I like to imagine the Jeffians are really technical about "setting foot on other planets" to the point where they'll visit alien worlds and it is perfectly fine so long as they're always stepping on a carpet or wearing shoes or something lmao
I like the idea that the only reason any Jeffians colonized off Babel and thus were turned into vassals was Jeff II finding a legal loophole with Jeff I's original laws and doctrines.
No, the people that moved there were heretics/nonbelievers who wanted out of the planet. They were excommunicated but not abandoned so their colony was kept as a vassal
I hope new Crisis are added in future. Maybe even some non-combat crisis to really mess with the meta a bit, like a Galactic Famine or Energy Drain that essentially crashes every economy in the Galaxy at the same time, forcing Empires to either downscale rapidly, have resource wars or try to collectively figure out a science solution.
Could be neat, and maybe empires that fall to the non-combat crisis become hostile crisis zombie empires of some sort. Like a big galactic plague/virus or something.
Maybe a spy crisis? They could get new stuff like compromising fleets or causing revolutions. Add on a way to make it look like your fleets are other empire’s and cloaking tech and you could have good fun manipulating the galaxy from the shadows
I've been playing a wide/tall game where I release my sectors as loyal vassals of my own. Everyone obeys the crown! Basically I play wide at first but as I expand I release those sectors as vassals. I try to keep my core worlds healthy and strong. In one game I got extremely lucky and have 8 planets retained for myself while giving everything else away to my vassals. Sometimes they get a little disloyal but do they truly wish to test their luck against their betters? Join or die! Also any empires I conquer I split up into multiple little vassals. I'm fully prepared to create a mini space HRE out of every planet I conquer going forward. The boons of playing tall while supplemented by vassal military (booned by the newly improved fleet follow system) makes it so I can maintain very strong fleet numbers.
I'm a new Stellaris player and I've been binge-watching your guides and playthroughs. These ones with the RP elements are really fun. Long live the Holy Jeff Imperium!
Love the RP aspect and the Twilight Imperium references. Curious how this would have worked with the Life-Seeded origin instead of Ocean Paradise. It's difficult to compare but some back-of-the-napkin math: - OP has lower housing usage and +10% growth, but LS has +38 carrying capacity to start - OP has two crystal deposits and gases from nebula refineries, while LS gets one deposit of each strategic resource - LS has a 3% higher bonus to all output, but OP gets another 10% (15% with hydrocentric) to basic resources. However, as we get later in the game that becomes less useful as we depend on subjects for minerals and energy, and make the homeworld an ecumenopolis. - Hydrocentric means 3 more max districts, but it's the difference between 38 and 41 in the endgame which doesn't seem huge. - We can't settle our LS pops to make subjects, but by the time we do that, we probably have migration treaties.
@@Tomnessish I'm sorry, I've been thinking about "Tree of Life" origin. Yeah, Life Seeded sounds quite nice for this challenge, to be honest, and even almost sounds like a legit strat
I’ve found it’s actually a bit easier with the new Gaia world start instead of clone army. The difference in 9 districts and 2-3 building slots is very large.
You know I've always found the hydroponic bays as a bit silly. Like if any of Stellaris' resources should be heavily tied to a planet it should be agriculture. I feel like it would make more sense to have space alloy foundries rather than space farms. Its easier to smelt thing in space than grow them.
Not necessarily, think about it this way. In space your closer to the Sun so you're able to receive more energy from it. Plants convert CO2 to oxygen. Plants will not be restricted by gravity and therefore can grow as big as they feasibly can genetically. You'd be moving the production from planetside to the orbit making a cheaper to provide food to ships at a more reasonable cost and higher freshness. There won't be any microorganisms or pests to mess with the environment meaning less chance of crop failure. Honestly I can only see upsides.
@@thesocialistsarecoming8565 That's got me thinking about orbiting space foundries that are super energy efficient due to losing little heat but the molten alloys have to be brought down to a cold planet to harden. Like a blacksmith dipping hot metal into water.
Frankly, I’m surprised that agriculture in general remains in existence in Stellaris. If we ever get to that point, we will certainly have the technology to directly produce synthetic food, no plants required.
WHOA!! I played Stellaris on console and had an okay time with it for a few months with it. I set it down and returned to WoW, as one does. But, THIS is the content i wanted from the game! your narration and RP elements made this engaging to listen to while i do my own grind. Definitely would support more content like this one :)
This is making me wanna play a one system megacorp. Habitats are acceptable, mostly for increasing trade value and maintaining alloys and rare resources, and seeing just how tall I can make it.
@Montu plays, I just wanted to say I love this style of video. If you wanted ideas for a other I might recommend a clone army tall game as a military megacorp and try to privitize galactic security with the private defense proposals in the senate. Defeating the crisis with nothing but private fleets would be a sight to see
Loved this video. I really like how you created a mini-story for this game and then narrated how things went it made it really interesting. I would love to see you do something like this with the Gigastructures mod since it has many more crises options than vanilla.
I haven't watched yet but the intro sounds so cool. Will edit when I get to the end Edit: I was right that was a blast. Montu once and for all proving that wide has lost its power. The rule of two (or one) reigns supreme.
With megacorp and big galaxy it would be totally insane. You will get crazy resources from branch offices. PS It would be nice in such videos to share what ancesion perks/traditions you have and building/holdings.
Very entertaining vid. If you're looking to make more challenge vids (which, you should, this was great), I think the new vassalization mechanics would make an one planet + single system challenge viable in the long term. Having tried it, with prudent use of diplomacy it was always viable until at least the end of the mid game (I have defeated the Khan in a single system + one planet challenge, but I was running a massive deficit and had to eventually disband my fleets afterward. Maintaining a fleet seems to be the most demanding aspect of that kind of challenge because of the energy requirements of late game fleets. Otherwise it's possible to tech rush and maintain a degree of stability without one). I would be very interested to see how you would tackle that kind of thing, personally.
I don't think it would be hard at all as almost all of your energy is only going to fleets with one planet so you could just have like 2 basic resource vassals mabey 3
Would you ever considering going through the proposals you can make in the Galactic Senate and how they may benefit certain playstyles? I tend to completely ignore most of them andI feel like I may be missing out on a big part of the game that can help me.
I would love to see a hostile universe play-through, with the hardest difficulty, only advanced empires, as early as possible crisis, and a x2 or 3 tech cost. Then maybe a few friends and yourself just simply try to survive. My vision would be to have it so hard you would have to work together, but maybe you guys might fight each other as well.
A one-planet challenge and *not* taking nonadaptive? It's literally free when you're spending the entire game on your homeworld. It also makes good roleplay for why it's a one-planet challenge. Ah yes, a subsidiary of a non-corporate empire, thanks Paradox! Fun fact: you can also just build juggernauts in the GDF, it has no Juggernaut cap. Not really a great idea, but you can do it. You will need to create a design for them manually though. Wait, what? the Unbidden AI is actually capable of using their Jump Drives?
I unwittingly did this challenge for a huge chunk of my second playthrough after picking the ring homeworld and not fully understanding how tech could have relieved my pain.
Watched it as a movie. Great RP part and amazing Editing. Thanks for content created and would definitely enjoy more similar series coming. Took a break from Stellaris before, but with each video about to start to play again :) Thanks for good emotions
I’ve seen a video where a dude survived this very challenge for so long because they were subterranean with a planetary shield and something else that lowered the orbital bombardment challenge so much they lasted like 30 years against every person trying to kill them including a crisis
Brilliant video, very funny, love the play through and the various emerging stories. However :-) you didn’t have the guts for x25 unbidden … a 20 odd million fleet power death stack is no joke, even for Jeff!!
5:51 "The pi aliens, only time will tell if they are more of an apple or a cherry flavour" Montu your humour is so deadpan and subtle I fucking love it
Nnnnh. I'd still count setting up that self-empire scholarium as 'failing' a one planet challenge, but that's me. Still, fun to see these sorts of takes going on.
You can get a planet bigger than that if you're extremely lucky. If you manage to get the Nanite Arrival event to hit a deceptive gas giant you can get a size 50 Gaia world. If you terraform that into an ocean world, expand it, then turn it into an ecumenopolis then you have the mother of all planets.
Okay I just realized something watching this. You can start with a size 30 ocean world, make it size 33, use mastery of nature to ,essentially, make it size 35, then you can use orbital rings to make it, essentially, size 39. Now you can keep it an ocean world, or turn it into a size 39 ecumonopolis too. If you're a hive, that's a size 39 hive world. That's kind of insane Edit: I typed this before watching the video, and I just saw the ecumonopolis orbital ring. Lmao Edit 2: Yaknow how I said I typed this before watching? I saw him get mastery of nature just now too. Genius iq be like. xD Edit 3: I forgot about the expansion tradition. Size 40, my god. Edit 4: Currently dying of laughter at not getting Colonial Bureaucracy until 2350 xD
The flippant storyline is very entertaining and also makes me feel a bit called out too as I do this as I play as well and make poor strategic decisions based on my made up storylines🤣
I love you got so many of the same sci-fi species in your videos that I recreated myself too in Stellaris, though I am surprised the Primes of Dyson Alpha aren't a devouring swarm called MorningLightMountain :P
Honestly this seems like a civic they could add in the future. Get a shitload of bonuses but you can only have one star system. Can't change it after picking like fanatic purifier or internal perfection. Seems like it would really incentivize some wierd jank builds, and I love when games do that.
I like to think that this specie is the same as the architects of subnautica. Being stuck to one planet, when the virus hit, they were completely anihilated and forgotten.
The only planet that outdoes this is from a mod, The Great Crusade Origin mod. After you terraform your capital into a Throne World, it's utterly bananas at how large the planet is.
I love watching Stellaris videos because I can never keep up with this game, it's too complex and every once in a while Paradox does a huge update and changes everything. I just can't stay on top of it.
This was really Fun, i would beg you for more videos like this one however i dont want to demand too much afterall this must ve been a lot of work. Regardless of the Future i thank you for this Entertainment :D Its really lovely to see how the small stellaris Memer has become the big Stellaris Memer xD
In theory, taking the egalitarian ethic and synthetically ascending could have had some incredible results when combined with the Utopian Abundance living standards, to use up the extra housing and amenities long after you run out of jobs
I like this style, Montu. The edit down of a longer game with your key decisions rolled out with RP flair. Comment offered as a sacrifice to the Algorithm. :)
Tried this today with a megacorp build but the ai penalties for becoming a subsidiary are more severe than vassalage, so I couldn't get anyone to become a subject.
I wish you could build in all the vassal's planets. Being able to build only in the capital penalizes having big vassals and makes optimal to release single planets. Edit: I wish you could be able to build 4 buildings in all the vassal's planets.
@@ka1ock u can build up to the limit in the contract so if u select 4 thats 4 building in the empire in total. however some buildings can only be built 1 per planet so if they have 4 worlds u can have 4 of the same building aslong as it does not say its capital only. example the hive mind splinter hives can be built 1once per planet so u can get 4 in a empire giving u 8 pop assembly per vassal but it tanks their loyalty
@@ka1ock depends of the building like i said some buildings are one per planet and those ones tend to be the strongest buildings so it depends on what u want. u could do 2 on 2, 1 on 4 , 4 on 1 or 3 and 1. just depends on what u need
When nemesis came out I played as necromancer necrophage empire called the holy Jeff imperium, I became emperor of the galaxy and fucking murdered the crisis, which was set to year 2300, grand admiral difficulty. It is weird seeing someone do the same shit i did, but with an audience and a far more optimized empire
Careful, alien race that commissioned paradox to create a training simulator might abduct and use you as a space admiral for their ongoing war due to your elite gamer skills.
I like to imagine the Jeffians are really technical about "setting foot on other planets" to the point where they'll visit alien worlds and it is perfectly fine so long as they're always stepping on a carpet or wearing shoes or something lmao
Or just ride a hoverboard or something. It's scifi, bending rules is easy
@@exantiuse497 "bring in the flying fat man" - every civ right before Jeff takes over.
the most beaureaucratic race for sure
Reminds me of Pirates of the Caribbean 3 where Davy Jones can’t walk on land so they put buckets filled with water around his feet
@@TmanTheTdog on a mudflat which isn't entirely sea but neater land.
I like the idea that the only reason any Jeffians colonized off Babel and thus were turned into vassals was Jeff II finding a legal loophole with Jeff I's original laws and doctrines.
No, the people that moved there were heretics/nonbelievers who wanted out of the planet. They were excommunicated but not abandoned so their colony was kept as a vassal
Just like Animal Farm
@@jordanbotes3531 "All Jeffians are forbidden to step off Babel, but some Jeffians are allowed to step further than others"
Hoverboards
I hope new Crisis are added in future. Maybe even some non-combat crisis to really mess with the meta a bit, like a Galactic Famine or Energy Drain that essentially crashes every economy in the Galaxy at the same time, forcing Empires to either downscale rapidly, have resource wars or try to collectively figure out a science solution.
You should suggest adding crises on Paradox forums, though I am not sure how downsizing would improve economies.
Could be neat, and maybe empires that fall to the non-combat crisis become hostile crisis zombie empires of some sort. Like a big galactic plague/virus or something.
I want to see a Crisis inspired by the Yuuzhan Vong from Star Wars.
Maybe a spy crisis? They could get new stuff like compromising fleets or causing revolutions. Add on a way to make it look like your fleets are other empire’s and cloaking tech and you could have good fun manipulating the galaxy from the shadows
@@RobBCactive as in like zhut5ing down buildings to save basic resources.
Jeff: starts building sandcastle.
The rest of the galaxy: we will help you!
Ocean paradise, fuedal society. Nice.
Subjugation kinda making tall sort of viable now.
Still of course, easier and better to subjugate as a wide one.
I've been playing a wide/tall game where I release my sectors as loyal vassals of my own. Everyone obeys the crown! Basically I play wide at first but as I expand I release those sectors as vassals. I try to keep my core worlds healthy and strong. In one game I got extremely lucky and have 8 planets retained for myself while giving everything else away to my vassals. Sometimes they get a little disloyal but do they truly wish to test their luck against their betters? Join or die!
Also any empires I conquer I split up into multiple little vassals. I'm fully prepared to create a mini space HRE out of every planet I conquer going forward. The boons of playing tall while supplemented by vassal military (booned by the newly improved fleet follow system) makes it so I can maintain very strong fleet numbers.
@@renaldoawesomesauce1654 lots of incredible improvements tbh that makes this kind of thing so much better
The Anti-Hawaii
The RP presentation of a challenge does sound like it could be an ongoing series, sounds neat!
Technically you could make it harder with 13 advanced AIs, but then you are pretty dead if any Total War empire spawn nearby :)
@claura Do as my username instructs please.
@@drinkme6803 The type of engagement and enlightenment we all come to the youtube comment section for. Thanks for your reply.
@@drinkme6803 Not if I report you first.
@@danielgloyd4529 The deleted comment was linking a shady dating website or something probably filled with viruses. These people need to be purged.
@@drinkme6803 ok I got it, makes a little more sense now.
I'm a new Stellaris player and I've been binge-watching your guides and playthroughs. These ones with the RP elements are really fun. Long live the Holy Jeff Imperium!
Ah man, wouldn't it be wild if you could have a flooded Ecumenopolis? Reminds me of that planet in the Expanse, season 4.
The planetary diversity mod basically does that
Alien: "Who the hell are you Primitives creatures to tell us how to live!?"
The Imperium "My name Jeff"
amazingly done, and amazingly presented. 10/10 will throw ship-mounted rocks at gods again.
Love the RP aspect and the Twilight Imperium references. Curious how this would have worked with the Life-Seeded origin instead of Ocean Paradise. It's difficult to compare but some back-of-the-napkin math:
- OP has lower housing usage and +10% growth, but LS has +38 carrying capacity to start
- OP has two crystal deposits and gases from nebula refineries, while LS gets one deposit of each strategic resource
- LS has a 3% higher bonus to all output, but OP gets another 10% (15% with hydrocentric) to basic resources. However, as we get later in the game that becomes less useful as we depend on subjects for minerals and energy, and make the homeworld an ecumenopolis.
- Hydrocentric means 3 more max districts, but it's the difference between 38 and 41 in the endgame which doesn't seem huge.
- We can't settle our LS pops to make subjects, but by the time we do that, we probably have migration treaties.
Wait, aren't LS are unable to form migration treaties?
@@VasiliyOgniov Pretty sure that life seeded doesn't have anything preventing migration pacts.
@@maxhoquekazi I mean, they are gestalts, aren't they? Or they just need to be fungoids/plantoids?
@@VasiliyOgniov life seeded can be any portrait and can be non-gestalt. Are you thinking of budding?
@@Tomnessish I'm sorry, I've been thinking about "Tree of Life" origin. Yeah, Life Seeded sounds quite nice for this challenge, to be honest, and even almost sounds like a legit strat
I love doing OP Challenges, I especially enjoy Aspec's Clone Army + Livestock version of this
I’ve found it’s actually a bit easier with the new Gaia world start instead of clone army.
The difference in 9 districts and 2-3 building slots is very large.
Aspec's clone army + livestock + ratio
You missed an opportunity to say, "And if you're enjoying this video, please, Jeff that like button."
Ever since I saw your video featuring the Empire of Jeff, I can't see that species portrait as anything other than a "Jeff". Love your videos.
You know I've always found the hydroponic bays as a bit silly. Like if any of Stellaris' resources should be heavily tied to a planet it should be agriculture. I feel like it would make more sense to have space alloy foundries rather than space farms. Its easier to smelt thing in space than grow them.
Sadly it is less exciting to feed people than it is to build spaceships with guns and shields, so food needs to be the easiest resource to get
Not necessarily, think about it this way. In space your closer to the Sun so you're able to receive more energy from it. Plants convert CO2 to oxygen. Plants will not be restricted by gravity and therefore can grow as big as they feasibly can genetically. You'd be moving the production from planetside to the orbit making a cheaper to provide food to ships at a more reasonable cost and higher freshness. There won't be any microorganisms or pests to mess with the environment meaning less chance of crop failure. Honestly I can only see upsides.
Heat dissipation actually makes foundries super hard to pull off in space by comparison to growing potatoes for instance.
@@thesocialistsarecoming8565 That's got me thinking about orbiting space foundries that are super energy efficient due to losing little heat but the molten alloys have to be brought down to a cold planet to harden. Like a blacksmith dipping hot metal into water.
Frankly, I’m surprised that agriculture in general remains in existence in Stellaris. If we ever get to that point, we will certainly have the technology to directly produce synthetic food, no plants required.
WHOA!! I played Stellaris on console and had an okay time with it for a few months with it. I set it down and returned to WoW, as one does. But, THIS is the content i wanted from the game! your narration and RP elements made this engaging to listen to while i do my own grind. Definitely would support more content like this one :)
I love that you have Twilight Imperium empires in Stellaris. I absolutely love that board game.
I assume you already know, but in case you don't: TI4 has a fantastic, free, version on Tabletop Simulator
This is making me wanna play a one system megacorp. Habitats are acceptable, mostly for increasing trade value and maintaining alloys and rare resources, and seeing just how tall I can make it.
@Montu plays, I just wanted to say I love this style of video. If you wanted ideas for a other I might recommend a clone army tall game as a military megacorp and try to privitize galactic security with the private defense proposals in the senate. Defeating the crisis with nothing but private fleets would be a sight to see
Loved this video. I really like how you created a mini-story for this game and then narrated how things went it made it really interesting. I would love to see you do something like this with the Gigastructures mod since it has many more crises options than vanilla.
Earth has been doing this challenge for a while now
I haven't watched yet but the intro sounds so cool. Will edit when I get to the end
Edit: I was right that was a blast. Montu once and for all proving that wide has lost its power. The rule of two (or one) reigns supreme.
Do you perchance know where the intro is from?
@@waralo191 X-men Apocalypse I think
@@waralo191 yes it's X-Men Apocalypse
the story telling part of the video makes it so much more entertaining then other stelaris youtubers
With megacorp and big galaxy it would be totally insane. You will get crazy resources from branch offices.
PS It would be nice in such videos to share what ancesion perks/traditions you have and building/holdings.
Very entertaining vid. If you're looking to make more challenge vids (which, you should, this was great), I think the new vassalization mechanics would make an one planet + single system challenge viable in the long term.
Having tried it, with prudent use of diplomacy it was always viable until at least the end of the mid game (I have defeated the Khan in a single system + one planet challenge, but I was running a massive deficit and had to eventually disband my fleets afterward. Maintaining a fleet seems to be the most demanding aspect of that kind of challenge because of the energy requirements of late game fleets. Otherwise it's possible to tech rush and maintain a degree of stability without one). I would be very interested to see how you would tackle that kind of thing, personally.
I don't think it would be hard at all as almost all of your energy is only going to fleets with one planet so you could just have like 2 basic resource vassals mabey 3
As a twilight imperium player I appreciate the Jol-Nar
Was planning a one planet run of sorts myself soon so I'm absolutely watching this.
Would you ever considering going through the proposals you can make in the Galactic Senate and how they may benefit certain playstyles? I tend to completely ignore most of them andI feel like I may be missing out on a big part of the game that can help me.
I have a galactic community resolution tier list in the works at the moment. That should help you out!
@@MontuPlays please what is the movie?
@@warbrain1053 which movie?
@@MontuPlays in the beginning of the video, the one from which the clip was taken
@@warbrain1053 X-Men Apocalypse, your welcome
I would love to see a hostile universe play-through, with the hardest difficulty, only advanced empires, as early as possible crisis, and a x2 or 3 tech cost. Then maybe a few friends and yourself just simply try to survive. My vision would be to have it so hard you would have to work together, but maybe you guys might fight each other as well.
i love videos like this! would love to see you upload more of these kinds of gameplay videos :D all hail to holy jeff, architect of our destiny
A one-planet challenge and *not* taking nonadaptive? It's literally free when you're spending the entire game on your homeworld. It also makes good roleplay for why it's a one-planet challenge.
Ah yes, a subsidiary of a non-corporate empire, thanks Paradox!
Fun fact: you can also just build juggernauts in the GDF, it has no Juggernaut cap. Not really a great idea, but you can do it. You will need to create a design for them manually though.
Wait, what? the Unbidden AI is actually capable of using their Jump Drives?
I unwittingly did this challenge for a huge chunk of my second playthrough after picking the ring homeworld and not fully understanding how tech could have relieved my pain.
for my first like 10 stellaris games i didnt do colonies like at all and didnt even know why i was getting stomped
Watched it as a movie. Great RP part and amazing Editing. Thanks for content created and would definitely enjoy more similar series coming. Took a break from Stellaris before, but with each video about to start to play again :) Thanks for good emotions
What about a one system challenge where you can build habitats, but can't expand outside your system - we could call it the no FTL playthrough
If you choose sol as your starting system that's very viable
No FTL Challenge - you can’t even send Science Ships out
@@lewiswood1437 Unity probably works as well, in terms of planet numbers for habitats
@@fastjimmy6167 you make it sound so tempting
I've gotten some good spawns so totally doable
Can't wait to play "Hearts of Jeff 4" and "Knights of the Crusader Kings". Thank you Montu! 😊
Someone plays Twilight Imperium I see.
I love listening to the story of the Holy Jeff Imperium over and over again!
I’ve seen a video where a dude survived this very challenge for so long because they were subterranean with a planetary shield and something else that lowered the orbital bombardment challenge so much they lasted like 30 years against every person trying to kill them including a crisis
31:38 "The strongest defense is a swift and decisive offense!" - Obi-Wan Kenobi
Brilliant video, very funny, love the play through and the various emerging stories. However :-) you didn’t have the guts for x25 unbidden … a 20 odd million fleet power death stack is no joke, even for Jeff!!
7:09
I sure do hope that MorningLightMountain doesn't betray you
0:15 best quote of the entire franchise. With an epic build up to it.
what's it from?
@@cynical6819 theres a reason I linked the time stamp
@@juicebox6581 he means where Is the quote from, as in what movie
@@cynical6819xmen apocalypse
“When you strike a god, a god strikes back.” I dont know why but that gave me chills.
5:51
"The pi aliens, only time will tell if they are more of an apple or a cherry flavour"
Montu your humour is so deadpan and subtle I fucking love it
I prefer raspberry
🤓
Nnnnh. I'd still count setting up that self-empire scholarium as 'failing' a one planet challenge, but that's me. Still, fun to see these sorts of takes going on.
5 mins in and I really love the roleplay with choosing to grow all your food in space.
Love the twilight imeprium references.
"Universities of Jol-Nar" ahhh I see you are a Twilight Imperium connoisseur as well
Now make Jeff into a Chosen One. The true immortal emperor!
As soon as I saw feudal society and xenophile I knew this was just going to be the rolling subjugation cheese wheel.
I have a feeling that I just watched a sci-fi blockbuster! That was incredible!
That. Was. Amazing! Kudos to you, sir. That was a fantastic display of skill and humour. Nice.
Jeffians ending creating Coruscant basically. Amazing story.
You can get a planet bigger than that if you're extremely lucky. If you manage to get the Nanite Arrival event to hit a deceptive gas giant you can get a size 50 Gaia world. If you terraform that into an ocean world, expand it, then turn it into an ecumenopolis then you have the mother of all planets.
Okay I just realized something watching this. You can start with a size 30 ocean world, make it size 33, use mastery of nature to ,essentially, make it size 35, then you can use orbital rings to make it, essentially, size 39. Now you can keep it an ocean world, or turn it into a size 39 ecumonopolis too. If you're a hive, that's a size 39 hive world.
That's kind of insane
Edit: I typed this before watching the video, and I just saw the ecumonopolis orbital ring. Lmao
Edit 2: Yaknow how I said I typed this before watching? I saw him get mastery of nature just now too. Genius iq be like.
xD
Edit 3: I forgot about the expansion tradition. Size 40, my god.
Edit 4: Currently dying of laughter at not getting Colonial Bureaucracy until 2350 xD
Only size 39?
You should think bigger...
And get a bit further into the video
@@MontuPlays I edited my comment a bit as I went through the video. This video made me wanna play stellaris, which I'm loading up right now haha
The flippant storyline is very entertaining and also makes me feel a bit called out too as I do this as I play as well and make poor strategic decisions based on my made up storylines🤣
I love you got so many of the same sci-fi species in your videos that I recreated myself too in Stellaris, though I am surprised the Primes of Dyson Alpha aren't a devouring swarm called MorningLightMountain :P
I'm worried that only you and I caught that reference. They're like...NICE in this, and not pathologically genocidal, you know? It's weird.
I'm surprised that I've watched your videos for over a year, and only just noticed that you're a fellow dane. Elsker dine videoer!
Honestly this seems like a civic they could add in the future. Get a shitload of bonuses but you can only have one star system. Can't change it after picking like fanatic purifier or internal perfection. Seems like it would really incentivize some wierd jank builds, and I love when games do that.
I like to think that this specie is the same as the architects of subnautica. Being stuck to one planet, when the virus hit, they were completely anihilated and forgotten.
haha, loved the Twilight Imperium reference, man it's been so long since I last got to play a game of TI...
I'll point out that your production is dependent on subsidiaries from your subjects... But yeah, that was still impressive.
That looked like a lot of fun, and loved your voice-over on the fleet battles. I'm going to try it out myself!
The only planet that outdoes this is from a mod, The Great Crusade Origin mod. After you terraform your capital into a Throne World, it's utterly bananas at how large the planet is.
I love watching Stellaris videos because I can never keep up with this game, it's too complex and every once in a while Paradox does a huge update and changes everything. I just can't stay on top of it.
Inspired me to try this; Surprisingly fun and strong. One planet to rule them all..
What a nice and unexpected Twilight Imperium reference at 5:22
Ah, loved the Eternal Empire from SWTOR references at the end
Watching this was simultaneously entertaining and ego boosting. Good show.
Ngl, opening with apocalypse declaring war on humanity went hard.
This was really Fun, i would beg you for more videos like this one however i dont want to demand too much afterall this must ve been a lot of work.
Regardless of the Future i thank you for this Entertainment :D
Its really lovely to see how the small stellaris Memer has become the big Stellaris Memer xD
Been playing this challenge my entire life
I love thel ittle easter Eggs and references. Seeing the Primes from Dyson Alphs gave me an immediate holup moment :)
Really enjoying the twilight imperium races
The Jeffians would ultimately be crushed under the massive weight of their home planet's massive gravity.
You forget their long necks sir! Which ... um... contain special anti-crushing particles?
This is such a cool way to play utilising vassals and playing tall, am defo going to do this!!
The Jeff meme is the gift that keeps on giving
universities of jol nar? someone has played twilight imperium.
It was very entertaining. You could have made emperor Jeff do the end of the cycle crisis as a nice way to wrap everything up
In theory, taking the egalitarian ethic and synthetically ascending could have had some incredible results when combined with the Utopian Abundance living standards, to use up the extra housing and amenities long after you run out of jobs
A Glorious game! Truth and justice are allies of the grand architect Jeff
Need a Redux of this with all the new stuff happening in 2023, I’d be curious to see how Montu would do this play through now.
I like this style, Montu. The edit down of a longer game with your key decisions rolled out with RP flair.
Comment offered as a sacrifice to the Algorithm. :)
I really like this combo, op build (who does not like them?) and nice RP.
That was amazing. More of these please!!! ROLEPLAY! ❤️
Tried this today with a megacorp build but the ai penalties for becoming a subsidiary are more severe than vassalage, so I couldn't get anyone to become a subject.
Universities of Jol-Nar?
DUDE I KNEW YOU PLAYED TWILIGHT IMPERIUM!
I DUCKIN' NEW IT! Ma man!
I like you twice as much now.
I like Montu's humour. :D keep up the good work, mate!
Gives me a chuckle to think about you asking fkr subscribed and likes, while playing a clip of a planet getting cracked
The fact that Eternal Emperor Jeff is psychic is simply perfect, the cherry on top.
I wish you could build in all the vassal's planets. Being able to build only in the capital penalizes having big vassals and makes optimal to release single planets.
Edit: I wish you could be able to build 4 buildings in all the vassal's planets.
U can? If u have it set to 2+ building u can build the holding on other worlds up to the limit other then the specialist ones.
@@CrimsonReaper189I'm going to test this as soon as I can. You can build ministry of truth in all their planets? Also 4 buildings in all the planets?
@@ka1ock u can build up to the limit in the contract so if u select 4 thats 4 building in the empire in total. however some buildings can only be built 1 per planet so if they have 4 worlds u can have 4 of the same building aslong as it does not say its capital only. example the hive mind splinter hives can be built 1once per planet so u can get 4 in a empire giving u 8 pop assembly per vassal but it tanks their loyalty
@@CrimsonReaper189 So it is still better to release single planets and get 4 buildings.
@@ka1ock depends of the building like i said some buildings are one per planet and those ones tend to be the strongest buildings so it depends on what u want. u could do 2 on 2, 1 on 4 , 4 on 1 or 3 and 1. just depends on what u need
When nemesis came out I played as necromancer necrophage empire called the holy Jeff imperium, I became emperor of the galaxy and fucking murdered the crisis, which was set to year 2300, grand admiral difficulty. It is weird seeing someone do the same shit i did, but with an audience and a far more optimized empire
i guess you could make the planet even bigger with the here be dragons skydragon situation
This is the proper way to cover Stellaris stories. 😎
"Sir, first contact"
"On screen"
"We are the great Telrexian Empire, Identify yourself stranger"
..... my name is jeeeff
Careful, alien race that commissioned paradox to create a training simulator might abduct and use you as a space admiral for their ongoing war due to your elite gamer skills.
“If it’s got republic in the name, you know it’s not democratic”
This statement is very controversial today lol
sheesh, videos keep getting better and better!