I’m not the biggest fan of RTD, but it makes more sense since you can see who gets what effect in chat, so you can see who got what. Also, random crits almost always benefit the player who gets them but RTD is more likely to either waste your time (Frozen) or completely fuck you over (Special Sauce (Which is Jarate, Gas Passer and Mad Milk effects at the same time) and stuff like Smite)
@@horserage exactly. A random mechanic is more fun and balanced when nobody knows what the hell is gonna happen. Crits have this style: The time is random, but the effect is uniform. RTD has this style: It doesn’t happen randomly, but nobody knows what’s gonna happen. You could become a godlike being…or just get smited by God himself.
I love how some of the effects half-way through are described with such grace, and then *curse* comes along. I never heard such a calm hatred for it before
You didn't mention the downside of homing rockets, which is that if an enemy pyro reflects it, it retains its homing properties, meaning very rarely you'll get hit by your own homing rocket
Reverse Eye to Eye is my favourite "unofficial" one. It is so funny to use in class wars against a whole team of engineers, just to see them trembling with fear
there is also reflector. basically godmode and reverse eye for an eye in one package, yet also more fun than either of them. people tend to panic and shoot you even with the incredibly obvious barrier around you
@@broken_demond513I assume Reverse Eye to Eye is “ Any damage an enemy deals to *you,* is also dealt to *them.* ” As explained by Great Blue, an Engineer’s Sentry counts as his damage, so Engineers just automatically die if you walk into their Sentry’s range while under the effect.
46:03 For Tiny Mann, I would also like to add that occasionally you can just crawl under the no entry spawn block - effectively acting as an Noclip. Not very common, but something can could occur.
Madaras whistle is a hunter's tool from bloodborne. It functions basically the same, except that activating it has a nice animation and the hitbox makes a lot more sense.
There was an RTD effect I saw some years ago called Buddha mode. The specifics escape me, but I believe the premise was you took (and possibly dealt) no damage, but you were still susceptible to knockback. This made rocket jumping as Soldier extremely fun for the time the effect was active.
almost certainly based on the console command Buddha mode which just stops you from dying by always forcing you to have at least 1 hp. hopefully it's better implemented than the actual console command though because that's been bugged for years so you die due to floating point number nonsense sometimes.
18:45 in my personal experience if you get infinite ammo with Air Strike, you can just wipe out the entire enemy team with an infinite barrage of rockets and probably makes it the best weapon for it
He should have also mentioned that Lucky Sandvich gives you a guaranteed crit, which is especially useful for a push on something like an engie nest with a rocket or something. At least it does on some versions of the plugin
A version of RTD I used gave flying two modes, either noclip or just flying. The flying mode isn't as game breaking as it is just flying around without going through walls and shit, but it is really janky and hard to control making it way less viable than the noclip mode. When I say way less viable, I mean WAY less viable. Most of the time I get stuck on the ground trying to get past a curb but can't jump because of the effect. It also doesn't help that the air velocity is still in effect, making it so you have to rely on air acceleration from strafing sometimes in order to go the way you want to go.
Hi, I’m the creator of new RTD, it’s not my original concept but most of the new perks are mine. I thought would be interesting to provide some context why some perks are the way they are. So I’m gonna write this comment as I’m going through the video (skipping some perks that I don’t think need clarification): 1. Godmode: no knockback is by design, but it is possible for server admins to enable self knockback for rocket jumps. 2. Toxic: nerfing the instakill and hitting though walls was pretty important to me, I still wanted a very powerful effect so gave it plenty of damage, but in retrospect the default range could be a bit larger. The visual effect is indeed unfortunate and I can’t remember if I ever attempted to fix it, but it’s worth another try. 3. Flying: agreed that’s it’s kinda crazy, I kept the original effect just for the sake keeping it, but renamed the perk to “flying” because I added an alternative mode which doesn’t clip through walls. I don’t see it enabled often though, but that’s probably because the controls are kinda scuffed. One thing I wanna address is accidentally dying to kill boxes when noclipping off a cliff for example. 4. Scary bullets: it’s powerful enough without stun on afterburn/bleed, maybe worth a nerf. 5. Spawn sentry: it being enabled in medieval mode is an oversight. I kinda wanted to add a third condition to perk availability (aside to class and weapons) for game modes. Spawn sentry can be removed from the roll pool by default. But I do want to mention that server owners can disable perks per map. 6. Explode / firework / smite: didn’t think too much about them outside of implementing different ways to kill you. The original had it as well, so I threw any semblance of fairness out the window. I’ve been thinking of sprucing it up a bit, for example killing you after a timer instead of instantly, which might encourage players to take some risks. 7. Frozen: implementation difficulties, what actually happens is that a model with your character gets spawned, frozen and your camera attaches to it, while your actual character is turned invisible. Adding a hitbox to the ice statue while turning the character invincible would be neat. Somewhere I’ve seen a friendly pyro trying to unfreeze their frozen teammate, the added hitbox would make that possible which should be pretty funny. 8. Timebomb: ended up pretty underwhelming. In the original RTD the effect was basically unnoticeable by others, I added the bomb head to announce it better without realizing that’s a nerf because you will get targeted more. Kinda afraid to buff it with increased speed or resistance because it might become a bit too annoying for the enemy team. 9. Low health: you mentioned the reason it’s 7. The minimum amount of damage you can do in TF2 is 3, my intention was for you to still be able to survive such attacks twice. 10. Blind: I was entertaining an idea of regaining your vision for a few seconds when you get a kill, but never went around implementing it. The effect itself is kinda boring tho. 11. Necro mash: really fun roll, all credit goes to pelipoika who wrote a standalone plugin and let me use their code in an RTD perk. 12. Team criticals: I love this perk and I think RTD needs more perks that encourage team play. It definitely needs a nerf to at least show who is providing the crits, like outlining the roller or putting some icon over their head. Maybe even lowering resistances. I was trying to avoid straight up upgrades over other perks but I clearly failed here with setting full crits as default as opposed to minicrits, which is an option for server owners. 13. Fire timebomb: ended up even more underwhelming than its regular version. Not sure what to even do with it anymore lol 14. Powerplay: now here’s the fun part: its power as an RTD roll is something I’ve given barely any thought to. For those who don’t know, powerplay is a cheat code in TF2 that Valve employees can enable on themselves on any server. I just thought it would be cool to have it as a roll. Recently I’ve been thinking about a nerf that keeps it OP but doesn’t make it so awful to play against. Also note: you can still be knocked back. 15. Explosive arrows: you can also explosive jump :) 16. Incline problem: hate the effect and the name. Filler-grade perk, even more than wasted roll. 17. Drug bullets: I like this perk, but it does need some feedback on what is happening to the enemy. 18. Hat throw: one of my favorites to have worked on. It’s a completely custom projectile so unfortunately it ended up pretty janky, but a buff would come in handy. 19. Madaras whistle: it’s already gimmicky in a melee oriented game like Bloodborne, in a shooter it rarely does anything. Perhaps a buff to slow enemy movement in the splash radius would make it a bit better. Also, the self damage is configurable. 20. Sickness: the damage per tick is indeed random. IIRC I eyeballed the range so that a full health scout would still survive for 25s but barely. 21. Bat swarm: that’s just way too many bats… 22. Pumpkin trail: I think the damage needs to be buffed, I wanted to balance it out a bit since you get a whole trail of them but it’s difficult to aim anyway. 23. A call beyond: bad tracking and relatively low damage are intentional, I wanted it to act as additional attacks from above rather than primary means of offense. Thanks for anyone who got this far into the comment. I haven’t been very active in TF2 for a few years (outside of support patches for RTD), but recently I started watching videos and playing on servers which have this plugin just to reminisce about the past a bit. I was very happy to get validation for perks that I’m proud of, but also welcomed the criticisms for some that I didn’t put a lot of thought into, especially now in retrospect. So it’s interesting that you managed to finish this video around the same time. Anyway, as you mentioned in the video, RTD was never about balancing anything. However, my goal was to make every perk add something uniquely interesting or funny to the game. I see I achieved that with some perks, failed with some, while others need improvements here and there. To be honest, after getting up to the date with state of things in the game I’m getting the motivation I had all those years ago to work on something. Unfortunately like all of us, I don’t have the time I used to have back then so there are little promises I can make. I do find it fun to jump into class wars every now and then and play around with the game mode and the plugin. It makes me happy to see other people enjoy it also, for the most part :D
You single-handedly destroyed my life. You're the worst person ever. I spent so much time playing TF2 with !RTD that I lost my house, lost my wife, my kids don't talk to me any more. Fuck you!
For some odd reason, Dragon's Fury doesn't seems to get guaranteed crit when you shot after getting the effect, however it seems that you can store it for your secondary or melee
im incredibly saddened by the fact that you didnt mention tiny manns spawncamping ability. tiny mann makes you so small that you dont get effected by the invis hitbox of enemy spawns
Four other things that went unmentioned despite being important IMO is: - Homing/Cursed projectiles only get rolled if you have a projectile-based weapon. - Infinite Ammo and Extra Ammo can roll even if you have no weapon that uses ammo. (Fun Fact! Extra Ammo works on the Beggar's Bazooka while rockets are loaded into it, giving you 15 rockets. It's a very specific synergy, though, and is basically impossible to take advantage of.) - Lucky Sandvich will, on most servers, also give you a guaranteed crit on your next hit. This is insanely good, especially since it's hidden compared to the other crit effects. - Cursed also is insanely laggy, making it awful to play with even if you adjusted to the controls.
@@Ze_eThe *did* mention that Homing Projectiles only applies to certain projectiles (yes, it doesn’t apply to all of them), and that Cursed Projectiles affects the same projectiles as Homing Projectiles. Also, I don’t have that lag issue with Cursed, so that may just be a you thing.
I remember one RTD effect back in the early days that was absolutely game breaking, and that was the effect "Instant Kills" where, as the name implies, if you get hit ANYWHERE on the map by the person who rolled it, it is instant death, and the cherry on top of it was that with every kill, you would hear a Heavy shouting various things...I'm sure most people are glad this effect has long since been removed. I also remember the time when the "Infinite Ammo" RTD effect gave Demoknights instant charges, so, you'd be hearing a lot of screaming during the effect, which was quite entertaining. By the way, one hidden benefit of Lucky Sandvich is that, not only do you get that big overheal, but your next attack will be a guaranteed critical hit, and I can't tell you how many times people in the server were confused when I get a Eyelander crit out of the blue.
Something neat about the !RTD effects that I don't think anyone has pointed out is that A Call Beyond and Madara's Whistle are references to spells / equipment from Bloodborne. Mercs Die Twice and its implementation are also a reference to the implementation of the respawn mechanic in Sekiro. Except... way overtuned.
I've never seen a call beyond or madara's whistle in rtd. I knew mercs die twice was a sekiro reference, but I've legitimately never seen the bloodborne references in game lol.
Something to note about Lucky Sandvich that wasn't mentioned in the video is that it also guarantees that your next attack will be a random crit, assuming your weapon can get them.
One thing you didn’t mention that I do think is good to bring up is how because Big Head doesn’t change your hitbox, it’s actually pretty good against sniper since it makes it harder to pick out where to headshot you
RTD, or Roll the Dice, is a Team Fortress 2 community server plugin that you've probably encountered if you've ever joined a community server before at all. All lot of servers tend to run RTD and for decent reason. I mean, it mixes up the mode and, uh, kinda makes community servers as wacky as you'd expect.
There's a bug with Drunk Walk as Heavy that makes it powerful. If you keep your minigun spinning while the effect ends, you get the base Heavy running speed AND you can shoot your minigun too. The negative is that you can't spin-down ever or the effect goes away.
It's worth noting that getting Lag on scout can actually be incredibly beneficial, I remember a heavy could not even begin to hit me, as every time her thought he was tracking me I just teleported somewhere else, whereas I could time my scattergun shots to always hit him for full damage.
@@livenishikireactiondo bear in mind that real lag is VERY, VERY MUCH a double edged sword- you may be warping all over the place for everyone else, but, at the same time, everyone else is warping all over the place for you.
I love when great blue makes stuff based on wacky content like plugins. Most of his "what if" videos like the all weapons can random crit and weapon reskin rebalances are incredible to watch, and so is this. Love it.
Idk if this was server specific, but when I rolled infinite ammo on soldier with beggars, it gave me a auto firing, never ending endless stream of rockets shooting until the timer ran out. I literally loaded up three rockets then fired endless until the timer ran out, it was super busted
Back in ancient TF2, Infinite ammo was so hilarious as scout because you could stun literally everyone with the sandman, and kill them all instantly with the flying guillotine.
14:18 counterpoint. Unlimited Vaccinator charges that you can spam on the entire team. Granted, that's not much different when it's a platinum medic with the weapon, but still, being able to mash M2 and give triple shields to everybody in range of the beam is absolutely ridiculous. 1:06:36 the ultimate facestab
1:06:35 also if you have the kgb its basically becomes a 195 mid-range hit scan depending on how fast you can get the first kill with it especially if the server has random crits enabled.
At least you have a one minute cooldown and you have to enter a command to get it With random crits you are basically rolling for rtd every shot you fire
@@starmaker75The problem with crits isnt that it's not fun for the person who gets them to randomly win with no input, it's that the guy who died to them had no input, something RTD has WAY worse
Honestly, I for one would love it if you did the randomizer because you making a video on it could bring back a dying mod. The only populated randomizer servers tend to be X10 randomizers and the class war randomizer server. All others are rarely populated.
Let’s not forget that god mode let’s you cap points and lucky sandvich gives a hidden guaranteed crit at least on the servers I play on. And a huge oversight with rtd, if you switch classes (make sure you have auto suicide off) weather or not you actually switch classes the effect is wiped early, except Earthquake for some reason
RTD, or Roll the Dice, is a Team Fortress 2 community server plugin that you've propably encountered if you've joined a community server before at all. All lot of servers tend to run RTD and for a decent reason. I mean, it mixes up the mode and, uh, kinda makes community servers as wacky as you'd expect.
If you have the bombinomicon equipped when you roll frozen, you will still explode and turn invisible. This can let you make a surprise attack when the effect ends.
RTD is one of the only random mechanics I’m usually fine with. Sure, it *COULD* immediately kill you, but it could also give you noclip. It *COULD* give the enemy invincibility with full crits, but it’s more likely to make them either start uncontrollable ascending to Heaven or just fucking explode into giblets. One of the only RTD effects which are outright unfair in every single circumstance is Powerplay. Mostly since it also removes the ability to knock back the user, which is total bullshit.
@@mewmew8932 Yeah, but it can be annoying when you’re in this insane match and are about to win but then one guy rolls PowerPlay and pushes you back or even lets their team win. Because of luck. And also the fact that PowerPlay is as common as any other effect, which means it’s more likely that some one who isn’t able to take advantage of it, or even someone on the winning team will get it. I was on Class Wars and had a match where it was Medic V Pyro, and PowerPlay was rolled around 3 times. And 2 of those were on the Pyro team who already had the advantage. And when we rolled it, we could barely use it since we were Medics. That last bit is more of Class War’s fault, but the point stands that you’re statistically more likely to get PowerPlay when you can’t use it. Unless you’re on the enemy team which is full-on spawn camping which is when the whole goddamn team keeps rolling PowerPlay.
I've played on PG servers were an admin has done that to teams. Just for the goofy hell of it. Like a team of spies all get godmode at once and break out of spawn.
when you wear the Bombinomicon and obtain the Frozen state, your model will explode but your hitbox will still remain so if you roll it in the middle if the corridor, you can straight up prevent pushes if the enemies decide to not attack or fire at your invisible hitbox (only done this like 2 times on dustbowl)
I got cursed once and went for a pogo. Literally was pogoing backwards for a few seconds. Fun as heck to play with when it comes up sometimes as a rocket jumping soldier
One thing about toxic is that if you get it on a mvm server it will be extremely useful I don't see many mvm servers with RTD but it's neat to see when it happens Also funny feeling introduced me really high view model fovs and I really liked it
Looking forward to watching. I love RTD. It really does add this cool dynamic even if unfair. Noticing someone rolling tinymann or invisibility in chat and knowing what to look out for makes it so satisfying. Though a lot of community servers have it so that donators get only good effects like the BlackWonder class wars servers so that is lame as hell
Madaras Whistle, Mercs Die Twice, and A Call Beyond are all references to games made by Fromsoft! Madaras Whistle comes from Dark Souls III, blowing a whistle to summon a monsterous pair of jaws from the ground under your feet to bite you for a lot of damage but can damage persuing enemies if you move out of the way. Mercs Die Twice is a reference to Sekiro: Shadows Die Twice, and is basically the whole mechanic of the game. If you die: You have a chance (or a few) to get back up before you're "actually" dead. And A Call Beyond is a reference to Bloodborne. It's a spell in the game that acts similarly to how it does in !RTD, except it's a lot more powerful and it makes you stand still in the game it comes from.
i have literally never once died from frozen nor seen anyone attempt/succeed at damaging me while I was frozen. I feel like it's less imminent death and more enforced cloak and dagger gaming
Honestly Earthquake is more funny than annoying. I like to charge right into enemies anyway with no self regard for health, so Earthquake encourages me to play that way but way more chaotic.
The reason Madaras Whistle can harm you is because its a direct reference to an item of the same name from Bloodborne. In that game it summons a giant snake instead of an alligator, and if you dont move the snake harms you
I've found frozen to be good for tricking enemies. they'll often think you died by the spycicle and will ignore you, and when you thaw out you can sneak up from behind and kill them.
Once on a community versus Saxton Hale server (pre-summer update), my team won a match against the Hale by someone rolling Necro Mash. The map was Skyhigh Resort, in which if you get knocked off the map and fall, you will reappear at the central point with VERY low health. If you don't have full HP or are a Soldier with Mantreads (which in that server pretty much negates all fall damage) you WILL die from that fall. Anyway, someone knocked the Hale off the map and we all clustered around the point waiting for him to appear there. Someone on my team rolled Necro Mash at the PERFECT time for Hale to appear on the point directly before the hammer hit, and it one-shot him even though he had over two-thirds of HP left. That was THE funniest moment of community VSH I ever experienced.
Class wars is literally an RGN fest if there's RTD. If you got an unfair match, you either get tortured for as long as the match lasts or just spams RTD until you get powerplay or something
28:34 If you die in a singleplayer Source game like Half-Life 2 then your camera drops to the floor where your player hitbox is but in multiplayer, that hitbox still exists but your camera is focused on your ragdoll.
Drunk walk could be a positive effect on a very specific scenario, which is: if you are wreved up as a heavy, because it will overwrite your slow speed, just imagine a fast brass beast heavy
This is brought up a funny TF2 memory from a while back. I was playing a normal Casual server and then randomly some guy kept doing the RTD command despite this being an official Valve server, eventually more people started joining in and repeatedly doing it, confusing more and more people. Eventually the entire server was gaslit into believing the RTD command would work and then be hit with the most "why tf would I think that would work" feeling you could have.
I remember I used to play on a server called Xeno Gamers, they had no clip in the RTD pool and combine that with trade maps it made it super fun getting into the skybox
i like rtd because i was on a tf2 server and it was spy vs pyro i was on the spy we all died again and again until i rolled GOD MODE and saved us all then more and more people WE WERE WINNING
I feel like you should do a new tier list in the future of the latest version (revamp?) of RTD that came out. Probably not too soon, seeing how this video came out 4 months ago, but at some point.
Should've mentioned that if you get spawn sentry/dispenser as engineer with a sentry/dispenser built your original sentry/dispenser doesn't blow up, so you can have an extra sentry/dispenser.
I thought it was really cool that you played on the dustbowl rtd server I am an admin on (in the flying clip). The entire reason it is still an active rtd on that server is because I convinced the server owner to keep it since it made our rtd server different.
28:07 I would argue that Frozen would be better than nearly everything in the “imminent death” tier. It’s like dying, but you place a eureka effect teleporter at your corpse you respawn at that gets destroyed when you spawn. Sure, you die, but you respawn at the battle and it’s better than having to take a teleporter and/or walk.
For beacon, the only time I found that it actually kinda screws you is if you are either an invis spy or someone trying to backcap/sneak to the back lines as it can give you away to people coming out of spawn
One more thing about infinite ammo is the beggar's bazooka. You load up a shot, and then you machine gun rockets for the whole duration of the RTD. It's busted.
RED: we're going to win!! That one blu demo:!RTD *Suddenly ubercharge sound plays* RED: nevermind! Someone just got powerpl- *Cap point sound* *YOU FAILED!*
i dont play too many community servers with plugins like RTD but eye for an eye should totally heal the medic if they're healing someone else if it doesn't already, that's just fair. would also be funny if they meant to crossbow a teammate but accidentally hit someone.
gotta love how these community server remove random crits because theyre "unfair and imbalanced", only to add rtd, which can randomly give you crits
I’m not the biggest fan of RTD, but it makes more sense since you can see who gets what effect in chat, so you can see who got what.
Also, random crits almost always benefit the player who gets them but RTD is more likely to either waste your time (Frozen) or completely fuck you over (Special Sauce (Which is Jarate, Gas Passer and Mad Milk effects at the same time) and stuff like Smite)
Well yeah, full chaos is potentially more fun then damage chaos.
@@horserage exactly. A random mechanic is more fun and balanced when nobody knows what the hell is gonna happen. Crits have this style: The time is random, but the effect is uniform.
RTD has this style: It doesn’t happen randomly, but nobody knows what’s gonna happen. You could become a godlike being…or just get smited by God himself.
Implying they are run by the community
most of the servers i play on that have rtd enabled also have random crits enabled so i dont see what this is supposed to mean.
I love how some of the effects half-way through are described with such grace, and then *curse* comes along. I never heard such a calm hatred for it before
i keep seeing you everywhere man whats going on
You didn't mention the downside of homing rockets, which is that if an enemy pyro reflects it, it retains its homing properties, meaning very rarely you'll get hit by your own homing rocket
That’s called the dodgeball mini game
Uno reverse.
1:19:19 he did mention that though
Edit: oh you meant on the homing projectiles entry specifically.
@gamingpotato12 somehow i missed it thx
I found that out the hard way when I was playing soldier on a classwars server with rtd ;-;
37:56 getting that huntsman taunt kill during forced taunt is one of the most incredible things I've ever seen
it was on a bot tho
@@titicaca.NUH UH
@@titicaca. still super lucky
Stab stab stab
Got it twice in that clip i think
the most anticipated tf2 tierlist
FR
Except that it doesn't have Good time stamps
D:
exactly
Right after who's the hottest merc
Reverse Eye to Eye is my favourite "unofficial" one. It is so funny to use in class wars against a whole team of engineers, just to see them trembling with fear
there is also reflector. basically godmode and reverse eye for an eye in one package, yet also more fun than either of them. people tend to panic and shoot you even with the incredibly obvious barrier around you
What is this?
@@broken_demond513I assume Reverse Eye to Eye is “ Any damage an enemy deals to *you,* is also dealt to *them.* ” As explained by Great Blue, an Engineer’s Sentry counts as his damage, so Engineers just automatically die if you walk into their Sentry’s range while under the effect.
@@johncronk8867 lol really ? 😂
Whenever I’ve rolled eye to eye it’s counted as both of the effect’s described, odd
46:03
For Tiny Mann, I would also like to add that occasionally you can just crawl under the no entry spawn block - effectively acting as an Noclip. Not very common, but something can could occur.
@gamingpotato12dude really just said yo
@@pissthrower4477 My name is Skyler White, yo. My husband is Walter White, yo?
I do that a lot whenever I roll it. Love to spawncamp with it.
You can enter Dustbowl spawns and cause chaos for a while.
yoyoyoyoyoyoyo@@ButtonMasherReal
Madaras whistle is a hunter's tool from bloodborne. It functions basically the same, except that activating it has a nice animation and the hitbox makes a lot more sense.
So is a call beyond
@@gangus9924 *ooooooooohh's in Micolash*
A hunter must hint
I have found fellow Hoonters
@@prestoncrenshaw2914 A hoonter must hoont.
There was an RTD effect I saw some years ago called Buddha mode. The specifics escape me, but I believe the premise was you took (and possibly dealt) no damage, but you were still susceptible to knockback. This made rocket jumping as Soldier extremely fun for the time the effect was active.
almost certainly based on the console command Buddha mode which just stops you from dying by always forcing you to have at least 1 hp. hopefully it's better implemented than the actual console command though because that's been bugged for years so you die due to floating point number nonsense sometimes.
Bonk! Atomic Punch
27:05 I love how the Medic immediately backed away as soon as you killed the Soldier. He didn't wanted to have anything to do with you.
18:45 in my personal experience if you get infinite ammo with Air Strike, you can just wipe out the entire enemy team with an infinite barrage of rockets and probably makes it the best weapon for it
Yeah i'm surprised he didnt mention the airstrike
Him 30s later:
Oh hey, fancy seeing you here cman.
@@thedesaj2 oh no my cover has been blown
Better yet beggars bazooka is the same without being airborne
!RTD Effect Timestamps
3:52 God Mode
5:09 Toxic
7:16 Lucky Sandvich
9:48 Increased Speed
10:30 Flying
12:16 Low Gravity
13:25 Full Ubercharge
14:39 Invisibility
16:47 Criticals
17:29 Infinite Ammo
19:23 Scary Bullets
20:40 Spawn Sentry
22:31 Homing Projectiles
24:13 Full Rifle Charge
25:30 Explode/Firework/Smite
26:54 Snail
27:44 Frozen
29:01 Timebomb
30:40 Ignition
31:44 Low Health
32:58 Drugged
33:49 Blind
34:36 Strip to Melee
35:48 Beacon
36:47 Forced Taunt
38:39 Monochromia
39:21 Earthquake
40:19 Funny Feeling
41:22 Bad Sauce
42:27 Spawn Dispenser
43:45 Infinite Double Jump
44:09 Powerful Hits
44:59 Big Head
45:38 Tiny Mann
46:37 Deadly Voice
47:22 Strong Gravity
48:11 Eye for an Eye
49:08 Weakened
49:54 Necro Mash
51:33 Extra Ammo
51:58 Suffocation
52:32 Fast Hands
52:59 Outline
53:34 Vital
54:49 No Gravity
55:59 Team Criticals
57:16 Fire Timebomb
58:01 Fire Breath
59:02 Strong Recoil
59:50 Cursed
1:00:42 Extra Throwables
1:01:29 Powerplay
1:02:49 Explosive Arrows
1:03:37 Incline Problem
1:04:03 Spring Shoes
1:04:30 Lag
1:05:13 Drug Bullets
1:06:03 Long Melee
1:07:08 Hat Throw
1:08:29 Madaras Whistle
1:09:50 Sickness
1:10:38 Wasted Roll
1:11:08 Mercs Die Twice
1:12:15 Drunk Walk
1:13:12 Hell's Reach
1:13:45 Cursed Projectiles
1:14:47 Vampire
1:15:25 Bat Swarm
1:16:55 Pumpkin Trail
1:17:36 Overheal Bonus
1:18:15 A Call Beyond
He should have also mentioned that Lucky Sandvich gives you a guaranteed crit, which is especially useful for a push on something like an engie nest with a rocket or something. At least it does on some versions of the plugin
Take Notes @Great Blue
A version of RTD I used gave flying two modes, either noclip or just flying. The flying mode isn't as game breaking as it is just flying around without going through walls and shit, but it is really janky and hard to control making it way less viable than the noclip mode. When I say way less viable, I mean WAY less viable. Most of the time I get stuck on the ground trying to get past a curb but can't jump because of the effect. It also doesn't help that the air velocity is still in effect, making it so you have to rely on air acceleration from strafing sometimes in order to go the way you want to go.
Hi, I’m the creator of new RTD, it’s not my original concept but most of the new perks are mine.
I thought would be interesting to provide some context why some perks are the way they are. So I’m gonna write this comment as I’m going through the video (skipping some perks that I don’t think need clarification):
1. Godmode: no knockback is by design, but it is possible for server admins to enable self knockback for rocket jumps.
2. Toxic: nerfing the instakill and hitting though walls was pretty important to me, I still wanted a very powerful effect so gave it plenty of damage, but in retrospect the default range could be a bit larger. The visual effect is indeed unfortunate and I can’t remember if I ever attempted to fix it, but it’s worth another try.
3. Flying: agreed that’s it’s kinda crazy, I kept the original effect just for the sake keeping it, but renamed the perk to “flying” because I added an alternative mode which doesn’t clip through walls. I don’t see it enabled often though, but that’s probably because the controls are kinda scuffed. One thing I wanna address is accidentally dying to kill boxes when noclipping off a cliff for example.
4. Scary bullets: it’s powerful enough without stun on afterburn/bleed, maybe worth a nerf.
5. Spawn sentry: it being enabled in medieval mode is an oversight. I kinda wanted to add a third condition to perk availability (aside to class and weapons) for game modes. Spawn sentry can be removed from the roll pool by default. But I do want to mention that server owners can disable perks per map.
6. Explode / firework / smite: didn’t think too much about them outside of implementing different ways to kill you. The original had it as well, so I threw any semblance of fairness out the window. I’ve been thinking of sprucing it up a bit, for example killing you after a timer instead of instantly, which might encourage players to take some risks.
7. Frozen: implementation difficulties, what actually happens is that a model with your character gets spawned, frozen and your camera attaches to it, while your actual character is turned invisible. Adding a hitbox to the ice statue while turning the character invincible would be neat. Somewhere I’ve seen a friendly pyro trying to unfreeze their frozen teammate, the added hitbox would make that possible which should be pretty funny.
8. Timebomb: ended up pretty underwhelming. In the original RTD the effect was basically unnoticeable by others, I added the bomb head to announce it better without realizing that’s a nerf because you will get targeted more. Kinda afraid to buff it with increased speed or resistance because it might become a bit too annoying for the enemy team.
9. Low health: you mentioned the reason it’s 7. The minimum amount of damage you can do in TF2 is 3, my intention was for you to still be able to survive such attacks twice.
10. Blind: I was entertaining an idea of regaining your vision for a few seconds when you get a kill, but never went around implementing it. The effect itself is kinda boring tho.
11. Necro mash: really fun roll, all credit goes to pelipoika who wrote a standalone plugin and let me use their code in an RTD perk.
12. Team criticals: I love this perk and I think RTD needs more perks that encourage team play. It definitely needs a nerf to at least show who is providing the crits, like outlining the roller or putting some icon over their head. Maybe even lowering resistances. I was trying to avoid straight up upgrades over other perks but I clearly failed here with setting full crits as default as opposed to minicrits, which is an option for server owners.
13. Fire timebomb: ended up even more underwhelming than its regular version. Not sure what to even do with it anymore lol
14. Powerplay: now here’s the fun part: its power as an RTD roll is something I’ve given barely any thought to. For those who don’t know, powerplay is a cheat code in TF2 that Valve employees can enable on themselves on any server. I just thought it would be cool to have it as a roll. Recently I’ve been thinking about a nerf that keeps it OP but doesn’t make it so awful to play against. Also note: you can still be knocked back.
15. Explosive arrows: you can also explosive jump :)
16. Incline problem: hate the effect and the name. Filler-grade perk, even more than wasted roll.
17. Drug bullets: I like this perk, but it does need some feedback on what is happening to the enemy.
18. Hat throw: one of my favorites to have worked on. It’s a completely custom projectile so unfortunately it ended up pretty janky, but a buff would come in handy.
19. Madaras whistle: it’s already gimmicky in a melee oriented game like Bloodborne, in a shooter it rarely does anything. Perhaps a buff to slow enemy movement in the splash radius would make it a bit better. Also, the self damage is configurable.
20. Sickness: the damage per tick is indeed random. IIRC I eyeballed the range so that a full health scout would still survive for 25s but barely.
21. Bat swarm: that’s just way too many bats…
22. Pumpkin trail: I think the damage needs to be buffed, I wanted to balance it out a bit since you get a whole trail of them but it’s difficult to aim anyway.
23. A call beyond: bad tracking and relatively low damage are intentional, I wanted it to act as additional attacks from above rather than primary means of offense.
Thanks for anyone who got this far into the comment. I haven’t been very active in TF2 for a few years (outside of support patches for RTD), but recently I started watching videos and playing on servers which have this plugin just to reminisce about the past a bit. I was very happy to get validation for perks that I’m proud of, but also welcomed the criticisms for some that I didn’t put a lot of thought into, especially now in retrospect. So it’s interesting that you managed to finish this video around the same time.
Anyway, as you mentioned in the video, RTD was never about balancing anything. However, my goal was to make every perk add something uniquely interesting or funny to the game. I see I achieved that with some perks, failed with some, while others need improvements here and there. To be honest, after getting up to the date with state of things in the game I’m getting the motivation I had all those years ago to work on something. Unfortunately like all of us, I don’t have the time I used to have back then so there are little promises I can make.
I do find it fun to jump into class wars every now and then and play around with the game mode and the plugin. It makes me happy to see other people enjoy it also, for the most part :D
Phil25 is truly the plugin creator of all time
You single-handedly destroyed my life. You're the worst person ever. I spent so much time playing TF2 with !RTD that I lost my house, lost my wife, my kids don't talk to me any more. Fuck you!
That’s very insightful. Thanks for making the plugin.
thank you fine lad for contributing greatly to humor
This might be the longest comment I’ve ever found
a thing to add for lucky sandvich is also give a 1st shot crit to any weapon
For some odd reason, Dragon's Fury doesn't seems to get guaranteed crit when you shot after getting the effect, however it seems that you can store it for your secondary or melee
For those who wonder. I made an entire list for EVERY RTD roll and it's timestamp.
You're welcome.
Godmode: 3:52
Toxic: 5:10
Lucky sandwich: 7:17
Increased Speed: 9:49
Flying: 10:31
Low Gravity: 12:16
Full Uber: 13:25
Invisibility: 14:40
Infinite cloak: 15:51
Crits: 16:47
Infinite Ammo: 17:35
Scary Bullets: 19:25
Spawns Sentry: 20:40
Homing Projectiles: 22:40
Full rifle Charge: 24:20
Explode/Firework/Smite 25:31
Snail: 27:00
Frozen: 27:50
Timebomb: 29:10
Ignition: 30:40
Low Health: 31:50
Drugged: 33:00
Blind (Stevie Wonder Mode) 33:50
Strip to Melee: 34:40
Beacon: 35:50
Forced Taunt: 36:50
Monochromia: 38:40
Earthquake: 39:21
Funny Feelin 40:21
Bad sauce 41:31
Spawn Dispenser: 42:27
Infinite double jump 43:46
Powerful hits: 44:10
Bigger head: 45:00
Tiny man: 45:40
Deadly voice 46:40
Strong gravity: 47:22
Eye for an eye: 48:20
Weakened 49:11
Necro mash 49:55
Extra ammo: 51:34
Suffocation: 52:05
Fast hands: 52:35
Outline: 53:05
Vital 53:36
No gravity: 54:55
Team crits: 56:06
Fire timebomb: 57:26
Fire breath: 58:06
Strong recoil: 59:06
Cursed: 59:55
Extra throwables 1:00:45
Powerplay: 1:01:31
Explosive arrow: 1:02:50
Incline problem: 1:03:41
Spring shoes 1:04:10
Lag: 1:04:40
Drug bullets: 1:05:20
Long melee: 1:06:10
Hat throw: 1:07:10
Mandaras whistle: 1:08:30
Sickness 1:10:10
Wasted roll: 1:10:41
Mercenary die twice : 1:11:11
Drunk walk: 1:12:21
Hells reach: 1:13:21
Cursed projectiles: 1:13:51
Vampire: 1:14:51
Bat swarm: 1:15:31
Pumpkin trail: 1:16:56
Overheal bonus: 1:17:46
A call beyond: 1:18:16
72 effects all timestamped. Thank you for your service 🫡
72 effects all timestamped. Thank you for your service 🫡
Tysm
im incredibly saddened by the fact that you didnt mention tiny manns spawncamping ability.
tiny mann makes you so small that you dont get effected by the invis hitbox of enemy spawns
This!
Four other things that went unmentioned despite being important IMO is:
- Homing/Cursed projectiles only get rolled if you have a projectile-based weapon.
- Infinite Ammo and Extra Ammo can roll even if you have no weapon that uses ammo. (Fun Fact! Extra Ammo works on the Beggar's Bazooka while rockets are loaded into it, giving you 15 rockets. It's a very specific synergy, though, and is basically impossible to take advantage of.)
- Lucky Sandvich will, on most servers, also give you a guaranteed crit on your next hit. This is insanely good, especially since it's hidden compared to the other crit effects.
- Cursed also is insanely laggy, making it awful to play with even if you adjusted to the controls.
@@Ze_eThe *did* mention that Homing Projectiles only applies to certain projectiles (yes, it doesn’t apply to all of them), and that Cursed Projectiles affects the same projectiles as Homing Projectiles. Also, I don’t have that lag issue with Cursed, so that may just be a you thing.
@@johncronk8867You can see the cursed lag happening in the footage in this video for what its worth lol
I remember one RTD effect back in the early days that was absolutely game breaking, and that was the effect "Instant Kills" where, as the name implies, if you get hit ANYWHERE on the map by the person who rolled it, it is instant death, and the cherry on top of it was that with every kill, you would hear a Heavy shouting various things...I'm sure most people are glad this effect has long since been removed.
I also remember the time when the "Infinite Ammo" RTD effect gave Demoknights instant charges, so, you'd be hearing a lot of screaming during the effect, which was quite entertaining.
By the way, one hidden benefit of Lucky Sandvich is that, not only do you get that big overheal, but your next attack will be a guaranteed critical hit, and I can't tell you how many times people in the server were confused when I get a Eyelander crit out of the blue.
Something neat about the !RTD effects that I don't think anyone has pointed out is that A Call Beyond and Madara's Whistle are references to spells / equipment from Bloodborne. Mercs Die Twice and its implementation are also a reference to the implementation of the respawn mechanic in Sekiro. Except... way overtuned.
I've never seen a call beyond or madara's whistle in rtd. I knew mercs die twice was a sekiro reference, but I've legitimately never seen the bloodborne references in game lol.
Finally, someone with some real insight.
@@oofmeistermeisteroof1305 ba dum tss
Something to note about Lucky Sandvich that wasn't mentioned in the video is that it also guarantees that your next attack will be a random crit, assuming your weapon can get them.
I mean, why else would it be called a LUCKY sandvich?
Its a vibe when enemy writes rtd and gets crits while you get most annoying debuff imaginable
YOU ARE EVERYWHERE ON UA-cam STOP FOLLOWING ME DEAR GOD
*rolls Earthquake*
@@PARTY_MUTT Rolls Hell's Reach
Are u from braking bad
i swear to god this always happens the enemy will just get like powerplay or something and you get fucking firework
One thing you didn’t mention that I do think is good to bring up is how because Big Head doesn’t change your hitbox, it’s actually pretty good against sniper since it makes it harder to pick out where to headshot you
RTD, or Roll the Dice, is a Team Fortress 2 community server plugin that you've probably encountered if you've ever joined a community server before at all. All lot of servers tend to run RTD and for decent reason. I mean, it mixes up the mode and, uh, kinda makes community servers as wacky as you'd expect.
oh no
But what does RTD have to do with weapon reskins?
Weapon reskins in TF2 have always seemed like a strange case to me
kill me
Oh no😢
There's a bug with Drunk Walk as Heavy that makes it powerful.
If you keep your minigun spinning while the effect ends, you get the base Heavy running speed AND you can shoot your minigun too.
The negative is that you can't spin-down ever or the effect goes away.
I'm glad you made this tierlist because RTD has always been a strange case to me.
You can also go inside spawns on some maps with Tiny Man, which is frankly broken if you're say Katana Demo and the enemy team is only Sniper.
Random chances in tf2 have always been a strange case to me.
Dice rolling in TF2 has always been a strange case to me
random crits are fair and balanced
@@StickDudeYTRandom crits in TF2 have always been a strange case to me.
@@StickDudeYT Random crits in tf2 give you higher chances to crit the better you do
@@thunderspark1536Random crit mechanics in TF2 have always been a strange case to me.
It's worth noting that getting Lag on scout can actually be incredibly beneficial, I remember a heavy could not even begin to hit me, as every time her thought he was tracking me I just teleported somewhere else, whereas I could time my scattergun shots to always hit him for full damage.
If fake lag is that effective on scout, one must cry at thinking about how effective real lag would be
@@livenishikireactiondo bear in mind that real lag is VERY, VERY MUCH a double edged sword- you may be warping all over the place for everyone else, but, at the same time, everyone else is warping all over the place for you.
The Pyro at 15:06 immediately dying after he discovers you hiding is hilarious
You forgot that having the beggers with infinite ammo is just an unending barrage of death.
1:05 "The Tier List is just an auxiliary thing"
I love it when UA-camrs are actually honest to their viewers
"RTD breaks stalemates", the enemy team member says as their already-winning team gets 2 powerplays, a bat swarm, and a godmode all at the same time
I love when great blue makes stuff based on wacky content like plugins. Most of his "what if" videos like the all weapons can random crit and weapon reskin rebalances are incredible to watch, and so is this. Love it.
Idk if this was server specific, but when I rolled infinite ammo on soldier with beggars, it gave me a auto firing, never ending endless stream of rockets shooting until the timer ran out. I literally loaded up three rockets then fired endless until the timer ran out, it was super busted
You forgot the most important part of Funny Feeling: it plays a "Moo" sound when you roll it.
Back in ancient TF2, Infinite ammo was so hilarious as scout because you could stun literally everyone with the sandman, and kill them all instantly with the flying guillotine.
14:18 counterpoint. Unlimited Vaccinator charges that you can spam on the entire team.
Granted, that's not much different when it's a platinum medic with the weapon, but still, being able to mash M2 and give triple shields to everybody in range of the beam is absolutely ridiculous.
1:06:36 the ultimate facestab
1:06:35 also if you have the kgb its basically becomes a 195 mid-range hit scan depending on how fast you can get the first kill with it especially if the server has random crits enabled.
What confuses me is that some community servers have random crits off, but rtd on
Bit counterintuitive, ain't it?
no RNG allowed!
RNG is allowed
basicly
At least you have a one minute cooldown and you have to enter a command to get it
With random crits you are basically rolling for rtd every shot you fire
I think it's because you have some control over it. With random crits you don't know if you have them or not. While rtd you have to type rtd.
@@starmaker75The problem with crits isnt that it's not fun for the person who gets them to randomly win with no input, it's that the guy who died to them had no input, something RTD has WAY worse
@@smallangrycrab Of course you have an input, just dodge
Honestly, I for one would love it if you did the randomizer because you making a video on it could bring back a dying mod. The only populated randomizer servers tend to be X10 randomizers and the class war randomizer server. All others are rarely populated.
A Call Beyond is my favorite one, I love standing behind a wall in the battlements on 2Fort and just shouting MEDIC and watching people die
Let’s not forget that god mode let’s you cap points and lucky sandvich gives a hidden guaranteed crit at least on the servers I play on. And a huge oversight with rtd, if you switch classes (make sure you have auto suicide off) weather or not you actually switch classes the effect is wiped early, except Earthquake for some reason
RTD, or Roll the Dice, is a Team Fortress 2 community server plugin that you've propably encountered if you've joined a community server before at all. All lot of servers tend to run RTD and for a decent reason. I mean, it mixes up the mode and, uh, kinda makes community servers as wacky as you'd expect.
If you have the bombinomicon equipped when you roll frozen, you will still explode and turn invisible. This can let you make a surprise attack when the effect ends.
RTD is one of the only random mechanics I’m usually fine with.
Sure, it *COULD* immediately kill you, but it could also give you noclip. It *COULD* give the enemy invincibility with full crits, but it’s more likely to make them either start uncontrollable ascending to Heaven or just fucking explode into giblets.
One of the only RTD effects which are outright unfair in every single circumstance is Powerplay. Mostly since it also removes the ability to knock back the user, which is total bullshit.
in defense of powerplay, i feel like we all like to simulate being a valve employee
@@mewmew8932
Yeah, but it can be annoying when you’re in this insane match and are about to win but then one guy rolls PowerPlay and pushes you back or even lets their team win. Because of luck.
And also the fact that PowerPlay is as common as any other effect, which means it’s more likely that some one who isn’t able to take advantage of it, or even someone on the winning team will get it.
I was on Class Wars and had a match where it was Medic V Pyro, and PowerPlay was rolled around 3 times.
And 2 of those were on the Pyro team who already had the advantage. And when we rolled it, we could barely use it since we were Medics. That last bit is more of Class War’s fault, but the point stands that you’re statistically more likely to get PowerPlay when you can’t use it.
Unless you’re on the enemy team which is full-on spawn camping which is when the whole goddamn team keeps rolling PowerPlay.
maybe im just used to it all because i play gacha games@@DaltonIzHere
@@mewmew8932hopefully you will grow out of this, gacha games are literally worst gaming has to offer, bottom of the barrel
@kirgizikable nah they're pretty well-made, for one the creators take the time to hire good voice actors and artists
It would be fun (or awful) to run a server where everyone gets the same RTD effect at the same time
I've played on PG servers were an admin has done that to teams. Just for the goofy hell of it. Like a team of spies all get godmode at once and break out of spawn.
How about RTD and Randomiser?
!Rtd in tf2 has always been a strange case to me.
I remember a few months, maybe a year, ago seeing a community post about gathering clips for this. Finally
when you wear the Bombinomicon and obtain the Frozen state, your model will explode but your hitbox will still remain
so if you roll it in the middle if the corridor, you can straight up prevent pushes if the enemies decide to not attack or fire at your invisible hitbox (only done this like 2 times on dustbowl)
The switch to premier really paid off here, some great editing, especially after the first 10 seconds!
"The !RTD Plugin has always been a strange case to me..."
I got cursed once and went for a pogo. Literally was pogoing backwards for a few seconds. Fun as heck to play with when it comes up sometimes as a rocket jumping soldier
One thing about toxic is that if you get it on a mvm server it will be extremely useful
I don't see many mvm servers with RTD but it's neat to see when it happens
Also funny feeling introduced me really high view model fovs and I really liked it
I've loved all of your tier list videos in this past, and this one is no exception!
It's a good day when blue uploads a new tierlist
One of the funniest !rtd moments I ever witnessed was someone on the red team rolling necro smash in the middle of a stack in a jailbreak server
That wasn't splash damage, that was a spy.
Looking forward to watching. I love RTD. It really does add this cool dynamic even if unfair. Noticing someone rolling tinymann or invisibility in chat and knowing what to look out for makes it so satisfying. Though a lot of community servers have it so that donators get only good effects like the BlackWonder class wars servers so that is lame as hell
Madaras Whistle, Mercs Die Twice, and A Call Beyond are all references to games made by Fromsoft!
Madaras Whistle comes from Dark Souls III, blowing a whistle to summon a monsterous pair of jaws from the ground under your feet to bite you for a lot of damage but can damage persuing enemies if you move out of the way.
Mercs Die Twice is a reference to Sekiro: Shadows Die Twice, and is basically the whole mechanic of the game. If you die: You have a chance (or a few) to get back up before you're "actually" dead.
And A Call Beyond is a reference to Bloodborne. It's a spell in the game that acts similarly to how it does in !RTD, except it's a lot more powerful and it makes you stand still in the game it comes from.
Close, but Madaras Whistle is also from Bloodborne
i have literally never once died from frozen nor seen anyone attempt/succeed at damaging me while I was frozen.
I feel like it's less imminent death and more enforced cloak and dagger gaming
Honestly Earthquake is more funny than annoying. I like to charge right into enemies anyway with no self regard for health, so Earthquake encourages me to play that way but way more chaotic.
@@irmatheshepherd2325 I know that, but shaky screen makes combat funny even without the old effect.
I actually did not know what cursed projectiles even did, so now I know it becomes a fireball that goes after you.
You forgot the roll "go home"
He's the only one that explains why he does a tier list, and that's epic.
The reason Madaras Whistle can harm you is because its a direct reference to an item of the same name from Bloodborne. In that game it summons a giant snake instead of an alligator, and if you dont move the snake harms you
i was looking for this comment, and of course it's another trans person to talk about bloodborne lmao
I've found frozen to be good for tricking enemies. they'll often think you died by the spycicle and will ignore you, and when you thaw out you can sneak up from behind and kill them.
too bad it doesnt work like that anymore
Imagine thinking powerplay is the best when team crits + homing projectiles exists
any pyro can easily shut that down with a single airblast
@@feefreJust dispose of any Pyros with a hit scan weapon first. Though the average pub soldier probably won’t realize this
Once on a community versus Saxton Hale server (pre-summer update), my team won a match against the Hale by someone rolling Necro Mash.
The map was Skyhigh Resort, in which if you get knocked off the map and fall, you will reappear at the central point with VERY low health. If you don't have full HP or are a Soldier with Mantreads (which in that server pretty much negates all fall damage) you WILL die from that fall.
Anyway, someone knocked the Hale off the map and we all clustered around the point waiting for him to appear there. Someone on my team rolled Necro Mash at the PERFECT time for Hale to appear on the point directly before the hammer hit, and it one-shot him even though he had over two-thirds of HP left. That was THE funniest moment of community VSH I ever experienced.
"Its easy to just interrupt team fights and kill a couple people by picking them off with hats" has to be the most TF2 phrase I've ever heard
Great Blue makes tier lists of the most random stuff, It's only a matter of time before he makes a tier list of the types of railtracks in TF2
25:53 Nuns commence incanting as the lightning strikes mine temples thus electrifying mine chambers wholly scorching out thine sovereignty
Class wars is literally an RGN fest if there's RTD. If you got an unfair match, you either get tortured for as long as the match lasts or just spams RTD until you get powerplay or something
28:34
If you die in a singleplayer Source game like Half-Life 2 then your camera drops to the floor where your player hitbox is but in multiplayer, that hitbox still exists but your camera is focused on your ragdoll.
Drunk walk could be a positive effect on a very specific scenario, which is: if you are wreved up as a heavy, because it will overwrite your slow speed, just imagine a fast brass beast heavy
This is brought up a funny TF2 memory from a while back.
I was playing a normal Casual server and then randomly some guy kept doing the RTD command despite this being an official Valve server, eventually more people started joining in and repeatedly doing it, confusing more and more people. Eventually the entire server was gaslit into believing the RTD command would work and then be hit with the most "why tf would I think that would work" feeling you could have.
The TF2 !RTD Timestap List
3:51 Godmode
5:09 Toxic
7:16 Lucky Sandvich
9:48 Increased Speed
10:31 Flying
12:15 Low Gravity
13:24 Full Ubercharge
14:39 Invisibility
15:50 Infinite Cloak
16:46 Criticals
17:28 Infinite Ammo
19:22 Scary Bullets
20:39 Spawn Sentry
22:30 Homing Projectiles
24:14 Full Rifle Charge
25:30 Explode/Firework/Smite ; 26:28 (More about Smite)
26:53 Snail
27:44 Frozen
29:00 Timebomb
30:40 Ignition
31:44 Low Health
32:57 Drugged
33:48 Blind
34:36 Strip to Melee
35:48 Beacon
36:48 Forced Taunt
38:39 Monochromia
39:20 Earthquake
40:18 Funny Feeling
41:21 Bad Sauce
42:26 Spawn Dispenser
43:44 Infinite Double Jump
44:08 Powerful Hits
44:59 Big Head
45:38 Tiny Mann
46:36 Deadly Voice
47:22 Strong Gravity
48:11 Eye for an Eye
49:08 Weakened
49:54 Necro Mash
51:33 Extra Ammo
51:58 Suffocation
52:32 Fast Hands
52:59 Outline
53:33 Vital
54:48 No Gravity
55:59 Team Criticals
57:16 Fire Timebomb
58:01 Fire Breath
59:01 Strong Recoil
59:49 Cursed
1:00:42 Extra Throwables
1:01:33 Powerplay
1:02:49 Explosive Arrows
1:03:36 Incline Problem
1:04:02 Spring Shoes
1:04:30 Lag
1:05:12 Drug Bullets
1:06:02 Long Melee
1:07:08 Hat Throw
1:08:35 Madaras Whistle
1:09:50 Sickness
1:10:37 Wasted Roll
1:11:08 Mercs Die Twice
1:12:15 Drunk Walk
1:13:12 Hell's Reach
1:13:45 Cursed Projectiles
1:14:47 Vampire
1:15:25 Bat Swarm
1:16:57 Pumpkin Trail
1:17:40 Overheal Bonus
1:18:15 A Call Beyond
Idk why I did it
I remember I used to play on a server called Xeno Gamers, they had no clip in the RTD pool and combine that with trade maps it made it super fun getting into the skybox
It's also noteworthy to say that scary and drug bullets work on your sentries aswell
Another thing to note about countering Powerplay is Holiday Punch. You can still force the powerplayed player to laugh.
i like rtd because i was on a tf2 server and it was spy vs pyro i was on the spy we all died again and again until i rolled GOD MODE and saved us all then more and more people WE WERE WINNING
I feel like you should do a new tier list in the future of the latest version (revamp?) of RTD that came out. Probably not too soon, seeing how this video came out 4 months ago, but at some point.
Should've mentioned that if you get spawn sentry/dispenser as engineer with a sentry/dispenser built your original sentry/dispenser doesn't blow up, so you can have an extra sentry/dispenser.
Imagine if pumpkin trail had the blast radius of actual pumpkin bombs
Great tier list video Large Cyan! Can you do the TF2 Demonic Hallucinations tier list? Love your content btw!
Everybody: weren’t you supposed to be dead??
Great blue : I got better?
I thought it was really cool that you played on the dustbowl rtd server I am an admin on (in the flying clip). The entire reason it is still an active rtd on that server is because I convinced the server owner to keep it since it made our rtd server different.
28:07 I would argue that Frozen would be better than nearly everything in the “imminent death” tier. It’s like dying, but you place a eureka effect teleporter at your corpse you respawn at that gets destroyed when you spawn. Sure, you die, but you respawn at the battle and it’s better than having to take a teleporter and/or walk.
I love how you made the icon for monochromia, well, monochrome. Nice touch.
interesting thing: some servers change smite to not instant kill you, but rather it deals you like 20ish damage and gives you minor damage over time
For beacon, the only time I found that it actually kinda screws you is if you are either an invis spy or someone trying to backcap/sneak to the back lines as it can give you away to people coming out of spawn
The fact that there are 2 bloodborne references with the rtd is really cool
One more thing about infinite ammo is the beggar's bazooka. You load up a shot, and then you machine gun rockets for the whole duration of the RTD. It's busted.
Yooooo no way that spy is me at 00:43 that’s sick, Idk why meat monkey is obscured but that is so neat seeing myself in a video :)
0:24 dude that was a friendly
RED: we're going to win!!
That one blu demo:!RTD
*Suddenly ubercharge sound plays*
RED: nevermind! Someone just got powerpl-
*Cap point sound*
*YOU FAILED!*
Something interesting about Lucky Sandvich is that it also gives you a free crit.
I remember RTD rolling Low Gravity as Sniper once and having someone in chat say "Damn flying Snipers" after I jumped away. Good times.
36:28 did he forget to mention that if you're cloaked as spy it gives you away?
editing my comment because it was corrected pretty quick into the video - editing together this video must have been a nightmare lmao. great vid
i dont play too many community servers with plugins like RTD but eye for an eye should totally heal the medic if they're healing someone else if it doesn't already, that's just fair.
would also be funny if they meant to crossbow a teammate but accidentally hit someone.