How to Properly Import Models AND Textures into Unreal Engine 5 from Blender

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  • Опубліковано 25 лип 2024
  • In this short tutorial, you will learn how to PROPERLY import Blender models, materials, and textures into Unreal Engine 5, while also learning how to fix the material / shader editor when importing roughness, gloss, specular, and reflection texture maps.
    Sometimes, importing models straight as an .fbx into UE5 does not properly process the models and sometimes do not important the materials or the textures. This tutorial fixes those textures, as well as explains the OneMinus node in the Unreal Engine shader editor.
    Watch how to properly import models and textures into Unity instead: • How to Properly Import...
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КОМЕНТАРІ • 18

  • @SuuRinn
    @SuuRinn 4 місяці тому +7

    The green channel of the Normal map also needs to be inverted as Unreal Engine uses DirectX while Blender operates on OpenGL. Correct me if I'm mistaken!

    • @grilldj
      @grilldj 2 місяці тому +1

      You are correct. Blender uses OpenGL, while UE uses DirectX. Flip the green in UE or replace with a DX normal map

    • @lusoverse8710
      @lusoverse8710 Місяць тому +1

      Yeah it looked like normals were inverted, but just the green channel then, right?

    • @SuuRinn
      @SuuRinn Місяць тому

      @@lusoverse8710 Yes, that's one of differences between OpenGL and DirectX - the green channel is 'shining' from a different direction (up/down), but same axis

  • @AysenKocakabak
    @AysenKocakabak 2 місяці тому

    thank you, that was very clear

  • @YigiLuna
    @YigiLuna 3 місяці тому +4

    I get a nromal white block *PLS FIX!*

  • @johansno5019
    @johansno5019 3 місяці тому +1

    Nice tutorial. But I have to bake the texture from the shaders in blender first I think? Because in UE5 it just shows up as a grey texture without the normals that I added in shaders

    • @grilldj
      @grilldj 2 місяці тому +1

      Only procedural Materials in blender need to be baked. PBR materials in blender will translate just fine using USD

  • @lukez5745
    @lukez5745 4 місяці тому +1

    uploading the blend file raw into UE should also automatically export it as an fbx file. Nice tutorial as always

    • @reasonsreasonably
      @reasonsreasonably 4 місяці тому

      Since when can you have Unreal accept a 'raw' .blend file without a plug-in? Are you referring to some of the plug-ins like UEBridge? Blend file importer? Live link for Blender?

    • @grilldj
      @grilldj 2 місяці тому

      Probably talking about Blender for Unreal plugin. There is no way to import a .blend file directly into UE. Either FBX or USD are needed.

  • @biiggExx
    @biiggExx 4 місяці тому

    What about Shaders on objects? I have bloom on a cylinder but it doesnt export to unreal.

  • @mike1pmov
    @mike1pmov 2 місяці тому

    Meaning - import mesh and textures separately, so its only 2k24, lit bit early for such tech in UE

  • @starkindler1134
    @starkindler1134 Місяць тому

    This doesn't work for me, I followed all steps exactly, re-watched to make sure, and the materials still just import as a white base colour and that's it. I'm thinking instead of not importing one of the textures, it didn't import any of them? Where did you find that texture on your desktop? I only know where the .blend file is, where might the textures be? I used a Poligon plugin. No idea how to fix this...

  • @chibi_hiroko
    @chibi_hiroko 4 місяці тому

    👀👀👀

  • @belkheirifathi4726
    @belkheirifathi4726 3 дні тому

    NOT WORK

  • @NabrocTheGreat
    @NabrocTheGreat 3 місяці тому +3

    are kidding me this has to be done for every material when I import an object why? why? 9 million different ways to do one thing, this looks like this needs some standardizing.

  • @EvilReFlex
    @EvilReFlex 4 місяці тому

    "-1" inverts 1 to -1 not 0, you need to use a lerp with 1 to 0. also you need to set your sampler type of the specular and gloss to "masked".