The TF2 !RTD Tier List

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 1,4 тис.

  • @tyrusing
    @tyrusing Рік тому +4836

    gotta love how these community server remove random crits because theyre "unfair and imbalanced", only to add rtd, which can randomly give you crits

    • @DaltonIzHere
      @DaltonIzHere Рік тому +537

      I’m not the biggest fan of RTD, but it makes more sense since you can see who gets what effect in chat, so you can see who got what.
      Also, random crits almost always benefit the player who gets them but RTD is more likely to either waste your time (Frozen) or completely fuck you over (Special Sauce (Which is Jarate, Gas Passer and Mad Milk effects at the same time) and stuff like Smite)

    • @horserage
      @horserage Рік тому +372

      Well yeah, full chaos is potentially more fun then damage chaos.

    • @DaltonIzHere
      @DaltonIzHere Рік тому +227

      @@horserage exactly. A random mechanic is more fun and balanced when nobody knows what the hell is gonna happen. Crits have this style: The time is random, but the effect is uniform.
      RTD has this style: It doesn’t happen randomly, but nobody knows what’s gonna happen. You could become a godlike being…or just get smited by God himself.

    • @uncertaintytoworldpeace3650
      @uncertaintytoworldpeace3650 Рік тому +17

      Implying they are run by the community

    • @shitanotosaurus
      @shitanotosaurus Рік тому +103

      most of the servers i play on that have rtd enabled also have random crits enabled so i dont see what this is supposed to mean.

  • @Fanaticalight
    @Fanaticalight Рік тому +309

    I love how some of the effects half-way through are described with such grace, and then *curse* comes along. I never heard such a calm hatred for it before

    • @RuinofSpades
      @RuinofSpades Рік тому +7

      i keep seeing you everywhere man whats going on

  • @ckay11002
    @ckay11002 Рік тому +2228

    You didn't mention the downside of homing rockets, which is that if an enemy pyro reflects it, it retains its homing properties, meaning very rarely you'll get hit by your own homing rocket

    • @Dedelblute3
      @Dedelblute3 Рік тому +253

      That’s called the dodgeball mini game

    • @treyfrew6940
      @treyfrew6940 Рік тому +32

      Uno reverse.

    • @3liony
      @3liony Рік тому +83

      1:19:19 he did mention that though
      Edit: oh you meant on the homing projectiles entry specifically.

    • @TheColdfrontCommander
      @TheColdfrontCommander Рік тому +2

      @gamingpotato12 somehow i missed it thx

    • @ruileite4579
      @ruileite4579 Рік тому +2

      I found that out the hard way when I was playing soldier on a classwars server with rtd ;-;

  • @Ozzydoge
    @Ozzydoge Рік тому +967

    37:56 getting that huntsman taunt kill during forced taunt is one of the most incredible things I've ever seen

  • @mr.tatortot6469
    @mr.tatortot6469 Рік тому +1521

    the most anticipated tf2 tierlist

  • @Cinnamowo
    @Cinnamowo Рік тому +1107

    Reverse Eye to Eye is my favourite "unofficial" one. It is so funny to use in class wars against a whole team of engineers, just to see them trembling with fear

    • @Underworlder5
      @Underworlder5 Рік тому +141

      there is also reflector. basically godmode and reverse eye for an eye in one package, yet also more fun than either of them. people tend to panic and shoot you even with the incredibly obvious barrier around you

    • @broken_demond513
      @broken_demond513 Рік тому +9

      What is this?

    • @johncronk8867
      @johncronk8867 Рік тому +81

      @@broken_demond513I assume Reverse Eye to Eye is “ Any damage an enemy deals to *you,* is also dealt to *them.* ” As explained by Great Blue, an Engineer’s Sentry counts as his damage, so Engineers just automatically die if you walk into their Sentry’s range while under the effect.

    • @RAKESH-xw9xm
      @RAKESH-xw9xm Рік тому +3

      ​@@johncronk8867 lol really ? 😂

    • @ambi_cc8464
      @ambi_cc8464 10 місяців тому +3

      Whenever I’ve rolled eye to eye it’s counted as both of the effect’s described, odd

  • @thisbox
    @thisbox Рік тому +451

    46:03
    For Tiny Mann, I would also like to add that occasionally you can just crawl under the no entry spawn block - effectively acting as an Noclip. Not very common, but something can could occur.

    • @pissthrower4477
      @pissthrower4477 Рік тому +4

      ​​@gamingpotato12dude really just said yo

    • @ButtonMasherReal
      @ButtonMasherReal Рік тому +21

      @@pissthrower4477 My name is Skyler White, yo. My husband is Walter White, yo?

    • @HEHEHE_I_AM_A_SUPAHSTAR_WARRIA
      @HEHEHE_I_AM_A_SUPAHSTAR_WARRIA Рік тому +2

      I do that a lot whenever I roll it. Love to spawncamp with it.

    • @EerieGourd
      @EerieGourd 10 місяців тому +1

      You can enter Dustbowl spawns and cause chaos for a while.

    • @mewmew8932
      @mewmew8932 10 місяців тому

      yoyoyoyoyoyoyo@@ButtonMasherReal

  • @mattmann1623
    @mattmann1623 Рік тому +395

    Madaras whistle is a hunter's tool from bloodborne. It functions basically the same, except that activating it has a nice animation and the hitbox makes a lot more sense.

  • @GeneralSpritz
    @GeneralSpritz Рік тому +138

    There was an RTD effect I saw some years ago called Buddha mode. The specifics escape me, but I believe the premise was you took (and possibly dealt) no damage, but you were still susceptible to knockback. This made rocket jumping as Soldier extremely fun for the time the effect was active.

    • @stalectos
      @stalectos Рік тому +39

      almost certainly based on the console command Buddha mode which just stops you from dying by always forcing you to have at least 1 hp. hopefully it's better implemented than the actual console command though because that's been bugged for years so you die due to floating point number nonsense sometimes.

    • @andyblanton6570
      @andyblanton6570 4 місяці тому +1

      Bonk! Atomic Punch

  • @regionfuego6
    @regionfuego6 Рік тому +20

    27:05 I love how the Medic immediately backed away as soon as you killed the Soldier. He didn't wanted to have anything to do with you.

  • @SuperCman5000
    @SuperCman5000 Рік тому +230

    18:45 in my personal experience if you get infinite ammo with Air Strike, you can just wipe out the entire enemy team with an infinite barrage of rockets and probably makes it the best weapon for it

    • @skipthefox4858
      @skipthefox4858 Рік тому +17

      Yeah i'm surprised he didnt mention the airstrike

    • @iAnonymous877
      @iAnonymous877 Рік тому +2

      Him 30s later:

    • @thedesaj2
      @thedesaj2 8 місяців тому +2

      Oh hey, fancy seeing you here cman.

    • @SuperCman5000
      @SuperCman5000 8 місяців тому +2

      @@thedesaj2 oh no my cover has been blown

    • @SalmonRow
      @SalmonRow 6 місяців тому

      Better yet beggars bazooka is the same without being airborne

  • @CliffCardi
    @CliffCardi Рік тому +99

    !RTD Effect Timestamps
    3:52 God Mode
    5:09 Toxic
    7:16 Lucky Sandvich
    9:48 Increased Speed
    10:30 Flying
    12:16 Low Gravity
    13:25 Full Ubercharge
    14:39 Invisibility
    16:47 Criticals
    17:29 Infinite Ammo
    19:23 Scary Bullets
    20:40 Spawn Sentry
    22:31 Homing Projectiles
    24:13 Full Rifle Charge
    25:30 Explode/Firework/Smite
    26:54 Snail
    27:44 Frozen
    29:01 Timebomb
    30:40 Ignition
    31:44 Low Health
    32:58 Drugged
    33:49 Blind
    34:36 Strip to Melee
    35:48 Beacon
    36:47 Forced Taunt
    38:39 Monochromia
    39:21 Earthquake
    40:19 Funny Feeling
    41:22 Bad Sauce
    42:27 Spawn Dispenser
    43:45 Infinite Double Jump
    44:09 Powerful Hits
    44:59 Big Head
    45:38 Tiny Mann
    46:37 Deadly Voice
    47:22 Strong Gravity
    48:11 Eye for an Eye
    49:08 Weakened
    49:54 Necro Mash
    51:33 Extra Ammo
    51:58 Suffocation
    52:32 Fast Hands
    52:59 Outline
    53:34 Vital
    54:49 No Gravity
    55:59 Team Criticals
    57:16 Fire Timebomb
    58:01 Fire Breath
    59:02 Strong Recoil
    59:50 Cursed
    1:00:42 Extra Throwables
    1:01:29 Powerplay
    1:02:49 Explosive Arrows
    1:03:37 Incline Problem
    1:04:03 Spring Shoes
    1:04:30 Lag
    1:05:13 Drug Bullets
    1:06:03 Long Melee
    1:07:08 Hat Throw
    1:08:29 Madaras Whistle
    1:09:50 Sickness
    1:10:38 Wasted Roll
    1:11:08 Mercs Die Twice
    1:12:15 Drunk Walk
    1:13:12 Hell's Reach
    1:13:45 Cursed Projectiles
    1:14:47 Vampire
    1:15:25 Bat Swarm
    1:16:55 Pumpkin Trail
    1:17:36 Overheal Bonus
    1:18:15 A Call Beyond

    • @one_step_sideways
      @one_step_sideways Рік тому +1

      He should have also mentioned that Lucky Sandvich gives you a guaranteed crit, which is especially useful for a push on something like an engie nest with a rocket or something. At least it does on some versions of the plugin

    • @NoahtheAIPlayer
      @NoahtheAIPlayer 10 місяців тому +1

      Take Notes @Great Blue

  • @NNinja1255
    @NNinja1255 Рік тому +133

    A version of RTD I used gave flying two modes, either noclip or just flying. The flying mode isn't as game breaking as it is just flying around without going through walls and shit, but it is really janky and hard to control making it way less viable than the noclip mode. When I say way less viable, I mean WAY less viable. Most of the time I get stuck on the ground trying to get past a curb but can't jump because of the effect. It also doesn't help that the air velocity is still in effect, making it so you have to rely on air acceleration from strafing sometimes in order to go the way you want to go.

  • @phil2521
    @phil2521 Рік тому +228

    Hi, I’m the creator of new RTD, it’s not my original concept but most of the new perks are mine.
    I thought would be interesting to provide some context why some perks are the way they are. So I’m gonna write this comment as I’m going through the video (skipping some perks that I don’t think need clarification):
    1. Godmode: no knockback is by design, but it is possible for server admins to enable self knockback for rocket jumps.
    2. Toxic: nerfing the instakill and hitting though walls was pretty important to me, I still wanted a very powerful effect so gave it plenty of damage, but in retrospect the default range could be a bit larger. The visual effect is indeed unfortunate and I can’t remember if I ever attempted to fix it, but it’s worth another try.
    3. Flying: agreed that’s it’s kinda crazy, I kept the original effect just for the sake keeping it, but renamed the perk to “flying” because I added an alternative mode which doesn’t clip through walls. I don’t see it enabled often though, but that’s probably because the controls are kinda scuffed. One thing I wanna address is accidentally dying to kill boxes when noclipping off a cliff for example.
    4. Scary bullets: it’s powerful enough without stun on afterburn/bleed, maybe worth a nerf.
    5. Spawn sentry: it being enabled in medieval mode is an oversight. I kinda wanted to add a third condition to perk availability (aside to class and weapons) for game modes. Spawn sentry can be removed from the roll pool by default. But I do want to mention that server owners can disable perks per map.
    6. Explode / firework / smite: didn’t think too much about them outside of implementing different ways to kill you. The original had it as well, so I threw any semblance of fairness out the window. I’ve been thinking of sprucing it up a bit, for example killing you after a timer instead of instantly, which might encourage players to take some risks.
    7. Frozen: implementation difficulties, what actually happens is that a model with your character gets spawned, frozen and your camera attaches to it, while your actual character is turned invisible. Adding a hitbox to the ice statue while turning the character invincible would be neat. Somewhere I’ve seen a friendly pyro trying to unfreeze their frozen teammate, the added hitbox would make that possible which should be pretty funny.
    8. Timebomb: ended up pretty underwhelming. In the original RTD the effect was basically unnoticeable by others, I added the bomb head to announce it better without realizing that’s a nerf because you will get targeted more. Kinda afraid to buff it with increased speed or resistance because it might become a bit too annoying for the enemy team.
    9. Low health: you mentioned the reason it’s 7. The minimum amount of damage you can do in TF2 is 3, my intention was for you to still be able to survive such attacks twice.
    10. Blind: I was entertaining an idea of regaining your vision for a few seconds when you get a kill, but never went around implementing it. The effect itself is kinda boring tho.
    11. Necro mash: really fun roll, all credit goes to pelipoika who wrote a standalone plugin and let me use their code in an RTD perk.
    12. Team criticals: I love this perk and I think RTD needs more perks that encourage team play. It definitely needs a nerf to at least show who is providing the crits, like outlining the roller or putting some icon over their head. Maybe even lowering resistances. I was trying to avoid straight up upgrades over other perks but I clearly failed here with setting full crits as default as opposed to minicrits, which is an option for server owners.
    13. Fire timebomb: ended up even more underwhelming than its regular version. Not sure what to even do with it anymore lol
    14. Powerplay: now here’s the fun part: its power as an RTD roll is something I’ve given barely any thought to. For those who don’t know, powerplay is a cheat code in TF2 that Valve employees can enable on themselves on any server. I just thought it would be cool to have it as a roll. Recently I’ve been thinking about a nerf that keeps it OP but doesn’t make it so awful to play against. Also note: you can still be knocked back.
    15. Explosive arrows: you can also explosive jump :)
    16. Incline problem: hate the effect and the name. Filler-grade perk, even more than wasted roll.
    17. Drug bullets: I like this perk, but it does need some feedback on what is happening to the enemy.
    18. Hat throw: one of my favorites to have worked on. It’s a completely custom projectile so unfortunately it ended up pretty janky, but a buff would come in handy.
    19. Madaras whistle: it’s already gimmicky in a melee oriented game like Bloodborne, in a shooter it rarely does anything. Perhaps a buff to slow enemy movement in the splash radius would make it a bit better. Also, the self damage is configurable.
    20. Sickness: the damage per tick is indeed random. IIRC I eyeballed the range so that a full health scout would still survive for 25s but barely.
    21. Bat swarm: that’s just way too many bats…
    22. Pumpkin trail: I think the damage needs to be buffed, I wanted to balance it out a bit since you get a whole trail of them but it’s difficult to aim anyway.
    23. A call beyond: bad tracking and relatively low damage are intentional, I wanted it to act as additional attacks from above rather than primary means of offense.
    Thanks for anyone who got this far into the comment. I haven’t been very active in TF2 for a few years (outside of support patches for RTD), but recently I started watching videos and playing on servers which have this plugin just to reminisce about the past a bit. I was very happy to get validation for perks that I’m proud of, but also welcomed the criticisms for some that I didn’t put a lot of thought into, especially now in retrospect. So it’s interesting that you managed to finish this video around the same time.
    Anyway, as you mentioned in the video, RTD was never about balancing anything. However, my goal was to make every perk add something uniquely interesting or funny to the game. I see I achieved that with some perks, failed with some, while others need improvements here and there. To be honest, after getting up to the date with state of things in the game I’m getting the motivation I had all those years ago to work on something. Unfortunately like all of us, I don’t have the time I used to have back then so there are little promises I can make.
    I do find it fun to jump into class wars every now and then and play around with the game mode and the plugin. It makes me happy to see other people enjoy it also, for the most part :D

    • @LPJebe
      @LPJebe Рік тому +3

      Phil25 is truly the plugin creator of all time

    • @andrepolomat2420
      @andrepolomat2420 Рік тому +2

      You single-handedly destroyed my life. You're the worst person ever. I spent so much time playing TF2 with !RTD that I lost my house, lost my wife, my kids don't talk to me any more. Fuck you!

    • @philiphockenbury6563
      @philiphockenbury6563 Рік тому +2

      That’s very insightful. Thanks for making the plugin.

    • @mewmew8932
      @mewmew8932 10 місяців тому +2

      thank you fine lad for contributing greatly to humor

    • @Ickygrunt
      @Ickygrunt 9 місяців тому

      This might be the longest comment I’ve ever found

  • @moltedjet2132
    @moltedjet2132 Рік тому +105

    a thing to add for lucky sandvich is also give a 1st shot crit to any weapon

    • @edgyiel5535
      @edgyiel5535 Рік тому +14

      For some odd reason, Dragon's Fury doesn't seems to get guaranteed crit when you shot after getting the effect, however it seems that you can store it for your secondary or melee

  • @SUB-IN-SUPER
    @SUB-IN-SUPER Рік тому +55

    For those who wonder. I made an entire list for EVERY RTD roll and it's timestamp.
    You're welcome.
    Godmode: 3:52
    Toxic: 5:10
    Lucky sandwich: 7:17
    Increased Speed: 9:49
    Flying: 10:31
    Low Gravity: 12:16
    Full Uber: 13:25
    Invisibility: 14:40
    Infinite cloak: 15:51
    Crits: 16:47
    Infinite Ammo: 17:35
    Scary Bullets: 19:25
    Spawns Sentry: 20:40
    Homing Projectiles: 22:40
    Full rifle Charge: 24:20
    Explode/Firework/Smite 25:31
    Snail: 27:00
    Frozen: 27:50
    Timebomb: 29:10
    Ignition: 30:40
    Low Health: 31:50
    Drugged: 33:00
    Blind (Stevie Wonder Mode) 33:50
    Strip to Melee: 34:40
    Beacon: 35:50
    Forced Taunt: 36:50
    Monochromia: 38:40
    Earthquake: 39:21
    Funny Feelin 40:21
    Bad sauce 41:31
    Spawn Dispenser: 42:27
    Infinite double jump 43:46
    Powerful hits: 44:10
    Bigger head: 45:00
    Tiny man: 45:40
    Deadly voice 46:40
    Strong gravity: 47:22
    Eye for an eye: 48:20
    Weakened 49:11
    Necro mash 49:55
    Extra ammo: 51:34
    Suffocation: 52:05
    Fast hands: 52:35
    Outline: 53:05
    Vital 53:36
    No gravity: 54:55
    Team crits: 56:06
    Fire timebomb: 57:26
    Fire breath: 58:06
    Strong recoil: 59:06
    Cursed: 59:55
    Extra throwables 1:00:45
    Powerplay: 1:01:31
    Explosive arrow: 1:02:50
    Incline problem: 1:03:41
    Spring shoes 1:04:10
    Lag: 1:04:40
    Drug bullets: 1:05:20
    Long melee: 1:06:10
    Hat throw: 1:07:10
    Mandaras whistle: 1:08:30
    Sickness 1:10:10
    Wasted roll: 1:10:41
    Mercenary die twice : 1:11:11
    Drunk walk: 1:12:21
    Hells reach: 1:13:21
    Cursed projectiles: 1:13:51
    Vampire: 1:14:51
    Bat swarm: 1:15:31
    Pumpkin trail: 1:16:56
    Overheal bonus: 1:17:46
    A call beyond: 1:18:16

    • @DaRockeet
      @DaRockeet Рік тому +1

      72 effects all timestamped. Thank you for your service 🫡

    • @DaRockeet
      @DaRockeet Рік тому +1

      72 effects all timestamped. Thank you for your service 🫡

    • @minifyesnumberonehater
      @minifyesnumberonehater Рік тому +1

      Tysm

  • @kingcrimson-yl6gi
    @kingcrimson-yl6gi Рік тому +420

    im incredibly saddened by the fact that you didnt mention tiny manns spawncamping ability.
    tiny mann makes you so small that you dont get effected by the invis hitbox of enemy spawns

    • @taklampan650
      @taklampan650 Рік тому +5

      This!

    • @Ze_eT
      @Ze_eT Рік тому +26

      Four other things that went unmentioned despite being important IMO is:
      - Homing/Cursed projectiles only get rolled if you have a projectile-based weapon.
      - Infinite Ammo and Extra Ammo can roll even if you have no weapon that uses ammo. (Fun Fact! Extra Ammo works on the Beggar's Bazooka while rockets are loaded into it, giving you 15 rockets. It's a very specific synergy, though, and is basically impossible to take advantage of.)
      - Lucky Sandvich will, on most servers, also give you a guaranteed crit on your next hit. This is insanely good, especially since it's hidden compared to the other crit effects.
      - Cursed also is insanely laggy, making it awful to play with even if you adjusted to the controls.

    • @johncronk8867
      @johncronk8867 Рік тому

      @@Ze_eThe *did* mention that Homing Projectiles only applies to certain projectiles (yes, it doesn’t apply to all of them), and that Cursed Projectiles affects the same projectiles as Homing Projectiles. Also, I don’t have that lag issue with Cursed, so that may just be a you thing.

    • @jasper7439
      @jasper7439 Рік тому +2

      @@johncronk8867You can see the cursed lag happening in the footage in this video for what its worth lol

  • @NanaKyoto
    @NanaKyoto Рік тому +16

    I remember one RTD effect back in the early days that was absolutely game breaking, and that was the effect "Instant Kills" where, as the name implies, if you get hit ANYWHERE on the map by the person who rolled it, it is instant death, and the cherry on top of it was that with every kill, you would hear a Heavy shouting various things...I'm sure most people are glad this effect has long since been removed.
    I also remember the time when the "Infinite Ammo" RTD effect gave Demoknights instant charges, so, you'd be hearing a lot of screaming during the effect, which was quite entertaining.
    By the way, one hidden benefit of Lucky Sandvich is that, not only do you get that big overheal, but your next attack will be a guaranteed critical hit, and I can't tell you how many times people in the server were confused when I get a Eyelander crit out of the blue.

  • @creaks3280
    @creaks3280 Рік тому +112

    Something neat about the !RTD effects that I don't think anyone has pointed out is that A Call Beyond and Madara's Whistle are references to spells / equipment from Bloodborne. Mercs Die Twice and its implementation are also a reference to the implementation of the respawn mechanic in Sekiro. Except... way overtuned.

    • @spiceforspice3461
      @spiceforspice3461 Рік тому +8

      I've never seen a call beyond or madara's whistle in rtd. I knew mercs die twice was a sekiro reference, but I've legitimately never seen the bloodborne references in game lol.

    • @oofmeistermeisteroof1305
      @oofmeistermeisteroof1305 Рік тому +15

      Finally, someone with some real insight.

    • @spiceforspice3461
      @spiceforspice3461 Рік тому +6

      @@oofmeistermeisteroof1305 ba dum tss

  • @technical_difficulties_
    @technical_difficulties_ Рік тому +25

    Something to note about Lucky Sandvich that wasn't mentioned in the video is that it also guarantees that your next attack will be a random crit, assuming your weapon can get them.

    • @Green24152
      @Green24152 2 місяці тому

      I mean, why else would it be called a LUCKY sandvich?

  • @HeisenbergFam
    @HeisenbergFam Рік тому +261

    Its a vibe when enemy writes rtd and gets crits while you get most annoying debuff imaginable

    • @Pleasehelp-cu6ge
      @Pleasehelp-cu6ge Рік тому +12

      YOU ARE EVERYWHERE ON UA-cam STOP FOLLOWING ME DEAR GOD

    • @PARTY_MUTT
      @PARTY_MUTT Рік тому +10

      *rolls Earthquake*

    • @niviera7807
      @niviera7807 Рік тому +4

      @@PARTY_MUTT Rolls Hell's Reach

    • @coolium
      @coolium Рік тому +3

      Are u from braking bad

    • @b7uh
      @b7uh Рік тому +2

      i swear to god this always happens the enemy will just get like powerplay or something and you get fucking firework

  • @trollscout6451
    @trollscout6451 Рік тому +21

    One thing you didn’t mention that I do think is good to bring up is how because Big Head doesn’t change your hitbox, it’s actually pretty good against sniper since it makes it harder to pick out where to headshot you

  • @coppercrusader2822
    @coppercrusader2822 Рік тому +339

    RTD, or Roll the Dice, is a Team Fortress 2 community server plugin that you've probably encountered if you've ever joined a community server before at all. All lot of servers tend to run RTD and for decent reason. I mean, it mixes up the mode and, uh, kinda makes community servers as wacky as you'd expect.

    • @MrJondern
      @MrJondern Рік тому +17

      oh no

    • @piggip869
      @piggip869 Рік тому +42

      But what does RTD have to do with weapon reskins?

    • @StarrDust12
      @StarrDust12 Рік тому +54

      Weapon reskins in TF2 have always seemed like a strange case to me

    • @theinstrument122
      @theinstrument122 Рік тому

      kill me

    • @AU_Player
      @AU_Player Рік тому +2

      Oh no😢

  • @Stefanonimo
    @Stefanonimo Рік тому +7

    There's a bug with Drunk Walk as Heavy that makes it powerful.
    If you keep your minigun spinning while the effect ends, you get the base Heavy running speed AND you can shoot your minigun too.
    The negative is that you can't spin-down ever or the effect goes away.

  • @partypillsa3076
    @partypillsa3076 Рік тому +51

    I'm glad you made this tierlist because RTD has always been a strange case to me.

  • @CuddlyTheMadElite
    @CuddlyTheMadElite Рік тому +21

    You can also go inside spawns on some maps with Tiny Man, which is frankly broken if you're say Katana Demo and the enemy team is only Sniper.

  • @philipgelderblom6878
    @philipgelderblom6878 Рік тому +419

    Random chances in tf2 have always been a strange case to me.

    • @cruisader9680
      @cruisader9680 Рік тому +28

      Dice rolling in TF2 has always been a strange case to me

    • @StickDudeYT
      @StickDudeYT Рік тому +5

      random crits are fair and balanced

    • @thewhitedeath3564
      @thewhitedeath3564 Рік тому +10

      ​@@StickDudeYTRandom crits in TF2 have always been a strange case to me.

    • @thunderspark1536
      @thunderspark1536 Рік тому +4

      @@StickDudeYT Random crits in tf2 give you higher chances to crit the better you do

    • @Ryann9
      @Ryann9 Рік тому +5

      ⁠​⁠​⁠​⁠​⁠​⁠@@thunderspark1536Random crit mechanics in TF2 have always been a strange case to me.

  • @joedingo7022
    @joedingo7022 Рік тому +17

    It's worth noting that getting Lag on scout can actually be incredibly beneficial, I remember a heavy could not even begin to hit me, as every time her thought he was tracking me I just teleported somewhere else, whereas I could time my scattergun shots to always hit him for full damage.

    • @livenishikireaction
      @livenishikireaction Рік тому +2

      If fake lag is that effective on scout, one must cry at thinking about how effective real lag would be

    • @dadfixthis2998
      @dadfixthis2998 Рік тому +2

      ​@@livenishikireactiondo bear in mind that real lag is VERY, VERY MUCH a double edged sword- you may be warping all over the place for everyone else, but, at the same time, everyone else is warping all over the place for you.

  • @COCO-tm3gp
    @COCO-tm3gp Рік тому +38

    The Pyro at 15:06 immediately dying after he discovers you hiding is hilarious

  • @razorbladeflamingo3635
    @razorbladeflamingo3635 Рік тому +53

    You forgot that having the beggers with infinite ammo is just an unending barrage of death.

  • @dshifter7
    @dshifter7 Рік тому +8

    1:05 "The Tier List is just an auxiliary thing"
    I love it when UA-camrs are actually honest to their viewers

  • @spoobledorp
    @spoobledorp Рік тому +13

    "RTD breaks stalemates", the enemy team member says as their already-winning team gets 2 powerplays, a bat swarm, and a godmode all at the same time

  • @phonicfan31
    @phonicfan31 Рік тому +11

    I love when great blue makes stuff based on wacky content like plugins. Most of his "what if" videos like the all weapons can random crit and weapon reskin rebalances are incredible to watch, and so is this. Love it.

  • @Brexcon.mp4
    @Brexcon.mp4 Рік тому +9

    Idk if this was server specific, but when I rolled infinite ammo on soldier with beggars, it gave me a auto firing, never ending endless stream of rockets shooting until the timer ran out. I literally loaded up three rockets then fired endless until the timer ran out, it was super busted

  • @WalnutBun
    @WalnutBun Рік тому +6

    You forgot the most important part of Funny Feeling: it plays a "Moo" sound when you roll it.

  • @schweppley1614
    @schweppley1614 Рік тому +8

    Back in ancient TF2, Infinite ammo was so hilarious as scout because you could stun literally everyone with the sandman, and kill them all instantly with the flying guillotine.

  • @joanaguayoplanell4912
    @joanaguayoplanell4912 Рік тому +12

    14:18 counterpoint. Unlimited Vaccinator charges that you can spam on the entire team.
    Granted, that's not much different when it's a platinum medic with the weapon, but still, being able to mash M2 and give triple shields to everybody in range of the beam is absolutely ridiculous.
    1:06:36 the ultimate facestab

  • @derpyquagsire6678
    @derpyquagsire6678 Рік тому +10

    1:06:35 also if you have the kgb its basically becomes a 195 mid-range hit scan depending on how fast you can get the first kill with it especially if the server has random crits enabled.

  • @pyroratt
    @pyroratt Рік тому +99

    What confuses me is that some community servers have random crits off, but rtd on
    Bit counterintuitive, ain't it?

    • @somedesertdude1308
      @somedesertdude1308 Рік тому +27

      no RNG allowed!
      RNG is allowed
      basicly

    • @ivangordienko8081
      @ivangordienko8081 Рік тому +9

      At least you have a one minute cooldown and you have to enter a command to get it
      With random crits you are basically rolling for rtd every shot you fire

    • @starmaker75
      @starmaker75 Рік тому +4

      I think it's because you have some control over it. With random crits you don't know if you have them or not. While rtd you have to type rtd.

    • @smallangrycrab
      @smallangrycrab Рік тому +12

      ​@@starmaker75The problem with crits isnt that it's not fun for the person who gets them to randomly win with no input, it's that the guy who died to them had no input, something RTD has WAY worse

    • @mrosskne
      @mrosskne Рік тому

      @@smallangrycrab Of course you have an input, just dodge

  • @alexcheesellama6881
    @alexcheesellama6881 Рік тому +3

    Honestly, I for one would love it if you did the randomizer because you making a video on it could bring back a dying mod. The only populated randomizer servers tend to be X10 randomizers and the class war randomizer server. All others are rarely populated.

  • @averagefanenjoyer8696
    @averagefanenjoyer8696 Рік тому +4

    A Call Beyond is my favorite one, I love standing behind a wall in the battlements on 2Fort and just shouting MEDIC and watching people die

  • @lemono5954
    @lemono5954 Рік тому +5

    Let’s not forget that god mode let’s you cap points and lucky sandvich gives a hidden guaranteed crit at least on the servers I play on. And a huge oversight with rtd, if you switch classes (make sure you have auto suicide off) weather or not you actually switch classes the effect is wiped early, except Earthquake for some reason

  • @RemoveThisTrashLetMeSeeNames
    @RemoveThisTrashLetMeSeeNames Рік тому +21

    RTD, or Roll the Dice, is a Team Fortress 2 community server plugin that you've propably encountered if you've joined a community server before at all. All lot of servers tend to run RTD and for a decent reason. I mean, it mixes up the mode and, uh, kinda makes community servers as wacky as you'd expect.

  • @pupettaja
    @pupettaja Рік тому +3

    If you have the bombinomicon equipped when you roll frozen, you will still explode and turn invisible. This can let you make a surprise attack when the effect ends.

  • @DaltonIzHere
    @DaltonIzHere Рік тому +46

    RTD is one of the only random mechanics I’m usually fine with.
    Sure, it *COULD* immediately kill you, but it could also give you noclip. It *COULD* give the enemy invincibility with full crits, but it’s more likely to make them either start uncontrollable ascending to Heaven or just fucking explode into giblets.
    One of the only RTD effects which are outright unfair in every single circumstance is Powerplay. Mostly since it also removes the ability to knock back the user, which is total bullshit.

    • @mewmew8932
      @mewmew8932 10 місяців тому +1

      in defense of powerplay, i feel like we all like to simulate being a valve employee

    • @DaltonIzHere
      @DaltonIzHere 10 місяців тому +1

      @@mewmew8932
      Yeah, but it can be annoying when you’re in this insane match and are about to win but then one guy rolls PowerPlay and pushes you back or even lets their team win. Because of luck.
      And also the fact that PowerPlay is as common as any other effect, which means it’s more likely that some one who isn’t able to take advantage of it, or even someone on the winning team will get it.
      I was on Class Wars and had a match where it was Medic V Pyro, and PowerPlay was rolled around 3 times.
      And 2 of those were on the Pyro team who already had the advantage. And when we rolled it, we could barely use it since we were Medics. That last bit is more of Class War’s fault, but the point stands that you’re statistically more likely to get PowerPlay when you can’t use it.
      Unless you’re on the enemy team which is full-on spawn camping which is when the whole goddamn team keeps rolling PowerPlay.

    • @mewmew8932
      @mewmew8932 10 місяців тому +1

      maybe im just used to it all because i play gacha games@@DaltonIzHere

    • @kirgizikable
      @kirgizikable 23 дні тому

      ​@@mewmew8932hopefully you will grow out of this, gacha games are literally worst gaming has to offer, bottom of the barrel

    • @mewmew8932
      @mewmew8932 23 дні тому +1

      @kirgizikable nah they're pretty well-made, for one the creators take the time to hire good voice actors and artists

  • @toolazytochangeprofilepic
    @toolazytochangeprofilepic Рік тому +11

    It would be fun (or awful) to run a server where everyone gets the same RTD effect at the same time

    • @ArgentAbendAzure
      @ArgentAbendAzure Рік тому +2

      I've played on PG servers were an admin has done that to teams. Just for the goofy hell of it. Like a team of spies all get godmode at once and break out of spawn.

    • @rayvenkman2087
      @rayvenkman2087 Рік тому

      How about RTD and Randomiser?

  • @SillyBoi_handle
    @SillyBoi_handle Рік тому +11

    !Rtd in tf2 has always been a strange case to me.

  • @itstherealbrace6424
    @itstherealbrace6424 Рік тому +1

    I remember a few months, maybe a year, ago seeing a community post about gathering clips for this. Finally

  • @SirRJay
    @SirRJay Рік тому +2

    when you wear the Bombinomicon and obtain the Frozen state, your model will explode but your hitbox will still remain
    so if you roll it in the middle if the corridor, you can straight up prevent pushes if the enemies decide to not attack or fire at your invisible hitbox (only done this like 2 times on dustbowl)

  • @_indii
    @_indii Рік тому

    The switch to premier really paid off here, some great editing, especially after the first 10 seconds!

  • @Antroz0n
    @Antroz0n Рік тому +5

    "The !RTD Plugin has always been a strange case to me..."

  • @LockViles
    @LockViles 9 місяців тому +2

    I got cursed once and went for a pogo. Literally was pogoing backwards for a few seconds. Fun as heck to play with when it comes up sometimes as a rocket jumping soldier

  • @TalleyBellum
    @TalleyBellum Рік тому +3

    One thing about toxic is that if you get it on a mvm server it will be extremely useful
    I don't see many mvm servers with RTD but it's neat to see when it happens
    Also funny feeling introduced me really high view model fovs and I really liked it

  • @pyromanic8
    @pyromanic8 Рік тому +2

    I've loved all of your tier list videos in this past, and this one is no exception!

  • @Mister_Spade
    @Mister_Spade Рік тому +4

    It's a good day when blue uploads a new tierlist

  • @Trialsphere
    @Trialsphere 3 місяці тому +1

    One of the funniest !rtd moments I ever witnessed was someone on the red team rolling necro smash in the middle of a stack in a jailbreak server

  • @milk_yt
    @milk_yt Рік тому +4

    That wasn't splash damage, that was a spy.

  • @Alaxe_
    @Alaxe_ Рік тому +1

    Looking forward to watching. I love RTD. It really does add this cool dynamic even if unfair. Noticing someone rolling tinymann or invisibility in chat and knowing what to look out for makes it so satisfying. Though a lot of community servers have it so that donators get only good effects like the BlackWonder class wars servers so that is lame as hell

  • @galacticheroman
    @galacticheroman Рік тому +2

    Madaras Whistle, Mercs Die Twice, and A Call Beyond are all references to games made by Fromsoft!
    Madaras Whistle comes from Dark Souls III, blowing a whistle to summon a monsterous pair of jaws from the ground under your feet to bite you for a lot of damage but can damage persuing enemies if you move out of the way.
    Mercs Die Twice is a reference to Sekiro: Shadows Die Twice, and is basically the whole mechanic of the game. If you die: You have a chance (or a few) to get back up before you're "actually" dead.
    And A Call Beyond is a reference to Bloodborne. It's a spell in the game that acts similarly to how it does in !RTD, except it's a lot more powerful and it makes you stand still in the game it comes from.

  • @Houndouur
    @Houndouur Рік тому +2

    i have literally never once died from frozen nor seen anyone attempt/succeed at damaging me while I was frozen.
    I feel like it's less imminent death and more enforced cloak and dagger gaming

  • @theonedude4322
    @theonedude4322 Рік тому +4

    Honestly Earthquake is more funny than annoying. I like to charge right into enemies anyway with no self regard for health, so Earthquake encourages me to play that way but way more chaotic.

    • @theonedude4322
      @theonedude4322 Рік тому

      @@irmatheshepherd2325 I know that, but shaky screen makes combat funny even without the old effect.

  • @CuddlyTheMadElite
    @CuddlyTheMadElite Рік тому +2

    I actually did not know what cursed projectiles even did, so now I know it becomes a fireball that goes after you.

  • @ManuLamork
    @ManuLamork Рік тому +3

    You forgot the roll "go home"

  • @Dutch-Maker-of-plans
    @Dutch-Maker-of-plans 3 місяці тому +1

    He's the only one that explains why he does a tier list, and that's epic.

  • @MaeIsOkay
    @MaeIsOkay Рік тому +12

    The reason Madaras Whistle can harm you is because its a direct reference to an item of the same name from Bloodborne. In that game it summons a giant snake instead of an alligator, and if you dont move the snake harms you

    • @bellatrix8247
      @bellatrix8247 Рік тому +1

      i was looking for this comment, and of course it's another trans person to talk about bloodborne lmao

  • @pootispastry397
    @pootispastry397 10 місяців тому +1

    I've found frozen to be good for tricking enemies. they'll often think you died by the spycicle and will ignore you, and when you thaw out you can sneak up from behind and kill them.

    • @CannonBallistic
      @CannonBallistic 10 місяців тому +1

      too bad it doesnt work like that anymore

  • @masonr7992
    @masonr7992 Рік тому +11

    Imagine thinking powerplay is the best when team crits + homing projectiles exists

    • @feefre
      @feefre Рік тому

      any pyro can easily shut that down with a single airblast

    • @Space-ious
      @Space-ious Рік тому

      @@feefreJust dispose of any Pyros with a hit scan weapon first. Though the average pub soldier probably won’t realize this

  • @cellbuilder2
    @cellbuilder2 Рік тому +1

    Once on a community versus Saxton Hale server (pre-summer update), my team won a match against the Hale by someone rolling Necro Mash.
    The map was Skyhigh Resort, in which if you get knocked off the map and fall, you will reappear at the central point with VERY low health. If you don't have full HP or are a Soldier with Mantreads (which in that server pretty much negates all fall damage) you WILL die from that fall.
    Anyway, someone knocked the Hale off the map and we all clustered around the point waiting for him to appear there. Someone on my team rolled Necro Mash at the PERFECT time for Hale to appear on the point directly before the hammer hit, and it one-shot him even though he had over two-thirds of HP left. That was THE funniest moment of community VSH I ever experienced.

  • @simonscience5846
    @simonscience5846 Рік тому +1

    "Its easy to just interrupt team fights and kill a couple people by picking them off with hats" has to be the most TF2 phrase I've ever heard

  • @kindertak5396
    @kindertak5396 Рік тому +1

    Great Blue makes tier lists of the most random stuff, It's only a matter of time before he makes a tier list of the types of railtracks in TF2

  • @LifetimeDisaster
    @LifetimeDisaster Рік тому +1

    25:53 Nuns commence incanting as the lightning strikes mine temples thus electrifying mine chambers wholly scorching out thine sovereignty

  • @sufferingfr
    @sufferingfr Рік тому +2

    Class wars is literally an RGN fest if there's RTD. If you got an unfair match, you either get tortured for as long as the match lasts or just spams RTD until you get powerplay or something

  • @racer927
    @racer927 Рік тому +1

    28:34
    If you die in a singleplayer Source game like Half-Life 2 then your camera drops to the floor where your player hitbox is but in multiplayer, that hitbox still exists but your camera is focused on your ragdoll.

  • @erubielhernandez5931
    @erubielhernandez5931 Рік тому +1

    Drunk walk could be a positive effect on a very specific scenario, which is: if you are wreved up as a heavy, because it will overwrite your slow speed, just imagine a fast brass beast heavy

  • @TheTrueSpottedStripe
    @TheTrueSpottedStripe Рік тому +1

    This is brought up a funny TF2 memory from a while back.
    I was playing a normal Casual server and then randomly some guy kept doing the RTD command despite this being an official Valve server, eventually more people started joining in and repeatedly doing it, confusing more and more people. Eventually the entire server was gaslit into believing the RTD command would work and then be hit with the most "why tf would I think that would work" feeling you could have.

  • @fantastikboom1094
    @fantastikboom1094 11 місяців тому +2

    The TF2 !RTD Timestap List
    3:51 Godmode
    5:09 Toxic
    7:16 Lucky Sandvich
    9:48 Increased Speed
    10:31 Flying
    12:15 Low Gravity
    13:24 Full Ubercharge
    14:39 Invisibility
    15:50 Infinite Cloak
    16:46 Criticals
    17:28 Infinite Ammo
    19:22 Scary Bullets
    20:39 Spawn Sentry
    22:30 Homing Projectiles
    24:14 Full Rifle Charge
    25:30 Explode/Firework/Smite ; 26:28 (More about Smite)
    26:53 Snail
    27:44 Frozen
    29:00 Timebomb
    30:40 Ignition
    31:44 Low Health
    32:57 Drugged
    33:48 Blind
    34:36 Strip to Melee
    35:48 Beacon
    36:48 Forced Taunt
    38:39 Monochromia
    39:20 Earthquake
    40:18 Funny Feeling
    41:21 Bad Sauce
    42:26 Spawn Dispenser
    43:44 Infinite Double Jump
    44:08 Powerful Hits
    44:59 Big Head
    45:38 Tiny Mann
    46:36 Deadly Voice
    47:22 Strong Gravity
    48:11 Eye for an Eye
    49:08 Weakened
    49:54 Necro Mash
    51:33 Extra Ammo
    51:58 Suffocation
    52:32 Fast Hands
    52:59 Outline
    53:33 Vital
    54:48 No Gravity
    55:59 Team Criticals
    57:16 Fire Timebomb
    58:01 Fire Breath
    59:01 Strong Recoil
    59:49 Cursed
    1:00:42 Extra Throwables
    1:01:33 Powerplay
    1:02:49 Explosive Arrows
    1:03:36 Incline Problem
    1:04:02 Spring Shoes
    1:04:30 Lag
    1:05:12 Drug Bullets
    1:06:02 Long Melee
    1:07:08 Hat Throw
    1:08:35 Madaras Whistle
    1:09:50 Sickness
    1:10:37 Wasted Roll
    1:11:08 Mercs Die Twice
    1:12:15 Drunk Walk
    1:13:12 Hell's Reach
    1:13:45 Cursed Projectiles
    1:14:47 Vampire
    1:15:25 Bat Swarm
    1:16:57 Pumpkin Trail
    1:17:40 Overheal Bonus
    1:18:15 A Call Beyond
    Idk why I did it

  • @mrkiiprototype2938
    @mrkiiprototype2938 Рік тому +1

    I remember I used to play on a server called Xeno Gamers, they had no clip in the RTD pool and combine that with trade maps it made it super fun getting into the skybox

  • @echoergecko
    @echoergecko Рік тому +2

    It's also noteworthy to say that scary and drug bullets work on your sentries aswell

  • @thedesaj2
    @thedesaj2 Рік тому +1

    Another thing to note about countering Powerplay is Holiday Punch. You can still force the powerplayed player to laugh.

  • @TheCombine1130
    @TheCombine1130 9 місяців тому +2

    i like rtd because i was on a tf2 server and it was spy vs pyro i was on the spy we all died again and again until i rolled GOD MODE and saved us all then more and more people WE WERE WINNING

  • @NNinja1255
    @NNinja1255 9 місяців тому +2

    I feel like you should do a new tier list in the future of the latest version (revamp?) of RTD that came out. Probably not too soon, seeing how this video came out 4 months ago, but at some point.

  • @Combustie
    @Combustie Рік тому +2

    Should've mentioned that if you get spawn sentry/dispenser as engineer with a sentry/dispenser built your original sentry/dispenser doesn't blow up, so you can have an extra sentry/dispenser.

  • @ozzyspitfire
    @ozzyspitfire Рік тому +2

    Imagine if pumpkin trail had the blast radius of actual pumpkin bombs

  • @armatura2007
    @armatura2007 Рік тому +1

    Great tier list video Large Cyan! Can you do the TF2 Demonic Hallucinations tier list? Love your content btw!

  • @Thescrambledmann
    @Thescrambledmann Рік тому +1

    Everybody: weren’t you supposed to be dead??
    Great blue : I got better?

  • @rangoated
    @rangoated Рік тому

    I thought it was really cool that you played on the dustbowl rtd server I am an admin on (in the flying clip). The entire reason it is still an active rtd on that server is because I convinced the server owner to keep it since it made our rtd server different.

  • @Imirui
    @Imirui 9 місяців тому +1

    28:07 I would argue that Frozen would be better than nearly everything in the “imminent death” tier. It’s like dying, but you place a eureka effect teleporter at your corpse you respawn at that gets destroyed when you spawn. Sure, you die, but you respawn at the battle and it’s better than having to take a teleporter and/or walk.

  • @darkAwesome100
    @darkAwesome100 Рік тому

    I love how you made the icon for monochromia, well, monochrome. Nice touch.

  • @agamerintheworld
    @agamerintheworld 4 місяці тому +1

    interesting thing: some servers change smite to not instant kill you, but rather it deals you like 20ish damage and gives you minor damage over time

  • @thekraken6309
    @thekraken6309 Рік тому +1

    For beacon, the only time I found that it actually kinda screws you is if you are either an invis spy or someone trying to backcap/sneak to the back lines as it can give you away to people coming out of spawn

  • @GizzyGab
    @GizzyGab Рік тому +1

    The fact that there are 2 bloodborne references with the rtd is really cool

  • @thedesaj2
    @thedesaj2 Рік тому +1

    One more thing about infinite ammo is the beggar's bazooka. You load up a shot, and then you machine gun rockets for the whole duration of the RTD. It's busted.

  • @gillbrady7403
    @gillbrady7403 Рік тому

    Yooooo no way that spy is me at 00:43 that’s sick, Idk why meat monkey is obscured but that is so neat seeing myself in a video :)

  • @banan3841
    @banan3841 Рік тому +1

    0:24 dude that was a friendly

  • @yellowball1948
    @yellowball1948 Рік тому +1

    RED: we're going to win!!
    That one blu demo:!RTD
    *Suddenly ubercharge sound plays*
    RED: nevermind! Someone just got powerpl-
    *Cap point sound*
    *YOU FAILED!*

  • @citrusthepenguin
    @citrusthepenguin Рік тому +1

    Something interesting about Lucky Sandvich is that it also gives you a free crit.

  • @TealOpal
    @TealOpal Рік тому

    I remember RTD rolling Low Gravity as Sniper once and having someone in chat say "Damn flying Snipers" after I jumped away. Good times.

  • @DavidBFBYT
    @DavidBFBYT 4 місяці тому +1

    36:28 did he forget to mention that if you're cloaked as spy it gives you away?

  • @n14c0
    @n14c0 Рік тому

    editing my comment because it was corrected pretty quick into the video - editing together this video must have been a nightmare lmao. great vid

  • @shoelariat
    @shoelariat 11 місяців тому +2

    i dont play too many community servers with plugins like RTD but eye for an eye should totally heal the medic if they're healing someone else if it doesn't already, that's just fair.
    would also be funny if they meant to crossbow a teammate but accidentally hit someone.