The Secret to Realistic Custom Textures - Blender Tutorial

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 53

  • @BerkeAltay
    @BerkeAltay Місяць тому +11

    nice intermediate tutorial about texturing. we need more tutorials like this on youtube instead of the ones repeating each other over and over again.

    • @willurquhart3D
      @willurquhart3D  Місяць тому +1

      Thanks! And I agree getting from the beginner “I know how texturing works” to actually knowing how to make it look good is something that I feel is glossed over a lot on UA-cam

    • @MrMiyagi005
      @MrMiyagi005 20 днів тому

      yeah. There are too many beginner level tutorial but aren't enough advanced level ones which actually make your artwork go from ok to great.

  • @jksjdjdj
    @jksjdjdj Місяць тому +18

    I feel like I just found a hidden gem. Great tutorial bud!

  • @samfisher146
    @samfisher146 Місяць тому +5

    I already understand the concept of mixing textures, but never thought to use it like this
    thank you

  • @andyklyen6885
    @andyklyen6885 Місяць тому +2

    Thank you as always. I've found that this works fine for simple image textures but not more complex procedural ones. I've actually asked one of the major texture addon texture creators to add a grunge / edgewear slider to his textures and he said he's working on it!

    • @willurquhart3D
      @willurquhart3D  Місяць тому

      I actually have a procedural texture stacking pack that allows you to use sliders to add edge wear, dirt build up, wall leaks and a ton more procedural layers to objects and textures. willurquhart3d.gumroad.com/l/ugpno/13yyd7z it’s also on sale until the end of the day using this link if you’re interested!

  • @fullyleaded
    @fullyleaded 19 днів тому

    Amazing tutorial! Such a simple concept but so so powerful! These are the best! ❤

  • @FirstKamPod
    @FirstKamPod Місяць тому +1

    Additional tip for this method. You may have to render the scene longer, or not have enough (v)ram at all.
    Then do the same thing in Photoshop and throw it into the blender. You can also bake textures

    • @saran9736
      @saran9736 Місяць тому

      Baking the diffuse will also work ig
      Sorry I didn't read the second half 😅

  • @graphikeye
    @graphikeye Місяць тому

    This is great. For the bump part consider using the separate xyz color node to single out one of the channels. This will give you more control over the bump / normal

  • @fergadelics
    @fergadelics Місяць тому +1

    Excellent. I just want to put down what I’m doing and find some stuff to texture now. You used it a bit but Blend modes are one of those things that gets overlooked and rarely explained.. Im not a mixmaster but it paid off the figure out what the categories are bor and which of those to use as a starting point. Sometimes the right blend takes care of all the heavy lifting and in a way you can’t brute force by stacking

    • @willurquhart3D
      @willurquhart3D  Місяць тому

      Glad to have gotten you inspired! And yes blend modes are crazy powerful, I still don’t know what all of them really do but there’s definitely a couple of them I use all the time to make different shaders using just 3 or 4 of the same textures

  • @dextergrimms5337
    @dextergrimms5337 Місяць тому +1

    Extremely useful tutorial,thank you for this video

    • @willurquhart3D
      @willurquhart3D  Місяць тому +1

      @@dextergrimms5337 thanks so much! Hoping some more artists see it because I believe it’s the single best way to improve texturing!

  • @prozotyke947
    @prozotyke947 Місяць тому

    very smartly done
    great technique way easy to create realism

  • @narensoni3705
    @narensoni3705 Місяць тому +1

    Very Informative...thnx

  • @jeremiahgallo1055
    @jeremiahgallo1055 Місяць тому

    Seems similiar to Linear Interpolation in Unreal Engine 5. Good stuff!

  • @cocamaster0
    @cocamaster0 Місяць тому

    wow, very nice technique! thanks for sharing!

  • @BlenderDaily
    @BlenderDaily Місяць тому

    awesome demonstration!

  • @outofrhythm9670
    @outofrhythm9670 Місяць тому +1

    Although it seems great but it adds to render times doesn't it?
    But I like it overall. I did this in Unreal and it shoots performance but really good way to not always rely on bridging back and forth between programs

    • @willurquhart3D
      @willurquhart3D  Місяць тому +1

      It might add a little bit to render time but I’ve never noticed something too significant in blender. In most cases as well I generally only use 2 images, and rarely use seamless textures if I can avoid them anyway so sometimes I only need one. Also you can always bake it down to 1 image texture to save render time and storage!

    • @outofrhythm9670
      @outofrhythm9670 Місяць тому

      @@willurquhart3D Sweet! makes sense if you're using 2. That's quite a computation amount saved there.

  • @sweatygreasestudio
    @sweatygreasestudio Місяць тому

    Thank you so much for revealing this mystery

  • @SayceBuckleyFreak
    @SayceBuckleyFreak Місяць тому

    genius ! !!!

  • @flxmgrr
    @flxmgrr Місяць тому +1

    More please!

    • @willurquhart3D
      @willurquhart3D  Місяць тому +1

      Check out the previous tutorial as well! It covers a different method for improving textures quickly!

  • @jay.p3g
    @jay.p3g Місяць тому +1

    Great tutorial! This technique I’ve done before with great results tho the render times do suffer a bit. do you bake your textures afterwards for render times?

    • @willurquhart3D
      @willurquhart3D  Місяць тому

      It really depends. I don’t tend to notice a significant increase from this method however. Usually I notice it more when I use procedural textures. But from time to time I do tend to bake my images. The render for the thumbnail took about 45 seconds to render, but removing by the clouds it takes about 15-20 seconds!

  • @amrzakaria5290
    @amrzakaria5290 Місяць тому +1

    Thanks a lot.

  • @Vertexvoyager
    @Vertexvoyager Місяць тому

    Thanks 🎉

  • @SimmySaiyuki
    @SimmySaiyuki Місяць тому

    that hdri looks great, is it from Polyhaven?

  • @abedabdelrahman6742
    @abedabdelrahman6742 Місяць тому

    dont want to sound lazy but can you provide the scene for download please ,, thanks

  • @arrangemonk
    @arrangemonk Місяць тому

    i did the mix in random image edititng software

  • @vfx.360
    @vfx.360 Місяць тому

    Sub + active bell instantly after this banger.

  • @wookieecookies4529
    @wookieecookies4529 Місяць тому

    where'd you get those arch and scene assets??

  • @matthieumatz4008
    @matthieumatz4008 Місяць тому

    where do you find your textures ?

    • @willurquhart3D
      @willurquhart3D  Місяць тому

      Anywhere and everywhere. Pinterest, textures.com (back when it was free) texturer.com, cg textures, google images

  • @TomLee-lv8ql
    @TomLee-lv8ql Місяць тому +3

    If you use textures even dirt out of scale and proportion the object start to look small. 99% of all texture artists doing this mistake. The dirt pattern is way to big in scale.

    • @willurquhart3D
      @willurquhart3D  Місяць тому +1

      Yes that’s true, but this is just showing the process all how to do it. Everything else is up to artist regarding scaling and texture choice and anything in between.

    • @TomLee-lv8ql
      @TomLee-lv8ql Місяць тому

      @@willurquhart3D The process is amazing. Thank you for sharing!

  • @thiagovidal6137
    @thiagovidal6137 Місяць тому

    "Procedure" and "control" basically contradict each other

    • @willurquhart3D
      @willurquhart3D  Місяць тому +1

      It’s not procedural though? This is a technique you have complete control over when deciding how things mix. The only time I believe I mentioned procedural was regarding a different video on how to add extra controls too proceduralism.

    • @thiagovidal6137
      @thiagovidal6137 Місяць тому

      @@willurquhart3D I'm talking about the very beginning of the video. It sounded a bit contradicting.

    • @willurquhart3D
      @willurquhart3D  Місяць тому

      @@thiagovidal6137yes I’m talking about a different video on mixing procedural textures with painted textures and maps/ different ways to add control to procedural textures so you aren’t entirely at the mercy of procedural math and stuff