The Secret to Realistic Custom Textures - Blender Tutorial

Поділитися
Вставка
  • Опубліковано 12 січ 2025

КОМЕНТАРІ • 58

  • @BerkeAltay
    @BerkeAltay 2 місяці тому +16

    nice intermediate tutorial about texturing. we need more tutorials like this on youtube instead of the ones repeating each other over and over again.

    • @willurquhart3D
      @willurquhart3D  2 місяці тому +1

      Thanks! And I agree getting from the beginner “I know how texturing works” to actually knowing how to make it look good is something that I feel is glossed over a lot on UA-cam

    • @MrMiyagi005
      @MrMiyagi005 2 місяці тому

      yeah. There are too many beginner level tutorial but aren't enough advanced level ones which actually make your artwork go from ok to great.

  • @jksjdjdj
    @jksjdjdj 3 місяці тому +23

    I feel like I just found a hidden gem. Great tutorial bud!

  • @samfisher146
    @samfisher146 2 місяці тому +7

    I already understand the concept of mixing textures, but never thought to use it like this
    thank you

  • @andyklyen6885
    @andyklyen6885 3 місяці тому +2

    Thank you as always. I've found that this works fine for simple image textures but not more complex procedural ones. I've actually asked one of the major texture addon texture creators to add a grunge / edgewear slider to his textures and he said he's working on it!

    • @willurquhart3D
      @willurquhart3D  2 місяці тому

      I actually have a procedural texture stacking pack that allows you to use sliders to add edge wear, dirt build up, wall leaks and a ton more procedural layers to objects and textures. willurquhart3d.gumroad.com/l/ugpno/13yyd7z it’s also on sale until the end of the day using this link if you’re interested!

  • @FirstKamPod
    @FirstKamPod 2 місяці тому +2

    Additional tip for this method. You may have to render the scene longer, or not have enough (v)ram at all.
    Then do the same thing in Photoshop and throw it into the blender. You can also bake textures

    • @276_rein
      @276_rein 2 місяці тому

      Baking the diffuse will also work ig
      Sorry I didn't read the second half 😅

  • @graphikeye
    @graphikeye 2 місяці тому

    This is great. For the bump part consider using the separate xyz color node to single out one of the channels. This will give you more control over the bump / normal

  • @fullyleaded
    @fullyleaded 2 місяці тому

    Amazing tutorial! Such a simple concept but so so powerful! These are the best! ❤

  • @davidffortesmeireles5328
    @davidffortesmeireles5328 28 днів тому

    great tuto thank you

  • @fergadelics
    @fergadelics 3 місяці тому +1

    Excellent. I just want to put down what I’m doing and find some stuff to texture now. You used it a bit but Blend modes are one of those things that gets overlooked and rarely explained.. Im not a mixmaster but it paid off the figure out what the categories are bor and which of those to use as a starting point. Sometimes the right blend takes care of all the heavy lifting and in a way you can’t brute force by stacking

    • @willurquhart3D
      @willurquhart3D  3 місяці тому

      Glad to have gotten you inspired! And yes blend modes are crazy powerful, I still don’t know what all of them really do but there’s definitely a couple of them I use all the time to make different shaders using just 3 or 4 of the same textures

  • @jeremiahgallo1055
    @jeremiahgallo1055 2 місяці тому

    Seems similiar to Linear Interpolation in Unreal Engine 5. Good stuff!

  • @BlenderDaily
    @BlenderDaily 2 місяці тому

    awesome demonstration!

  • @dextergrimms5337
    @dextergrimms5337 3 місяці тому +1

    Extremely useful tutorial,thank you for this video

    • @willurquhart3D
      @willurquhart3D  3 місяці тому +1

      @@dextergrimms5337 thanks so much! Hoping some more artists see it because I believe it’s the single best way to improve texturing!

  • @prozotyke947
    @prozotyke947 2 місяці тому

    very smartly done
    great technique way easy to create realism

  • @cocamaster0
    @cocamaster0 2 місяці тому

    wow, very nice technique! thanks for sharing!

  • @narensoni3705
    @narensoni3705 2 місяці тому +1

    Very Informative...thnx

  • @flxmgrr
    @flxmgrr 3 місяці тому +1

    More please!

    • @willurquhart3D
      @willurquhart3D  3 місяці тому +1

      Check out the previous tutorial as well! It covers a different method for improving textures quickly!

  • @outofrhythm9670
    @outofrhythm9670 2 місяці тому +1

    Although it seems great but it adds to render times doesn't it?
    But I like it overall. I did this in Unreal and it shoots performance but really good way to not always rely on bridging back and forth between programs

    • @willurquhart3D
      @willurquhart3D  2 місяці тому +1

      It might add a little bit to render time but I’ve never noticed something too significant in blender. In most cases as well I generally only use 2 images, and rarely use seamless textures if I can avoid them anyway so sometimes I only need one. Also you can always bake it down to 1 image texture to save render time and storage!

    • @outofrhythm9670
      @outofrhythm9670 2 місяці тому

      @@willurquhart3D Sweet! makes sense if you're using 2. That's quite a computation amount saved there.

  • @jay.p3g
    @jay.p3g 2 місяці тому +1

    Great tutorial! This technique I’ve done before with great results tho the render times do suffer a bit. do you bake your textures afterwards for render times?

    • @willurquhart3D
      @willurquhart3D  2 місяці тому

      It really depends. I don’t tend to notice a significant increase from this method however. Usually I notice it more when I use procedural textures. But from time to time I do tend to bake my images. The render for the thumbnail took about 45 seconds to render, but removing by the clouds it takes about 15-20 seconds!

  • @Vertexvoyager
    @Vertexvoyager 2 місяці тому

    Thanks 🎉

  • @sweatygreasestudio
    @sweatygreasestudio 2 місяці тому

    Thank you so much for revealing this mystery

  • @arrangemonk
    @arrangemonk 2 місяці тому

    i did the mix in random image edititng software

  • @amrzakaria5290
    @amrzakaria5290 3 місяці тому +1

    Thanks a lot.

  • @TomLee-lv8ql
    @TomLee-lv8ql 2 місяці тому +6

    If you use textures even dirt out of scale and proportion the object start to look small. 99% of all texture artists doing this mistake. The dirt pattern is way to big in scale.

    • @willurquhart3D
      @willurquhart3D  2 місяці тому +2

      Yes that’s true, but this is just showing the process all how to do it. Everything else is up to artist regarding scaling and texture choice and anything in between.

    • @TomLee-lv8ql
      @TomLee-lv8ql 2 місяці тому

      @@willurquhart3D The process is amazing. Thank you for sharing!

  • @SayceBuckleyFreak
    @SayceBuckleyFreak 2 місяці тому

    genius ! !!!

  • @SimmySaiyuki
    @SimmySaiyuki 2 місяці тому

    that hdri looks great, is it from Polyhaven?

    • @willurquhart3D
      @willurquhart3D  2 місяці тому

      I believe it is if I remember correctly

  • @wookieecookies4529
    @wookieecookies4529 2 місяці тому

    where'd you get those arch and scene assets??

  • @matthieumatz4008
    @matthieumatz4008 3 місяці тому

    where do you find your textures ?

    • @willurquhart3D
      @willurquhart3D  3 місяці тому

      Anywhere and everywhere. Pinterest, textures.com (back when it was free) texturer.com, cg textures, google images

  • @vfx.360
    @vfx.360 2 місяці тому

    Sub + active bell instantly after this banger.

  • @abedabdelrahman6742
    @abedabdelrahman6742 2 місяці тому

    dont want to sound lazy but can you provide the scene for download please ,, thanks

  • @thiagovidal6137
    @thiagovidal6137 2 місяці тому

    "Procedure" and "control" basically contradict each other

    • @willurquhart3D
      @willurquhart3D  2 місяці тому +1

      It’s not procedural though? This is a technique you have complete control over when deciding how things mix. The only time I believe I mentioned procedural was regarding a different video on how to add extra controls too proceduralism.

    • @thiagovidal6137
      @thiagovidal6137 2 місяці тому

      @@willurquhart3D I'm talking about the very beginning of the video. It sounded a bit contradicting.

    • @willurquhart3D
      @willurquhart3D  2 місяці тому

      @@thiagovidal6137yes I’m talking about a different video on mixing procedural textures with painted textures and maps/ different ways to add control to procedural textures so you aren’t entirely at the mercy of procedural math and stuff

  • @Otakubro6
    @Otakubro6 Місяць тому

    I don't understand the obsession with pbr based workflows coff coff hyper realistic shaders why blur the lines of realty and digital? I miss the day of NPR based workflows where art style was king

    • @willurquhart3D
      @willurquhart3D  Місяць тому

      Well I wouldn’t say it’s an obsession. For the most part it’s just to integrate with real footage, in which case it needs to look photoreal. If you are making an animated movie, then you can stylize it. Same with games. Just depends on the genre, and they follow the same principles anyway.

    • @Otakubro6
      @Otakubro6 Місяць тому

      @willurquhart3D I am talking in general not anything specific

    • @willurquhart3D
      @willurquhart3D  20 днів тому +1

      @@Otakubro6 I personally love it cg. There’s just something cool about creating something that is genuinely indistinguishable from reality with shaders and modeling. I also love stylized art. I’m not sure there’s an obsession necessarily though. There’s lots of animated shows and movies and art. It’s just another genre.