As someone who loves TOTK, it's genuinely so refreshing to see someone who genuinely and unapologetically loves TOTK. Because it feels like everyone who dislikes TOTK only dislikes it because of their heavy bias towards BOTW. and don't get me wrong, BoTW is an amazing game and TOTK isn't without faults. But TOTK is an amazing game and it sucks that everyone is just saying they hate or dislike it, and their reasoning coming back to "because I got to engrossed with BoTW" most of the time (not all the time, there are things they're upset about separately from BoTW but it feels like their criticisms just keep coming back to BOTW)
That's true in good part, my bias towards BOTW didn't help, at the same time I don't know if there's someone to blame if a main reason things sometimes felt weird is because I invested so much in the original. If enjoyment of the sequel is typically degraded by how much players invested in the original, maybe there's an issue in priorities. These priorities included making a standalone despite being a sequel of course, but I think going deeper there are contradictions in design. Straight sequel, but not relating _too much_ to anything prior. Reuses the surface, but changes a lot of things, but still extremely familiar to someone who spent hundreds of hours over 6 years (Nintendo knows how common that was). Adds layers above and below but never matches the depth, variety and potential of world building introduced in BOTW. Answers some lore questions but leaves many up in the air and introduces new ones, always "for the player to interpret" but a sequel concluding an arc kinda is the place to bring answers. Hints at a more ambitious narration but sticks to BOTW's non-linear delivery which was fitting only for BOTW's own narration. I don't want to repeat a full essay of criticism here, just to say that when people express dissatisfaction it's often more subtle than just "it's not like THAT game" or "it didn't stick to my wishlist". There are genuine flaws to address but it's also true that it should be brought up along what it does well. I don't think anyone is bringing up new criticism now, I've seen arguments repeating since a few weeks after release. Now it's just people praising or bashing the game surprised that "the other side is getting so much clout".
100% true. I played botw and enjoyed it, but what stopped me from continuing to play is the weapon durability, too easily getting sidetracked, and all the shrines/korok seed collecting. all these issues snowball as follows: weapon breaks or is nearly broken so then you must go out and explore more to find some more. but you dont want your current weapon to break because of attachment(for one reason or another), so you dont use it. inventory gets clogged up, but at the same time you dont want to lose your weapon. but to expand your inventory, you need to go out and explore more and more, having the same aforementioned issues with weapons and durability. totk solves this ability with fusing. it's still not the solution I hoped for, but it's enough that I can actually keep on wanting to play, unlike botw. plus there's way more to do in totk than botw, and shrines are easier to do in general, so it never feels like I'm not accomplishing anything. yea so I definitely prefer totk over botw. in fact i dont think i even want to bother with botw again.
Finally! Someone who recognizes the genius of TOTK as it is and not moaning or complaining that this game didn’t live up to their 7 years of built up unrealistic expectations! The game lived up to all my hopes and dreams. As a more recent/casual Zelda fan it’s pretty clear the devs set out to make THEIR vision of the game and I respect them for that. I never cared much about timeline lore, or how this ties into the larger franchise etc when all that feels like an afterthought to providing new gameplay mechanics and a Hyrule sandbox for your imagination to conquer. BOTW and TOTK are ONE story in my mind in this chapter of open world Hyrule and I’m glad the devs got to explore just about everything they wanted in this incarnation
Definitely didn’t live up to all my expectations, but it’s just unfair to label it as anything else than a masterpiece. Even if it’s a frustrating masterpiece
@@greenlight2323 Perspective and expectations is everything. I honestly had tons of doubts when TOTK was announced and the trailers didn't sell me. It wasn't until the epic 3rd trailer and the week it got released when it felt like I was dropping back into this magnificent world. But mind you I beat BOTW to death and haven't picked it up since 2019 so re-emersing myself back into Hyrule with sky islands + depths was like coming back to your childhood home you have fond memories of, but with new furniture and new additions added to the house
as a person who heavily prefers traditional zelda over the open world formula, the amount of 3 hour essay videos flooding this game with critiques and negative reviews is almost stupid at this point. Its an amazing game with really intuitive and creative mechanics that is much better than botw for me. Glad to see this video
Based take, I hope they find a balance you can enjoy in the future, not because the fanboys demand it, but because people like you remind me that not everyone is an obnoxious fanboy.
@@daniel8181 still put over a 100 hours into this game. I feel like its just a different style of zelda and is more of a "zelda themed" open world game if that makes sense.
@@ttripathy5664I think gamers got mad because they obviously wanted a Zelda game that had a god of war level story with dungeons and shrines that are on the level of twilight princess, and when it came out as just an amazing game, they lost their minds. TOTK improved on everything in BOTW but gamers these days are more reactionary.
I'm happy to be seeing more and more comments like yours. The amount of staggering hate and hour-long essays that appeared about this game is unreal, but worse than that, the haters keep popping everywhere to complain about it. Another four-hour essay? There they are. A video praising the game? They will appear to anyone who criticizes them. Twitter threads praising or asking "What's your opinion on TotK"? Oof. It's like these mfers can't get over their grievances with this game.
The fact that this game is so criticized just shows me that gamers have fallen off. They love all this battle pass garbage that’s out there but talk down to one of the best games of all time. TOTK will age very gracefully, specially if switch 2 has backwards compatibility with improved performance or “boost” mode.
@@luism8130yes I think that is so too. Gamers have legit lost their minds and would rather play multiplayer online games and buy skins than a triple A single player game. I can't wait to see the "TOTK is a underrated masterpiece" vids that come out in a year or 2
@@luism8130 I don't get when people bundle different parts of the crowd as a single voice. I don't love battle passes (or scummy practices or mediocre games if that's what it relates to). I've thoroughly enjoyed BOTW, understanding what it was about unlike many people who forced it to play as something it's not, or simply gatekeeping. No problem with those who understood what it was but didn't click with it. I've enjoyed TOTK to a great extent but to me it's impossible to discuss the game's strengths of weaknesses (something we should do) by only emphasizing one side or the other. Maybe a lot of negativity has been perceived but I disagree to call that a hateful or one-sided trend. The good stuff was obvious from the start and people would rather spend time enjoying it in the game (still the community is actively sharing clips and findings). The not-so-good and bad stuff has become obvious more gradually, not helped by the fact that TOTK only exists on top of BOTW and so do expectations. A performance patch seems likely on Switch 2 but it should underline that performance was a marginal issue, its flaws are in the design. To what extent things "lacking" are actually due to technical limitations, I don't know. But it's not like they could drop a surprise DLC that fixes various issues people had. I accept it as a great game that felt like an odd sequel.
@@luism8130 "gracefully" we'll see about that because it was loved the first few months it came out, and the player count and sales were HUGE those days, more than any zelda game yet. So we'll see...
@@56ty_ I'd say the majority of it is pretty valid criticism, which I personally can ignore & still enjoy the game. I wouldn't call most of it toxic really
I agree the criticism is valid but also the game is so impressive and fun. I’ve been around long enough to see the same thing happen with Wind Waker, with Twilight Princess, and really with most things that are very popular and/or are in a long running series. So from that perspective it’s not unusual or new that the game is getting heavy criticism. The biggest Zelda fans want the games to be the best they can possibly be so it makes sense they’ve always been the most critical.
@@ChimpsR4there is not a single valid criticism that can be said about totk that can’t be said about BOTW . So the majority of “critique” videos of totk using said cre iq yes to show how BOTW was better is simply bullshit. Totk is a better game than BOTW by every objective metric period
Many people ignore an element of magnesis that ultrahand doesn't have. With magnesis, with motion controls you could move any metal item as fast as your hands can move, no matter how heavy, and slam it down on enemies with the movement of your hands. Or throw it in the air with a flick. I used this a lot in Breath of the Wild. If you try to do the same thing with ultrahand, it caps off your momentum and hits enemies like a feather. That same functionality in ultrahand would have been extremely overpowered, so they didn't include it.
As a little kid I grew up playing Link to the Past, as a teenager OOT and so forth. Now I'm fairly ancient and I can't understand why some hate TOTK so bad.. I think it's my favorite game ever. Can easily tell how people put 1,000s of hours into it .. and you think the majority of games can be beaten and forgotten within 40 - 60 hours. But point being, I think it's more magical than the ones I grew up with. ❤️❤️❤️
I love Breath, but Tears is so much better! There is so much more positive than negative to say about Tears, but sadly people let the negative ruin their experience.
If they did develop the older games with this formula. It would give a fresh feel to them. Also, for goodness sake, let the bosses not stay dead. That trend started with Majora's Mask for me. The games that proceeded it needed this so badly. They also did this with the 3d remake of OoT/Master Quest. Edit: I miss the guardian armor set from Breath of the Wild. I am so tempted to get into the mods on PC, since developers of the mods are switching assets in between games.
The negatives didn't ruin the game for me personally. I like a lot of bad games, and I think Tears of the Kingdom is a decent game. It's boring after playing for a long time, a problem that Breath of the Wild also had.
@@qwerttzizzi It's mainly the story, dungeons, and the overworld. The game has a decent story with poor execution on multiple fronts, which could drag it down from good to bad depending on who you ask. To the story's detriment, it repeats Breath of the Wild's mistake by having the story take place in the past; since the story isn't taking place in the present, all of the tension that could have actively happening is relegated to cutscenes. The way the story is told is done in a poor way, too, since you can view any of the points in a nonlinear order. You could go from seeing Zelda waking up to seeing Queen Sonia's grave, or straight to Zelda's draconification like in my case. The solution to viewing them in a linear order is for the game to assume you didn't already spoil yourself, then to tell you to go to an obscure location and to snap a picture of the map there, and to follow the order on map if you understand to do so. The dungeons were an upgrade and downgrade of the Divine Beasts. The dungeons got a real nice upgrade in terms of visual design, with each of them looking distinct and having a lot more variety than the Divine Beast. The lead-ups to the dungeons are significantly better than in Breath of the Wild, since they ask a lot out of you aside from just showing up to the region. This is about the best that the dungeons get though, since there isn't much to say aside from that. Most of my complaints exclude the Lightning Temple, since that's the one that functions the best. The lead-up to most of the dungeons were more exciting than the dungeons themselves, since they asked more out of you than the simplistic puzzles in the dungeons themselves. Sometimes, trying to get to the dungeon takes longer than the dungeon itself, in the case of the Water Temple. Even buy children's game standards, the puzzles in the dungeons are easy; and as if they weren't easy enough, Zonai devices can circumnavigate any sense of difficulty that could be had. The bosses are fine. You've got a glorified Master Kohga rematch, Queen Gibdo is great, Marbled Gohma is there, Colgera is more spectacle than boss fight, and Mucktorock exists. The awards you get are pretty lackluster, too. Tulin's power is good for traversal, and Mineru is alright, if a tad bit weak. The other vows are purely situational, and given how open this game is, those other abilities can easily be outdone. Sidon gets outdone by a Chu Chu jelly, and is only good assuming you don't already have fire protection for Death Mountain, or heat resistance for Gerudo Desert. Riju's ability isn't too remarkable, basically a rechargeable and more powerful lightning arrow where you have to walk up to Riju to use properly. Mineru only finds use in the Depths, but if you aren't willing to waste a lot of powerful items to fuse to her, she can't do anything better than a Zonai car or your sword could do. She has a giant hitbox that merges into yours, so you can't even use her tank hits. Yunobo's ability gets outdone by bombs, flat out. You'd only use him in caves if he's already active, and nowhere else. Tulin is the only vow anyone would be willing to keep out, since his air ability is always useful when paragliding around. Excluding Tulin, the Champion's ability in Breath of the Wild are better abilities for dungeons with more value and complexity. The overworld isn't much to talk about, either. The new additions to the game, the Sky Islands and the Depths aren't much to write home about. You have the Great Sky Island, the Thunderhead Islands, and a few islands that house some great puzzles. The other islands don't have much to them, and they're so insignificant that they feel like filler. It's a shame they feel mostly empty, since most of the content we could have had was cut out. The Depths are pretty sad all things considered. You take Hyrule, invert it, put a few things in it, and call it a day. The Depths are basically a gigantic Zonaite farming area, with buffed up enemies and pristine weapons if you managed to find them despite how the game fails to not tell you about them.
@@someoneout-there2165 Have you not played Ocarina of Time or Majora’s Mask? Those games have so many creepy and dark moments like the bottom of the well/shadow temple, the errie water temple, the atmosphere and vibe of termina, and the dialogue between characters coming to terms with death.
In my humble opinion as a very recent fan of Zelda, TOTK basically makes BOTW unplayable for me like TOTK makes every single aspect of BOTW so much better to me from exploration to gameplay and even story like the devs expanded on everything so much that hyrule in BOTW just feels way more empty with less ways to interact with it I’ve spent over 110 hours in TOTK up to this point and the fact that I can STILL find brand new things and not even finish the story yet AND not get burnt out or bored is fucking insane it’s a masterpiece with some flaws of course
Honestly i felt like i was the only one playing and enjoying it these days after seeing millions of videos calling it a dissappintment overrated thank fully there is still people who give this game justice
Man, it's refreshing to see a positive criticism about TOTK with this bloated negative criticism against the game. I like BOTW, but TOTK gives an overhauling quality of life changes inside the core of the gameplay. Narrative-wise could be argued, but it's not denied that this game is another Zelda's masterpiece.
Totk met every single one of my expectations: -i can ride dragons now -cool powers -new enemies -soundtrack -the sky is there -zelda fursona (didnt even know i needed this one) -slutty outfits
I feel like I used cryonis a bit more in BotW than you did. It's basically a means of crossing any body of water effortlessly since you can just create stepping stones. You can also use it to stop items from being washed away too far by currents. For the Korok seeds that make you throw a rock into a ring of rocks in the water, sometimes the ring of rocks would be too far away, so putting an ice platform in between yourself and the target could allow you to throw the rock toward the target, slide across the makeshift ice platforms, and land in the right place. In TotK, my most common use of Recall is as a do-over mechanic. If I ever drop something off a ledge by accident, I can use Recall to get it back. The fact that selecting Recall freezes time and that Recall has almost unlimited range leads me to think that it was intended to be used that way. It's rarely the "solution" to a puzzle, but it's a way to recover from mistakes or mishaps. You can also use Recall if you kill an enemy and its weapon or items fall out of reach. I found it very useful on sky islands and mountains, and in some of the Proving Grounds shrines. And also with Korok escort missions.
Recall is probably my favorite arm ability to be honest, and I'll always remember my first time thinking to use it on a falling item. I had just landed on the Light Dragon and a Star Fragment had just fallen past me. I was stumped for a few seconds cause I didn't want to miss out on all the dragon shards, but I also really wanted that fragment. That's when I went "wait a minute, I can just Recall the fragment back up here".
Such a fantastic game, though I think the story is so lacking. A lot of potential was wasted. Previous NPC's having amnesia, Ganondorf being sort of underwhelming and our past deeds seemingly never happening put a frown on my face.
I really thought they would be in the process of rebuilding Hyrule Castle, but Ganon yoinks it in the sky, or the devs really didn't know how to develop hyrule castle after BoTW.
@@Joe_334Hyrule Castle is used as a symbol for Ganondorf's seal breaking. We know it acted as a reinforcement to the seal, and the tablet in the Royal Hidden Passage states that the preservation of the castle is tied to the safety of the kingdom, or something along those lines. It falling to ruin indicates the imminent breaking of the seal, and it being raised is essentially like a massive vault door being opened and allowing the imprisoned Gloom to break free and reach the Surface again.
It’s funny how we have to pretend totk isn’t an absolute masterpiece in basically every meaningful category of game design because UA-cam has become a toxic “traditional zelda” fan echo chamber
Horizon zero Dawn was not copied from breath of the wild . Horizon zero Dawn came out a week before breath of the wild. Horizon zero Dawn is actually the most unlucky game series ever. Forbidden West was released 8 days before elden ring.... The current rumor is horizon 3 will be released 2026 so expect a game of the decade a few days later
Breath of the wild destroyed my desire to play the first Horizon game. Picked it up after finishing botw and it just felt like an Ubisoft task list to me, which I know doesn’t do it justice.
@@Calz3n I was lucky enough to play Red Dead redemption 2 and horizon zero Dawn after breath of the wild. They're the only two games that have scratched that itch. Even tears of the Kingdom didn't
8:24 caves actually ARE the reason its in the game, apparently the devs used it originally as a tool but decided it was so useful they should add it to the actual game
The first game made you want to avoid being out at night, which is not bright because the easiest way to get bows is at night. But the mechanics of weapon building made it an absolute necessity to venture out in the night instead of sleeping through by a fire. Im replaying BOTW right now, which is a fantastic game, but TOTK is a chef’s kiss, it literally built on the stuff we love and added extras we never thought possible.
That's interesting. In both TotK and BotW I used Recall/Cryonis all the time. Recall especially is incredibly useful if anything ever drives, flies, drops, or gets launched out of reach.
BROOO, firehydrant got me through all of volcano depts exploration without consumables or armor, just attached it to the front fan of the hoverbike to squirt right in links face and bob.was.his.uncle!
I can pretty much feel your love towards the game, your comedic timing is so good and no doubt that this video is a love letter! You earned a sub my brother.
I came late to the Switch and TOTK is my first Zelda since Majora’s Mask on the N64. I absolutely love it and have sunk at least a hundred hours in to it. But I’m thinking I probably won’t play BOTW after, at least not for a few years. I don’t want to burn out on this incarnation of Hyrule, and have that affect my love of TOTK.
fun fact, you were right, caves ARE the reason ascend exists, it started as a dev/debug tool so playtesters could leave caves faster, it was so convenient they made it an ability
TOTK is very impressive, fun to look at and play, but it's repetition ruins it for me. Always the same guy holding up the sign, shrines that are boring and unchallenging, a million shrines where you need to pick up the stone and bring it to the goal, koroks that use the same repeated puzzle. All these things make me roll my eyes, and just wish it felt special. That's exactly what the prior 3D Zeldas did - they had more variety, even though it had far less land to traverse over. What they really need to do is mix the best of both worlds - BotW/TotK style with older 3D Zeldas.
TOTK is currently my favorite game of all time. I’m glad that someone appreciates it. A lot of people started downplaying the greatness of this game. It is objectively a better game than BOTW, but a lot of people tend to think otherwise.
Why do the comment sections always turn into a child war? One Person can like this more and the other Person can like that more. That doesn't mean only one of these things have to exist.
I couldn't disagree more. All I can say as a die hard Zelda fan, I am dropping the series if the next game continues the open world formula. It makes me quite frustrated that Nintendo is putting out Zelda games that abandon the aspects of what made me fall in love with the series in the first place.
I've been missing on on these. Just purchased Totk last week and its incredible. With that said there is a hump you need to get over early game. Once you start completing shrines the game gets more fun.
1) I’ll take a Steve. 2) I never played Pokemon Black 2 but instantly recognized the Black 1 soundfont; great choice of music 😎 👍 3) I will say, I had originally stopped playing TOTK after originally getting it at launch for multiple reasons - college work, not living up to expectations, being way too big to finish etc. But, after a year’s hiatus, I strove to beat it over this summer and, with enough time away from the game, I finally stopped thinking of TOTK as a sequel to BOTW, and simply as its own experience. 300 hours later and close go the end of the game, I have found myself greatly satisfied with the game.
if you think rewind is hard to utilize you are surely underutilizing the ultrahand x rewind combo that enables repeated ultrahand motion, such as elevators and kick starting flights not to mention getting that korok back 10:05
I genuinely love this game. It's a big step up from BotW, and the mecnahincs and creativity alone will be spoken about years to come, as most people don't truly appreciate this game yet...but they will.
One of the best games I’ve ever played. You running out in Hyrule Field or the sky or the depths with all the homies hanging up on Ganon’s minions?! There is nothing like it!
The korok torture thing has come to feel, to me, like it represents a lot of the Zelda experience. And then I remember that it’s literally only in one game (I think?) that only came out a year ago!
Doing the BOTW to TOTK journey is one of the most special video game things I’ve done. My son has grown up playing with me and now he’s better than I am. ❤️
The more I play this game, the more I find things to appreciate about it. I got a backlog to play through, but I'm looking forward to my next playthrough.
This was a breath of fresh air in the extreme negative space of ToTK reviews. It feels as though many people intentionally ignore any positive aspects of the game just to triple down on their unfounded hatred (disliking and criticizing something is a good thing, so that that thing can improve, but people take disliking and turn it into red hot hatred and that feels far too extreme, with some people going as far as saying ToTK is the worst game of all time, and I'm not kidding. I saw it with my own eyes.) In any case, I like your attitude and presentation style, and I agree with your opinions, so I am subscribing. Keep up the good work.
i made the mistake of delaying my playthrough of BotW until just before TotK released, so for me TolK was soured by the fact it wasnt new, it was all still fresh. after a few years pass and the memories are deadened, i will return to TotK and hopefully be able to apriciate it for what it is
Wait, are you serious? You weren't using Recall all the time? I find it to be the most versatile power there is! Having trouble vertically moving an object high enough? Recall. Drop/lose something plummeting downwards? Recall. Need a way to Ascend but you can't hold the object simultaneously? Recall. Threw your boomerang but it crashed into something? Recall. Being bothered by an Octorok? Recall. Fighting against a current? Recall. Lost a vehicle from crashing? Recall. Enemy throws an exploding barrel at you? Recall.
Heavily agree with this video but also heavily agree with a lot of the big criticisms others have made. It does so much right and is mechanically fun, but drops the ball in critical places like difficulty, game balance and basic continuity which all stacks up. From either perspective though I think it's clear that Nintendo will have learned a ton from this going into the next game and it'll find a good middle ground, especially with a fresh map.
This video showed up in my feed randomly, so I clicked it fully expecting it to shit all over this game. I was not disappointed with another bloated negative review, and it was refreshing. BOTW changed my life, and TOTK somehow upped that feeling I still got on my first BOTW playthrough. The nostalgia is thick. But TOTK, man, it really created feelings that I dont think I'll ever forget. I dont want to ramble, but I just wanted to also say TOTK is amazing. It lived up to the hype. Anyone shitting on this game hates life.
I can't post enough about this on reviews. One thing I appreciate about this, over the older games, is all baddies and bosses come back, and don't stay dead, leaving Ganon as leftovers as the only boss left to fight. I know I can spam constructs on the Gleeoks, but the self imposed challenges make the fights more interesting. All of this to make that guy at Lookout landing to shocked by the sheer muscle of Link taking down the overworld threats. Edit: I either save at stables, or in Link's house. Even he needs a place to rest, lol. Really like how they gave him a place after his adventures. The Hero of Time wasn't so fortunate.
I hadn’t played video games in 10 years and then I bought a switch and this game. I was hoooooked. I just bought BOTW and I miss TOTK. Wish I could play it over again
12:00 just on the topic of the switch as a console: if you haven’t tried an OLED model, I would highly recommend doing so. Sell your one (after backing up all your data to an SD card as well as the cloud), and buy one by paying the difference. The Oled is how the switch should’ve launched originally imo
As a life long Zelda fan, Breath of the Wild absolutely blew me away however I have to say I think I am a bigger fan of Tears of the Kingdom, there is so much more to play with and I think the additional story beats really help it feel more like a complete game. I'm on my second playthrough and have found loads of things I didn't find the first time around!
Oh my god thank you. I love this game so much, it has its flaws but it more than lived up to my expectations. Made me really sad how people turned on it when it became my favorite game of all time pretty easily, and I’ve played every Zelda game. It just makes me happy to see a video celebrating this game and to see other people who can unequivocally live this game
I enjoyed both games. I preferred BoTW’s exploration because everything was new. ToTK had the sky islands which was cool, but the world was similar (nothing they can do about that though as it’s meant to be a sequel and not a standalone). I didn’t enjoy exploring the depths that much. The game did improve on a lot of things though and the mechanics are super fun. However, ToTK’s community is one of the most toxic I’ve experienced. (I don’t play a ton of games, I’m sure there are communities way worse) It shows in this comment section even. I don’t keep up with drama that much though. That’s my least favorite thing about it.
You didn’t use rewind a lot?? That’s crazy! I used a TON!!! I found it to be the most fun way to break the game when used in conjunction with ascend . Kinda shows how differently people can ply this game and how much of a miracle of programming. It is 🤷♂️
I didn't play BoTW, so I picked up TOTK after it came out. I can say with certainty that I have not been this engrossed in a video game in at least ten years.
Tears of the Kingdom is the Phantom Pain of the Zelda series. That is to say, it's awesome, and I won't pretend otherwise. It has flaws, and people are rightfully allowed to be concerned about the future of the series, but the game is still awesome nonetheless. Just like MGSV, its sandbox and immersive-sim mechanics are on such another stratosphere that I can't even bring myself to act like its shortcomings take away from my minute-to-minute enjoyment of it.
Most people like to actually engage in the game and it’s mechanics unlike braindead zoomers who want everything to be spit and chewed into their mouths
I played about 500 hours of TOTK and reluctantly beat it. I then sold it feeling like I’d never want to play it again. I moved on to other games - Witcher 3, Assassins Creed, Skyrim, etc. I feel like I want to play it again. But sadly, I no longer have it
The game is a 10/10 and problem is just what you said in the end. I actually had to buy a contoller where I could set the button layout myself as the game's default layout is just horrible.
I really hope we're able to play BOTW and TOTK on the Switch 2 @ 60fps and hopefully it also has a SSD hard drive that will make fast traveling almost instant. I would gladly pay for the game a second time if they did this
As someone who loves TOTK, it's genuinely so refreshing to see someone who genuinely and unapologetically loves TOTK. Because it feels like everyone who dislikes TOTK only dislikes it because of their heavy bias towards BOTW. and don't get me wrong, BoTW is an amazing game and TOTK isn't without faults. But TOTK is an amazing game and it sucks that everyone is just saying they hate or dislike it, and their reasoning coming back to "because I got to engrossed with BoTW" most of the time (not all the time, there are things they're upset about separately from BoTW but it feels like their criticisms just keep coming back to BOTW)
That's true in good part, my bias towards BOTW didn't help, at the same time I don't know if there's someone to blame if a main reason things sometimes felt weird is because I invested so much in the original. If enjoyment of the sequel is typically degraded by how much players invested in the original, maybe there's an issue in priorities. These priorities included making a standalone despite being a sequel of course, but I think going deeper there are contradictions in design. Straight sequel, but not relating _too much_ to anything prior. Reuses the surface, but changes a lot of things, but still extremely familiar to someone who spent hundreds of hours over 6 years (Nintendo knows how common that was). Adds layers above and below but never matches the depth, variety and potential of world building introduced in BOTW. Answers some lore questions but leaves many up in the air and introduces new ones, always "for the player to interpret" but a sequel concluding an arc kinda is the place to bring answers. Hints at a more ambitious narration but sticks to BOTW's non-linear delivery which was fitting only for BOTW's own narration.
I don't want to repeat a full essay of criticism here, just to say that when people express dissatisfaction it's often more subtle than just "it's not like THAT game" or "it didn't stick to my wishlist". There are genuine flaws to address but it's also true that it should be brought up along what it does well. I don't think anyone is bringing up new criticism now, I've seen arguments repeating since a few weeks after release. Now it's just people praising or bashing the game surprised that "the other side is getting so much clout".
@@MrKingsley to many hopes
Yea im tired of everyone hating also. They did an awesome job on these games
Tell me how is zelda the descendant of the fury king if the fury king had no children?
100% true. I played botw and enjoyed it, but what stopped me from continuing to play is the weapon durability, too easily getting sidetracked, and all the shrines/korok seed collecting. all these issues snowball as follows: weapon breaks or is nearly broken so then you must go out and explore more to find some more. but you dont want your current weapon to break because of attachment(for one reason or another), so you dont use it. inventory gets clogged up, but at the same time you dont want to lose your weapon. but to expand your inventory, you need to go out and explore more and more, having the same aforementioned issues with weapons and durability.
totk solves this ability with fusing. it's still not the solution I hoped for, but it's enough that I can actually keep on wanting to play, unlike botw. plus there's way more to do in totk than botw, and shrines are easier to do in general, so it never feels like I'm not accomplishing anything. yea so I definitely prefer totk over botw. in fact i dont think i even want to bother with botw again.
Finally! Someone who recognizes the genius of TOTK as it is and not moaning or complaining that this game didn’t live up to their 7 years of built up unrealistic expectations! The game lived up to all my hopes and dreams. As a more recent/casual Zelda fan it’s pretty clear the devs set out to make THEIR vision of the game and I respect them for that. I never cared much about timeline lore, or how this ties into the larger franchise etc when all that feels like an afterthought to providing new gameplay mechanics and a Hyrule sandbox for your imagination to conquer. BOTW and TOTK are ONE story in my mind in this chapter of open world Hyrule and I’m glad the devs got to explore just about everything they wanted in this incarnation
Exactly!
Wanting the sequel to contunue the story and build characters is not unrealistic
Definitely didn’t live up to all my expectations, but it’s just unfair to label it as anything else than a masterpiece. Even if it’s a frustrating masterpiece
Comparing it to botw is OK. I cant stand all of the people who couldnt move on
@@greenlight2323 Perspective and expectations is everything. I honestly had tons of doubts when TOTK was announced and the trailers didn't sell me. It wasn't until the epic 3rd trailer and the week it got released when it felt like I was dropping back into this magnificent world. But mind you I beat BOTW to death and haven't picked it up since 2019 so re-emersing myself back into Hyrule with sky islands + depths was like coming back to your childhood home you have fond memories of, but with new furniture and new additions added to the house
as a person who heavily prefers traditional zelda over the open world formula, the amount of 3 hour essay videos flooding this game with critiques and negative reviews is almost stupid at this point. Its an amazing game with really intuitive and creative mechanics that is much better than botw for me. Glad to see this video
Based take, I hope they find a balance you can enjoy in the future, not because the fanboys demand it, but because people like you remind me that not everyone is an obnoxious fanboy.
@@daniel8181 still put over a 100 hours into this game. I feel like its just a different style of zelda and is more of a "zelda themed" open world game if that makes sense.
@@ttripathy5664I think gamers got mad because they obviously wanted a Zelda game that had a god of war level story with dungeons and shrines that are on the level of twilight princess, and when it came out as just an amazing game, they lost their minds. TOTK improved on everything in BOTW but gamers these days are more reactionary.
I'm happy to be seeing more and more comments like yours. The amount of staggering hate and hour-long essays that appeared about this game is unreal, but worse than that, the haters keep popping everywhere to complain about it. Another four-hour essay? There they are. A video praising the game? They will appear to anyone who criticizes them. Twitter threads praising or asking "What's your opinion on TotK"? Oof. It's like these mfers can't get over their grievances with this game.
It’s good just too easy . Should have had master mode
I haven’t seen the video yet. I’m just happy to find a video that recognizes the good things about the game. Much needed after all the criticism!
The fact that this game is so criticized just shows me that gamers have fallen off. They love all this battle pass garbage that’s out there but talk down to one of the best games of all time. TOTK will age very gracefully, specially if switch 2 has backwards compatibility with improved performance or “boost” mode.
@@luism8130yes I think that is so too. Gamers have legit lost their minds and would rather play multiplayer online games and buy skins than a triple A single player game.
I can't wait to see the "TOTK is a underrated masterpiece" vids that come out in a year or 2
@@luism8130 I don't get when people bundle different parts of the crowd as a single voice. I don't love battle passes (or scummy practices or mediocre games if that's what it relates to). I've thoroughly enjoyed BOTW, understanding what it was about unlike many people who forced it to play as something it's not, or simply gatekeeping. No problem with those who understood what it was but didn't click with it. I've enjoyed TOTK to a great extent but to me it's impossible to discuss the game's strengths of weaknesses (something we should do) by only emphasizing one side or the other. Maybe a lot of negativity has been perceived but I disagree to call that a hateful or one-sided trend. The good stuff was obvious from the start and people would rather spend time enjoying it in the game (still the community is actively sharing clips and findings). The not-so-good and bad stuff has become obvious more gradually, not helped by the fact that TOTK only exists on top of BOTW and so do expectations.
A performance patch seems likely on Switch 2 but it should underline that performance was a marginal issue, its flaws are in the design. To what extent things "lacking" are actually due to technical limitations, I don't know. But it's not like they could drop a surprise DLC that fixes various issues people had. I accept it as a great game that felt like an odd sequel.
@@luism8130 "gracefully" we'll see about that because it was loved the first few months it came out, and the player count and sales were HUGE those days, more than any zelda game yet. So we'll see...
My thoughts exactly when I found this video
It’s kind of crazy how much this game is criticized and yet it’s still such a blast
It’s just that UA-cam is a small echo chamber. It’s good to detach from the toxic vocal minority 😊
@@56ty_ I'd say the majority of it is pretty valid criticism, which I personally can ignore & still enjoy the game. I wouldn't call most of it toxic really
I agree the criticism is valid but also the game is so impressive and fun. I’ve been around long enough to see the same thing happen with Wind Waker, with Twilight Princess, and really with most things that are very popular and/or are in a long running series. So from that perspective it’s not unusual or new that the game is getting heavy criticism. The biggest Zelda fans want the games to be the best they can possibly be so it makes sense they’ve always been the most critical.
@@ChimpsR4there is not a single valid criticism that can be said about totk that can’t be said about BOTW . So the majority of “critique” videos of totk using said cre iq yes to show how BOTW was better is simply bullshit. Totk is a better game than BOTW by every objective metric period
I need to take on some challenges for those overworld threats.
Many people ignore an element of magnesis that ultrahand doesn't have.
With magnesis, with motion controls you could move any metal item as fast as your hands can move, no matter how heavy, and slam it down on enemies with the movement of your hands. Or throw it in the air with a flick. I used this a lot in Breath of the Wild. If you try to do the same thing with ultrahand, it caps off your momentum and hits enemies like a feather.
That same functionality in ultrahand would have been extremely overpowered, so they didn't include it.
As a little kid I grew up playing Link to the Past, as a teenager OOT and so forth. Now I'm fairly ancient and I can't understand why some hate TOTK so bad.. I think it's my favorite game ever. Can easily tell how people put 1,000s of hours into it .. and you think the majority of games can be beaten and forgotten within 40 - 60 hours. But point being, I think it's more magical than the ones I grew up with. ❤️❤️❤️
Man that takes me back growing up loving OOT and the high schoolers who rode my bus telling me it was a ALLTP ripoff on easy mode because of Navi.
I love Breath, but Tears is so much better! There is so much more positive than negative to say about Tears, but sadly people let the negative ruin their experience.
If they did develop the older games with this formula. It would give a fresh feel to them. Also, for goodness sake, let the bosses not stay dead. That trend started with Majora's Mask for me. The games that proceeded it needed this so badly. They also did this with the 3d remake of OoT/Master Quest.
Edit: I miss the guardian armor set from Breath of the Wild. I am so tempted to get into the mods on PC, since developers of the mods are switching assets in between games.
The negatives didn't ruin the game for me personally. I like a lot of bad games, and I think Tears of the Kingdom is a decent game. It's boring after playing for a long time, a problem that Breath of the Wild also had.
Whats the negative about Totk?
@@qwerttzizzi It's mainly the story, dungeons, and the overworld. The game has a decent story with poor execution on multiple fronts, which could drag it down from good to bad depending on who you ask.
To the story's detriment, it repeats Breath of the Wild's mistake by having the story take place in the past; since the story isn't taking place in the present, all of the tension that could have actively happening is relegated to cutscenes. The way the story is told is done in a poor way, too, since you can view any of the points in a nonlinear order. You could go from seeing Zelda waking up to seeing Queen Sonia's grave, or straight to Zelda's draconification like in my case. The solution to viewing them in a linear order is for the game to assume you didn't already spoil yourself, then to tell you to go to an obscure location and to snap a picture of the map there, and to follow the order on map if you understand to do so.
The dungeons were an upgrade and downgrade of the Divine Beasts. The dungeons got a real nice upgrade in terms of visual design, with each of them looking distinct and having a lot more variety than the Divine Beast. The lead-ups to the dungeons are significantly better than in Breath of the Wild, since they ask a lot out of you aside from just showing up to the region. This is about the best that the dungeons get though, since there isn't much to say aside from that. Most of my complaints exclude the Lightning Temple, since that's the one that functions the best. The lead-up to most of the dungeons were more exciting than the dungeons themselves, since they asked more out of you than the simplistic puzzles in the dungeons themselves. Sometimes, trying to get to the dungeon takes longer than the dungeon itself, in the case of the Water Temple. Even buy children's game standards, the puzzles in the dungeons are easy; and as if they weren't easy enough, Zonai devices can circumnavigate any sense of difficulty that could be had. The bosses are fine. You've got a glorified Master Kohga rematch, Queen Gibdo is great, Marbled Gohma is there, Colgera is more spectacle than boss fight, and Mucktorock exists.
The awards you get are pretty lackluster, too. Tulin's power is good for traversal, and Mineru is alright, if a tad bit weak. The other vows are purely situational, and given how open this game is, those other abilities can easily be outdone. Sidon gets outdone by a Chu Chu jelly, and is only good assuming you don't already have fire protection for Death Mountain, or heat resistance for Gerudo Desert. Riju's ability isn't too remarkable, basically a rechargeable and more powerful lightning arrow where you have to walk up to Riju to use properly. Mineru only finds use in the Depths, but if you aren't willing to waste a lot of powerful items to fuse to her, she can't do anything better than a Zonai car or your sword could do. She has a giant hitbox that merges into yours, so you can't even use her tank hits. Yunobo's ability gets outdone by bombs, flat out. You'd only use him in caves if he's already active, and nowhere else. Tulin is the only vow anyone would be willing to keep out, since his air ability is always useful when paragliding around. Excluding Tulin, the Champion's ability in Breath of the Wild are better abilities for dungeons with more value and complexity.
The overworld isn't much to talk about, either. The new additions to the game, the Sky Islands and the Depths aren't much to write home about. You have the Great Sky Island, the Thunderhead Islands, and a few islands that house some great puzzles. The other islands don't have much to them, and they're so insignificant that they feel like filler. It's a shame they feel mostly empty, since most of the content we could have had was cut out. The Depths are pretty sad all things considered. You take Hyrule, invert it, put a few things in it, and call it a day. The Depths are basically a gigantic Zonaite farming area, with buffed up enemies and pristine weapons if you managed to find them despite how the game fails to not tell you about them.
@@jonathanhargraves2241 how is story bad? Botw story was also weak. Regarding over world..here you have 3.
I'm tired of people pretending that this game isn't amazing.
Right!
But I think the underworld is the first place in a Zelda game that really gives me the creeps. The background sounds are awful. 😂😩
@@someoneout-there2165 Have you not played Ocarina of Time or Majora’s Mask? Those games have so many creepy and dark moments like the bottom of the well/shadow temple, the errie water temple, the atmosphere and vibe of termina, and the dialogue between characters coming to terms with death.
@@ShadowWizard224nobody gives a shit about a 20 hour fetch quest with a shite camera and puzzles for babies.
Mm 3D is kinda neat though.
If you compare, botw and totk separate from each other and from your own bias botw doesn't hold a candle to totk
In my humble opinion as a very recent fan of Zelda, TOTK basically makes BOTW unplayable for me like TOTK makes every single aspect of BOTW so much better to me from exploration to gameplay and even story like the devs expanded on everything so much that hyrule in BOTW just feels way more empty with less ways to interact with it I’ve spent over 110 hours in TOTK up to this point and the fact that I can STILL find brand new things and not even finish the story yet AND not get burnt out or bored is fucking insane it’s a masterpiece with some flaws of course
I can't wait to purchase my very own BIG STEVE - I'm sure that with his help I'll be learning how to piss for eight minutes!
Honestly i felt like i was the only one playing and enjoying it these days after seeing millions of videos calling it a dissappintment overrated thank fully there is still people who give this game justice
so happy to see you getting sponsored, especially by such an important guy! #WeLoveSteve
Waiter Waiter Bring Me 1 Billion BIG STEVES!
Nintendo cooked?
@@talison461no
Man, it's refreshing to see a positive criticism about TOTK with this bloated negative criticism against the game. I like BOTW, but TOTK gives an overhauling quality of life changes inside the core of the gameplay. Narrative-wise could be argued, but it's not denied that this game is another Zelda's masterpiece.
Totk met every single one of my expectations:
-i can ride dragons now
-cool powers
-new enemies
-soundtrack
-the sky is there
-zelda fursona (didnt even know i needed this one)
-slutty outfits
TotK only had one big fault that it shares with BotW: Still can't pet the dogs!
the last 2 what and where 😭🙏
May the algorithm bless you windowledge!
I feel like I used cryonis a bit more in BotW than you did. It's basically a means of crossing any body of water effortlessly since you can just create stepping stones. You can also use it to stop items from being washed away too far by currents. For the Korok seeds that make you throw a rock into a ring of rocks in the water, sometimes the ring of rocks would be too far away, so putting an ice platform in between yourself and the target could allow you to throw the rock toward the target, slide across the makeshift ice platforms, and land in the right place.
In TotK, my most common use of Recall is as a do-over mechanic. If I ever drop something off a ledge by accident, I can use Recall to get it back. The fact that selecting Recall freezes time and that Recall has almost unlimited range leads me to think that it was intended to be used that way. It's rarely the "solution" to a puzzle, but it's a way to recover from mistakes or mishaps. You can also use Recall if you kill an enemy and its weapon or items fall out of reach. I found it very useful on sky islands and mountains, and in some of the Proving Grounds shrines. And also with Korok escort missions.
Recall is probably my favorite arm ability to be honest, and I'll always remember my first time thinking to use it on a falling item. I had just landed on the Light Dragon and a Star Fragment had just fallen past me. I was stumped for a few seconds cause I didn't want to miss out on all the dragon shards, but I also really wanted that fragment. That's when I went "wait a minute, I can just Recall the fragment back up here".
Cryonis had some insane guardian combos with rain tho
babe wake up new windowledge just dropped
The background music you chose was of particular fun for me…love those games!
Such a fantastic game, though I think the story is so lacking. A lot of potential was wasted. Previous NPC's having amnesia, Ganondorf being sort of underwhelming and our past deeds seemingly never happening put a frown on my face.
I really thought they would be in the process of rebuilding Hyrule Castle, but Ganon yoinks it in the sky, or the devs really didn't know how to develop hyrule castle after BoTW.
@@Joe_334Hyrule Castle is used as a symbol for Ganondorf's seal breaking. We know it acted as a reinforcement to the seal, and the tablet in the Royal Hidden Passage states that the preservation of the castle is tied to the safety of the kingdom, or something along those lines. It falling to ruin indicates the imminent breaking of the seal, and it being raised is essentially like a massive vault door being opened and allowing the imprisoned Gloom to break free and reach the Surface again.
How is the story lacking? Like most people say LTTP or OOT are the best Zelda's ever but don't have a 10th of the story as this one.
It’s funny how we have to pretend totk isn’t an absolute masterpiece in basically every meaningful category of game design because UA-cam has become a toxic “traditional zelda” fan echo chamber
No lol
We're not pretending
No one’s pretending. It’s not a masterpiece.
What a delusional take.
@@arcanaz6583the game is 10/10 from many outlets and a large majority of gamers… You seem like the delusional one.
Horizon zero Dawn was not copied from breath of the wild . Horizon zero Dawn came out a week before breath of the wild. Horizon zero Dawn is actually the most unlucky game series ever.
Forbidden West was released 8 days before elden ring....
The current rumor is horizon 3 will be released 2026 so expect a game of the decade a few days later
Breath of the wild destroyed my desire to play the first Horizon game. Picked it up after finishing botw and it just felt like an Ubisoft task list to me, which I know doesn’t do it justice.
I can assure breath of the wild was in development way longer due to development hell and the failure of wii u's sale
@@Calz3n I was lucky enough to play Red Dead redemption 2 and horizon zero Dawn after breath of the wild. They're the only two games that have scratched that itch. Even tears of the Kingdom didn't
8:24 caves actually ARE the reason its in the game, apparently the devs used it originally as a tool but decided it was so useful they should add it to the actual game
The first game made you want to avoid being out at night, which is not bright because the easiest way to get bows is at night. But the mechanics of weapon building made it an absolute necessity to venture out in the night instead of sleeping through by a fire. Im replaying BOTW right now, which is a fantastic game, but TOTK is a chef’s kiss, it literally built on the stuff we love and added extras we never thought possible.
1:34 “for lack of a better description, lock in” 😂😂
That's interesting. In both TotK and BotW I used Recall/Cryonis all the time.
Recall especially is incredibly useful if anything ever drives, flies, drops, or gets launched out of reach.
If it’s anything like breath of the wild. It’s a 5/10 game. Botw should have been called climbing simulator
BROOO, firehydrant got me through all of volcano depts exploration without consumables or armor, just attached it to the front fan of the hoverbike to squirt right in links face and bob.was.his.uncle!
I used rewind for sooo much cheese! pick up an item, drop it, stand on it, rewind- boom 90% of shrine puzzles skipped!
I’m gonna need some more of those um GREAT big STEVEs in my life
I can pretty much feel your love towards the game, your comedic timing is so good and no doubt that this video is a love letter! You earned a sub my brother.
I came late to the Switch and TOTK is my first Zelda since Majora’s Mask on the N64. I absolutely love it and have sunk at least a hundred hours in to it. But I’m thinking I probably won’t play BOTW after, at least not for a few years. I don’t want to burn out on this incarnation of Hyrule, and have that affect my love of TOTK.
fun fact, you were right, caves ARE the reason ascend exists, it started as a dev/debug tool so playtesters could leave caves faster, it was so convenient they made it an ability
For me the two games also give two completely different vibes and that is why they are so good.
I urge every youngster to go out and watch #zeldatearsofthekingdomisinsane
TOTK is very impressive, fun to look at and play, but it's repetition ruins it for me. Always the same guy holding up the sign, shrines that are boring and unchallenging, a million shrines where you need to pick up the stone and bring it to the goal, koroks that use the same repeated puzzle. All these things make me roll my eyes, and just wish it felt special. That's exactly what the prior 3D Zeldas did - they had more variety, even though it had far less land to traverse over. What they really need to do is mix the best of both worlds - BotW/TotK style with older 3D Zeldas.
Im playing link to the past rn and oh boy it can at least Reward you properly (f.e. invisibility cloak) and not just giving rupees or mid korok seeds
TOTK is currently my favorite game of all time. I’m glad that someone appreciates it. A lot of people started downplaying the greatness of this game. It is objectively a better game than BOTW, but a lot of people tend to think otherwise.
Amazing video! Loved it!
"Like most things, it's not without its problems"
*stares in 54 Electric Lizalfos Tails*
thanks for this review - TotK is like lowkey my fav game of all time
Why do the comment sections always turn into a child war? One Person can like this more and the other Person can like that more. That doesn't mean only one of these things have to exist.
I couldn't disagree more. All I can say as a die hard Zelda fan, I am dropping the series if the next game continues the open world formula. It makes me quite frustrated that Nintendo is putting out Zelda games that abandon the aspects of what made me fall in love with the series in the first place.
Boohoohoo
TOTK is such an upgrade from BOTW, it makes BOTW look like a Technical Demo in comparison. 🙂
I've been missing on on these. Just purchased Totk last week and its incredible. With that said there is a hump you need to get over early game. Once you start completing shrines the game gets more fun.
Finally someone intelligent
Great video!!
Love this Renaissance of love for Totk after the onslaught of negative videos ive been seeing for it.
finally, a youtuber who like this game
TotK only had one big fault that it shares with BotW: Still can't pet the dogs!
It had much more gamemechanics that made playing it feel so fresh. The underworld and sky islands make the game great to explore
It's the best game I own and would be my favorite game if it wouldn't be for the botw nostalgia
1) I’ll take a Steve.
2) I never played Pokemon Black 2 but instantly recognized the Black 1 soundfont; great choice of music 😎 👍
3) I will say, I had originally stopped playing TOTK after originally getting it at launch for multiple reasons - college work, not living up to expectations, being way too big to finish etc.
But, after a year’s hiatus, I strove to beat it over this summer and, with enough time away from the game, I finally stopped thinking of TOTK as a sequel to BOTW, and simply as its own experience. 300 hours later and close go the end of the game, I have found myself greatly satisfied with the game.
if you think rewind is hard to utilize you are surely underutilizing the ultrahand x rewind combo that enables repeated ultrahand motion, such as elevators and kick starting flights not to mention getting that korok back 10:05
TOTK really shines on pc when you're running it at 4k and 60+ fps. The art direction doesn't hold it back, so it just looks fantastic
I genuinely love this game. It's a big step up from BotW, and the mecnahincs and creativity alone will be spoken about years to come, as most people don't truly appreciate this game yet...but they will.
One of the best games I’ve ever played. You running out in Hyrule Field or the sky or the depths with all the homies hanging up on Ganon’s minions?! There is nothing like it!
I did not know you could fly by attaching a rocket to a shield. Just goes to show how much this game has to offer. Great review!
I enjoyed playing BOTW more than TOTK.
The korok torture thing has come to feel, to me, like it represents a lot of the Zelda experience. And then I remember that it’s literally only in one game (I think?) that only came out a year ago!
One of the best game ever made
10:08 This is where recall is very helpful... cheesing puzzles by holding an objective in place lol
Rewind is great. You can move a platform somewhere then just rewind it and ride it. Actually OP
“Stasis is only used to prank bokoblins” 💀💀💀💀
11:58 Bro did not pull out the obscure car reference, the reliant Robin, the little stupid 3 wheel car.
Finally! Somebody liked this game.
Doing the BOTW to TOTK journey is one of the most special video game things I’ve done. My son has grown up playing with me and now he’s better than I am. ❤️
The more I play this game, the more I find things to appreciate about it. I got a backlog to play through, but I'm looking forward to my next playthrough.
Whoa! Something positive about this game. How are you going to get views???
This was a breath of fresh air in the extreme negative space of ToTK reviews. It feels as though many people intentionally ignore any positive aspects of the game just to triple down on their unfounded hatred (disliking and criticizing something is a good thing, so that that thing can improve, but people take disliking and turn it into red hot hatred and that feels far too extreme, with some people going as far as saying ToTK is the worst game of all time, and I'm not kidding. I saw it with my own eyes.) In any case, I like your attitude and presentation style, and I agree with your opinions, so I am subscribing. Keep up the good work.
i made the mistake of delaying my playthrough of BotW until just before TotK released, so for me TolK was soured by the fact it wasnt new, it was all still fresh. after a few years pass and the memories are deadened, i will return to TotK and hopefully be able to apriciate it for what it is
You never mentioned the biggest problem of Tears of the Kingdom: they removed the Gerudo vai outfit
Wait, are you serious? You weren't using Recall all the time? I find it to be the most versatile power there is! Having trouble vertically moving an object high enough? Recall. Drop/lose something plummeting downwards? Recall. Need a way to Ascend but you can't hold the object simultaneously? Recall. Threw your boomerang but it crashed into something? Recall. Being bothered by an Octorok? Recall. Fighting against a current? Recall. Lost a vehicle from crashing? Recall. Enemy throws an exploding barrel at you? Recall.
Heavily agree with this video but also heavily agree with a lot of the big criticisms others have made. It does so much right and is mechanically fun, but drops the ball in critical places like difficulty, game balance and basic continuity which all stacks up. From either perspective though I think it's clear that Nintendo will have learned a ton from this going into the next game and it'll find a good middle ground, especially with a fresh map.
Thank you Steve!
If they came out with a game that was nothing but 300 new shrines- I’d pay full price
This video showed up in my feed randomly, so I clicked it fully expecting it to shit all over this game. I was not disappointed with another bloated negative review, and it was refreshing. BOTW changed my life, and TOTK somehow upped that feeling I still got on my first BOTW playthrough. The nostalgia is thick. But TOTK, man, it really created feelings that I dont think I'll ever forget. I dont want to ramble, but I just wanted to also say TOTK is amazing. It lived up to the hype. Anyone shitting on this game hates life.
I can't post enough about this on reviews. One thing I appreciate about this, over the older games, is all baddies and bosses come back, and don't stay dead, leaving Ganon as leftovers as the only boss left to fight.
I know I can spam constructs on the Gleeoks, but the self imposed challenges make the fights more interesting.
All of this to make that guy at Lookout landing to shocked by the sheer muscle of Link taking down the overworld threats.
Edit: I either save at stables, or in Link's house. Even he needs a place to rest, lol. Really like how they gave him a place after his adventures. The Hero of Time wasn't so fortunate.
I hadn’t played video games in 10 years and then I bought a switch and this game. I was hoooooked. I just bought BOTW and I miss TOTK. Wish I could play it over again
TOTK is a great game if you're not a Zelda fan
I’ve played all of the zelda games and I love totk, totk is usually not a great time if you’re not a creative person actually
12:00 just on the topic of the switch as a console: if you haven’t tried an OLED model, I would highly recommend doing so.
Sell your one (after backing up all your data to an SD card as well as the cloud), and buy one by paying the difference.
The Oled is how the switch should’ve launched originally imo
As a life long Zelda fan, Breath of the Wild absolutely blew me away however I have to say I think I am a bigger fan of Tears of the Kingdom, there is so much more to play with and I think the additional story beats really help it feel more like a complete game. I'm on my second playthrough and have found loads of things I didn't find the first time around!
Oh my god thank you. I love this game so much, it has its flaws but it more than lived up to my expectations. Made me really sad how people turned on it when it became my favorite game of all time pretty easily, and I’ve played every Zelda game. It just makes me happy to see a video celebrating this game and to see other people who can unequivocally live this game
I enjoyed both games. I preferred BoTW’s exploration because everything was new. ToTK had the sky islands which was cool, but the world was similar (nothing they can do about that though as it’s meant to be a sequel and not a standalone). I didn’t enjoy exploring the depths that much. The game did improve on a lot of things though and the mechanics are super fun.
However, ToTK’s community is one of the most toxic I’ve experienced. (I don’t play a ton of games, I’m sure there are communities way worse) It shows in this comment section even. I don’t keep up with drama that much though. That’s my least favorite thing about it.
i liked to use rewind on the fallen chunks of the sky islands to hitch a ride back up, which i found really fun
im replaying in 4k 60fps
Anyone else watching this before A level results day??
I can't believe i laughed at a fnaf jumpscare joke in 2024, well played
You didn’t use rewind a lot?? That’s crazy! I used a TON!!! I found it to be the most fun way to break the game when used in conjunction with ascend . Kinda shows how differently people can ply this game and how much of a miracle of programming. It is 🤷♂️
I was using it all the time on those random rocks falling out the sky to get to high places
yeah as soon as i saw windowledge not think of bringing the fallen korok back up with rewind i knew people just arent creative enough
If botw and totk weren't labeled as Zelda games, everyone would give them a 7 out of 10 at best.
THE STEVE HORROR SECTION PART WAS ART😂
I waited just one more day thrice for this
I didn't play BoTW, so I picked up TOTK after it came out. I can say with certainty that I have not been this engrossed in a video game in at least ten years.
“Gaming equivalent of a Reliant Robin” 😂😂 Fun video good job homie
I love you great big steve!!!
Great video, TOTK is a masterpiece
Tears of the Kingdom is the Phantom Pain of the Zelda series. That is to say, it's awesome, and I won't pretend otherwise.
It has flaws, and people are rightfully allowed to be concerned about the future of the series, but the game is still awesome nonetheless. Just like MGSV, its sandbox and immersive-sim mechanics are on such another stratosphere that I can't even bring myself to act like its shortcomings take away from my minute-to-minute enjoyment of it.
How can people still be saying this lazy, recycled cash grab is actually good.
Most people like to actually engage in the game and it’s mechanics unlike braindead zoomers who want everything to be spit and chewed into their mouths
I had fun playing it. Do I wish it was a whole new world and the dungeons were a little better yeah but it was so much fun to play
I played about 500 hours of TOTK and reluctantly beat it. I then sold it feeling like I’d never want to play it again. I moved on to other games - Witcher 3, Assassins Creed, Skyrim, etc.
I feel like I want to play it again. But sadly, I no longer have it
The game is a 10/10 and problem is just what you said in the end. I actually had to buy a contoller where I could set the button layout myself as the game's default layout is just horrible.
I really hope we're able to play BOTW and TOTK on the Switch 2 @ 60fps and hopefully it also has a SSD hard drive that will make fast traveling almost instant.
I would gladly pay for the game a second time if they did this