diameter of the compressed spring. I know there a really cheap micro servos. But this idea may lead no a lot of wear n tare.
@@Meoiswa Or actually it might not be that expensive. They have $20 micro drones. 🤦♂️
Thank you thank you thank you THANK YOU!!!! Just got out of high school and my parents lost their income so I thought I'd *never* be able to utilize hand tracking for the next half-decade.
Man, the act of collaboration with the improvements shows how good and passionate human you are. Great advance.
I had some thoughts, and I’m generally good at picking the ‘low hanging fruit’ as it were. Thinking about manufacturability, general simplification, and a slight upgrade if you’re ambitious:
Make the back ring piece extend to the first knuckle to get a more consistent change in the amount on string pulled per total rotation by the finger. Use tiny pots, or find a way to use magnetic sensors (Hall effect or better), and integrate it with a much smaller or more compact rotary spring, or maybe a small torsion spring. That would shrink the footprint (or hand print as it were 🧤) of the hardware on the glove, and even allow you to add more strings for extra measurements of dexterity. New magnetic field measuring devices can have extremely fine resolution for a good bit of range. The strings could even pull on a linear spring along the back of the hand instead of being rotated. A barrel housing a spring with a string tied to a washer on the opposite side of the string hole. There would of course only need to be an actuator on the finger tip strings to facilitate virtual contact. A canted brake would be a good way to provide a 1-way stop for that linear version, and it could be actuated with a solenoid (spring loaded even, all for compactness). Maybe it’d be beneficial to add a sensor for the angle of the thumb too. 🤔 Lastly, and I know you said you don’t want to sell this but in case you have any fancy ideas, making a shell housing for the back of the hand to hold all of this would also be a good idea, because it can be easily manufactured and assembled, and clean up the look a lot!
Lastly lastly, why does it have to be on a glove? If the strings can reel up far enough to contract the whole mechanism when not in use, can you just slip the whole thing on like some high tech brass knuckles? Then all you do is do a quick hand stretch and fist end stop calibration on startup and it’ll fit anyone’s hand! So it’s just: tips, string, guides, and hand back-piece that can have hand strap that fits around the wrist and cups the back of the hand.
I’d do it but I’m too lazy so hopefully this gets enough likes that someone less lazy sees it and wants to help. 🤝 The diffusion of responsibility on the internet is kinda wild no? 😂
P.S. Your dream of cheap, functional hand tracking is a beautiful one, please keep up the good work and let the prosthetic tech homies know that this is a great way to get accurate anatomical movement data for recorded sequences and AI training 🤝📈
Amazing Work! I'm so happy to see an official full-blown video :D Very professional by the way
Thanks, man! It took a long time to produce but I'll hopefully be able to put videos out quicker now 😅
“The best game ever and the best part it’s only a nickel”
-Ready player one
If you want to go with a $100 more. You could use a chip to measure certain movement (I.e code it to where when you bent your finger it bends in game) put this in a latex / rubber glove. This will make it feel more realistic. There are these certain wires that I don't remember what they are called, but I used them 3 years ago in computer class to turn the wheels when it sensed a wall, these wires will act as a scanner for the server to tell when your hand is closed. It's more electronic and will require alot of tech skill, but it will be less bulky and alittle more up to date.
damn bro... this makes my international science fair project look like a joke. This is really awesome dude!
Corporate engineers : we can't make it, it's costly and really ahead of our time
Corporate boss : lucas made it with 22 dollars in his goddamn apartment!
Corporate engineer: well, we're not lucas.
That was insane! You got a great future ahead of you kid, don't stop! Would love if these sync up in Unreal Engine so they can be paired with 3D models for animation. Currently the only good solution is from companies like Rokoko and they cost upwards of $800 which is ridiculous. Would love to see this type of implementation after you are done tackling the gaming side of things. Being a VFX artist myself working in a VFX studio, lot of visual effects companies will buy this for their 3D animation needs if you can get it to pass smooth non jittery data into something like Unreal Engine Human Rig.
This is very cool, I love how this looks, and all done using 3D printing and cheap parts, which is twice as impressive.
Honestly- it's nice, and inspiring, to see someone making peripherals themselves, it goes to show that it's not something that needs to be done by a big company that'll sell the equipment for £2,000.
Keep it up. Can't wait to see future versions, and if you're ever in a place you're comfortable with the design, could even sell little kits for people to learn how to do these themselves, and learn about how it all works. : )
Hey Lucas, that’s pretty cool I’m excited to see the future of VR, creators such as yourself push VR forward every day.
Thanks!
@@LucasVRTech if you don’t patent it then someone else will and you’ll be sued for making them. Patent immediately
@@elijah4840 I would if I could :)
@@LucasVRTech u have a platform bro reach out and don't get cucked
@@LucasVRTech u got this bro much love and appreciation
This is insane, not only are you crazy smart to make this happen, but you are making something which will make the vr community better off in more ways than one. I'm extremely hyped for the release!! Keep up the great work, and good luck! :D
I really hope you keep doing what your doing because its with people like you who are pioneering VR tech for the masses and will make VR something even more amazing than what it is today. Keep going man you got this.
Honestly i wish i was this smart and productive