I have built this farm using redstone torches before. They have a light level of 7, but if you space them out enough you can get acceptable spawn rate for an easy to build, day 1 farm.
Somebody must have tried this before. It's been possible for so long. From the people I talked to nobody knew about it. The redstone torch idea is also really good.
Oooo same, i've build one with redstone torch as well. The rate is pretty good but i'm building that on server with a lot of plugin, so the amount could be different from vanilla
Java Edition InDev 0.31 is the version where brown mushrooms started emitting light. I wonder why they did that. I wonder if they were like, "Let's just make some blocks have very specific characteristics that are useless 99.9% of the time, and maybe one day they'll be useful in a very specific situation."
It means you can see them underground similar to how glow lichen works. I have noticed it before while spelunking, but I never realized that they were actually emitting light.
Looking forward to seeing this design on hermitcraft. I am also curious to see how you go about the lighting, since if I recall you do not have that many brown mushrooms.
I love that creative builder types don't see "giant brown mushroom" they see "v. light grey stem, speckled texture; brown block, speckled texture". I love that technical player types don't see "brown mushroom" they see "light lvl:1; no collision". Minecraft is just full of ingredients for their dream cuisine. It's a fascinating mindset.
I love stuff like this. Ideas that have been totally written off by some of the smartest farm designers in the game suddenly come back because of a small change, and it takes someone who doesn't know better to ask the question.
To be fair, this style was picked up quite quickly after the 1.18 update by a few people in the tech minecraft community, and a few people (like Ianxofour) were doing things with swamp slime even before then, it's just taken a bit of time to filter to a wider audience. (Not meant as a diss at mango, who does a huge amount for the tech minecraft community, butjust want to hilight some of the other amazing work that sometimes doesn't get as much attention.)
@@rewindoflow ye, scicraft is kinda the GOAT for technical mc but yea, this definitely credit should be given to those creators because that is interesting (or we can go back to talking about the peaceful challenge slimefarm :D )
@@rewindoflow yup, came here to say that. i built one of these swamp slime farms with mushrooms maybe a month after 1.18 came out. kinda weird that videos are only being made about it now.
It's also because people are caring less and less about getting 30k items in an hour instead of 10 or 15k. Uber efficiency is going out of style. A lot more of these types of things will be popping up
Tutorial starts at 18:40 for anyone who just wants the tutorial. I’d recommend watching the whole video though, he explains a lot of info that can be very useful
I love how even when his idea seems bad, Mumbo's genius is actually just hidden under some surprisingly simple efficiency changes. It takes a "dumb" idea to start a tech revolution!
i wanted to enjoy minecraft i played like 40 hours of it or more and i enjoyed a lot about it but its so flawed and frustrating after you beat it, any tips? do i have to like building farms and all this villager stuff to enjoy it because that is really making me not play the game anymore
@@henkdachief no. Most people make farms to build other things. I personally enjoy collecting mobs and building large structures. Its all about finding something you enjoy doing in minecraft.
Not sure if anyone was wondering this, but I tested it and it does work in bedrock edition. Just instead of going up 120 blocks you need to vary how high you go based on your simulation distance. I.e for sim distance 4, you should afk at y=110 (sim4 is the default and usual for realms)
@@dstaron3162 for me they did so instead of using torches I just used a layer of blocks and then bottom slabs so it was spawn proof but wouldn't let light through. Microsoft really need to fix the lighting bug in bedrock lol
That one is in game for so long that I don't think it will change. There's higher chance they will change the slime light limit to 0 as with other hostile mobs.
This is really exciting! I feel like slime chunk farms are a little less approachable for less technical players due to the high cost of digging an area out, and the overhead of learning how to find a slime chunk.
Knowing the right chunk apps is easy digging the thing down to bedrock and making all the surrounding cave lit is a whole other annoyance, especially with caves and cliffs. Gah my seed is the worst for that. Found a three pack right next to where I based and that was completely random. But my seed has so freaking many abandoned mineshafts and large caves under it I really cant get to every nook and cranny.
yea, I'm on a server where (by design) we don't have the seed for applications like that, to prevent people easily finding certain stuff by remaking the world in singleplayer and using commands , or dumping it in some website that can give those things. So determining where slime chunks are is tedious trial and error. This solved that nicely.
To find slime chunks. I dig an 8x4x320 along the chunk border. At 32. this exposes 20 chunks and then run up and down it until I see one spawn/ afk at each end and the middle. Then I dig a 16 out from each corner of the slime chunk and light any cave or mines. Then I drop shafts from surface to bed rock just outside the slime chunk and light those caves and mines, filling water caves from the top or using sponges if I have them. Tnt, honey blocks and slime blocks all work fast Finally, use the shafts to stack 3 high floors vertically. 7 is usually enough. But I'm liking these new surface farms you afk above. Lot less work.
This is genius. I looked up the wiki for another potentially suitable light-emitting block and there were none. All of the others either have a solid hit box, or are too bright to be useful (Though, as some has already mentioned, a brighter block may be used as an alternative for early-game farms).
another possibility is making a checkerboard pattern with magma blocks if there's really no way to get brown mushrooms for some reason. They light up the surrounding blocks to 1 and even kill the slimes. Use minecart collection below to collect items
@@voidshard4053 I think checkering the spawn platform with magma would sacrifice too much spawn efficiency for the faster killing time to be worth it. Don’t quote me on that, though.
@@voidshard4053 people want the simplest possible design. you'd need twice the spawning spaces for the same items plus item collection is way more effort. I even mentioned such a checkerboard design in the video. wither roses are even better, because they kill the slimes quicker.
@@voidshard4053 It’s @ 17:13. Also it seems like if you would just make a small version in that tutorial, the mob cap wouldn’t even be filled at all times, so it wouldn’t really matter.
I literally started digging out a slime farm a few days ago, I've probably only invested like an hour or two into it so far. Guess I'm going swamp hunting now!
this video seems like it’s gonna do numbers. it’s got a simple yet revolutionary new design that involves an obscure mechanic, and it even has the perfect clickbaity thumbnail. nice job, mango
not really exciting I think. It's mostly at matter of how slow can you make the clock before you start loosing too many items. But I might make a video about it
I thought it was cool on the graph for the sugar cane rates compared to how often you harvest that there were 2 separate high points corresponding to each stage the sugar cane grows. On a kelp farm, which gets much higher than 3 blocks, it would be interesting to see all those high graphed next to each other, and to see if they would be consistently spaced apart or not. Also, I assume that they would get slightly lower and lower over time, since the second sugar cane bump was slightly lower than the first, so I wonder at what point it would be so low it's not even worth improving the lag-efficiency of the farm. Also, kelp can randomly stop growing taller as early as being 2 blocks tall, and I wonder how much that would effect the rates on the graph.
@@gavin5410 you don't loose any growth stages with kelp. it either grows or not when random ticked. so the more frequently you harvest the better in all cases
I'm glad to hear you decided to do a dedicated tutorial channel. I was really tired of people justifying theft of intellectual property with "production quality". I hope you get the attention you deserve.
@@vinesthemonkey It's perfectly legal to do that but it's morally wrong. And if it wasn't a very specific and niche thing there would be a way to protect yourself from this kind of theft.
I've always wondered why the stone beneath the brown mushrooms was slightly brighter than the rest when i encountered them in caves. I thought it was a lighting glitch or something like that, but they do actually emit light. neat
I doubt they change it, there is no reason to change this tbh. The other one was changed because lighting caves was harder and players wanted to prevent creepers easier.
I was watching Doc and I soon as I heard that swamp slime farm will be getting better, I left that and hopped in here. Now the Brown mushroom in perimeter makes sense. However, this will make a change in slime farm building !
YES! I used this exact method because I really couldn't be bothered to mine out a whole chunk and making all the caves spawnproof. Of course not nearly as big, but it worked!
Was really hoping this video would just be a parody of Mumbo's slime farm on Hermitcraft, which for those who haven't seen it, he's made the single most ineffective slime farm out there aside from one just being built in a non slime chunk
Doc was talking on Twitter about this earlier, and said "The mustached one was onto something. It just needed some Hivemind added. New meta." I wouldn't be surprised if Mumbo attempting a swamp-based slime farm got the cogs turning and the discovery of this.
i knew mushrooms had a light level of 1, but I never even considered it would have a use as practical as this, if even a use at all. Incredible stuff, as always edit: forgot to mention, i also didn't know that red mushrooms don't give off light, that's super bizarre
I love that you made the unloader just so Doc can build this. I know that this is all part of the hive mind but I still love when my Minecraft worlds cross
Came at the best time Mango, was just about to start building an underground slime farm. Went out to a swamp biome and thought they only spawned on a full moon. After all of the work (flying 10's of thousands of blocks), came home with only about 1/2 a stack. Found a much closer swamp when flying home, so this is going to go there! :D
I am really happy you made a tutorial again and didn't get discouraged because people were stealing views by making tutorials on your designs. Keep up the good work.
I always thought the brown mushroom was supposed to be a boletus edulis (german name: Fichtensteinpilz, idk the english translation and google just says "mushroom") but i guess its supposed to be a bioluminescend mushroom, how interesting. There are not a lot of brown mushrooms with a bioluminescent fruitbody and a halfsphere shaped hat. Maybe Mycena haematopus comes closest of all the ones i found pictures of online, but the color and shape and size isnt quite right. Maybe i need to rethink my interpretation of the red mushroom as well, i thought its an amanita muscaria (Roter Fliegenpilz) until now. If someone has an alternative to those please let me know. And there are also the nether fungi now, i may take a closer look at them too in the future
The folk name in English for boletus edulis was traditionally penny bun mushroom but now they are more often called ceps or porcini, which is obviously the Italian name. There isn't a strong culture of collecting fungi in the UK so most English people would only know the names of one or two fungi and the folk names have largely died out in popular culture. We are brought up with the idea that fungi are poisonous but in fact very few UK fungi are really dangerous although a small number are extremely poisonous - amanita phalloides being the most dangerous.
@@crosscutcobra Amanita muscaria is apparently commonly known as the fly agaric in english, i couldnt find that information easily tough so i just went with the scientific name ;-)
It’s so cool to see a new farm method come up from a group of people be more viable than one that’s been used for years by everyone who would make a slime farm. Crazy cool
to those who have their golems die (quite a few) you might have missed a mushroom, even 1 missed spawning space WILL get the golem killed and the farm to stop working. also if you aren't getting slimes make sure the spawning platform is on y=69 when you're standing on it
Any ideas as to why it keeps dieing when there is no missing mushrooms. Ive trouble shooted for awhile but he just seems to dissapear after 30min of afk. Nothing kills it just straight up despawns.
@@ClarkandTren i'm not entirely sure - if you can come some time before the 30 mins and see any cracks on the golem (implying it has taken damage) then it's most likely somewhere is allowing outside mobs in. if not, and it simply disappears from full health, the best solution i can imagine would be to name tag the golem, though that may not work since something appears to have been modified.
@@ClarkandTren If you're certain the golem is despawning, there are non-vanilla mechanics in play. More likely, the golem is simply not rendering or is being killed. But if it really is despawning, the client or server is modified.
@@ClarkandTren As others have said. If you want to troubleshoot the issue you need to be really particular about trying to find out the exact reason the iron golem is disappearing. In vanilla an iron golem will not despawn naturally. So if you aren't using a mod that makes them despawn then the only other option is the iron golem is being killed by something. Double check that there isn't a single mushroom missing. A single mushroom missing allows a skeleton to spawn in and kill the golem. Double check the ceiling is only 2.5 blocks tall, not 3. Because if it's 3 high then endermen can teleport in and pick up the mushrooms, which allows the skeleton in. If the enderman is really sneaky it can even put the mushroom back to hide the evidence of the crime. Ultimately troubleshooting is difficult to do. It's probably a small mistake on your end that seems minor enough that you don't see the difference between what you're supposed to have vs what you actually have. Unfortunately it's hard to get remote help with; because you'll say that you did everything right, but we'll know that something has to be wrong or you wouldn't be having this problem.
So glad I just finished digging out a double slime chunk down to bedrock. I got impatient and decided to use TNT- ended up blowing myself up and losing a significant amount of gear - twice, lol. Looks like this farm will be easier to build than lighting up the caves around my dig site!
this reminds me of the zero tick cactus farm from years ago where people were building the same farm design for years then all of a sudden mango makes a video that completely changes the game
Great idea! I love these design. I already have one slime farm in my world. But im going to make this one too because i dont really wanted to dig the extra terrain that appared below it
Ok... I just came here after warching your brown mushroom farm. Now it makes sense why you needed so many mushrooms. Wish I would have known this before I built a chunk based slime farm. Digging out a chunk and lighting up caves is a pain. This looks so much easier.
this is so cool and I saw this before Doc's video Mumbo was actually a genius lol It's true, I have never made a slime farm because of the digging, I hope this is the new meta permanently or, if we have slime spawners at mansions or outposts, give us an actual reason to go there other than the few allays (that we should be able to breed imo)
I built this farm in the smp I am playing on. It produces too much slime, and now I am the slime queen of the server. Thank you so much for the design and for explaining slime mechanics.
Could you use glow lichen on the ceiling to light up the floor and just have a higher ceiling? Only suggesting this because brown mushrooms aren't too easy to get
@@Kraus- fortune has no effect on brown mushroom drops. Mango made a new video showing how incredibly easy it is to get the required amount of shrooms though
This is so hype. I don't have the world seed of the world that I'm playing on so finding slime chunks takes ages before even starting to build the thing. You've saved me so much time
This is coming at the perfect time, i was just lamenting that we desperately need a slime farm on our server, but i really didn't want to bother with finding and then excavating a slime chunk at the moment.
Really cool farm design. We're playing on a no-grief server, which brought me the idea to replace the golem with a wither, so it farms now slime & wither roses. The wither also doesn't need magma, it bombs the slimes very effectively
This is revolutionary! Mostly for non technical Servers which are not able to dig a perimeter and if the seed is not public it saves a lot of time to find a slime chunk
redstone torches emit light level 7. it's generally easier to cover a spawn platform with occasional torches than a full layer of mushrooms (although of course we get fewer spawns like this) i've been using redstone-illuminated swamp farms since shortly after 1.18 dropped, honestly i didn't realise it wasn't a standard design
I was gonna do a slime chunk farm and had been digging around looking for a slime chunk but then found this video and built this farm today according to your instructions and it works perfect, thank you!
for the single hopper farm, couldn't you make the gap that they fall into smaller and let the iron golem kill the large slimes? the medium slimes could fall through like normal, and the golem probably kills the slimes faster than freezing right? you might be able to jam more than one golem in there even, but I'm not sure if that would cause issues
This beats rowing your boat around the swamp at night looking for Slimes and picking them off in the water while being attacked by creepers and skellies. Yet another brilliant design by the Hive Mind!!
For the small design, why don't you place Magma Blocks at the bottom as well? The Powder Snow means the Slimes can't jump high enough to escape the Magma and the slimes die faster. You can keep the soul campfire in the middle for small slimes and the item collection.
Just made this and it works so well. Hardest bit was finding all the mushrooms. I think a 30 minute afk session will give me all the slime i could ever possibly need.
I had this idea long time ago but because I don't talk a lot in the community It didn't get any attention, I'm happy to see that people are working on it and that the rates are good ^^
i just built it and it worked for a couple hours but then stopped. i checked inside and my golem died. i looked around if i missed any mushroom spots and i missed one. i filled it in and put the golem back, but now its not working at all. help?
if scientific papers would be presented in such a way as this video, I would do nothing else all day than watch that for a while... Great stuff! Ilmango is a good engineer!
That actually only matters while the slimes are in contact with the water source blocks in the corners, as flowing non-source water does not form bubble columns and thus won't force contact with the magma blocks.
@@TheRealWormbo Bubble columns? The magma blocks are for making them take damage. Personally, I sisn't have easy access to powdered snow, so I used just 5 blocks in a checkerboard pattern, and that worked just as well.
I really like that you considered how easy the farm is to build and which materials make the farm slightly worse but much better for the earlygame. I think you should make automation speedruns. start a new world and try to get a double chest of a specific resource. could be totally up your alley
Man, it blows my mind how simple the mushroom light level 1 mechanic is but also how genius it is. Crazy that it wasn't thought of before. Really cool, and considering to even start building most farms you need a decent supply of slime balls this is game changing in early game. Really the only threshold there would be acquiring the mushrooms, but that's not really a huge deal. Hell, this is sustainable for late game despite being stupidly simple. Building a chunk based farm is always annoying because of everything you have to consider, lighting up nearby caves and also filling in nearby caves that also are part of a slime chunk. Really awesome design, and I'll probably be using this for years to come.
came from Docs video where he credited ur genius for the slime farm he built for Mumbo :-) ur truly a genius my man and also secretly a member of Hermitcraft since all of em use ur ideas in their technical builds XD much respect o7 o7 o7
Adapted this design in the SMP I'm on and it's really good, I got around a double chest in a hour. Main things I changed were using several frogs instead of a campfire (to guarantee slime drops) and using less powdered snow through placing it everyone other block. I noted a problem with the design in 1.19: I couldn't get the fence gate to have water running through it, causing some drops to get stuck just before the hopper. I fixed it by using a hopper minecart instead (maybe could of just added another hopper on top now that I think about it).
It's cool that you're showcasing this and bringing it to more people, but I would like to point out that this mechanic (including the use of brown mushrooms) was used for numerous variants of swamp slime farm designs late last year.
You can replace the kill chamber floor with magma blocks which will kill them faster, allowing more spawns, and also replace the spawning floor with packed ice so when the slimes jump, they also slide allowing them to get to the chamber faster, thus allowing higher spawn rates!
You could do it with a ceiling of any light source, just place it further away so the light is still a contant 1 on the floor. Just put a ceiling of glass to stop the slimes jumping if needs be.
Yes but then endermen might teleport and steal mushrooms... oh i see, that way there would be no mushroom... i believe it could, try it out and tell us
Wow, this is probably the literal most helpful farm I've seen second only to villager trading hall designs. On a lot of more casual servers, I can make do with just looting 3 at a swamp for a couple nights, and I ration the slime balls because I just don't want to find a slime chunk or anything complicated, and this is exactly the answer I need to stop having to run around a swamp for an hour and stab things
With a few small tweaks this is perfectly viable for bedrock. Surround the stairs with solid blocks as the sides and bottoms will let light through. Use tinted glass or solid blocks for the second level of blocks. The ceiling can still be slabs to retain the ceiling height but these also allow light through on bedrock so again cover with solid blocks and place torches as described in mango’s tutorial. Depending on your world simulation lower your afk spot. Realms have a fixed simulation distance of four chunks so around 30 blocks up from the spawn layer should work well.
Truely awesome farm, almost 0 terrain deformation (just trees), not too hard to get materials, good output! Will definitely make this farm in my vanilla world!
is there a difference between "regular"-slime-chunks and swamp-slime-chunks? what happens if you build this in a swamp-slime-chunk? would that be extra effective?
Slime chunk spawning only happens below y 40, while swamp spawning only happens above y 50. If you can fill the mob cap with the swamp farm already there would be no point in building anything in the slime chunk.
The levels that slimes spawn in a swamp and as part of a slime chunk are mutually exclusive (50-69 vs 0-39), so there would be no benefit for building a swamp-based farm in a slime chunk over any other chunk in the swamp.
I built such a farm in the swamp biome in my 1.18 skyblock world several months ago, with redstone torch (light level of 7) but didn't think of mushrooms. I just wanted to improve the rates with the 'ew mob spawning system, I thought everybody in hermitcraft had already thought of that 😅 good idea with mushrooms, good work guys
I have built this farm using redstone torches before. They have a light level of 7, but if you space them out enough you can get acceptable spawn rate for an easy to build, day 1 farm.
Somebody must have tried this before. It's been possible for so long. From the people I talked to nobody knew about it. The redstone torch idea is also really good.
Oooo same, i've build one with redstone torch as well.
The rate is pretty good but i'm building that on server with a lot of plugin, so the amount could be different from vanilla
@@ilmango I didn't know slime spawning was still light level 7 - 0
@@soiledit If your comments contained links, then that would be the reason that we can't see them.
@@soiledit Comments with links automatically get flagged by the spam filter by default, so Ilmango would have to manually approve your comments.
Java Edition InDev 0.31 is the version where brown mushrooms started emitting light. I wonder why they did that. I wonder if they were like, "Let's just make some blocks have very specific characteristics that are useless 99.9% of the time, and maybe one day they'll be useful in a very specific situation."
I mean in a way lots of features in this game where completely and utterly useless until one update happens haha.
Lore?
It means you can see them underground similar to how glow lichen works. I have noticed it before while spelunking, but I never realized that they were actually emitting light.
*sea pickles have entered the chat*
didn’t mushrooms break if the light was too low? maybe it was some coding quirk they were working on to help them grow in the dark
HIvemind strikes again :-) 🐐
Looking forward to seeing this design on hermitcraft. I am also curious to see how you go about the lighting, since if I recall you do not have that many brown mushrooms.
@@jeagle9493 you can farm brown mushrooms pretty quickly with bone meal and a spot of skylight darkness to plant the mushroom
@@Hack--rz1io oh, I always just grew mine in the nether, that's some big brain time.
@@Hack--rz1io Or some podzol if you have spruce available.
🐐
I love that creative builder types don't see "giant brown mushroom" they see "v. light grey stem, speckled texture; brown block, speckled texture".
I love that technical player types don't see "brown mushroom" they see "light lvl:1; no collision".
Minecraft is just full of ingredients for their dream cuisine. It's a fascinating mindset.
Now minecraft is in such a state that you can't look at things differently
Mapart makers see a very specific shade of grey (from the stems).
I love stuff like this. Ideas that have been totally written off by some of the smartest farm designers in the game suddenly come back because of a small change, and it takes someone who doesn't know better to ask the question.
To be fair, this style was picked up quite quickly after the 1.18 update by a few people in the tech minecraft community, and a few people (like Ianxofour) were doing things with swamp slime even before then, it's just taken a bit of time to filter to a wider audience.
(Not meant as a diss at mango, who does a huge amount for the tech minecraft community, butjust want to hilight some of the other amazing work that sometimes doesn't get as much attention.)
@@rewindoflow ye, scicraft is kinda the GOAT for technical mc
but yea, this definitely credit should be given to those creators because that is interesting
(or we can go back to talking about the peaceful challenge slimefarm :D )
@@rewindoflow yup, came here to say that. i built one of these swamp slime farms with mushrooms maybe a month after 1.18 came out. kinda weird that videos are only being made about it now.
It's also because people are caring less and less about getting 30k items in an hour instead of 10 or 15k. Uber efficiency is going out of style. A lot more of these types of things will be popping up
This kind of happened with the use of neural networks.
Tutorial starts at 18:40 for anyone who just wants the tutorial. I’d recommend watching the whole video though, he explains a lot of info that can be very useful
Thanks
I love how even when his idea seems bad, Mumbo's genius is actually just hidden under some surprisingly simple efficiency changes. It takes a "dumb" idea to start a tech revolution!
Turns out that Mumbo's farm still had potential to work, it just needed some tweaks to be efficient XD
basically cover it in mushrooms
@@Calenardhon314 also likely needs to go down a few blocks
@@zebedeesummers4413 LOL imagine it's not working because he placed it slightly too high
omg 😂
Doc's actually got a video out about Mumbo's slime farm. I haven't seen it yet, but I'm guessing he had the same idea as you already.
This is what we technical minecrafters live for, holy grail discoveries like these are always so satisfying and elating.
i wanted to enjoy minecraft i played like 40 hours of it or more and i enjoyed a lot about it but its so flawed and frustrating after you beat it, any tips? do i have to like building farms and all this villager stuff to enjoy it because that is really making me not play the game anymore
@@henkdachief no. Most people make farms to build other things. I personally enjoy collecting mobs and building large structures. Its all about finding something you enjoy doing in minecraft.
I would like to take a moment to thank Mumbo Jumbo for coming up with the beta-beta design of this farm in his Hermitcraft episodes
Episode number? (And series for future readers)
@@porkeyminch8044 Season 9 episode 2
yes
@@porkeyminch8044 hermitcraft 9, episode 2
Everyone was laughing at it but he was on the right track
Seeing you make a slime farm in the swamp biome is pretty funny when compared to the most recent slime farm that Mumbo Jumbo made for Hermitcraft.
and how garbage it was D:
The fact that Doc is going to build this farm on Hermitcraft is also very hilarious if he calls over Mumbo for the video.
ikr doc loaded it in for 100h+ and no slimes died in it
Even tho he has the perfect conditions for a slime chunk based slime farm XD
@@PopeMical Not to mention he'll probably be making it in the same swamp biome mumbo made his in
Not sure if anyone was wondering this, but I tested it and it does work in bedrock edition. Just instead of going up 120 blocks you need to vary how high you go based on your simulation distance. I.e for sim distance 4, you should afk at y=110 (sim4 is the default and usual for realms)
Do the slabs for the top let light through on Bedrock?
@@dstaron3162 for me they did so instead of using torches I just used a layer of blocks and then bottom slabs so it was spawn proof but wouldn't let light through. Microsoft really need to fix the lighting bug in bedrock lol
goat for this comment
Nice to know
I hope none of these mechanics change, especially the brown mushroom emitting 1 light. This farm is a nice alternative to the traditional slime farms.
That one is in game for so long that I don't think it will change. There's higher chance they will change the slime light limit to 0 as with other hostile mobs.
This is really exciting! I feel like slime chunk farms are a little less approachable for less technical players due to the high cost of digging an area out, and the overhead of learning how to find a slime chunk.
spawnproofing is the worst
Especially because digging a perimeter is easiest with slime, which is hard to obtain in large quantities without the farm
Knowing the right chunk apps is easy digging the thing down to bedrock and making all the surrounding cave lit is a whole other annoyance, especially with caves and cliffs.
Gah my seed is the worst for that. Found a three pack right next to where I based and that was completely random. But my seed has so freaking many abandoned mineshafts and large caves under it I really cant get to every nook and cranny.
yea, I'm on a server where (by design) we don't have the seed for applications like that, to prevent people easily finding certain stuff by remaking the world in singleplayer and using commands , or dumping it in some website that can give those things. So determining where slime chunks are is tedious trial and error. This solved that nicely.
To find slime chunks. I dig an 8x4x320 along the chunk border. At 32. this exposes 20 chunks and then run up and down it until I see one spawn/ afk at each end and the middle.
Then I dig a 16 out from each corner of the slime chunk and light any cave or mines. Then I drop shafts from surface to bed rock just outside the slime chunk and light those caves and mines, filling water caves from the top or using sponges if I have them. Tnt, honey blocks and slime blocks all work fast
Finally, use the shafts to stack 3 high floors vertically. 7 is usually enough.
But I'm liking these new surface farms you afk above. Lot less work.
This is genius. I looked up the wiki for another potentially suitable light-emitting block and there were none. All of the others either have a solid hit box, or are too bright to be useful (Though, as some has already mentioned, a brighter block may be used as an alternative for early-game farms).
another possibility is making a checkerboard pattern with magma blocks if there's really no way to get brown mushrooms for some reason. They light up the surrounding blocks to 1 and even kill the slimes. Use minecart collection below to collect items
@@ilmango that would clear mobcap faster wouldn't it? So why isn't this design with magma blocks preferred over mushrooms?
@@voidshard4053 I think checkering the spawn platform with magma would sacrifice too much spawn efficiency for the faster killing time to be worth it. Don’t quote me on that, though.
@@voidshard4053 people want the simplest possible design. you'd need twice the spawning spaces for the same items plus item collection is way more effort. I even mentioned such a checkerboard design in the video. wither roses are even better, because they kill the slimes quicker.
@@voidshard4053 It’s @ 17:13. Also it seems like if you would just make a small version in that tutorial, the mob cap wouldn’t even be filled at all times, so it wouldn’t really matter.
I literally started digging out a slime farm a few days ago, I've probably only invested like an hour or two into it so far. Guess I'm going swamp hunting now!
this video seems like it’s gonna do numbers. it’s got a simple yet revolutionary new design that involves an obscure mechanic, and it even has the perfect clickbaity thumbnail. nice job, mango
Not clickbaity. Clickable
Hermitcraft Season 10, Mumbo has built this exact design and he's chuffed to bits with how well it works. _The circle is complete._
Would like to see what you did with sugar cane testing with kelp. It has so much more variables than sugar cane and i think it would be fun.
not really exciting I think. It's mostly at matter of how slow can you make the clock before you start loosing too many items. But I might make a video about it
I thought it was cool on the graph for the sugar cane rates compared to how often you harvest that there were 2 separate high points corresponding to each stage the sugar cane grows. On a kelp farm, which gets much higher than 3 blocks, it would be interesting to see all those high graphed next to each other, and to see if they would be consistently spaced apart or not. Also, I assume that they would get slightly lower and lower over time, since the second sugar cane bump was slightly lower than the first, so I wonder at what point it would be so low it's not even worth improving the lag-efficiency of the farm. Also, kelp can randomly stop growing taller as early as being 2 blocks tall, and I wonder how much that would effect the rates on the graph.
@@gavin5410 you don't loose any growth stages with kelp. it either grows or not when random ticked. so the more frequently you harvest the better in all cases
I'm glad to hear you decided to do a dedicated tutorial channel. I was really tired of people justifying theft of intellectual property with "production quality". I hope you get the attention you deserve.
lol my minecraft farm is copyrighted and my IP lawyer will come after you
@@vinesthemonkey It's perfectly legal to do that but it's morally wrong. And if it wasn't a very specific and niche thing there would be a way to protect yourself from this kind of theft.
8:19 I was not prepared for mango saying nice lmao
i am definitely building this asap
Please, miss your videos
Oh hi Ryan
@@ginger2371 oh hello
@@ryanthescion How are you doing on this fine day?
@@brunamaria5636 well im always making them, jsut not very speedy lol
This farm is awesome! My base is on a mega mooshroom island, so I got a lot of mushrooms at my disposal. I'm gonna build this!
Mushrooms are really easy to farm anyway. Just need a piece of podzol / mycelium, an efficiency axe, and a lot of bonemeal.
I just built my first swamp slime farm and it works great! I love your tutorials. You give great explanations that I can understand! Thank you!
1.20?
@@Downhula Yup!
I've always wondered why the stone beneath the brown mushrooms was slightly brighter than the rest when i encountered them in caves. I thought it was a lighting glitch or something like that, but they do actually emit light. neat
this is genuinly genius. was wondering how to make a "good" swamp based slime farm. thanks ilmango
I like this but I bet Mojang will change this in or before 2 years where slime spawning is modified or brown mushrooms don't give off any light
I mean there's alternatives to mushrooms, but I'm afraid not adjusting the light level for slime was an oversight. Better not tell them
I doubt they change it, there is no reason to change this tbh.
The other one was changed because lighting caves was harder and players wanted to prevent creepers easier.
@@ilmango it probably was an oversight, though I hope they decide to keep it. It's nice to change up the "meta" of farms once in a while, I think
2 years is generous, I was wondering if they might patch it out in 1.19 proper.
This farm is not overpowered in any way, so I doubt they will change it, like they are planning to do with pigmen farms.
I was watching Doc and I soon as I heard that swamp slime farm will be getting better, I left that and hopped in here. Now the Brown mushroom in perimeter makes sense.
However, this will make a change in slime farm building !
Cool 1.18 mechanics are still being discovered. Really nice early/mid farm, thanks mango
YES! I used this exact method because I really couldn't be bothered to mine out a whole chunk and making all the caves spawnproof. Of course not nearly as big, but it worked!
Was really hoping this video would just be a parody of Mumbo's slime farm on Hermitcraft, which for those who haven't seen it, he's made the single most ineffective slime farm out there aside from one just being built in a non slime chunk
Mumbo should watch this video and upgrade his farm now XD
Doc was talking on Twitter about this earlier, and said "The mustached one was onto something. It just needed some Hivemind added. New meta." I wouldn't be surprised if Mumbo attempting a swamp-based slime farm got the cogs turning and the discovery of this.
As other people in the comments have said, it wasn't working probably because it was built above y69, and slimes couldn't possibly spawn in that farm.
@@limonlx7182 lmao he literally got spawns on the test run to prove it works
@@camerongrondzki2716 because he built it at the right height in a test world maybe..?
i knew mushrooms had a light level of 1, but I never even considered it would have a use as practical as this, if even a use at all. Incredible stuff, as always
edit: forgot to mention, i also didn't know that red mushrooms don't give off light, that's super bizarre
"from 50 to 69... nice."
Love Mango's subtle jokes
subtle???
xD
Lol
I was sad how far I had to scroll before I found the first of these comments
I love that you made the unloader just so Doc can build this. I know that this is all part of the hive mind but I still love when my Minecraft worlds cross
Truly the greatest cinematic crossover in history
You cant believe how happy I am, I just wanted to start digging out a massive area and now this, thank you
Got it built and working. You're the boss. Fantastic style with the commentary. Very easy to understand.
Came at the best time Mango, was just about to start building an underground slime farm. Went out to a swamp biome and thought they only spawned on a full moon. After all of the work (flying 10's of thousands of blocks), came home with only about 1/2 a stack. Found a much closer swamp when flying home, so this is going to go there! :D
I am really happy you made a tutorial again and didn't get discouraged because people were stealing views by making tutorials on your designs. Keep up the good work.
I always thought the brown mushroom was supposed to be a boletus edulis (german name: Fichtensteinpilz, idk the english translation and google just says "mushroom") but i guess its supposed to be a bioluminescend mushroom, how interesting.
There are not a lot of brown mushrooms with a bioluminescent fruitbody and a halfsphere shaped hat.
Maybe Mycena haematopus comes closest of all the ones i found pictures of online, but the color and shape and size isnt quite right.
Maybe i need to rethink my interpretation of the red mushroom as well, i thought its an amanita muscaria (Roter Fliegenpilz) until now.
If someone has an alternative to those please let me know.
And there are also the nether fungi now, i may take a closer look at them too in the future
I love this :D Flex your funky knowledge
@@sepiasmith5065 thank you :)
The folk name in English for boletus edulis was traditionally penny bun mushroom but now they are more often called ceps or porcini, which is obviously the Italian name.
There isn't a strong culture of collecting fungi in the UK so most English people would only know the names of one or two fungi and the folk names have largely died out in popular culture. We are brought up with the idea that fungi are poisonous but in fact very few UK fungi are really dangerous although a small number are extremely poisonous - amanita phalloides being the most dangerous.
I've always thought the red mushroom was a fly agaric
@@crosscutcobra Amanita muscaria is apparently commonly known as the fly agaric in english, i couldnt find that information easily tough so i just went with the scientific name ;-)
It’s so cool to see a new farm method come up from a group of people be more viable than one that’s been used for years by everyone who would make a slime farm. Crazy cool
to those who have their golems die (quite a few) you might have missed a mushroom, even 1 missed spawning space WILL get the golem killed and the farm to stop working. also if you aren't getting slimes make sure the spawning platform is on y=69 when you're standing on it
Any ideas as to why it keeps dieing when there is no missing mushrooms. Ive trouble shooted for awhile but he just seems to dissapear after 30min of afk. Nothing kills it just straight up despawns.
@@ClarkandTren i'm not entirely sure - if you can come some time before the 30 mins and see any cracks on the golem (implying it has taken damage) then it's most likely somewhere is allowing outside mobs in. if not, and it simply disappears from full health, the best solution i can imagine would be to name tag the golem, though that may not work since something appears to have been modified.
@@ClarkandTren If you're certain the golem is despawning, there are non-vanilla mechanics in play. More likely, the golem is simply not rendering or is being killed. But if it really is despawning, the client or server is modified.
@@ClarkandTren As others have said. If you want to troubleshoot the issue you need to be really particular about trying to find out the exact reason the iron golem is disappearing. In vanilla an iron golem will not despawn naturally. So if you aren't using a mod that makes them despawn then the only other option is the iron golem is being killed by something.
Double check that there isn't a single mushroom missing. A single mushroom missing allows a skeleton to spawn in and kill the golem.
Double check the ceiling is only 2.5 blocks tall, not 3. Because if it's 3 high then endermen can teleport in and pick up the mushrooms, which allows the skeleton in. If the enderman is really sneaky it can even put the mushroom back to hide the evidence of the crime.
Ultimately troubleshooting is difficult to do. It's probably a small mistake on your end that seems minor enough that you don't see the difference between what you're supposed to have vs what you actually have. Unfortunately it's hard to get remote help with; because you'll say that you did everything right, but we'll know that something has to be wrong or you wouldn't be having this problem.
Can it be below y 69?
So glad I just finished digging out a double slime chunk down to bedrock. I got impatient and decided to use TNT- ended up blowing myself up and losing a significant amount of gear - twice, lol.
Looks like this farm will be easier to build than lighting up the caves around my dig site!
You're an absolute genius ilmango.
this reminds me of the zero tick cactus farm from years ago where people were building the same farm design for years then all of a sudden mango makes a video that completely changes the game
Great idea! I love these design. I already have one slime farm in my world. But im going to make this one too because i dont really wanted to dig the extra terrain that appared below it
Ok... I just came here after warching your brown mushroom farm. Now it makes sense why you needed so many mushrooms. Wish I would have known this before I built a chunk based slime farm. Digging out a chunk and lighting up caves is a pain. This looks so much easier.
this is so cool and I saw this before Doc's video
Mumbo was actually a genius lol
It's true, I have never made a slime farm because of the digging, I hope this is the new meta permanently or, if we have slime spawners at mansions or outposts, give us an actual reason to go there other than the few allays (that we should be able to breed imo)
I built this farm in the smp I am playing on. It produces too much slime, and now I am the slime queen of the server.
Thank you so much for the design and for explaining slime mechanics.
Could you use glow lichen on the ceiling to light up the floor and just have a higher ceiling? Only suggesting this because brown mushrooms aren't too easy to get
sure
cant u bonemeal them though
@@nou5440 yeah but you don't get much from axing mushrooms without fortune 3.
@@Kraus- fortune has no effect on brown mushroom drops. Mango made a new video showing how incredibly easy it is to get the required amount of shrooms though
If you get up onto the nether ceiling they spawn everywhere and it's very safe to run through ofc
I can't believe this has gone unnoticed for so long. This game and its community will never not amaze me!
In come all of Mumbo’s viewers a year later xD
This is so hype. I don't have the world seed of the world that I'm playing on so finding slime chunks takes ages before even starting to build the thing. You've saved me so much time
This is coming at the perfect time, i was just lamenting that we desperately need a slime farm on our server, but i really didn't want to bother with finding and then excavating a slime chunk at the moment.
Try ianxofours slime farm
@@hispace2958 nah i'll use a brown mushroom swamp based one, but as simple as they are now, i can design my own
Really cool farm design. We're playing on a no-grief server, which brought me the idea to replace the golem with a wither, so it farms now slime & wither roses. The wither also doesn't need magma, it bombs the slimes very effectively
Mumbo Jumbo is a genius, his idea will revolutionalize slime farms forever.
I was just thinking about this. Mumbo had an idea but not the expertise to solve the biggest problem. Really awesome farm though.
Yea no.
This is revolutionary! Mostly for non technical Servers which are not able to dig a perimeter and if the seed is not public it saves a lot of time to find a slime chunk
This is so cool! Had to come watch your video, after watching Docm77’s. 😊
Just had a go at building this. Awesome. Clear enough video that you don't even need the sound on. Thanks @Ilmango
redstone torches emit light level 7.
it's generally easier to cover a spawn platform with occasional torches than a full layer of mushrooms (although of course we get fewer spawns like this)
i've been using redstone-illuminated swamp farms since shortly after 1.18 dropped, honestly i didn't realise it wasn't a standard design
Mushrooms will spread themselves a little if you scatter a few in there, and a manual big mushroom farm can get enough pretty quickly.
I was gonna do a slime chunk farm and had been digging around looking for a slime chunk but then found this video and built this farm today according to your instructions and it works perfect, thank you!
for the single hopper farm, couldn't you make the gap that they fall into smaller and let the iron golem kill the large slimes? the medium slimes could fall through like normal, and the golem probably kills the slimes faster than freezing right? you might be able to jam more than one golem in there even, but I'm not sure if that would cause issues
This would also make it so you only need 1 powder snow right?
@@oblivion_2852 yeah I think one layer would cover a medium slime I didn't think of that
I think the slimes could reach the golem and eventually kill it.
you are a genius, also i had no idea that brown mushrooms emit a light level that just shows you how much there is still to learn after 12 years!
Here 2 years later, ilmango was right. Almost every new slime farm involves mushroom light spawning mechanics.
This beats rowing your boat around the swamp at night looking for Slimes and picking them off in the water while being attacked by creepers and skellies. Yet another brilliant design by the Hive Mind!!
For the small design, why don't you place Magma Blocks at the bottom as well? The Powder Snow means the Slimes can't jump high enough to escape the Magma and the slimes die faster. You can keep the soul campfire in the middle for small slimes and the item collection.
This is great ! I love the brown mushroom light level 1 trivia, now it has become useful!
It's so cute that the SciCraft members help Doc so much with farms 🥰
I like doc cause he does things that would be on scicraft on hermit craft
Just made this and it works so well. Hardest bit was finding all the mushrooms. I think a 30 minute afk session will give me all the slime i could ever possibly need.
"The swamp-based slime spawning occurs from 50 to 69 ... nice" killed me
yeah very important info there I actually built mine one block too high the first time. It was frustrating till I figured that out lol
I had this idea long time ago but because I don't talk a lot in the community It didn't get any attention, I'm happy to see that people are working on it and that the rates are good ^^
Can confirm does work in 1.21
thanks
i just built it and it worked for a couple hours but then stopped. i checked inside and my golem died. i looked around if i missed any mushroom spots and i missed one. i filled it in and put the golem back, but now its not working at all. help?
well i look dumb. it was the moon phases lol
if scientific papers would be presented in such a way as this video, I would do nothing else all day than watch that for a while...
Great stuff! Ilmango is a good engineer!
You can improve the powdered snow farm by adding magma blocks under the water, so the slimes take damage even faster.
That actually only matters while the slimes are in contact with the water source blocks in the corners, as flowing non-source water does not form bubble columns and thus won't force contact with the magma blocks.
@@TheRealWormbo Bubble columns? The magma blocks are for making them take damage.
Personally, I sisn't have easy access to powdered snow, so I used just 5 blocks in a checkerboard pattern, and that worked just as well.
I really like that you considered how easy the farm is to build and which materials make the farm slightly worse but much better for the earlygame. I think you should make automation speedruns. start a new world and try to get a double chest of a specific resource. could be totally up your alley
21:00 most important bit of information: hopper needs to be at y=64
why tho
that's genius ilmango saved me a lot of effort and time ( i mean the hole sci craft members are genius)
Man I wish this came out yesterday before I started making a deep ocean perimeter farm. Luckily I haven't put too much work into it yet!
Man, it blows my mind how simple the mushroom light level 1 mechanic is but also how genius it is. Crazy that it wasn't thought of before. Really cool, and considering to even start building most farms you need a decent supply of slime balls this is game changing in early game. Really the only threshold there would be acquiring the mushrooms, but that's not really a huge deal. Hell, this is sustainable for late game despite being stupidly simple. Building a chunk based farm is always annoying because of everything you have to consider, lighting up nearby caves and also filling in nearby caves that also are part of a slime chunk. Really awesome design, and I'll probably be using this for years to come.
Honestly the hardest part of this for me is probably going to be finding enough powder snow.
This is absolutely game changing, and from what I'm reading in the comments, it's been around for a minute. How have I never heard of this?
Two years later here, I'm not eaxctly sure if you're right here but I'm just gonna say you probably are. Super incredible build though, thank you!
came from Docs video where he credited ur genius for the slime farm he built for Mumbo :-) ur truly a genius my man and also secretly a member of Hermitcraft since all of em use ur ideas in their technical builds XD much respect o7 o7 o7
It's funny seeing this video after knowing that Mumbo Jumbo indirectly was the creator of it.
Created it incorrectly. At least he can finally have something he kinda created.
Adapted this design in the SMP I'm on and it's really good, I got around a double chest in a hour. Main things I changed were using several frogs instead of a campfire (to guarantee slime drops) and using less powdered snow through placing it everyone other block.
I noted a problem with the design in 1.19: I couldn't get the fence gate to have water running through it, causing some drops to get stuck just before the hopper. I fixed it by using a hopper minecart instead (maybe could of just added another hopper on top now that I think about it).
Was mumbo on to something?
Haven't watched the video yet lol, just judging from the thumbnail, excited to watch it the whole way through though 😁
It's cool that you're showcasing this and bringing it to more people, but I would like to point out that this mechanic (including the use of brown mushrooms) was used for numerous variants of swamp slime farm designs late last year.
faster than the notification
I am speed
The problem with running faster than light is that you always live in darkness
You can replace the kill chamber floor with magma blocks which will kill them faster, allowing more spawns, and also replace the spawning floor with packed ice so when the slimes jump, they also slide allowing them to get to the chamber faster, thus allowing higher spawn rates!
Could the same also be achieved with a ceiling made of magma blocks/large amethyst buds (depending on ceiling height)?
You could do it with a ceiling of any light source, just place it further away so the light is still a contant 1 on the floor. Just put a ceiling of glass to stop the slimes jumping if needs be.
Yes but then endermen might teleport and steal mushrooms... oh i see, that way there would be no mushroom... i believe it could, try it out and tell us
@@themonsieurmonsieur7629 endermen can pick up mushrooms?
@@Akhimed yes
Wow, this is probably the literal most helpful farm I've seen second only to villager trading hall designs. On a lot of more casual servers, I can make do with just looting 3 at a swamp for a couple nights, and I ration the slime balls because I just don't want to find a slime chunk or anything complicated, and this is exactly the answer I need to stop having to run around a swamp for an hour and stab things
You can still do that, but also spam mushrooms all over the swamp. That saves you a lot of arrows to the knee.
Just so that people know, a mangrove swamp also works
thanks bro you just saved me a lot of time
Just got a quick version of this set up and wow... very good performance for the effort. Much better than digging out slime chunks.
Anyone else problems with the iron golem getting killed after some time?
Followed the tutorial block by block. :(
With a few small tweaks this is perfectly viable for bedrock. Surround the stairs with solid blocks as the sides and bottoms will let light through. Use tinted glass or solid blocks for the second level of blocks. The ceiling can still be slabs to retain the ceiling height but these also allow light through on bedrock so again cover with solid blocks and place torches as described in mango’s tutorial. Depending on your world simulation lower your afk spot. Realms have a fixed simulation distance of four chunks so around 30 blocks up from the spawn layer should work well.
Thank you for posting this @ilmango, I was dreading the big slime dig in a new world ❤️
glow lichen also works for this farm too! i spent like 20 mins in a swamp biome covered in the stuff, and only slimes spawned on the surface
He said glow lichen would work as well, but light level 7 would reduce the rates.
Truely awesome farm, almost 0 terrain deformation (just trees), not too hard to get materials, good output! Will definitely make this farm in my vanilla world!
What is the mod that is used to show light level so cleanly? I am so used to the yellow and red crosshatching this looks amazing.
Based on my quick research its MiniHUD mod.
Glad to hear you'll be making a channel just for build tutorials. I'll certainly be subscribing to that.
is there a difference between "regular"-slime-chunks and swamp-slime-chunks?
what happens if you build this in a swamp-slime-chunk?
would that be extra effective?
Slime chunk spawning only happens below y 40, while swamp spawning only happens above y 50. If you can fill the mob cap with the swamp farm already there would be no point in building anything in the slime chunk.
The levels that slimes spawn in a swamp and as part of a slime chunk are mutually exclusive (50-69 vs 0-39), so there would be no benefit for building a swamp-based farm in a slime chunk over any other chunk in the swamp.
I built such a farm in the swamp biome in my 1.18 skyblock world several months ago, with redstone torch (light level of 7) but didn't think of mushrooms. I just wanted to improve the rates with the 'ew mob spawning system, I thought everybody in hermitcraft had already thought of that 😅 good idea with mushrooms, good work guys