ImportFBX Errors: The mesh Plane has invalid normals. Try cleaning and triangulating Plane in your 3D modeller before importing it in unity. This is a failure in the fbx exporter of the tool which exported the fbx file. (Filename: C:\build\output\unity\unity\Modules\AssetPipelineEditor\Public\ModelImporting\FBXImporter.cpp Line: 378) please help
First of all, I would like to thank you very much for the video, which is certainly very helpful. However, I would like to say that "import" is very inappropriate. Instead, it is about "recreating" something similar in Unit to what was done in Blender. Really in 2024 there is still no way to move a simple cube with a texture between 3D tools without having to do circus acrobatics? Very disappointing. 😠
Best tutorial ever helped me so much
ImportFBX Errors:
The mesh Plane has invalid normals. Try cleaning and triangulating Plane in your 3D modeller before importing it in unity.
This is a failure in the fbx exporter of the tool which exported the fbx file.
(Filename: C:\build\output\unity\unity\Modules\AssetPipelineEditor\Public\ModelImporting\FBXImporter.cpp Line: 378) please help
Where's the height map ??
how about only inage texture
I'm pretty sure you just drag the image you used into your folder and then make a material for it
is it just me, or am I the only one who notices that all his recent tutorials are no longer voiced over and instead recorded in real time?
First of all, I would like to thank you very much for the video, which is certainly very helpful. However, I would like to say that "import" is very inappropriate. Instead, it is about "recreating" something similar in Unit to what was done in Blender. Really in 2024 there is still no way to move a simple cube with a texture between 3D tools without having to do circus acrobatics? Very disappointing. 😠
Blender-viewport-toolbar-at-the-bottom-of-the-viewport gang let's goooo
just like olden days of blender