The 'taking a break' one hits deep, I know that feeling, where you're just like, "One more game, just one more win." Right now it's a little bit of a mess in Anarchy, I'm finding it very difficult to get together a good comp in Series, it's usually no teamwork, scattering into different directions, as well as rushing in without support. And that really can demotivate me after losing 3 series in a row.
Yeah, I've had times where I go on a losing streak, and start to play frustrated and have tunnel vision, taking breaks helps you refocus and snap bad momentum
Yeah I've noticed the same thing. I've only been playing Splatoon for a week, never played the others games before. Getting from C rank to B rank with only a week worth of practice was a rough undertaking because of what you're talking about, because I was studying techniques and weapon matchups and builds, and then going into the battle feeling like I knew what to do but it seemed as though half of the time the enemy team was perfectly organized and wiped the floor with my team who insisted on running in head first with a numbers disadvantage while I was desperately just trying to keep the objective in our court and not allowing them to score a knockout, while the other half of the time my team was decently organized and the enemy team would be barely better or match with us on skill level which tended to be a 50/50 of wins to losses and were the best ones to play/practice in. Very rarely did my teams ever knockout the opponent, but one time I had a winning streak playing backline-midline with the Hydra Splatling where my team just absolutely wrecked shop in 4 games of Splat Zones and 1 game of Rainmaker and we won all 5 games on the series in a row with no losses. After that I went on a losing streak for two full rank up series and after getting incredibly frustrated I took a break, tried the next day, and I actually managed to win and break through to B rank in my first series of the day... Only to then find out that everyone with Splatoon 2 data who was previously A rank and above were all sorted into B rank, so from B to S+ ranks and during the first month until all the really high rank players rank up and out of S ranks and lower, us mid to low level players will be facing up against not only higher rank players, but some of the best players in the game. That's why match ups feel so strange, sometimes you get around equal skill level (this is what ranked should always feel like, something I noticed when watching Splatoon 2 ranked matches) and sometimes you get a team with one or more players playing against you who were very high ranking in Splatoon 2. I'm thinking that climbing the ranks will feel more balanced after the first ranking season is over and the highest level players have all had time/a chance to rank up and out of the lower levels.
Many of these tips apply not only to Splatoon, but to every game. Warming up, especially on shooters, is a godsend and can sometimes make the difference between that satisfying pick or the flop of the century. Never, EVER, be afraid of warming up. In Splatoon's case, I'd say try Salmon Run every couple of warmup sessions, since the circumstances contained within it help you with ink management, sub and special placement AND displacement, and overall helps players stay mobile in every situation! I tend to warm up with PvE modes a lot in my other games, especially Team Fortress 2, and it helps a ton!
Big agree here, having tried to get into and get better at all sorts of games most of these tips are the exact same. Even the in-game Splatoon ones are just a couple of tweeks from being universal.
That chart also applies to everything. I have a hard time finding out what I am good at, as my only real talent us being well rounded, so these tips really help
The only comment I have that is a disagreement on the salmon run suggestion for specific weapons, Dynamo roller plays pretty much inverted to it's multiplayer counterpart, the best roller for rolling, but awful at getting damage with flicks, it is a monster nobody knows how to use because they are conditioned by versus modes to play a certain way that is actually detrimental with the dynamo in SR
I had a dumb Idea where you cover the manga and the inconsistencies, like how the splatoon 2 splattershot has ray, and that no one tries to shoot down a splashdown, not even the super skilled people
another funny thing is the gear builds because they're so obviously not made with optimal abilities in mind, like i remember at least half of mask's team using bomb range up with sub weapons that it does literally nothing for
One bad habit I sometimes get into is when i'm on a losing streak I play weapons with wildly different play styles or "good weapons" and it never works out I've found that when I get into that spiral of losing Playing something like salmon run or another game entirely is super useful
Do you also have that urge after seeing the results screen, where one opponent has like +10 kills with a weapon, you want to use that one as well, only to do absolutely awful with it yourself?
@@meatbleed I can't explain why but I have such a hard time against bloblobbers. Like it's not even that good but I choke whe all those blobs flood the screen
Also, it should be mentioned that if you want to improve, you can't let yourself fall into the habit of complaining about the game when you fail. Complaining and getting tilted only stunts your progress. Top players don't complain, they adapt and find a way to play around the meta. The game won't necessarily change for you.
My main complaint is that the motion controls on the Switch games feel like they're sloshing about and don't respond well enough. In contrast, the Wii U gamepad had fantastic motion controls. Yet I'm still much better with the motion controls than I am with just sticks, so I'm stuck with inferior motion controls. I've experimented plenty with the sensitivity settings, both for motion controls and the right stick, but that doesn't change how the hardware works.
@@ProChara right exactly, especially when pros are tryna win a prize, most pros taking an L in a tournament can get easily frustrated & mad. That just shows you & other people how competitive you are
Maintaining focus all the matches is pretty hard. Sometimes I feel I awake the Sharingan and see every tiny movement of the other players. But keeping that concentration so high up is pretty tough. Definitely taking breaks is pretty helpful.
In a way, this video is very relieving to me. It's nice knowing what I've been doing to improve all this time is right, even if these things tend to be second nature as an artist. I've found that taking breaks until you feel in the groove to play again is especially helpful, even if it's for months. If I play in these downtimes, I'll only practice. I found the Inner Agent 3 fight is a nice way to practice my aiming. Also, I think having a good mindset can be very helpful. Getting mad or upset will make you play worse, as will stress. If a lot is going on in your life or you've had a bad day, keep that in mind. Stress can be one of the causes of art/writer's block and it's no different with video games.
Solid advice! I was literally thinking "this is exactly like hitting plateau in art" when you put up the painting improvement chart. Thanks a lot, I'm really liking blasters and i'm trying to main range blaster + rapid blasters and your vids help a lot.
See, i love competitive play, but something i love about splatoon is the variety of weapons, and I always feel bad for not trying all the options available to me, I wanna use everything
As someone who avoided warm-up drills in Spl2 in the latter half of that game's life span, I cannot reitterate enough how much they actually help. Whenever I did warm up, it helped quite a bit with my results, and now doing it every day before I start my ranked sessions, I definately have been seeing better results and feeling better about my gameplay.
this!!! i always lost ranked in splat2 because i never did warm-up drills, until splat3 came out and decided to try it out since theres a lobby that you can warm-up in while waiting for other players, then i realized how warming up helps ALOT
This is something I really needed. In splat 2 I never went into ranked because I was terrified of ranking down despite the minimal consequences and the improvement it offered, and having a few tips about mechanical and mental improvement really help
I was scared of ranked mode in splat 2 for a while, too, and finally accepted I would just be bad until I got better. I still went up and down in ranks but I was so proud to see improvement. Trying to stay positive as I restart in S3!
the breaks part actually almost made me cry- it meant a lot to me. the biggest problem I have in splatoon is I’m always blaming myself and think I’m the worst and I can never see the good that I do. I worried that if I stopped playing and took breaks then everyone would think I suck and that I am trash. It’s my biggest insecurity, and hearing you say everyone has off days and if your feeling down then take breaks, that touched me. I’ve never seen a top level more kind and more open minded then you chara. You deserve all the subscribers you can get and I will stay subscribed forever. Thank you
I love using turf wars to warm up and doing "drill" like stuff before matches. only doing the drills for 30-45 seconds at a time keeps me from getting bored of them. the lobby training area is legitimately one of the best things in this game, imo it's better than the default test range because all of the variable platforms. I think having that little area to stay warm between games is so nice, and it helps keep me focused between games
Thank you for talking about needed breaks and taking a step back if you’re feeling like you’re struggling or not improving. I try to take breaks when I’m frustrated or tilting but I tend to just keep going and get really down on myself for not being good enough. It’s nice to hear these words out loud
Yesterday I was in a winning streak super hard, having a win rate of almost 30-20. Then playing the splat fest I was getting spawn camped so often, mostly by people with similar builds and usernames so obviously it was coordinated teams, so i just decided to not play... Taking a break can suck because of FOMO, especially in the Splatfests, but it helps...
I fight x rank players all the time. Like top 500 stuff. I see a sploosh player with a high level and a little prefix in his name and I know he’ll outrange my charger with that thing. It sucks. It isn’t even a fight. It’s grown man vs fetus at that point.
@@amberukiseve If you're feeling the FOMO affect of Splatfests, just play until you hit Ruler, it doesn't take a super long time, and you don't get anymore snails for Ruler+.
@@amberukiseve That's true, but that's just the Turf War affect. Turf war is a completely different mode from Ranked; There's no way to end the match early, strategies and weapons have to differ because you need paint in mind, and plus the 30 second rule where, if you get a couple good kills in the last 30 seconds, you win. Turf war is a gamemode you REALLY don't wanna play too much of, because even if you play perfectly, one fumble at the end of the game can make you lose. Remember its Turf War, its not competitive by any means, and losses shouldn't be acknowledged as anything serious.
This one's about to go on trending again, king. This video was very clear and cohesive. It's at the perfect pacing, not too slow, not too fast. The visuals are helpful and is overall really well made. Your content is about to take off
Watching others can be a super important tip. I remember that for glowflies on salmon run a lot of people say to stick to walls to bottleneck the salmons but recently in a run I saw someone who had a good strategy of using the charge into a squidsurge on a wall to hold them in place a lot better than the other tricks that get shared a lot for how to stick on the wall. Sometimes watching how other players do things can give a lot of perspective and sometimes you can learn a good trick now and then.
My main is the splat roller and in my own opinion, I'm pretty decent and have started winning more after I picked it up, my advice to get better is to find a weapon you feel comfortable with and practice, that's how I got better. Hope I helped!
0:21 little caveat for this: it’s important to practice with purpose. Just playing the game without thinking isn’t going to help much and will ingrain bad habits. Personally, I’m working on paying attention to where my teammates are and keeping track of where everyone on the other team is before pushing
Chara, can I just say. I don't think I've ever seen a more helpful tutorial video in my life. If, by some miracle, I ever get good at this game I'll make sure to credit this channel as my starting point.
The advice on roadblocks is really solid; in fighting games (and I'm sure a lot of other competitive games) we call those plateaus. On the graph you showed, they would be the flat areas, which look like the plateaus on your "mountain" of improvement. Whenever I hit one of those, I like to take a quick break from the game, and properly reassess. I often find those plateaus are the best time to take a look at your own replays, or take a look at others. Having good players to do replay review with helps a lot as well, and as far as I'm aware another youtube channel, Squid School has been live streaming some of those lately.
As someone coming from playing traditional shooters for ages, this channel has really scratched that itch of me for wanting to really improve in this game! Thanks for the great content!
Adding on to taking breaks and taking your time, what I find I need to work on most is my mood during gameplay. I always see top level players just laugh off a loss or always find some light out of any bad situation. Meanwhile, raging at the game, blaming your team mates, having that negative mindset during the game actually makes you a bad player, in terms of being unsportsmanlike, but also makes you tense and more prone to mistakes anyway. Always having a positive mood is something I see you and all the other Splat tubers having, because you all love this game so much. I do too, and I'm trying my best to improve my temper while playing the game. Love your videos Chara
This was so true. The hardest part of improving at anything is going through those doldrums and the times where it feels like you’re stuck. But later when you look back at those periods, it’s when you have the greatest growth. Thanks for sharing your experience, I think it’s valuable for a lot of people!
You should’ve also talked about playing with friends! You can learn a lot from playing with your friends and you won’t get frustrated very much while playing with them.
been playing splatoon for 7 years and this *still* helps to hear, looking forward to more videos like this and I'm glad to see these videoes popping off lately!!
taking breaks is very yes, in general.. don't ignore your body! remember to exercise your wrists, stay hydrated, give your eyes a break from staring at the screen. you'll play better for it (i myself have a bad habit of not allowing myself food until i do better, but i always play poorly when i'm hungry rip)
This video is very well done and is open to many different types of players and people. You do a good job at saying that everyone struggles when improving. sometimes people feel like there the only ones struggling with improving. Your telling others that there not alone which helps them realize that there not the only one struggling. A lot of thought went into this and I’m very pleased with this video. AMAZING job!
“When you’re doing bad, its easy to tunnel yourself into ‘needing to do better’ and not letting yourself stop until you start doing better” WOW i was doing that exact thing around a week ago that hit different I used to play mostly support weapons but i’ve found i enjoy playing backline a lot more. I’m getting pretty good with it now but I hit this massive losing streak at one point, that probably wasn’t helped by me being like “i was doing so good a few days ago why am i bad now” and i mostly quit out of being upset. but that break actually helped a lot and i feel like im improving again. Thank you so much for this video, these tips are all really helpful!
Ngl i've been improving by just watching your highlights and streams and taking mental notes on how you deal with different weapons, and how you play with different weapons. At this point i believe i'm at least an A rank player in terms of at least support, but it frustrates me beyond belief when my teammates don't ink the map. Map control is probably one of the biggest aspects in both online modes, so to all my fellow B rankers and proffreshionals, PAINT THE DAMN FLOOR. It doesn't hurt to have extra movement space. This is a VERY mobile and quick game, so having area to move around in and a getaway path is incredibly important. Don't just sit on tower and hope they don't kill you before you get to the next checkpoint because spoiler: they will. Sorry for the rant, i just hate when people forget about map control, since i've noticed that every game i lose, the enemy has way more paint than we do which leads to us not being able to push back into the middle, and getting stuck in spawn. One last thing, nintendo what was the purpose of the "rank up battle" thing? You have to win three more games in a row after you've already reached the necessary goal. If someone isn't prepared to be in a higher rank, then let them go in, and lose, then rank down. Since open is a thing now, people can always just play the rank they belong in for fun, until they're skilled enough to attempt another series battle to get out. I really don't get it, especially when you have a ranked version with practically no reward or penalty. It just seems like a dumb decision to me.
I’ve been playing for about 6 to 8 months, and this is definitely the best video I have seen about improving. I have watched different ones when I’m not that well and have been defeated in more than three games in a row. The other videos are great, but this is definitely the best one so thanks.
I have a tip! I think Chara touched on it a lil bit by saying learn about other weapons but one of the best ways to learn is to play as them for a short while. Don’t have to get good at them! (Although you might discover something about yourself) but weapon types become a whole lot let daunting when you know their weaknesses. Stuff like “how many hits break a brella” or “how much ink does a blaster need”, “how many hits does this weapon need to kill”, “what outranges that weapon”…you learn a whole lot faster and easier by picking up the weapon itself. Even playing for a little bit and learning how that weapon approaches battle gives you inside detail on how to counter them with your main and sub weapons! Also, here’s a melee tip: all players are right handed. For most weapons , ink comes from the right side of the player, not the center. So if you’re ever in a close up 1v1 fight, attack from their left (your right) - or counter-clockwise. They will have a harder time hitting you and you will have a slight advantage. This works for everyone, even in 1v1s with a charger. Of course mobility comes into play as well, but this technique can save squid lives!
6:35 really hits home for me. I have some bad self esteem issues and often start constantly blaming myself for everything, so it's hard for me not to feel defeated fast
Thanks Chara. Your videos and tips are one of the only things that keeps me going on my journey to go pro. Without people like you making videos to help others get better at such a tough and mentally draining game, I would already quitted. Can’t thank you enough.
5:39 I’ve been stuck in A+ for a few weeks trying so hard to get up to S rank, I’ve been getting so frustrated at the game and unsure as to why I’m not ranking up. This really helped me thank you.
I’ve been playing Splatoon on and off since it’s first game, and I’ve never been that great at it. This time I seriously want to get better, but its still pretty hard. A lot of these tips here are stuff I haven’t even thought about honestly and the “periods of frustration” *REALLY* hits home, definitely gonna take that and everything else you said here to heart.
Prochara: Learn how to use different weapons that suit the same playstyle to get better at them. Me who's good (relative to my skill level) with dullies and charger: *huh* Of course it's not entirely true I switch to charger to have fun and play something different, I just found it funny since they're at complete opposite ends of the playstyle spectrum.
Great video, Chara! I saw lots of this kind of videos but they’re not as well as yours. I was in yesterday’s stream but I’m Spanish and y’know hour changes and that kind of stuff. Here the stream started at 11pm. Keep it going Chara!
I too have put THOUSANDS of hours into the first and second game, but took a break before starting this one, and this was a good refresher, thanks Chara!
This is my first Splatoon game, and first shooter of any kind since OG Halo. Loving the enthusiasm and support of the community. Still a bit wary of going into ranked, but having a blast in Turf War and the Splatfest!
On the chart where you don't see your improvements at certain points, I like to think of it as leveling up. You grind and you figure out what you can do better, and then you spend a bunch of time not implementing what you just learned well, and that's usually when you think you're not improving, or even getting worse. After you've come out of that period it feels like you just leveled up in your skills. I've learned to expect the process to be 1) Playing the game 2) Figuring out what you could improve, what you feel you are constantly doing wrong, or finding better ways to do things 3) Implementing things based on your knowledge and not getting it right the first time 4) Working on and actually improving on the things you implemented 5) Seeing your improvements and realizing you have leveled up your skills. 6) Rinse and repeat. For example, I want to learn to play chargers well but I know it will take time. I have realized that I jerk the controller/flinch when I fire a shot, causing me to miss. I'm currently working on keeping my hands still, and playing chargers in a more cool and relaxed way. I don't see that I'm making improvements yet, but I know I'm getting better because I'm focusing hard every time. I should use the replay feature to note how frequently I'm flinching and start correlating how it feels when I'm not doing that so much.
I've felt better grinding out technique and improvement in this game than I have with other games in the past, and I think it's age and perspective. I'm no longer a teen venting frustrations in a game, I'm an adult having fun in my downtime. I'm happy to improve, but also not as frustrated when I can't see rapid improvement. I think thats the biggest thing for me personally, a change in mindset. I've had a lot of fun in splatoon
"you can use turf war to warm up" 1:32 *absolutely snipes the shit out of 3 other players and nearly single handedly team wipes them with terrifying precision*
Oddly Splatoon (or just games) has a similar process of improvement as art Like figuring out what works for you Understanding potential Watching higher skilled people Fixing mentality Being open to change Knowing when to take breaks I've really only been in the gaming and art community and slightly the writing community And since it's different with the writing community (so far as I see) Stupidly, I haven't been focusing on improvement as much on other things than art and self improvement. I wonder if the improvement process is roughly the same for each category exept a few exceptions or am I just happening to be invested into the categories that follow that pattern. If you read all this, thank you for your patience and time Have a blessed day ✨
I believe I discovered two small mechanics to increase movement speed with walls. Idk if it’s been discovered / claimed yet, so could anyone confirm or deny the mechanics on my video?
Whenever I warm up in the s3 training room before a match, rotating the camera to quickly aim blaster directs on each dummy in succession creates a nice challenge and honestly improves my entire game, so I definitely agree that warming up is essential and s3 does it pretty well
A fun thing I noticed while trying to improve playing splash, I was jus crabbing like I normally do when Someone approached with the sploosh and when pinned against the corner they jumped and were able to laser me around the armor of the crab. I took that and was able to apply that 3 or so games later. Paying attention to your weaknesses can sometimes give you the advantage when applied ^-^
Having an open mind about gear builds is such a good tip, I put a bit of Intensify on my Nautilus build despite Nautilus already having perfect jump accuracy. The squid roll / surge boost is just too valuable. Previously I thought it was useless on Naut for those reasons but after getting advice from some people on discord I decided to try it in the fest, and it worked wonderfully.
One thing, that I found helps, when I struggle and don't really see a way to improve my own performance, is to focus on what I could do to improve my teammates performance instead. Got a sniper on your team? Take a moment to see where they're going, consider what flanks and attack angles they are weak to, and try to cover them so they can do their job. Playing a sniper and not being able to get to the important vantage points of the map? Try to focus on a teammate that could turn the tide and focus on covering for them. Giving yourself a more specific task helps you to be able to identify what you are doing wrong. Maybe more importantly: when your teammates keep failing at fulfilling their role in the game, you are at least partly to blame yourself, so it helps against the "I was just getting unlucky with my random teammates" mentality that can set in.
I just started playing turf war two days ago and I’m addicted. I’m gonna play turf war for a few weeks before I hop on ranked. But this video just helped me so much you have no idea. Also I played drums professionally for 5 years and a lot of these tips I teach when I give drum lessons. Good stuff 👌
4:48 i remember this! i actually found out about this while reading the news dialogue in splatoon 2 and pearl said something along the lines of: the meter shows when the bridge is down!, so i went to recon and it was true! i will never forget the ONE TIME the unskippable news could actually be helpful
One of the things i learned is that sometimes there are aspects that are out of your control, like teammates not listening or getting caught in a situation that you'll most likely get splatted and not realize it, which could be remedied by observing the situation before jumping in or watching replays, or teammates entering your team with a weapon they're not skilled with yet. It's not always your fault but it can be depending on what you do. You could be doing your absolute best and still lose and its important to keep the "we tried at least" or find something positive in what your team did like being able to hold off the enemy from reaching the end for as long as they did. Complimenting your team's efforts, despite losing, could help hold off the migraine thats just waiting to pop up at some point. And yes, getting mad all the time CAN and WILL affect your performance.
3:12 I think that stealth move is something every player gotta see cause damn that was hella smooth. Reminds me of the Mister President meme comic made off of Rainmaker. Since it’s like trying to protect ur own John F Kennedy from getting assassina-*cough* anyways.
Honestly the replay function was a thing I very much looked forward to in Splat3 for this exact reason. In hindsight with a clearer mind you can realize silly mistakes you made in the moment. Also you forgot to mention that you can even see your teammates' and opponents' POV!!! Even their "This way" and "Booyah" which for opponents is super helpful to figure out for example exactly how they pulled off specific things against you. One time there was a hydra splatling camping in the center of a map that I tried to take out by sneaking under the perch they were on, but someone found me anyway, and through the replay I realized they used "This way" when I got out of their sight, which is how their teammate took me out.
I’ve learned that for rollers(specifically flingza) that having ink refill rate and main ink saver is so helpful, and the have stronger tenga missiles(special) or be faster. I started playing during splatoon 2 and didn’t know what my main was to be, or what my gear should be. New players I recommend finding what you like to use and then what gear helps you.
I'll just say it right now before I forget: I'm making a series where I just talk about what i think of a weapon with as little input from anywhere else as I can possibly muster. But one of the stipulations is that I make notes after a battle, maybe a word or two. After that, I'll take two replays, one where I did well and one where I did very poorly, based on scores. (Which is flawed, but let's leave it at that.) And I have to say, it really does wonders to give me more things to think about and pay attention to. For example, I got surprised at hammerhead, after the mid point. See, I fought near the ramp, but top right of me is a grate area, where people can shoot through. However, I only noticed it better during the replay and that I had to pay attention to that area if that's where the frontline would be. That gave me map specific knowledge. I do have to say, I haven't tried watching others play, let's hope the links aren't just highlights. While highlights are cool, that won't teach me much I'd say. But moreover, when someone is playing the weapon I chose, how can it help me? Does it subconsciously teach me how to deal with specific situations? How do I choose what to focus on watching others play? I guess this will be answered during the section. So time to keep watching.
Another tip: as a team, your weapon has a role. Look at pros and see how they play your weapon, aerospray is a exception. Aero can do everything but snipe, so I made a playstyle called “pest”. Pest players are supposed to go around painting the first 30 seconds, then go for the offense and go die styles, and then go defense the last 20 seconds.
#9. Thats something I really love about gear in 3. since you can change your main abilities now, as well as sub abilities. i can find the sets i like appearance wise wise. and then modify them so they have the abilities I want. Its a hell of a lot of grinding. but to me, that content and longevity. I have things to do and goals to reach as a casual player
Not kidding, most of my games are just losses over losses and i already consider myself lucky if i can even break my losing streak with just 1 win. Plus, at the time i'm writing this therr's still the Splatoween Splatfest so... Yeah, i'm most likely dragging down the team
When going up against the vacuum, more often than not I find it more productive to just actively charge them than to let them be a nuisance giving cover to their allies or pressuring mine for several seconds. Particularly if I'm using the hydra, a full charge can not only fully charge the vacuum, but keep firing till I splat it. A lot of vacuum users I've found don't expect to fill up that fast, so they generally either panic and try to run, or their large bolt can be relatively easily dodged.
This helps alot. In S1 and S2 I was a stick player for the longest time causing me to stuggle and baby rage when trying to rank up. About a month before splatoon 3 came out I got into the game after a long period and switched to motion (Hard, but so worth the practice. I improved alot, going from 3-5 kills a match to 9-15 on average matches. However, I seem to have hit a wall about 3 days after splatoon 3 launched, even getting bodied in turf war. This hopefully will help me to improve more and maybe even make it to S one day! Thx man.
The thing about taking breaks and taking time to improve really helps. After 5 years of playing the series I finally decided to switch to motion controls and it’s been ROUGH and very demotivating. But I gotta remember that im not gonna surpass my skill level as a sticks player overnight and it’s gonna take a while
Prochara says: play ranked, it’s good to play with people who are about your skill level or a bit higher Me: My team carried me to S and gets killed 20 times with 2 kills
One thing that's helped me improve in lower ranks is to stop instantly blaming my team whenever I lose. It's very easy to be like "that splat roller on our team only had 2 kills and 8 deaths and that's why we lost" when instead I could be asking myself "what could I have done better to ensure our team would win regardless of that individual teammate's abilities". I still see a lot of people do it during splatfests, saying things like "I'm losing all my matches because my team keeps sucking", when the only thing all your losing matches have in common is you. Of course sometimes you can still end up concluding that it was your team that lost you the match, but it's good to have that moment of introspection.
Bonus tips from me: 1) Dont let losses demotivate you. Losing is a learning experience and it helps u get better at the game. 2)Its okay to get upset or angry while playing, this applies to every game too! Like Chara said, take breaks here and there if you have to! 3)Practice by playing some turf. I personally do this to help me get comfortable with the controls and prepare myself a bit before going into anarchy.
The warming up one is somethjng I’ve been doing without realizing in splatoon 3. While waiting for matchmaking I’ll just practice shooting the targets and see how many shots I can land in a row (scope charger btw), and I think it’s actually helped my aim. It’s just something to keep me busy, and it helps. So if you think it won’t help, trust me, it will
I have learned to become a support player since the first game (Jr. bubbler, cooler ect) Only problem with that role is that it can sometimes be extremely advantageous to have VC which not everyone has access to. And that people may not take advantage of subs such as beacons, or mines. Plus, this next part really isn't anyone's fault, but I've heard players who get punished for dc/communication errors wayyyyy to often or to where the lag is so bad due to either the servers or other players' lag, you could be frozen in place for a significant bit of time, or you can't aim due to everyone on both sides crazily teleporting around. Ik this is an internet issue and is a common occurrence but is something to take into account when getting into higher-level play. I can't tell yall how many times I've tried either a series or rank up battle where my (Highly functional internet except for the Splatoon games) causes a dc/comm error due to the servers not being the greatest. and you have to take a loss right before the match starts. which now stops the match for everyone involved which is a good change for not punishing EVERYONE for a dc but it's still annoying. Speaking of which, why does tenacity exist now lol? But the supportive role is good for players go get better at movement because with my experience at A+ rank, WILL get targeted. this allows you to practice shooting and using movement options to both defend yourself and to say alive when being camped or swarmed by the other team.
Not gonna lie, I was going to straight up just give up on ranked in Splatoon 3 because I got so accustomed to how Splatoon 2 felt (Been playing for two and a half years), and just play Salmon Run and the occasional splatfest whenever they came around. But after seeing this, I'm willing to keep at it and try to improve, a little bit at a time anyways. I mean, getting 1 percent better each day is still improving. So, thanks Chara for the tips and motivation, and good luck to everyone else who has a similar feeling about the game.
I think anarchy battles open were one of the best additions to this game. In the past i was always afraid to play ranked because I didn't want to lose rank and i didn't want others to lose rank because of me. But now it's only a few points and I've been improving a lot.
The not blaming teammate thing can isn't 100%. You can only do so much by yourself to "carry" your team. You can't win a match by yourself and when teammates aren't trying to be helpful in rainmaker you can't win.
The 'taking a break' one hits deep, I know that feeling, where you're just like, "One more game, just one more win."
Right now it's a little bit of a mess in Anarchy, I'm finding it very difficult to get together a good comp in Series, it's usually no teamwork, scattering into different directions, as well as rushing in without support.
And that really can demotivate me after losing 3 series in a row.
Yeah, I've had times where I go on a losing streak, and start to play frustrated and have tunnel vision, taking breaks helps you refocus and snap bad momentum
Ok but that feeling when your team has perfect synergy 😩👌
Yeah I've noticed the same thing. I've only been playing Splatoon for a week, never played the others games before. Getting from C rank to B rank with only a week worth of practice was a rough undertaking because of what you're talking about, because I was studying techniques and weapon matchups and builds, and then going into the battle feeling like I knew what to do but it seemed as though half of the time the enemy team was perfectly organized and wiped the floor with my team who insisted on running in head first with a numbers disadvantage while I was desperately just trying to keep the objective in our court and not allowing them to score a knockout, while the other half of the time my team was decently organized and the enemy team would be barely better or match with us on skill level which tended to be a 50/50 of wins to losses and were the best ones to play/practice in. Very rarely did my teams ever knockout the opponent, but one time I had a winning streak playing backline-midline with the Hydra Splatling where my team just absolutely wrecked shop in 4 games of Splat Zones and 1 game of Rainmaker and we won all 5 games on the series in a row with no losses. After that I went on a losing streak for two full rank up series and after getting incredibly frustrated I took a break, tried the next day, and I actually managed to win and break through to B rank in my first series of the day... Only to then find out that everyone with Splatoon 2 data who was previously A rank and above were all sorted into B rank, so from B to S+ ranks and during the first month until all the really high rank players rank up and out of S ranks and lower, us mid to low level players will be facing up against not only higher rank players, but some of the best players in the game. That's why match ups feel so strange, sometimes you get around equal skill level (this is what ranked should always feel like, something I noticed when watching Splatoon 2 ranked matches) and sometimes you get a team with one or more players playing against you who were very high ranking in Splatoon 2. I'm thinking that climbing the ranks will feel more balanced after the first ranking season is over and the highest level players have all had time/a chance to rank up and out of the lower levels.
“There are gonna be rough periods”
ProChara 2022
That was the deal for me just yesterday. I was miserable but I really wanted all the sea snails from the splatfest.
Many of these tips apply not only to Splatoon, but to every game. Warming up, especially on shooters, is a godsend and can sometimes make the difference between that satisfying pick or the flop of the century. Never, EVER, be afraid of warming up. In Splatoon's case, I'd say try Salmon Run every couple of warmup sessions, since the circumstances contained within it help you with ink management, sub and special placement AND displacement, and overall helps players stay mobile in every situation! I tend to warm up with PvE modes a lot in my other games, especially Team Fortress 2, and it helps a ton!
Big agree here, having tried to get into and get better at all sorts of games most of these tips are the exact same. Even the in-game Splatoon ones are just a couple of tweeks from being universal.
I was going to comment the same thing! Excellent advice as well!! :))
That chart also applies to everything. I have a hard time finding out what I am good at, as my only real talent us being well rounded, so these tips really help
I agree, Salmon Run is such an underrated tool to warm up
The only comment I have that is a disagreement on the salmon run suggestion for specific weapons, Dynamo roller plays pretty much inverted to it's multiplayer counterpart, the best roller for rolling, but awful at getting damage with flicks, it is a monster nobody knows how to use because they are conditioned by versus modes to play a certain way that is actually detrimental with the dynamo in SR
I had a dumb Idea where you cover the manga and the inconsistencies, like how the splatoon 2 splattershot has ray, and that no one tries to shoot down a splashdown, not even the super skilled people
That sounds like a great idea.
Bro this is such a good idea
I have never read the manga but maybe 1 day
I'd love to see that. The manga cracks me up.
another funny thing is the gear builds because they're so obviously not made with optimal abilities in mind, like i remember at least half of mask's team using bomb range up with sub weapons that it does literally nothing for
One bad habit I sometimes get into is when i'm on a losing streak I play weapons with wildly different play styles or "good weapons" and it never works out
I've found that when I get into that spiral of losing Playing something like salmon run or another game entirely is super useful
Do you also have that urge after seeing the results screen, where one opponent has like +10 kills with a weapon, you want to use that one as well, only to do absolutely awful with it yourself?
@@ShaOryDow absolutely
@@ShaOryDow Yep its the slosher for me I really want to get good with it but have been struggling
I just whip out a funny gun. blaster or bloblobber. gets my winning streak back so I can go back to sploosh
@@meatbleed I can't explain why but I have such a hard time against bloblobbers. Like it's not even that good but I choke whe all those blobs flood the screen
Also, it should be mentioned that if you want to improve, you can't let yourself fall into the habit of complaining about the game when you fail. Complaining and getting tilted only stunts your progress. Top players don't complain, they adapt and find a way to play around the meta. The game won't necessarily change for you.
I've been guilty of that recently and as soon as I stopped complaining, I improved immediately.
I would say everyone complaints, but good players can complain and still always recodnize flaws.
My main complaint is that the motion controls on the Switch games feel like they're sloshing about and don't respond well enough. In contrast, the Wii U gamepad had fantastic motion controls. Yet I'm still much better with the motion controls than I am with just sticks, so I'm stuck with inferior motion controls. I've experimented plenty with the sensitivity settings, both for motion controls and the right stick, but that doesn't change how the hardware works.
@@ProChara right exactly, especially when pros are tryna win a prize, most pros taking an L in a tournament can get easily frustrated & mad. That just shows you & other people how competitive you are
While complaining
We NEED that weapon role video!!
Or at least some guide to finding a main.
i second the main guide
Yus totally agree with this comment
Maintaining focus all the matches is pretty hard. Sometimes I feel I awake the Sharingan and see every tiny movement of the other players. But keeping that concentration so high up is pretty tough.
Definitely taking breaks is pretty helpful.
In a way, this video is very relieving to me. It's nice knowing what I've been doing to improve all this time is right, even if these things tend to be second nature as an artist. I've found that taking breaks until you feel in the groove to play again is especially helpful, even if it's for months. If I play in these downtimes, I'll only practice. I found the Inner Agent 3 fight is a nice way to practice my aiming.
Also, I think having a good mindset can be very helpful. Getting mad or upset will make you play worse, as will stress. If a lot is going on in your life or you've had a bad day, keep that in mind. Stress can be one of the causes of art/writer's block and it's no different with video games.
Solid advice! I was literally thinking "this is exactly like hitting plateau in art" when you put up the painting improvement chart. Thanks a lot, I'm really liking blasters and i'm trying to main range blaster + rapid blasters and your vids help a lot.
Just spent the last hour getting absolutely destroyed and only won one game. Thanks for the vid bro 😂
Fun fact, this video can be applied to every competitive game
See, i love competitive play, but something i love about splatoon is the variety of weapons, and I always feel bad for not trying all the options available to me, I wanna use everything
As someone who avoided warm-up drills in Spl2 in the latter half of that game's life span, I cannot reitterate enough how much they actually help. Whenever I did warm up, it helped quite a bit with my results, and now doing it every day before I start my ranked sessions, I definately have been seeing better results and feeling better about my gameplay.
this!!! i always lost ranked in splat2 because i never did warm-up drills, until splat3 came out and decided to try it out since theres a lobby that you can warm-up in while waiting for other players, then i realized how warming up helps ALOT
warming up prob got more popular because of the lobby test range
This is something I really needed. In splat 2 I never went into ranked because I was terrified of ranking down despite the minimal consequences and the improvement it offered, and having a few tips about mechanical and mental improvement really help
I was scared of ranked mode in splat 2 for a while, too, and finally accepted I would just be bad until I got better. I still went up and down in ranks but I was so proud to see improvement. Trying to stay positive as I restart in S3!
the breaks part actually almost made me cry- it meant a lot to me. the biggest problem I have in splatoon is I’m always blaming myself and think I’m the worst and I can never see the good that I do. I worried that if I stopped playing and took breaks then everyone would think I suck and that I am trash. It’s my biggest insecurity, and hearing you say everyone has off days and if your feeling down then take breaks, that touched me. I’ve never seen a top level more kind and more open minded then you chara. You deserve all the subscribers you can get and I will stay subscribed forever. Thank you
Also yes I’m aware I’m super late sorry about that
I love using turf wars to warm up and doing "drill" like stuff before matches. only doing the drills for 30-45 seconds at a time keeps me from getting bored of them. the lobby training area is legitimately one of the best things in this game, imo it's better than the default test range because all of the variable platforms. I think having that little area to stay warm between games is so nice, and it helps keep me focused between games
Thank you for talking about needed breaks and taking a step back if you’re feeling like you’re struggling or not improving. I try to take breaks when I’m frustrated or tilting but I tend to just keep going and get really down on myself for not being good enough. It’s nice to hear these words out loud
Yesterday I was in a winning streak super hard, having a win rate of almost 30-20. Then playing the splat fest I was getting spawn camped so often, mostly by people with similar builds and usernames so obviously it was coordinated teams, so i just decided to not play... Taking a break can suck because of FOMO, especially in the Splatfests, but it helps...
I fight x rank players all the time. Like top 500 stuff. I see a sploosh player with a high level and a little prefix in his name and I know he’ll outrange my charger with that thing. It sucks. It isn’t even a fight. It’s grown man vs fetus at that point.
@@13_cmi sploosh in X? Is it that good, or is it that they pick it for fun despite being a mid tier weapon?
@@amberukiseve If you're feeling the FOMO affect of Splatfests, just play until you hit Ruler, it doesn't take a super long time, and you don't get anymore snails for Ruler+.
@@LocalMusicEnthusiast The more you lose, the longer it takes to rank up, the less motivated you become
@@amberukiseve That's true, but that's just the Turf War affect. Turf war is a completely different mode from Ranked;
There's no way to end the match early, strategies and weapons have to differ because you need paint in mind, and plus the 30 second rule where, if you get a couple good kills in the last 30 seconds, you win.
Turf war is a gamemode you REALLY don't wanna play too much of, because even if you play perfectly, one fumble at the end of the game can make you lose. Remember its Turf War, its not competitive by any means, and losses shouldn't be acknowledged as anything serious.
This one's about to go on trending again, king. This video was very clear and cohesive. It's at the perfect pacing, not too slow, not too fast. The visuals are helpful and is overall really well made. Your content is about to take off
Watching others can be a super important tip. I remember that for glowflies on salmon run a lot of people say to stick to walls to bottleneck the salmons but recently in a run I saw someone who had a good strategy of using the charge into a squidsurge on a wall to hold them in place a lot better than the other tricks that get shared a lot for how to stick on the wall. Sometimes watching how other players do things can give a lot of perspective and sometimes you can learn a good trick now and then.
My main is the splat roller and in my own opinion, I'm pretty decent and have started winning more after I picked it up, my advice to get better is to find a weapon you feel comfortable with and practice, that's how I got better. Hope I helped!
roller gang
0:21 little caveat for this: it’s important to practice with purpose. Just playing the game without thinking isn’t going to help much and will ingrain bad habits. Personally, I’m working on paying attention to where my teammates are and keeping track of where everyone on the other team is before pushing
Chara, can I just say. I don't think I've ever seen a more helpful tutorial video in my life. If, by some miracle, I ever get good at this game I'll make sure to credit this channel as my starting point.
The advice on roadblocks is really solid; in fighting games (and I'm sure a lot of other competitive games) we call those plateaus. On the graph you showed, they would be the flat areas, which look like the plateaus on your "mountain" of improvement. Whenever I hit one of those, I like to take a quick break from the game, and properly reassess. I often find those plateaus are the best time to take a look at your own replays, or take a look at others. Having good players to do replay review with helps a lot as well, and as far as I'm aware another youtube channel, Squid School has been live streaming some of those lately.
As someone coming from playing traditional shooters for ages, this channel has really scratched that itch of me for wanting to really improve in this game! Thanks for the great content!
Adding on to taking breaks and taking your time, what I find I need to work on most is my mood during gameplay. I always see top level players just laugh off a loss or always find some light out of any bad situation. Meanwhile, raging at the game, blaming your team mates, having that negative mindset during the game actually makes you a bad player, in terms of being unsportsmanlike, but also makes you tense and more prone to mistakes anyway. Always having a positive mood is something I see you and all the other Splat tubers having, because you all love this game so much. I do too, and I'm trying my best to improve my temper while playing the game. Love your videos Chara
This was so true. The hardest part of improving at anything is going through those doldrums and the times where it feels like you’re stuck. But later when you look back at those periods, it’s when you have the greatest growth. Thanks for sharing your experience, I think it’s valuable for a lot of people!
You should’ve also talked about playing with friends! You can learn a lot from playing with your friends and you won’t get frustrated very much while playing with them.
Quite possibly the best and most realistic video on this topic on UA-cam. Thanks as always, man for sharing this with the people!
I'm the kind of guy who doesn't normally except tips that much, but it's very informative. Will take this to the game.
been playing splatoon for 7 years and this *still* helps to hear, looking forward to more videos like this and I'm glad to see these videoes popping off lately!!
taking breaks is very yes, in general.. don't ignore your body! remember to exercise your wrists, stay hydrated, give your eyes a break from staring at the screen. you'll play better for it (i myself have a bad habit of not allowing myself food until i do better, but i always play poorly when i'm hungry rip)
begone bot
This video is very well done and is open to many different types of players and people. You do a good job at saying that everyone struggles when improving. sometimes people feel like there the only ones struggling with improving. Your telling others that there not alone which helps them realize that there not the only one struggling. A lot of thought went into this and I’m very pleased with this video. AMAZING job!
“When you’re doing bad, its easy to tunnel yourself into ‘needing to do better’ and not letting yourself stop until you start doing better” WOW i was doing that exact thing around a week ago that hit different
I used to play mostly support weapons but i’ve found i enjoy playing backline a lot more. I’m getting pretty good with it now but I hit this massive losing streak at one point, that probably wasn’t helped by me being like “i was doing so good a few days ago why am i bad now” and i mostly quit out of being upset. but that break actually helped a lot and i feel like im improving again. Thank you so much for this video, these tips are all really helpful!
4:50 aint no way he pulled a "this is a timer?" on us
jokes aside very good tips, will definitely share around
Ngl i've been improving by just watching your highlights and streams and taking mental notes on how you deal with different weapons, and how you play with different weapons. At this point i believe i'm at least an A rank player in terms of at least support, but it frustrates me beyond belief when my teammates don't ink the map. Map control is probably one of the biggest aspects in both online modes, so to all my fellow B rankers and proffreshionals, PAINT THE DAMN FLOOR. It doesn't hurt to have extra movement space. This is a VERY mobile and quick game, so having area to move around in and a getaway path is incredibly important. Don't just sit on tower and hope they don't kill you before you get to the next checkpoint because spoiler: they will.
Sorry for the rant, i just hate when people forget about map control, since i've noticed that every game i lose, the enemy has way more paint than we do which leads to us not being able to push back into the middle, and getting stuck in spawn. One last thing, nintendo what was the purpose of the "rank up battle" thing? You have to win three more games in a row after you've already reached the necessary goal. If someone isn't prepared to be in a higher rank, then let them go in, and lose, then rank down. Since open is a thing now, people can always just play the rank they belong in for fun, until they're skilled enough to attempt another series battle to get out. I really don't get it, especially when you have a ranked version with practically no reward or penalty. It just seems like a dumb decision to me.
I’ve been playing for about 6 to 8 months, and this is definitely the best video I have seen about improving. I have watched different ones when I’m not that well and have been defeated in more than three games in a row. The other videos are great, but this is definitely the best one so thanks.
3:23 idk why but the delivery on "YOURSELF" paired with the octoling pointing at me with a comically large hand cracked me up
I love that you included tips about mentality. It’s important to keep in mind in any competitive game.
Babe wake up prochara posted
I have a tip! I think Chara touched on it a lil bit by saying learn about other weapons but one of the best ways to learn is to play as them for a short while. Don’t have to get good at them! (Although you might discover something about yourself) but weapon types become a whole lot let daunting when you know their weaknesses. Stuff like “how many hits break a brella” or “how much ink does a blaster need”, “how many hits does this weapon need to kill”, “what outranges that weapon”…you learn a whole lot faster and easier by picking up the weapon itself. Even playing for a little bit and learning how that weapon approaches battle gives you inside detail on how to counter them with your main and sub weapons!
Also, here’s a melee tip: all players are right handed. For most weapons , ink comes from the right side of the player, not the center. So if you’re ever in a close up 1v1 fight, attack from their left (your right) - or counter-clockwise. They will have a harder time hitting you and you will have a slight advantage. This works for everyone, even in 1v1s with a charger. Of course mobility comes into play as well, but this technique can save squid lives!
Your voice is honestly super relaxing and nice also great video thank you for the assistance and advise
6:35 really hits home for me. I have some bad self esteem issues and often start constantly blaming myself for everything, so it's hard for me not to feel defeated fast
Thanks Chara.
Your videos and tips are one of the only things that keeps me going on my journey to go pro.
Without people like you making videos to help others get better at such a tough and mentally draining game,
I would already quitted.
Can’t thank you enough.
5:39 I’ve been stuck in A+ for a few weeks trying so hard to get up to S rank, I’ve been getting so frustrated at the game and unsure as to why I’m not ranking up. This really helped me thank you.
Your channel is blowing up so quick and it's so satisfying as someone who's been here since your climb era 🥳 congrats dude
I’ve been playing Splatoon on and off since it’s first game, and I’ve never been that great at it. This time I seriously want to get better, but its still pretty hard. A lot of these tips here are stuff I haven’t even thought about honestly and the “periods of frustration” *REALLY* hits home, definitely gonna take that and everything else you said here to heart.
Prochara: Learn how to use different weapons that suit the same playstyle to get better at them.
Me who's good (relative to my skill level) with dullies and charger: *huh*
Of course it's not entirely true I switch to charger to have fun and play something different, I just found it funny since they're at complete opposite ends of the playstyle spectrum.
this video had my full attention so i thought it was only 3 minutes long 😳
Are we going to talk about the 5000 hrs on splatoon 2 😭
Great video, Chara! I saw lots of this kind of videos but they’re not as well as yours. I was in yesterday’s stream but I’m Spanish and y’know hour changes and that kind of stuff. Here the stream started at 11pm. Keep it going Chara!
I too have put THOUSANDS of hours into the first and second game, but took a break before starting this one, and this was a good refresher, thanks Chara!
This is my first Splatoon game, and first shooter of any kind since OG Halo. Loving the enthusiasm and support of the community. Still a bit wary of going into ranked, but having a blast in Turf War and the Splatfest!
On the chart where you don't see your improvements at certain points, I like to think of it as leveling up. You grind and you figure out what you can do better, and then you spend a bunch of time not implementing what you just learned well, and that's usually when you think you're not improving, or even getting worse. After you've come out of that period it feels like you just leveled up in your skills. I've learned to expect the process to be 1) Playing the game 2) Figuring out what you could improve, what you feel you are constantly doing wrong, or finding better ways to do things 3) Implementing things based on your knowledge and not getting it right the first time 4) Working on and actually improving on the things you implemented 5) Seeing your improvements and realizing you have leveled up your skills. 6) Rinse and repeat. For example, I want to learn to play chargers well but I know it will take time. I have realized that I jerk the controller/flinch when I fire a shot, causing me to miss. I'm currently working on keeping my hands still, and playing chargers in a more cool and relaxed way. I don't see that I'm making improvements yet, but I know I'm getting better because I'm focusing hard every time. I should use the replay feature to note how frequently I'm flinching and start correlating how it feels when I'm not doing that so much.
I've felt better grinding out technique and improvement in this game than I have with other games in the past, and I think it's age and perspective. I'm no longer a teen venting frustrations in a game, I'm an adult having fun in my downtime. I'm happy to improve, but also not as frustrated when I can't see rapid improvement. I think thats the biggest thing for me personally, a change in mindset. I've had a lot of fun in splatoon
Even as someone who has a few hundred hours in Splatoon 2, this was really helpful!
"you can use turf war to warm up" 1:32
*absolutely snipes the shit out of 3 other players and nearly single handedly team wipes them with terrifying precision*
3:28
dunno why but the Octo randomly materializing an enormous finger scared the life out of me lol
Oddly
Splatoon (or just games) has a similar process of improvement as art
Like figuring out what works for you
Understanding potential
Watching higher skilled people
Fixing mentality
Being open to change
Knowing when to take breaks
I've really only been in the gaming and art community and slightly the writing community
And since it's different with the writing community (so far as I see)
Stupidly, I haven't been focusing on improvement as much on other things than art and self improvement.
I wonder if the improvement process is roughly the same for each category exept a few exceptions or am I just happening to be invested into the categories that follow that pattern.
If you read all this, thank you for your patience and time
Have a blessed day ✨
Channel is underated honestly. These are the best and most helpful Splatoon videos!
I believe I discovered two small mechanics to increase movement speed with walls. Idk if it’s been discovered / claimed yet, so could anyone confirm or deny the mechanics on my video?
Whenever I warm up in the s3 training room before a match, rotating the camera to quickly aim blaster directs on each dummy in succession creates a nice challenge and honestly improves my entire game, so I definitely agree that warming up is essential and s3 does it pretty well
A fun thing I noticed while trying to improve playing splash, I was jus crabbing like I normally do when Someone approached with the sploosh and when pinned against the corner they jumped and were able to laser me around the armor of the crab. I took that and was able to apply that 3 or so games later. Paying attention to your weaknesses can sometimes give you the advantage when applied ^-^
Having an open mind about gear builds is such a good tip, I put a bit of Intensify on my Nautilus build despite Nautilus already having perfect jump accuracy. The squid roll / surge boost is just too valuable. Previously I thought it was useless on Naut for those reasons but after getting advice from some people on discord I decided to try it in the fest, and it worked wonderfully.
One thing, that I found helps, when I struggle and don't really see a way to improve my own performance, is to focus on what I could do to improve my teammates performance instead.
Got a sniper on your team?
Take a moment to see where they're going, consider what flanks and attack angles they are weak to, and try to cover them so they can do their job.
Playing a sniper and not being able to get to the important vantage points of the map? Try to focus on a teammate that could turn the tide and focus on covering for them.
Giving yourself a more specific task helps you to be able to identify what you are doing wrong.
Maybe more importantly: when your teammates keep failing at fulfilling their role in the game, you are at least partly to blame yourself, so it helps against the "I was just getting unlucky with my random teammates" mentality that can set in.
Currently watching this while Splatoon refuses to let me into any games :)
I just started playing turf war two days ago and I’m addicted. I’m gonna play turf war for a few weeks before I hop on ranked. But this video just helped me so much you have no idea. Also I played drums professionally for 5 years and a lot of these tips I teach when I give drum lessons. Good stuff 👌
4:48 i remember this! i actually found out about this while reading the news dialogue in splatoon 2 and pearl said something along the lines of: the meter shows when the bridge is down!, so i went to recon and it was true! i will never forget the ONE TIME the unskippable news could actually be helpful
Wow the list of pros is all I've been searching for, good job
One of the things i learned is that sometimes there are aspects that are out of your control, like teammates not listening or getting caught in a situation that you'll most likely get splatted and not realize it, which could be remedied by observing the situation before jumping in or watching replays, or teammates entering your team with a weapon they're not skilled with yet. It's not always your fault but it can be depending on what you do. You could be doing your absolute best and still lose and its important to keep the "we tried at least" or find something positive in what your team did like being able to hold off the enemy from reaching the end for as long as they did. Complimenting your team's efforts, despite losing, could help hold off the migraine thats just waiting to pop up at some point.
And yes, getting mad all the time CAN and WILL affect your performance.
shoutouts to me getting owned at 8:26
I’ve been playing since splatoon 1 and I’m still bad 💀
3:12 I think that stealth move is something every player gotta see cause damn that was hella smooth.
Reminds me of the Mister President meme comic made off of Rainmaker. Since it’s like trying to protect ur own John F Kennedy from getting assassina-*cough* anyways.
#1 use motion controls
When you use motion controls but don’t revise it then you turn it of you relies you neeed motion controls
Fr
@@dountwrap english please
ew never
Why
5:37 Just until now, no one told me I was in this?!?! 😂
YES taking breaks is a game changer 🙏🏼
"You need to play with people who are close or slightly better than you" everyone's better than me on rank mode. I can never get out of b
-waves in C-
Honestly the replay function was a thing I very much looked forward to in Splat3 for this exact reason. In hindsight with a clearer mind you can realize silly mistakes you made in the moment.
Also you forgot to mention that you can even see your teammates' and opponents' POV!!! Even their "This way" and "Booyah" which for opponents is super helpful to figure out for example exactly how they pulled off specific things against you.
One time there was a hydra splatling camping in the center of a map that I tried to take out by sneaking under the perch they were on, but someone found me anyway, and through the replay I realized they used "This way" when I got out of their sight, which is how their teammate took me out.
I’ve learned that for rollers(specifically flingza) that having ink refill rate and main ink saver is so helpful, and the have stronger tenga missiles(special) or be faster. I started playing during splatoon 2 and didn’t know what my main was to be, or what my gear should be. New players I recommend finding what you like to use and then what gear helps you.
I'll just say it right now before I forget: I'm making a series where I just talk about what i think of a weapon with as little input from anywhere else as I can possibly muster. But one of the stipulations is that I make notes after a battle, maybe a word or two. After that, I'll take two replays, one where I did well and one where I did very poorly, based on scores. (Which is flawed, but let's leave it at that.) And I have to say, it really does wonders to give me more things to think about and pay attention to.
For example, I got surprised at hammerhead, after the mid point. See, I fought near the ramp, but top right of me is a grate area, where people can shoot through. However, I only noticed it better during the replay and that I had to pay attention to that area if that's where the frontline would be. That gave me map specific knowledge.
I do have to say, I haven't tried watching others play, let's hope the links aren't just highlights. While highlights are cool, that won't teach me much I'd say. But moreover, when someone is playing the weapon I chose, how can it help me? Does it subconsciously teach me how to deal with specific situations? How do I choose what to focus on watching others play? I guess this will be answered during the section. So time to keep watching.
Another tip: as a team, your weapon has a role. Look at pros and see how they play your weapon, aerospray is a exception. Aero can do everything but snipe, so I made a playstyle called “pest”. Pest players are supposed to go around painting the first 30 seconds, then go for the offense and go die styles, and then go defense the last 20 seconds.
Currently in one of those slumps rn and this has been extremely helpful, thanks as always chara
I fought against biscuit in splatfest and WON, I HAVE NO IDEA HOW WE DID HE GAVE US HELL.
Like, the pro biscuit, he had splatterscope and targeted me most of the time.
#9. Thats something I really love about gear in 3. since you can change your main abilities now, as well as sub abilities. i can find the sets i like appearance wise wise. and then modify them so they have the abilities I want.
Its a hell of a lot of grinding. but to me, that content and longevity. I have things to do and goals to reach as a casual player
Not kidding, most of my games are just losses over losses and i already consider myself lucky if i can even break my losing streak with just 1 win.
Plus, at the time i'm writing this therr's still the Splatoween Splatfest so...
Yeah, i'm most likely dragging down the team
When going up against the vacuum, more often than not I find it more productive to just actively charge them than to let them be a nuisance giving cover to their allies or pressuring mine for several seconds. Particularly if I'm using the hydra, a full charge can not only fully charge the vacuum, but keep firing till I splat it. A lot of vacuum users I've found don't expect to fill up that fast, so they generally either panic and try to run, or their large bolt can be relatively easily dodged.
Thanks for this video, these advices helps for any activity where you need to improve!
This helps alot. In S1 and S2 I was a stick player for the longest time causing me to stuggle and baby rage when trying to rank up. About a month before splatoon 3 came out I got into the game after a long period and switched to motion (Hard, but so worth the practice.
I improved alot, going from 3-5 kills a match to 9-15 on average matches. However, I seem to have hit a wall about 3 days after splatoon 3 launched, even getting bodied in turf war. This hopefully will help me to improve more and maybe even make it to S one day! Thx man.
The thing about taking breaks and taking time to improve really helps. After 5 years of playing the series I finally decided to switch to motion controls and it’s been ROUGH and very demotivating. But I gotta remember that im not gonna surpass my skill level as a sticks player overnight and it’s gonna take a while
Prochara says: play ranked, it’s good to play with people who are about your skill level or a bit higher
Me: My team carried me to S and gets killed 20 times with 2 kills
The edit at 3:27 is brilliant
One thing that's helped me improve in lower ranks is to stop instantly blaming my team whenever I lose. It's very easy to be like "that splat roller on our team only had 2 kills and 8 deaths and that's why we lost" when instead I could be asking myself "what could I have done better to ensure our team would win regardless of that individual teammate's abilities". I still see a lot of people do it during splatfests, saying things like "I'm losing all my matches because my team keeps sucking", when the only thing all your losing matches have in common is you. Of course sometimes you can still end up concluding that it was your team that lost you the match, but it's good to have that moment of introspection.
this is extremely solid advice that can be used almost anywhere; creatively, mentally, etc. great video :]
Bonus tips from me:
1) Dont let losses demotivate you. Losing is a learning experience and it helps u get better at the game.
2)Its okay to get upset or angry while playing, this applies to every game too! Like Chara said, take breaks here and there if you have to!
3)Practice by playing some turf. I personally do this to help me get comfortable with the controls and prepare myself a bit before going into anarchy.
The warming up one is somethjng I’ve been doing without realizing in splatoon 3. While waiting for matchmaking I’ll just practice shooting the targets and see how many shots I can land in a row (scope charger btw), and I think it’s actually helped my aim. It’s just something to keep me busy, and it helps. So if you think it won’t help, trust me, it will
I’m so glad I found your channel in the lead up to Splatoon 3!
I have learned to become a support player since the first game (Jr. bubbler, cooler ect) Only problem with that role is that it can sometimes be extremely advantageous to have VC which not everyone has access to. And that people may not take advantage of subs such as beacons, or mines. Plus, this next part really isn't anyone's fault, but I've heard players who get punished for dc/communication errors wayyyyy to often or to where the lag is so bad due to either the servers or other players' lag, you could be frozen in place for a significant bit of time, or you can't aim due to everyone on both sides crazily teleporting around. Ik this is an internet issue and is a common occurrence but is something to take into account when getting into higher-level play. I can't tell yall how many times I've tried either a series or rank up battle where my (Highly functional internet except for the Splatoon games) causes a dc/comm error due to the servers not being the greatest. and you have to take a loss right before the match starts. which now stops the match for everyone involved which is a good change for not punishing EVERYONE for a dc but it's still annoying. Speaking of which, why does tenacity exist now lol? But the supportive role is good for players go get better at movement because with my experience at A+ rank, WILL get targeted. this allows you to practice shooting and using movement options to both defend yourself and to say alive when being camped or swarmed by the other team.
I’m excited to see your roles video. I feel like I struggle turning my brain off and going “WM1” and I can’t wait to learn roles.
Not gonna lie, I was going to straight up just give up on ranked in Splatoon 3 because I got so accustomed to how Splatoon 2 felt (Been playing for two and a half years), and just play Salmon Run and the occasional splatfest whenever they came around.
But after seeing this, I'm willing to keep at it and try to improve, a little bit at a time anyways. I mean, getting 1 percent better each day is still improving.
So, thanks Chara for the tips and motivation, and good luck to everyone else who has a similar feeling about the game.
I think anarchy battles open were one of the best additions to this game. In the past i was always afraid to play ranked because I didn't want to lose rank and i didn't want others to lose rank because of me. But now it's only a few points and I've been improving a lot.
The not blaming teammate thing can isn't 100%. You can only do so much by yourself to "carry" your team. You can't win a match by yourself and when teammates aren't trying to be helpful in rainmaker you can't win.