It's just a faster way of saying: "I'm sure everything will run perfectly and there will never be any trouble whatsoever. I mean, it's physically impossible for anything to ever go wrong."
The complexity that goes into such few items in this game just makes me want to see a reverse belt line POV of the items splitting into their various components from multiple perspectives at the same time just to see the sense of how insane the process is.
I appreciate getting to watch you build all of this, because the idea of doing these myself fills me with such anxiety I could throw up. Marvelous work, may Coffee Stain smile upon you.
I just started playing today and I automated screws, metal sheets, iron pipes, concrete, wire, and smth else and I thought I am the man. Watching this makes me realise how cooked I am
I'm surprised you dont saturate the lines before powering the machines. Connecting resources before powering not only helps find those ore/ingot issues early, but also accelerates the warm up of your factory.
@@sunfire65ph Or he likes to recheck the beltwork without having to worry about stuff that isn´t meant to be where it is. Dumping thousands of Items out of a complicated beltwork-system can take much more time then flying around and rechecking your connections first.
@@joesheridan95 considering the exact problem he had, pre loading the belts would probably had made it much easier to see where the errors were, as the ore would suddenly shift belts. pre-loading is typically a much easier way to start up a factory, and you can usually rely on simple overflow to keep belts and machines full. however preloading takes exponentially longer the more machines are chained together. that's why he did a hybrid system of load balancing the belts first then letting them overflow on each row. the load balance lets each segment become independent, and get everything filled faster, without trying to load balance every machine at the same time.
"however preloading takes exponentially longer" - not exactly. To preload N machines each having an M-size input buffer you will need to move N*M items regardless of the way you split the inputs, be it manifold or load-balancer setups. And since M is essentially a constant for any individual recipe - O(N*M) becomes O(N), so linear time complexity. Main difference comes from size of M. For manifolds M almost* equals to machine's whole input buffer - which is generally the size of stack. For loadbalancing M equals recipe requirements. E.g. if your recipe takes 20 screws to start, and the size if screw stack is 500 - minimal preloading for manifold would take roughly 25 times more time. *Since machines aren't strictly filled one after another on average you need a little less items, but the difference looks negligible for most setups bigger than 1-2 dozen machines (obviously depending on the rate between recipe requirements and stack size).
The thing that happened on the belt poles, z-fighting, happens when 2 textures try to exist in a single spot. Due to inaccuracies when calculating fractions, which part of which texture will be visible depends on the camera angle and capera position. The only solution is to slightly offset one of the textures so that they no longer exist in the exact same place
I'm sure someone else has explained in this 1,000+ comment section from over the last year but at 12:40 yes what you're seeing is z-fighting. It occurs when two planes have the exact same positioning so the game doesn't know which one to show you, and what you get is both of them coming through in different spots and flickering between them, since they're both equally valid to present.
I haven’t tried it myself yet but I noticed the other day that lifts can hook themselves up to splitters and mergers. If you plan your blueprints to Daisy chain using merger/lift combinations you can let them connect to each other automatically
Funny that you posted this video today. I'm at the exact same stage in my world. I'm planning on making 10 Nuclear Pasta in my playthrough right now. Here's my numbers that I've crunched. 10 Nuclear Pasta (Particle Accelerator) - 20x 2000 Copper Powder 10 Pressure Conversion Cubes 2000 Copper Powder (Construtor) - 40x 12,000 Copper Ingots 12,000 Copper Ingots (Refinery Pure Copper Ingot Recipe) - x320 4,800 Copper Ore 3,200 Water 10 Pressure Conversion Cubes (Assembler) - 10x ✅ 10 Fused Modular Frames 20 Radio Control Units
How to make nuclear pasta: Step 1. Cook some regular pasta Step 2. Harness the power of a neutron star into a single tiny cube full of very dense matter Step 3. Turn that neutron star into seasoning Now you have nuclear pasta
for whatever reason the foundry recipe to me seems like a better option to make copper bars. since it takes copper ore and iron ore to make roughly 100 copper bars per minute. but then again Kibitz likely has more experience with the game then I do. so he might truly know the option to use since he dives into the hardcore math.
Not counting for power or space, that recipe is inefficient. You need MORE copper ore AND in addition iron ore. Because his limiting factor is the amount of copper, the "Copper Alloy Ingot" recipe would not be feasible.
@@beerforlife32 Foundries require half the power of refineries but then there's the trade off of all the overclocked water extractors and pumps vs the power required for the extra miners for the iron ore. Foundries also take up much less space. And copper alloy would only require 3 foundries per 1 constructor for copper powder.
sure the refinery recipe is the better option for input/output value. but when he placed the building next to so many iron deposits. figured it would have made more since to bring that over vs the water.
Satisfactory is my most played game on steam... And I don't even have 700h total😂😂 I have like 680 I completed the game like 5 times... But it always took a couple hours. For him it's gonna take him like 5 minutes to fill the elevator lastly🤣
a belt 100 meter away and 10km away has same throughput range. Ok, a train can carry more but think of this. The train need to go back and forth, which the belt only go constant. You can of course have 2 unloaders and then have 4 belts but u can also belt each individual miner
I can't even begin to fathom the kind of effort it takes to build things like this. I'm like 150 hours into the game, just got particle accelerators about 20 hours of play ago, and I have like... 5 total trains, 2 trucks, and messy conveyors on impossible floating structures lmao. Incredible though
You have such dedication to making as many as possible per minute. Considering how much time things take, it would be easy to make far less per minute and just have them created while you work on other things. I was so surprised that I have more space elevator parts done than you with my wimpy 2 space elevator part per minute factories. Once you have this all finished you have to show off your true high score, your awesome sink points per minute. I can't wait to see your factories for the Assembly Director Systems!
dude you have so much dedication, how on earth do you spend that many hours and that much time and effort making videos and STILL upload on more than a weekly basis, you're a mad man!
14:22 you know I bet that you could use Blueprints to place each next one of those transport poles a exact distance and direction away from its predecessor; just got to leave a part of each pole out so that you can use a single Blueprint to complete it while making another incomplete pole a distance away from it. Just got to make a variety of them so that the sequence of them can be turned and whatnot to reach a destination.
mmmmm nuclear spaghetti. sounds spicy. A dish originally from Italy but with editable ingredients. Consisting of dough made from durum wheat, extruded or stamped into various shapes and cooked in boiling water, and typically served with a sauce.
Those conveyor+power pillars are so minimalistically beautiful that I am stealing them and you cannot stop me. Also, procrastinating on the main part of a project, doing little side distractions and poking at aesthetics until there's nothing else left to do, and waking up one day and saying "welp, time to get to work"... that is more than relatable, that _is_ just literally me, with every factory build.
Me also, but most of the time I get unhinged and smash down a blob of production machines, make some belty work and call it a day if it runs properly. Then the next time I load the save, I'm like "ahh.. and again, an ugly factory :(" No spaghetti tho but not even a bit eye candy ...
@@BruceCarbonLakeriver Lol, I do exactly that for temporary experiment factories while getting a feel for throughputs and such, even going full spaghetti sometimes, then tear it all down when I'm done... picking up the toys, as it were. For anything permanent, I can't rest until my builds are absolutely beautiful(imo), with all 100% uptimes, scarce a 90-degree angle in sight, at least semi-realistic supports, neat little architectural details here and there absolutely nobody will ever notice... Maybe I should post pics somewhere or something.
all things considered, making a pre-ballancer so sophisticated just to throw it into manifold later for refineries feels like such a waste of time xd props for dedication tho
you should have more than 1 sources of power. So if you run into another nuclear problem, you could try to run the nuclear power related things on "backup power"
I know it's already happened and everything, but I was weirdly stoked to see the loops be in a 5x5 window configuration, with the supplies coming up from the sides. That way you could stare at all of them at once as they move, kinda like a glowy connect four board.
Took 70 hours to build something in 12 minutes that he could have left running in the background for much less time while building other stuff. True commitment
as someone who just started this game, barely knows anything about it, sucks at math and isnt nearly as creative to make these kind of mega builds, its absolutely mind boggling to me that someone could make something like this. Insane
You are the only guy on UA-cam to make this stuff look easy. I have a meltdown trying to automate super computers and then you do this like I did my first truck stop in the same amount of time 🤣🤣 you the man Kibitz
It's impressive...but not how I would do it. I would sacrifice 1:2.5 efficiency of pure copper ingots to go with the 1:2 copper alloy ingots. Gather up 25% more copper (probably just a node or two), iron instead of water, then the whole thing is just 50 foundries without overclocking! Also waaaay less power. This doesn't take away from what you've accomplished at all. Different philosophies and all of that, and the end result is a pretty sick build.
12:44 It is texture overlapping, due that both Objects are overlapping, the textures overlap, but it woulden't happend if the graphycs dind't have small imperfections that change a small fractions of pixels of height in the corners, making that very strange texture overlapping, that can be fixed by moving the overlapped object down/up left/right depending on what axle is the object overlapping
You know what I'd like to see added to the game? Specifically powered belts that we can shut on and off. That way we can turn on/off belts routed through splitters to use them as junctions to pivot productions. Imagine being able to flip a few switches to reroute all that copper to train systems to mass relocate from say the desert and the green pastures to central locations. I'd like to say something about train tracks though. If I can suggest one thing it would be plan your tracks out by elevating them that way they don't interfere with your other logistics. Think more monorail and more vertically. Bonus points for such a system is that you can also use the supports and track base if you use foundations to run cables also removing them from the wilderness. Question though.... did you have problems with the sky manta thing? I recently decided to use the same area around all the iron nodes to turn it into a massive iron oil rig that I'm still building. I also just found out that that thing is treated as a solid object and has collision. Is it possible to actually kill it too?
I love your vids. I completed the last tier with 1 accelerator (!) running for a couple days. It was a blast watching the last one fill the elevator but man did it take awhile! You inspire me to make a decently organized world, but man you set the bar high! Plus, I haven't even touched nuclear yet.
12:40 is called z-fighting. it's a visual artifact that happens when 2 surfaces are at the exact same orientation and plane. when they touch, your graphics card has no way of deciding which is on top, so it's basically random. the developers have a way of fixing it by making objects very slightly of different sizes, but that's a nightmare, or by sacrificing performance to tell the GPU what goes on top of what.
Surprised you didn't do the alloy ingot recipe, there seemed to be a lot of unused iron nodes around. Way less piping and much more compact, if not as efficient with the copper ore.
Uh... Yeah, I was gonna say, nuclear pasta is related to neutron stars (according to a Kyle Hill video I watched recently), and is dangerous AF. Also, idk if you were restricting yourself from clipping under the map for extra space, but... You could always do that.
"It's probably fine right?" Kibz I love you, but I can't lie, I was so excited to see you check your power because I was hoping to see it say you were on 50% battery power or something
I know this is old but after a few playthroughs I don't think anybody wants to hunt power slugs again. You just grab the yellow and purple you happen to come across and cheat the rest in. And I still enjoy watching his old videos because of his game knowledge 👍🏾
Kibz has planned this with Technoblade potato war precision. Not many people can play the endgame whilst the game’s still in alpha testing like these guys
I've made a promise to myself that I will play this game once it is fully released because I can't put in the hours I would want to make it cool at the moment. Until then watching your lovely builds is a very good in-between. As well as them being satisfyingly ocd lines is very good too.
It is good to see even you with all of your experience and hours in the game suffer from "I wish I had allowed more space" it is always a killer. Fantastic base design well done looks terrific.
Here's an idea: Move the hypertube cannon into the loop room, and make that a secondary hypertube hub. Or make a super long hypertube cannon that goes through all of them, and that will be the Death Cannon.
I was kind of a Jerk to you in a few of my comments this last year. I apologize to you... I've been making quite a few personal improvements and I regret acting that way... I just wanted you to know I think you make awesome videos and I value your great effort.
Awesome! Thought you could have just built bridges above the train tracks… prefer the risck of the current method though! Can batteries be used in trucks? If so, how bout delivering batteries via drones to power you vehicles with batteries! And, why not use that water well for the copper? Since you have trucks there, use the packaged water method, and send that water to assist, thereby lessening the number of pumps! Finally, why not fully over lock at least the accelerators? That should help!
Kibz on Stream: "Copper powder is going to be the real meme" Me, forgetting Kibz EXCLUSIVELY does unhinged Mega Builds: "How? It's just copper ingots? Set some up and forget it"
12:40 it's called Z-Fighting, it's when two different/offset textures are in the EXACT same space (or the rendering precision is low enough that it thinks the textures are in the same space) and the rendering engine "randomly" picks one of the two textures to render in the final image, causing a weird strobing effect which changes each time the viewport moves or rotates
i'm beyond impressed you can stay motivated enough to even get past elevator phase 2. I just give up after that lol, way too much shit to worry about at once.
I love how the devs added the calculator. I still have a notepad nearby. It's a good job the deposits are infinite in quantity but limited in mining rate. Definitely unique.
So i just found this out today, if you have a blueprint that uses a recipe you dont have, when you lay the blueprint down it will still work. Thought I had the heavy oil recipe alt but didn't for some refineries blueprint I was using but it worked lol.
@2:55 It would add a lot more logistics to the factory, but why not use the copper alloy alt recipe in the foundries? 50 copper ore per min and 25 iron ore per min makes 100 copper ingots per min and foundries use half the power of refineries. And you wouldn't have had to deal with the hassle of pumping the water in.
Kibitz showing how massive the whole setup is compared to the biome Me, who went to the bottom of the world and floored the entire map with walling the places where you start taking damage: PATHETIC
I love how the gravity of the nuclear pasta bends *light* but a coneyor belt just casually pushes it to its destination.
just dont think ab it too hard
Yes, Satisfactory is specifically designed to break your mind.
the conveyor can even float in mid air, it's not powered by «physics» it's real magic
the belts just have really good gaming chairs bro
The conveyor belts are the gods of Satisfactory.
@10:23 my favorite kibitz phrase “we shouldn’t have to worry about this ever again… smile”
Fr? we would worry bout this
Nah, we're good. Nothing to worry about, whatsoever... *puffs inhaler of Copium*
1 week later kibitz; “our world is melting down AGAIN”
It's just a faster way of saying: "I'm sure everything will run perfectly and there will never be any trouble whatsoever. I mean, it's physically impossible for anything to ever go wrong."
Right up there with "that'll be a problem for future kibs".
"Automating nuclear pasta" more like "Getting a brain aneurism Not-so-speedrun"
So true
A VERY LONG Speedrun 😭
Don't worry, it gets worse.
Wouldn't call it speedrun
@@sagitt4rius you can speed run it if you have no life
Kibz has so so much dedication to this world. Good job.
669th like
The complexity that goes into such few items in this game just makes me want to see a reverse belt line POV of the items splitting into their various components from multiple perspectives at the same time just to see the sense of how insane the process is.
I appreciate getting to watch you build all of this, because the idea of doing these myself fills me with such anxiety I could throw up. Marvelous work, may Coffee Stain smile upon you.
Trying to keep up with this game really fits with the creators name... You'll spend so time in this game you will get a coffee stain
For somebody that has only been playing a few weeks and just setup aluminum sheets this is mind blowing.
I just started playing today and I automated screws, metal sheets, iron pipes, concrete, wire, and smth else and I thought I am the man. Watching this makes me realise how cooked I am
This is the most insane thing you've ever done, and I love everything about it. Serious dedication
I'm surprised you dont saturate the lines before powering the machines. Connecting resources before powering not only helps find those ore/ingot issues early, but also accelerates the warm up of your factory.
I think Kibitz just loves the satisfaction of completing the belts after everything has been built.
@@sunfire65ph Or he likes to recheck the beltwork without having to worry about stuff that isn´t meant to be where it is. Dumping thousands of Items out of a complicated beltwork-system can take much more time then flying around and rechecking your connections first.
@@joesheridan95 considering the exact problem he had, pre loading the belts would probably had made it much easier to see where the errors were, as the ore would suddenly shift belts. pre-loading is typically a much easier way to start up a factory, and you can usually rely on simple overflow to keep belts and machines full. however preloading takes exponentially longer the more machines are chained together. that's why he did a hybrid system of load balancing the belts first then letting them overflow on each row. the load balance lets each segment become independent, and get everything filled faster, without trying to load balance every machine at the same time.
"however preloading takes exponentially longer" - not exactly. To preload N machines each having an M-size input buffer you will need to move N*M items regardless of the way you split the inputs, be it manifold or load-balancer setups. And since M is essentially a constant for any individual recipe - O(N*M) becomes O(N), so linear time complexity.
Main difference comes from size of M. For manifolds M almost* equals to machine's whole input buffer - which is generally the size of stack. For loadbalancing M equals recipe requirements. E.g. if your recipe takes 20 screws to start, and the size if screw stack is 500 - minimal preloading for manifold would take roughly 25 times more time.
*Since machines aren't strictly filled one after another on average you need a little less items, but the difference looks negligible for most setups bigger than 1-2 dozen machines (obviously depending on the rate between recipe requirements and stack size).
@@ye_olde_urizel My brain hurts.
The thing that happened on the belt poles, z-fighting, happens when 2 textures try to exist in a single spot. Due to inaccuracies when calculating fractions, which part of which texture will be visible depends on the camera angle and capera position. The only solution is to slightly offset one of the textures so that they no longer exist in the exact same place
5:58
*Kibz explaining his factory
Hog attacks once
Kibz uses Nuclear Fire
ITS SUPER EFFECTIVE
*Kibz returns to explaining his factory
Like Nothing Happened 😂
I'm sure someone else has explained in this 1,000+ comment section from over the last year but at 12:40 yes what you're seeing is z-fighting.
It occurs when two planes have the exact same positioning so the game doesn't know which one to show you, and what you get is both of them coming through in different spots and flickering between them, since they're both equally valid to present.
I haven’t tried it myself yet but I noticed the other day that lifts can hook themselves up to splitters and mergers. If you plan your blueprints to Daisy chain using merger/lift combinations you can let them connect to each other automatically
I like that he's worried about the z texture fading, but no problem with the train clipping through the steel support XD
Funny that you posted this video today. I'm at the exact same stage in my world. I'm planning on making 10 Nuclear Pasta in my playthrough right now. Here's my numbers that I've crunched.
10 Nuclear Pasta (Particle Accelerator) - 20x
2000 Copper Powder
10 Pressure Conversion Cubes
2000 Copper Powder (Construtor) - 40x
12,000 Copper Ingots
12,000 Copper Ingots (Refinery Pure Copper Ingot Recipe) - x320
4,800 Copper Ore
3,200 Water
10 Pressure Conversion Cubes (Assembler) - 10x ✅
10 Fused Modular Frames
20 Radio Control Units
10 Fused Modular Frames (Actually Making 18) (Blender) - 12x ✅
18 Heavy Modular Frames
900 Aluminum Casing
450 Nitrogen Gas
900 Aluminum Casing + 360 for Heatsinks = 1,260 (Actually Making 1,350 (Assembler) - 12x - ✅
1,800 Aluminum Ingots
900 Copper Ingots
1,800 Aluminum Ingots (Smelter) - 60x - ✅
3,600 Aluminum Scrap
3,600 Aluminum Scrap (Refinery - Alternate Electrode Recipe) - 12x - ✅
2,160 Alumina Solution
720 Petroleum Coke
2,160 Alumina Solution (Alternate Sloppy Alumina)(Refinery) - 9x - ✅
1,800 Bauxite
1,800 Water
20 Radio Control Units (Actually Making 30) (Manufacturer Alternate Recipe) - 8x - ✅
120 Heat Sinks
60 High Speed Connectors
360 Quartz Crystals
120 Heat Sinks (Assembler Alternate Recipe) - 12x - ✅
360 Aluminum Casing (ADDED TO 900 RECIPE ABOVE)
360 Rubber
60 High Speed Connectors (Actually Making 75) (Manufacturer Alternate Recipe) - 25x - ✅
2,250 Quickwire
937.5 Silica
75 Circuit Boards
75 Circuit Boards (Actually Making 105) (Assembler) - 12x - ✅
150 Plastic
450 Quickwire
How to make nuclear pasta:
Step 1. Cook some regular pasta
Step 2. Harness the power of a neutron star into a single tiny cube full of very dense matter
Step 3. Turn that neutron star into seasoning
Now you have nuclear pasta
for whatever reason the foundry recipe to me seems like a better option to make copper bars. since it takes copper ore and iron ore to make roughly 100 copper bars per minute. but then again Kibitz likely has more experience with the game then I do. so he might truly know the option to use since he dives into the hardcore math.
nah, he often just makes things harder for himself, I think sometimes intentionally for the content.
Then he would have to bring in all that other iron too, easier to just bring in water
Not counting for power or space, that recipe is inefficient. You need MORE copper ore AND in addition iron ore. Because his limiting factor is the amount of copper, the "Copper Alloy Ingot" recipe would not be feasible.
@@beerforlife32 Foundries require half the power of refineries but then there's the trade off of all the overclocked water extractors and pumps vs the power required for the extra miners for the iron ore. Foundries also take up much less space. And copper alloy would only require 3 foundries per 1 constructor for copper powder.
sure the refinery recipe is the better option for input/output value. but when he placed the building next to so many iron deposits. figured it would have made more since to bring that over vs the water.
Only 700 hours for one of the four final parts for the Space Elevator. I'm looking forward to the next 2,100 hours of gameplay for the other 3!
Satisfactory is my most played game on steam... And I don't even have 700h total😂😂
I have like 680
I completed the game like 5 times...
But it always took a couple hours. For him it's gonna take him like 5 minutes to fill the elevator lastly🤣
@@Flopcopp Phew. Not just me! Every one of these videos fills me with anxiety that I'm playing the game wrong hahaha
When you realize you may just watch a man have a mental breakdown on a youtube video
a belt 100 meter away and 10km away has same throughput range. Ok, a train can carry more but think of this. The train need to go back and forth, which the belt only go constant. You can of course have 2 unloaders and then have 4 belts but u can also belt each individual miner
I can't even begin to fathom the kind of effort it takes to build things like this. I'm like 150 hours into the game, just got particle accelerators about 20 hours of play ago, and I have like... 5 total trains, 2 trucks, and messy conveyors on impossible floating structures lmao. Incredible though
You have such dedication to making as many as possible per minute. Considering how much time things take, it would be easy to make far less per minute and just have them created while you work on other things. I was so surprised that I have more space elevator parts done than you with my wimpy 2 space elevator part per minute factories. Once you have this all finished you have to show off your true high score, your awesome sink points per minute. I can't wait to see your factories for the Assembly Director Systems!
The thing happening at 12:38 us Z-Fighting, its caused by two planes of an object being in the exact same spot and its fighting eachother to be on top
dude you have so much dedication, how on earth do you spend that many hours and that much time and effort making videos and STILL upload on more than a weekly basis, you're a mad man!
basically all youtubers have to do that, and some upload on a daily basis
14:22 you know I bet that you could use Blueprints to place each next one of those transport poles a exact distance and direction away from its predecessor; just got to leave a part of each pole out so that you can use a single Blueprint to complete it while making another incomplete pole a distance away from it. Just got to make a variety of them so that the sequence of them can be turned and whatnot to reach a destination.
Damn, thank you, algorithm, for bringing me here. I'm gonna check more of your videos out. Your factory building method is mind-boggling!
mmmmm nuclear spaghetti. sounds spicy. A dish originally from Italy but with editable ingredients. Consisting of dough made from durum wheat, extruded or stamped into various shapes and cooked in boiling water, and typically served with a sauce.
Those conveyor+power pillars are so minimalistically beautiful that I am stealing them and you cannot stop me.
Also, procrastinating on the main part of a project, doing little side distractions and poking at aesthetics until there's nothing else left to do, and waking up one day and saying "welp, time to get to work"... that is more than relatable, that _is_ just literally me, with every factory build.
Me also, but most of the time I get unhinged and smash down a blob of production machines, make some belty work and call it a day if it runs properly. Then the next time I load the save, I'm like "ahh.. and again, an ugly factory :("
No spaghetti tho but not even a bit eye candy ...
@@BruceCarbonLakeriver Lol, I do exactly that for temporary experiment factories while getting a feel for throughputs and such, even going full spaghetti sometimes, then tear it all down when I'm done... picking up the toys, as it were.
For anything permanent, I can't rest until my builds are absolutely beautiful(imo), with all 100% uptimes, scarce a 90-degree angle in sight, at least semi-realistic supports, neat little architectural details here and there absolutely nobody will ever notice...
Maybe I should post pics somewhere or something.
Those drones have excellent lifting capacity if they can carry multiple neutron stars.
Probably reinforced by vibranium or adamantium
Kibz totally went unhinged on this one and i friggin love it! Well done and Happy New Year Kibz and all of the people here!
That storage room trophy pasta was genius. Great job and thank you.
A 35min long video from Kibz? A BLESSING FROM THE GODS!
Amazing video man, and my condolences for the refinery grind.
all things considered, making a pre-ballancer so sophisticated just to throw it into manifold later for refineries feels like such a waste of time xd props for dedication tho
you should have more than 1 sources of power. So if you run into another nuclear problem, you could try to run the nuclear power related things on "backup power"
Pretty sure he has a fuel plant, and a coal plant to fire the fuel plant up.
If I remember correctly, I think he has a battery factory as well. Either that or I'm thinking about Z1.
I know it's already happened and everything, but I was weirdly stoked to see the loops be in a 5x5 window configuration, with the supplies coming up from the sides. That way you could stare at all of them at once as they move, kinda like a glowy connect four board.
feeling incomplete after 2 weeks and still no kibitz upload 😢
Don't worry, he'll return in February. Just his yearly January break.
a video is uploaded because i saved the playlay list and i have a warning of "one or more videos are hidden"
@@vcand007 OMG is a long wait, oh god!
6:04
Kibitz : *gets rammed
also Kibits : **COMMIT NUCLEAR EXPLOSION**
You just absolutely have to appreciate the amount of time and effort that’s being put into this world/ let’s play series. Keep up the amazing work !
“How is there copper ore on one of the belts… how…? How? How.?!?.?.!?l” I felt that in my soul. Lol
Took 70 hours to build something in 12 minutes that he could have left running in the background for much less time while building other stuff.
True commitment
as someone who just started this game, barely knows anything about it, sucks at math and isnt nearly as creative to make these kind of mega builds, its absolutely mind boggling to me that someone could make something like this. Insane
The Kibitz run when the storyline is fully loaded is going to feel so rewarding.
You are the only guy on UA-cam to make this stuff look easy. I have a meltdown trying to automate super computers and then you do this like I did my first truck stop in the same amount of time 🤣🤣 you the man Kibitz
A 35 minute long Kibz video? Yes please!
It's impressive...but not how I would do it. I would sacrifice 1:2.5 efficiency of pure copper ingots to go with the 1:2 copper alloy ingots. Gather up 25% more copper (probably just a node or two), iron instead of water, then the whole thing is just 50 foundries without overclocking! Also waaaay less power.
This doesn't take away from what you've accomplished at all. Different philosophies and all of that, and the end result is a pretty sick build.
seeing kibz builds genuinely reignites that fire for me to breath life back into my save
12:44 It is texture overlapping, due that both Objects are overlapping, the textures overlap, but it woulden't happend if the graphycs dind't have small imperfections that change a small fractions of pixels of height in the corners, making that very strange texture overlapping, that can be fixed by moving the overlapped object down/up left/right depending on what axle is the object overlapping
I think automating the cubes videos are the best yet
You know what I'd like to see added to the game? Specifically powered belts that we can shut on and off. That way we can turn on/off belts routed through splitters to use them as junctions to pivot productions. Imagine being able to flip a few switches to reroute all that copper to train systems to mass relocate from say the desert and the green pastures to central locations.
I'd like to say something about train tracks though. If I can suggest one thing it would be plan your tracks out by elevating them that way they don't interfere with your other logistics. Think more monorail and more vertically. Bonus points for such a system is that you can also use the supports and track base if you use foundations to run cables also removing them from the wilderness.
Question though.... did you have problems with the sky manta thing? I recently decided to use the same area around all the iron nodes to turn it into a massive iron oil rig that I'm still building. I also just found out that that thing is treated as a solid object and has collision. Is it possible to actually kill it too?
I love your vids. I completed the last tier with 1 accelerator (!) running for a couple days. It was a blast watching the last one fill the elevator but man did it take awhile! You inspire me to make a decently organized world, but man you set the bar high! Plus, I haven't even touched nuclear yet.
12:40 is called z-fighting. it's a visual artifact that happens when 2 surfaces are at the exact same orientation and plane. when they touch, your graphics card has no way of deciding which is on top, so it's basically random. the developers have a way of fixing it by making objects very slightly of different sizes, but that's a nightmare, or by sacrificing performance to tell the GPU what goes on top of what.
Surprised you didn't do the alloy ingot recipe, there seemed to be a lot of unused iron nodes around. Way less piping and much more compact, if not as efficient with the copper ore.
ca 17:50 Here you can see again how extremely helpful the dimensional storage is in 1.0 ^^
Uh... Yeah, I was gonna say, nuclear pasta is related to neutron stars (according to a Kyle Hill video I watched recently), and is dangerous AF.
Also, idk if you were restricting yourself from clipping under the map for extra space, but... You could always do that.
5:15 my first thought is that that factory needs more verticality; at least sixteen stories so that its footprint can be halved twice.
"It's probably fine right?"
Kibz I love you, but I can't lie, I was so excited to see you check your power because I was hoping to see it say you were on 50% battery power or something
Not today, Satan.
But seriously, _le mao._
You gonna decorate that factory kibz
Awesome video! Very impressed that the grid didn't collapse once you flipped the switch on the accelerators.
Kibitz at 20:08 there's a Refinery with a red light, you might want to check on that
man took 700 hours just to make some nuclear spaghetti.
Dude, I just started playing this, and your factory is giving me a goddamn heart attack. I had no idea it gets this crazy.
Day 1 of asking kibitz to release the blueprints for free
0:17 is he gonna mispronounce Pasta the entire video? Because I already can't handle this
Why is this the top comment. Anyway its not being mispronounced
It’s how Canadians pronounce it
@@floorkscanadians are mispronouncing it then 😂
Nuclear pasta is the real term for the state of matter the core of a neutron star is in.
How did you get so many overclocking crystals
He cheated them in….
@@Bagel235No, he didn’t. In some biomes, there are purple power slugs everywhere you look, and those give 5 shards each.
@@pixeliytehe did cheat them in, he admitted it in like the first episode.
I know this is old but after a few playthroughs I don't think anybody wants to hunt power slugs again. You just grab the yellow and purple you happen to come across and cheat the rest in. And I still enjoy watching his old videos because of his game knowledge 👍🏾
Kibz has planned this with Technoblade potato war precision.
Not many people can play the endgame whilst the game’s still in alpha testing like these guys
your videos are always so inspiring. after one of your videos i always want to play satisfactory. Thank you!
I think Kibitz would like the create mod for minecraft, it's basically satisfactory with... Performance enhancing pharmecuticals...
Copper alloy ingots? Make 100 per min each
I've made a promise to myself that I will play this game once it is fully released because I can't put in the hours I would want to make it cool at the moment. Until then watching your lovely builds is a very good in-between. As well as them being satisfyingly ocd lines is very good too.
2 week without a video? i'm wondering what's going on
im starting to get worried
You: clean efficient
Graystillplays:💀💀💀💀
POV: your second day in factorio
It is good to see even you with all of your experience and hours in the game suffer from "I wish I had allowed more space" it is always a killer.
Fantastic base design well done looks terrific.
When hes a 10 but he pronounces pasta as Pass-tah
Here's an idea: Move the hypertube cannon into the loop room, and make that a secondary hypertube hub. Or make a super long hypertube cannon that goes through all of them, and that will be the Death Cannon.
Am I weird that the only thing I overclock is my miners
If I'm well rested I'm the same. If I'm on with hour of playtime I tend to just overclock that 30 into required 33.6
The pipe work you mentioned at 24:21 looks decorative, even though that's not what it was made for.
I was kind of a Jerk to you in a few of my comments this last year. I apologize to you... I've been making quite a few personal improvements and I regret acting that way... I just wanted you to know I think you make awesome videos and I value your great effort.
Thanks for watching and commenting. You have been selected randomly for our giveaway package. Quickly contact the address above 👆.
If power is an issue isn't it more efficient to double the amount of production and underclock everything by half.
Why do you pronounce pasta wrong
He has a accent
Are you sure you're not the one who mispronounced it?
Not wrong, different from us.
Paa-stuh not Pah-stah
Nah your saying it the wrong way
Kibitz have you ever tought about doing a minecraft create mod world? I’d think you would enjoy it
Awesome! Thought you could have just built bridges above the train tracks… prefer the risck of the current method though!
Can batteries be used in trucks? If so, how bout delivering batteries via drones to power you vehicles with batteries!
And, why not use that water well for the copper? Since you have trucks there, use the packaged water method, and send that water to assist, thereby lessening the number of pumps!
Finally, why not fully over lock at least the accelerators? That should help!
Thanks for watching and commenting. You have been selected randomly for our giveaway package. Quickly contact the address above 👆.
I’ve never watched this channel before and seeing you casually and without explanation blow up mobs every so often is hilarious
Factorio looking belts. I love factorio looking belts.
Thanks for watching and commenting. You have been selected randomly for our giveaway package. Quickly contact the address above 👆.
Kibz on Stream: "Copper powder is going to be the real meme"
Me, forgetting Kibz EXCLUSIVELY does unhinged Mega Builds: "How? It's just copper ingots? Set some up and forget it"
12:40 it's called Z-Fighting, it's when two different/offset textures are in the EXACT same space (or the rendering precision is low enough that it thinks the textures are in the same space) and the rendering engine "randomly" picks one of the two textures to render in the final image, causing a weird strobing effect which changes each time the viewport moves or rotates
i'm beyond impressed you can stay motivated enough to even get past elevator phase 2. I just give up after that lol, way too much shit to worry about at once.
at 19 min 17 sec you can see a refinery that doesn't have power, but it looks great thanks you blue prints
game: is scientifically accurate
me: i'll take your entire stock
this is insane you almost lost me at "so well need 10 particul accelleraters"
Oh my. So when my turn comes I will do the refineries in rows of 21. It’s nicely divisible by 3 and 20.8 refineries makes 780 copper ingots.
I love how the devs added the calculator. I still have a notepad nearby. It's a good job the deposits are infinite in quantity but limited in mining rate. Definitely unique.
So i just found this out today, if you have a blueprint that uses a recipe you dont have, when you lay the blueprint down it will still work. Thought I had the heavy oil recipe alt but didn't for some refineries blueprint I was using but it worked lol.
I do 3D modelling, that clipping is from the 2 faces meshing perectly, the only way to solve that is to offset faces or cover it like you did
@2:55 It would add a lot more logistics to the factory, but why not use the copper alloy alt recipe in the foundries? 50 copper ore per min and 25 iron ore per min makes 100 copper ingots per min and foundries use half the power of refineries. And you wouldn't have had to deal with the hassle of pumping the water in.
The copper coming down the mass of belts looks like a bunch of little trains zipping around the place
Thanks for watching and commenting. You have been selected randomly for our giveaway package. Quickly contact the address above 👆.
you now need to route a nuclear choo through the rings, just for added effect.
Kibitz showing how massive the whole setup is compared to the biome
Me, who went to the bottom of the world and floored the entire map with walling the places where you start taking damage: PATHETIC
12:42 It's known as 'z-fighting' and is a matter of two textures being perfectly aligned and thus interfering.
amazing factory, hats off