Game is small as hell (25ish MB if memory serves), way easier to just put a 5 minute limit on top a set save file than alter the source code (which they probably don't even have any more) to make an actual demo
You would be surprised that learn they might have still have it, since they commented very comfortably about answering the questions about the game in the interview with them talking about a possible online subscription service. Also surprisingly they sold the source of the 5 minute demo of the game online, which is apparently just a regular game with specialized coding on the cartridge to hook up to the Brawl demo version once played at all. They also made a bonus disc containing the game for Nintendo GameCube, which means that they at least had the source code then to make it. The back story behind the creation of the game is very deep and personal to them as well. They explained further in a real interview that took place around 1999, if I am recalling correctly. They have conducted a lot of interviews likely without alerting the public that they have even done them. One of them in particular was conducted right before going to E3 for that particular year. A completely different Nintendo rep when being interviewed about a completely different subjecf matter said at the end of the interview that he hoped that the interview could be found later to be shared with permission granted in the interview to be found if possible given the amount of potential interviews that will eventually be done by the company as a whole. They really know how to talk comfortably and professionally when it comes to topics of discussion, though they also like to joke around to at times as well; even the jokes are professionally thought out knowing that they will be typed up to be viewed at later. They have at least 20 years of doing interviews maybe under their belt, and are perfectly open to talk about any topic that is on their mind, as long it follows the rules protocols.
It's because the demos were supposed to be there to entice you to buy the games from the Shop Channel so you could play the whole game. They probably never expected that people would find all these crazy glitches and implement them into this five minute demo to be able to beat the game within it.
Because it's a lot easier to stick the ROM (only 32MB) on there than try and trim it off for no reason which may just end up breaking the game completely.
I love ocarina of time speedruns. I other games it's like: "you can shoot through a wall here because the hitbox isn't quite right" etc. In ocarina it's: "well if you drop a fish in this corner of this room then explode yourself and hold an invisible shrub at juuuust the right angle you can teleport."
More like: If you backflip while scooping with the bottle, while pulling out the ocarina and falling in the teleport after the first boss, you teleport the the end game credits.
Honestly. Just Zelda speedruns in general seem to break the game. They are so precisely stupid that no person will ever actually learn they can do it without the internet. Especially the 17 hour low% run of TP.
I remember as a kid I loved playing demo games on my xbox 360, there was this one really cool game called Charlie Murder that had a demo that ended when the first boss does a special move, BUT if you knocked him down so the boss was unable to perform the end demo screen you could play the entire game without saving, and to this day that has been the coolest thing I ever did in a video game.
I REMEMBER CHARLIE MURDER! and I didn't know that its demo's end screen was tied to a specific move. I guess they should've thought that one through a little harder?
You look at fairytale types of magic, with their arcane rituals "You need these random ingredients, at this location, during this time of day, facing this direction, while wearing these clothes" and it seems strange... Until you see Ocarina of Time speedruns and suddenly it all makes sense.
@@razi_man Exactly, and mages spend their lives glitch-hunting. But unlike speedrunners, they're all cagey and mystical about it.... Or they try to explain it and other people just don't get it... 'cause what the hell is "Memory?"
I might be wrong at this point but I think the way people found how the timer works there's no real way to stop it or pause it because nintendo made damn fucking sure it works on a whole other out-of-bounds system, so you can buy the same game for the 5th time ^^
I like to think that this is actually the way the game should be played. The Hero of Time (he has to do things fast) was actually a sorcerer that did magic rituals involving fish, herbs and black powder, to counter the forces of evil.
I'd fucking love to see that. And right before Link lands the final blow on Ganon, the little "You're Trial Timer is up" message pops up and goes to the video credits.
@8:39; So *that's* why Ganondorf is so perplexed by you using the fishing rod against him in Twilight Princess - he's thinking "Wait - you didn't grab a fish there! Oh, oh no....NOOOOOO!"
This kinda just illustrates how dumb the whole meme format always was, cause what, is the person actively playing Brawl when the shithead doctor decides to give their comedically late bad news?
I have a little knowledge of code and is still hard to fully understand it, but the key thing is that they take in game data and put them in unintended places, allowing this an many others exploits
The backwards long jump teleport in Mario 64 uses multiverse theory to fold space, sort of like the Michael Crichton novel Timeline used for time travel.
Hey, might I suggest watching the a speedrun video titled "Paper Mario by JCog in 26:12 - Summer Games Done Quick 2021 Online"? I think it's a contender, though your mileage may vary.
The fact that MrCheeze is using what I can only assume is a very large amount of coding knowledge to teleport in an almost 25 year old game is just fantastic. The greatest of cheese, one could say.
@@myopiniondoesntmatter7068 Wording is important. It sounds like they're talking about OoT since it's almost 25 years old, but the teleportation they're referencing took place in a 15-ish year old OoT demo, not the actual game. So, are they talking about a 25 year old game or a 15 year old demo of a 25 year old game?
@@BionicalSoul I'm not denying it happens in OoT, I'm saying the phrasing of Carnage_808's comment made what they were trying to say less clear than it could have been.
A dev: we linked the orbit of the moon to the display on the clock so that the moon travels across the sky as time passes at night. Speed runner: anyway, the way that this is calculated actually means that by hitting clocks under a full moon wearing love heart underpants and a sparkly tiara while backflipping, you can kill the final boss.
Beating a game that gives you so little time the devs straight up had no intention of the player being even remotely close to being able to beat it? Not even to mention on an extremely popular speed game, where for decades even the fastest runner was three times too slow? Thats speedrunning history right there
They’re just VC ROMs, there was no point in creating special demo ROMs for Brawl. Metal Gear Solid 4’s demo was made especially, prior to the game’s release.
as someone already said the sheer fact that the whole game has been loaded in the cartridge is crazy but what blows my mind is how dedicated a comunity must be to achieve something like "speedrunning a game in a demo"
@@lacasadelvideojuego3880 it's less of "wow i cant believe that the 25mb game file is in an 8.6gb disc" and more of a "this is a _demo_ for a game, why is the entire game here and not just a small segment of it"
Brawl demos were truly a final tribute to classic demos. I wish game in modern days would just put retro games in for free again. Also much respect for Animal Crossing on Gamecube for adding complete NES games.
I know some of the MGS games have fully playable versions of the older games in the franchise, mostly for the sake of either being there for story relevance reasons, or just so that said game within a game actually has a port to the newer platforms.
I was there watching zfg defeat the temple bosses on the brawl demo. It only came to be because he was messing around with a second-hand Wii's save files, it was nothing more than a joke at the time. I would have never thought that it would spark the determination of speedrunners to actually attempt to beat the game within the constraints of the demo, wow
It would be so cool if there was a way to execute code or something to be able to completely get rid of the 5 minute time limit, creating a very inconvient method to have the whole game
That's probably possible, people have already hacked Brawl itself and homebrewed their Wiis for a long time by making the stage builder read and execute files from their SD card. Though at that point, if you can just set up the code on an SD card that type of run would lose its novelty
there's definitely a gecko os code out there that disables the time limit for all of the demos. though at that point ya might as well just get the game running on a n64 emulator on the wii
@@Jack_Woods I can understand why they shut it down so hard. When people are “emulating” new switch games the day they come out or even before they come out like with Dread, I can see why Nintendo gets antsy
They didn't because you can't buy retro games on the virtual console on switch. No pint in putting out a demo when they want you to buy nintendo online
2021: we did credits warp in the OOT brawl demo 2022: we beat ganon and got to the credits in the OOT brawl demo 2023: we got 100% completion in the OOT brawl demo 2024: we programmed an AI that personalizes your copy of the OOT Brawl demo 2025: we injected our consciousness into the OOT brawl demo 2026: we beat the running man in the OOT brawl demo
@@adamzero_ Pretty sure you can; use the custom brawl stages to inject foreign data from the SD card to the wii, so you should be able to ACE and eventually load DOSBox Wii with DOOM!
@@Bob-wr4vg I’ve always wondered this, since Frieza was an alien, how and why would he use Earth’s standard of time? Maybe five minutes wherever he comes from really was several episodes long.
can also beat the Majora's Mask preview demo, the demo ends once you get the remains, but there is a glitch to get out of the cutscene, getting the remains without getting booted out. You also start with Oath to Order on most demo selections, and coupled with bombs and hookshot, just go to the 4 temples and beat them fast as possible, do the glitch 4 times, then go to majora. The game crashes just before the "Dawn of a New Day" so you can't see credits. This is because the game tries to save, but you are not on a save file.
It's honestly incredible to me that they included the FULL game at all. Like it could've so easily been something like "Oh you can play as long as you want but the game ends after X loading zone or Y checkpoint," but they really put the whole thing into Brawl
Honestly it would have taken way more time and effort to trim down to just a demo. Easier to just slap the entire file in there and call it a day. N64 ROMs are tiny, so it wouldn't make a meaningful impact on Brawl's file size.
I remember people debating wether or not Glitchless vs. Glitched was cheating when I was a kid. Fifteen years later, I don't care about the argument, I'm just glad it exists. Without it, _we wouldn't get stuff like this_
@@creeperizak8971 from where it was a decade ago, It's grown in participants, but to a smaller percentage of the community. There's still multiple times the amount of glitchless new runs a year than when I was starting :)
Yeah the debate was hot especially because we didn't what was a glitch or not, like for some people it was an unintentional mechanic but then an lot of movement options aren't even intentional to begin with.
I remerber back in the day there was a Sonic speedrun and people on youtube called that guy a cheater for using glitches there was even a comment that went something like that „Why dont you use the level select code to make another fake record“
I love how every video that includes SRM has to have an obligatory description of what SRM is and how it works because there is no guarantee that every viewer has seen another video that describes it. It makes for a bit of humorous redundancy for me when I grind through a ton of these sorts of videos in a short time frame.
Absolutely insane! SRM and ACE are so mighty and super interesting. But the most intense thing about the two N64 Zelda games OOT and MM is that beside them being called the most bug filled games and all of this stuff being possible, it doesn't affect normal gamers. Millions of people played these games normally and never encountered a single bug. So it doesn't affect the game for normal gamers. To find all of those exploits, people had to have insanely unplausible luck or rather decades of time searching them to find and understand them.
The one thing I ever did that made my jaw drop was trying to shoot crows in Hyrule Feild with the hookshot and then having my a** fly across the map for no reason. Then, years later, I found out I wasn't special because it was a popular glitch /:
Explaining SRM: "The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is."
reading this paragraph and trying to make sense of it gave me a headache [EDIT: this comment was made before I decided to sit down and watch this video 😵]
Well, you see, it works using SRMpecter/meltdown combined with a stale avatar preimage-afterimage dereferencer, so you just need to throw a fish at a wall with a velocity of exactly 0x1337 and you've got it
I remember playing the 5-minute trial, trying to play as much of Ocarina of Time as possible. I'm so glad to see that I wasn't the only one trying to beat the game in 5 minutes.
I bought this game in 1998, was so overwhelmed by it, I never touched it. It sat in storage until last year when I started playing it on my n64. It took me months of frustration, getting stuck in various places, mini bosses, bosses, side quests, and temples, but I finally finished it last week with 20 pieces of heart ❤️. I was so proud of myself, and then I saw these people. I didn’t understand a technical word that was said in this video and I don’t know a thing about codes, etc. But damn you guys are good! Hats off to you! Well done!
I first played the 1.0 version of the game in 2008/9 on my dad’s old N64. I had trouble with it, taking nearly half a year to beat it, but when I finally did it was one of the best memories from my childhood. Even though I needed help in some parts (my mum beat Ganon tennis for me) it was and still is one of my favourite games of all time. I was too scared to play Majora’s Mask as a kid, so it took until I was 13 to finally beat it on the 3DS. Truly an amazing series of games.
No I didn’t, it came with a package of games, when I bought my N64, at the time I was 19 and wasn’t even into Zelda, I didn’t even play it on the NES, but my siblings liked it and they played it, and then throughout my university and early career years, I stopped console gaming altogether. It wasn’t until a few years ago that I pulled out my consoles out of storage, and started wanting to try all these games that I owned. I finished a LTTP on the SNES, and then it was time for OoT. They became two of my favourite games of all time. I ended up buying Zelda 1 & 2 on the NES as well… currently playing Breath of the wild…
Great job. It's an awesome game. I stopped playing a few years ago when my joystick was so spent I couldn't beat dampe. I just got a new controller but not sure if I'm ready to ruin it so soon.
As somone very invested in OoT Speedrunning a lot of these videos can miss a lot and honestly seem kinda lazy at times with the details they miss, but not this one. This video is genuinely fantastic, fantastic job!
Honestly, considering how little I understand about the technical aspects of any% speedrunning, I'm surprised I keep coming back to videos like these. Maybe it's the energy that goes into these video explanations. I dunno.
I'd barely qualify this as a speedrun as it's more similar to just breaking the game even if they then try to break it fast. To each their own, but I rather watch a glitchless speedrun or at least one without major glitches that shows actual skills.
@@hullie7529 you do realize that the inputs done here are very precise, sometimes several frame-perfect inputs in a row? I do get that people don't like to watch these runs because they don't show a lot of the game, but saying that there's no "actual skill" involved proves how little you know about this. (also shows by you not wanting to call it a speedrun, because every run that aims to beat the game as fast as possible is a speedrun by definition).
Speedruns fascinate me. These people meticulously pick apart every little thing in a game, they understand it's inner workings just as well, if not better, as the people who actually coded the damn thing. And it's all out of passion. You certainly don't do this with a game you hate! Just...imagine enjoying a game so much, you study it and dissect it until you can manipulate it into doing exactly what you want it to do. I just think it's neat
I've always been fascinated by speedrunning. The tricks used for some games left me scratching my head and asking myself "how the hell did they figure that out?".
this is absolutely insane, and despite me not really understanding the technical aspects, your presentation of it left me feeling like I could at least get it on a more general level. amazing work!
@@Tunnelenjoyer Uhhh... no My problem is that I replied to the completely wrong comment lmao. I was suppossed to reply to a comment about the Wind Waker demo on Zelda Collector's edition. however, I somehow posted it to the wrong place, hense why i wrote 20 minute timer instead of 5 minute. How I fucked up like this IDK, but yeah.
The fact that in that universe speedrunning is reality manipulation caused by what an npc would describe As a child's "special behavior" is kinda hilarious
"Why's that kid running around with his arms above his head?" *kid starts defying physics and hurtling through the woods before warping out of reality entirely* "oh."
That item loading glitch is just like the SM64 A button challenge glitch, another obscure speedrun thing I've found myself learning about at 4am. Lol, great content man, have a like and sub
I'm slowly gaining more competence in understanding the programming structure of video games, it's just a lapse of comprehension. Your explanations were very helpful! The little visuals and not cutting corners in research helps me get it a lot clearer.
Showing the values that are being updated when explaining SRM made it so much easier for me to understand. I used to just accept SRM as SRM, but I understand it way better now. Thanks!
@@Mima_the_vengeful_spirit It was 3 minutes in Brawl. There’s no way you can beat the game that fast. That said, Super Mario World is perfectly doable. You get two minutes, and the world record for 0 exit is 41.022 seconds.
Brawl was my first Smash game, and even though I wasn't able to play the OoT demo on it due to lack of the special controllers, i still thought it was rather upsetting that the time limit displayed was 5 minutes. Now all these years later and they actually BEAT the time trial game... Wow lmao
I heard about the terminology used before in the video, but I still do not fully understand how to pull it off. Maybe if I played very frequently, which is likely the only way that the speed runners are even able to speed run the game at all, I would be able to pull off these kinds of stunts.
This has got to be the most broken game ever lmao
What about Super Mario 64?
@@reesecates8620OOT is way more broken the mario 64.
@@willboyheroify Three letters. B, L, and J.
@@reesecates8620 3 letters SRM .
I think OOT and Super Mario 64 can stand side by side as the most broken game
Honestly the wildest thing here to me out of everything is that they really put the whole game in there and only ever let you see five minutes of it.
Game is small as hell (25ish MB if memory serves), way easier to just put a 5 minute limit on top a set save file than alter the source code (which they probably don't even have any more) to make an actual demo
You would be surprised that learn they might have still have it, since they commented very comfortably about answering the questions about the game in the interview with them talking about a possible online subscription service. Also surprisingly they sold the source of the 5 minute demo of the game online, which is apparently just a regular game with specialized coding on the cartridge to hook up to the Brawl demo version once played at all. They also made a bonus disc containing the game for Nintendo GameCube, which means that they at least had the source code then to make it. The back story behind the creation of the game is very deep and personal to them as well. They explained further in a real interview that took place around 1999, if I am recalling correctly. They have conducted a lot of interviews likely without alerting the public that they have even done them. One of them in particular was conducted right before going to E3 for that particular year. A completely different Nintendo rep when being interviewed about a completely different subjecf matter said at the end of the interview that he hoped that the interview could be found later to be shared with permission granted in the interview to be found if possible given the amount of potential interviews that will eventually be done by the company as a whole. They really know how to talk comfortably and professionally when it comes to topics of discussion, though they also like to joke around to at times as well; even the jokes are professionally thought out knowing that they will be typed up to be viewed at later. They have at least 20 years of doing interviews maybe under their belt, and are perfectly open to talk about any topic that is on their mind, as long it follows the rules protocols.
It's because the demos were supposed to be there to entice you to buy the games from the Shop Channel so you could play the whole game. They probably never expected that people would find all these crazy glitches and implement them into this five minute demo to be able to beat the game within it.
Yeah, I did some testing and the game can fit over 250 ocarina of times on the game!
Because it's a lot easier to stick the ROM (only 32MB) on there than try and trim it off for no reason which may just end up breaking the game completely.
I love ocarina of time speedruns. I other games it's like: "you can shoot through a wall here because the hitbox isn't quite right" etc. In ocarina it's: "well if you drop a fish in this corner of this room then explode yourself and hold an invisible shrub at juuuust the right angle you can teleport."
More like: If you backflip while scooping with the bottle, while pulling out the ocarina and falling in the teleport after the first boss, you teleport the the end game credits.
Yoshi island be like: do a dance and win
Honestly. Just Zelda speedruns in general seem to break the game. They are so precisely stupid that no person will ever actually learn they can do it without the internet. Especially the 17 hour low% run of TP.
paper mario speedruns be like: yo, so... hear me out... you boot up ocarina of time
you can do this kinda stuff in fallout 4 as well, punch warping.
I remember as a kid I loved playing demo games on my xbox 360, there was this one really cool game called Charlie Murder that had a demo that ended when the first boss does a special move, BUT if you knocked him down so the boss was unable to perform the end demo screen you could play the entire game without saving, and to this day that has been the coolest thing I ever did in a video game.
I REMEMBER CHARLIE MURDER! and I didn't know that its demo's end screen was tied to a specific move. I guess they should've thought that one through a little harder?
yo, shoutout to Charlie Murder, favorite game of all time
i legit didnt know about that demo trick, thats rad, thanks for sharing!
Charlie murder was so good I beat the game twice with my Dad
that must be intentional, giving you the chance to play the game on one sitting if you found it out. Like a little secret between the devs and you
And then pizza hut deletes everything
"this fish overlay is key to the draw function" is such a wild phrase
This is exactly the moment I started wondering: "am I the fish? am I being manipulated? are they executing arbitrary code TO MY BRAIN?"
yeah wtf lol
I found a new phrase to confuse FF8 fans with yes!
Not really
indeed lmao@@dn8750
Link: Drops a fish on the ground and slides backwards
Ganon: Alright you win roll credits
This comment killed me. Death by laughter.
It's a very impressive accomplishment. To this day, I can't figure out how the heck to drop a fish.
CinemaSins: roll credits!! *DING 9000 sins*
on the ground, no less@@SpammingY
@@RachelRichards are you a ghost making this reply!?
It's fascinating to me how close these glitch speed runner's techniques are to security researchers. I wonder how big the overlap is.
Both use the same skillsets but different software, different motives and objectives.
at some level of speedrunning the two disciplines become indistinguishable. stale reference manipulation is literally another name for use after free.
Walk this way
The ratio is similar to that of femboy unix users to other unix users.
@@OldManBOMBIN so nearly 1:1?
You look at fairytale types of magic, with their arcane rituals "You need these random ingredients, at this location, during this time of day, facing this direction, while wearing these clothes" and it seems strange... Until you see Ocarina of Time speedruns and suddenly it all makes sense.
So basically, magic is using a loophole in reality's coding.
@@razi_man Exactly, and mages spend their lives glitch-hunting. But unlike speedrunners, they're all cagey and mystical about it.... Or they try to explain it and other people just don't get it... 'cause what the hell is "Memory?"
@@MyriadSkies it's just that we don't understand them
@@isabellajemica Exactly!
So magic is literally just glitching reality out?
Noted.
I thought they were gonna find a way to break the 5 min lock. I can't believe they just actually beat the whole thing in 5 mins LMAO
That would be cool in its own right, though.
@@ThatguycalledJoe true
I think the any% run is only about 15 minutes
@@osets2117 ...any% is less than 7 minutes now.
I might be wrong at this point but I think the way people found how the timer works there's no real way to stop it or pause it because nintendo made damn fucking sure it works on a whole other out-of-bounds system, so you can buy the same game for the 5th time ^^
To beat a 5 minute demo in a speed run this way is just mind blowing.
Nintendo "Have a 5 minute demo to run a little in the forest"
Speedrunners: "Thanks for giving me the entire game"
XD
Damn snipe someone else’s comment from the video just watch …. Lol
18:09
@@darkree6454 Already commented.
@@OneAndOnlyZekePolaris @darkree64 Already commented.
I like to think that this is actually the way the game should be played. The Hero of Time (he has to do things fast) was actually a sorcerer that did magic rituals involving fish, herbs and black powder, to counter the forces of evil.
It seems like magic, because I did not understand any of the concepts this guy tried to explain
No you didn't.
nope
@@giantturd5157 what?
@@chimmychuck yes
06:30 For non-English speakers: he is staying “culled” (killing members to reduce a group size), not “cold” (low temperature).
In game dev terms it means not rendered, still in memory but not visible cause its behind a wall or behind the player
On-ly yoooooooooooooooouuuu…
no i think he's giving me a shout out
the idea of link having to explain to zelda that he got there by breaking the laws of physics using a fish and a bush is enough to satify me tbh
prob space and time too tbh
she didn't even get kidnapped in his timeline yet
Satify
Especially cuz he can’t speak just grunt
It’s no weirder than him explaining anything he does in any speedrun, Link is just blessed with the Triforce of Glitch
Would love to get a terminal montage version of this speedrun. Brawl straight to speedrunning to ganon.
suavemente
That would be incredible, perhaps he could do that as an outtake once he finishes all the videos for OoT?
@@SoyNafa suavemente.
I'd fucking love to see that. And right before Link lands the final blow on Ganon, the little "You're Trial Timer is up" message pops up and goes to the video credits.
@@ScootsLounge fucking brilliant no joke haha
i would laugh when i see it even knowing this twist
@8:39; So *that's* why Ganondorf is so perplexed by you using the fishing rod against him in Twilight Princess - he's thinking "Wait - you didn't grab a fish there! Oh, oh no....NOOOOOO!"
Doctor: "You only have 5 minutes to live"
Speedrunners: "Yeah I got time to play Ocarina Of Time once more"
well only brawl’s oot demo but yeah
🤓
Oz
This kinda just illustrates how dumb the whole meme format always was, cause what, is the person actively playing Brawl when the shithead doctor decides to give their comedically late bad news?
@@ElFreakinCid i think you're reading into this too much
Brawl: "The trial ends when the time period runs out."
Modern speedrunners: _Challenge Accepted_
I have a little knowledge of code and is still hard to fully understand it, but the key thing is that they take in game data and put them in unintended places, allowing this an many others exploits
When you’re late to class, but the exam already began:
@@el_mr6439 that seems to be the case with most of the more absurd speedruns... basically forcing the game to do what you want to achieve maximum fast
u mean
no life whit a speedrunners :hallenge Accepted
that can be more accurate
yes, these fuckers are crazy.
big props to the person who asked if this was possible and inspired them to do it.
I love that the whole thing was basically a world class One Guy derail.
14:11 added to "sentences that would absolutely decimate a victorian child"
A Victorian child? This decimated *me*
I too, am a aprecciator of ass
I don’t get
@@wolfetteplays8894 exactly. It’s so complicated that a kid from the past would just lose their mind
Do you mind sharing a full list? I absolutely need to decimate some Victorian children.
I didn't understand 98% of what was said but was still blown away by people's understanding of the game code and how to exploit it. Incredible.
same
Right
I never knew speed running was so technical. For a brief moment during this video I felt like I was in physics AP again.
it's like gibberish
The backwards long jump teleport in Mario 64 uses multiverse theory to fold space, sort of like the Michael Crichton novel Timeline used for time travel.
Co efficient of friction
@@The_Kiosk??? PUs are not "multiverse theory" it's just overflow
Welcome
It took us 20 years, yet the ancient gorons knew 14:30 . They painted their walls with Gorons doing SRM yet we were blind for so long.
Nice
@hugo 4363 watch the video
Genius comment.
This might be the funniest thing I have ever read in a UA-cam comment. Kudos sir, holy shit lol
The prophecy has been fufilled.
Me not understanding anything: “ah, yes! The code has gotten code-ier”
The snow is snowier than before?
Pointer manipulation is pretty wild.
It's why we have Java now, Java handles pointers for you so that stuff like this is a lot less likely to happen.
It just (barely) works!
@@CommonApathy barely any games use Java nowadays due to it being really slow. Most games use C#, or C++ on older consoles.
DELICIOUS SPAGHETTI
The Brawl demo speedrun will forever be the most impressive speed run I have ever witness. You gamers keep pushing the limits and I'm all here for it!
Hey, might I suggest watching the a speedrun video titled "Paper Mario by JCog in 26:12 - Summer Games Done Quick 2021 Online"? I think it's a contender, though your mileage may vary.
Christ, they speedran a game within a game.
That's legendary!
Is this closer to the Matrix, or Inception?
You know, taking the Lord’s name in vain is one of the ten commandments that will get you raped by the devil for all of time?
@@iameternalsunshine oh my god, really?
@@iameternalsunshine it's not rape if I consent!
@@iameternalsunshine Jesus christ that's horrible like oh lord that's bad oh my God
Speedrunning is so sick, and great video!
Run oot….. run oot!…. RUN OOT!!!!
Bro all this time speedrunning and you won't do OOT. Too hard for you? I bet you won't run Ganonless.
Your so sick...better wear a mask
Hi
why are you on every video i watch
The fact that MrCheeze is using what I can only assume is a very large amount of coding knowledge to teleport in an almost 25 year old game is just fantastic. The greatest of cheese, one could say.
Brawl came out in 08 I think, not 98, so it's a 15 year old game, not 25.
clearly taking about oot there
@@myopiniondoesntmatter7068 Wording is important. It sounds like they're talking about OoT since it's almost 25 years old, but the teleportation they're referencing took place in a 15-ish year old OoT demo, not the actual game. So, are they talking about a 25 year old game or a 15 year old demo of a 25 year old game?
@ThornHailsnap srm absolutely happens in oot, the video states that's where the idea to use it for the demo came from
@@BionicalSoul I'm not denying it happens in OoT, I'm saying the phrasing of Carnage_808's comment made what they were trying to say less clear than it could have been.
I swear, Speedrunners know more about the games they run than the entire development staff does
Potentially yeah
They do. Ign's speedrun dev commentaries are full of "I had no idea you could do that"
A dev: we linked the orbit of the moon to the display on the clock so that the moon travels across the sky as time passes at night.
Speed runner: anyway, the way that this is calculated actually means that by hitting clocks under a full moon wearing love heart underpants and a sparkly tiara while backflipping, you can kill the final boss.
Usually not. Yeah the runners find things the dev don’t but the devs know a bunch of stuff speed runners don’t
@@marcar9marcar972 depends on the game, oot has been almost entirely decompiled. So yea we basically have the code.
Beating a game that gives you so little time the devs straight up had no intention of the player being even remotely close to being able to beat it? Not even to mention on an extremely popular speed game, where for decades even the fastest runner was three times too slow? Thats speedrunning history right there
Because it's a demo of the game on another game
@@ToastGreeting Le smart man
Crazy that they included the entire games for these demos. I always thought they were handled similarly to how MGS4 handled it’s demo.
They’re just VC ROMs, there was no point in creating special demo ROMs for Brawl.
Metal Gear Solid 4’s demo was made especially, prior to the game’s release.
This literally feels like a parody or satire of other ridiculously complicated Speedrun trick explanation videos
And then there was.....
Mario doing a blj into yo momma.
as someone already said the sheer fact that the whole game has been loaded in the cartridge is crazy but what blows my mind is how dedicated a comunity must be to achieve something like "speedrunning a game in a demo"
Lol yeah “crazy they fit a 25mb into a 8.6gb disc” yeah how crazy…
@@lacasadelvideojuego3880 it's less of "wow i cant believe that the 25mb game file is in an 8.6gb disc" and more of a "this is a _demo_ for a game, why is the entire game here and not just a small segment of it"
@@smolbrendan5978 because thatd be a lot more work to strip out things then youd think
@@jh302 yeah, pretty sure the only thing done was just give the rom a time limit
@@jomaq9233 not even the rom the emulator itself has the time limit
i like how mario and luigi show up in the OOT credits and brawl immediately boots you out
Brawl demos were truly a final tribute to classic demos. I wish game in modern days would just put retro games in for free again.
Also much respect for Animal Crossing on Gamecube for adding complete NES games.
Oh, I know! Half of the time I spend in GC AC is playing NES Pinball
I know some of the MGS games have fully playable versions of the older games in the franchise, mostly for the sake of either being there for story relevance reasons, or just so that said game within a game actually has a port to the newer platforms.
Only one I can think of is Doom Eternal having Doom 1 & 2 able to be played. And if you're on PC you can just have the files for them to take
I was there watching zfg defeat the temple bosses on the brawl demo. It only came to be because he was messing around with a second-hand Wii's save files, it was nothing more than a joke at the time. I would have never thought that it would spark the determination of speedrunners to actually attempt to beat the game within the constraints of the demo, wow
It would be so cool if there was a way to execute code or something to be able to completely get rid of the 5 minute time limit, creating a very inconvient method to have the whole game
That's probably possible, people have already hacked Brawl itself and homebrewed their Wiis for a long time by making the stage builder read and execute files from their SD card.
Though at that point, if you can just set up the code on an SD card that type of run would lose its novelty
there's definitely a gecko os code out there that disables the time limit for all of the demos. though at that point ya might as well just get the game running on a n64 emulator on the wii
“SSBB OoT 100% speedrun”
It'd be a nice clap back for trying so hard to shut down emulation and even now bringing us overpriced low quality ports
@@Jack_Woods I can understand why they shut it down so hard. When people are “emulating” new switch games the day they come out or even before they come out like with Dread, I can see why Nintendo gets antsy
"stale fish code" is not something I expected to hear completely unironically.
Same with "fish overlay"
I did not believe this comment that those words would be said completely unironically when they came up in the video, but by Jove they were!
my new race horse's name
I can't believe they never brought these demos back in ultimate. I remember trying to see how far I could get in some of the NES titles as a kid.
Perhaps they caught on to the fact people could do stuff like this and decided to shit all over their fun
@@Helios2737this happened years after ultimates release
They didn't because you can't buy retro games on the virtual console on switch. No pint in putting out a demo when they want you to buy nintendo online
2021: we did credits warp in the OOT brawl demo
2022: we beat ganon and got to the credits in the OOT brawl demo
2023: we got 100% completion in the OOT brawl demo
2024: we programmed an AI that personalizes your copy of the OOT Brawl demo
2025: we injected our consciousness into the OOT brawl demo
2026: we beat the running man in the OOT brawl demo
but can you run doom on the OOT brawl demo?
@@adamzero_
To add to yours: "But can it run Crysis?"
@@adamzero_ Pretty sure you can; use the custom brawl stages to inject foreign data from the SD card to the
wii, so you should be able to ACE and eventually load DOSBox Wii with DOOM!
Thanks dude you made me laugh
2027: We made the water temple fun in the OOT brawl demo
" 5 minutes... That's all you have left" - Frieza
‘Cept this time they know what 5 minutes is this time
Adult Link: *Master sword goes Super Sayian*
Goku: Question. Do you have a watch? Do you know what a minute is?
@@Bob-wr4vg This guy gets it.
@@Bob-wr4vg I’ve always wondered this, since Frieza was an alien, how and why would he use Earth’s standard of time?
Maybe five minutes wherever he comes from really was several episodes long.
the only demo in existence that you can ACTUALLY beat.
I'm pretty sure you can also beat the Kirby's Adventure demo in Brawl, but not Mario World
can also beat the Majora's Mask preview demo, the demo ends once you get the remains, but there is a glitch to get out of the cutscene, getting the remains without getting booted out. You also start with Oath to Order on most demo selections, and coupled with bombs and hookshot, just go to the 4 temples and beat them fast as possible, do the glitch 4 times, then go to majora. The game crashes just before the "Dawn of a New Day" so you can't see credits. This is because the game tries to save, but you are not on a save file.
It's honestly incredible to me that they included the FULL game at all. Like it could've so easily been something like "Oh you can play as long as you want but the game ends after X loading zone or Y checkpoint," but they really put the whole thing into Brawl
Honestly it would have taken way more time and effort to trim down to just a demo. Easier to just slap the entire file in there and call it a day. N64 ROMs are tiny, so it wouldn't make a meaningful impact on Brawl's file size.
I remember people debating wether or not Glitchless vs. Glitched was cheating when I was a kid.
Fifteen years later, I don't care about the argument, I'm just glad it exists. Without it, _we wouldn't get stuff like this_
Yeah, nowadays I haven't seen any of that, understandably, considering how crazy glitched runs can get.
@@creeperizak8971 from where it was a decade ago, It's grown in participants, but to a smaller percentage of the community. There's still multiple times the amount of glitchless new runs a year than when I was starting :)
Yeah the debate was hot especially because we didn't what was a glitch or not, like for some people it was an unintentional mechanic but then an lot of movement options aren't even intentional to begin with.
always very odd to me that debate haha
I remerber back in the day there was a Sonic speedrun and people on youtube called that guy a cheater for using glitches there was even a comment that went something like that „Why dont you use the level select code to make another fake record“
I love how every video that includes SRM has to have an obligatory description of what SRM is and how it works because there is no guarantee that every viewer has seen another video that describes it. It makes for a bit of humorous redundancy for me when I grind through a ton of these sorts of videos in a short time frame.
savestate is such a powerful name for a speedrunner
"is that the name of the speedrunner or the exploit used?"
"yes"
"hey I thought this was the no-savestate leaderboard?"
@@Quantris savestate: not anymore 😎
If you lie to them is that savestate manipulation?
@@resdamalos there are so many levels to this
Apparently she diminutises it as "Savey" which I just find adorable
Dude i got to admit i didnt expect this video to be so incredibly structured and i really appreciate your articulation. Quality content!
Absolutely insane! SRM and ACE are so mighty and super interesting. But the most intense thing about the two N64 Zelda games OOT and MM is that beside them being called the most bug filled games and all of this stuff being possible, it doesn't affect normal gamers. Millions of people played these games normally and never encountered a single bug. So it doesn't affect the game for normal gamers. To find all of those exploits, people had to have insanely unplausible luck or rather decades of time searching them to find and understand them.
I like to imagine at least one person did a wrong warp or something like that completely by accident at some point tho
back then we found almost all tricks through trial and error, and nowadays debugging code, looking at the games code.
The one thing I ever did that made my jaw drop was trying to shoot crows in Hyrule Feild with the hookshot and then having my a** fly across the map for no reason.
Then, years later, I found out I wasn't special because it was a popular glitch /:
Listening to the jargon in this video felt like I was a preschooler being tossed into an advanced class on quantum physics.
🤣
I hate that I don't even follow speedrunning very well and understood way more of this than I expected. The jargon has claimed me
Explaining SRM: "The missile knows where it is at all times. It knows this because it knows where it isn't. By subtracting where it is from where it isn't, or where it isn't from where it is (whichever is greater), it obtains a difference, or deviation. The guidance subsystem uses deviations to generate corrective commands to drive the missile from a position where it is to a position where it isn't, and arriving at a position where it wasn't, it now is."
Tldr
reading this paragraph and trying to make sense of it gave me a headache [EDIT: this comment was made before I decided to sit down and watch this video 😵]
Brain hurt
Least complex speedrun strat
@@__Theta__ missile moves or something
I did this back in the day when it released but only beat the first dungeon so props to them to doing the whole game
did a whole dungeon in 5 min not bad though!
"Yo, let's just put an entire game in our new game"
N64 games are extremely light, besides, it's a lot easier to implement a timer on the emulator than modifying the game's source code
100 years from now: "We have a new Ocarina speedrunning record of 3 nanoseconds. This should last at least a couple months."
😂😂😂😂
Well, you see, it works using SRMpecter/meltdown combined with a stale avatar preimage-afterimage dereferencer, so you just need to throw a fish at a wall with a velocity of exactly 0x1337 and you've got it
LMAOOOOO
In 150 years we found a strat to actually gain time by beating the game in -0.86 seconds
There actually is a SMB3 TAS that lasts less than half a second, so who knows?
I love the inspirational music that plays during the speedruns, like I'm watching a baby eagle spread its wings for the first time or something
I remember playing the 5-minute trial, trying to play as much of Ocarina of Time as possible.
I'm so glad to see that I wasn't the only one trying to beat the game in 5 minutes.
how far did you get lol
@@circle7489 probably 5 minutes
@@circle7489 5 minutes, perhaps?
@@circle7489I’d guess 5 minutes
@@circle74895 minutes I think
I like how ocarina of time speed run unironically uses a fish number to beat ganon
Same and nice Username
How would it ironically use the fish number?
@@afruit6720 by using fish number
But ironically
it's so entertaining to watch something that melts my brain and i'll probably forget about an hour later
I bought this game in 1998, was so overwhelmed by it, I never touched it. It sat in storage until last year when I started playing it on my n64. It took me months of frustration, getting stuck in various places, mini bosses, bosses, side quests, and temples, but I finally finished it last week with 20 pieces of heart ❤️. I was so proud of myself, and then I saw these people. I didn’t understand a technical word that was said in this video and I don’t know a thing about codes, etc. But damn you guys are good! Hats off to you! Well done!
I first played the 1.0 version of the game in 2008/9 on my dad’s old N64. I had trouble with it, taking nearly half a year to beat it, but when I finally did it was one of the best memories from my childhood. Even though I needed help in some parts (my mum beat Ganon tennis for me) it was and still is one of my favourite games of all time. I was too scared to play Majora’s Mask as a kid, so it took until I was 13 to finally beat it on the 3DS. Truly an amazing series of games.
Now try Majora's Mask.
You bought one of the greatest games ever and didn’t play it for 21 years?
No I didn’t, it came with a package of games, when I bought my N64, at the time I was 19 and wasn’t even into Zelda, I didn’t even play it on the NES, but my siblings liked it and they played it, and then throughout my university and early career years, I stopped console gaming altogether. It wasn’t until a few years ago that I pulled out my consoles out of storage, and started wanting to try all these games that I owned. I finished a LTTP on the SNES, and then it was time for OoT. They became two of my favourite games of all time. I ended up buying Zelda 1 & 2 on the NES as well… currently playing Breath of the wild…
Great job. It's an awesome game. I stopped playing a few years ago when my joystick was so spent I couldn't beat dampe. I just got a new controller but not sure if I'm ready to ruin it so soon.
This is the most ludicrous thing ever and it's fantastic.
This speedrun is truly the embodiment of you as a child and telling your parents to let you play for 5 more minutes lol
As somone very invested in OoT Speedrunning a lot of these videos can miss a lot and honestly seem kinda lazy at times with the details they miss, but not this one.
This video is genuinely fantastic, fantastic job!
Link: is finally defeating ganon
The game: Yeah your free trial has ended
The real downfall timeline
So this is where the "Defeat" path (that leads to Link's Awakening, Zelda 1, and others) in the Zelda timeline comes from.
And Link was not able to deliver the final blow to Ganon
it's like finishing the series you wanted to watch in the week free trial
I swear speedruns feel like an elaborate prank on all the people who don’t full understand the glitches
20:27 Ngl, that cutscene stop before the final blow made me laugh.
Great and interesting video!
Me: man it sucks its just a demo ;n;
Speedrunners: finally. A challenge
Honestly, considering how little I understand about the technical aspects of any% speedrunning, I'm surprised I keep coming back to videos like these. Maybe it's the energy that goes into these video explanations. I dunno.
Mom: “ayo dinner in 5 minutes”
Save: “yeah lemme beat ocarina of time real quick”
Mom: “the fuck? We don’t have ocarina of time”
Save: “observe”
Save: "but we have brawl don't we?"
20+ years later, and there is still innovation. This game is a work of art.
That art is just a Picasso
Gotta love how speed runners figured out how to beat the time limit, rather than look for a way to bypass/overcome it!
Probably easier than attempting to crack the timer
Speedrunners in OoT are essentially modern mathematicians at this point. This has gone so far beyond playing the game well. It's barely recognizable.
Unlike regular mathematicians, who went extinct in the 1940s
We call them, programmers.
@@Rotem_S Thank you for this lol
I'd barely qualify this as a speedrun as it's more similar to just breaking the game even if they then try to break it fast. To each their own, but I rather watch a glitchless speedrun or at least one without major glitches that shows actual skills.
@@hullie7529 you do realize that the inputs done here are very precise, sometimes several frame-perfect inputs in a row? I do get that people don't like to watch these runs because they don't show a lot of the game, but saying that there's no "actual skill" involved proves how little you know about this. (also shows by you not wanting to call it a speedrun, because every run that aims to beat the game as fast as possible is a speedrun by definition).
Now do it with the wind waker demo on the gamecube anniversary collection
Not possible. The Wind Waker Demo doesn't include the entire game unfortunately.
@@TheJeffdabomb well you can speedrun the demo by ending the demo
E
@@kapa_nitoriok so ?
Speedruns fascinate me. These people meticulously pick apart every little thing in a game, they understand it's inner workings just as well, if not better, as the people who actually coded the damn thing. And it's all out of passion. You certainly don't do this with a game you hate!
Just...imagine enjoying a game so much, you study it and dissect it until you can manipulate it into doing exactly what you want it to do.
I just think it's neat
I've always been fascinated by speedrunning. The tricks used for some games left me scratching my head and asking myself "how the hell did they figure that out?".
I didn't get out of bed today thinking that I would hear the phrase "fish overlay" in a serious manner.
I find this especially interesting because its a speed run with a predetermined time limit
Poor Ganon, he goes through all this effort to conquer Hyrule only for some kid lifting some bushes undoes all his plans in less than 5 minutes.
this is absolutely insane, and despite me not really understanding the technical aspects, your presentation of it left me feeling like I could at least get it on a more general level. amazing work!
As far as I’m aware, that does not include the full game, just enough so that a normal player can do enough in the 20 minutes given
@@godofmediocrity7582 when you clearly didn’t watch the video
@@Tunnelenjoyer Uhhh... no
My problem is that I replied to the completely wrong comment lmao.
I was suppossed to reply to a comment about the Wind Waker demo on Zelda Collector's edition. however, I somehow posted it to the wrong place, hense why i wrote 20 minute timer instead of 5 minute.
How I fucked up like this IDK, but yeah.
I like your funny words magic man
I've always wondered how much content those demos actually had, I never thought they were the full games though. That's actually kinda crazy 🤣
Well researched and well presented. Thank you for doing OoT justice as our community is usually misrepresented and lacking in detail.
I understood so little of this and still found it super interesting
Nintendo: Here's the full game, you've got five minutes before it boots you
Speedrunners: Awww, you SPOIL us
Cringe
@@theanimatormustachegrunt3307 ratio
@@notanoobx684 raito + don't care didn't ask
@@theanimatormustachegrunt3307 no u
@@notanoobx684 no u too
Games before: we put a second game into the game so you can game while you game
Games now: here's a 70 gig mandatory update before you can play
I love how the video is over 4 times longer than the actual demo
Programmers: “Ok there is NO WAY they can beat the ENTIRE game within 5 min.”
Speed runners: “Hmm fish.”
speed runners: "hold my fish."
Reee
The fact that in that universe speedrunning is reality manipulation caused by what an npc would describe As a child's "special behavior" is kinda hilarious
"Why's that kid running around with his arms above his head?"
*kid starts defying physics and hurtling through the woods before warping out of reality entirely*
"oh."
@@avw5kt all within about 20 seconds
someone's been hitting the Kokiri Pipe too much
That item loading glitch is just like the SM64 A button challenge glitch, another obscure speedrun thing I've found myself learning about at 4am. Lol, great content man, have a like and sub
I'm slowly gaining more competence in understanding the programming structure of video games, it's just a lapse of comprehension. Your explanations were very helpful! The little visuals and not cutting corners in research helps me get it a lot clearer.
Warping to the credits through suicide is hilarious, because Link dying is a Canon ending because of the split 3 way timeline!
So in the third timeline link was a speedrunner makes perfect sense.
Showing the values that are being updated when explaining SRM made it so much easier for me to understand. I used to just accept SRM as SRM, but I understand it way better now. Thanks!
Masochist: "Ok, now I'll do super metroid in brawl"
What's the limit for supertroid?
@@mr.mothly 5 minutes only
@@Mima_the_vengeful_spirit pretty reasonable
@@Mima_the_vengeful_spirit I looked it up and the TAS glitched record was around six minutes
@@Mima_the_vengeful_spirit It was 3 minutes in Brawl. There’s no way you can beat the game that fast.
That said, Super Mario World is perfectly doable. You get two minutes, and the world record for 0 exit is 41.022 seconds.
this was a REALLY well put together video. massive massive props, man
I listened to you speak gibberish for 20 minutes straight, and I enjoyed it.
It's almost as if the dev's knew Ocarina was going to be like this it's incredible and I'm still amazed to this day. he really is the Hero of Time.
"Link you only have 5 minutes to defeat Ganon and save Princess Zelda."
Link: "Hold my Lon Lon milk"
Link literally forgot his assignment and made it 5 minutes before class
Why are there skullkids in Oot
i LOLd
Imagine seeing someone shaking a fish out of a bottle on the street and then just phasing out of existance
Brawl was my first Smash game, and even though I wasn't able to play the OoT demo on it due to lack of the special controllers, i still thought it was rather upsetting that the time limit displayed was 5 minutes. Now all these years later and they actually BEAT the time trial game... Wow lmao
This is one of the best made videos of the year. Thanks to everyone involved 👍
Nope
Your comment is so trippy
Yep, uh-huh, "fish overlay", gotcha. I definitely understand all of this.
I'm lost with all the terms here, but still this is cool as hell
I heard about the terminology used before in the video, but I still do not fully understand how to pull it off. Maybe if I played very frequently, which is likely the only way that the speed runners are even able to speed run the game at all, I would be able to pull off these kinds of stunts.