Every Cancelled Nintendo 64DD Game (N64) ft.
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- Опубліковано 4 жов 2024
- Today DidYouKnowGaming takes a look at every cancelled Nintendo 64DD game, covering games from many franchises like Super Mario, The Legend of Zelda, Pokemon, Resident Evil, Dragon Quest, and even more ill-fated N64 games.
Special thanks to Japanese translator Jacob, Eurasia_M for footage capture, & LuigiBlood for consulting/proofreading.
Mario & Luigi renders in thumbnail by Bradley x.com/mario64m...
Research/Writing by Dr Lava
Video Editing by TheCartoonGamer
Voiced by Hard4Games
Sources:
幻のゲーム企画の真相!! 『SFCメタルスレイダーグローリー』(Yoshimiru's Japanese book)
Famimaga 64 (JP) Dec 13 1996 / Jan 10 1996 / Sep 1997
Denkegi Oh (JP) Aug 1998
64Dream (JP) Jan 1998 / Jul 1997 / Dec 1999 / Apr 2002
Game Criticism (JP) Nov 1999
Dengeki Nintendo 64 (JP) May 1997 / Jun 1997 / Nov 1997 / Dec 1997
Shoshinkai (Space World) 99 Official Guide Book
Nintendo Fun Vision (Ger) Jul/Aug 1998
Game Play 64 (Fra) Jan 1998
Club Nintendo (Mex) Dec 1999
Nintendo, Le Magazine Officiel (Fra) Jan 2004
N64 Magazine (UK) Mar 1998
Next Generation (USA) Feb 1997 / Feb 1999 / Aug 1998 / Feb 1997 / May 1997
GameFan (USA) Aug 2000
GamePro (USA) Mar 1997 / Mar 1998
EGM magazine (USA) Sep 1997 / Jan 1997
Nintendo Official Magazine (UK), Jan 1998 / May 2000 / Nov 2000
Video Games: The Ultimate Gaming Magazine, May 1996
Nintendo Online Magazine (JP), Nov 1999 / Jun 2003 / Oct 2003
famitsu.com/ne...
web.archive.or...
gamekult.com/bl...
yomuka.wordpre...
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gamespot.com/a...
bit.ly/3WfBy1a
bit.ly/4cuYSxw
bit.ly/3ztkega
bit.ly/4cSd7MK
projectumbrell...
bit.ly/3RT7kOU
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bit.ly/3zuuKUr
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unseen64.net/2...
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bit.ly/3XO0WMw
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tcrf.net/Super...)
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mobygames.com/...
archive.org/de...
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#nintendo #n64 #64dd #nintendo64 - Ігри
[Corrections posted 10 hours after upload]: Well we said at 38:30 that we probably made some errors somewhere and y'all would point them out in comments. Y'all did, so here's two corrections.
In the video we say the Shiren the Wanderer sub-series began on Satellaview (referring to 1995's BS Shiren the Wanderer: Save Surala). Correction: it actually started with 1995's Mystery Dungeon 2: Shiren the Wanderer on Super Famicom. We also said Metal Slader Glory's cartridge was 8 megabytes. Correction: it was actually 8 megabits, which is equal to only 1 megabyte. Apologies for errors.
Hey guys Is this a brand new video or a compilation of older videos?
@@devilwarr1orbrand new
Forest Temple 👂 🎵🎶
@@devilwarr1orIt's new. Compilation videos are always at least an hour long and always on the secondary DYKG Clips channel (except once or twice a few years ago iirc)
@@DJIVision cheers for the info
It feels like Spaceworld '99 is this mythical event that a seemingly infinite amount of things were shown at.
"Spaceworld" was an appropriate title for those showcases, it really felt like Nintendo was showing off some really futuristic stuff. Sadly as we all know, so many things teased at Shoshinkai/Spaceworld conventions over the years never ended up coming out.
@@ShadowEl Still, there was one dude that literally stole/snuck a Nintendo Development device OUT of SpaceWorld, got it home, tested the game, and eventually dumped the ROM from a Zelda promotional teaser, just to keep culture alive. If you aren't willing to die at the hands of Nintendo Secret Police, are you even living?!
Hammerspace World
if I get a time machine
Spacious World
Every other game’s intro: * _normal gameplay_ *
Jungle Emperor Leo: “Kill me, eat me, and wear my skin.”
For real, caught me off guard 😅
And who else but Dan Green could have delivered a line like that.
@@Ability-King-KKme
You gotta do what you gotta do.
@@Ability-King-KK Personally, I imagine Danny DeVito as Frank Reynolds from Its Always Sunny in Philadelphia because it reminds me of the character's little monologue about dead bodies from the episode "Frank Reynolds' Little Beauties".
"It's a breeding game, a game where you can play with your friends" 🤨
You don't breed with your friends?!
Don't let me tell you about Mount Your Friends, then..... 🤭
Always happens to me... I make a new friend, and suddenly we're breeding. 😮💨
Meet 'n Fuck Kingdom, Steve.
Thank you for having me on! Always love talking about the 64DD! ☺
Still praying for the day you can talk about EarthBound 64...
@@MrPine656 NDA?
They became hard finally
The first time i've heard from it was from you Tony! Thank you for sharing a awesome piece of gaming history with us.
I respect the work you do man!
- Shows video of an old build of a game we've never seen before.
- People ask him to dump the files to preserve it and so others can play it.
- He leaves, deleting accounts and becoming unreachable.
That's the worst part of video game preservation, is when someone is just unwilling to do it. My guess is he didn't want to share because he's the one that spent something for it (in this case, other games), but he had to know what he was getting into when he shared the information online. Either that or the footage was faked and he didn't want to be called out for it.
That's the thing with those types of collectors, they believe that getting the game dumped will decrease their value
Didn't DYKG cover how someone had to pretend to be a repairman to dump an arcade the owner refused to do so?
it really could go three ways: as you say, unwilling because they just wanted to show off, but cuts all ties so as not be bothered. just wanted to show off, but it was fake so they cut all ties so as not be bothered.
3rd option? want to get attention, had anxiety from the kind of attention, cut all ties so as not be bothered.
it's truly disgusting. I don't even want to think about how many cool prototypes and the like we will never see because of private collectors, especially the japanese ones. those guys are criminal.
People who refuse because it would lower the "value" drive me up the wall.
If they wore jewelry, would they have the same concern because they'd be wearing it in death? Capitalism, it rots your brain
@@jesusramirezromo2037I definitely like the idea of preserving games, but I think collectors are probably correct that games are more valuable if nobody has dumped the files. Something with one single known copy and no online version is inherently more rare than one that has been dumped and distributed digitally.
I really despise how some collectors are... It's like hearing about those rare and undiscovered dinosaur fossils that would give so much more insight for paleontology
Collectors ruin everything, whether by hoarding stuff that other people might want, or by buying up so much shit they drive the price of products up for the future.
Nintendo is sue happy. Why would you expect someone to risk that?
@@lost4468ytdon't make excuses for them. Nintendo have never sued an individual collector.
14:20 "In a word, it's a breeding game -- A game where you can play with your friends."
I wasn't paying attention and lost the context lmao.
If you're hard4games for over 4 hours you should see your doctor.
Agreed. Though somehow we've managed it for over a decade. 😎
You took too much game Viagra.
Hard for DD....
Eh, there's a joke somewhere.
@@hard4gamesSecret Power Glove functionality they don't tell you about.
He doesnt use the power glove, he has proof too@@StormyTalks
I didn’t know. Thanks.
The idea of Cabbage allowing you to put your creature in a "basket" to carry it in your GameBoy is very similar to what the Dreamcast did with the Chao and the VMU, and later with the GameCube and Tiny Chao Garden.
Wait... so technically the Gamecube was EVERYTHING the N64 wanted to be but the N64 couldn't?
Still think the N64 has the better games but both good
@@PaperBanjo64N64 may have better top tier games but Gamecube literally had a 3d entry for every series you can think of. Star Fox 2 games, Metroid Prime 1/2, Wario World, F Zero, Pikmans, I could go on and on. I think its funny how Nintendo is always 1 gen behind, ever since the n64 ps1 era they always stayed 1 generation behind technical wise. Twilight Princess for gamecube/wii looks like an early Xbox 360 game. Im pretty 🍃 🔥 and just typing out loud 🤣
@chrisbeach423 Twilight Princess definitely looks as good if not better than an early XBOX 360 release like Kameo there's no argument there
@@chrisbeach423gamecube was only behind techwise because of the disc size, raw power wise it beat the PS2. But then Nintendo just reused the same exact hardware for the Wii and that's where their reputation for underpowered hardware began in the home console space. The handhelds were always underpowered but it was worth the better battery life
In a certain perspective you could say that, yes. Connecting handhelds to the console for a connected experience, an internal clock baked in, and although not rewritable like DD disks, the GameCube discs gave the devs more freedom than the base 64.
cabbage seemed so cool loved Nintendo's low poly designs from this era more than anything
That and the 3D renders of Sonic from Sonic Jam.
38:34 Dr. Lava's icon representing the guy that knows exactly which magazine issue to cite to disprove a point *chef's kiss*
The man truly works miracles in obscure knowledge discovery.
I'm upset DYKG doesn't have Dr. Lava narrate his scripts so this cameo was nice to see.
So... Cabbage was basically the "Every copy of Mario 64 is personalized" meme, but played 100% seriously?
I mean, the same idea was going to be in the original pokemon games (if I remember correctly). Nintendo was experimenting with using their cart IDs quite a bit at the time. I wouldn’t doubt they have an official game that uses the cart to generate seeds or something.
Every Copy of Cabbage is personalized
I thought the same thing, I have to wonder if the creator of the original copypasta was aware of Cabbage?
@@BillNWI possibly
technically every single switch cartridge is personalized with its serial
@benny21293 true, but in Cabbage's case, the game itself is random and not just the serial number.
@@benny21293 But they all taste the same.
Bro, YMS didn't suffer for these Kimba inaccuracies to still be out there 😭 /s
I snuck a note in the Kimba segment to try and clarify the Matthew Broderick fact - blink and you'll miss it.
hmm... suspicious!
Lion King got a Nintendo game and Kimba was getting a Nintendo game? Mmmmmm, suspicious?
Side note, but Matthew Broderick voiced adult Simba, not cub Simba, so that arrow is a bit misleading.
@@doodelli I’m just following the notes given to me as the editor.
Good lord, I'm genuinely curious as to how some of these cancelled N64DD games would've played like if they were actually released. Can't wait for the second part!
45:32
Totally off topic, but this was at Gamescom 2017 in Germany, and I was in the audience when Koizumi entered the stage. That was cool.
Watch YMS's extensive deep dive into the whole Kimba vs Lion King thing.
TLDW: Theyre nothing alike except for the name and the fact that theyre lions.
Kimba invented africa
As someone who actually watched Kimba as a kid, I was always confused by the supposed controversy so that video was super validating to see. I hope one day everyone forgets this stupid non-issue.
It was made worse by the 1997 film including shots that were obviously intentional homages to The Lion King - not that any of these "researchers" bothered to distinguish, and treated all Jungle Emporer adaptations as a giant monolith that emerged in the 60's. Ugh.
For the uninitiated, the name similarity is because Simba means lion and is a very generic lion name. The name Kimba is derived from Simba, not the other way around.
I was about to leave a comment saying the same thing but you already did. Kudos
I love to use this channel as white noise when I'm drawing up my own characters. A good sight better than doing it in silence at times. Something about hearing about creative souls before my time while trying to be creative inspires me!
When the words "I mated with 5 females" showed up on screen, it reminded me of how I mated with 0 females in both video games and in real life
That's really sad, dude. I mate with females in video games all the time.
you should look for better games, then. May I recommend heavily modded Skyrim?
"Wait, making your own fun in a game sounds boring as Hell, no wonder no one bought the DD."
Super Mario Maker, Minecraft, & Dreams managed to do just fine.
34:50 The video's referring to Miyamoto's phrasing -- "the game drops you in a field with nothing but a stick to play with and you have to make your own fun." Personally that sounds boring as hell to me, that's why I play video games instead.
@@DJIVision I mean, that's still Minecraft.
@@ThisIsCSDX Mario Artist ain't exactly Minecraft though. That aside, I reckon you and me can agree that "our old games were like Disney Land, but these games are like an empty field with only a stick" really isn't an appealing sales pitch lol. I think if you gave the choice of going to Disney Land or playing with a stick -- and both had the same price tag -- that 99% of kids and adults would choose Disney Land.
Lol I'm not trying to come across as snarky, but when was the last time you, CSDX, made your own fun with a stick in an empty field? For me it's been a pretty long tme. I did as a kid, but even then, I would've happily dropped the stick for Disney Land, or even just Mario 64.
@@DJIVision Eh, fair enough. I was just saying that Minecraft is a similar premise since the first time you boot up the game iirc, you are put in an open field with I *think* a pickaxe or other tool to start building stuff.
its crazy how similar "cabbage" is to what eventually became the choa garden on sonic adventure 2
How did they expect a mail-order only add-on to take off!?
It was mail order? Lol
They didn't, which is why they limited it to mail order in the first place.
It isn't discussed in the video but the DD was intended to be much more than a "mail-order only addon." It got reduced to that after YEARS of delays and game cancellations/cartridge ports. The hardware was essentially finalized at N64's launch but they never had the base hardware sales numbers to justify launching a big add-on.
I can’t help but imagine that if the N64 DD made it overseas, it’d probably face ridicule due to it still not having much data.
I could see the N64 port of RE2 and Conker’s Bad Fur Day being released on there if it did come over there. What with both games being 64 MB.
For multiplats games, the extra space would have been a huge advantage, even if it wasn't on a par with the CD. Many N64 multiplats suffer in 16MB cartridges at best, 64MB seems huge by comparison, albeit, some shorts loading times.
It was probably ridiculed in Japan too, the thing came out in late 1999! Probably way to late to make a splash, even if there had been a killer app. A couple months later the Playstation 2 released, not to mention the Dreamcast was out for over a year.
The problem of course was all the delays. If it came out as planned it would have actually served a purpose.
It was about time we got a dedicated vid on the 64DD! 🎉
The 15,000 units is just the amount of subscribers the online service had. There’s no actual number on how many they sold, but it’s probably not much more.
The DD was bundled with Randnet so that's where the estimates come from. Extremely likely the total number isn't much higher.
I'm sure there is or at least was a massive surplus of produced and unsold 64DDs somewhere.
@@ShadowEl I know. I said they’re probably wasn’t much more. But those are just the numbers for who registered it.
@@ShadowEl You'd still need to have internet plus, I still don't know too many people who bother plugging in their consoles. I know I don't
0:46 If you've never heard of Xevious - that was de facto the first scrolling shooter as we understand it nowadays. There were shmups before it, but all of them worked more like Space Invaders - even if they had scrolling backgrounds, your ship and enemies were fixed on screen (or games were very peculiar, like Defender or Zaxxon). All of the mechanics existed before, but Xevious was the first game to put all the pieces together, into the genre we now recognize with games like Gradius, Touhou or Ikaruga.
WOW! Randomizing content per game copy based on the cartridge/disk ID is a huge idea! That could be pulled off today and use either such an ID or that of your user account to make every copy different, but each playthrough of the same cartridge would stay the same.
Imagine talking to someone about the game and you start arguing about some detail until you realize it really was different for you!
We could finally have personalized copies of Mario 64 😂😂
33:37 I never expected to see a clip from a Game Sack video appear in a Did you know gaming video with Joe's face appearing in it too.
Game Sack'll be shouted out in part 2. I spoke to him while writing this DYKG video (to ask if he minded me using this footage of his).
Joe is one of those guys that has never been a "main character" online but manages to pop up in a lot of places.
His Final Fantasy song was a favorite of my gaming friends in high school. I think that even predates the Game Sack channel entirely. "Final Fantasy is an RPG..."
Seeing that Beached Surfer Dude in Paint studio immediately made me realise the Mario Artist footage has to be from his video on the DD.
@@Mimi.1001, GREENDOG!
As a proud owner of a 64DD (and longtime fan of Hard4Games), this is immensely enjoyable
...interesting name you got there narrator
Wait 'til you hear the theme tune :D "Yeah they're so hard~ They're hard for games"
17:43
I saw your comment in a dunkey video then here directly after
Perhaps the reason we had the two first Hamtaro games for gameboy (Tottoko Hamutarou) comes from the "Cabbage" Project, since the first Hamtaro game is basically a virtual pet in your gameboy with a "Social engagement" touch, and the second game is more like an Adventure game. Both games also had Miyamoto and other Nintendo EAD devs participation with Pax Softonica, wich also lead to bring us Tomodachi Collection in the future.
The N64 is my favorite console of all time. I was so sad when the DD never made it to the west. I would have spent several hours on FFVII 64DD. Thanks for all the hard work and a great video 🎉
Its amazing what new things come out even two decades plus past the point of origin. Thank you guys for doing what you do.. This was awesome.
as a major tezuka fan, i was NOT ready for the kimba jumpscare, I had two episodes on DVD growing up and it was my first exposure to Tezuka-sama
10/10 i would like more good star system games, please
The legendary hard4games!!
These videos are amazing, i'm always eager to watch when they are published, knowing more about how games are made sometimes is more fun than playing them.
I remember reading many magazines about games, and in few of them there was a prototype of a jurassic park game that came out on PC in 1993, it had the baby rex from the novel, and aparently you could kill the rex with a super gun, in the files from the AGA version of the game you still can dig assets from the prototype.
Love H4G's involvement in episodes lately. They've been on my radar since Tony's dad interrupted them filming the fabled part 3 of the OoT betaquest series asking where the "Concorde keys" were. Simpler times ☺️ Cant wait for part 2!
The interesting thing about Kimba and Lion King is, if you actually compare the two franchises, they don't share any similarities at all. There was some inspiration, Simba being named after Kimba (though Simba might have been a word that meant something else in the culture Lion King was adapted from, which Kimba might've been named after too) but the Lion King movie and Kimba are two completely different things. The pictures and stuff you see on the internet comparing the two are actually greatly misinformed and take scenes from Kimba completely out of context (and from projects that came out after Lion King) to make the comparisons. If you actually watch Kimba, you realize that it is absolutely nothing like Lion King.
Bro, they literally were going to name Leo Simba when dubbing the show but then they never did because, and I quote, "that's just too generic" since it was the Swahili word for lion.
Yeah, Simba was never named after Kimba. The opposite would be more accurate.
5:15 holy shit the nostalgia I felt hearing that trailer. I never knew what it was
Pokemon movie VHS?
@@DJIVision YES that’s where I heard it from
@@Adultishgambino42069 haha me too
I had posted a video of DT Lords of Genomes on UA-cam. Yesterday, an international viewer introduced me to this video. I enjoyed it very much because it explained in detail the process of DT BLOOD MASTERS development up to the cessation of development, with documents from that time.
This is the first time I have watched a video from your channel. It was very interesting and I look forward to your next video.
Thanks Houch :) How did you like Lords of Genomes?
海外ニキ!! 🤭
@@DJIVision It was a very interesting card game. It is similar to Magic the Gathering rules. When connected to the unreleased 64DD version, a trick was provided to allow for additional cards to be used. Analysis of the Game Boy version shows unused dots and text.
THEY ARE HARD. THEY’RE HARD 4 GAMES! Always glad to see one of the best prototype and preservation channels out and about!
The Metal Slader section was incredible, please do a more in-depth episode about it!
Thank you for making these types of videos. I love getting lost into the n64 DD lore lol
This video was super fun! I've always had a slight interest in the 64DD knowing that it had few games released and many were mediocre so it was nice to see all the other cancelled games and ports.
Automatic thumbs up for having @hard4games on.
Aww thanks!
Makoto Tezuka decided to bank the future of the Jungle Emperor series on a movie wasn't localized in most countries and passing a video game oportunity spearheaded by one of the most iconic developers of all time, backed by the studio that revolutionized gaming time and time again. Boy did he ever bet on the wrong horse...
We love your work here at RetroShell, keep up the good work, we will continue to feature your videos on our newsletter. Keep up the quality content!
Yourmoviesucks has an entire video that debunks the stuff about Kimba/Jungle Emperor Leo
It's not a REAL debunk, it's their OPINION on how they THINK it wasn't a rip-off using some really sketchy logic. Frankly, I think YMS is full of it and Disney absolutely ripped it off and my mind will never be changed. Especially not by YMS's flimsy reaching and vague substantial evidence and opinionated rambling.
@@thenightstar8312Yeah I remember when The Lion King had Simba run around with his dead dad's carcass using it as furniture.
@@thenightstar8312 Kimba ripped off Hamlet, then.
Yms is not by any means definitive fact.
@@thenightstar8312"flimsy reaching" yms watched every single version of Kimba lmao.
Can't forget how Simba was a horrible father when he got older, that was my favorite part of the Lion King.
I can’t freaking wait for part 2 of this! Nintendo’s failed systems have always been one of those weird niche interests of mine.
Awesome vid! I've always wondered what the 64DD catalogue would've been.
amazing work. excited for part 2
The 64DD was on my wish list for 5-6 years as I drooled over the Nintendo mags in the 90s
“Miyamoto said these maker games were like dropping you in a field with nothing but a stick to play with, and you had to make your own fun. Wait, that sounds boring as hell, doesn’t it.”
Mate you literally just described Minecraft
Fair point but the "drop you in a field with nothing but a stick" was referring to Mario Artist, which potential 64DD buyers could see wasn't anything like Minecraft. If the 64DD had Minecraft as a launch title, I imagine things would've gone differently.
22:57 Sim Copter!?! No friggin way. It was rough on PC but man this...requires imagination. 😅
A shame that with the Switch being basically a tablet there was no Mario Paint or Mario Studio released for it.
Great video. Interesting subject, thorough research, and entertaining presentation.
metal slader glory looks so pretty how did i not hear about it
The way my eyes boggled when i saw finfin in this video!! Its sad though, even if it had released on the DD it still probably wouldn't have found a larger audience ... 😢
Its interesting to see what happened to all these games. Dinosaur Planet was always one I wanted to see completed
Dinosaur Planet wasn't a 64DD game and was released on the Gamecube as Star Fox Adventures.
Most of Dinosaur Planet on N64 is playable.
Ultimate Wars looked sweet. Was also funny that the simpsons was joking about Disney's lion king when they ended up getting bought by them in the end
I remember seeing Nintendo Power articles about Mario 128 and thinking it was going to be super cool. Same thing with 64 DD in general, the infamous Earthbound 64 sections in Nintendo Power hyped people up so much.
I was just watching the cancelled n64 games videos when this comes out
47:26 8 megaBITS, not megabytes, which is only 1 megabyte. even the SFC version is only about 3 megabytes in size. very cool video tho. better research than i could ever manage in a millenium.
Thanks encom, a correction's been posted under this video as a pinned comment. Quite annoyed with myself for making that mistake. I had to deal with megabits/megabytes about a million times while writing the video, but somehow still managed to screw it up in the Metal Slader Glory segment =/
Idk about you but I'm here to see someone talks about earthbound 64 for the millionth time
Edit postwatching : and it's not even in the video but great video though
They don’t mention EB64? 😔 thanks for saving me the time
It’s shown at 3:30 tho 👀
THE HARD4GAMES CROSSOVER OH ,MY GOD
Who knew an internal clock was this groundbreaking feature that no game would be possible without it. 😅
Damn. So Nintendo wasnt only fighting against unlicensed Games, they actually tried to create a marked for Indi devs without them flooding the general market with crappy games (like they did i believe around the 80s)
which makes it all the more sad seeing how Nintendo is treating their fans now
5:14 Adaaaaam, someone did it again.
These cancelled videos are always a bit sad. What could have been.. :(
The 64DD flopping robbed us of so many cool things
It flopped in more ways than one due to its storage format
More like it getting delayed to oblivion. I am pretty sure a number of games were already shifted to cartridge (or cancelled entirely) before the 64DD even came out.
It was a rough time for Nintendo. BOTH the N64 and 64DD had massive delays. Things could have turned out so much differently.
Excellent video with a whole wealth of information, one thing I would suggest is timestamps with game titles so that people can navigate through the video if they want to watch certain parts again or skip some of them. Looking forward to part 2!
I'm actually quite the fan of Hybrid Heaven. The way you learn new moves by getting hit by them, having to balance that out with your health and attacks. Loved it. Really weird but unique concept.
I love these Nintendo 64DD videos rather It's about the product or It's games I find it fun and interesting. Cool video. ^_^
The n64dd is kinda sad, like they put so much riding on it that it makes me wonder why the n64 even used cartridges at all, and not only the floppy disks. I wonder how things would have been if the n64DD was the main way to play games on it and not just an add-on.
Would the system had been delayed until 1999 had it used floppy discs? That would have been bad! Really bad!
@@PaperBanjo64 The reasons behind the DD's delays are covered in this video's part 2. To answer your question though -- no probably not, it likely would've come out in '97 at the latest.
Cartridge is faster though; games like Super Mario 64 and Ocarina of Time would be quite different on floppy disk. The Expansion Pak would also be a requirement for any game to reduce the load from the floppy.
Funnily enough, without the 64DD, games like Animal Crossing and Majora's Mask wouldn't even exist, as they track the progress of the game in real time. The fact that these games work on a cartridge the way they do is fascinating.
I wonder if you guys will ever do a video of the infamous Kirby GameCube game? Unless there isn’t enough info for that game.
Kinda nuts that idea wouldn’t be revisited (in some capacity) until Mass Attack on DS, and more authentically in Star Allies around 20 years later.
Hal is extremely tight lipped about Kirby GameCube. There's mention of it in the Iwata Asks for Kirby Return to Dream Land, in which the team reveals they worked on THREE 3D Kirby games before finally starting Return to Dream Land.
Masahiro Sakurai's video on Kirby Air Ride also reveals that he wasnt initially supposed to be involved with that game but had to step in because the team was struggling. I wouldn't be surprised if Hal struggled in general after Sakurai left, especially since the director of Dream Land 2, 3, and 64 appears to have left around the same time.
cool to see h4g pop up on this channel yet again! love those guys.
Man this brings back all the hype I had for the 64DD ,especially earthbound
Shiren the Wanderer didn't start on the Satellaview.
Thanks Hax, a correction's been posted under this video as a pinned comment
Nintendo should have opted for a format similar to the "PSP UMD", a mini CD inside a plastic case offering developers up to 300MB + cartridge size.
That first segment must have been a precursor to connecting your GBA to your Gamecube.
For what it's worth Metal Slader Glory seems to be only 1MB not 8MB tho for a FDS game that's still massive. (Edit: nvm you addressed it haha I'm dumb)
Aw hell nah not the Kimba cult rearing its head again 💀
The N64's legacy is so odd. Even though it technically lost to the PS1 you wouldn't know it looking at how revered sooo many 64 games are nowadays. That's not to knock the PS1, it has plenty of classics of it's own. But the 64 has one of the strongest lineups ever for a console. I don't think there's a game that's been as influential as Mario 64. It really makes you wonder how different video game history would be if the 64DD was a success. It's the biggest "what if"s in gaming in my opinion.
I mean, the Famicom also had a disk drive add-on that actually managed to be moderately successful for a while yet it never got released outside of Japan either. So it's hard to tell just how successful the 64DD would have needed to be for Nintendo to consider it worthy of a worldwide release, they seem to expect add-ons to succeed on the same scale, or at least near, to the main consoles which is never going to realistically happen.
My guess is that in the best case scenario we would have gotten a handful of proper classics and a few really interesting experimental titles that couldn't be replicated in the competing hardware of the time, except for PC, until the next generation of consoles dropped a mere one or two years later and not only matched but overpowered it in capabilities. Don't forget that the Dreamcast ended up releasing around the same time, and the PS2 was around the corner while the moment the original Xbox shows up with its included hard drive any advantage that the 64DD might have had would have evaporated, and also Nintendo's own Gamecube was also fast approaching. Only way for the 64DD to make a proper impact is if it had dropped on schedule, but even the base N64 was behind schedule so how could it? The timing was terrible.
Nintendo 64 definitely feels more popular than PlayStation despite selling worse...I'd go as far as to say PlayStation 2 is more popular than the original PlayStation
I wholeheartedly agree. @@PaperBanjo64
@@axelprino "it's hard to tell just how successful the 64DD would have needed to be for Nintendo to consider it worthy of a worldwide release." I can't answer that question precisely, but Nintendo did say they hoped to get a 10% attach rate in Japan -- in other words, they'd sold about 5 million N64's in Japan, so they were hoping to sell 500k disc drives. Well actually they said 500k "annually," but in context they might've meant just in the first year. All this is covered more in this video's part 2, but basically -- yeah you get the idea, they didn't sell anywhere near 500k, so no dice. By '99 NOA'd already said they weren't gonna release the DD in the US anyway. If the DD'd come out in '97 like it was supposed to, or maybe '98, it would've been a different story.
The biggest "what if" is Nintendo actually working with Sony to develop the Super Famicom disk add-on. That could have lead to an unimaginable change of course for the gaming landscape, even related to this very video in that it almost certainly would have made the 64DD much more successful/feasible if the first project had gone smoothly.
14:30 "In a word, it's a breeding game -- a game where you can play with your friends."
A game you can play with your friends, eh...?
It's wild to me that Nintendo was still developing and publishing games for the super famicom even with the gamecube right around the corner.
wow there was a lot more than I thought!
4:08 After devouring the beast and making a suit of his fur, the old man returned to Earth to teach us the ways of the furry.
Surprised wright wasn't mentioned to also be a super smash brawl assist trophy. I never knew who that green haired dude was, but now i completely understand 😂😂 thanks will wright
Ive been interested in the 64DD even since I played it in High School. I wish that dude still had it.
So basically... after watching this for an hour it's.... "EVERY cancelled Nintendo 64DD game, except no actually, syke, it's only half of it!"
Alright.
@DidYouKnowGamin new project idea: compile every announcement and trailer you can possibly scrounge up from spaceworld in the 64/early GameCube era. All known spaceworld coverage from about 1996 through the end, 2001. If you’re ambitious you could do the entire shows history, but either way I expect it to be documentary-length. Perhaps collaborate with NoClip or another gaming museum/preservation group? Just some thoughts. I’d love to see it. Spaceworld sounds almost mythical and it would be nice to have a full narrative of what it truly was for Nintendo. Perhaps even in comparison to E3 and Treehouse events that they’d eventually be known for. I’m getting into ambitious territory but it’s too tantalizing an idea to let off. If I had the time, resources, or video editing knowledge, I’d be doing it myself, but alas I am but a hobbyist gaming historian.
Me: "Oh, Hard4Games would love this one....... Oh."
Kimba 64 is one of my most-wanted canceled games ever!
18:14
Yoot is definitely the guy who made Seaman. I wouldn't accept anyone else except this exact guy.
5:26
Fyi, Jonathan Taylor Thomas played young Simba. Matthew Broderick places adult Simba.
I feel i was waiting my life to this video (not joking)
I love these Nintendo 64DD games!