Creating Realistic Water in Blender 4.2

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  • Опубліковано 24 жов 2024

КОМЕНТАРІ • 52

  • @neodidi
    @neodidi 2 місяці тому +8

    When I saw the thumbnail.. I actually thought this was a real image..
    Then this tutorial is the best tutorial I've seen about making water and making a river or lake..

  • @PhilFlock
    @PhilFlock 2 місяці тому +15

    This scene looks incredibly real !

    • @willurquhart3D
      @willurquhart3D  2 місяці тому +2

      Thanks so much!

    • @fus3n
      @fus3n 2 місяці тому

      Personally I feel like there was a lot of repetition throughout and too consistent even, doesn't feel natural, i get you can tweak it but too much tweaking would just make it not be what it is which would ruin the purpose of doing all these.

  • @VSystem_
    @VSystem_ Місяць тому +3

    And all in eevee.. truly impressive!

    • @willurquhart3D
      @willurquhart3D  Місяць тому +1

      Thank you! It works great in eevee and looks even better in cycles! Win win haha!

  • @Noble5Consultants
    @Noble5Consultants 2 місяці тому +1

    Thank you for sharing, Scene looks ultra realistic

  • @KennyPhases
    @KennyPhases 2 місяці тому +2

    This is amazing! Thanks for the tutorial Will!

    • @atharwadeodhar5937
      @atharwadeodhar5937 18 днів тому +1

      When Kenny compliments you, you've done something real good mate, hats off

  • @Flying_golden_monkey
    @Flying_golden_monkey 2 місяці тому +2

    Thanks for the tutorial 🙌🏼

  • @littlenotlarge
    @littlenotlarge 2 місяці тому +1

    Lots of good techniques in this which can be applied to many materials (landscapes and environments especially), specifically the variation via mix nodes. Duplicating setups with new settings - then mixing them back together. It's a great way of leveling up basic shaders. Really nice pace and concise explanations 👍

    • @willurquhart3D
      @willurquhart3D  2 місяці тому +1

      @@littlenotlarge thanks! I want to make a lot more shader node tutorials as that’s usually what I have the most fun with in blender! Glad you enjoyed it!

    • @littlenotlarge
      @littlenotlarge 2 місяці тому

      @@willurquhart3D Yeah - I think it's fun seeing how far you can go with just nodes + noise + mixing! Looking forward to see any others you come up with too.
      One that I had a lot of fun with in the past is object info > random. So that could work well for your planks in your other tutorial. If you make say 3-4 plank shapes (that you can then flip/rotate) and use the random to offset the noise that reveals the wood under the paint, offsets dirt patterns, drives the probability of dirt etc.
      Then random, into a colour ramp of wood shades or paint shades so there's some variety there too each time you duplicate a plank. Awesome for modular assets like that or populating scenes with otherwise repetitive objects. I imagine you've experimented with that stuff already too but it could make a good video subject :)

  • @michaelangeloibasco0503
    @michaelangeloibasco0503 2 місяці тому +1

    thank you Will for this video tutorial

  • @yt_bharat
    @yt_bharat 2 місяці тому +1

    This is incredible

  • @JimmyRugby
    @JimmyRugby Місяць тому +1

    Hello Will! Liked and Subscribed. This video is absolutely fantastic. Thanks for sharing! Cheers man

  • @darkstormvfx
    @darkstormvfx 2 місяці тому +1

    verry cool dude I've always struggled with water for some reason but you made it make since thanks a bunch.

  • @olso2023
    @olso2023 Місяць тому

    cool, thx!

  • @aminuteofhappiness6852
    @aminuteofhappiness6852 2 місяці тому +2

    ok, I subscribe! Nice! The animated scene is great!!!

    • @willurquhart3D
      @willurquhart3D  2 місяці тому +1

      @@aminuteofhappiness6852 thanks so much!

  • @athinasdesigns
    @athinasdesigns 2 місяці тому +1

    Greet tutorial thank you 😊😊

  • @craigwall6071
    @craigwall6071 2 місяці тому

    Super tut and outstanding final result. As an aside...LOTR forever. :-)

  • @ana-fx2gh
    @ana-fx2gh 2 місяці тому +2

    Your videos are great 👌

  • @Naman_2005
    @Naman_2005 Місяць тому +2

    Damn bro just saw you in insta I really love the content will you plz post more tutos it's really helpful

  • @pravinrenders
    @pravinrenders 2 місяці тому

    smells like ian hubert patreon tutorial 🙃

  • @lemondeinformatique2477
    @lemondeinformatique2477 2 місяці тому +2

    how do you figure out this man thanks it is really helpfull i hope i can learn procedural shading here

    • @willurquhart3D
      @willurquhart3D  2 місяці тому +1

      @@lemondeinformatique2477 I have some procedural shading tutorials on both Patreon and instagram. The instagram ones are really just an overview but the Patreon videos cover some decent math and pattern creation!

  • @therealaxzalex
    @therealaxzalex 2 місяці тому +1

    great video :D the way around the wave texture at the end of the vid seems to not be working for blender 4.0

    • @willurquhart3D
      @willurquhart3D  Місяць тому

      Hmm. I hadn’t tested it before 4.2 so there’s probably some functionality changes unfortunately.

  • @40.nguyenvu74
    @40.nguyenvu74 2 місяці тому +1

    where do you learn it? can u tell me someone can teach this? I need long turorial plss

    • @willurquhart3D
      @willurquhart3D  2 місяці тому

      @@40.nguyenvu74 a longer tutorial than this one?

  • @ikaluana
    @ikaluana 2 місяці тому +1

    Where can I get those floating houses 3D Models?

    • @willurquhart3D
      @willurquhart3D  2 місяці тому

      Check my Gumroad! I have almost everything from the scene for download!

  • @GollesFpv
    @GollesFpv Місяць тому

    how can i make it loop, i got 25fps and 500 frames ?

    • @willurquhart3D
      @willurquhart3D  Місяць тому

      I’d have to look into that. Looping procedural textures is difficult because they’re somewhat randomly generated. But if you baked out a still frame of a procedural texture such as the wave texture then made it seamless and used that instead to drive the waves, it would be easier to loop. Otherwise you’re relying on differing variables out of your control

  • @sxbxe
    @sxbxe Місяць тому

    How to make it so it reflects anything not the base scene?

    • @willurquhart3D
      @willurquhart3D  Місяць тому

      What do you mean?

    • @sxbxe
      @sxbxe Місяць тому

      @@willurquhart3D sorry for being unclear, I’m making a scene with a Japanese building overlooking a lake, and was wondering if there is a way to make objects (in my case the building) reflect in the water naturally?

  • @nurb2kea
    @nurb2kea 14 днів тому

    That's what's missing on your gumroad...

    • @willurquhart3D
      @willurquhart3D  14 днів тому

      What is?

    • @nurb2kea
      @nurb2kea 13 днів тому

      @@willurquhart3D This node setup on gumroad! 🙂 Because to follow is hard and no final image of all nodes. So would be nice to have those setups too.
      But I managed to do it on my own. But good tutorial with nice tricks.

  • @1754DhairyRokad
    @1754DhairyRokad 15 днів тому

    Does not work in Cycles

    • @willurquhart3D
      @willurquhart3D  14 днів тому

      It should, the water was rendered in cycles in the render at the beginning of the video. Which part doesn't work in cycles?

  • @GriffithDMeruem-fy6bh
    @GriffithDMeruem-fy6bh 2 місяці тому

    ua-cam.com/video/Hc9U3XcL8DM/v-deo.html que video tan similar

  • @ff4598w
    @ff4598w 2 місяці тому +2

    that looks ugly, cheers!