While my mom was playing this game, we realized that in puzzles where link needs to stand on and weigh down a panel you can substitute in two hydromelons! Apparently link is two hydromelons heavy.
Iirc there's a kid in gerudo town that explicitly states as much, confused the hell out of me when I talked to her because I wasn't aware that you could weigh down panels like that lol
It's amazing how much I've played this game, and how many videos I've seen on it, and yet there are still things like this comment that teach me something new.
Interestingly, as an experienced gamer, I found that BotW was confusing at times, I realized I was so used to relying on cues and hints and basically - games spoon-feeding me by having a linear storyline, that I actually got stuck thinking; "did I miss something?", "have I done this in the wrong order?" "Should I have gone here first?" once I got the idea that BotW wasn't supposed to be played in one way - boy did I have the time of my life. This is exactly the type of game I had always desired, without knowing it.
You're just used to AAA from Ubisoft, BOTW didn't invent anything, that's how game were back in the days (and some still are) and what Zelda has always kind of been.
I just had this same experience. I didn’t get very far before I was “bored” and didn’t know what to do. I had to watch a few YT vids that game me a directional nudge. Loved it after.
@@heroe1486 BOTW brings it back to the days of Morrowind and other titles where the world is yours to explore. Approach it any way you want. There is no right or wrong. It's refreshing, but at the same time it did make it feel as if it lacked something. Since it didn't have the depth in terms of dungeons and zones.
Elden Ring was the exact same way for me. And yeah, BOTW is way more accessible, and encourages way more creativity, it still has cues and does subconsciously guide you. Elden Ring really broke me of relying on any hand holding
@@MrStarman926 I thought I was the only one who found this blight to be the most frustrating. Everyone else seems to hate thunderblight, but I hate fireblight because there's only one boring way to beat it
@@MrStarman926 for me i had no idea at first but i remembered the octoroks in the region who suck everything in and u have to use a bomb. Thats what made me realise and i always thought it was cool
Non-gamer here. I started playing botw a few years ago after watching my husband play and he encouraged me to try. I faced pretty much every struggle that your wife did. My husband taught me quite a few things, like investigate on things that are out of place, and talk to everyone etc. At first I only enjoyed exploring the world, cooking, and solving shrine puzzles, and absolutely hated fighting cos I died in pretty much every battle in the beginning. I was used to smashing buttons on Street Fighter in the arcade and I thought doing that would get me through the fight, and boy was I wrong lol. Every fight was stressful for me and I would scream and panic, and my husband taught me to calm down and watch how the enemies move and dodge them. This helped a lot and I started to get a bit more comfortable with fighting the smaller monsters (or avoid them), and even finding more strategic ways of lowering their health or killing them from a safe distance. It was all good, until I got to my second Divine beast, the Thundeblight Ganon, where I constantly died and struggled to kill him, and I rage-quited the game and went on a hiatus for almost 2 years. My husband encouraged me to continue by getting stronger first with more hearts, better weapons and armours and go back to fight the Divine beast when I'm ready. So I picked up again and focused just on that. From then on I enjoyed the game even more than ever and got more and more confident with the game. Though still not great at battles, but I can take the damage cos I got more hearts lol. After defeating all the Divine Beasts, I just kept exploring every inch of Hyrule and found all the shrines, did most of the side quests, upgraded a lot of my armors to prep for the fight with Ganon. Last weekend, I finally defeated Calamity Ganon and finished the game!! Now I'm ready to play Tears of Kingdom!
Keep working hard! I hope you enjoy tears of the kingdom! You and your husband will get to bond and share secrets with one another as you’re playing the game at the same time!
This was me!! I struggled so much at first! The thunderblight is definitely the hardest in my opinion. It took me soooo many tries. But now after years of playing, I can beat a white Lionel without a sweat. Keep playing! It’s the best game ever made
@@bakatsuNAMI thanks! My husband and I are looking forward to TOTK and we were saying who gets to play first haha. I said I would enjoy watching him play (and learn his secrets xD)
@@ashleydavis228 nice!! I m still avoiding Lynels most times but I have challenged one or 2 white lynels after seeing some tips on how to beat them without direct battle at first. Still took a lot of damage and ate lots of food but I can still beat them in the end!
My grandma recently got a switch and she’s playing breath of the wild I love seeing her react and play the game, it’s really cool too see someone who doesn’t play games learn how
The Lock On feature actually was an early way of controlling the camera before the C Stick was ever invented! Ocarina of Time invented this feature to make traversing 3D spaces easier for people. It’s cool how 20 years later this feature is still a valid option for newer players.
I though of pikmin 1 on gamecube. I distinctly remember halve pressing the shoulder button, so that the camera would smoothly follow Olimars motion. (the C-Stick was used to control the pikmins - sometimes when playing Pikmin 4 Demo my intuition wants to dispatch all available pikmin to the task at hand by using the C-Stick...)
It was also in Mario 64, the developers realized controlling a camera and controlling a player in a 3D space would be hard for people who aren't use to it, so they added a button that would make the camera snap behind the player.
This whole topic is weirding me out because I'm very much NOT a new a gamer and I center the camera all time this way. The camera moves too slowly using only the stick, even on max sensitivity, that the shortcut makes more sense. Let your ADHD drift over to look at something to the side then pop back to the original task at hand.
It's how i used to play spyro 1 and to control the camera in that game, before their was a second stick on the controller, you could use r1/l1 to turn the camera but the lock on would center it. Was a great help to play the game as a kid.
Sometimes I’ve been thinking about how it would be to design a game that breaks these dialogue conventions. Like, if you talk again to an NPC they are weirded out or something, more similarly to how would a real person would react. Or maybe being upset if you leave without saying goodbye or thank you. I think it would be fun to force the player to follow the politeness rules that we use all day in real life without even thinking about it.
@@jmiquelmb i mean, in animal crossing once u talk to a villager too many times they get annoyed and ask for space(and u cant hold conversations with them for a bit). in older AC games most of them would insult u as well
i can imagine that this would be extremely helpful, i remember when my sister first tried playing a video game( COD black ops) she didn't understand how to use both sticks at once she'd press both sticks up, down, left right, but never perpendicular to one another(also it made her nauseated) but after a year or so she got used to games and now she plays them often, though she is still very much a casual player.
@@KikonSketches That was my dad when he got Battlefield a few years ago. Couldn't walk and move the camera at once, couldn't hit enemies right in front of him, couldn't shoot while doing anything else. Unfortunately, he hasn't gotten better.
@@incognitoburrito6020 lol does he still try to play? My father used to play 007 agent under fire on the NGC when I was little, it was one of favorite games(besides monkey ball) at the time we were equal in skill, but as I got older I was way better but that's because he didnt play anywhere near as much as I did which was understandable haha
This honestly made me so happy to watch. My gf was on the exact same field as your wife where she was having the same difficulties but after basically telling her that the game is free for you to go wherever and do whatever, she slowly got the hang of it. My favorite part of the entire experience has been that not only is she finally on the last divine beast, but her daughter was so invested in watching us play that we bought her, her own copy and now we can't pull her away from it lol
I'm wondering. If you haven't completed BOTW. Can you still get the horses you boarded up at the stables when you start TOTK ? Also, is the game different if you don't complete BOTW first? There is money in it for me if Im right. 🤞I say you can start it without completing BOTW.
This is so adorable. I can't even get over this. The devotion of the narrator to his wife's gaming style and the way that he pays such close attention, as she gets better and adjusts to the gaming style, and dissects this with such an objective interesting viewpoint just makes me realize how much he loves her. I don't know how he did it, but he managed to successfully manifest many women's desires for a man to pay attention and love her in that way.
Lol exactly and I am literally a gamer myself but never play the zelda series because I my household grew up with the playstation more than nintendo or other game system back then haha so yeah its a breath of a fresh air for me but thank god my camera skill is not really a problem lol and I REALLY relate to that playstyle of straying off the path just to avoid enemies, instead to the actual intention of exploration hahah
My friend just sent me this video because this is exactly what I'm going through right now. I bought the game yesterday and now I realize how ambitious and ridiculous I was. I've never played a game before (besides Animal crossing)
I feel like an idiot, and maybe it’s because I have been having a hard time lately, but the part where he plays the main theme of Zelda while praising the game for giving her confidence made me tear up, especially through 13:00- 14:30. It was just nice to see someone have a positive experience in something I love dearly that many people don’t take seriously.
Hey, just an internet stranger, but I hope things will look up for you soon Also, having emotions about someone or something being wholesome is always valid and I don't think it's stupid in the slightest
Yeah there's too many games where it's too easy to do things in a less fun way than they were supposed to be done in, or it's just too easy to mess up and do the wrong thing, more games should focus on it being easy/intuative to do the right thing/most fun thing, like by there being lots of ways to do it
Alan Martinez i did this with my one friend recently with resident evil 2 remake and DMC at first she was frustrated and didn’t understand anything and now she owns a ps4 and plays games now, it was very funny watching her learn
Well, so i'm the only who feel really stress seeing people with no experience doing something that I love, it's like: no! You are not suppose to do that. Or: Why are you doing that!..... I sound a bit....bad.
I introduced BOTW to my (non gamer) mom at the beginning of quarantine. At first: - Couldn't use the camera. Was always struggling with turning it and used the left trigger button to get around this. - Couldn't fight because of panic. - Had no idea how open world gaming works. - Couldn't do shrines. -Most enjoyed part of the game was collecting items like food and monster parts because she likes collecting. Now: - Finished the game once with all clothes, motorcycle, DLC, Divine Beasts, and memories done. - Controls the camera flawlessly. - Can do most shrines by herself. - Can kill Lynels and Moldugas by cheesing with Urbosa's Furry. - Collecting is still her favorite part of the game. - Started her 2nd playthrough immediately after finishing the 1st and is now almost done with the 2nd with 400+ Korok seeds and almost everything else unlocked. It gave her siemthing to do while we were stuck inside and I'm glad she seems to be enjoying herself.
I wish I could do that. My parents are not into games and aren't tech savvy either. But sometimes we bond over me trying to teach them how to navigate technology that they aren't comfortable with and it is one of the best moments in my life
my favorite thing about this game is that you can play the game without getting stuck because it won’t let you “move on”. i love linear exploration games, and as a relatively inexperienced, and extremely unskilled, gamer, i love that this game seems to be good for newcomers, even if it’s more difficult than some “easy” games.
I am not a newcomer to video games in the slightest grew up with them and played loads of games. I played for like 6 hours and put it down for a year, I had other things to do and was almost bored. I started again and you most certainly can get lost. I have no idea where I am or where I am supposed to go. I'm so far off any map I have exposed and the controls, at least on the switch joy cons is absolutely atrocious.
I Never had problems with the switch joycons and when lost - just teleport back to where you have a map and follow the main quest! Or search the quest log for something that feels interesting.
My gf and i game together too but she is blind. Now she usually sits besides the tv and listens to the sound and i tell her whats happening and she signal me the sounds since im 95% deaf and cant really hear it when there are like sound tips in the game or if there are secrets nearby. I guess together we make one whole gamer haha😂👍 Edit: wow we never expected this comment to have so many likes and nice comments. Thank you all for all of them. With much love and appreciation, Lucía and Bane
The ‘right things in wrong ways’ is so accurate- it’s impossible to count the amount of times I’ve gotten past massive obstacles by just climbing high and paragliding past them to my destination! But it’s still super rewarding, and doesn’t feel like you’ve just cheated the system
Tried something similar with Fable II with my wife, she never quite managed to get the fight mechanics but loved to world and storytelling. She ended up wanting to be the one that makes all the choices and have me play. It was a really fun bonding experience.
"Doing right things in the wrong ways" is an absolutely phenomenal way to describe BOTW. I love it. You can watch 10 people solve a shrine puzzle, and you'd probably get about 10 different results(assuming it wasn't one of the more linear "go here push button" type of shrines anyway) and that kind of game design should exist far more widespread in gaming for sure.
While what you say is true I also read another quote who for me summarised my experience with alot of shrines in botw: "how the f*ck was I suppose to understand that's what should've done". Sometimes the freedom is making you feel creative sometimes it just make you feel stupid.
@@RGC_animation Some of them are, and yes they are “linear” if you want to say they all have the same puzzle to complete irrespective of player choice but I was saying I solved several shrines in a way I thought was logical but watching several videos where others do the same shrine yielded entirely different approaches to the same problem. That seems pretty non-linear to me. If the end goal is your idea of “linear” then perhaps games with actual stories that have points to them is the wrong genre for you is all I’m saying(not that you specifically are saying that, just throwing it out there).
@@RGC_animation I mean yes but my point is that people won’t stack blocks the exact same way or they’ll try a jump instead of seeing the normal path that was intended I guess
I actually did this same thing with my mom a month ago, wanting to get similar reactions to botw for my own amusement I guess, but now she's further along than I am and practically defeated the game. She's also currently playing Skyrim, so in a way I turned my mom into a pro gamer lol.
My roommate started botw yesterday and she was DEEPLY disappointed that you can't use an axe to cut down the little towers that bokoblins stand on outside of camps :(
This was such a great video, and I completely agree. A good friend of mine who HATES “kiddy, or cartoon-like” video games, was quite impressed by the level of “maturity” in BOTW when I brought it over to play. I love that I can basically do WHATEVER I WANT, and still come to a solution to solve whatever problem I face. TOP TIER GAME!
@@harz632 yeah after a few hours you get the hang of it but if I got my little brother to play it he probably wouldn't be able to beat the asylum demon. It's a game about experiencing how to use the controls and picking your fights.
I’m a 72 year old woman and I was attracted immediately to BotW when I saw it 4 years ago. I had never really played Zelda games before and fighting games were not my thing. When I started BotW I had a tough time but I kept at it. I finished my first play through and after that I started new BotW games often, not finishing them but playing as far into it as I wanted. Then later I’d start another new game, just enjoying it. Then after playing BotW I decided to venture into Skyrim and I loved it! Then last year I started Fallout 4 and loved it 😊 I’m not a great gamer but I play on easy mode and just enjoy it. Your wife is such a trooper to play the games even though she struggles 👍🏼
@@mrwaffles4683 it's possible. My 61 year old godmother played Smash bros for years when I stayed with her. She mained Pikachu and was good by noob standards lol. She was in her 50s at the time. Also played naruto clash of ninja with us. She played video games in the early 80s 8n arcades and whatnot, so she's technically an OG gamer.
Similarly to your wife, I've never been a gamer, whille my boyfriend loves it. This video inspired me to start playing Breath of the Wild (with a little coaxing from my boyfriend haha) and I seriously loved it!! I have over 175 hours in this game since January and I still feel like I'm not done with it. So thank you so much! :)
ive beat all of the main bosses, every type of mini boss, completed over 70 shrines, including eventide, all 3 mazes, korok trials, typhlo, and thunder plateau. and i still haven't done nearly everything
I’m also a lady who didn’t grow up with video games and generally doesn’t play them much. At the start of the pandemic I decided to play botw and while there was a learning curve I found it to be a super forgiving game to learn and get used to navigating in a digital space. In fact I love this game so much that I haven’t really been able to find a game that can compare to it for me.
how are you liking totk? if you bought it. my friend is playing through BotW for the first time and i am patiently waiting to see if she cries as much as I did during Mipha scenes
"... core combat loop ... being breaking a weapon on an enemy, picking up the weapon that they dropped after getting hit, and then killing them with it" Pretty sure the core combat loop in Botw is to stand at mid distance flopping bombs while endlessly hoarding weapons that feel too valuable to use.
@@drew284 if there are no shelters, hiding in forests under big trees or hiding under a big tree near something like a boulder or pillar protects you more often than not
Yeah I thought about that too: there's a limit to this series in that the lady Razbuten lives with is actively getting better at games. It's still going to last quite a while, since even after she gets used to various control schemes there are other game-isms that take more time to catch on to. One shown in this video being talking to everyone all the time.
I dunno, some games have more to them. I mean one of the first games he had her play was Dark Souls. Let me say that again. He had *non gamer* play *DARK SOULS* and it was the first one as well (notably the hardest of the trilogy). I kind of want to see how well she would handle something like a MOBA (Smite or League would honestly be the best bets there) given how those games are more than just the gameplay aspect.
Breath of The Wild was also my first actual game, and I couldn't have asked for a better introduction. I LOVE IT. There's so many ways to play and a ton of things to find, which was fun! Now that I finished Zelda, I've started to play some RPGS and its been great 😊
Not that I stopped playing it. But I actually only found out that there is a tree toppling place and it gives you winter clothes in my master mode play 😂. Till then I was creating fire using chu chu jelly and Burning my stick and fighting only around the camp fires in snow areas. It was exciting and cool but I suppose this was easier.
BOTW was an incredibly unique experience for me. If I found an area too challenging, I'd simply choose another direction to follow. It's very refreshing to not have a game force you into a section/encounter until you complete it.
So she intuitively played Breath of the Wild like Ocarina of Time, where the only way to control the camera was through tapping the lock-on button Z to center the camera behind Link.
We all thought Lon Lon Ranch and other easter eggs were the homage to OoT. But it was the camera control. After 23 years, it's still the camera controls
Even when a second analog stick is available, sometimes it's just easier to tell the game "point the camera THIS way" (with your character facing the intended direction).
actually, she used the lock-on in one of the ways it was originally intended when it was implemented in ocarina since there was no second stick for camera control.
yeah that was like og game camera management, also in gamecube too since the right joy wasn't that great you just use the bumpers for quick repositions to move the camera around until you need more finesse in certain scenarios xd
Oh, I'm glad you said that. When he was basically like, "who would ever use it like this, crazy people!!?" I was feeling insecure, haha xD. To be fair, I don't use it in BotW, but I used to use it in older Zelda games and still use it in some other games like the Dynasty Warriors series. I guess she's a better gamer than her husband after all!!! ;)
Reality has inverted camera controls, so it makes sense. The modern video-game insistence in ignoring the direction of rotation is something I simply don't understand.
@@SheezyBites which part of reality has inverted camera controls? direction of rotation of what exactly? Both inverted and non-inverted controls make sense given the right context. So I wonder where you see some objective truth.
this encouraged me to pick up BOTW again. i have terrible game anxiety so whenever i hear the enemy approaching with the intense music, i get so stressed out. after playing genshin for some time, i think i've sorta desensitized myself. however seeing calamity ganon in the background always makes me scared LOL
OoT and MM would have been horribly frustrating without camera locking. I wish the camera lock on BotW was more instantaneous though. Seems like I never hold the button long enough for the camera to completely center behind Link so I end up never using it. :/
Even when Wind Waker came out, I always used L-Targeting to look around corners instead of the C stick, since most of the games I played around the time had clunky camera systems or didn't have one at all.
You note earlier that the lock on probably isn't intended to help with camera controls however, in ocarina of Time, the game it first appeared in, that was it's main purpose due to that game not having any other camera controls
I still use the lock-on feature in Zelda and a few other games for this very reason. It's far faster than waiting for the camera to turn around the character.
I agree. I think this use is intended as a convenient shortcut and a safety feature. We've all "gotten lost" while using a camera before and this is a quick way out.
Small correction: in Mario 64, the game it first appeared in, that was it's main purpose... there WERE other camera controls, but being able to re-center was critical to being able to platform successfully It was copied into OOT, like almost all modern games copy M64. Prior to that most games used tank controls, so you didn't need to recenter because the camera was always centered.
My gf at the time was really drawn to this game while I was playing it, so I encouraged her to start a new game, even though she barely ever played any game. She put a good 15 hours in it as I remember, which is crazy. She played it totally differently than I did, and I was honestly shocked by the game's ability to always reward her rookie approach. There's nothing you can't do, which is I think what a non-gamer expects in an open world. Take a non-gamer in GTA for example, and they will be disappointed by the fact that they can't enter any house or building. in BOTW you never feel like there's any bound to your imagination.
As a non experienced gamer, I want to say you were spot on with this. I tend to do a lot of solving things the hard way, only to succeed and go "oh... there was totally a much easier way to do that" -but the game rewards thinking about various solutions and I find it super rewarding that you can succeed but there are still things to learn with the experience.
"Lock-on's unintended purpose." Unintended, and effective for as long as it's been around. I remember a LOT of camera centering playing Wind Waker back when I didn't know how games worked too
I agree, I used the lock on button for centering the camera all the time in oot and ww and not even because I'm bad with the camera. It's just a fast and convenient way to snap the camera behind you.
To the contrary, I think it is intended. It's just not used in that way by most experienced gamers who are used to adjusting the right stick as they move around.
It's almost certainly intended. Old 3rd person games relied on it a lot more in the early ps1 days before there was an easy way to control the camera, and lock on systems (Z targeting etc) built on the system.
I think I know why in her head the inverted controls for the camera makes sense. She wasn't seeing it as "where you want to look at", but the camera as an entity, since it's a third person game. So when she wanted to look right, it only makes sense for the camera to move left.
The reason inverted use to be the default is that it is more natural if you are use to manipulating physical objects instead of digital ones. People that don't have experience with interacting in virtual spaces tend to think of the controls in one of two ways either as moving the camera around the pivot of the character, like you mentioned, or essentially as a stick attached to the back of the back of the character's head. This second way of seeing it is one of the big reason that some new players have so much trouble with cameras that don't follow the character's line of sight. They see themselves as just controlling the character so having to also control a camera to see what that character is seeing tends to seem like an odd and unnecessary complication.
Do people commonly play without inverted controls? It's the only way I can function. If you want to look up, it makes sense to tilt the stick back. I can't fathom it being the opposite.
@@travisjoyner5927 Funny you mention looking up. Now that I'm thinking of it, my left-right is noninverted (tilt left to look left) but my up-down is inverted. This is gonna bother me from now on and I won't get over it and I'll have panic attacks and I guess it's time for me to quit gaming and become a Chad.
The lock on button has centered the camera behind link since Ocarina of Time. In fact that was the only way to change the camera so it's safe the say the devs were aware of this and did intend the lock on to be used that way by veterans or newcomers.
Actually alot of other games implemented it back in the day. The camera wasn't as great as it is now, so it would often just flip out and you'd have to reposition it. I remember having to do this alot in Spyro as well. Otherwise I'd never catch that little screeching rat.
this has been in super mario also, atleast the 3d games. i think it was in both mario 64 games (n64+ds) and in Oddyssey. maybe in Sunshine also but ove not played that game
As a non-gamer, my first day playing Breath of the Wild I walked off a cliff in the first 30 seconds and died, got the torch from the old man and then proceeded to accidentally chuck it off a cliff, and lost all my arrows trying to shoot a squirrel. Still fun tho.
yeah... on the other hand i am quite the gamer and knew fully jumping off that cliff would kill me, but still did it just for the fun of it using the excuse that I wanted to test the "fall damage" mechanics :p
To be fair, I just got the Switch version and figured that out myself during the first hour of my playthrough. I guess replaying Twilight Princess has made me better at such problem-solving.
Bruh. That entire section had me for a loop. Not only did I not cut the tree, but I didn't climb the wall either. I went All The Way Around. I'm baffled.
@@markomanx Have fun when you discover what happens when you use a stasis rune to freeze and launch an object but climb on it before it unfreezes. You're welcome.
I'd be interested in her trying a game that doesn't have a "true" ending like Stardew Valley or Animal Crossing. Something that does not have a set goal or objective, and see how she reacts to that.
I would like to see her play Persona for the simple combat system and the building relationships "reality". I think I would be could. Also the P3P to know what a non-gamer girl think about it, probably the girl MC.
I am a non-gamer and my fiancé is a gamer. He introduced me to BOTW and I FELL IN LOVE WITH IT!!!! I binged the whole thing, had him help me with the bosses and am now on TOTK!!!
Honestly that's the only part that counts. That's why games like Stardew Valley and Pokemon are so beloved. Not only are they approachable for noobs, but they are fun too.
As a “newer “ gamer, breath of the wild has made me feel really confident in my ability as well which has been nice. I had fun playing uncharted and several other games previously but I like how user friendly botw is
As an experienced gamer, BotW's controls felt confusing. I kept pressing B to jump even though it's X here. But the game is remarkably easy to learn and the opportunity to have breaks between fights and adventure is so key in how the game paces itself for you. There were times where I started to feel sleepy playing the game because of how calm it made me, either through the music or the ambiance.
This is why this game, and Nintendo in general, is amazing. They cover the widest spectrum from complete non-players to committed joypad-wielders, even if their games are often on the lighter side. We have owned various consoles over the years, but the Nintendo ones are usually the most played with. They don't have the best graphics, sound, or hardware spec. What they have is the best playability.
Ben Vost this is a very underrated aspect of Nintendo games. “Easy to pick up difficult to master”. Mario, Zelda, MarioKart and Splatoon can be played and enjoyed by a 5 year old playing their first game and a 30 year old professional gamer. Most developers wouldn’t even attempt to cater to both audiences.
@@wikum3 Yeah it's for a lot of people one of the first games they picked up espcially for the genration born between 1990-2005 I would say. (As now a days games on phones and apps are often played by toddlers or...) And yet about all those nitendo games made 20 years ago have some of the biggest scenes of Speedruns with almost unseen mastery and "total knowledge" of each and every bit of all nitendo's classics. I mean there are other games with huge speedrun communities who have mastered the game to an insane degree. But I can't think of any franchise (or "developer") who has so many new and old of there games being speedrun to this day. And with actual constant clashes for the Worldrecord, with hundreds or even thousands of people watching at multiple streamers only playing that same game again that is over 2 decades old just to beat the time with a tenth of a second. Like ofcourse the bigger the game the higher the chanche it will live on and gain a speedrun community that will live longer and that more will be found out about the game for the attention dies out. And it ensures the attention for speedrunning is kept as new strategies are kept. But if compared to other series or franchises like Doom or Gta I don't think it holds up. Like I don't know that much but I have seen insane Doom speedruns and I have seen a Gta speedrun. But I don't think they are anywhere near the lv of most nitendo speedruns. (Doom might be a bad pick as I thought those speedruns are insane and I also have no clue how they found those paths, but I don't know that much about them so I'm not the best judge) So well comparing might not be such a good call as I can't actually say a lot for sure. But the comment that nitendo as far as my knowledge has the most harcore speedruns. (And I would say the bigger the more likely a an non involved person hears about it, so kinda me)
Very true. My boys love playing the games from every Nintendo console that we have. Right now they cycle through Splatoon, Terraria, Kid Icarus (NES), and Super Mario Bros. I mean, they love jumping through the consoles and they don’t complain about graphics or controls. They just adapt and have fun.
@@diablotry5154 The Wii's controller was masterful and completely leftfield compared to every other console. The controllers for the Switch are even more impressive in terms of their functionality but I agree they aren't great as standard controllers - Breath of the Wild is much better played with the Pro Controller or any of the third-party clones.
My mom recently started Botw, she has a lot of dificulty (my bro and I have to constantly help her) but she is really loving the game, she even refused to use a horse and goes everywhere on foot, it's really cool and I really enjoy wayching her play
I never use a horse because they are almost always a detriment to me. Can't tell you how many times my horse gets stuck on something with an enemy chasing me
I played a few video games as a child, but not much in my teens or early adulthood. I found this video after I bought a switch- originally just to play Stardew valley. I got curious about botw and if I didn't learn about inverting the camera control, I would never have fallen in love with this game. so thank you razbuten and the lady you live with for this monumental tip. this game has brought me a lot of joy :)
Your patience is very admirable. I tried to teach my mom how to play and it was so hard to sit and watch. There’s nothing wrong with being a new or non-gamer, I just get frustrated because there are things that seem so obvious to me that aren’t for people who don’t play games.
@jocaguz18 Good luck trying to apply that to e.g. economics or most of psychology. :P No, I'm not saying economics or most of psychology are science. But quite a many people claim they are.
I'm rewatching this whole series right now and I think it'd be cool to see a video of you and your wife both playing a game you've never played before. All the games you've had her play are ones you've already done yourself and have experience of. So this would be like a side by side analysis of how each of you get started in a brand new game.
botw was the first actual game that i played, and lemme tell you. it took me OVER A MONTH to get off the great plateau. and i had to watch a TUTORIAL FOR THE GREAT PLATEAU-
I had a similar moment in the legend of Zelda: skyward sword where there was a crystal I needed to blow up down a tunnel. I tried throwing a bomb down the tunnel for roughly 3 hours, I tried arrows I tried the hookshot and I walked the entire level over again probably 3 times before I looked up a guide. The guide told me to roll the bomb instead of throwing it, and sure enough it worked first try *face palm*
Don’t worry I used to watch my brother play, and at that point of the game he didn’t realize he had to get the shrines but instead tried to get to EVERY tower in the game and got stuck for three months
LOL i had a similar experience, I didn’t know how to work the map and had forgotten what I was supposed to be doing- wandered around for a week, was like wtf why do people love this game so much??? looked up gp walkthrough, reset the game and have been obsessed ever since
The tree chopping genuinely surprised me because I saw the huge cliff wall with a bunch of indentations and my rock climber brain immediately went “Oh, we’re supposed to scale that”
I remember my first time getting to that shrine was by complete accident, I was in the snowy region and fell on to the warmer area where the shrine is😂.
@@Viking642 I had a similar experience, I had gone to the cryonis shrine (I know it’s spelled wrong) and had seen it earlier, and just assumed I had to fall down, not climb up.
I literally never knew EITHER of those… I always went all the way around by going to the ice place and getting above the shrine, then I would just jump down in front of it-
3:28 The Z-targeting system was introduced to Ocarina of Time in order to help with locking the camera behind the player, since 3D was still new. I'm fairly confident that they've kept it in every 3D Zelda game since due to it lowering the bar for entry.
I fell into the same trap as her and Adam, and i have been playing games since 1991. For some reason the text box below was interpreted by my brain as a fancy cutscene subtitle rather than as a dialogue scroll box, maybe because i didn't notice the arrow.
I love these videos because I didn't get into video games until late high school. So some of your wife's struggles, I still find myself having some years later when playing newer games. BotW, Witcher 3, Doom, and Skyrim when it first came out. It is nice to reminisce over the struggles I am reminded that I have had.
"her greatest video game foe: the camera" God that sounds like my parents whenever I try to have them game with me. They just can't get the hang of moving the camera as they move the character. Its both hysterical and deeply frustrating. Its functionally the equivalent of not moving your head as you walk and change directions.... just staring to the side and walking directly forward.
Well, for what it's worth, this mom was prompted by her daughter to take on Breath of the Wild. Haven't looked back since and now have my own gaming laptop :)
She has a fresh mind, I would say. Our epic gamer instincts also drag us down from what I get, as we immediately focus on what is the most logical solution game-mechanic wise. We have constrained ourselves to the expectations of society, the society that we live in.
Sky Sorceress I disagree , winning within a system is a greater feat, limitations are what make the game the game. The limitations presented to us differ in games, it’s our ability to understand them and apply that knowledge that makes us successful in a playthrough. I think that explanation even correlates with the dictionary definition of intelligence - the ability to acquire and apply knowledge. Occam’s razor (a theory that has helped many great thinkers throughout history ) also states that the simplest solution is also usually the best one. The simplest most intuitive solution within context of the mechanics of a particular game. Unorthodoxy isn’t always a sign of increased cognition, I agree with you that specialised experience (the experiences of a marine in iraq making him view the world differently or the experiences of a gamerboi making them approach games in a certain way) can be limiting but I think it may be conducive to an individual’s understanding and all around wholesomeness if they’re cognisant of them. We observed a maybe more pure, natural human approach to these problems but they were definitely not intelligent or creative. I apologise for the rant... here are some heart emojis to defuse the possible tension ❤️❤️❤️
She's clever in the sense that she always attempts the most unexpected solution but dumb in the sense that she always ends up creating more work for herself in the process
This video really struck a chord with me! I have never considered myself a gamer - the only games I played before BotW were Sims and a horse game on my laptop, and then last year I got my Switch and played games like Animal Crossing and Two Point Hospital/Campus, so I felt incredibly out of my depth when I first started playing this game! The beauty of this game really is that it encourages the player to be resourceful and strategise about how to defeat obstacles. I was similar to your wife in the way that battles were very overwhelming and I would panic, but now that I have some nice victories under my belt and I am learning about backflipping and parry rush etc, I am finding it a lot easier to defeat enemies!
I’m studying Games Design and I love watching these experiments cause it’s a good representation of player experience for people of a skill level games aren’t tailored for. It’s so fascinating to me and gets me to think about how to make my games more beginner friendly.
@@杨晨-i9b Make sure you keep in mind what audience you're going for. Some games don't need or are even better off ignoring beginner friendliness as a whole to better engage an experienced audience. For example, DOOM and Dark Souls really shouldn't be played by beginners at all and are expected to not be. Most notably, don't sacrifice player engagement for beginner friendliness, if that's not what you're going for. Just a friendly reminder. Of course, if that audience is what you are going for, go right ahead! :)
Yes but there should be a balance between beginner friendly, people who are used to games, and continuous fans of games with multiple games. Mainly having the option to toggle off a lot of the hand holding but sometimes that’s hard when the tutorial becomes part of the story which is a nice subtle way but becomes a hassle in multiple play throughs. I’m not a game designer or story board worker so I can imagine this being challenging but sometimes a game with too much tutorial ruins me wanting to replay a game. I think botw is a mix between a bit of tutorial and freedom but the plateau seems like a good first time experience area not so much on multiple play through although it’s still pretty fun. I don’t know anything though
How is a new unexperienced gamer supposed to know what the required skill level for a certain game is? I remember I just went for the story and sometimes ended up disappointed cause I didn't have the skill to progress and as a result I couldn't experience the story
See the z target or what you call lock-up was first ever used in the 64 Zelda ocarina of time. Z target was used for not only locking onto enemies but also moving the camera as there was no dual analog control at this time. Most interesting part about the video is her using z target how it was originally intended to be used years ago.
Yes! This is exactly what I was thinking! I think its cool that even though she didn't grow up with those older controls, she still deviated to them as apposed to the new stuff. She preferred inverted controls and used the lock on button to turn the screen. Its also really cool that those are STILL possible options that Nintendo (and other games) used.
Playing ocarina of time + majoras mask, lining up a path was incredibly annoying. Z targetting help alot because when you want to walk straight(except from behind link), the camera angle changes, so I naturally used Z targetting to help line up and change camera angle.
as an experience gamer, I actually never knew about the tree chopping scene, I just assumed I was supposed to find some way to climb it, so I went about climbing it but the tree chopping makes so much more sense, and will probably help me get out of the great plateau faster on my master mode playthrough
Not only is this video informative for those of us who are relatively new to open world games or gaming in general, it’s really nice to see how cute y’all’s relationship is. Your observations on her gameplay are fun to hear
I remember wondering after the last gaming for a non gamer video how the lady you live with would like Breath of the Wild because of how she tried to destroy the portal in Doom since that kind of thing works in Breath of the Wild. Anyways, excited to watch this
re: inverted controls and her immediate preference for them. Put a camera on a tripod and rotate it left using the tripod handle. You're pushing the handle to the right.
Exactly. It honestly has a lot to do with a perception of self in the game. In a third-person game where the camera is completely detached from the character, it almost does make more sense to have inverted controls as you would use similar actions to control a camera.
Yeah I like normal horizontal controls, but I got used to inverted vertical controls because my brain doesn't go "press up to look up" it goes "press down to TILT BACK". My friend finds this inscrutable. :p Edit: This is specifically with joystick controls.
@@Cathowl That's interesting, makes sense. Like get out your bow in BotW. Tilt your controller back (rotate the top towards you) and the camera always moves up (motion controls aren't affected by your axis settings). Pull the stick back, with inverted controls, and the camera also moves up. This makes inverted sound natural. I'll stick to normal, have played half the game that way already, but I can see why inverted makes sense to some.
"Jumped over what she thought was a treacherous gap, but in reality would only be a small fall" was hilarious. It's happened to me as well, even though I'm used to adjusting the camera
Seeing her use the lock on to center the camera took me back to OOT days lol she's just starting where we all started! She'll get the hang of camera controls. I think that's the hardest part of 3D games.
As a “cosy gamer” (bought a switch at the begging of quarantine for Animal crossing and had never played video games in my life before and now am addicted to sim games 😅) I was always drawn to BOTW for it’s prettiness but I knew i’d be bad at it so I pushed it off but this week my boyfriend bought it for me and sat down with me. I had a LOT of troubles with controls (still do). He had to keep reminding me to move the camera. And when it came time to play by myself I pushed it off because I thought i’d mess up. But this game really is beginner friendly, the sense of pride I felt after completing the 4 shrines by myself is truly amazing. I gotta say, i’m more of foraging person though lol
I am the same, I get paranoid to play games and get panick-y trying to play, even with other Zelda games, and ontop of that having free roam terrifies me cause I always have to be told what to do. But the beauty of the game makes me a bit excited, cause I am a photographer in games :). Anyways, point js, thank you for sharing, this puts my mind at ease and I’ve had the chance to play it for a while but keep putting it off. I think I’m gonna give it a shot soon. So thank you for easing my nerves
I feel that. I collected ingredients all over BOTW and tried to make as many different recipes as possible, but my best friend only knew of at most 5 recipes bc she was more focused on fighting. I also avoided fighting (for the most part) for the first week of playing and just had fun with horses.
“Why isn’t this working” oddly felt nostalgic & brought back memories from over a decade ago. most games share common rules no matter how different they are but as a kid, or like your wife who hasn’t played many games, we don’t know this, we just think by our own logic. I remember playing Mario kart way back as my first game and being so extremely confused that you couldn’t leave the kart and explore worlds. I actually thought my game was BROKEN because I couldn’t find the option and asked to take it back to the store. My reasoning was why would they make these places so massive & interesting if you can’t even explore? But if you’ve ever played a video game before you’d know that sounds ridiculous
As someone who counts racing games as one of their favourite genres of gaming, I don't think that sounds ridiculous at all. Almost every racing game I have played has made me wish at some point that I could get out of the car and just hang out in those worlds. Granted, my other favourite genre is RPGs, so it would not surprise me if that desire is the result of those wires crossing with each other.
"I actually thought my game was BROKEN" It is. Invisible walls are always BAD design. REALLY BAD DESIGN. (My hatred of invisible walls knows no bounds.)
This is such a brilliant homage to a brilliant game. I'm probably on the 'casual gamer' middle of the spectrum, but what really captured me about botw was that I would constantly try things and think to myself 'yeah the game isn't gonna let me do it like this' but almost EVERY time, the game did. It allows you to be totally free and creative with problems. Even when I missed certain things that might have made the Great Plateau easier, it forced me to find another way. I didn't find the old man's hut for instance, so I got to the cold shrine without warm clothes. I like stalking around the edges of large groups and luring them away one by one, and using my environment to strategic advantage. It really is so welcoming in that way, in that you become the type of player you want to be, with what weapons and strategy you want.
As a girl who’s first game was BotW, I feel like it was a very good introduction to gaming, for me, so I’m glad it was my first, and it is now my favorite game of all time
@@maximilianomichell3596 I found it disappointing. 4 Boring dungeons and no reason to keep playing after you beat it. I will admit I like the dlc dungeons but I was disappointed and never touched the game after I beat it.
Im excite to see a vid on a non gamer on totk new non restrictive puzzle solving instead of relying on smashing a object frozen in time to make it move you have full control of how long where you want it and its orientation
i heard someone say once “when playing botw there is no bad ideas, just ones that can go horribly wrong” and i’ve never heard something more true
Dunkey. Dunkey is where you heard it.
@@sunbirth4795 I'm pretty sure that superbutterbuns also said that
@@theoneandonlystork she said it in her BOTW for beginners video. I just watched it the other day
That’s what constitutes ‘a bad idea’, so…
Thats basically saying "when playing botw there is bad ideas but not 'wrong' ideas".
Your wife encountering any small obstacle:
*I'm gonna do what's called a pro gamer move*
I mean technically yes
Shifat Khan she she should be used to encountering small objected by now
*leaps over small gap*
I'm gonna do what's called a non-gamer move
@farrens_ak I liked it! It showed grit, and was funny.
While my mom was playing this game, we realized that in puzzles where link needs to stand on and weigh down a panel you can substitute in two hydromelons! Apparently link is two hydromelons heavy.
He also weighs as much as 8 1/2 apples
Iirc there's a kid in gerudo town that explicitly states as much, confused the hell out of me when I talked to her because I wasn't aware that you could weigh down panels like that lol
Stand on boat using magnet on a chest. Press chest against bottom of mast. Magnet chest away and watch as you approach maximum velocity
or 5 apples and 2 spicy peppers lmao
It's amazing how much I've played this game, and how many videos I've seen on it, and yet there are still things like this comment that teach me something new.
Interestingly, as an experienced gamer, I found that BotW was confusing at times, I realized I was so used to relying on cues and hints and basically - games spoon-feeding me by having a linear storyline, that I actually got stuck thinking; "did I miss something?", "have I done this in the wrong order?" "Should I have gone here first?" once I got the idea that BotW wasn't supposed to be played in one way - boy did I have the time of my life. This is exactly the type of game I had always desired, without knowing it.
You're just used to AAA from Ubisoft, BOTW didn't invent anything, that's how game were back in the days (and some still are) and what Zelda has always kind of been.
I just had this same experience. I didn’t get very far before I was “bored” and didn’t know what to do. I had to watch a few YT vids that game me a directional nudge. Loved it after.
This is how Fallout New Vegas and, to a lesser extent, RDR2 are. That's why these 3 are my personal favorite games of all time.
@@heroe1486 BOTW brings it back to the days of Morrowind and other titles where the world is yours to explore. Approach it any way you want. There is no right or wrong. It's refreshing, but at the same time it did make it feel as if it lacked something. Since it didn't have the depth in terms of dungeons and zones.
Elden Ring was the exact same way for me. And yeah, BOTW is way more accessible, and encourages way more creativity, it still has cues and does subconsciously guide you. Elden Ring really broke me of relying on any hand holding
The genius of BotW is that when you find yourself asking the question “I wonder if this will work” then usually the answer is “yes”.
Except for me fighting fireblight lol. I tried nearly every possible thing I could before Daruk’s spirit straight up told me to throw a bomb at him
@@MrStarman926 I thought I was the only one who found this blight to be the most frustrating. Everyone else seems to hate thunderblight, but I hate fireblight because there's only one boring way to beat it
@@MrStarman926 for me i had no idea at first but i remembered the octoroks in the region who suck everything in and u have to use a bomb. Thats what made me realise and i always thought it was cool
First zelda game. I felt there was little to no explanation. I was just explanation of what you need to do
@@briangrissman8947 there needs to be no explanation. You learn it yourself, which is why the game is good.
*pushes rock off cliff* "that sounds really violent"
*does it again*
she learns quick
One of us
One of us
One of us
One of us
*shark bait oh haha*
She is becoming dangerously competent as a gamer now
yeah one day this'll just be gamer reviews girl gamer
More competent than a lot of streamers.
Too dangerous to be kept alive
Hey, I don’t know how you guys viewes it, but this is a compliment
14:05 "that doesn't force them into situations that may be out of their *_DEPTH."_*
Oof, brutal.
Non-gamer here. I started playing botw a few years ago after watching my husband play and he encouraged me to try. I faced pretty much every struggle that your wife did. My husband taught me quite a few things, like investigate on things that are out of place, and talk to everyone etc. At first I only enjoyed exploring the world, cooking, and solving shrine puzzles, and absolutely hated fighting cos I died in pretty much every battle in the beginning. I was used to smashing buttons on Street Fighter in the arcade and I thought doing that would get me through the fight, and boy was I wrong lol. Every fight was stressful for me and I would scream and panic, and my husband taught me to calm down and watch how the enemies move and dodge them. This helped a lot and I started to get a bit more comfortable with fighting the smaller monsters (or avoid them), and even finding more strategic ways of lowering their health or killing them from a safe distance. It was all good, until I got to my second Divine beast, the Thundeblight Ganon, where I constantly died and struggled to kill him, and I rage-quited the game and went on a hiatus for almost 2 years. My husband encouraged me to continue by getting stronger first with more hearts, better weapons and armours and go back to fight the Divine beast when I'm ready. So I picked up again and focused just on that. From then on I enjoyed the game even more than ever and got more and more confident with the game. Though still not great at battles, but I can take the damage cos I got more hearts lol. After defeating all the Divine Beasts, I just kept exploring every inch of Hyrule and found all the shrines, did most of the side quests, upgraded a lot of my armors to prep for the fight with Ganon. Last weekend, I finally defeated Calamity Ganon and finished the game!! Now I'm ready to play Tears of Kingdom!
Keep working hard! I hope you enjoy tears of the kingdom! You and your husband will get to bond and share secrets with one another as you’re playing the game at the same time!
Amazing! Botw is one of the best gaming experiences.
This was me!! I struggled so much at first! The thunderblight is definitely the hardest in my opinion. It took me soooo many tries. But now after years of playing, I can beat a white Lionel without a sweat. Keep playing! It’s the best game ever made
@@bakatsuNAMI thanks! My husband and I are looking forward to TOTK and we were saying who gets to play first haha. I said I would enjoy watching him play (and learn his secrets xD)
@@ashleydavis228 nice!! I m still avoiding Lynels most times but I have challenged one or 2 white lynels after seeing some tips on how to beat them without direct battle at first. Still took a lot of damage and ate lots of food but I can still beat them in the end!
"I talked to him just a minute ago, how could he possibly have anything new to say."
- Said no videogame designer ever
Lol I love that
Idk some games have npcs that literally have nothing else to say but one or two lines especially in zelda games
@@thatssovenus, Yeah but he was in a different location doing something different. :/
@@saints360row what is that supposed to mean
@@thatssovenus, 10:55 Says the reason she didn't talk to him is because she already talked with him elsewhere.
My grandma recently got a switch and she’s playing breath of the wild I love seeing her react and play the game, it’s really cool too see someone who doesn’t play games learn how
Badduncan96 is she still playing it?
Your grandma got a fucking switch, thats amazing and stupid
DoomiePookie yes and everytime she plays, she logs to me what she learned and did
@@captaincbt thats so sweet! I wish i too had older family members that were interested in games like that.
So pure and sweet.
Dude if she felt that Breath of the Wild was calming she must’ve never heard the guardian music
I start sweating whenever I THINK of that music
Jack Wells ik it’s stress inducing as all heck
It wakes me up at night. I use it as my alarm clock
When you start hearing the music but you didn't see any guardians, that's terrifying 😂
she just didnt run into a lynel LMAO.
The Lock On feature actually was an early way of controlling the camera before the C Stick was ever invented! Ocarina of Time invented this feature to make traversing 3D spaces easier for people. It’s cool how 20 years later this feature is still a valid option for newer players.
I though of pikmin 1 on gamecube. I distinctly remember halve pressing the shoulder button, so that the camera would smoothly follow Olimars motion.
(the C-Stick was used to control the pikmins - sometimes when playing Pikmin 4 Demo my intuition wants to dispatch all available pikmin to the task at hand by using the C-Stick...)
It was also in Mario 64, the developers realized controlling a camera and controlling a player in a 3D space would be hard for people who aren't use to it, so they added a button that would make the camera snap behind the player.
This whole topic is weirding me out because I'm very much NOT a new a gamer and I center the camera all time this way. The camera moves too slowly using only the stick, even on max sensitivity, that the shortcut makes more sense. Let your ADHD drift over to look at something to the side then pop back to the original task at hand.
It's how i used to play spyro 1 and to control the camera in that game, before their was a second stick on the controller, you could use r1/l1 to turn the camera but the lock on would center it.
Was a great help to play the game as a kid.
'Strafing' held it in place. I remember we could toggle strafe mode or hold it and it would lock to your characters view
"Why would I talk to the old man again? I already talked to him." I hate how much sense that makes, because it highlights how much I'm conditioned.
Sometimes I’ve been thinking about how it would be to design a game that breaks these dialogue conventions. Like, if you talk again to an NPC they are weirded out or something, more similarly to how would a real person would react. Or maybe being upset if you leave without saying goodbye or thank you. I think it would be fun to force the player to follow the politeness rules that we use all day in real life without even thinking about it.
Why does that make sense? Do you only ever talk to people *once* in real life too?
Fr
@@jmiquelmb i mean, in animal crossing once u talk to a villager too many times they get annoyed and ask for space(and u cant hold conversations with them for a bit). in older AC games most of them would insult u as well
@@YASYTU
Wife: "that sounded really violent"
Razbuten: for good measure, she pushed the other rock as well
Arlena Stuart his wife is so funny
Erring on the side of caution is always a good idea.
@@Sorcerers_Apprentice pxtthy
8:39
How about Pokèmon next! It will be more easy than any other game
As a game designer these videos are really useful, thanks :)
Do you show these to coworkers to make the game more player friendly?
absolutely!
i can imagine that this would be extremely helpful, i remember when my sister first tried playing a video game( COD black ops) she didn't understand how to use both sticks at once she'd press both sticks up, down, left right, but never perpendicular to one another(also it made her nauseated) but after a year or so she got used to games and now she plays them often, though she is still very much a casual player.
@@KikonSketches That was my dad when he got Battlefield a few years ago. Couldn't walk and move the camera at once, couldn't hit enemies right in front of him, couldn't shoot while doing anything else. Unfortunately, he hasn't gotten better.
@@incognitoburrito6020 lol does he still try to play? My father used to play 007 agent under fire on the NGC when I was little, it was one of favorite games(besides monkey ball) at the time we were equal in skill, but as I got older I was way better but that's because he didnt play anywhere near as much as I did which was understandable haha
This honestly made me so happy to watch. My gf was on the exact same field as your wife where she was having the same difficulties but after basically telling her that the game is free for you to go wherever and do whatever, she slowly got the hang of it. My favorite part of the entire experience has been that not only is she finally on the last divine beast, but her daughter was so invested in watching us play that we bought her, her own copy and now we can't pull her away from it lol
Cute!
aww thats so sweet!
Thats nice, great family :)
Dating single mums .. lol
I'm wondering. If you haven't completed BOTW. Can you still get the horses you boarded up at the stables when you start TOTK ? Also, is the game different if you don't complete BOTW first? There is money in it for me if Im right. 🤞I say you can start it without completing BOTW.
This is so adorable. I can't even get over this. The devotion of the narrator to his wife's gaming style and the way that he pays such close attention, as she gets better and adjusts to the gaming style, and dissects this with such an objective interesting viewpoint just makes me realize how much he loves her. I don't know how he did it, but he managed to successfully manifest many women's desires for a man to pay attention and love her in that way.
I love how you can laugh at silly things she does but still appreciate her way of solving problems. You sound like you have a great relationship! :)
I'm cracking up because I literally played this game the exact same way as she did
Niceee
Lol exactly and I am literally a gamer myself but never play the zelda series because I my household grew up with the playstation more than nintendo or other game system back then haha so yeah its a breath of a fresh air for me but thank god my camera skill is not really a problem lol and I REALLY relate to that playstyle of straying off the path just to avoid enemies, instead to the actual intention of exploration hahah
Glad to know I’m not the only one who needs the camera directly behind the character.
Same!! I remember in that one shrine where you get magnesis I smushed the robo spider with a metal board
My friend just sent me this video because this is exactly what I'm going through right now. I bought the game yesterday and now I realize how ambitious and ridiculous I was. I've never played a game before (besides Animal crossing)
I feel like an idiot, and maybe it’s because I have been having a hard time lately, but the part where he plays the main theme of Zelda while praising the game for giving her confidence made me tear up, especially through 13:00- 14:30.
It was just nice to see someone have a positive experience in something I love dearly that many people don’t take seriously.
Hey, just an internet stranger, but I hope things will look up for you soon
Also, having emotions about someone or something being wholesome is always valid and I don't think it's stupid in the slightest
Omg I teared up too! I thought it was just me. This video was so sweet
Yes. I agree with da last part.
You are not alone.
"Doing the Right Thing the WRONG WAY" is precisely why I love this game, and why I'm so sad I can't experience this game for the first time again.
But you can with BoTW 2!
Yeah there's too many games where it's too easy to do things in a less fun way than they were supposed to be done in, or it's just too easy to mess up and do the wrong thing, more games should focus on it being easy/intuative to do the right thing/most fun thing, like by there being lots of ways to do it
@@midasmagnezone4282 Is there going to be a BOTW 2?
@@Scooby-bj2lk Yes. Nintendo announced a BoTW sequel was in development at E3 2019.
@@midasmagnezone4282 NOO, how did I miss that. Awhh it's going take yearss innit
Am I the only one who finds it incredibly adorable watching people who've never played games play and try ot figure it out lol?
Ur not the only one
ehhhhh
I know riighttt. And the way they see and process things so differently it's so cute xD
Alan Martinez i did this with my one friend recently with resident evil 2 remake and DMC at first she was frustrated and didn’t understand anything and now she owns a ps4 and plays games now, it was very funny watching her learn
Well, so i'm the only who feel really stress seeing people with no experience doing something that I love, it's like: no! You are not suppose to do that. Or: Why are you doing that!..... I sound a bit....bad.
I introduced BOTW to my (non gamer) mom at the beginning of quarantine.
At first:
- Couldn't use the camera. Was always struggling with turning it and used the left trigger button to get around this.
- Couldn't fight because of panic.
- Had no idea how open world gaming works.
- Couldn't do shrines.
-Most enjoyed part of the game was collecting items like food and monster parts because she likes collecting.
Now:
- Finished the game once with all clothes, motorcycle, DLC, Divine Beasts, and memories done.
- Controls the camera flawlessly.
- Can do most shrines by herself.
- Can kill Lynels and Moldugas by cheesing with Urbosa's Furry.
- Collecting is still her favorite part of the game.
- Started her 2nd playthrough immediately after finishing the 1st and is now almost done with the 2nd with 400+ Korok seeds and almost everything else unlocked.
It gave her siemthing to do while we were stuck inside and I'm glad she seems to be enjoying herself.
I wish I could do that. My parents are not into games and aren't tech savvy either. But sometimes we bond over me trying to teach them how to navigate technology that they aren't comfortable with and it is one of the best moments in my life
Sooooo nice :)
And then everybody clapped!
Jesus Christ how much hours does she have???
@@sylvie395 Quarantine may have played a big part with the time.
my favorite thing about this game is that you can play the game without getting stuck because it won’t let you “move on”. i love linear exploration games, and as a relatively inexperienced, and extremely unskilled, gamer, i love that this game seems to be good for newcomers, even if it’s more difficult than some “easy” games.
I am not a newcomer to video games in the slightest grew up with them and played loads of games.
I played for like 6 hours and put it down for a year, I had other things to do and was almost bored. I started again and you most certainly can get lost. I have no idea where I am or where I am supposed to go. I'm so far off any map I have exposed and the controls, at least on the switch joy cons is absolutely atrocious.
I Never had problems with the switch joycons and when lost - just teleport back to where you have a map and follow the main quest! Or search the quest log for something that feels interesting.
Yep, if something is either too hard, too annoying, or just plain boring, you can fast travel somewhere else and still make progress
My gf and i game together too but she is blind. Now she usually sits besides the tv and listens to the sound and i tell her whats happening and she signal me the sounds since im 95% deaf and cant really hear it when there are like sound tips in the game or if there are secrets nearby. I guess together we make one whole gamer haha😂👍
Edit: wow we never expected this comment to have so many likes and nice comments. Thank you all for all of them. With much love and appreciation, Lucía and Bane
Darth Bane that’s the most wholesome thing ever ❤️ I wish you and your gf many happy years of gaming together
That's amazing!
Thank you for the kind words! We appreciate that you took the time to read and reply to our comment. Much love, Lucía and Bane
That is absolutely beautiful
Now THAT is what I call a multiplayer game ;D y'all make a great team 👏👏👏👏👏
nothing made me happier than the little "I won!" when she climbed the temple of time
Yeah same.... that was adorable
The ‘right things in wrong ways’ is so accurate- it’s impossible to count the amount of times I’ve gotten past massive obstacles by just climbing high and paragliding past them to my destination! But it’s still super rewarding, and doesn’t feel like you’ve just cheated the system
But it's not though, because the whole point of BotW's design is that there is no wrong way.
@@SupermewX300 that’s what makes is so entertaining.
That is rather subjective. I don't cheat in games, thus feeling of cheating the system puts me of.
This reminds me of when I climbed the wall around zoras domain and gliding there instead of taking the path
@@natalieadon1015 How? :D
Tried something similar with Fable II with my wife, she never quite managed to get the fight mechanics but loved to world and storytelling. She ended up wanting to be the one that makes all the choices and have me play. It was a really fun bonding experience.
"Doing right things in the wrong ways" is an absolutely phenomenal way to describe BOTW. I love it. You can watch 10 people solve a shrine puzzle, and you'd probably get about 10 different results(assuming it wasn't one of the more linear "go here push button" type of shrines anyway) and that kind of game design should exist far more widespread in gaming for sure.
While what you say is true I also read another quote who for me summarised my experience with alot of shrines in botw: "how the f*ck was I suppose to understand that's what should've done". Sometimes the freedom is making you feel creative sometimes it just make you feel stupid.
Shrines are probably the worst examples you could've gave for this statement because it's the only part of the game that is linear lol.
@@RGC_animation Some of them are, and yes they are “linear” if you want to say they all have the same puzzle to complete irrespective of player choice but I was saying I solved several shrines in a way I thought was logical but watching several videos where others do the same shrine yielded entirely different approaches to the same problem. That seems pretty non-linear to me.
If the end goal is your idea of “linear” then perhaps games with actual stories that have points to them is the wrong genre for you is all I’m saying(not that you specifically are saying that, just throwing it out there).
@@Infinicat Unless you are trying to speedrun and blow yourself up over the walls, most Shrines pretty much have only one ways of solving it tho...
@@RGC_animation I mean yes but my point is that people won’t stack blocks the exact same way or they’ll try a jump instead of seeing the normal path that was intended I guess
I actually did this same thing with my mom a month ago, wanting to get similar reactions to botw for my own amusement I guess, but now she's further along than I am and practically defeated the game. She's also currently playing Skyrim, so in a way I turned my mom into a pro gamer lol.
that's dope as hell
Imma try that lol
Wish i had a mom like that haha
@@tetchyelf5903 go ahead bro 😂
My mom was born in the 70’s and she grew up with frogger so she’s video game handicapped
My roommate started botw yesterday and she was DEEPLY disappointed that you can't use an axe to cut down the little towers that bokoblins stand on outside of camps :(
Oh that would've been SO cool. Maybe not even all the towers, but at least some of them would've been nice!
You definitely should be able to do that for the smaller wood towers. That definitely makes sense
Has she seen a moblin pick up and hurl a boko yet? That should get a pleasant reaction.
You can't burn em down either
You can break it with your bomb
This was such a great video, and I completely agree. A good friend of mine who HATES “kiddy, or cartoon-like” video games, was quite impressed by the level of “maturity” in BOTW when I brought it over to play. I love that I can basically do WHATEVER I WANT, and still come to a solution to solve whatever problem I face. TOP TIER GAME!
girl: has never plays a game before
you: throws her right into dark souls
I don't know if I would like or dislike video games if dark souls was my first game. Even though I love dark souls it's not baby's first game.
Lol right?
Honestly dark souls isnt that hard
@@harz632 yeah after a few hours you get the hang of it but if I got my little brother to play it he probably wouldn't be able to beat the asylum demon. It's a game about experiencing how to use the controls and picking your fights.
Dark souls raises my blood pressure too much for me to enjoy or play.. lol nah I'm just terrible at it 😂
I’m a 72 year old woman and I was attracted immediately to BotW when I saw it 4 years ago. I had never really played Zelda games before and fighting games were not my thing. When I started BotW I had a tough time but I kept at it. I finished my first play through and after that I started new BotW games often, not finishing them but playing as far into it as I wanted. Then later I’d start another new game, just enjoying it. Then after playing BotW I decided to venture into Skyrim and I loved it! Then last year I started Fallout 4 and loved it 😊 I’m not a great gamer but I play on easy mode and just enjoy it.
Your wife is such a trooper to play the games even though she struggles 👍🏼
I'd bet 10 bucks your not 72
So wholesome! 🥰
And here I thought I was the only one that did that
@@mrwaffles4683 same lol
actually nevermind i'd bet 15
@@mrwaffles4683 it's possible. My 61 year old godmother played Smash bros for years when I stayed with her. She mained Pikachu and was good by noob standards lol. She was in her 50s at the time. Also played naruto clash of ninja with us. She played video games in the early 80s 8n arcades and whatnot, so she's technically an OG gamer.
Similarly to your wife, I've never been a gamer, whille my boyfriend loves it. This video inspired me to start playing Breath of the Wild (with a little coaxing from my boyfriend haha) and I seriously loved it!! I have over 175 hours in this game since January and I still feel like I'm not done with it. So thank you so much! :)
Glad you liked the game! You would've been missing out a little
Welcome to the club who’s excited for BotW 2 (hopefully) and maybe Age of Calamity
ive beat all of the main bosses, every type of mini boss, completed over 70 shrines, including eventide, all 3 mazes, korok trials, typhlo, and thunder plateau. and i still haven't done nearly everything
@@CrabOnABeach how many hours are you in?
@@emmiranda2 i dunno. is there a way to check?
I’m also a lady who didn’t grow up with video games and generally doesn’t play them much. At the start of the pandemic I decided to play botw and while there was a learning curve I found it to be a super forgiving game to learn and get used to navigating in a digital space. In fact I love this game so much that I haven’t really been able to find a game that can compare to it for me.
how are you liking totk? if you bought it. my friend is playing through BotW for the first time and i am patiently waiting to see if she cries as much as I did during Mipha scenes
I love the sheer amount of small acomplishment throughout the game. Makes it feel like you're making progress even if you're just getting korok seeds
@@onenessseeker5683 No if you got a normal mind.
korok puzzles are my favorite😫❤️🔥
lol i watch someone who loves the korok seed hunt he says it fills him with child like glee every thing he finds them
"... core combat loop ... being breaking a weapon on an enemy, picking up the weapon that they dropped after getting hit, and then killing them with it"
Pretty sure the core combat loop in Botw is to stand at mid distance flopping bombs while endlessly hoarding weapons that feel too valuable to use.
Big mood.
lmaoo until lightning strikes and you lose all your said valuable weapons.
@@drew284 which is why you always save one wooden weapon until the guardian weapons replace those
@@drew284 if there are no shelters, hiding in forests under big trees or hiding under a big tree near something like a boulder or pillar protects you more often than not
... or you just unequip all the metal weapons until danger passes?
Keep doing this series, and she’s gonna be a gamer.
Yeah I thought about that too: there's a limit to this series in that the lady Razbuten lives with is actively getting better at games. It's still going to last quite a while, since even after she gets used to various control schemes there are other game-isms that take more time to catch on to. One shown in this video being talking to everyone all the time.
I dunno, some games have more to them. I mean one of the first games he had her play was Dark Souls. Let me say that again. He had *non gamer* play *DARK SOULS* and it was the first one as well (notably the hardest of the trilogy). I kind of want to see how well she would handle something like a MOBA (Smite or League would honestly be the best bets there) given how those games are more than just the gameplay aspect.
Jason Miller for me actually it was the easiest of the three but that is probably because it also is the last one i played order 3-2-1
"What Dark Souls Speedrun Is Like For Someone Who Doesn't Play Games"
Maybe... or she might just suck at games forever. You never know.
Breath of The Wild was also my first actual game, and I couldn't have asked for a better introduction. I LOVE IT. There's so many ways to play and a ton of things to find, which was fun! Now that I finished Zelda, I've started to play some RPGS and its been great 😊
This made me want to play Breath of the Wild AGAIN! Great work.
Hey RogerBase you are a legend.
Any new One Piece theories ?
Yeah i know right?
Not that I stopped playing it. But I actually only found out that there is a tree toppling place and it gives you winter clothes in my master mode play 😂. Till then I was creating fire using chu chu jelly and Burning my stick and fighting only around the camp fires in snow areas. It was exciting and cool but I suppose this was easier.
Dooo it! I’m currently on my 5th play through 🙈😂
Same
*"That sounds like really violent"
*
"For good measure, she pushed down the other one as well"
"That sounded really violent..." *immediately pushes the second rock over* - I think I identify with this woman more than any other non-gamer ever.
See, most people seem to assume her comment was a /complaint/.
BOTW was an incredibly unique experience for me. If I found an area too challenging, I'd simply choose another direction to follow. It's very refreshing to not have a game force you into a section/encounter until you complete it.
So she intuitively played Breath of the Wild like Ocarina of Time, where the only way to control the camera was through tapping the lock-on button Z to center the camera behind Link.
We all thought Lon Lon Ranch and other easter eggs were the homage to OoT. But it was the camera control. After 23 years, it's still the camera controls
Even when a second analog stick is available, sometimes it's just easier to tell the game "point the camera THIS way" (with your character facing the intended direction).
Pretty sure I still use the lock on to move my camera.. and that I don't even think about it
Non-gamers: Using targeting system to move the camera behind the character.
Gamers: Wait, that's illegal!
that's what i thought too!
actually, she used the lock-on in one of the ways it was originally intended when it was implemented in ocarina since there was no second stick for camera control.
yeah that was like og game camera management, also in gamecube too since the right joy wasn't that great you just use the bumpers for quick repositions to move the camera around until you need more finesse in certain scenarios xd
Yep. Idk where he got that "intended" use for lock on from
That's what I was thinking too lol
Yup, this was normal back in the day.
Oh, I'm glad you said that. When he was basically like, "who would ever use it like this, crazy people!!?" I was feeling insecure, haha xD. To be fair, I don't use it in BotW, but I used to use it in older Zelda games and still use it in some other games like the Dynasty Warriors series. I guess she's a better gamer than her husband after all!!! ;)
Phones has inverted scrolling... never thought of it before.
Yeah, and it might not be the cause of her preference, but, like, the idea certainly is interesting.
Reality has inverted camera controls, so it makes sense. The modern video-game insistence in ignoring the direction of rotation is something I simply don't understand.
some people view 3rd person view as 1st person view "with camera moved back"
others look as if camera looks at the character
@@SheezyBites which part of reality has inverted camera controls? direction of rotation of what exactly?
Both inverted and non-inverted controls make sense given the right context. So I wonder where you see some objective truth.
@@SheezyBites what do you mean? we turn right if we want to look right
this encouraged me to pick up BOTW again. i have terrible game anxiety so whenever i hear the enemy approaching with the intense music, i get so stressed out. after playing genshin for some time, i think i've sorta desensitized myself. however seeing calamity ganon in the background always makes me scared LOL
She was using the lock on feature exactly how you would back in OoT and MM.
OoT and MM would have been horribly frustrating without camera locking. I wish the camera lock on BotW was more instantaneous though. Seems like I never hold the button long enough for the camera to completely center behind Link so I end up never using it. :/
Yeah, I don't feel she's abusing the feature. I for one love it when games give me a "center camera" feature. It's just convenience.
Z-targeting seemed so amazing when ocarina came out lol
Even when Wind Waker came out, I always used L-Targeting to look around corners instead of the C stick, since most of the games I played around the time had clunky camera systems or didn't have one at all.
You note earlier that the lock on probably isn't intended to help with camera controls however, in ocarina of Time, the game it first appeared in, that was it's main purpose due to that game not having any other camera controls
I still use the lock-on feature in Zelda and a few other games for this very reason. It's far faster than waiting for the camera to turn around the character.
Listen!
I agree. I think this use is intended as a convenient shortcut and a safety feature. We've all "gotten lost" while using a camera before and this is a quick way out.
It's a pretty common feature in games really, even those without lock-on mechanics.
Small correction: in Mario 64, the game it first appeared in, that was it's main purpose... there WERE other camera controls, but being able to re-center was critical to being able to platform successfully
It was copied into OOT, like almost all modern games copy M64. Prior to that most games used tank controls, so you didn't need to recenter because the camera was always centered.
My gf at the time was really drawn to this game while I was playing it, so I encouraged her to start a new game, even though she barely ever played any game. She put a good 15 hours in it as I remember, which is crazy. She played it totally differently than I did, and I was honestly shocked by the game's ability to always reward her rookie approach. There's nothing you can't do, which is I think what a non-gamer expects in an open world. Take a non-gamer in GTA for example, and they will be disappointed by the fact that they can't enter any house or building. in BOTW you never feel like there's any bound to your imagination.
As a non experienced gamer, I want to say you were spot on with this.
I tend to do a lot of solving things the hard way, only to succeed and go "oh... there was totally a much easier way to do that" -but the game rewards thinking about various solutions and I find it super rewarding that you can succeed but there are still things to learn with the experience.
"Lock-on's unintended purpose."
Unintended, and effective for as long as it's been around. I remember a LOT of camera centering playing Wind Waker back when I didn't know how games worked too
I agree, I used the lock on button for centering the camera all the time in oot and ww and not even because I'm bad with the camera.
It's just a fast and convenient way to snap the camera behind you.
I remember the camera centering in a lot of games from PS2. I think the one I did it the most was Dark Cloud.
To the contrary, I think it is intended. It's just not used in that way by most experienced gamers who are used to adjusting the right stick as they move around.
It's more like it's a blend of two mechanics to make both more grokkable. (Camera center and Lock on)
It's almost certainly intended. Old 3rd person games relied on it a lot more in the early ps1 days before there was an easy way to control the camera, and lock on systems (Z targeting etc) built on the system.
I think I know why in her head the inverted controls for the camera makes sense. She wasn't seeing it as "where you want to look at", but the camera as an entity, since it's a third person game. So when she wanted to look right, it only makes sense for the camera to move left.
Lucas de Mello Sampaio ironically that’s how Nintendo taught people to use a camera, by adding the cameraman
The reason inverted use to be the default is that it is more natural if you are use to manipulating physical objects instead of digital ones. People that don't have experience with interacting in virtual spaces tend to think of the controls in one of two ways either as moving the camera around the pivot of the character, like you mentioned, or essentially as a stick attached to the back of the back of the character's head. This second way of seeing it is one of the big reason that some new players have so much trouble with cameras that don't follow the character's line of sight. They see themselves as just controlling the character so having to also control a camera to see what that character is seeing tends to seem like an odd and unnecessary complication.
Do people commonly play without inverted controls? It's the only way I can function. If you want to look up, it makes sense to tilt the stick back. I can't fathom it being the opposite.
@@travisjoyner5927 Funny you mention looking up. Now that I'm thinking of it, my left-right is noninverted (tilt left to look left) but my up-down is inverted. This is gonna bother me from now on and I won't get over it and I'll have panic attacks and I guess it's time for me to quit gaming and become a Chad.
@@travisjoyner5927 I play thinking the controls are my eyes. So when I want to look left, I move my "eyes" to the left. Same with looking up or down.
The lock on button has centered the camera behind link since Ocarina of Time. In fact that was the only way to change the camera so it's safe the say the devs were aware of this and did intend the lock on to be used that way by veterans or newcomers.
Yea idk why he thought the lock on was the sole purpose for it
Actually alot of other games implemented it back in the day. The camera wasn't as great as it is now, so it would often just flip out and you'd have to reposition it. I remember having to do this alot in Spyro as well. Otherwise I'd never catch that little screeching rat.
this has been in super mario also, atleast the 3d games. i think it was in both mario 64 games (n64+ds) and in Oddyssey. maybe in Sunshine also but ove not played that game
@@evacesartcorner9840 You have been, it's Miles Edgeworth
@@MackenziiRivers Yeah, I remember having to do that a lot in Mario 64 in order to cross thin bridges or others things.
One of my favorite quotes about this game: “There are no bad ideas, only ideas that can go horribly wrong”
As a non-gamer, my first day playing Breath of the Wild I walked off a cliff in the first 30 seconds and died, got the torch from the old man and then proceeded to accidentally chuck it off a cliff, and lost all my arrows trying to shoot a squirrel. Still fun tho.
I sooooo walked straight off a cliff too! First 30 secs.
I fell off the cliff too within the first few minutes of the game because I didn't realise at the time that you could fall off cliffs 😂😅
As a gamer, i lost my arrows trying to shot a squirrel and other bugs
Joanna Gage ME TOO LMAO
yeah... on the other hand i am quite the gamer and knew fully jumping off that cliff would kill me, but still did it just for the fun of it using the excuse that I wanted to test the "fall damage" mechanics :p
>400 hours botw on two saves
YOU CAN USE TREES TO BRIDGE GAPS?
To be fair, I just got the Switch version and figured that out myself during the first hour of my playthrough. I guess replaying Twilight Princess has made me better at such problem-solving.
Bruh.
That entire section had me for a loop. Not only did I not cut the tree, but I didn't climb the wall either. I went All The Way Around.
I'm baffled.
@@markomanx Have fun when you discover what happens when you use a stasis rune to freeze and launch an object but climb on it before it unfreezes. You're welcome.
@@markomanx honestly same-
I only knew you could do that because they showed you could do that at E3 pre-release--
I'd be interested in her trying a game that doesn't have a "true" ending like Stardew Valley or Animal Crossing. Something that does not have a set goal or objective, and see how she reacts to that.
@@Kasrhael I feel you but I sucked into harvest moon or animal crossing alot easier personally. Maybe she would like it better too
I would like to see her play Persona for the simple combat system and the building relationships "reality". I think I would be could. Also the P3P to know what a non-gamer girl think about it, probably the girl MC.
Yee let her play Animal Crossing
yes was going to suggest she play animal crossing, I prefer story of seasons to stardew however.
I am a non-gamer and my fiancé is a gamer. He introduced me to BOTW and I FELL IN LOVE WITH IT!!!! I binged the whole thing, had him help me with the bosses and am now on TOTK!!!
"I'm gonna do what's called a pro gamer move."
*Adjusts camera so it's actually facing the way I want*
me
The question is: did she want to continue playing after?
Seriously! We wanna knoooooooooooow!
No
Honestly that's the only part that counts. That's why games like Stardew Valley and Pokemon are so beloved. Not only are they approachable for noobs, but they are fun too.
he made it sound like she finished the game
@@asdfgidji879 I doubt she did.
As a “newer “ gamer, breath of the wild has made me feel really confident in my ability as well which has been nice. I had fun playing uncharted and several other games previously but I like how user friendly botw is
Rebecca Lambert try playing Ocarina of time, twillight princess and skyward sword. These are my personal favorite zelda games :p
@@yaeslover Ive played Ocarina of Time
play dark souls, super easy game for new gamers and its also fun and really nice looking
Bwa Bwa Yoshi totally 100% true, also recommend doing it without help as it becomes 100x easier since help is confusing
IKR! BotW was the first game I ever got _really_ into, because I could do anything, and nothing was stopping me.
As an experienced gamer, BotW's controls felt confusing. I kept pressing B to jump even though it's X here. But the game is remarkably easy to learn and the opportunity to have breaks between fights and adventure is so key in how the game paces itself for you. There were times where I started to feel sleepy playing the game because of how calm it made me, either through the music or the ambiance.
There is an option to swap the X button for B button for jumping in the Settings.
The day your wife buys Doritos and Mountain Dew is the day you realise you've created a monster
Is that their secret energy formula? Is that also why original Monster is green?
Enter code keem for 10% off of Gfuel
Dr Pepper and dry cereal for me...lol
Joseph Michael a nice ice cold Sprite with cheetos will do it for me😌
Doritos and mountain dew are nasty, my husband games a ton and also hates dew and Doritos 🤣🤣🤣
This is why this game, and Nintendo in general, is amazing. They cover the widest spectrum from complete non-players to committed joypad-wielders, even if their games are often on the lighter side. We have owned various consoles over the years, but the Nintendo ones are usually the most played with. They don't have the best graphics, sound, or hardware spec. What they have is the best playability.
Ben Vost this is a very underrated aspect of Nintendo games. “Easy to pick up difficult to master”. Mario, Zelda, MarioKart and Splatoon can be played and enjoyed by a 5 year old playing their first game and a 30 year old professional gamer. Most developers wouldn’t even attempt to cater to both audiences.
@@wikum3 Yeah it's for a lot of people one of the first games they picked up espcially for the genration born between 1990-2005 I would say. (As now a days games on phones and apps are often played by toddlers or...) And yet about all those nitendo games made 20 years ago have some of the biggest scenes of Speedruns with almost unseen mastery and "total knowledge" of each and every bit of all nitendo's classics.
I mean there are other games with huge speedrun communities who have mastered the game to an insane degree. But I can't think of any franchise (or "developer") who has so many new and old of there games being speedrun to this day. And with actual constant clashes for the Worldrecord, with hundreds or even thousands of people watching at multiple streamers only playing that same game again that is over 2 decades old just to beat the time with a tenth of a second.
Like ofcourse the bigger the game the higher the chanche it will live on and gain a speedrun community that will live longer and that more will be found out about the game for the attention dies out. And it ensures the attention for speedrunning is kept as new strategies are kept. But if compared to other series or franchises like Doom or Gta I don't think it holds up. Like I don't know that much but I have seen insane Doom speedruns and I have seen a Gta speedrun. But I don't think they are anywhere near the lv of most nitendo speedruns. (Doom might be a bad pick as I thought those speedruns are insane and I also have no clue how they found those paths, but I don't know that much about them so I'm not the best judge)
So well comparing might not be such a good call as I can't actually say a lot for sure. But the comment that nitendo as far as my knowledge has the most harcore speedruns. (And I would say the bigger the more likely a an non involved person hears about it, so kinda me)
Too bad the controllers are horse shit
Very true. My boys love playing the games from every Nintendo console that we have. Right now they cycle through Splatoon, Terraria, Kid Icarus (NES), and Super Mario Bros. I mean, they love jumping through the consoles and they don’t complain about graphics or controls. They just adapt and have fun.
@@diablotry5154 The Wii's controller was masterful and completely leftfield compared to every other console. The controllers for the Switch are even more impressive in terms of their functionality but I agree they aren't great as standard controllers - Breath of the Wild is much better played with the Pro Controller or any of the third-party clones.
My mom recently started Botw, she has a lot of dificulty (my bro and I have to constantly help her) but she is really loving the game, she even refused to use a horse and goes everywhere on foot, it's really cool and I really enjoy wayching her play
I never use a horse. I feel like I'm going too fast and missing stuff.
@@gilgammesh1 i feel like I'm going to walk into walls constantly. Its why I prefer climbing, running and gliding over horses.
I never use a horse because they are almost always a detriment to me. Can't tell you how many times my horse gets stuck on something with an enemy chasing me
My 8 year kid had to show me some stuff that I got stuck on. I love this game though
I don't use my horse cause I'm scared they'll die.
I played a few video games as a child, but not much in my teens or early adulthood. I found this video after I bought a switch- originally just to play Stardew valley. I got curious about botw and if I didn't learn about inverting the camera control, I would never have fallen in love with this game. so thank you razbuten and the lady you live with for this monumental tip. this game has brought me a lot of joy :)
Pushes rock, Bokoblins die.
"This seems like really violent"
Proceeds to push another rock.
And for your next lesson I'll teach you Fus Ro DAH !
No witnesses
For his neutral special, he uses a *GUN*
Your patience is very admirable. I tried to teach my mom how to play and it was so hard to sit and watch.
There’s nothing wrong with being a new or non-gamer, I just get frustrated because there are things that seem so obvious to me that aren’t for people who don’t play games.
Ikr xD, but it's magical seeing when everything "clicks" for a new player xD
i get frustrated teaching people because of how bad i am at teaching something in any situation lmao
that's how languages work X/
well he did do an experiment on one of his video about why something so obvious you can do would be hard for non gamers to understand/do
Me with people who don’t know physics or mathematics that well or at all
"The only difference between science and screwing around is writing it down." -Mythbusters
@jocaguz18 That's the "writing it down" part XD
jocaguz18 well it's not really a metaphor either
@jocaguz18 A metaphor is a comparison betwixt two articles, which doesn't apply in this situation, therefor, your statement is nonsensical.
@jocaguz18 Good luck trying to apply that to e.g. economics or most of psychology. :P
No, I'm not saying economics or most of psychology are science. But quite a many people claim they are.
I tell my students this all the time.
I'm rewatching this whole series right now and I think it'd be cool to see a video of you and your wife both playing a game you've never played before. All the games you've had her play are ones you've already done yourself and have experience of. So this would be like a side by side analysis of how each of you get started in a brand new game.
i'd watch a whole series/stream of her just playing breath of the wild
botw was the first actual game that i played, and lemme tell you. it took me OVER A MONTH to get off the great plateau. and i had to watch a TUTORIAL FOR THE GREAT PLATEAU-
As long as you had fun playing it, that's what's most important. I can't tell you how many hours I've spent foraging for food and cooking. Good times.
I did this too.
I had a similar moment in the legend of Zelda: skyward sword where there was a crystal I needed to blow up down a tunnel. I tried throwing a bomb down the tunnel for roughly 3 hours, I tried arrows I tried the hookshot and I walked the entire level over again probably 3 times before I looked up a guide. The guide told me to roll the bomb instead of throwing it, and sure enough it worked first try *face palm*
Don’t worry I used to watch my brother play, and at that point of the game he didn’t realize he had to get the shrines but instead tried to get to EVERY tower in the game and got stuck for three months
LOL i had a similar experience, I didn’t know how to work the map and had forgotten what I was supposed to be doing- wandered around for a week, was like wtf why do people love this game so much??? looked up gp walkthrough, reset the game and have been obsessed ever since
The tree chopping genuinely surprised me because I saw the huge cliff wall with a bunch of indentations and my rock climber brain immediately went “Oh, we’re supposed to scale that”
I remember my first time getting to that shrine was by complete accident, I was in the snowy region and fell on to the warmer area where the shrine is😂.
Same I climb excessively too and immediately wanted to climb
@@Viking642 I had a similar experience, I had gone to the cryonis shrine (I know it’s spelled wrong) and had seen it earlier, and just assumed I had to fall down, not climb up.
bruh i cooked up a meal to keep me warm and walked all the way around the cold area to reach that shrine 💀
I literally never knew EITHER of those… I always went all the way around by going to the ice place and getting above the shrine, then I would just jump down in front of it-
3:28 The Z-targeting system was introduced to Ocarina of Time in order to help with locking the camera behind the player, since 3D was still new. I'm fairly confident that they've kept it in every 3D Zelda game since due to it lowering the bar for entry.
the whole "authenticating" thing was adorable lol, can imagine her just sitting there smiling waiting patiently for it to end XD
I've played games for decades. I waited too long for the "authenticating..." to go away.
I kept waiting during the DOOM 2016 loading screens on my first playthrough, I felt that
I fell into the same trap as her and Adam, and i have been playing games since 1991. For some reason the text box below was interpreted by my brain as a fancy cutscene subtitle rather than as a dialogue scroll box, maybe because i didn't notice the arrow.
"Authenticating...", Hmm Hyrule needs better wifi.
Antonio Figueroa 😂
i didn’t even realize that you could chop the tree to create a bridge. i just climbed my way lol.
Im glad i’m not the only one
... i went around the ENTIRE snowy mountain just to get there 😭😭
Same 🤦♀️
same omg. Died a lot just to get there. Didn't see the old man that time. He was just hanging at his camp! lol!
SAME HAHA
I WENT THROUGH THE ENTIRE SNOWY MT TO GET THERE AND CLIMBED TO GET BACK 💀
I love these videos because I didn't get into video games until late high school. So some of your wife's struggles, I still find myself having some years later when playing newer games. BotW, Witcher 3, Doom, and Skyrim when it first came out. It is nice to reminisce over the struggles I am reminded that I have had.
"her greatest video game foe: the camera" God that sounds like my parents whenever I try to have them game with me. They just can't get the hang of moving the camera as they move the character. Its both hysterical and deeply frustrating. Its functionally the equivalent of not moving your head as you walk and change directions.... just staring to the side and walking directly forward.
Well, for what it's worth, this mom was prompted by her daughter to take on Breath of the Wild. Haven't looked back since and now have my own gaming laptop :)
@@undinae You haven't looked back since, that line strikes me as hilarious in this context x'D
@@soulextracter Upvoted for nickname !
@@BlueTemplar15 thank you
@@soulextracter I had to change to a silly (multi-words) nickname because of google+...
She's actually a lot more clever and creative with her solutions than most experienced players I've watched
She has a fresh mind, I would say. Our epic gamer instincts also drag us down from what I get, as we immediately focus on what is the most logical solution game-mechanic wise. We have constrained ourselves to the expectations of society, the society that we live in.
It helps that this game is in no way linear. You can solve problems realistically
Sky Sorceress I disagree , winning within a system is a greater feat, limitations are what make the game the game. The limitations presented to us differ in games, it’s our ability to understand them and apply that knowledge that makes us successful in a playthrough. I think that explanation even correlates with the dictionary definition of intelligence - the ability to acquire and apply knowledge. Occam’s razor (a theory that has helped many great thinkers throughout history ) also states that the simplest solution is also usually the best one. The simplest most intuitive solution within context of the mechanics of a particular game. Unorthodoxy isn’t always a sign of increased cognition, I agree with you that specialised experience (the experiences of a marine in iraq making him view the world differently or the experiences of a gamerboi making them approach games in a certain way) can be limiting but I think it may be conducive to an individual’s understanding and all around wholesomeness if they’re cognisant of them. We observed a maybe more pure, natural human approach to these problems but they were definitely not intelligent or creative. I apologise for the rant... here are some heart emojis to defuse the possible tension ❤️❤️❤️
Sky Sorceress I think it’s a result of gamers becoming used to being forced to use the most basic approach due to programming limitations
She's clever in the sense that she always attempts the most unexpected solution but dumb in the sense that she always ends up creating more work for herself in the process
"she tried to mark shrines that were inaccessible without the para-glider" yeah that happened my first playthrough too
i took way too long on the great plateau because of that lmao
I mean if you pay a little bit of attention to what the old man says you could have gleaned the fact that you need to look on the Plateau.
@@Regularsarikas thats the problem its easy to not realize where the plateau ends the first time you raise the tower especially for a new gamer
Yah can stamp onto those and go there later. At first I left the pins but realized that stamps are a thing.
Highrise75 no your just stupid and don’t pay attention lmao
This video really struck a chord with me! I have never considered myself a gamer - the only games I played before BotW were Sims and a horse game on my laptop, and then last year I got my Switch and played games like Animal Crossing and Two Point Hospital/Campus, so I felt incredibly out of my depth when I first started playing this game! The beauty of this game really is that it encourages the player to be resourceful and strategise about how to defeat obstacles. I was similar to your wife in the way that battles were very overwhelming and I would panic, but now that I have some nice victories under my belt and I am learning about backflipping and parry rush etc, I am finding it a lot easier to defeat enemies!
I’m studying Games Design and I love watching these experiments cause it’s a good representation of player experience for people of a skill level games aren’t tailored for. It’s so fascinating to me and gets me to think about how to make my games more beginner friendly.
me too! Game is not only made for traditional gamer community and its heir.
@@杨晨-i9b Make sure you keep in mind what audience you're going for. Some games don't need or are even better off ignoring beginner friendliness as a whole to better engage an experienced audience. For example, DOOM and Dark Souls really shouldn't be played by beginners at all and are expected to not be. Most notably, don't sacrifice player engagement for beginner friendliness, if that's not what you're going for. Just a friendly reminder.
Of course, if that audience is what you are going for, go right ahead! :)
I should have studied this, so jealous!
Yes but there should be a balance between beginner friendly, people who are used to games, and continuous fans of games with multiple games. Mainly having the option to toggle off a lot of the hand holding but sometimes that’s hard when the tutorial becomes part of the story which is a nice subtle way but becomes a hassle in multiple play throughs. I’m not a game designer or story board worker so I can imagine this being challenging but sometimes a game with too much tutorial ruins me wanting to replay a game. I think botw is a mix between a bit of tutorial and freedom but the plateau seems like a good first time experience area not so much on multiple play through although it’s still pretty fun. I don’t know anything though
How is a new unexperienced gamer supposed to know what the required skill level for a certain game is? I remember I just went for the story and sometimes ended up disappointed cause I didn't have the skill to progress and as a result I couldn't experience the story
See the z target or what you call lock-up was first ever used in the 64 Zelda ocarina of time. Z target was used for not only locking onto enemies but also moving the camera as there was no dual analog control at this time. Most interesting part about the video is her using z target how it was originally intended to be used years ago.
yes. it's still intended to use this way
Yes! This is exactly what I was thinking! I think its cool that even though she didn't grow up with those older controls, she still deviated to them as apposed to the new stuff. She preferred inverted controls and used the lock on button to turn the screen. Its also really cool that those are STILL possible options that Nintendo (and other games) used.
Since i hadn’t played Zelda since N64, it was also fairly automatic to me!
Playing ocarina of time + majoras mask, lining up a path was incredibly annoying. Z targetting help alot because when you want to walk straight(except from behind link), the camera angle changes, so I naturally used Z targetting to help line up and change camera angle.
I legit was thinking the entire time that she’d like ocarina of time because of this feature
as an experience gamer, I actually never knew about the tree chopping scene, I just assumed I was supposed to find some way to climb it, so I went about climbing it but the tree chopping makes so much more sense, and will probably help me get out of the great plateau faster on my master mode playthrough
Me 2 lol, i just ignored old man too and tried the climb challenge until manage a way to pass
Tbh every time I played botw I never knew abt that tree, I’d go around the mountain
I'm on my third playthrough of BOTW, and I've never come across this tree-chopping thing.
i cooked spicy peppers and made it across the mountain lmaoo
Not only is this video informative for those of us who are relatively new to open world games or gaming in general, it’s really nice to see how cute y’all’s relationship is. Your observations on her gameplay are fun to hear
I remember wondering after the last gaming for a non gamer video how the lady you live with would like Breath of the Wild because of how she tried to destroy the portal in Doom since that kind of thing works in Breath of the Wild. Anyways, excited to watch this
re: inverted controls and her immediate preference for them. Put a camera on a tripod and rotate it left using the tripod handle. You're pushing the handle to the right.
Exactly. It honestly has a lot to do with a perception of self in the game. In a third-person game where the camera is completely detached from the character, it almost does make more sense to have inverted controls as you would use similar actions to control a camera.
i feel very stupid right now
And the other way is if you're holding the camera
Yeah I like normal horizontal controls, but I got used to inverted vertical controls because my brain doesn't go "press up to look up" it goes "press down to TILT BACK". My friend finds this inscrutable. :p
Edit: This is specifically with joystick controls.
@@Cathowl That's interesting, makes sense. Like get out your bow in BotW. Tilt your controller back (rotate the top towards you) and the camera always moves up (motion controls aren't affected by your axis settings). Pull the stick back, with inverted controls, and the camera also moves up. This makes inverted sound natural. I'll stick to normal, have played half the game that way already, but I can see why inverted makes sense to some.
"Jumped over what she thought was a treacherous gap, but in reality would only be a small fall" was hilarious. It's happened to me as well, even though I'm used to adjusting the camera
Seeing her use the lock on to center the camera took me back to OOT days lol she's just starting where we all started! She'll get the hang of camera controls. I think that's the hardest part of 3D games.
His wife: "I WON!"
Him: "no"
Her: "oh". 😂
As a “cosy gamer” (bought a switch at the begging of quarantine for Animal crossing and had never played video games in my life before and now am addicted to sim games 😅) I was always drawn to BOTW for it’s prettiness but I knew i’d be bad at it so I pushed it off but this week my boyfriend bought it for me and sat down with me. I had a LOT of troubles with controls (still do). He had to keep reminding me to move the camera. And when it came time to play by myself I pushed it off because I thought i’d mess up. But this game really is beginner friendly, the sense of pride I felt after completing the 4 shrines by myself is truly amazing. I gotta say, i’m more of foraging person though lol
Love to read stories like these!
ive been playing games for a majority of my life and im still more of a foraging person
I am the same, I get paranoid to play games and get panick-y trying to play, even with other Zelda games, and ontop of that having free roam terrifies me cause I always have to be told what to do. But the beauty of the game makes me a bit excited, cause I am a photographer in games :). Anyways, point js, thank you for sharing, this puts my mind at ease and I’ve had the chance to play it for a while but keep putting it off. I think I’m gonna give it a shot soon. So thank you for easing my nerves
I feel that. I collected ingredients all over BOTW and tried to make as many different recipes as possible, but my best friend only knew of at most 5 recipes bc she was more focused on fighting. I also avoided fighting (for the most part) for the first week of playing and just had fun with horses.
Now I've completed the entire game twice. The first time was more fun but I still enjoyed the second
“Why isn’t this working” oddly felt nostalgic & brought back memories from over a decade ago. most games share common rules no matter how different they are but as a kid, or like your wife who hasn’t played many games, we don’t know this, we just think by our own logic. I remember playing Mario kart way back as my first game and being so extremely confused that you couldn’t leave the kart and explore worlds. I actually thought my game was BROKEN because I couldn’t find the option and asked to take it back to the store. My reasoning was why would they make these places so massive & interesting if you can’t even explore? But if you’ve ever played a video game before you’d know that sounds ridiculous
I always thought it would be cool to leave the car and just walk in games like NFS
I think every kids had that sort of similar experiences on their first day of playing video games
As someone who counts racing games as one of their favourite genres of gaming, I don't think that sounds ridiculous at all. Almost every racing game I have played has made me wish at some point that I could get out of the car and just hang out in those worlds.
Granted, my other favourite genre is RPGs, so it would not surprise me if that desire is the result of those wires crossing with each other.
Botw is @$$
"I actually thought my game was BROKEN"
It is. Invisible walls are always BAD design.
REALLY BAD DESIGN.
(My hatred of invisible walls knows no bounds.)
This is such a brilliant homage to a brilliant game. I'm probably on the 'casual gamer' middle of the spectrum, but what really captured me about botw was that I would constantly try things and think to myself 'yeah the game isn't gonna let me do it like this' but almost EVERY time, the game did. It allows you to be totally free and creative with problems. Even when I missed certain things that might have made the Great Plateau easier, it forced me to find another way. I didn't find the old man's hut for instance, so I got to the cold shrine without warm clothes. I like stalking around the edges of large groups and luring them away one by one, and using my environment to strategic advantage. It really is so welcoming in that way, in that you become the type of player you want to be, with what weapons and strategy you want.
I want a stream of her playing so much, I love to see how people figure things out playing for the first time
right
Botw is @$$
@@kidplaysgame3590 shut up Isaiah
Yeah I haven’t seen anyone play that game for the first time in years, one of my favorite games ever
@@miadesynced i just started it for the first time few days ago so far absolutely loving it
As a girl who’s first game was BotW, I feel like it was a very good introduction to gaming, for me, so I’m glad it was my first, and it is now my favorite game of all time
This video should be called: reasons why breath of the wild is one of the best games Nintendo has ever made
yes. it explains more than most of big budget video games.
Ask Alice it is awesome
best game of all times period
@@Coldsilfur4 For me, it's a perfect blend of allowing the player to do what they want without giving them a free win.
@@maximilianomichell3596 I found it disappointing. 4 Boring dungeons and no reason to keep playing after you beat it. I will admit I like the dlc dungeons but I was disappointed and never touched the game after I beat it.
Im excite to see a vid on a non gamer on totk new non restrictive puzzle solving instead of relying on smashing a object frozen in time to make it move you have full control of how long where you want it and its orientation