You saved me, yet again! Thank you Justin! I tried all weekend to import assets into Unity and your video solved my problem. I am completely new to this and tried importing straight to scene without creating folders first and nothing ever worked, untill I watched this!
Was having trouble finding a video about this that wasn't overly complicated or out of date. This was perfect though and told me everything I needed to know. Thank you so much!
Needs more likes. Maybe show the quick easy way first to not scare off the people looking for that basic blender model drag & drop into unity affirmation. The technical way to manipulate things was the most useful for sure. Thanks dude
That first part about external data was a HUGE help. Thank you so much for such a clear, conscise, tutorial. I really dig your flow of things, m8. Thx! A like and subscribe from me.
Thank you so much, I can finally make my models look amazing in Unity and look natural! Thank you so much, I have been trying to figure out how to do this, thank you so much
Nice video, but im having some problem exporting the materials, when i click pack all into .blend it says "No new files have been packed" Can u help me pls?
Amazing tutorial explanation as per usual. I only seem to have run into one issue that being I don't have those options in my "External Data" dropdown menu. Using the newest version of blender.
Thanks for explaining the process, it helps. Im trying to apply textures with alpha, mainly a cloud asset scene. maybe ill be able to figure it out with this.
5:43 this is something I advise to not do. The matallic setting is to make something matallic. So the material in question is either metallic or it is not. There is not it's .5 metallic. That's what a roughness map is for.
You have a very nice instructional flow and delivery. Good content. I'm glad I found your channel. Question: how come it seems to be black in Blender but then it appears brown in Unity? Or am I hallucinating?
Found myself been taught by JK Simmons himself on how to work with 3D models. I hope you don't hurl that chair on me if I don't get it right the first time.
i'm currently in the process bringing a layout from my apartment from blender into unity. my background is hobby 3d with more like 3d print. so textures aren't my thing. your video is very informative, but iam wondering if it is still necessary to bake those textures first. especially the "normal, difuse (albedo), glossy, metal" and so on. so many bakes and node-setup for the materials so they wont get losed. :-(
I have an issue importing 3d scans to unity... I have a laser scan that I edited in blender, after exporting as fbx it also shows the textures as 7 materials when I open the fbx in blender. somehow in unity those 7 materials are all default and without texture, what am I doing wrong
Do softwares like iClone, MetaHuman, DAZ Studios, Character Creator 4.0, Constructor 3.0, Maya Studios, Blender, 3DMax export created characters as .json extension files too?
Hi thanks for your great tutorial! I still have a question tho.. Would it be possible to export "collections" from Blender to Unity so that all the meshes are still well grouped in Unity? Or is there any other way to group them?
Thank you for teaching! Hand up, when I import blender file to unity, it is just a file and can't do anything on it. I am using Unity 2020 vision, maybe because my blender is downloaded on stream?
Thanks for sharing. No way to import fbx files, mats and textures to get started with a ready model? Because I did the same process over and over again. Or maybe a massive process to update many 3D objects? If you have a file with a lot of textures and their names are meaningless, maybe you never added it to a model material and you never knew it was losing quality.
I have a question. Would you recommend Blender or Unity for a realistic landscape that will later be used for a game? I'm quite comfortable with Blender, and it's close to realistic modelling. But I wanted to ask someone who knows more first.
Great video!. It works for me - almost. With just a unit cube and brick texture I can import the image using the pack unpack method but the scale of the texture in unity is wrong. Blender shows 12 rows of bricks but unity shows just 3 after importing. Any ideas how to fix that? I can fix probably for simple objects but maybe becomes cumbersome with bigger models and more textures
You can alternatively save image textures associated with your model using the Image editor in Blender. It's cumbersome but yields the same results (cause you're doing it manually)
I loaded the model from blender and colored it, but the strange thing is that the model's image turned pink, not the original image. Just add pink light.
Thank you so much. Sadly I can't import video-materials with nodes that are animated. Also the start time of the video starts at a certain frame and not at start of the playtime. Is there a way to import these settings or not?
hello sir, i have a question : so if im doing pack then unpack the file include the texture, do i need the baking all of the texture?or just do exactly on this video?
a very helpful guide, but what can i do if the texture images were edited with nodes before i moved them to unity? it seems like most of them were removed, and im left with a mess of a sword
This is 2023. We should have a faster method that is automated by now. I'm not paying my developers to sit there playing with data entry and file management.
Hi thanks for all your content. Amazing videos. One question - did it also work with b3d 3.2.1 and Unity 2021.3.x LTS? I want to import Blenderfile als new asset, but after 5 min. nothing happend. Well I think the Blend-File isn't compatible with Unity yet.
Funny thing by the way. I cancled import with the task-manager - without closing Unity complete - only the b3d import. And the file was there in Unity. To extract the materials need a few minutes.
so the problem is that there is multiple texture files for one material, like if i had the clothes, theres more than one base colour in one material. any help?
I have no clue if anyone will see this but I'm so confused. I have imported them but they won't go into the scene. It gives an error of blender not found. However, when I click on them, it opens up blender automatically. If I select "open with", it says blender is set to default. any clue why the files wouldn't load?
Hi everyone! Let me know if you have any questions about this in the comments below! :)
It says I have no files to unpack
U need to pack them first like our dude is explaining in the beginning
It says i have no files to pack/unpack.
@@youdontneedthisinfolol5883 we did, it just says theres no files to pack.
@@youdontneedthisinfolol5883 when i click pack all into .blend it says "No new files have been packed" u know why?
You saved me, yet again! Thank you Justin! I tried all weekend to import assets into Unity and your video solved my problem. I am completely new to this and tried importing straight to scene without creating folders first and nothing ever worked, untill I watched this!
Was having trouble finding a video about this that wasn't overly complicated or out of date. This was perfect though and told me everything I needed to know. Thank you so much!
Awesome - glad it helped! :)
Thank you Mark Zuckerberg This was just what I needed
😂
😂😂😂😂
😂😂😂😂😂😂😂😂
Fr💀
😭😂
When I get further in my career, I'm giving you a hefty tip dude. Honestly, you've taught me more than my degree did.
this was unbelievably helpful, seriously spent the last hour trying to figure out what I did wrong until i found this video, thanks
Very quick, informative and understandable! Thank you so much. Just brought me a step closer to my goal!
you'll fail.
Super quick and useful, this is great guide and thank you for putting the time in to create it :)
thank you SO much!!!! this was super helpful and NOT obvious, so thank you so much for figuring this out and explaining in a clear cut manner!
Thank you so much! You are the only tutorial guy that actually explains it in an easy to understand way.
Oh my God thank you! After so many tries I finally understood how to import model textures in Unity!
Needs more likes. Maybe show the quick easy way first to not scare off the people looking for that basic blender model drag & drop into unity affirmation. The technical way to manipulate things was the most useful for sure. Thanks dude
That first part about external data was a HUGE help. Thank you so much for such a clear, conscise, tutorial. I really dig your flow of things, m8. Thx! A like and subscribe from me.
Mate I have had to refer to this video three times and so very helpful!
when i do it it just is a file and i cant just drag and drop it into my unity project
Not my first time here, and not the last one either.
Thanks
Indeed, I'm back.
Thanks man! I had trouble finding a good tutorial about importing models and textures from blender to unity because I am making a game
Great tutorial man, clear and precise.
I was worried about importing high detail materials to unity, but now i understand
Thank you so much, I can finally make my models look amazing in Unity and look natural! Thank you so much, I have been trying to figure out how to do this, thank you so much
Nice video, but im having some problem exporting the materials, when i click pack all into .blend it says "No new files have been packed"
Can u help me pls?
Im getting this too, did you find a solution?
I think that happens if you are only using procedural materials. Then you have to bake them and then pack them.
Amazing tutorial explanation as per usual.
I only seem to have run into one issue that being I don't have those options in my "External Data" dropdown menu. Using the newest version of blender.
what did you do insteadof that option because i cant find it either
also having this problem :(
please helpp
@@thomastrasser3464 Uncheck automatically pack resources, then select unpack resources.
Really good explanation and really easy solution. Thank you
Thanks, was searching an answer to this for hours!!!!!!
2:22 : In Blender 4.0 there's no "pack all into .blend" and there's no "unpack all into files"
same, could it be because of a blender update?
That's made my life a whole lot easier, thank you!
this is exactly what I needed
Thanks a lot! Greetings from Mexico.
Thanks for explaining the process, it helps. Im trying to apply textures with alpha, mainly a cloud asset scene. maybe ill be able to figure it out with this.
I think I talked about that a bit in this video - ua-cam.com/video/X9RR7DdOwmY/v-deo.html
Can't thank you enough for this!
You Just Saved my life
thank you so much this helped so much man!
5:43 this is something I advise to not do. The matallic setting is to make something matallic. So the material in question is either metallic or it is not. There is not it's .5 metallic. That's what a roughness map is for.
You have a very nice instructional flow and delivery. Good content. I'm glad I found your channel. Question: how come it seems to be black in Blender but then it appears brown in Unity? Or am I hallucinating?
Is it just me or does he need more subscribers? I love the signature what's up guys. 🥺
Super simple to understand tysm
thank you the GOATTime GoatSentials
This was the tutorial I needed. Thank you!
Glad it was helpful!
Thanks for help this help me a lot for my thesis :)
Amazing tutorial as usual, thanks.
Glad you liked it!
this was so helpful thanks
Fantastic Video!
man.. thanks so much. you saved me a lot of trouble
Found myself been taught by JK Simmons himself on how to work with 3D models. I hope you don't hurl that chair on me if I don't get it right the first time.
Amazing tutorial Thank you so much !!
Very helpful, thank you!
Glad it was helpful!
i'm currently in the process bringing a layout from my apartment from blender into unity.
my background is hobby 3d with more like 3d print. so textures aren't my thing.
your video is very informative, but iam wondering if it is still necessary to bake those textures first. especially the "normal, difuse (albedo), glossy, metal" and so on. so many bakes and node-setup for the materials so they wont get losed. :-(
I FUCKING LOVE YOU U I NEVER THOUGHT I COULD DO THIS
Mahnn you really helped me...Thank you so much brother
Glad to hear that!
Thanks, but the z (forward) axis coordinate should be in the direction that the chair faces ? no ?
Thanks for tutorial!!
Is the workflow to Unreal the same? Thanks Justin!
I have an issue importing 3d scans to unity... I have a laser scan that I edited in blender, after exporting as fbx it also shows the textures as 7 materials when I open the fbx in blender. somehow in unity those 7 materials are all default and without texture, what am I doing wrong
Do softwares like iClone, MetaHuman, DAZ Studios, Character Creator 4.0, Constructor 3.0, Maya Studios, Blender, 3DMax
export created characters as .json extension files too?
I don’t have “unpacked all files”.
Thank you sir this help me much
Hi thanks for your great tutorial!
I still have a question tho.. Would it be possible to export "collections" from Blender to Unity so that all the meshes are still well grouped in Unity? Or is there any other way to group them?
I group them by parenting to empties, then exporting the empties along with the meshes. Unity retains the hierarchy you used in Blender.
Thank you for teaching! Hand up, when I import blender file to unity, it is just a file and can't do anything on it. I am using Unity 2020 vision, maybe because my blender is downloaded on stream?
blender is on steam
I can't import from blender 3.0 to unity 2020 - says "Blender could not convert the .blende file to fbx.
I would assume Unity hasn't been updated to accept 3.0 files yet, but I don't know that for sure
same here man if you found a way to fix it or something please tell me I'm desperate!
Thanks for sharing. No way to import fbx files, mats and textures to get started with a ready model?
Because I did the same process over and over again. Or maybe a massive process to update many 3D objects?
If you have a file with a lot of textures and their names are meaningless, maybe you never added it to a model material and you never knew it was losing quality.
I don't understand. Isn't that what I did with the second way to do this?
But what about -90 rotation and 100 scale when importing FBX? How to make it rotation 0,0,0 and scale 1,1,1?
I have a question.
Would you recommend Blender or Unity for a realistic landscape that will later be used for a game?
I'm quite comfortable with Blender, and it's close to realistic modelling.
But I wanted to ask someone who knows more first.
you are a hero ♥
Awesome video
Great video!. It works for me - almost. With just a unit cube and brick texture I can import the image using the pack unpack method but the scale of the texture in unity is wrong. Blender shows 12 rows of bricks but unity shows just 3 after importing. Any ideas how to fix that? I can fix probably for simple objects but maybe becomes cumbersome with bigger models and more textures
did you figure it out?
Check the UVs
I have a question. Does the material name, image texture( i bake to), and png file all have to have matching names?
Is there an update vid to this or is this video still relevant?
doesnt pack it
I dont see the "Pack all into blend" did i do something wrong or did blender just update?
You can alternatively save image textures associated with your model using the Image editor in Blender. It's cumbersome but yields the same results (cause you're doing it manually)
I loaded the model from blender and colored it, but the strange thing is that the model's image turned pink, not the original image. Just add pink light.
Textures are prob missing
Thank You! What is with a simple glass shader? How can i import to Unity?
nice tutorial :)
Very good thanks
Great tutorial! but my models texture keeps showing the rest of the model white, idk why it does that but weird asf
THANK YOU I WAS WONDERING WHY MY MATERIAL WASNT LETTING ME CLICK ANYTHING
Anyone else notice how he sounds like the joker?
Jerk! I can't unhear it, lmao
I have a model that I want to add on top of another model, It's a helmet I want to put on my person. How do I get the helmet onto my person?
Thank you so much. Sadly I can't import video-materials with nodes that are animated. Also the start time of the video starts at a certain frame and not at start of the playtime. Is there a way to import these settings or not?
наконец-то я нашёл, спасибо огромное ))
hello sir, i have a question : so if im doing pack then unpack the file include the texture, do i need the baking all of the texture?or just do exactly on this video?
I don’t get it, I’ve tried so many tutorials but I can’t get it. All it says is it can’t convert the blend file to FBX file.
a very helpful guide, but what can i do if the texture images were edited with nodes before i moved them to unity? it seems like most of them were removed, and im left with a mess of a sword
thats what im trying to figure out.
I made my materials, i cannot pack them to unpack them to get the image for the materials, how do i do this?
My model from blender doesn't receive light unity? How can I fix it?
Love the video
Great tutorial THANKS!!
What do i do if unity isn't letting me put a blender file into the main workspace by dragging from the bottom?
Excellent
hey so I have a low-poly tree, and I cannot find anything on how to add my opacity map to the material
This is 2023. We should have a faster method that is automated by now.
I'm not paying my developers to sit there playing with data entry and file management.
What is the difference between these 2 methods?
Hi, could you tell me why colors change in unity. Importing with fbx and the color goes pale. How can i fix it?
THANK YOU SOOO MUCH!!
when i did it it was inverted the texture i could see the texture frome inside but only the top
Hi thanks for all your content. Amazing videos.
One question - did it also work with b3d 3.2.1 and Unity 2021.3.x LTS? I want to import Blenderfile als new asset, but after 5 min. nothing happend. Well I think the Blend-File isn't compatible with Unity yet.
Funny thing by the way. I cancled import with the task-manager - without closing Unity complete - only the b3d import. And the file was there in Unity. To extract the materials need a few minutes.
Hello, for some reason my FBX file still doesn't have any of the textures?
Could I use a time lapse in Unity as my sky?
Very Nice
so the problem is that there is multiple texture files for one material, like if i had the clothes, theres more than one base colour in one material. any help?
You can bake the final base color as a diffuse map and use this new diffuse map instead.
I have no clue if anyone will see this but I'm so confused. I have imported them but they won't go into the scene. It gives an error of blender not found. However, when I click on them, it opens up blender automatically. If I select "open with", it says blender is set to default. any clue why the files wouldn't load?