Famitsu's Other Worst Game - Pachinko CR Daiku no Gen-San GB
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- Опубліковано 25 тра 2024
- Three games have received a cumulative score of twelve out forty from Famitsu magazine. I've already talked about Pro Golfer Saru on the Wii, so now I'm looking at Pachinko CR Daiku no Gen-San GB and there's more going on than you might expect.
- Ігри
CR is not for character at all! It’s for Card Reader. It was meant to identify a new kind of pachinko/pachislo which accepted prepaid cards.
"Pachinko CR Daiku no Gen-San GB is the worst Pachinko or Pachi-Slot game I've ever played"
This is a terrifying sentence coming from you.
Kenny Lauderdale also mentioned that goofy monkey man golf game as worst ever but I didn’t know how much Famitsu - as the video game rag of record - gets such a bee in their bonnet over the best/worst ever. Trawling through scans of old famitsu magazines is fun, and hopefully VGHF will have machine translation for all of this one of these days
You weren't kidding about those character bios being sparce! The one for "Akemi" consists solely of the word "kogal".
fill in the blank, i guess!
I've gotten the impression that Famitsu might a have a similar situation to that of Rolling Stone: certain people loosely adjacent to what interests these magazines cover hold them in high regard, especially because they've been around for decades. But outside of the magazine fanboys, those with the actual interests they cover tend to roll their eyes at them and take quite a bit of what is said by those magazines with a grain of salt. I feel like it's a case of certain critics and professionals being out-of-touch with what many fans and creators actually like and want; plus, those critics and professionals not getting it that their audience isn't a monolith (and a monolith that shares their views, on top of that). That is to say, these magazines aren't always off-the-mark, but they often feel that way.
Okay, now I get why nobody discusses this game in the West. It's honestly quite an achievement to screw-up a pachinko game this badly... now we just need the worst sugoroku game and the worst baseball game to complete the quadrilogy of doom.
Could've sworn that worst baseball game might've been that one Wii game based on the anime license...
If we're talking about crappy Japanese-released games of course.
@@inklingex4433 That baseball game is on my radar, though I don't have it yet.
And I think I might have already hit the worst sugoroku game...
All sugoroku games sucks no matter how good you are at that kind of board game or the quality of each sugoroku game gets.
That's the nature of sugoroku.
so likely the issue here is telenet was very much one foot in the grave and the only resone they were not dead was namco needed wolf team to make tales of destiny
this was there first and only game boy game
I live in a mid-sized city and not even in the most central area but there are three, count 'em, THREE large pachinko/slot parlors within walking distance. One even has a (not really particularly good) food court attached to it! And all of them take up a huge amount of land for parking space... in a land starved country!
There are a couple of traditional parlors running old school machines in Osaka (I know there was one in Shinsekai as of a few years ago) including old horse’s trough looking machines (as Roland Barthes described them) and extremely old school pre-80's "analog" machines that don't really use electricity and are completely mechanical in nature.
They're really just tourist attractions, though. Kind of like that movie theater that showed old pinku and yakuza movies from the 70's.
As a fun game, you can zoom out on Google maps so all of Japan is visible, then click a random spot with streetview and see how long it takes you to find a pachislot place.
I knew that there were places that still had electromechanical pachinko around, but they're basically "retroarcades".
the food is there so that you don't need to go far for break as it is good habit to get a break card so no one uses your slot when you need a leak or food
What a coincidence, I was looking up this Pachinko earlier in the day. What was shocking to me when I was looking it up was that the real-life Carpenter Gen Pachinko (the actual Pachinko that the video games were based on) had a guidebook that I found on eBay. I didn't even know that Pachiknos had guidebooks in the first place.
Ooooh, the next one is a bad fighting game? This oughta be good. 🙂
I feel called out by the Superman 64 stuff lol
Ah yes, a man of culture--I too am a fan of the Super Game Boy. As a kid I had many opportunities to use it while visiting the aunt, but now a days need to resort to emulation. Thanks again!
Pachi-kun must be rolling in his grave over this. C-Dream will rise again one day to show them how it's done.
Yes I bought a copy of Superman 64. But it was on launch day with actual hopes of it being a good game.
ok there has to be a story behind that Rockman X score…
That sequel hook has me way more excited than any marvel movie
Great video! That game really is dire... A few minor corrections to the background section:
* Pachi-slot is actually a different game, a slot machine with individual stop buttons for each reel. So "digi-pachi" pachinko is even closer to a slot machine than pachi-slot
* CR stands for Card Reader, not "Character"; the prefix in the title here stresses how this was based off of a real machine (so having worse odds and being a bad simulation... ruins it completely lol)
as a side most CR pachinko are digi-pachi due to a chain jackpot system being banned outside of the cr units
The contrast between this and the first Daiku no Gensan games on the GB is depressingly stark
Nice to see rndstranger picking up the slack in Japanese Game Boy videos. Would definitely like to see other obscure Game Boy games get episodes.
This will be a useful video to send people to when I need a quick way to explain the pachinko to pachi-slot trend. I love this mini side-series. Can't wait for episode 3!
"The idea is to get more balls, so you keep on playing!"
Thanks for the deep dive into Pachinko! I always heard Konami makes these machines now.
Getting a real head start on Modern Konami.
I STILL facepalm whenever I hear people make those Konami pachinko jokes. Because it's such a weird meme, seeing as Konami is FAR from being any number of the worst offenders when it comes to this. For some reason, people love to make a joke out of Konami doing it, even though that's so incredibly misleading. But yet, this meme persists for some reason. It's like sayng "Ah yes, Activision... as we all know, they're known for one thing and one thing only... releasing all those Spider-Man games. And nothing else. When you think Spider-Man, you think Activision." Like, ok? Yeah, they HAVE released some. I hardly think that's the notable thing about their company most people would say.
@@thenightstar8312 And yet you haven't given any of these counterexamples that makes it "misleading". The meme exists because they very prominently pivoted away from investing in their flagship videogame franchises a few years back, but still continued to license those same IPs in the form of pachislot machines. Nowadays it's still fairly quiet on the "new original Konami IP projects" front, with most of the licensing deals going to outsourced remakes and crossover DLC, but the specific context is from the 2010s when they seemed to be markedly more invested in, well, pachinko than ever letting us see any new Silent Hill or Castlevania. A more fitting analogy would be EA continuing to pump out FIFA games right around the time they weren't doing what they are now and investing a substantial amount into cool indie titles like Tales of Kenzera.
@@FelisImpurrator most companys have sent there ips to the paich world konami is rare in that they make them but sammy and snkplaymore (when they were in that era) namco EVERY ONE IS IN PACHI LAND
@@nate567987 What? You're going to have to type that out again, but slowly.
They must've been HAMMERED when they made this game.
I played the arcade with the Carpenter that You put here, it's pretty fun
I fail to understand the appeal of these pachinko games especially when they're on portable systems because if you're in Japan the real thing is probably within a mile radius from where you're standing
Maybe as a placebo for gambling addicts? Although personally, I think they're pointless because they lose the physicality of actual machines. There is a simple pleasure in watching the balls rain down, plinking away. But that's almost totally lost when it's a (usually bad) physics sim.
You lose a lot of money with real pachinko/pachislot
At least from the production side, I wonder if *archival* might be a big factor. We've all seen the youtube videos where some classic anime or videogame got highlight reels of amazing moments, or brand new story content, in the form of pachislot machines. But in the era before you could send off a dead game by making a (probably unofficial) compilation, I could see things like the PS1 version being a way to package that creative work and ensure fans of the original property get to see that stuff down the line.
Now, I'm as lost as you on the appeal of playing digital pachinko in and of itself. But still.
You need something to play as you're walking the three blocks from one pachinko parlor to the next pachinko parlor.
They cover the same place as casual mobile games today. Something more than just playing with a calculator on a daily train ride. There is this big weird Normie gamer market that really does like playing low engagement games
But, I’ll echo that - why the hell are you plopping a disc into your PS1 in the limited time you have at home to play a pachinko game unless you’re absolutely in love with the sights and sounds of pachinko
I've watched all of your famidaily videos and I never thought I would dive even deeper into Pachinko games. But I'm here for the ride.
I can't read Japanese for the most part, but I'm convinced the kids from Bad Influence were more reliable reviewers because they did score games a 1 on occasion 🙃
it seems the term for pachinko systems that are more slot then anything is digipachi
wow yeah I have to wonder what was said in the review in particular to warrant a 5 on this travesty. admittedly I've been morbidly curious on some of the PS2 pachislot games just to say I own one for my Japanese system, but this gameboy conversion just seems to have so many other problems on top of being a pachislot conversion...
I didn't get into what the reviews said because I was hitting all of the exact same points. The person who gave it a five just picked a higher number, they didn't seem any more favorable to the game than the other reviewers.
@@RndStranger ah that's right.
I suspect Shura no Mon will be a much more interesting video. I remember a bit of commotion back then when Pro Golfer Saru finally “equaled” Shura no Mon. It somehow felt equally insulting towards Pro Golfer Saru and Shura no Mon. I don’t remember anyone even mention this Pachislo game back then.
I’m starting to think things like this aren’t real but rather hallucinations you and Jeremy Parish are experiencing in real time from playing too many Mahjong and Pachinko games. Modern day sin eaters at this point.
I like this idea of you slowly and against your will becoming a pachinko and pachislot videogame expert
As long as it's not sugoroku...
Though I do now own two different sugoroku board games.
@@RndStrangerwhy exactly do you not like sugoroku? Just curious.
@@nicky2stars One of the most important aspects of board game design (and, well, game design in general), is that the player should have a meaningful effect on the outcome of the game. A lot of bad old games (as well as plenty of gambling games) do not have this. Consider Candyland: a player draws a card, moves to that space and perhaps occasionally gets moved to another place on the board. The outcome of the game is decided when the deck is shuffled, the participation of the player is meaningless.
Sugoroku is one step above that, adding a random element that results from where you move, but it's still Candyland. The best a player might hope for is choosing between two paths and that's not a choice with any real weight to it. The result of the game is decided by the dice, spinner, or whatever random number generator is used, not by the player's actions or skill or strategy.
08:21 Oh wow, Hammerin’ Harry’s Casino got a low review score on Famitsu Magazine. Who would’ve seen that coming from a mile away? DEFFINETELLY not me. *cue laughtrack*
Not that the concept of Hammerin’ Harry’s Pinball Panic or Hammerin’ Harry’s Casino Caper is a bad concept, mind you. It would’ve been good if it was executed right.
Honestly this game seems dire just by looking at it. I can't even imagine how miserable this had to be actually playing it.
I like Gen-san, but only for the video games and the 2008 ONA anime series. The lineup of pachislot games were just not that appealing, with the Gameboy version being called out the worst. That 5 in the Famitsu is too generous in this case.
Also, no one is going to waste $16 on this cartridge, except if you are filling a blank on your Gameboy collection or your Gen-san collection.
I was starting my day and saw this in my notifications and was all like... Gen-San? Irem? Even the one my Micronics was one of their better games. Surely it can't be *that* bad. Maybe ordinary kusoge at worst.
Then I watched the video. Telenet was involved. That explains it.
and undead telenet as this is post tales of destiny
What is the name of the SFC(?) game with the wild box art?
Miyaji Shachou no Pachinko Fan: Shouri Sengen 2
and it’s still not as bad as spectral tower
The only pachislot game I'll play is Pachinko Sexy Reaction
I figure anything with "Sexy" in the title is worth a try!
IREM made some killer games on late ps2 that are life sim like
What's the market for pachinko video games anyway?
Middle age Japanese salarymen that travel a lot and can't go to a casino?
But was there too much water?
That was IGN, not Famitsu 🤓
not nearly enough water IMO
sanyo bussan made this not irem
Yakuza 5 is best Yakuza hence its a perfect game.
Those sample Famitsu reviews at the start are way out of line. Sky Mission just as good as (or, in one case, better than) Super Mario USA? Get out of here.
bare in mind usa came out in 92 in japan