And I thought that spamming "call lightning" on a wet opponent was already powerful enough, but it turns out that I only tasted a small dose of the power of lightning! Good guide.
It's not the only way to get Chain lightning. Because caster levels work the way they do in this game, all your full caster levels add up to your total so as long as all your multiclasses are full casters, you will have a lvl 6 spell slot. This means you can actually take 9 levels in sorcerer, 2 levels in cleric, and 1 level in wizard and learn chain lightning from a scroll and still be able to cast it with your level 6th spell slot.
You are not wrong sir. But in this specific build/setup and without investing in the Wizard class, this became the only way to gain access to chain lightning.
@@lesvegetables5014 If you are curious wether one can have more than 2 multiclass, the answer is yes. The game even has "The Jack-of-all-Trades" achievemen that instructs players to multiclass into every class in one playthrough
If you multiclasses to wizard to learn chain lightning, the chain lightning spell will use wizard spell modifier to cast which mean you will use INT modifier to cast chain lightning, the damage will be lower than using this methor due to your main stat is CHA
right out the gate, 2 minutes in, thankyou so much for considering story elements like persuasion, deception and intimidation in the build. often times the "crazy OP godmode builds" completely gloss over anything outside of combat
you realize you have 4 people in your party right? only one of them needs to be good at talking to people, and only one needs to be good at sneaking and stealing
@@Bruno-lr9lm yes. But if you go 2 cleric -> 1 wizard -> rest sorc it will use your cha for spell dc (at least in combat log; don't know why). You want 2 spell slots in wizard tab (chain lightning and summon greater elemental)=> you need 12 int. If you don't want to have any of those spells feel free to go 10 int.
When you use call lightning the first instance of the cast will be the upcasted damage (6d10 if level 6 for example), however, further activate call lightning instances will be cast at 3d10 and are considered cantrips (with potent robes, necklace of elemental augmentation and other such modifiers applying).
First playthrough on this build was really fun and op really made a sorcerer live up to your expectations of being incredibly powerful due to their ancestors
For the free cast issue. It's because you have Markoheshir equipped. Whether intentionally or not, when they bug fixed the infinite stacking of these and free cast, free cast doesn't reset or is disabled if you have any of the 3 items that have a similar effect equipped. So you could unequip it, use the free cast, and then equip the item again as a workaround.
I swear, Larian has such a hard-on for lightning-based builds. in D:OS2, aerotheurge/hydrosophist builds are wild and this is such a clear love letter.
I love that build. I startet a thunder clerik run and a wild magic sorcerer run. But something was missing. And it was this. Combine Cleric and sorcerer for extrem lightning. Thank you😍
Personnaly I prefer the 11 cleric, 1 wiz version: You don't get double cast but it's rarely needed, in exchange you get one additionnal upcast per day, the spell lightning from wiz that deal 1d12 dmg/lvl (yes it does so much dmg on mono target) and 3 to 4 chain lightnings per day in late game (which means at least one instance of doom per fight).
a really informative guide , thank you . i was allready playing half of that , but i was not aware of the wet - combo , even though it is obvious. also i made the D&D mistake and did not use call lightning in buildings , because if was just to it being a druid spell that can only be used outdoors.
I'll be honest, no I haven't because for me acting first in combat means there wouldn't be any more enemies left to worry about. I literally finished almost every major fight before the enemy had a chance to act. Nonetheless, it's a strong recommendation that I'll likely incorporate in a different spell caster build.
@@KimoChaserYou can absolutely stealth both of those fights. I’ve done it to both. Gortash you kill him before his inauguration, and Orin you target her from range before the triggered cutscene.
Even on max difficulty with a mod increasing enemy hp, the water - lightning/frost combo destroys the balancing completely. Avoid it if you are playing the game for the challenge.
Personally, I prefer 12 levels of draconic sorcerer with elemental adept lighting feat. You get 12 sorcery points which lets you twin cast chain lightning twice, draconic subclass boasts your spell by charisma modifier and elemental adept boasts your average attack damage.
"Elemental Adept: Your spells ignore Resistance to a damage type of your choice. When you cast spells of that type, you cannot roll a 1." I avoided taking that feat because creating water to wet enemies already eliminates their resistance, making them susceptible to lightning and cold damage. Additionally, the "cannot roll 1" aspect only benefits a single spell, Chromatic Orb.
@@KimoChaser Wouldn't even impact Chromatic Orb because the higher damage version is thunder, not lightning. Pretty sure elemental adept is usually a trap, with the exception of pyro Sorc which rolls up to 16d6 in a single cast and actually gets really good value out of rerolling 1s.
good but, I prefer going full sorc, casting 3 chain lighting in the same turn with free cast, you can only cast chain lightening one time with your build. .. even if its full damage, 3 chain lightening is much stronger
I'm not a big fan of this spell. I think it's great for lower level where you still have limited spell slots but it get quickly replaced with Call Lightning that can damage multiple enemies at the same time. I also despise the fact it requires concentration, which means I can't cast haste or call lighting without breaking it.
Another variant is to take dragon ancestry with witchbolt: It has better damage application passive at lvl 6 sorcerer. (+ charisma modifier) At the top end, witchbolt can do more single target-damage than any lightning spell (even chain lightning). But you kinda not use any other concentration spells, so no twinned-haste.
@@DreadDoom If you upcast a witchbolt to level 6 it will deal 6d12 damage, x2 if the target is wet, x2 guaranteed crit = 288 damage. In fact, this is the best magic for damage :) You can also use it on 2 enemies.
@@Михайло-д2п I would say single/dual target damage, as call lightning can easily do more for cheaper with less inconvenience when it comes to groups of enemies.
This may surpass even the tampest cleric-wizard build I've been testing. The worst part of being a wizard is the action limit in exchange of infinite spells, but who cares if you just can cast one per turn?
@@brannenpfister2579if you're running it as a cleric/wizard multi, why not do Cleric 10/ Wizard 2? You get more cleric features/spells, and can still scribe all the spells as a wizard. You lose out on some wizard slots, but the extra cleric strength/utility (divinity charges, divine intervention, level 5 cleric spells) mostly make up for that imo.
@@garyco766 You get your power spells right when you should through spell scrolls. And you get to diversify your strategy based on the encounter. Resistance to lightning? Use magic Missle with stakes. Not resistant? Normal lightning strat. A level 2 cleric level 3 wizard can learn and cast lightning bolt if learned through a scroll. The sorcerer has to wait until level 7 total for it to even come online.
@@brannenpfister2579Okay, that makes sense for level progression, but what about respec at later levels? Aren't you losing a lot of damage/action economy by not having twin and quicken?
Correction: The bonus damage dice from upcasting Call Lightning and similar spells only applies on the turn you cast it. On subsequent turns, these spells revert to base damage. With this game, it’s best to check your assumptions by reading the combat log. Overall, nice build video.
Thanks, Scott, for taking the time to watch and provide your input. I did go back and conduct some testing, and in my experience, the bonus damage dice from upcasting Call Lightning, and similar spells, continue to apply even on subsequent turns in my game. It's always a good idea to verify things with the combat log, but that's what I observed. Nonetheless, I appreciate your comment and your kind words about the build video.
@@KimoChaser This is actually the difference between Witch Bolt and Call Lightning. Witch Bolt only gets increased damage on the initial attack, but Call Lightning Keeps the bonus damage every turn.
I did a level one fighter and went to sorcerer afterwards so I would have great AC the whole game. cleric at lvl one would probably work just as well as long as you dont mind escaping the natoloid by slapping everything with a mace and having wisdom as a dump stat.
That's what respec is for. However, you lose out on proficiency in CON saves if you start with cleric, which is pretty important. I actually think going 1 ftr/2 cleric/10 sorc has merit though, as this let's you have con saves and be able to use CHA for spells from .scrolls and items.
On PS I had a bug happen that when multiclassing to cleric I had no deity options which resulted in selune with no option to change it (afaik this only happens with drows), that totally killed RP for me so I had to let go of this build but I loved it so much😕
Could I theoretically go: 2 Cleric, 1 Wizard, and 9 Sorcerer ? (Cleric lvl1 > Wizard lvl2 > Sorcerer lvl3 - lvl4 > Cleric lvl5 > Sorcerer lvl 6 - 12) I also thought of 2 Wizard so I can get the Evocation Subclass but having 8 sorcerer means I would lose a lvl 5 spell selection if I'm not mistaken. That way, my final damage will be dealt with Cha instead of Int since Sorcerer was the last class I spec'd into? I really don't want to wait for the staff to get access to Chain Lightning but I also like having a high Charisma for story purposes. And since I'd be a spell caster, my starting attributes would be something like : Str - 8 Dex - 13 Con - 16 Int- 8 Wis - 12 Cha - 17 Let me know if you think this would work !
instead of ASI, take elemental adept so enemies cant resist, or spellsniper for consistent crit improvement. the build in itself is so strong any of the feats work, but I would go sorcerer8, cleric 2, wizard 2 to take the "friendly fire off" mode for your spells, meaning your tank can stack enemies on himself and you can send them all to kingdom come without oneshotting your tank too. if you dont have a tank or use black hole, sorc10cleric2 is fine
Elemental adelt is a trap in this build, remember that you are gonna wet the enemies, if the enemies are wet, that are already vulnerable, and if they are invulnerable neither wet nor the feat will bypass it. With other elements, elemental adept works just fine, specially with fire since it's a very common resistance, but lightning and cold are usually paired with create water so there is no need to apply this
@@xanxv1246elemental adept keeps the build viable when you aren't spending sorcerer points for quickened create water for every single encounter. You don't wanna blow all your powder every time. But yes wet is enough
@@jorgrosler7316 idk i think there are cheaper things for that like bottle of wáter and partners. Besides elemental adept would only be applied when enemies are resistant to lightning, not only this is a rare resistance, it's always better to wet them
@@xanxv1246 agreed. But bottle throwing takes an action, if you have a character just to enable your sorcerer, that's a character who isn't doing stuff on his own. I mean if you know there's a fight you could technically precast mages hand, but that's kinda cheating. I like builds to be self sustaining without needing a water thrower bot to make them viable. Generally, alert is a better feat Pic for the first strike advantage
@@jorgrosler7316 idk man i understand your point and i get it's preference, but i find it to be a case to situational and easily avoidable, the +5 to initiative and inmunity to be surprised seems to me as a way better alternative. And if you are very meta you can take the dual-wield mastery so you can with two enchanted staffs, that's the best feat meta wise, but for me the character looks to silly, same reason why i dont go with a shield
I'll be creating a dedicated video discussing the optimal companion choices and their builds in more detail. But to give you a quick idea, having a cleric in your group is essential. They can cast Create Water, which is crucial for maximizing our lightning damage. Adding a character who can cast Black Hole can be beneficial too, but primarily, a cleric will do wonders for your Tempest Fury Sorcerer build. Stay tuned for the upcoming video, and I'll dive into this in depth. Cheers!
@@KimoChaser Currently doing my lightning playthrough. Tell me what you think --- doing a 3 man team -- Eldritch knight + chargebound hammer + watersparkers + immunity to electricity ring (shield + mirror image tank) -- Tempest cleric / dragon sorc (Elemental Affinity IMO is better than heart of the storm, plus misty step means no need for temptuous flight) + druid for flexibility create water / call lightning -- but can also soak up damage with wild shape. Actually for my next run (6th time) through the game I want to see if i can do a 2 person stealth team. What would you suggest doing?
By the end of Act II, this was my gear: Incandescent Staff, Ketheric's Shield, Fistbreaker Helm, Vivacious Cloak, Robe of Exquisite Focus, Hr'a'chnir Bracers, Boots of Striding, Ring of Mental Inhibition
Isn't 2 cleric/10 wizard, just better though? You won't be behind in spell knowledge because of spell scrolls throughout the playthrough. Don't really see the benefit of choosing sorcerer over it. Then you can get chain lightning as a spell and arcane battery it late game. And I believe optimized magic missile and ancestry of war does more damage than chromatic orb? Although twinning chromatic orb is nice, but the aoe blasts are usually enough I find. Can you speak on the reasons you pick sorc over wizard? It just doesn't add up to me
To be fair, I didn't test it with 2 Cleric/10 Wizard. But Sorcerer's Metamagic for me seems irreplaceable. Twinned Chromatic and Chain Lightning is so damn powerful. Quickened Meta also allowed me to solo big fights with my build like Sarevok in Murder Tribunal. Now, can you do a similar job as a Wizard? possibly. Better? doubt.
@@KimoChaser the big thing for me is the progression throughout the game, in combination with evocation wizard. With wizard, you can be a 2 Cleric/3 Wizard, and still learn lightning bolt and cast it innately after learned through scroll. While 2 Cleric/3 sorc is trying to survive with chromatic orb. Wizard 10 evocation ability stacks with each magic Missile, while none of the sorcerer subclasses do, so you still have incredible single target damage when optimized with gear, out performing chromatic orb (but not when twinned). You can play divination wizard for 1-9, then respec to evocation at wizard 10. So I’m my opinion, choosing sorcerer gives you a worse progression through the majority of the game, getting your more powerful spells levels slower, while the wizard can scroll up immediately, with the sorc pay off being able to twin chromatic orb, when the wizard can still come close with a non twinned magic Missile/artistry of war, and can learn chain lightning from a scroll, which is able to be used with arcane battery for much more castings than sorc per long rest. So this is why I have a hard time seeing why sorc is the better choice. Is there something I’m not considering?
The better option is you go 1 level in wizard. So by level 5 you have 1 wizard, 2 sorc, 2 cleric and go sorc from that point on. Gets you the ability to learn the spell scrolls for 1 less sorcery point.
@@MrTheAngryLlama I will certainly give this idea a try and make an updated build guide discussing my findings and differences between both builds. Thank you for sharing.
Love the walkthrough and concept greatly. Adding bard to group by respecing astarion to dual wield hand crossbows will allow for short rest song to add more short rests. Only thing im struggling to find is what is hest starter gear for this play through to maximize defense with medium armor and items.
If you are proficient in using a shield there are no penalties for using one as a caster. We get proficiency in shields by multiclass into Cleric: Tempest Domain.
@@KimoChaser Thats what i did, i followed your guide! Was just wondering cause you lose damage on your melee, so i was wondering if casting would also lose some damage
I'm confused as to why you'd bother with haste after you're focusing on call lightening. you're basically forced to an either/or concentration per fight because of lethargic. Seems like lightening bolt/create water would be a better use of that lvl 3 spell slot.
I don't quite get your point but if you used Haste after Call Lightning, you'll get lethargic. Hasting after casting Call Lightning will actually break your concentration on Call Lightning. If you're wondering why someone might use Haste at all, it's because it grants an additional action, boosts movement speed, and provides an Armor Class (AC) bonus.
@@KimoChaser I think he means, that if you are going to base your attacks on Call Lightning, you'll never use Haste so why did you choose to have Haste
Solution: You can select it from PASSIVE TAB skills, the icon becomes grey after one use and then You UNEQUIP & EQUIP again your helmet (or try some other items) then the freecast icon comes back online again. The bug is actually so bad, you can cheat this out many times per Long rest.. Cheers!
Perhaps also take alert on your cleric but if that's not an option, I would consider War Caster or Spell Sniper. Certainly, stay away from Elemental Adept since making enemies wet making them vulnerable to your lightning spells anyway.
Is there any specific reason to use Storm Sorc for this build rather than Blue/Bronze Draconic? Every build guide and video I find says to play Storm Sorc, but the build itself is just maximizing the damage output of Lightning spells, using strategies that apply universally. You could do this with Lightning Draconic Sorc, or even Evocation Wizard, and it would work mostly the same, if not better. I wanna like Storm Sorc, I just can't find any real reason to use it over the alternatives.
Hi kimo. I look à very similarité vidéo from maximuus to build clerc sorcier magicien. Why you dont take 1 lvl of magician ? with items 17 int ? Thanks a lot
So two level dips into tempest cleric gives 1 divinity charge, right? So you can use destructive wrath to max out lightning dmg once per day. Doesn't seem worth the two levels if this is right.
what do you think about going wizard to lv 9 for the scrolls then starting sorcerer again for the remaining levels? btw I don't understand how u can have 3 or 4 actions in a row, I have only one action and one bonus with metamagic
This is just what I was looking for, excellent video and explanation! One question if I may, if my barbarian or monk is down in the middle of enemies are they going to get wet and then electrocuted along with the enemies? If so is there a way to avoid this?
You can always take Metamagic: Careful Spell to Spend One sorcery point so your allies automatically succeed in Saving Throws against your spells which means only half damage for them. There is also The Sparkswall ring that gives lightning resistance to its wearer.
@@KimoChaser For lightning bolt you could go for Wiz2/Sor8/Cle2. Evocation school would make your own people automatically succeed the saving throw and take no damage. But Call Lightning is a conjuration spell and albeit the other spells are evocation they don't create (as far as I know) saving throws for your own people. This way you could also learn all the spells in the game. But they will be rolled for intelligence instead of charisma. But being able to have them is always a good option. For that you would only lose 1 metamagic right? Sounds like a good bargain for me. Maybe I'm missing something. Just my 2 cents.
currently trying to solo this but struggling at the end of act 1 because im level 5 and still have no decent lightning spell. still using chromatic orb. was thinking about dipping into wizard but apparently that changes spells i learn to be cast by intelligence? its a bit of a struggle to rest after every fight :D
there is no "broken character" in a role playing game, (as long as it follows to the lore). unless you are power gaming and is expecting some kinda of a meta gameplay balance.
Re-equip the staff. My item ability menu has been bugged and sometimes requires you to re-equip. Just make sure to do before a battle to save on action slots.
I think the armor/weapons inherited from classes is bugged currently, started with a rogue and switched to ranger, did not get any of the ranger´s innate armor/weapons including longbow, only ranger skills and spells kicked in. That didn´t matter much since I finished the game with dual hand crossbows.
You should get proficiency in: Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the Ranger's skill list. It won't specifically say longbow, as its part of the martial weapons proficiency.
@@AurioDKIt is intended. Some classes only give certain proficiencies/bonuses only if you start with them. Multiclassing into fighter/paladin doesn't give heavy armor proficiency for example.
I wouldn't pick any charisma based skill via background as you cannot change those. Instead take the actor feat and the brain worm that improve charisma skill. I have +14 to all cha checks on my wizard as a result at level 10.
silly question but... im pretty new to the game and i dont want to electrocute my own team. do i just simply make sure that im the first to cast on enemies?
So, why choose not to take Elemental Master: Lightning? I'd rather have the ignore resistance on a DD... Like, ok have your free shot. I'm going to 1shot you on turn two, anyway.
If I have a tempest cleric in my team is there any point of using storm sorcerer over lightning draconic? Like, yeah, it's cool that we can fly and shit, but the rest of passives are kinda weak. Storm's fury ensures that there's no point in multiclassing into cleric and to gain something from it we will have to expose our fragile ass to enemies. Heart of the storm is more or less the same. I don't want to keep a guy in the weave robe at 6m from the enemy. And to be honest the damage is also not that impressive, seems like its only purpose is to stack lightning charges (I'm not certain if it can). Call lightning is cool spell but I think it will be better for a team to apply haste to 2 people. I can't decide which one to use. I like storm sorcery, however I can't find any advantage over draconic bloodline. Especially when those scaly fuckers have more unique dialogue options
The AoE storm damage is surprisingly strong in some fights when you're not able to line up everything in a lightning bolt or get them all with a chain lightning, especially when you can quicken create water yourself without relying on another class, assuming you aren't splashing cleric yourself and especially if the other party member might be outside of your initiative grouping. The storm damage also seems to proc other damage riders, not just lightning charges which would make it do much more damage, but that might not be correct. I'm just hitting act 2 on my storm sorc, so I can test some of the interactions and post back here later. If it can proc radiant orb, phalar's shriek, etc., it'd do much more damage in AoE. Both are very strong, because sorcerer is incredibly strong, but draconic's defensive boosts fall off a bit once you can freely use level 1 spell slots on mage armor, cast Aid, etc., and that's right when Storm gets their extra spells which gives them some strong AoE damage for late act 1/act 2 fights which have some large packs of enemies, which can be better than just casting (twinned) haste. Storm's resistances are also somewhat nice to have. Sorry for the ramble, but basically Storm has some more flexibility and less team reliance without multiclassing, while slightly out performing in large AoE in exchange for losing out on a spell choice/slot and some HP. But the class is strong enough that you can pick whatever feels cooler and do more than fine even in some of the hardest challenge runs. Edit: The storm AoE does trigger on shocking grasp (for some reason), so storm gets a similar damage boost to draconic's CHA boost there, even if it is more limited. The Storm AoE also does trigger additional damage rider procs, like Phalar Aluve's Shriek, which if itemized around would add a substantial amount of damage in AoE. For example, if you have Lightning Charges and are in Shriek's AoE, The Storm hits for - Level/2 + d4 thunder + 2 (Lightning Charge trigger on Shriek + AoE), which is substantially higher than just the CHA boost from draconic, even without gearing for it heavily. The damage rider stuff, especially the damage riders that also trigger riders, might be unintentional, but it gets wacky real quick.
Any particular reason for using "Birthright" which provides +2 Chiasma up to Max 22 or Max 24 with "Mirror of Loss" bonus, over The "Hood of the Weave" which gives +2 to Spell Attack Rolls and Spell Save DC which you can still get 22 Charisma with the +2 / +3 "Mirror of Loss" bonus?
The Birthright headpiece still provides a +2 Charisma bonus, resulting in a +1 modifier to both attack rolls and spell DC. While its impact is notable in combat, it's worth noting that outside of combat, Charisma remains valuable for influencing dialogue options. However, your approach is slightly better for combat indeed. I completely missed Mirror of Loss on this playthrough. Thank you for your feedback.
Isn't the only problem with this build that due to taking cleric second all you items that have spells or saves on them like staff's with spells will use your Wis DC not Cha DC
@@JohnVanderbeck Taking more sorc doesn't change it, it's the new class you took. So if you took a level of Warlock after cleric for example them the item saves would revert back to Cha.
@@mixelplix No I don't think its the NEW class, simply the last class you leveled in. But I haven't personally tested it so I can't say with 100% certainty, but that is my understand of how it works.
@@mixelplix Just wanted to wrap back around to this to say, yes I was wrong and spells cast from ITEMS due in fact go by the NEW classes you take, not just the last one. This only applies to spells on items and scrolls though.
Brother i appreciate your enthusiasm, but it is quite difficult to understand you when you talk quickly. Your accent is extremely thick! Pretty btw, but makes your info tough to digest.
I went fire draconic and im learning that heat and fire acuity all tank my health and i was left doubting my build while fighting yurgi last night because all his soldiers were immune to fire ..even tho im a level 8 draconic sorcerer that ifnore fore resistances... So this might be the wave ... Just alot to change the build now...
You ignore fire resistance, but immunity is immunity, so can't ignore it. And there are a lot of fire immune creatures in the game, but very few lightning immune.
You can, but Sorcerer first is better because of proficiency in constitution saving throws. There's nothing in Cleric that you'd want to take over that.
@@m.b.5329 I'm still a nooby. Why do I want constitution proficiencies? It looks like I have less spell options to start off as a cleric if I subclass it after sorcerer. Compared to starting with cleric with 5 spells to choose from.
What ppl who say "every single player game should be developed like this" mean is that they want every SP game to take 5 years and to pay for it in the middle of development. I don't agree
And I thought that spamming "call lightning" on a wet opponent was already powerful enough, but it turns out that I only tasted a small dose of the power of lightning! Good guide.
It's not the only way to get Chain lightning. Because caster levels work the way they do in this game, all your full caster levels add up to your total so as long as all your multiclasses are full casters, you will have a lvl 6 spell slot. This means you can actually take 9 levels in sorcerer, 2 levels in cleric, and 1 level in wizard and learn chain lightning from a scroll and still be able to cast it with your level 6th spell slot.
You are not wrong sir. But in this specific build/setup and without investing in the Wizard class, this became the only way to gain access to chain lightning.
can't you only multiclass to two classes?
@@lesvegetables5014 You can multiclass to as many as you like. There's even an achievement for doing every class called Jack of all Trades
@@lesvegetables5014 If you are curious wether one can have more than 2 multiclass, the answer is yes. The game even has "The Jack-of-all-Trades" achievemen that instructs players to multiclass into every class in one playthrough
If you multiclasses to wizard to learn chain lightning, the chain lightning spell will use wizard spell modifier to cast which mean you will use INT modifier to cast chain lightning, the damage will be lower than using this methor due to your main stat is CHA
right out the gate, 2 minutes in, thankyou so much for considering story elements like persuasion, deception and intimidation in the build. often times the "crazy OP godmode builds" completely gloss over anything outside of combat
You can just use your MC as the face of the party with high charm and whatnot while using those OP builds on your teammates.
you realize you have 4 people in your party right? only one of them needs to be good at talking to people, and only one needs to be good at sneaking and stealing
Add 1 wizard level, go 12 int, learn chain lightning and greater elemental summon from scrolls for absolute lightning monster.
It's a good tip.
Noob question, will chain lightning then use you int modifier hence why you go 12?
grab 2 wizard levels, take sculpt spells and your tank or other teammates wont get oneshot by you.
@@Bruno-lr9lm yes. But if you go 2 cleric -> 1 wizard -> rest sorc it will use your cha for spell dc (at least in combat log; don't know why). You want 2 spell slots in wizard tab (chain lightning and summon greater elemental)=> you need 12 int. If you don't want to have any of those spells feel free to go 10 int.
@@rey4rtro ok I see, thank you for your answer!
Multi class into cleric tempest is great advice. I'm on my dark urge playthrough and using 1 monk backed up by 3 ranged units for fun.
When you use call lightning the first instance of the cast will be the upcasted damage (6d10 if level 6 for example), however, further activate call lightning instances will be cast at 3d10 and are considered cantrips (with potent robes, necklace of elemental augmentation and other such modifiers applying).
First playthrough on this build was really fun and op really made a sorcerer live up to your expectations of being incredibly powerful due to their ancestors
For the free cast issue. It's because you have Markoheshir equipped. Whether intentionally or not, when they bug fixed the infinite stacking of these and free cast, free cast doesn't reset or is disabled if you have any of the 3 items that have a similar effect equipped. So you could unequip it, use the free cast, and then equip the item again as a workaround.
Thank you that helps.
I swear, Larian has such a hard-on for lightning-based builds. in D:OS2, aerotheurge/hydrosophist builds are wild and this is such a clear love letter.
I always had my enemies stunned or frozen once their magic armor was off hahaha
They were OP in both DoS 1&2. ❤
I love that build.
I startet a thunder clerik run and a wild magic sorcerer run.
But something was missing.
And it was this. Combine Cleric and sorcerer for extrem lightning.
Thank you😍
Personnaly I prefer the 11 cleric, 1 wiz version: You don't get double cast but it's rarely needed, in exchange you get one additionnal upcast per day, the spell lightning from wiz that deal 1d12 dmg/lvl (yes it does so much dmg on mono target) and 3 to 4 chain lightnings per day in late game (which means at least one instance of doom per fight).
a really informative guide , thank you . i was allready playing half of that , but i was not aware of the wet - combo , even though it is obvious. also i made the D&D mistake and did not use call lightning in buildings , because if was just to it being a druid spell that can only be used outdoors.
Great build, cause lightning is VERY handy in act 3, specially in Steel Watch factory!
Have you considered dual wielder feat instead of alert? Being able to use 2 staffs at once is a pretty decent power boost.
I'll be honest, no I haven't because for me acting first in combat means there wouldn't be any more enemies left to worry about. I literally finished almost every major fight before the enemy had a chance to act. Nonetheless, it's a strong recommendation that I'll likely incorporate in a different spell caster build.
@@KimoChaser But can't you just stealth start most combats to begin with regardless?
@@brannenpfister2579 Most, yes but not every Boss fight. For example, you can't stealth approach Gortash and Orin fights in Act III.
@@KimoChaserYou can absolutely stealth both of those fights. I’ve done it to both. Gortash you kill him before his inauguration, and Orin you target her from range before the triggered cutscene.
@@brannenpfister2579 I guess I was more into the story to actually attempt stealth these two fight. But thank you for info.😄
Even on max difficulty with a mod increasing enemy hp, the water - lightning/frost combo destroys the balancing completely. Avoid it if you are playing the game for the challenge.
Personally, I prefer 12 levels of draconic sorcerer with elemental adept lighting feat. You get 12 sorcery points which lets you twin cast chain lightning twice, draconic subclass boasts your spell by charisma modifier and elemental adept boasts your average attack damage.
"Elemental Adept: Your spells ignore Resistance to a damage type of your choice. When you cast spells of that type, you cannot roll a 1."
I avoided taking that feat because creating water to wet enemies already eliminates their resistance, making them susceptible to lightning and cold damage. Additionally, the "cannot roll 1" aspect only benefits a single spell, Chromatic Orb.
@@KimoChaser Wouldn't even impact Chromatic Orb because the higher damage version is thunder, not lightning. Pretty sure elemental adept is usually a trap, with the exception of pyro Sorc which rolls up to 16d6 in a single cast and actually gets really good value out of rerolling 1s.
I wish you went into what gear to get in act 1 and 2
Guild Artisan is by far the best backround.
good but, I prefer going full sorc, casting 3 chain lighting in the same turn with free cast, you can only cast chain lightening one time with your build. .. even if its full damage, 3 chain lightening is much stronger
great video, nice editing, very clear
Great rundown! I will use this in my next run. Love the combo of heavy armour and lightning
P.S. For the single target nuke, Witch Bolt has higher damage than chromatic orb 3rd level and up.
I'm not a big fan of this spell. I think it's great for lower level where you still have limited spell slots but it get quickly replaced with Call Lightning that can damage multiple enemies at the same time. I also despise the fact it requires concentration, which means I can't cast haste or call lighting without breaking it.
Another variant is to take dragon ancestry with witchbolt:
It has better damage application passive at lvl 6 sorcerer. (+ charisma modifier)
At the top end, witchbolt can do more single target-damage than any lightning spell (even chain lightning).
But you kinda not use any other concentration spells, so no twinned-haste.
Witchbolt is a worthless spell. It is literally worse than a cantrip. Never skill it unless you do it for RP (whatever that would be lol).
@@DreadDoom If you upcast a witchbolt to level 6 it will deal 6d12 damage, x2 if the target is wet, x2 guaranteed crit = 288 damage. In fact, this is the best magic for damage :) You can also use it on 2 enemies.
@@Михайло-д2п I would say single/dual target damage, as call lightning can easily do more for cheaper with less inconvenience when it comes to groups of enemies.
This looks like a blast to try out!
maaaann I love your builds!
This may surpass even the tampest cleric-wizard build I've been testing. The worst part of being a wizard is the action limit in exchange of infinite spells, but who cares if you just can cast one per turn?
I think cleric 2/wizard 10 is still better personally.
@@brannenpfister2579if you're running it as a cleric/wizard multi, why not do Cleric 10/ Wizard 2?
You get more cleric features/spells, and can still scribe all the spells as a wizard. You lose out on some wizard slots, but the extra cleric strength/utility (divinity charges, divine intervention, level 5 cleric spells) mostly make up for that imo.
@@brannenpfister2579 What's better about it? (not being sarcastic, I just need it spelled out for me)
@@garyco766 You get your power spells right when you should through spell scrolls. And you get to diversify your strategy based on the encounter. Resistance to lightning? Use magic Missle with stakes. Not resistant? Normal lightning strat.
A level 2 cleric level 3 wizard can learn and cast lightning bolt if learned through a scroll. The sorcerer has to wait until level 7 total for it to even come online.
@@brannenpfister2579Okay, that makes sense for level progression, but what about respec at later levels? Aren't you losing a lot of damage/action economy by not having twin and quicken?
Correction: The bonus damage dice from upcasting Call Lightning and similar spells only applies on the turn you cast it. On subsequent turns, these spells revert to base damage. With this game, it’s best to check your assumptions by reading the combat log. Overall, nice build video.
Thanks, Scott, for taking the time to watch and provide your input. I did go back and conduct some testing, and in my experience, the bonus damage dice from upcasting Call Lightning, and similar spells, continue to apply even on subsequent turns in my game. It's always a good idea to verify things with the combat log, but that's what I observed. Nonetheless, I appreciate your comment and your kind words about the build video.
@@KimoChaser This is actually the difference between Witch Bolt and Call Lightning. Witch Bolt only gets increased damage on the initial attack, but Call Lightning Keeps the bonus damage every turn.
Thank you for this! I’ve a similar build going but the equipment u suggested will help immensely 🙏🏽
I did a level one fighter and went to sorcerer afterwards so I would have great AC the whole game. cleric at lvl one would probably work just as well as long as you dont mind escaping the natoloid by slapping everything with a mace and having wisdom as a dump stat.
That's what respec is for. However, you lose out on proficiency in CON saves if you start with cleric, which is pretty important. I actually think going 1 ftr/2 cleric/10 sorc has merit though, as this let's you have con saves and be able to use CHA for spells from .scrolls and items.
On PS I had a bug happen that when multiclassing to cleric I had no deity options which resulted in selune with no option to change it (afaik this only happens with drows), that totally killed RP for me so I had to let go of this build but I loved it so much😕
That's a very weird bug but as I mentioned in the video, Deity choice doesn't really affect the game in the slightest.
0:27 does anyone notice the bugged dragon in the background?😅
Finally, thank you lol.
Could I theoretically go: 2 Cleric, 1 Wizard, and 9 Sorcerer ?
(Cleric lvl1 > Wizard lvl2 > Sorcerer lvl3 - lvl4 > Cleric lvl5 > Sorcerer lvl 6 - 12)
I also thought of 2 Wizard so I can get the Evocation Subclass but having 8 sorcerer means I would lose a lvl 5 spell selection if I'm not mistaken.
That way, my final damage will be dealt with Cha instead of Int since Sorcerer was the last class I spec'd into? I really don't want to wait for the staff to get access to Chain Lightning but I also like having a high Charisma for story purposes.
And since I'd be a spell caster, my starting attributes would be something like :
Str - 8
Dex - 13
Con - 16
Int- 8
Wis - 12
Cha - 17
Let me know if you think this would work !
Thanks dude just nice as I’m doing a solo tact lightning only run
How did it go? Did you make any changes to the build? Were low levels a struggle?
instead of ASI, take elemental adept so enemies cant resist, or spellsniper for consistent crit improvement. the build in itself is so strong any of the feats work, but I would go sorcerer8, cleric 2, wizard 2 to take the "friendly fire off" mode for your spells, meaning your tank can stack enemies on himself and you can send them all to kingdom come without oneshotting your tank too. if you dont have a tank or use black hole, sorc10cleric2 is fine
Elemental adelt is a trap in this build, remember that you are gonna wet the enemies, if the enemies are wet, that are already vulnerable, and if they are invulnerable neither wet nor the feat will bypass it.
With other elements, elemental adept works just fine, specially with fire since it's a very common resistance, but lightning and cold are usually paired with create water so there is no need to apply this
@@xanxv1246elemental adept keeps the build viable when you aren't spending sorcerer points for quickened create water for every single encounter. You don't wanna blow all your powder every time. But yes wet is enough
@@jorgrosler7316 idk i think there are cheaper things for that like bottle of wáter and partners.
Besides elemental adept would only be applied when enemies are resistant to lightning, not only this is a rare resistance, it's always better to wet them
@@xanxv1246 agreed. But bottle throwing takes an action, if you have a character just to enable your sorcerer, that's a character who isn't doing stuff on his own. I mean if you know there's a fight you could technically precast mages hand, but that's kinda cheating. I like builds to be self sustaining without needing a water thrower bot to make them viable. Generally, alert is a better feat Pic for the first strike advantage
@@jorgrosler7316 idk man i understand your point and i get it's preference, but i find it to be a case to situational and easily avoidable, the +5 to initiative and inmunity to be surprised seems to me as a way better alternative.
And if you are very meta you can take the dual-wield mastery so you can with two enchanted staffs, that's the best feat meta wise, but for me the character looks to silly, same reason why i dont go with a shield
Question, where do I get that gorgeous thumbnail picture you used?
It's an AI generated image. Here is the link:
playground.com/post/clo2ucg7603xws601r5blv8ry
nice build mate, can u explain wich compagnon (and their build) u take with u for optimal fights ? thx bro
I'll be creating a dedicated video discussing the optimal companion choices and their builds in more detail. But to give you a quick idea, having a cleric in your group is essential. They can cast Create Water, which is crucial for maximizing our lightning damage. Adding a character who can cast Black Hole can be beneficial too, but primarily, a cleric will do wonders for your Tempest Fury Sorcerer build. Stay tuned for the upcoming video, and I'll dive into this in depth. Cheers!
ok thx a lot mate
@@KimoChaser
Since I always use a transmutation wizard hireling for alchemy I can simply have Dark vision on any race with ease.
Was gonna say how do you have destructive wrath AND chain lightning, but it’s the legendary staff
Ya, as mentioned in the video, It's the only way to have 2 levels in Tempest Cleric and have Chain Lightning as well.
@@KimoChaser Currently doing my lightning playthrough. Tell me what you think --- doing a 3 man team -- Eldritch knight + chargebound hammer + watersparkers + immunity to electricity ring (shield + mirror image tank) -- Tempest cleric / dragon sorc (Elemental Affinity IMO is better than heart of the storm, plus misty step means no need for temptuous flight) + druid for flexibility create water / call lightning -- but can also soak up damage with wild shape.
Actually for my next run (6th time) through the game I want to see if i can do a 2 person stealth team. What would you suggest doing?
Thanks for the great guide, what about some gear tips for the early levels? Like act 2
By the end of Act II, this was my gear:
Incandescent Staff, Ketheric's Shield, Fistbreaker Helm, Vivacious Cloak, Robe of Exquisite Focus, Hr'a'chnir Bracers, Boots of Striding, Ring of Mental Inhibition
Thank you very much@@KimoChaser
Isn't 2 cleric/10 wizard, just better though? You won't be behind in spell knowledge because of spell scrolls throughout the playthrough. Don't really see the benefit of choosing sorcerer over it. Then you can get chain lightning as a spell and arcane battery it late game. And I believe optimized magic missile and ancestry of war does more damage than chromatic orb? Although twinning chromatic orb is nice, but the aoe blasts are usually enough I find. Can you speak on the reasons you pick sorc over wizard? It just doesn't add up to me
To be fair, I didn't test it with 2 Cleric/10 Wizard. But Sorcerer's Metamagic for me seems irreplaceable. Twinned Chromatic and Chain Lightning is so damn powerful. Quickened Meta also allowed me to solo big fights with my build like Sarevok in Murder Tribunal.
Now, can you do a similar job as a Wizard? possibly. Better? doubt.
@@KimoChaser the big thing for me is the progression throughout the game, in combination with evocation wizard. With wizard, you can be a 2 Cleric/3 Wizard, and still learn lightning bolt and cast it innately after learned through scroll. While 2 Cleric/3 sorc is trying to survive with chromatic orb.
Wizard 10 evocation ability stacks with each magic Missile, while none of the sorcerer subclasses do, so you still have incredible single target damage when optimized with gear, out performing chromatic orb (but not when twinned). You can play divination wizard for 1-9, then respec to evocation at wizard 10.
So I’m my opinion, choosing sorcerer gives you a worse progression through the majority of the game, getting your more powerful spells levels slower, while the wizard can scroll up immediately, with the sorc pay off being able to twin chromatic orb, when the wizard can still come close with a non twinned magic Missile/artistry of war, and can learn chain lightning from a scroll, which is able to be used with arcane battery for much more castings than sorc per long rest.
So this is why I have a hard time seeing why sorc is the better choice. Is there something I’m not considering?
The better option is you go 1 level in wizard. So by level 5 you have 1 wizard, 2 sorc, 2 cleric and go sorc from that point on. Gets you the ability to learn the spell scrolls for 1 less sorcery point.
@@MrTheAngryLlama I will certainly give this idea a try and make an updated build guide discussing my findings and differences between both builds. Thank you for sharing.
@@MrTheAngryLlamabut then you don’t get evocation wizards level 10 ability
Love the walkthrough and concept greatly. Adding bard to group by respecing astarion to dual wield hand crossbows will allow for short rest song to add more short rests.
Only thing im struggling to find is what is hest starter gear for this play through to maximize defense with medium armor and items.
Just a question. Do you do less damage on your spells when wearing a shield?
If you are proficient in using a shield there are no penalties for using one as a caster. We get proficiency in shields by multiclass into Cleric: Tempest Domain.
@@KimoChaser Thats what i did, i followed your guide! Was just wondering cause you lose damage on your melee, so i was wondering if casting would also lose some damage
This build is almost one year old. does it still work the same way after all the patches?
I'm confused as to why you'd bother with haste after you're focusing on call lightening. you're basically forced to an either/or concentration per fight because of lethargic. Seems like lightening bolt/create water would be a better use of that lvl 3 spell slot.
I don't quite get your point but if you used Haste after Call Lightning, you'll get lethargic. Hasting after casting Call Lightning will actually break your concentration on Call Lightning. If you're wondering why someone might use Haste at all, it's because it grants an additional action, boosts movement speed, and provides an Armor Class (AC) bonus.
@@KimoChaser I think he means, that if you are going to base your attacks on Call Lightning, you'll never use Haste so why did you choose to have Haste
He isn’t always using call lightning and haste is also just a very good spell, especially twin haste
BTW, Free cast is easily the most bugged skill. It's NEVER worked in any of my games. Sucks because it could be very good.
Ya, I noticed that in my game. It literally worked once and that's was it. Hopefully, they will address soon it in a future update.
Solution:
You can select it from PASSIVE TAB skills, the icon becomes grey after one use and then You UNEQUIP & EQUIP again your helmet (or try some other items) then the freecast icon comes back online again.
The bug is actually so bad, you can cheat this out many times per Long rest..
Cheers!
I use a similar build in real D&D, it's fun
with alert you will be the fisrt character to play. so not so good if u want to cast water with another companion. any idea ?
Perhaps also take alert on your cleric but if that's not an option, I would consider War Caster or Spell Sniper. Certainly, stay away from Elemental Adept since making enemies wet making them vulnerable to your lightning spells anyway.
Great video, good tips, thanks
Thank you, my friend. ❤
one questions, you still get proficiency in heavy armor even though you pick cleric not as the beginning class?
Is there any specific reason to use Storm Sorc for this build rather than Blue/Bronze Draconic? Every build guide and video I find says to play Storm Sorc, but the build itself is just maximizing the damage output of Lightning spells, using strategies that apply universally. You could do this with Lightning Draconic Sorc, or even Evocation Wizard, and it would work mostly the same, if not better.
I wanna like Storm Sorc, I just can't find any real reason to use it over the alternatives.
Love the build! However, I wonder what strategies can you use against opponents who are immune to lightning?
The feat “elemental adept” with “lightning” as the element chosen is pretty helpful here!
@@PsychicTrauma2299 Very good point, thank you! Don't they just ignore resistance? So immunity still works I think?
Nice guide😊
Thank you so much for watching. ❤
how did you get heavy armor as sorc at lvl 1? shouldnt you start as cleric level 1
I didn't get Heavy Armor as Sorcerer at level 1. I got it at level 2 by multiclass into Tempest Cleric.
looks like you have to play a ranged party for this build
Well, I had one Barbarian with me the entire time but the rest was ranged classes indeed.
There's a ring that gives immunity to electric damage. It's probably very good on any melee you have.
2:30 How are you able to get 2 action points for a sorcery build?
Elixir of Bloodlust.
Hi kimo. I look à very similarité vidéo from maximuus to build clerc sorcier magicien. Why you dont take 1 lvl of magician ? with items 17 int ? Thanks a lot
why sorc first then cleric then back to sorc, vs just starting as cleric for 2 levels?
So two level dips into tempest cleric gives 1 divinity charge, right? So you can use destructive wrath to max out lightning dmg once per day. Doesn't seem worth the two levels if this is right.
Channel Divinity recharges on short rest
Channel Divinity charges replinish with short rest and with the Amulet of The Devout, you can have up two channel divinity charges.
NICCE THANKS BRO
what do you think about going wizard to lv 9 for the scrolls then starting sorcerer again for the remaining levels?
btw I don't understand how u can have 3 or 4 actions in a row, I have only one action and one bonus with metamagic
This is just what I was looking for, excellent video and explanation! One question if I may, if my barbarian or monk is down in the middle of enemies are they going to get wet and then electrocuted along with the enemies? If so is there a way to avoid this?
You can always take Metamagic: Careful Spell to Spend One sorcery point so your allies automatically succeed in Saving Throws against your spells which means only half damage for them. There is also The Sparkswall ring that gives lightning resistance to its wearer.
@@KimoChaser For lightning bolt you could go for Wiz2/Sor8/Cle2. Evocation school would make your own people automatically succeed the saving throw and take no damage. But Call Lightning is a conjuration spell and albeit the other spells are evocation they don't create (as far as I know) saving throws for your own people. This way you could also learn all the spells in the game. But they will be rolled for intelligence instead of charisma. But being able to have them is always a good option. For that you would only lose 1 metamagic right? Sounds like a good bargain for me. Maybe I'm missing something. Just my 2 cents.
currently trying to solo this but struggling at the end of act 1 because im level 5 and still have no decent lightning spell. still using chromatic orb. was thinking about dipping into wizard but apparently that changes spells i learn to be cast by intelligence? its a bit of a struggle to rest after every fight :D
is witchbolt not better than chromatic orb for single target damage?
Best race for this buil Bleue Dragon :
)
Magic Missiles DO fail when striking a SHIELD Spell.
:D
Would it be wise to change the cleric levels to warlock to get eldritch blast?
nope, loose to much dmg... maybe up to lvl 8 then respec.
EB on a dipped warlock isn't that great
there is no "broken character" in a role playing game, (as long as it follows to the lore).
unless you are power gaming and is expecting some kinda of a meta gameplay balance.
I made my build like the video and I don’t see chain lightning as an option, what did I do wrong ?
Isn't it better to start with cleric lvl 1 and then multiclass to sorcerer?
It matters very little. I started as a Sorcerer so I can pick Deception and Intimidation skills.
Does this build only work in pc or smt? Im playing on ps5 and whenever I go to use the arcane battery the chain lighting spell is nowhere to be seen
I don't think the build will perform differently on another platform. Did you imbue yourself with Bolts of Doom from the Markoheshkir staff?
Re-equip the staff. My item ability menu has been bugged and sometimes requires you to re-equip. Just make sure to do before a battle to save on action slots.
I think the armor/weapons inherited from classes is bugged currently, started with a rogue and switched to ranger, did not get any of the ranger´s innate armor/weapons including longbow, only ranger skills and spells kicked in. That didn´t matter much since I finished the game with dual hand crossbows.
You should get proficiency in: Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the Ranger's skill list. It won't specifically say longbow, as its part of the martial weapons proficiency.
For some reason, you only get the proficiencies if you start with ranger, but not the other way around. Don't ask me why lol...
@@JohnSmith-bs9ym I am pretty sure it´s a bug.
@@AurioDKIt is intended. Some classes only give certain proficiencies/bonuses only if you start with them. Multiclassing into fighter/paladin doesn't give heavy armor proficiency for example.
@@arifb222 He did state in the video that he multiclassed into cleric to get heavy armour. Maybe he didn´t actually check it.
i followed your steps but i got only 1 "channel divinity"
Did you pick the Amulet of the Devout under the temple in Act III?
bg3.wiki/wiki/Amulet_of_the_Devout
@@KimoChaser Thats it. Thank you very much!
You got ice prince build?
I wouldn't pick any charisma based skill via background as you cannot change those. Instead take the actor feat and the brain worm that improve charisma skill. I have +14 to all cha checks on my wizard as a result at level 10.
silly question but... im pretty new to the game and i dont want to electrocute my own team. do i just simply make sure that im the first to cast on enemies?
get 2 wizard levels and pick evocation subclass
1st feat cha goes to 20? Are you including hags hair?
Yes sir. 👍
But if using not on your main, you can still get +3 cha from the mirror of loss in act 3.
So, why choose not to take Elemental Master: Lightning? I'd rather have the ignore resistance on a DD... Like, ok have your free shot. I'm going to 1shot you on turn two, anyway.
If I have a tempest cleric in my team is there any point of using storm sorcerer over lightning draconic? Like, yeah, it's cool that we can fly and shit, but the rest of passives are kinda weak. Storm's fury ensures that there's no point in multiclassing into cleric and to gain something from it we will have to expose our fragile ass to enemies. Heart of the storm is more or less the same. I don't want to keep a guy in the weave robe at 6m from the enemy. And to be honest the damage is also not that impressive, seems like its only purpose is to stack lightning charges (I'm not certain if it can). Call lightning is cool spell but I think it will be better for a team to apply haste to 2 people. I can't decide which one to use. I like storm sorcery, however I can't find any advantage over draconic bloodline. Especially when those scaly fuckers have more unique dialogue options
storm sorc is great for a 1 level dip on a light cleric as you gear around radiant damage, cast spirit guardians and fly around wrecking stuff.
@@spacechannelfiver i recall that video, however I want to focus on ligthning damage
The AoE storm damage is surprisingly strong in some fights when you're not able to line up everything in a lightning bolt or get them all with a chain lightning, especially when you can quicken create water yourself without relying on another class, assuming you aren't splashing cleric yourself and especially if the other party member might be outside of your initiative grouping.
The storm damage also seems to proc other damage riders, not just lightning charges which would make it do much more damage, but that might not be correct. I'm just hitting act 2 on my storm sorc, so I can test some of the interactions and post back here later. If it can proc radiant orb, phalar's shriek, etc., it'd do much more damage in AoE.
Both are very strong, because sorcerer is incredibly strong, but draconic's defensive boosts fall off a bit once you can freely use level 1 spell slots on mage armor, cast Aid, etc., and that's right when Storm gets their extra spells which gives them some strong AoE damage for late act 1/act 2 fights which have some large packs of enemies, which can be better than just casting (twinned) haste. Storm's resistances are also somewhat nice to have.
Sorry for the ramble, but basically Storm has some more flexibility and less team reliance without multiclassing, while slightly out performing in large AoE in exchange for losing out on a spell choice/slot and some HP. But the class is strong enough that you can pick whatever feels cooler and do more than fine even in some of the hardest challenge runs.
Edit: The storm AoE does trigger on shocking grasp (for some reason), so storm gets a similar damage boost to draconic's CHA boost there, even if it is more limited. The Storm AoE also does trigger additional damage rider procs, like Phalar Aluve's Shriek, which if itemized around would add a substantial amount of damage in AoE.
For example, if you have Lightning Charges and are in Shriek's AoE, The Storm hits for - Level/2 + d4 thunder + 2 (Lightning Charge trigger on Shriek + AoE), which is substantially higher than just the CHA boost from draconic, even without gearing for it heavily. The damage rider stuff, especially the damage riders that also trigger riders, might be unintentional, but it gets wacky real quick.
Any particular reason for using "Birthright" which provides +2 Chiasma up to Max 22 or Max 24 with "Mirror of Loss" bonus, over The "Hood of the Weave" which gives +2 to Spell Attack Rolls and Spell Save DC which you can still get 22 Charisma with the +2 / +3 "Mirror of Loss" bonus?
The Birthright headpiece still provides a +2 Charisma bonus, resulting in a +1 modifier to both attack rolls and spell DC. While its impact is notable in combat, it's worth noting that outside of combat, Charisma remains valuable for influencing dialogue options. However, your approach is slightly better for combat indeed. I completely missed Mirror of Loss on this playthrough. Thank you for your feedback.
Isn't the only problem with this build that due to taking cleric second all you items that have spells or saves on them like staff's with spells will use your Wis DC not Cha DC
Yes
They shouldn't unless you STOP at Cleric, but he switches back to Sorc after.
@@JohnVanderbeck Taking more sorc doesn't change it, it's the new class you took. So if you took a level of Warlock after cleric for example them the item saves would revert back to Cha.
@@mixelplix No I don't think its the NEW class, simply the last class you leveled in. But I haven't personally tested it so I can't say with 100% certainty, but that is my understand of how it works.
@@mixelplix Just wanted to wrap back around to this to say, yes I was wrong and spells cast from ITEMS due in fact go by the NEW classes you take, not just the last one. This only applies to spells on items and scrolls though.
At this point they're all broken.
What armor is that at 6:30?
12:31 Gear
Could i also take Cleric mutliclass at level 5 and get back to sorc at level 6?
Ya, absolutely. I did start as Sorcerer then later muliclass-ed into Cleric.
Brother i appreciate your enthusiasm, but it is quite difficult to understand you when you talk quickly. Your accent is extremely thick! Pretty btw, but makes your info tough to digest.
I do apologize if that made it difficult for you to enjoy the conent of this video. I'll try to slow down a bit.
This build is destroyed as per patch 7 , go full storm sorcerer or tempest cleric much better
How so? What broke?
I went fire draconic and im learning that heat and fire acuity all tank my health and i was left doubting my build while fighting yurgi last night because all his soldiers were immune to fire ..even tho im a level 8 draconic sorcerer that ifnore fore resistances... So this might be the wave ... Just alot to change the build now...
You ignore fire resistance, but immunity is immunity, so can't ignore it. And there are a lot of fire immune creatures in the game, but very few lightning immune.
@@garyco766 damnit... Time to respec 🤦🏽♂️ first game like this ..still learning . Thanks
@@Valkyriecorp NP. Also worth noting: the 2 toughest bosses in the game, 1 is immune to fire (Raphael), the other to lightning (Ansur).
@@garyco766 it's hard out here for a sorcerer 😮💨😮💨
Salut quel botte utilise tu ?
If only going further as an Illithid didn't make you so ugly :(
"Destructive wrath" is a f-cking cheat
I have no idea what your saying dude.
what is the difference if you choose as your first lvl as cleric over sorcerer? does it matter can i start off with cleric and then go sorcerer?
You can, but Sorcerer first is better because of proficiency in constitution saving throws. There's nothing in Cleric that you'd want to take over that.
@@m.b.5329 I'm still a nooby. Why do I want constitution proficiencies? It looks like I have less spell options to start off as a cleric if I subclass it after sorcerer. Compared to starting with cleric with 5 spells to choose from.
@@irondisciple2984constitution proficiency helps maintaining concentration when casting spell that require concentration
All great but slow down with your speak , it's hard to understand u
مصري واضح 😂
مفضوحين علطول.
What ppl who say "every single player game should be developed like this" mean is that they want every SP game to take 5 years and to pay for it in the middle of development. I don't agree