I literally made a almost dozen volumetric nebulaes yesterday via Blender. This will be a fantastic way to get others into it using methods in one, advanced but straightforward workflow!
Really? That's awesome! We've been so interested in actually popularizing this workflow, this procedural method that has been in one way or the other available for years already, just wasn't mainstream I guess.
Haha, bot quite there yet, but very promising techniques indeed) This particular shot uses geometry nodes, basically a point cloud. One of my favourites.
Got the course and loved it. Posted a slideshow of tons nebula and more on my channel. So fun to get the nebula results but then to just tweak things around and see what happened. Some cool happy accidents.
We wouldn't be there without the help and the inspiration that we've got from the 3d artists and developers within and outside the Blender community, for sure.
I'd love to see you implement this technique to create milky way and sourcing point cloud from image of real milkyway or Ai generated image. That would me a game changer!
That would be terrific! Actually that should be possible if that kind of the point-data exists and is available for download somewhere (not necessarily from the image, but rather as a true volume data).
Wonderful ! Bravo ! Look forward learning more about geometry nodes ! And I am very curious to see if this super smart cinematic glamorous mindblowing point cloud extravaganza can help the super terrestrial manipulation of nerf capture ;))) cheers ! Wish you the best for this course ! Yann
I'll be getting this course the moment I upgrade my GPU (RTX 4070, in my case). Thank you so much for making this course, I can use a lot of this info for my future renders! 😊
@@GlebAlexandrovJust ordered my GPU now, so I HAD to purchase this course along with it! I've always wanted to learn how to make nebulaes in Blender but there weren't any good tutorials on it on YT. So this course will be perfect for me! Thank you so much for making this course!
It has kind of snowballed over these years, right? Getting hilarious at this point, how much can be created and how cool. That being said, we're not there JUST YET, in the realm of Houdini+Krakatoa, etc. But heading there for sure, the global trend.
Wow, can't wait to try it out. Also you sure that only GPU raw performance can be limiting factor? Isn't dense point clouds takes a lot of vram? Which is pretty tight on mid-range Nvidia card from last gen & older. Btw you look so much older now, then on first presentation. As if 10 years has passed.
The years take their toll) (but I think it's just the lighting and the mustache of course, hehe). Vram - yeah it is a consideration, especially if you aim to push the limits in terms of the point cloud density, let's say, to tens or even hundreds millions points. Then it easily goes to 8+ gb (with the extreme densities that is).
Sounds really interesting. I like the idea ! Actually my GPU is a RTX 2070 SUPER. Is it acceptable to dive into this without to much pain with rendering ? Thanks
Legit question. How about using Runway Gen 2 and MidJouney to do all this in a few clicks? Of course for learning it's interesting but if for work perhaps we need to think of using AI.
A fair comment, for sure. To some extent it's possible to generate a pretty cool space art. Yet, the AI stuff just doesn't cut it, when the output requires artistic control, especially for animation (and to be able to properly art-direct it).
I literally made a almost dozen volumetric nebulaes yesterday via Blender. This will be a fantastic way to get others into it using methods in one, advanced but straightforward workflow!
Really? That's awesome! We've been so interested in actually popularizing this workflow, this procedural method that has been in one way or the other available for years already, just wasn't mainstream I guess.
Wonderful! Thanks for this Gleb, can’t wait to get stuck in to this! The shot at 6.41 looks up there with Teun’s work, incredible!
Haha, bot quite there yet, but very promising techniques indeed) This particular shot uses geometry nodes, basically a point cloud. One of my favourites.
Inspired by this course and already incorporating Nebula into my art!
Thank you so much! Your nebula staircase work really shows the potential behind the procedural volume rendering, I just love it!
Got the course and loved it. Posted a slideshow of tons nebula and more on my channel. So fun to get the nebula results but then to just tweak things around and see what happened. Some cool happy accidents.
I've just watched the reel. Wow! I have no words. I see a LOT of work and experimentation with shapes, etc. Subscribed to your channel.
One of the best course creators for Blender. Buying now.
That's truly gives us some extra motivation to push through! Much appreciated!
Your a legend gleb. 😊
You overexaggerate my status :D So far I have just achieved one legendary thing: the legendary half-grown mustache)))
good luck with this guys you deserve it
We wouldn't be there without the help and the inspiration that we've got from the 3d artists and developers within and outside the Blender community, for sure.
he looks like a young einstein...love you gleb!
I'd love to see you implement this technique to create milky way and sourcing point cloud from image of real milkyway or Ai generated image. That would me a game changer!
That would be terrific! Actually that should be possible if that kind of the point-data exists and is available for download somewhere (not necessarily from the image, but rather as a true volume data).
Super cool! Wil definitely be getting the course in the future. Can imagine many different use cases besides nebula
Definitely! An abstract volumetric art, motion graphics, it's a pure joy to play with a structured volumetric noise. :)
Wonderful ! Bravo ! Look forward learning more about geometry nodes ! And I am very curious to see if this super smart cinematic glamorous mindblowing point cloud extravaganza can help the super terrestrial manipulation of nerf capture ;))) cheers ! Wish you the best for this course ! Yann
Nerf capture? Oh that sounds intriguing! I also want to experiment with gaussian splatting for capturing a nebula or something)
I'll be getting this course the moment I upgrade my GPU (RTX 4070, in my case). Thank you so much for making this course, I can use a lot of this info for my future renders! 😊
That's definitely a good timing to try it out! Thanks for supporting us :)
@@GlebAlexandrovJust ordered my GPU now, so I HAD to purchase this course along with it! I've always wanted to learn how to make nebulaes in Blender but there weren't any good tutorials on it on YT. So this course will be perfect for me! Thank you so much for making this course!
@@MSharif3D Thank you so much, I hope you'll love it! :)
Can this tutorial be used to convert a 2 nebula to 3d
Very Exciting!
Indeed! We're super excited to AT LAST be able to finally show what has been in works for so many years.
My pc specs are:
AMD Ryzen 5 7600x 6-core processor
Nvidia GeForce Rtx 3070
16 ram
I don’t know if this specs are enough for this tutorial?
Might you make another updated Space VFX course? Just asking so I know to stay updated on your projects in the future!
I'll have to try to course out!
Alex, you're most welcome! :) Dziękuję za wsparcie!
damn, look at his hot new look!
An 80-s policeman in a music video? :D
@@GlebAlexandrov a sexy! policeman
Очень мощно...) Теперь надо подумать как его приобрести, а то всё заблокировано...
It's so crazy what is now possible with Blender 😲
It has kind of snowballed over these years, right? Getting hilarious at this point, how much can be created and how cool. That being said, we're not there JUST YET, in the realm of Houdini+Krakatoa, etc. But heading there for sure, the global trend.
Beautiful
Thank you! Cheers!
Wow perfect tut
Thank you so much!
Wow, can't wait to try it out. Also you sure that only GPU raw performance can be limiting factor? Isn't dense point clouds takes a lot of vram? Which is pretty tight on mid-range Nvidia card from last gen & older.
Btw you look so much older now, then on first presentation. As if 10 years has passed.
The years take their toll) (but I think it's just the lighting and the mustache of course, hehe). Vram - yeah it is a consideration, especially if you aim to push the limits in terms of the point cloud density, let's say, to tens or even hundreds millions points. Then it easily goes to 8+ gb (with the extreme densities that is).
i want more! MORE!!!
Haha, we'll give you more! (actually, the first update is in works and has been for some time already!).
@@GlebAlexandrov just kidding, waiting for the entire course! 😉😘
Sounds really interesting. I like the idea !
Actually my GPU is a RTX 2070 SUPER. Is it acceptable to dive into this without to much pain with rendering ?
Thanks
Of course! Thanks!
Legit question. How about using Runway Gen 2 and MidJouney to do all this in a few clicks? Of course for learning it's interesting but if for work perhaps we need to think of using AI.
A fair comment, for sure. To some extent it's possible to generate a pretty cool space art. Yet, the AI stuff just doesn't cut it, when the output requires artistic control, especially for animation (and to be able to properly art-direct it).
By the way your work is exceptional and love all of it! Been a follower for many years@@GlebAlexandrov
All these years of effort, and now AI enters scene
Let us not fear it. Fight back with awesome (hand-made) renders :)
and why we need it..? 1 picture in 1 hour..