See ya live nerd www.twitch.tv/g_hyze Time Stamps below ‼Timestamps! Anything outdated it will be corrected here‼ CORRECTION: you do not have to stand still for a vertback! 6:16 - Your vertback jump can be in any direction, it can even be a slide jump, but moving during the jump will mess the timing up! - Your vertback jump can be mid air if you use a whip jump! discovered by @EreNyn3 [This guide is up to date, new tech added] BONUS KNOWLEDGE: - SENTRIES CAN BE CHARGEBACKED: I recomend slidebacks and a standard backwards toss. - FERRYMAN LIGHTNING STRIKES CAN BE CARGEBACKED: Memorize the sound cue and just toss a coin straight up while standing still. - Flesh prison eyeballs can be chargebacked - When enraged, Maurice shoots the beam twice (in violent+) and so its worth learning to attempt to catch and make use of both beams... If the first one is missed, or does not target maurice themself. - The fistfull of chargeback can be caught when the coin is tossed up too. - Dashbacks are useful for underwater chargebacks - whiplash'ed coins can make cool chargeback setups - Slingback is another variation of a lashback where you whiplash to Maurice, jump over/thru them and toss a coin up. The beam cannot directly hit you, and it will hit the tossed coin instead. (twitter.com/EreNyn3/status/1579758883371118593?s=20&t=UX3xEYvdj5yIERI4o98gEQ) - With enough practice diagnoal chragebacks can be fairly consistent - A spamback can be chained with coins ANYWHERE with line of sight. Toss them left, then right, even launch one into orbit with KB, just make sure one catches the beam, and you will be rewarded a lightshow of a chargeback. Tossing one up, down, left then right can be called a "christback" or "4back" bcs of the lines it makes. ◬_______________________◬ [Fundamental Mechanics] 0:00 - A free Red Rail? 4:00 - Spamback & Standard Chargeback [Practical Chargebacks] 4:48 - Slideback 6:16 - Vertback 7:38 - Fallback 9:00 - Coin Salvaging [Beautiful, with verying levels of practicality] 9:17 - Dashback & Lashback 11:44 - Fistfull of Chargeback 12:54 - Autonukes 13:33 - Examples & Credits ◬_______________________◬ Ask any questions ye got! Fun facts: The Fallback is also known as a cece coin, named after the player that popularized it katy prefers to call autonukes "ICBMs" All names are made up! Use what you prefer I was mindbroken in that Cruelty Squad clip in the end, Archon Grid is a fun level :)
as someone with all but the most batshit insane achievements in HK, becoming an ultrakill player, I can confirm my skill is nothing compared to these people
"Violence is not the question, violence is the answer. Violence is not the answer, violence is the quens- ques- question, and the answer is yes. Yes violence." ~G_Hyze 2022
I think it stands to the absolute mechanical depth of this game that a move that most players won't even discover by themselves has so much nuance. I've yet to incorporate chargebacks into my gameplay since I find the precise setup is a bit too time consuming for my playstyle, especially because I like to let malicious faces vibe around for a bit and clean up some of the smaller enemies before I take them out. I don't personally have much reason to go out of my way to kill them quickly, even in the coolest method imaginable.
It's worth mentioning that Maurice fires the laser twice, but only on Violent difficulty. It's easier to predict and track the second shot when timing a chargeback. Awesome editing, it makes me happy to see my favorite montage maker SaimizZ in other people's videos!
@@geoffreyprecht2410 that's fair If that's worth mentioning, i think they have a higher chance of firing the laser when enraged too, especially in a row
@@somethingsomethingsomethin6104 yeah that happened to me too yesterday, with two different maurices, i think i once even got it done 4 times in a row, i don't remember, bht they are indeed more likely to use it when enraged
Once I learned how mow to parry the beam, and especially after I figured out that a fully charged pump shotgun does insane damage to Maurice, malicious faces became easy for me. It's funny how many ways there are to easily kill this enemy, though the enemy seems very difficult to fight before you learn any of the techniques
Literally bought Ultrakill 24 hours ago. I didn't even start the second act yet but i feel like i'm gonna want that whiplash very soon... Amazing video! I will style on bloody corpses as soon as i have the skills thanks to you.
one small thing about the vertback, you don't need to stand still to land it, just have to make sure that you stop holding any movement keys after you jump :p
Man this is a really good video nice job man. Its funny how at a certain point no tutorials teach you game mechanics or tech you didnt know but every time I watch somebody else play this game I see them do some new crazy flash thing that I haven't before. Its really a testament to how good this game is.
seeing cybergrind footage without music is like eating a biscuit by itself. It's not necessarily evil, it's just like... why? add some gravy or some chicken or something!
From what I know vertback can be done at any time, any speed, you just have to throw straight down. I haven’t tested, but I have never missed a chargeback when I throw down, because from what I know the coin is always at your position, and that’s where Maurice aims
Fun fact about the vertback: You can actually hit it while moving horizontally, just don't change direction in which you're moving until you throw the coin after jumping. The timing is pretty much the same.
With the new update allowing you to juggle coins with the grappling hook, you can chuck a coin at Maurice mid charge then right as he's about to shoot; grapple the coin so it bounces up right into his face. Sorry if the explanation sucks lol. Amazing video!
Man, seeing you wait under Maurice for the punched coin to come down and intercept the beam made me wish this game had a taunt. It would totally fit with the character action elements and be so stylish for moments like that
Lashbacks are absolutely sick and i didnt know dashbacks were that viable stealing a nuke is absolutely practical, especially on labyrinth in cg Also you didnt talk about how maurice targets the floor. I cant wait for sentries since they wont just aim down for no reason
I did initially have a section explaining the tracking, but decided a 15min+ vid was too long :( Maurice doesn't fire the beam at you, it shoots it where it predicts you to be, so in that moment of prediction before firing, if you're dashing/sliding/slamming towards them, they may 'flick' to that position. gl with yo chargebacks!
the shotgun nuke thing might be some wild shit but also probably easy to do compared to the first before it just charge and perform what you would normally call a chargeback despite being so fucking brutal in comparison
I found this out while playing with sandbox. I'd call this pierceback, you can do this with 2 sentries or up, though 4 is maximum amount to be practical. Let one of them sit down, if both of them sit down, it would be easier, before the sentry shoot, toss a coin above the sentry nearest to you and let it pass overhead, right after the "ding" sound, look down, toss a coin, and let it roll. The sentry's bullet will be chargebacked, but just like railcoin, the bullet will go to other coin, which conveniently positioned behind one of the sentry, so that sentry would be killed, the second coin then go to the other sentry. Killing two of them easily. Though it's impractical if there's other enemies, but in 5-1 in second and third room from the exit, there's 2 lone sentries. And might be practical in P-2.
About the dashback, it's actually pretty easy! aim about halfway between the floor and maurice for mid/long range and raise your retical up towards the bridge of his nose the closer you get to him. The coin moves fast enough you can do it at the last beep of the rev-up and it'll always stay in the apex! Now for the original message I had while writing: The Dashback is the only one I can hit consistently (except the very first one where you walk forward and look slightly down), meanwhile, the ones that you said were consistent were ungodly inconsistent. Might just be me, definitely a skill issue I acknowledge (and have spent 3 hours in sandbox working on since watching this video)
i'd recommend tossing the coin at your feet for anyone struggling with the positioning of this tech; maurice shoots at your feet, so if you just look down and toss a coin towards your "toes" i find it much more consistent than trying to arc it through the air and get a perfect line from maurice to coin to feet.
eternal gratitude upon thee! i'm on my first playthrough and God Damn The Sun is the only level I can't manage to get anything more than a B rank on, mostly because of the excessive amounts of Maurice per square centimeter in this level. I'll go back to it and try this >:D
I think it says a lot about the ways the player can approach the game that I was wondering where getting Maurice to shoot a core was until I saw the crackhead combos. It was the first enemy attack combo I ever realized I could do, and I employ it far more often than it deserves. This game is bananas.
I have another chargeback technique which I call the jumpback, where you whiplash a Maurice, get on top of it, jump, and throw a coin downwards, it’s super easy to land the chargeback but getting onto it is the hard part
amazing video, and don't let this become an overly negative thing it doesn't really matter, but you can here a high static noise in the background of your recording. just thought i'd let you know :)
“Throughout Heaven and Earth, i alone am the ULTRAKILLING one. Take the maurice hitscan beam, then take the coin, then smash those two different expressions to create an imaginary mass. Imaginary Technique: Chargeback.”
was really worried that the whole guide was only about basic chargebacks, those 1st 10 seconds were reassuring. Did stay tho bc i found out there were more then just basic chargebacks. Great guide overall 9/10
hyze just a small tip deadcoining for me is most comfortably done tossing the coin after shooting the target coin. Basically shoot and then toss in a smal time frame
Fun fact: A chargeback isn't just using a Maurice beam, it's using a coin to send any hostile hitscan attack back. Sentry attacks are hitscan so you can chargeback them!
Damn, and here I was thinking I was finally getting good because I finally beat Minos Prime in 100 deaths. There is sooo friggin much I have to learn with this game's mechanics...
You could probably knuckle last a coin up in the sky, then core eject with perfect timing above Maurice and then throw the chargeback coin. Your own free orbital nuke
See ya live nerd
www.twitch.tv/g_hyze
Time Stamps below
‼Timestamps! Anything outdated it will be corrected here‼
CORRECTION: you do not have to stand still for a vertback! 6:16
- Your vertback jump can be in any direction, it can even be a slide jump, but moving during the jump will mess the timing up!
- Your vertback jump can be mid air if you use a whip jump! discovered by @EreNyn3
[This guide is up to date, new tech added]
BONUS KNOWLEDGE:
- SENTRIES CAN BE CHARGEBACKED: I recomend slidebacks and a standard backwards toss.
- FERRYMAN LIGHTNING STRIKES CAN BE CARGEBACKED: Memorize the sound cue and just toss a coin straight up while standing still.
- Flesh prison eyeballs can be chargebacked
- When enraged, Maurice shoots the beam twice (in violent+) and so its worth learning to attempt to catch and make use of both beams... If the first one is missed, or does not target maurice themself.
- The fistfull of chargeback can be caught when the coin is tossed up too.
- Dashbacks are useful for underwater chargebacks
- whiplash'ed coins can make cool chargeback setups
- Slingback is another variation of a lashback where you whiplash to Maurice, jump over/thru them and toss a coin up. The beam cannot directly hit you, and it will hit the tossed coin instead.
(twitter.com/EreNyn3/status/1579758883371118593?s=20&t=UX3xEYvdj5yIERI4o98gEQ)
- With enough practice diagnoal chragebacks can be fairly consistent
- A spamback can be chained with coins ANYWHERE with line of sight. Toss them left, then right, even launch one into orbit with KB, just make sure one catches the beam, and you will be rewarded a lightshow of a chargeback. Tossing one up, down, left then right can be called a "christback" or "4back" bcs of the lines it makes.
◬_______________________◬
[Fundamental Mechanics]
0:00 - A free Red Rail?
4:00 - Spamback & Standard Chargeback
[Practical Chargebacks]
4:48 - Slideback
6:16 - Vertback
7:38 - Fallback
9:00 - Coin Salvaging
[Beautiful, with verying levels of practicality]
9:17 - Dashback & Lashback
11:44 - Fistfull of Chargeback
12:54 - Autonukes
13:33 - Examples & Credits
◬_______________________◬
Ask any questions ye got!
Fun facts:
The Fallback is also known as a cece coin, named after the player that popularized it
katy prefers to call autonukes "ICBMs" All names are made up! Use what you prefer
I was mindbroken in that Cruelty Squad clip in the end, Archon Grid is a fun level :)
Your calling me a nerd when your teaching chargeback
yeah, come on ghyze. shame on you!!!! you called bartsimpson1724 a nerd!!!
Just watching this video has made me realize that Ultrakill players are more batshit insane than Hollow Knight players
My man, anyone who has mastered the marksman and coin mechanics is a downright schizo by that point.
Ultrakill fans are a bunch of bisexual schizophrenics bruh
@@laggingjaeger1148 im not gonna sugar coat it rmb + f
coming from the Hollow Knight community and into the Ultrakill community, this is true
as someone with all but the most batshit insane achievements in HK, becoming an ultrakill player, I can confirm my skill is nothing compared to these people
fun fact: the malicious face dosent float if u look closely it is actually standing using thin spider like legs that are transparent
Ahhh okay i thpugjt that was just a weird graphical glitch or something
oh THATS what they are, thought it was like some decor since the legs also appear in the thumbnail of the steam page
if you cant see it its most notable here : 6:08
Once I see it I can't unsee it
I thought it was part of the Halloween thing when they all got pumpkin heads
Man, "Can it be more STYLISH?" is this game's lifeblood and I love it
I be stylin on fools in the game
I dunno if the joke is supposed to be there because of "lifeblood" and v1 needing blood to live
@@auhertgaming7133 it’s more than just a joke. It is a requiem.
@@FrostRare ngl I agree
Man promised a chargeback guide, and DELIVERED in spades.
Nooooo😭😭😭i wanted to kill maurice not dig up some dirt😭😭😭
"Violence is not the question, violence is the answer. Violence is not the answer, violence is the quens- ques- question, and the answer is yes. Yes violence."
~G_Hyze 2022
Violence is not the violence, violence is a violence and the violence is violence
You did a really great job on this chief. Didn't expect it to be so BEEFY.
no comments?
@@retro1467yeah wtf
no way is that the real counter strike 2
HOLY SBIT IT'S COJNTRESRIKE 2 LLOK
this is the gorbinos quest of ultrakill guides and i wont be convinced otherwise
500 hours of mind pumping information
Cruelty Squad🤝ULTRAKILL
This is just like gorbino's hell
Gorbino's hell of blood.
It’s frame rate dependent?
I think it stands to the absolute mechanical depth of this game that a move that most players won't even discover by themselves has so much nuance. I've yet to incorporate chargebacks into my gameplay since I find the precise setup is a bit too time consuming for my playstyle, especially because I like to let malicious faces vibe around for a bit and clean up some of the smaller enemies before I take them out. I don't personally have much reason to go out of my way to kill them quickly, even in the coolest method imaginable.
The chargeback target uses the same priority system as normal ricoshots, it's so much fun bouncing chargebacks into packs
counterpoint:
feels good to chargeback
Interesting cuz I always target Maurice first if I can
If you're just throwing coins for a big ass ULTRARICOSHOTx4 like I tend to do, they might hit the coin by accident, so, advice: throw coins
but its cool
It's worth mentioning that Maurice fires the laser twice, but only on Violent difficulty. It's easier to predict and track the second shot when timing a chargeback.
Awesome editing, it makes me happy to see my favorite montage maker SaimizZ in other people's videos!
They only do so when enraged btw
@@thelastmlg2699 Oh right, forgot to mention that! I have over 1k hours in Ultrakill but admittedly most of it isn't on Violent difficulty...
@@geoffreyprecht2410 that's fair
If that's worth mentioning, i think they have a higher chance of firing the laser when enraged too, especially in a row
@@thelastmlg2699 yeah it did the beam attack thrice in a row for me on rage once
@@somethingsomethingsomethin6104 yeah that happened to me too yesterday, with two different maurices, i think i once even got it done 4 times in a row, i don't remember, bht they are indeed more likely to use it when enraged
This instantly made maurice go from the most annoying enemy to one of the easier ones for me thx so much
with the new red revolver, he's laughably easy. just charge up and shoot when he fires a red orb, and he blows himself up in one shot.
Once I learned how mow to parry the beam, and especially after I figured out that a fully charged pump shotgun does insane damage to Maurice, malicious faces became easy for me. It's funny how many ways there are to easily kill this enemy, though the enemy seems very difficult to fight before you learn any of the techniques
I usually just parry followed by shotgun swap (normally 2 needed)
I recently practiced chargebacking and i am confident I can reach wave 35 on cybergrind
Seeing the fistful of chargeback made my jaw DROP and stay dropped for a solid minute
i didnt know that Ultrakill had chargeback but in 10 seconds i mastered it
Thank you kind sir
Literally bought Ultrakill 24 hours ago. I didn't even start the second act yet but i feel like i'm gonna want that whiplash very soon...
Amazing video! I will style on bloody corpses as soon as i have the skills thanks to you.
one small thing about the vertback, you don't need to stand still to land it, just have to make sure that you stop holding any movement keys after you jump :p
Yep, this is correcto!
This video is amazing and deserves way more attention. GOATed guide.
I just started learning how to do a chargeback but I couldn't get it right, this really helped me.
6:08 The maurice blast turning the railcannon into an orbital laser is insane
7:22 finding two seconds of peace sounds harder than the trick itself. Awesome video!
this is one of the most niche things I've seen in my life, great job I will have a blast dying 50 times trying these
Man this is a really good video nice job man. Its funny how at a certain point no tutorials teach you game mechanics or tech you didnt know but every time I watch somebody else play this game I see them do some new crazy flash thing that I haven't before. Its really a testament to how good this game is.
Love the ammount of TECHS in this game.
Like, it purely shows that it's not just quake with DMC scoreboard, but a DMC as FPS game
good video as always! i absolutely love the editing for the intro sequence
bro that first bit of editing is so cool. and the music fit perfect
seeing cybergrind footage without music is like eating a biscuit by itself. It's not necessarily evil, it's just like... why? add some gravy or some chicken or something!
That beginning edit was awesome
best ultrakill guide i ever watched, even that english is my second language, i still understand it, thank you :)
I can't even just shoot a coin, but I absolutely love that game and parrying system
From what I know vertback can be done at any time, any speed, you just have to throw straight down. I haven’t tested, but I have never missed a chargeback when I throw down, because from what I know the coin is always at your position, and that’s where Maurice aims
I love how the blast launches the coin and the railcannon turns into an orbital laser.
Fun fact about the vertback:
You can actually hit it while moving horizontally, just don't change direction in which you're moving until you throw the coin after jumping.
The timing is pretty much the same.
With the new update allowing you to juggle coins with the grappling hook, you can chuck a coin at Maurice mid charge then right as he's about to shoot; grapple the coin so it bounces up right into his face. Sorry if the explanation sucks lol. Amazing video!
Man, seeing you wait under Maurice for the punched coin to come down and intercept the beam made me wish this game had a taunt. It would totally fit with the character action elements and be so stylish for moments like that
Lashbacks are absolutely sick and i didnt know dashbacks were that viable
stealing a nuke is absolutely practical, especially on labyrinth in cg
Also you didnt talk about how maurice targets the floor. I cant wait for sentries since they wont just aim down for no reason
I did initially have a section explaining the tracking, but decided a 15min+ vid was too long :(
Maurice doesn't fire the beam at you, it shoots it where it predicts you to be, so in that moment of prediction before firing, if you're dashing/sliding/slamming towards them, they may 'flick' to that position.
gl with yo chargebacks!
you were not kidding! got this mechanic in a few minutes
As someone who just got into this game (I literally bought it today and am on gluttony) the amount of tech in this game is insane
god you need more attention, I can't even imagine how long that intro must have took to make
this is a really good edit ngl
Chargebacking is the most fun crap ever. It one shots, stylish, very tun to do.
I literally just got done streaming ultrakill and now THIS shows up in my recommended
bro that transition at the start is amazing as hell
I had no idea you could even do that. This game is insane.
hakita needs to make the autonuke a style bonus and make it worth a LOT
Every once in a while, my goddamn jaw drops at the fucking tech in this game
the shotgun nuke thing might be some wild shit but also probably easy to do compared to the first before it
just charge and perform what you would normally call a chargeback despite being so fucking brutal in comparison
Hitting the jump parry felt absolutely amazing
I found this out while playing with sandbox. I'd call this pierceback, you can do this with 2 sentries or up, though 4 is maximum amount to be practical. Let one of them sit down, if both of them sit down, it would be easier, before the sentry shoot, toss a coin above the sentry nearest to you and let it pass overhead, right after the "ding" sound, look down, toss a coin, and let it roll. The sentry's bullet will be chargebacked, but just like railcoin, the bullet will go to other coin, which conveniently positioned behind one of the sentry, so that sentry would be killed, the second coin then go to the other sentry. Killing two of them easily. Though it's impractical if there's other enemies, but in 5-1 in second and third room from the exit, there's 2 lone sentries. And might be practical in P-2.
30 seconds in, im already obsessed with this channel
About the dashback, it's actually pretty easy! aim about halfway between the floor and maurice for mid/long range and raise your retical up towards the bridge of his nose the closer you get to him. The coin moves fast enough you can do it at the last beep of the rev-up and it'll always stay in the apex! Now for the original message I had while writing:
The Dashback is the only one I can hit consistently (except the very first one where you walk forward and look slightly down), meanwhile, the ones that you said were consistent were ungodly inconsistent. Might just be me, definitely a skill issue I acknowledge (and have spent 3 hours in sandbox working on since watching this video)
CRAZY cool editing at the start
I bought this video for 0 dollars and I don't even want a chargeback, great guide!
coined autonuke is hilarious and stylish. love it
i'd recommend tossing the coin at your feet for anyone struggling with the positioning of this tech; maurice shoots at your feet, so if you just look down and toss a coin towards your "toes" i find it much more consistent than trying to arc it through the air and get a perfect line from maurice to coin to feet.
god-tier editing
very nicely made video!! i am new to ultrakill but i liked watching, even if half of the things were extreme for me
Saying ur editing is good is a HUGE fuckin understatement
how to no u in megadie
eternal gratitude upon thee!
i'm on my first playthrough and God Damn The Sun is the only level I can't manage to get anything more than a B rank on, mostly because of the excessive amounts of Maurice per square centimeter in this level. I'll go back to it and try this >:D
GodDAMN, such editing!
I think it says a lot about the ways the player can approach the game that I was wondering where getting Maurice to shoot a core was until I saw the crackhead combos. It was the first enemy attack combo I ever realized I could do, and I employ it far more often than it deserves. This game is bananas.
The editing in this is fucking amazing, and this video actually helped me learn the chargeback.
0:18 THIS IS SO GOOD
I love how confused maurice is in preview
I have another chargeback technique which I call the jumpback, where you whiplash a Maurice, get on top of it, jump, and throw a coin downwards, it’s super easy to land the chargeback but getting onto it is the hard part
amazing video, and don't let this become an overly negative thing it doesn't really matter, but you can here a high static noise in the background of your recording. just thought i'd let you know :)
your getting a like and a sub just for the absurdly good editing. cheers mate!
This is really high quality stuff!
nice work
HOW HAS THIS NOT HAVE MORE VIEWS
That intro was crazy
moving back is the best way to get a consistent feel for chargebacks
most of this was like "okay yeah I can see that" but the autonuke made me moist
“Throughout Heaven and Earth, i alone am the ULTRAKILLING one.
Take the maurice hitscan beam, then take the coin, then smash those two different expressions to create an imaginary mass.
Imaginary Technique: Chargeback.”
The best way to say “Keep the change”
Okay, this opening was poggers
and to think this much information is only for one mechanic. the coin is maybe the most genius mechanic in all of gaming
Sick! Thanks for the mad guide.
1:26 maurice goes weee
Ultrakill is the one game where you know you're playing the game right when the game's audio is starting to fuck up heavily
was really worried that the whole guide was only about basic chargebacks, those 1st 10 seconds were reassuring. Did stay tho bc i found out there were more then just basic chargebacks. Great guide overall 9/10
You can also chargeback sentry beams, but thats pretty obvious after it being so long since layer 5 was released
Same with ferryman lightning
I knew you can chargeback maurice but couldn't do it, now I can
this editing is making me feel like Im on shrooms without being on shrooms
hyze just a small tip deadcoining for me is most comfortably done tossing the coin after shooting the target coin. Basically shoot and then toss in a smal time frame
holy shit now I know more about ULTRAKILL thanks
Fun fact: A chargeback isn't just using a Maurice beam, it's using a coin to send any hostile hitscan attack back. Sentry attacks are hitscan so you can chargeback them!
SUPER CLEAN EDITS
Damn, and here I was thinking I was finally getting good because I finally beat Minos Prime in 100 deaths. There is sooo friggin much I have to learn with this game's mechanics...
*talking about niche chargeback tech *
I didn't come here for practicality, I came here for S T Y L E
You could probably knuckle last a coin up in the sky, then core eject with perfect timing above Maurice and then throw the chargeback coin.
Your own free orbital nuke
0/10 thumbnail maurice doesnt have very slightly visible spider legs smh smh
“Maurice, I cannot charge it charge it anymore, Maurice!”
wicked sick editing
Now thats what i call epic gaming
"Wouldn't it be cool if, and the answer is yes"
Dude, your editing is on the level of Fishtank's editing. (fishtank is super good at editing btw)
Me: Well this will make me fell like im a badass
Also me: SHOTGUN GOOOO!
i swear half of ultrakill's development time goes into creating new and exciting ways to kill this one enemy
Fun fact: when Maurice is charging up and you hear a distinct 'ding' is when you need to throw all your coins
DAMN THE EDITING IN THE INTRO
Best guide ever