This is probably better for an Advanced Special Guide, but I'm surprised you didn't cover the Crab Tank 2 shot. If you shoot at an enemy and hit them with ONE bullet, launching a bomb right after will do enough damage to kill them. Plus, you can actually go in -crab- ball form to instantly turn around.
*ball form I do love how you gain complete invulnerability in the ball form, it's much nicer than the inkjet which can only dodge, and the baller, which can't shoot
@@jamespilgrim3774 I grew a special hatred for crab tank’s ball form when I was continuously rolled over by one while using ink vac. I couldn’t do anything about it... I couldn’t do anything.
I swear I've been splatted more consistently by someone below me just swinging the stamp beneath a ledge I'm standing on than by them actually throwing it up at me
@@MewmiNya i have killed so many people who have used ultra stamp on me and they have actively squished and made contact with me and i somehow just survive and then they get punished… Stamp needs serious help cuz i know it has potential
Tri strike is one of the most underrated specials right now. Design wise it’s much better than missiles because there’s actual counter play since you’re vulnerable while using. And being able to displace 3 places and a huge throw range make it very useful. Once another good weapon besides slosher gets it, it might be used more. But as a slosher player it is a fun special to use
Normally I would agree with you, but why choose tri strike over booyah? Booyah (iirc) paints more than tri strike, gives you armor, kills better, and basically no charge time when you mash booyah as fast as possible and other people mash a bit too
As a Splat Brella main, I completely agree. Tri Strike is perfect for my tank/support playstyle. The massive area of displacement helps the rest of my team to push in and get picks, and also helps me get into position to take hits with my shield when enemies inevitably attempt to counterattack.
right now it feels like the ugly child of tenta and booyah so I wish it would get a buff / rework. honesty if they just made it so that you deploy them via the minimap like in splatoon 1, it would be so much better. even if they're not unlimited in range, having the ability to choose exactly where you want them instead of that janky throw would make them a much better special.
As somebody who mains all the weapons with Wail, I’ve discovered that it feels like a completely different special depending on the weapon it as. For the front liners (Gal and Brush), it feels like a tool to help solo ambushes. It causes something to obstruct opponents’ vision and something to damage them For the Midline-picking weapons (Stringer and Bamboo), it feels like a tracking tool. It forces opponents to move, allowing you to know where they are moving to, or damage them so that the main can secure the kill more easily. Also a good defensive tool for the reason stated in the latter.
As a roller main, that actually helps put into context why I enjoy the splat roller with big bubbler a lot, I play really aggressively with my roller BUT I also like being able to support my teammates at the same time. It's a really good niche for how I like to run with it.
This is the reason I picked up the Jr. for Tower Control after using the Splat Roller so long. Mostly cause I realised, since I'm often guarding the tower, I never use the Curling Bombs except to rush in, whereas Splat Bombs are _really_ useful for killing opponents who rush the tower recklessly, or picking off farther away enemies.
Big bubbler is insane on TC and Clams. Placing it on tower or right next to the basket just gives so much cover to allow you to score and on TC it can just cover the whole tower. Also congrats on 70k!
Both Big Bubbler and Ink Vac are amazing in these modes for the that reason. Managed to do some clutch comebacks thanks to providing cover/getting covered by these two specials.
Yeah. Big bubbler needs a nerf. Even shooting the weak points takes long for it to break. Further decrease on tower and length and hp decrease the closer you are to enemy basket
No joke, it took me until Splatoon 3 to realize how Ink Jet was supposed to be used. There many weapons I was interested in trying out in 2, but would usually avoid them due to having Ink Jet. But then in 3 (with Mini Splatling being neutered), I decided to try out the Ballpoint Splatling, which has Ink Jet. It was after several matches using that weapon that I realized that Ink Jet was supposed to be used for off-angles and flanks. And even if you don’t get kills with it, being able to scare the enemy backline can be more than enough.
It's so fun using zipcaster to catch the other team's charger or splatling off guard, falling ontop of them and getting a satisfying splat. One time I was trapped in a corner so I used zipcaster to get above my enemy and brushed them for the splat. The specials in this game are all so fun to use when you know how to.
I honestly would argue that (at least for DS) the wavebreaker is also an aggression Tool, for the same reason you argued big bubbler to be an aggression Tool, only that its not about holding an area longer, but about getting into an area easier, the waves pretty much prevent others from sneaking up on you, while the quicker kill times with Range and Squelch are really threatening.
IMPORTANT NOTE: If a Booyah Bomb is hurtling down on you and you pull out your Ink Vac, you can actually survive the Booyah by eating it as Charge. Idk if it saves Teammates but I was playing on Bridge the other day and tried to Booyah the guy on Tower and he just ate my Booyah with his Ink Vac.
Feels like Ink Vac absorbs just about anything physical- at least as long as the physical item is still being thrown. I swear I saw it suck up my Splash Wall as I threw one down, and basically any bomb or inking special gets absorbed too. I feel it may be almost *too* effective sometimes.
gonna be honest, this video was more "the role of each special," and less "how to use them." great job categorizing and explaining the specials, but i still dont know when to use my special to peak effectiveness or how to use it best
But that's where the "role" part comes in. It's best to wait for an opportunity to present itself to use your special. Maybe you have zipcaster and the enemy charger is picking your team off, use it to surprise splat them and give your team a chance to push. Or maybe your team is being held at their spawn and need an ink vac to hold off fire so they can move. You're gonna find a use for these specials that suit your playstyle. It's not a cookie cutter kinda thing. I once played a match where someone used a booyah bomb to cut the enemy team's escape route off and we went in for the splat.
Out of all the specials if say the hardest to control at first is the Zipcaster. Reason why is because well its a new mechanic that 3 introduced and its also very short but I hope like we get more weapons with this special that has more of mobility and fire rate. And please make it last a bit longer just because
@@BreakGlassForMemes I agree. But another thing with Zip is like the weapons, so far we have the VLuna and VCarbon maybe there should be sorta midline weapons with this as well with a good sub?
Big Bubbler is my favorite. As a Roller main, it's so fun using it in the enemy spawn but also putting it on the tower and rainmaker pedestals. Definitely my favorite out of all 15.
I really hope they put the zip caster on a squiffer. It would work so well, though it would definitely make it a higher skill floor kit for the squiffer.
Although I am somewhat open to Zipcaster as a Squiffer main, I’m not convinced it would be all that practical. Maybe on the Sheldon’s Pick/Fresh kit. But the next kit should be an “aggro” special, preferably Trizooka or Crab Tank.
@@samuelstephens6904 that makes sense. I just think it would be super fun to try using zip caster squiffer since you could zip up to a tall tower and then fully charge in the air and land on someone with a full charge
and subscribed, just of this one video. You have the energy to go through every special without it being boring or have to insert a ton of memes. Good stuff!
Reefslider is a bit underwhelming. It is quite easily avoidable, though can sometimes reach unexpected places and get that multi-splat. + it leaves you vulnerable. The starting time and length of invincibility frames make it not work too well as a panic button either. And tbh maybe it shouldn't be, but a buffing idea I had is being able to perform a squid roll to any direction after you have completed your special. It would make it a bit more dangerous and less vulnerable
it’s definitely weak when not used right, i saw a video on twitter of someone squid rolling out of it and it gives you enough armour to not die from the explosion. it’s also really easy to punish since you can see where they’re going
Something I've found with the Splatana Stamper is that the Zipcaster can be a great ink recovery tool. I tend to be aggressive with my ink at the start of turf wars, and it can be really powerful to empty my tank, refill by popping zipcaster, and then refill again once it ends and jumps me back to where I used it. It's really nice.
i'd argue that Wave crasher is support aggro, as you ALWAYS want to use it during a fight. Just tossing it out at the right moment causes the enemy to focus on a LOT more then just you and just getting hit by it is enough to get splatted.
This is a great video alot of people need to see. There are alot of folks that font understand the purpose of their special, & when & where to use them. Great video Chara
Seriously looking forward to when there's more weapon variants and more flexibility to play a weapon that has a special you want. I like a lot of the kits in the game right now but most of my favorite specials are locked into weapons I don't particularly enjoy. Roller or shooter with Ink Storm, that's all I ask. I don't care if it's not a good match, spamming clouds makes my brain happy.
Something that I've found with tacticooler is that it can be used as an obstacle. Its not a great one but it blocks shots and stops you from walking through
6:55 Pro tip, put the wave breaker behind cover/a small wall or even just a little behind where you’re holding and as long as it’s on level terrain it’ll still work. The enemies can’t destroy it as easily and they won’t know it’s there until it’s too late. I’ve gotten a lot of splats with that tactic.
Tip for crab tank: sort of like the thing where you hold the bomb to turn around in swim form, you can turn around quickly by just going in dome form and getting back into the normal form
One fascinating application of the Triple Inkstrike that I am excited to see explored, is staggering the bombs for prolonged denial of a single area such as a choke point or a splat zone. I have no ability to analyze the usefulness of this, but I so hope to see it done.
As funny as it sounds the only aggressive special here, I enjoy using is Boohyeah bomb. I more often get the most value out of displacement specials since I like the balance of having utility with aiding huge pushes which I think is the most satisfying way to use a special I also find that they can be just as useful one on one and are more likely to win a game. TLDR, I like my special to be a win condition not just a way to get a few splats.
crab tips, one the crab is vulnerable from behind and above meaning missiles and anyone who sneaks behind will kill you easily, but you can turn into ball form to become invulnerable and rolling into opponents to scare them and get out of aggro. Also the tank main shoot has a range that can outmatch the squelcher and will be more effective against inkchargers if you attack from higher up so you don't get sniped from the front.
If you're playing Salmon Run, the Wave Breaker is a great way to revive teammates if you're getting swarmed. In fact, I think it can even revive the whole crew if everyone gets wiped but there's a WB out
Thanks for making this! Mostly I can figure out special stuff on my own since I've been playing Splatoon games a long time but there's definitely some new angles I hadn't thought of yet so thanks!
Hi Chara! i just want to say congrats on the big recent growth you've had over the past month, keep up the good content, i maay not have S3 (at the time of this comment) but i still enjoy watching your vids!
Whenever I'm using octobrush, I love to use the zipcaster as a displacement and a distraction. Getting close enough to the enemies so they engage with me and allowing an opening so my teammates can advance is so good, especially with jumping back to the backline if things don't go to plan.
Trizooka to me is a displacement/ aggro, its amazing on some maps like hammerhead bridge because if you have some pesky hydra splatlings camping in one area you can shoot it at the and get them off and for aggro you already explained that
I absolutely love Wave Breaker on Heavy Splatling. Heavy already likes to hold an area down for the team and Wave Breaker makes it even better at doing so, the displacement helps Heavy and the team get into an area too. Wish I got a better sub than Sprinkler tho
I think one change that would help sprinkler do its intended job without being broken op is if the sprinkler lingered after dying, it would continue to help maintain turf control after you die but the decay would prevent situations like saltspray rig sprinklers
I use big bubbler the most and I think it can definitely be really good in anarchy battles because you can support the team in any of them and I think it's especially good in tower control. I guess i'm not in the popular group of aggro but that's fine
The Crab Tank could also be used as suppressing fire on narrow or populated areas usually to buy time for your teammates to back you up if you're the kind of person who isn't exactly optimistic with your aim.
personally i'd add the fourth category, area denial. it's similar to displacement except instead of removing enemies from a distance to get in, it helps to maintain areas that you're already in. this is stuff like bubbler, inkvac, and wavebreaker. however i also consider booyah bomb and ink storm to be in the displacement/area denial hybrid group. booyah bomb because of the fact that you can hold it in the air to stall them out from entering certain areas for awhile, and also because of the armor. ink storm because it moves slowly, so i didn't really know which one it fell into better, so i just made it both. before i just had just the 3 categories of displacement, aggressive, and area denial with tacticooler just being its own category. but i like the support category too. i just personally think it might not be specific enough. but this video made me rethink how i might categorize them later on. i think i'll do 4 instead and there'll just be some overlap.
As a splash main going into the ball form is the most helpful thing for crab it reset the aim and it works as a baller dealing slight touch damage and you can even hold a power clam and just straight up roll it to the enemy basket you wont lose the clam
Big bubbler is also useful if you're team is stuck at a choke point. Just pop it open at the choke, and it can provide enough time and cover for your team mate to get through it and engage the enemy team better
I could need some tips for rankups towards s+0 I have done the uprank matches now 7 times in a row and its getting really frustrating. often I get the feeling of either our team gets stomped completely or we lose with me getting the "MVP" badge at the end. I feel like I have to hard carry to be able to even have a chance to uprank, but after 7 times now I am unsure if there is something I do completely wrong. In Splatoon 2 I never had much of a problem and got with ease towards X Rank.
i was really hoping for a more in depth guide on all the specfic specials, for example, i use the sploosh so i have to use an ultra stamp. In the earlier levels when i was just starting it felt super op and was very easy to use and get lots of kills with, but as i leveled up this quickly became way less viable, and just resulted in me dying very quickly before even managing to get a kill, because people will just manage to dodge me and shoot me from the side or even front. leading me now to basically just throwing the stamp immediately as soon as i get it because im scared of charging in since itll usually just result in me dying immediately, especially because of how long it takes to deploy, and how slow the turning is (yes i know you can use squid form to turn a bit faster but its still extremely slow) and i only use it the 'way youre supposed to' anymore if im in an absolutely foolproof situation where theres at least only two or less enemies, or im willing so basically sacrifice myself for the sake of clearing the path for a rainmaker or power clam
the wave breaker is actually super helpful as someone who plays tower control religiously, today i watched someone die to wave breaker as they spent the whole time trying to break it instead of jump.
A good use for tacticooler is that you can just use it as a shield, since it completely blocks you and your enemies's ink, just watch out for bombs since those can still be slid under. But if you're in a bit of a pickle with a few enemies in front of you, drop a cooler and enjoy the buffs PLUS the enemies having a tougher time hitting you!
An interesting application of crab tank that I experienced was it being a distraction. The enemies were all focused on me until one of them got murked.
My ideal playstyle in pretty much any game with defined roles seems to be an aggressive-support hybrid that’s aggressive but not necessarily confrontational. If Splatoon had a ‘Healer’ or ‘lifesteal’ mechanic then I’d be on that along with Ninja Squid gear and Ink Mines. I’m all about the PvP mind-games and surprising my opponents when possible, mostly because it’s hilarious
As an avid user of the Heavy Splatling, the Wavebreaker is a godsend. Just like Heavy in TF2, playing with splatlings is an exercise in paranoia, so it's nice to have a tool to bust out when I feel like somebody's about to get the jump on me when I'm trying to hold a position.
As for the Support Specials; I think Tacticooler is awesome, not just because I have a “Coca-Cola Espumante” running joke through my whole channel. I love using it when I play N’zap. I honestly didn’t know what the point was for Ink Vac. I even made a drawing post saying it was useless, since you’re fully vulnerable in between the sucking and throwing(and because most enemies know to stop shooting to weaken the explosion). But now knowing it’s for supporting a teammate that can also protect you from being splatted right before the shot, I understand it a bit more now. Feel free to ask me my thoughts on any others(or mains or subs, I’d love to talk in general). I’m not a competitive player but I still love the game and have been playing since Splatoon 1.
I'm surprised you didn't also put missile in aggro with how dangerous its splash damage is now with no bdDX and how easy it is to be hit by other missles if too close to teammates
been using the forge splat pro because i really enjoy it and mid-range. i might’ve found a new (kind of unreliable) combo?? so you start and finish the booyah from a decently high spot, and then you throw a suction bomb at somewhere the booyah didnt reach/do enough damage. this works better with the hydra’s autobombs, but im not really using it that much anymore soo..
I use the ultra stamp as a way to not only kill but ink the other sides turf when there’s not a lot of time left You cover a lot of ground when u move that fast and it’s saved my team from loosing tons of times
I feel like Ink Jet is a bit of a hybrid of all three if only because without Ink Armor playing aggressively with it is far easier to punish. It acts as aggressive, obviously, but it's decent range and splash damage makes it better for providing covering fire for your team, displacing anchors and weakening midline fighters so your team can pick them off.
That new pencil charger I can see getting zipcaster as a second kit. It's a charger that actually looks like it could use zipcaster to a non-trolling amount of benefit if it allows you to use the special after completing a charge. That being said, I still hope Squiffer gets it too.
I feel like I haven't seen enough people mention this: The Crab Tank and it's user have separate health pools. If you manage to get behind a crab tank unseen, shoot the person, not the tank.
i just thought of a cool special idea while watching this! it’s pretty simple: basically it is ONLY the throw of ultra stamp, but it comes back after landing, you can also press throw again to return it back to you early. when it is combing back to you, it just shoots towards you through walls (with a hit box) you are also left woth your main weapon and ink works similar to zipcaster, only throwing takes very little ink and it last longer in general you don’t fly back when it ends, you just stay there. what do you think? edit: obviously you can only throw one at once at once and there is a cool-down of about a quarter of a second till you can throw it again
The crab tank is placed wrong. It can also be effectively used as displacement. If you activate it at a range you can force the opponent farther back giving your teammates time to turf or get to you. I personally tend to do area denial with it because it is a safer and more useful ting for me to do. Also the glairing forehead is punished if you are to close. I've used it aggressively but I get more bang for my buck supporting the team with it instead.
With the Kraken Royale, Splattercolor Screen, Super Chump and Triple Splashdown being added, I’m curious to see what roles each of these four Special Weapons would be.
you forgot to mention how ink vac can counter specials, it can suck up a full barrage of tenta missiles, almost nullify reefslider, its only weakness is melee attacks honestly, rollers and ultra stamp. idk if it can suck up a booyah bomb, maybe?
I use wave breaker with the dulies as a "2 v 1" style or emergency ink refill I use it in areas with high enemy tafic or near my team to act as support or have the enemy figure who what to target? Jump and risk rng or focus the breaker while being shot at
I either use hammer as a displaser cuz all the chargers I've encountered were not ready when I threw the hammer at then .or just to charge down heavy hitting opponents like the splatling I always see in rainmaker.
Since the crab tank is a CRAB, it moves A LOT faster moving left and right rather than forward and back
It can also roll up inked walls!
@@jamendejesus7617 the wall doesn't even have to be inked, it inks on the way up
Huh I never realized
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VERY specific, but ok.
The fact that booyah bomb at minimum dips its toes into all 3 roles is crazy
Yes and i would also say the same for wave breaker because it can displace, it can hold an area, and it can kill pretty well
@@Cypher_208 now imagine if getting hit by your teammates wave breaker H E A L E D Y O U ?
@@squidsofty8507 that's crazy op.
M a k e i t h a p p e n .
@@LongDeadArtist Y E S
They decided giving it to my beloved .52 Gal was unbalanced and I haven't seen it yet in Splatoon 3
TWT
This is probably better for an Advanced Special Guide, but I'm surprised you didn't cover the Crab Tank 2 shot. If you shoot at an enemy and hit them with ONE bullet, launching a bomb right after will do enough damage to kill them. Plus, you can actually go in -crab- ball form to instantly turn around.
*ball form
I do love how you gain complete invulnerability in the ball form, it's much nicer than the inkjet which can only dodge, and the baller, which can't shoot
@@jamespilgrim3774 I grew a special hatred for crab tank’s ball form when I was continuously rolled over by one while using ink vac. I couldn’t do anything about it... I couldn’t do anything.
@@pokaay3163 u can go into swim form with vac u know
@@jamespilgrim3774 Keep in mind you’re not completely invulnerable due to killer wail 5.1 going straight through it.
The bomb has a long recovery and resets your fire rate
Ultra stamp does have good damage but that’s only if the the hit boxes don’t decide to be modeled after Swiss cheese
Why does the hammer throw NEVER HIT
ur hammer could be inside somebody as ur swinging it in the air (not stamping or throwing) and the game will just be like "nah that didn't count"
I swear I've been splatted more consistently by someone below me just swinging the stamp beneath a ledge I'm standing on than by them actually throwing it up at me
This was fixed!
@@MewmiNya i have killed so many people who have used ultra stamp on me and they have actively squished and made contact with me and i somehow just survive and then they get punished… Stamp needs serious help cuz i know it has potential
Tri strike is one of the most underrated specials right now. Design wise it’s much better than missiles because there’s actual counter play since you’re vulnerable while using. And being able to displace 3 places and a huge throw range make it very useful. Once another good weapon besides slosher gets it, it might be used more. But as a slosher player it is a fun special to use
#DeleteMissiles
Normally I would agree with you, but why choose tri strike over booyah? Booyah (iirc) paints more than tri strike, gives you armor, kills better, and basically no charge time when you mash booyah as fast as possible and other people mash a bit too
@@beastmode4tm Better at displacement since it can cover three areas at once where booyah gets only one big spot like the zone or tower
As a Splat Brella main, I completely agree. Tri Strike is perfect for my tank/support playstyle. The massive area of displacement helps the rest of my team to push in and get picks, and also helps me get into position to take hits with my shield when enemies inevitably attempt to counterattack.
right now it feels like the ugly child of tenta and booyah so I wish it would get a buff / rework. honesty if they just made it so that you deploy them via the minimap like in splatoon 1, it would be so much better. even if they're not unlimited in range, having the ability to choose exactly where you want them instead of that janky throw would make them a much better special.
As somebody who mains all the weapons with Wail, I’ve discovered that it feels like a completely different special depending on the weapon it as.
For the front liners (Gal and Brush), it feels like a tool to help solo ambushes. It causes something to obstruct opponents’ vision and something to damage them
For the Midline-picking weapons (Stringer and Bamboo), it feels like a tracking tool. It forces opponents to move, allowing you to know where they are moving to, or damage them so that the main can secure the kill more easily. Also a good defensive tool for the reason stated in the latter.
As a roller main, that actually helps put into context why I enjoy the splat roller with big bubbler a lot, I play really aggressively with my roller BUT I also like being able to support my teammates at the same time. It's a really good niche for how I like to run with it.
As someone who really likes Squiffer, I very much relate to this.
This is the reason I picked up the Jr. for Tower Control after using the Splat Roller so long.
Mostly cause I realised, since I'm often guarding the tower, I never use the Curling Bombs except to rush in, whereas Splat Bombs are _really_ useful for killing opponents who rush the tower recklessly, or picking off farther away enemies.
Update bc it's two months later, ironically I have now picked up the Dapples as a secondary/new main weapon lmaoooo rip
Big bubbler is insane on TC and Clams. Placing it on tower or right next to the basket just gives so much cover to allow you to score and on TC it can just cover the whole tower. Also congrats on 70k!
Yeah they tried to nerf Big Bubbler a bit on TC by having it last not as long, but it still is plenty of time to get a substantial lead.
On tower control, you really have to just wait it out or go inside and hope to live
Both Big Bubbler and Ink Vac are amazing in these modes for the that reason. Managed to do some clutch comebacks thanks to providing cover/getting covered by these two specials.
Yeah. Big bubbler needs a nerf. Even shooting the weak points takes long for it to break. Further decrease on tower and length and hp decrease the closer you are to enemy basket
Zipcaster and Triple Inkstrike are some of the only counters to Big Bubbler on TC.
everytime I see a Dapple Dualie drop their tacticooler in the enemy spawn, I struggle to not fall apart a little
Simply be like me and don't drop it at all
@@truthchanMSV
DROP THE SODA PLEASE I'M BEGGING YOU
@@truthchanMSV fr don't wanna give away my ninja squid
@@ryan_uwu PLEASE FOR THE LOVE OF GOD WE CAN PUSH MID WITH SODA PLEASE DROP THE SODA PLEASE DROP THE SODA PLEA
The feeling I get when 4 minutes into the game I hear the tacticooler jingle for the first time. Indescribable
No joke, it took me until Splatoon 3 to realize how Ink Jet was supposed to be used.
There many weapons I was interested in trying out in 2, but would usually avoid them due to having Ink Jet.
But then in 3 (with Mini Splatling being neutered), I decided to try out the Ballpoint Splatling, which has Ink Jet. It was after several matches using that weapon that I realized that Ink Jet was supposed to be used for off-angles and flanks. And even if you don’t get kills with it, being able to scare the enemy backline can be more than enough.
Trizooka imo is the most fun special in the game, it's a sloshing machine with three big shots and charger range.
It's so fun using zipcaster to catch the other team's charger or splatling off guard, falling ontop of them and getting a satisfying splat. One time I was trapped in a corner so I used zipcaster to get above my enemy and brushed them for the splat. The specials in this game are all so fun to use when you know how to.
Fun Fact: The Tacticooler drink is actually an energy drink
You can get one of these drinks for your locker at Hotlantis, and it is simply called "Energy Drink"
O I thought it was a soda
@@slurples149 I mean, it is a fun fact, don't know what you were expecting other than that
@@slurples149 prochara calls it juice in the video, that's why jacob posted this commentary
@@slurples149 😐
I feel like tri-zooka is a displacement aggro hybrid too as it’s one of the best counters to chargers
I would argue it’s also very threatened by them
@@salamiforcats9002 as threatened as everything else lmao
@@whoopzdayz44 of course, no amount of positioning behind your team can save you from a well positioned charger though.
The fact that you uploaded specifically this video on my birthday makes me very happy.
I honestly would argue that (at least for DS) the wavebreaker is also an aggression Tool, for the same reason you argued big bubbler to be an aggression Tool, only that its not about holding an area longer, but about getting into an area easier, the waves pretty much prevent others from sneaking up on you, while the quicker kill times with Range and Squelch are really threatening.
Agreed, works the same for Heavy too
to me wavebreaker is like a suicide bomb where you aim properly and it has big blast radius
Video 10 of Commenting on Chara's Videos until Ultra Stamp gets fixed
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When I saw the fact the Crab Tank moves faster sideways, I got very happy. They didn't have to go for that extra detail, but did
IMPORTANT NOTE: If a Booyah Bomb is hurtling down on you and you pull out your Ink Vac, you can actually survive the Booyah by eating it as Charge. Idk if it saves Teammates but I was playing on Bridge the other day and tried to Booyah the guy on Tower and he just ate my Booyah with his Ink Vac.
Feels like Ink Vac absorbs just about anything physical- at least as long as the physical item is still being thrown. I swear I saw it suck up my Splash Wall as I threw one down, and basically any bomb or inking special gets absorbed too. I feel it may be almost *too* effective sometimes.
@@chuchuraichu3329 I've seen it eat a Reefslider before it explodes, too
love how we say eat
gonna be honest, this video was more "the role of each special," and less "how to use them." great job categorizing and explaining the specials, but i still dont know when to use my special to peak effectiveness or how to use it best
But that's where the "role" part comes in. It's best to wait for an opportunity to present itself to use your special.
Maybe you have zipcaster and the enemy charger is picking your team off, use it to surprise splat them and give your team a chance to push. Or maybe your team is being held at their spawn and need an ink vac to hold off fire so they can move. You're gonna find a use for these specials that suit your playstyle. It's not a cookie cutter kinda thing.
I once played a match where someone used a booyah bomb to cut the enemy team's escape route off and we went in for the splat.
Out of all the specials if say the hardest to control at first is the Zipcaster.
Reason why is because well its a new mechanic that 3 introduced and its also very short but I hope like we get more weapons with this special that has more of mobility and fire rate. And please make it last a bit longer just because
I think they need to increase how fast you move through the air
@@BreakGlassForMemes I agree. But another thing with Zip is like the weapons, so far we have the VLuna and VCarbon maybe there should be sorta midline weapons with this as well with a good sub?
Limit it 2 casts but not force you back to where you first cast it.
@@ShadowSkyX That's actually something I agree on, like it shouldn't function to how Inkjet works with it jumping back to where you first jumped from.
Big Bubbler is my favorite. As a Roller main, it's so fun using it in the enemy spawn but also putting it on the tower and rainmaker pedestals. Definitely my favorite out of all 15.
I really hope they put the zip caster on a squiffer. It would work so well, though it would definitely make it a higher skill floor kit for the squiffer.
Although I am somewhat open to Zipcaster as a Squiffer main, I’m not convinced it would be all that practical. Maybe on the Sheldon’s Pick/Fresh kit. But the next kit should be an “aggro” special, preferably Trizooka or Crab Tank.
@@samuelstephens6904 that makes sense. I just think it would be super fun to try using zip caster squiffer since you could zip up to a tall tower and then fully charge in the air and land on someone with a full charge
and subscribed, just of this one video. You have the energy to go through every special without it being boring or have to insert a ton of memes. Good stuff!
crab tank good
Reef slider good
Rain good
Good
Reefslider is a bit underwhelming. It is quite easily avoidable, though can sometimes reach unexpected places and get that multi-splat. + it leaves you vulnerable. The starting time and length of invincibility frames make it not work too well as a panic button either. And tbh maybe it shouldn't be, but a buffing idea I had is being able to perform a squid roll to any direction after you have completed your special. It would make it a bit more dangerous and less vulnerable
it’s definitely weak when not used right, i saw a video on twitter of someone squid rolling out of it and it gives you enough armour to not die from the explosion. it’s also really easy to punish since you can see where they’re going
It would be interesting if having "drop roller" equipped allowed you to dodge out like the inkjet and zipcaster
The fact the Big Bubbler also serves as a beakon is an underrated feature.
Something I've found with the Splatana Stamper is that the Zipcaster can be a great ink recovery tool. I tend to be aggressive with my ink at the start of turf wars, and it can be really powerful to empty my tank, refill by popping zipcaster, and then refill again once it ends and jumps me back to where I used it. It's really nice.
I never thought I'd see a bot disguised as Chara but here we are I guess.
The long range zipcaster line… there’s now a squiffer with it…
I personally love using the crab tank as an area-denial tool. It's great at it!
i'd argue that Wave crasher is support aggro, as you ALWAYS want to use it during a fight. Just tossing it out at the right moment causes the enemy to focus on a LOT more then just you and just getting hit by it is enough to get splatted.
I find the timing pretty easy, but when people throw them down on the other side of a wall I'm hiding behind is when I start to have problems
This is a great video alot of people need to see. There are alot of folks that font understand the purpose of their special, & when & where to use them. Great video Chara
Am I the only one that loves ink storm, it’s great for splat zones and clam blitz, and is just so cool to watch
Nah man me too. I honestly find myself missing the splat2 dualie squelchers kit for splat zones specifically.
Seriously looking forward to when there's more weapon variants and more flexibility to play a weapon that has a special you want. I like a lot of the kits in the game right now but most of my favorite specials are locked into weapons I don't particularly enjoy.
Roller or shooter with Ink Storm, that's all I ask. I don't care if it's not a good match, spamming clouds makes my brain happy.
Something that I've found with tacticooler is that it can be used as an obstacle. Its not a great one but it blocks shots and stops you from walking through
The crazy thing is we know they're gonna make new specials later and there are already 15. Anarchy and chaos indeed.
6:55 Pro tip, put the wave breaker behind cover/a small wall or even just a little behind where you’re holding and as long as it’s on level terrain it’ll still work. The enemies can’t destroy it as easily and they won’t know it’s there until it’s too late. I’ve gotten a lot of splats with that tactic.
i dont feel ive been using crab tank to its full potential, hope this helps!
Tip for crab tank: sort of like the thing where you hold the bomb to turn around in swim form, you can turn around quickly by just going in dome form and getting back into the normal form
One fascinating application of the Triple Inkstrike that I am excited to see explored, is staggering the bombs for prolonged denial of a single area such as a choke point or a splat zone.
I have no ability to analyze the usefulness of this, but I so hope to see it done.
As funny as it sounds the only aggressive special here, I enjoy using is Boohyeah bomb. I more often get the most value out of displacement specials since I like the balance of having utility with aiding huge pushes which I think is the most satisfying way to use a special I also find that they can be just as useful one on one and are more likely to win a game. TLDR, I like my special to be a win condition not just a way to get a few splats.
I would love to see zipcaster on mid/long range weapons. I think a squiffer with zipcaster would be a lot of fun.
Was mentioned in the video.
Congrats on 70k Chara. Wow. You have been doing great these past couple weeks. Keep it up
Pretty great guide dude. At last, someone doesn't think Zipcaster is bad.
my mom said that i was special.
crab tips, one the crab is vulnerable from behind and above meaning missiles and anyone who sneaks behind will kill you easily, but you can turn into ball form to become invulnerable and rolling into opponents to scare them and get out of aggro. Also the tank main shoot has a range that can outmatch the squelcher and will be more effective against inkchargers if you attack from higher up so you don't get sniped from the front.
If you're playing Salmon Run, the Wave Breaker is a great way to revive teammates if you're getting swarmed. In fact, I think it can even revive the whole crew if everyone gets wiped but there's a WB out
Thanks for making this! Mostly I can figure out special stuff on my own since I've been playing Splatoon games a long time but there's definitely some new angles I hadn't thought of yet so thanks!
inb4 “ultra stamp: die pathetically” and “tenta missiles: remove fun”
Hi Chara! i just want to say congrats on the big recent growth you've had over the past month, keep up the good content, i maay not have S3 (at the time of this comment) but i still enjoy watching your vids!
Brooooo. I main splat dualies which have crab tank (if you didn’t know) abd i had no idea they had a second firing mode 😂. This vid is awesome!
Whenever I'm using octobrush, I love to use the zipcaster as a displacement and a distraction. Getting close enough to the enemies so they engage with me and allowing an opening so my teammates can advance is so good, especially with jumping back to the backline if things don't go to plan.
Trizooka to me is a displacement/ aggro, its amazing on some maps like hammerhead bridge because if you have some pesky hydra splatlings camping in one area you can shoot it at the and get them off and for aggro you already explained that
The crab tank is very good at defending, especially in tight areas, and it moves faster side to side
I absolutely love Wave Breaker on Heavy Splatling. Heavy already likes to hold an area down for the team and Wave Breaker makes it even better at doing so, the displacement helps Heavy and the team get into an area too. Wish I got a better sub than Sprinkler tho
I think one change that would help sprinkler do its intended job without being broken op is if the sprinkler lingered after dying, it would continue to help maintain turf control after you die but the decay would prevent situations like saltspray rig sprinklers
@@squidfan6187 oh I like that idea!
I also wish it had just a bit more health to be a better decoy/shield
Splash Wall and Wavebreaker would’ve been amazing
I use big bubbler the most and I think it can definitely be really good in anarchy battles because you can support the team in any of them and I think it's especially good in tower control. I guess i'm not in the popular group of aggro but that's fine
The Crab Tank could also be used as suppressing fire on narrow or populated areas usually to buy time for your teammates to back you up if you're the kind of person who isn't exactly optimistic with your aim.
I didn’t expect to see an ANS clip in a Splatoon video… fun to see my two fav shooters together somehow lol
personally i'd add the fourth category, area denial. it's similar to displacement except instead of removing enemies from a distance to get in, it helps to maintain areas that you're already in. this is stuff like bubbler, inkvac, and wavebreaker. however i also consider booyah bomb and ink storm to be in the displacement/area denial hybrid group. booyah bomb because of the fact that you can hold it in the air to stall them out from entering certain areas for awhile, and also because of the armor. ink storm because it moves slowly, so i didn't really know which one it fell into better, so i just made it both. before i just had just the 3 categories of displacement, aggressive, and area denial with tacticooler just being its own category. but i like the support category too. i just personally think it might not be specific enough. but this video made me rethink how i might categorize them later on. i think i'll do 4 instead and there'll just be some overlap.
As a splash main going into the ball form is the most helpful thing for crab it reset the aim and it works as a baller dealing slight touch damage and you can even hold a power clam and just straight up roll it to the enemy basket you wont lose the clam
Big bubbler is also useful if you're team is stuck at a choke point. Just pop it open at the choke, and it can provide enough time and cover for your team mate to get through it and engage the enemy team better
Crab tank moves faster when going sideways actually because it’s a crab
Also going into ball lets you turn faster but ofc you can't fire during that
I could need some tips for rankups towards s+0
I have done the uprank matches now 7 times in a row and its getting really frustrating.
often I get the feeling of either our team gets stomped completely or we lose with me getting the "MVP" badge at the end.
I feel like I have to hard carry to be able to even have a chance to uprank, but after 7 times now I am unsure if there is something I do completely wrong. In Splatoon 2 I never had much of a problem and got with ease towards X Rank.
You actually can make the crab tank go faster by side walking with it or using its baller form to turn around quickly
I can definitely imagine an insane squiffer kit with burst bomb and zipcaster, especially with no in-air charge penalty
Dude it’s crazy how Splatoon 3 at LAUNCH has more specials than both of the other games (I think combined it would be more but hey prove me wrong)
1/3 of them are from splat 2 tho....
@@mollypercocets9190 Still though, it’s a LOT of specials and there’s even more to come (I hope so at least)
i was really hoping for a more in depth guide on all the specfic specials, for example, i use the sploosh
so i have to use an ultra stamp.
In the earlier levels when i was just starting it felt super op and was very easy to use and get lots of kills with, but as i leveled up
this quickly became way less viable, and just resulted in me dying very quickly before even managing to get a kill, because people will just manage to dodge
me and shoot me from the side or even front.
leading me now to basically just throwing the stamp immediately as soon as i get it because im scared of charging in since itll usually just result in me dying immediately,
especially because of how long it takes to deploy, and how slow the turning is (yes i know you can use squid form to turn a bit faster but its still extremely slow)
and i only use it the 'way youre supposed to' anymore if im in an absolutely foolproof situation where theres at least only two or less enemies, or im willing so basically sacrifice myself for the sake of clearing the path for a rainmaker or power clam
the wave breaker is actually super helpful as someone who plays tower control religiously, today i watched someone die to wave breaker as they spent the whole time trying to break it instead of jump.
Squiffer NEEEDS Zipcaster if they plan to do a SquiddoMaker set. That and toxic mist would make it perfect.
Amazing job man!
A good use for tacticooler is that you can just use it as a shield, since it completely blocks you and your enemies's ink, just watch out for bombs since those can still be slid under. But if you're in a bit of a pickle with a few enemies in front of you, drop a cooler and enjoy the buffs PLUS the enemies having a tougher time hitting you!
An interesting application of crab tank that I experienced was it being a distraction. The enemies were all focused on me until one of them got murked.
My ideal playstyle in pretty much any game with defined roles seems to be an aggressive-support hybrid that’s aggressive but not necessarily confrontational. If Splatoon had a ‘Healer’ or ‘lifesteal’ mechanic then I’d be on that along with Ninja Squid gear and Ink Mines.
I’m all about the PvP mind-games and surprising my opponents when possible, mostly because it’s hilarious
As an avid user of the Heavy Splatling, the Wavebreaker is a godsend.
Just like Heavy in TF2, playing with splatlings is an exercise in paranoia, so it's nice to have a tool to bust out when I feel like somebody's about to get the jump on me when I'm trying to hold a position.
As for the Support Specials;
I think Tacticooler is awesome, not just because I have a “Coca-Cola Espumante” running joke through my whole channel. I love using it when I play N’zap.
I honestly didn’t know what the point was for Ink Vac. I even made a drawing post saying it was useless, since you’re fully vulnerable in between the sucking and throwing(and because most enemies know to stop shooting to weaken the explosion). But now knowing it’s for supporting a teammate that can also protect you from being splatted right before the shot, I understand it a bit more now.
Feel free to ask me my thoughts on any others(or mains or subs, I’d love to talk in general). I’m not a competitive player but I still love the game and have been playing since Splatoon 1.
as a dsquelch main who's still getting used to wavebreaker, this actually helps a lot
I'm surprised you didn't also put missile in aggro with how dangerous its splash damage is now with no bdDX and how easy it is to be hit by other missles if too close to teammates
been using the forge splat pro because i really enjoy it and mid-range. i might’ve found a new (kind of unreliable) combo??
so you start and finish the booyah from a decently high spot, and then you throw a suction bomb at somewhere the booyah didnt reach/do enough damage.
this works better with the hydra’s autobombs, but im not really using it that much anymore soo..
What a great idea yet another ProChara Banger
Super-casuals: "Chargers are broken! You can't do anything to them!"
Also Super-casuals: 0:35
Congrats on 70k subs :)
I use the ultra stamp as a way to not only kill but ink the other sides turf when there’s not a lot of time left
You cover a lot of ground when u move that fast and it’s saved my team from loosing tons of times
8:21 zipcastor E liter when?
I feel like Ink Jet is a bit of a hybrid of all three if only because without Ink Armor playing aggressively with it is far easier to punish. It acts as aggressive, obviously, but it's decent range and splash damage makes it better for providing covering fire for your team, displacing anchors and weakening midline fighters so your team can pick them off.
This is just an Ink Vac appreciation post. I love Ink Vac so much
You forgot to mention the bubble shield refills your ink too
That new pencil charger I can see getting zipcaster as a second kit. It's a charger that actually looks like it could use zipcaster to a non-trolling amount of benefit if it allows you to use the special after completing a charge. That being said, I still hope Squiffer gets it too.
I feel like I haven't seen enough people mention this:
The Crab Tank and it's user have separate health pools. If you manage to get behind a crab tank unseen, shoot the person, not the tank.
i just thought of a cool special idea while watching this!
it’s pretty simple:
basically it is ONLY the throw of ultra stamp, but it comes back after landing, you can also press throw again to return it back to you early.
when it is combing back to you, it just shoots towards you through walls (with a hit box)
you are also left woth your main weapon and ink works similar to zipcaster, only throwing takes very little ink and it last longer in general
you don’t fly back when it ends, you just stay there.
what do you think?
edit: obviously you can only throw one at once at once and there is a cool-down of about a quarter of a second till you can throw it again
that would be crazy strong, its just a trizooka with more ammo that can hit you through walks
sting ray but worse
@@harrysteel864 yes, but a bit slower
@@leeshapon except it one shots.
at close range.
The crab tank is placed wrong. It can also be effectively used as displacement. If you activate it at a range you can force the opponent farther back giving your teammates time to turf or get to you. I personally tend to do area denial with it because it is a safer and more useful ting for me to do. Also the glairing forehead is punished if you are to close.
I've used it aggressively but I get more bang for my buck supporting the team with it instead.
With the Kraken Royale, Splattercolor Screen, Super Chump and Triple Splashdown being added, I’m curious to see what roles each of these four Special Weapons would be.
Thanks for this guide, I need see this cuz I never had splatoon game, don't have Wii U either switch
you forgot to mention how ink vac can counter specials, it can suck up a full barrage of tenta missiles, almost nullify reefslider, its only weakness is melee attacks honestly, rollers and ultra stamp.
idk if it can suck up a booyah bomb, maybe?
wavebreaker tip! try to set it up in a spot like behind a wall or barrier where enemies dont have a clear line of fire to break it (^:
I use wave breaker with the dulies as a "2 v 1" style or emergency ink refill
I use it in areas with high enemy tafic or near my team to act as support or have the enemy figure who what to target?
Jump and risk rng or focus the breaker while being shot at
Watching this made me miss the fun of becoming a kraken in the first game and hunting down those frontline boys
I either use hammer as a displaser cuz all the chargers I've encountered were not ready when I threw the hammer at then .or just to charge down heavy hitting opponents like the splatling I always see in rainmaker.
Vac is my favorite, I love it when I can protect my teammates as they push
I really wish that my teammates wouldn't use a killer wail the minute they get one, instead i go after the closest target and charge them.
it’s hard to know when to use it, as a tri-stringer player advancing isn’t something the weapon does well
Funny you assume 52 players are thinking that hard while playing that weapon
The tacticooler can also work as some kind of shield since it's hit box cancels ink shots