I recorded this last weekend and then never pushed it out the door. And then with all the discussions in Discord this week, I hesitated to post it. But I think the points still stand, and there are things here worth pondering. Let me know your thoughts below on headhunting, crazy bots, and what makes for good pilots - and good players. Thanks!
24:05 - 25:40 What you show is not the average capture of sectors, but average participation in capturing , and that is something else entirely, it is not a determinant anything, because if someone defends a sector and plays with planes that are used to defend sectors, they will be low in your formula , and someone who flies bombers will be high because bombers only have one purpose (sector capturing) don't you think? And "headhunting" My favorite tactic:) . One of my last videos talks about this and even older training video from 2022 also , I prefers call it player focusing and it's a very good tactic, but only in certain situations. You can't afford to fly after someone and die like 4 times instead of caping sectors , that will harm your team more , I don't see you showing it , but I agree with what you say, players often get offended when you shoot them down several times and that's funny because that's what this game is about , thumbs up👍
@@majorpain_26 Hmm. Let me try saying it this way. In Tanks and Warship, and in Planes 1.X, player ratings systems are measurements of a player's chance to win a match. in Tanks the strongest correlation is to damage output. In Planes 1.X it was kill-death ratio. I don't know what it is in Ships. But here, the most reliable single statistic for predicting win rate that I have found is sector capture rate. There is always more than one factor (this is true in Tanks and Ships as well) but I think they are secondary. So when I want to know if a pilot is good, what I really want to know is what I would know looking at XVM in Tanks - if left unmolested, how likely are they to win the match? If you have some other factors that you think correlate well, I'm open to hearing them. I like the term "player focusing" better, and I do think its something you have to think about. Whether or not someone chasing you across the map causes a loss just depends on the other players and the state of the match. In a 3v3 last night, I had two players focus me, chasing me across 2 zones. Unfortunately, only one of my team mates continued to capture sectors, as did their remaining team mate. So we were unable to "catch up" before the timer ticked out. So for them, it was a viable tactic. But in general, yes, I would not recommend it!
@@AytchZero In ships it is very similar to tanks, you have PR personal raiting like XVM , and There is simply no way to rate players in Wowp, any ratings will always be imprecise and misleading , I think that a very good indicator would be to check the average number of captured points combine attack and defense, but we do not have this data , but again there is no point, because everything that we are talking about is in a game fild up with bots, so in a battle with bots you will do more and less with players, so it even matters what time you play , I'm not a fan of rating players, but if we want to do it, we have to wait until we will actually have this players in a game
While not as purely focused on pvp as 1.x version was, thos is still very much a pvp game. There are human players on both teams. Preventing players on the enemy team from being effective by shooting them down is a perfectly viable tactic...are you not supposed to play to win? I agree that rating players by their stats is unreliable...especially win rate. The 3 top players by win rate on the NA server have barely over 1000 games played, and most of those games are in tier 3 or lower aircraft, and I suspect are played during the lowest population hours of the day. I like avg dmg per match as a better idea of a players true skill. I do head hunt a few players...mainly the ones who only fly OP aircraft...as in 90% of their battles are in the xp 54 or the p- 61. I make it a point to chain kill them over and over, to make them regret their decisions.
@@skunkbeard4205I’ve been trying my hand at nailing P-61s recently too. I figured I’d not be able to knock ‘em down but tried anyway, and man.. the Vampire can do it👍🏻. Just use rudder in the turn and and a good pilot with aerodynamics/aerobatics expert. Start then engagement when they’re tunnel visioned on another aircraft and you’ve got ‘em trying to react to you.. you’ll have the upper hand and goodbye😊 Sadly I only earned 6K PP doing so in the battle though I got him 2x. All that effort.. Does go to show that capture is what wins not just shooting down priority planes though😖
It sometimes happens that you both show up to the same high-value several times in a row. If I go camp at the Red spawn and wait for him to come out, that *might* be headhunting. But it might not be - if it's a Tier IX or X bomber, getting it BEFORE it reaches the next cap is pretty important if you want to prevent the person from getting the cap! :)
Usually, human pilots are the most dangerous, or will have the most effect on the battle. Leaving them alone in order to avoid being accused of headhunting is pretty dumb, if you want to win.
Yeah, there really is a difference between shooting down someone because it has to be done and just doing it & doing it & doing it.. Does he think it’s personal that I keep killing him?🤷🏼 There’s another veteran pilot who was just eating my lunch one time and I thought he was just being a jerk but once I watched his videos and saw myself get killed by him I realized.. I was just right there and he was just doing his job.. Hmm, sure didn’t feel that way at the time though😂
I was jairovelazquez27, actually I was not mad at you bro(Never),It was because I know you, I watch your videos and Im a big fan of you and because I know how good you are I knew you were the one we have to kill in order to win, jejeje much respect for you and GG. LOVE YOUR VIDEOS❤
Good comments and great marksmanship. I still struggle with the 51D kill rate. I like the machine. Anyway, opponents who get emotional should try to remember pilot heritage of professional, objective and respectful of the enemy. I was disheartened to see the NQ/MP rivalry get into the disrespectful category. I also had a teammate be horrible comments & behavior since we lost. True, it was a mediocre game but no need for that behavior. As for matchmaking, I am OK with the one-sided matchmaking. Victory is sweet when you overcome the odds plus in real battle they do not make sure the sides are even before engaging.
The guns do feel like you are hitting people with spaghetti noodles sometimes, even after the .50 cal buff. The price the plane pays for having such excellent characteristics everywhere else I guess!
I recorded this last weekend and then never pushed it out the door. And then with all the discussions in Discord this week, I hesitated to post it. But I think the points still stand, and there are things here worth pondering. Let me know your thoughts below on headhunting, crazy bots, and what makes for good pilots - and good players. Thanks!
24:05 - 25:40 What you show is not the average capture of sectors, but average participation in capturing , and that is something else entirely, it is not a determinant anything, because if someone defends a sector and plays with planes that are used to defend sectors, they will be low in your formula , and someone who flies bombers will be high because bombers only have one purpose (sector capturing) don't you think?
And "headhunting" My favorite tactic:) . One of my last videos talks about this and even older training video from 2022 also , I prefers call it player focusing and it's a very good tactic, but only in certain situations. You can't afford to fly after someone and die like 4 times instead of caping sectors , that will harm your team more , I don't see you showing it , but I agree with what you say, players often get offended when you shoot them down several times and that's funny because that's what this game is about , thumbs up👍
@@majorpain_26 Hmm. Let me try saying it this way. In Tanks and Warship, and in Planes 1.X, player ratings systems are measurements of a player's chance to win a match. in Tanks the strongest correlation is to damage output. In Planes 1.X it was kill-death ratio. I don't know what it is in Ships. But here, the most reliable single statistic for predicting win rate that I have found is sector capture rate. There is always more than one factor (this is true in Tanks and Ships as well) but I think they are secondary. So when I want to know if a pilot is good, what I really want to know is what I would know looking at XVM in Tanks - if left unmolested, how likely are they to win the match? If you have some other factors that you think correlate well, I'm open to hearing them.
I like the term "player focusing" better, and I do think its something you have to think about. Whether or not someone chasing you across the map causes a loss just depends on the other players and the state of the match. In a 3v3 last night, I had two players focus me, chasing me across 2 zones. Unfortunately, only one of my team mates continued to capture sectors, as did their remaining team mate. So we were unable to "catch up" before the timer ticked out. So for them, it was a viable tactic. But in general, yes, I would not recommend it!
@@AytchZero In ships it is very similar to tanks, you have PR personal raiting like XVM , and There is simply no way to rate players in Wowp, any ratings will always be imprecise and misleading , I think that a very good indicator would be to check the average number of captured points combine attack and defense, but we do not have this data , but again there is no point, because everything that we are talking about is in a game fild up with bots, so in a battle with bots you will do more and less with players, so it even matters what time you play , I'm not a fan of rating players, but if we want to do it, we have to wait until we will actually have this players in a game
While not as purely focused on pvp as 1.x version was, thos is still very much a pvp game. There are human players on both teams. Preventing players on the enemy team from being effective by shooting them down is a perfectly viable tactic...are you not supposed to play to win?
I agree that rating players by their stats is unreliable...especially win rate. The 3 top players by win rate on the NA server have barely over 1000 games played, and most of those games are in tier 3 or lower aircraft, and I suspect are played during the lowest population hours of the day. I like avg dmg per match as a better idea of a players true skill.
I do head hunt a few players...mainly the ones who only fly OP aircraft...as in 90% of their battles are in the xp 54 or the p- 61. I make it a point to chain kill them over and over, to make them regret their decisions.
@@skunkbeard4205I’ve been trying my hand at nailing P-61s recently too. I figured I’d not be able to knock ‘em down but tried anyway, and man.. the Vampire can do it👍🏻. Just use rudder in the turn and and a good pilot with aerodynamics/aerobatics expert. Start then engagement when they’re tunnel visioned on another aircraft and you’ve got ‘em trying to react to you.. you’ll have the upper hand and goodbye😊 Sadly I only earned 6K PP doing so in the battle though I got him 2x. All that effort.. Does go to show that capture is what wins not just shooting down priority planes though😖
It sometimes happens that you both show up to the same high-value several times in a row. If I go camp at the Red spawn and wait for him to come out, that *might* be headhunting. But it might not be - if it's a Tier IX or X bomber, getting it BEFORE it reaches the next cap is pretty important if you want to prevent the person from getting the cap! :)
Great breakdown on the headhunting part, but easy on the throttle, aristotle! 😂
Anywhere in particular I should throttle down? 😄
@AytchZero not really😂
Usually, human pilots are the most dangerous, or will have the most effect on the battle. Leaving them alone in order to avoid being accused of headhunting is pretty dumb, if you want to win.
💯 Well said.
Yeah, there really is a difference between shooting down someone because it has to be done and just doing it & doing it & doing it.. Does he think it’s personal that I keep killing him?🤷🏼 There’s another veteran pilot who was just eating my lunch one time and I thought he was just being a jerk but once I watched his videos and saw myself get killed by him I realized.. I was just right there and he was just doing his job.. Hmm, sure didn’t feel that way at the time though😂
I was jairovelazquez27, actually I was not mad at you bro(Never),It was because I know you, I watch your videos and Im a big fan of you and because I know how good you are I knew you were the one we have to kill in order to win, jejeje much respect for you and GG. LOVE YOUR VIDEOS❤
Jairo! So good to see you here! I figured that was the case! GG to you and thank you for the support!
Good comments and great marksmanship. I still struggle with the 51D kill rate. I like the machine. Anyway, opponents who get emotional should try to remember pilot heritage of professional, objective and respectful of the enemy. I was disheartened to see the NQ/MP rivalry get into the disrespectful category. I also had a teammate be horrible comments & behavior since we lost. True, it was a mediocre game but no need for that behavior. As for matchmaking, I am OK with the one-sided matchmaking. Victory is sweet when you overcome the odds plus in real battle they do not make sure the sides are even before engaging.
The guns do feel like you are hitting people with spaghetti noodles sometimes, even after the .50 cal buff. The price the plane pays for having such excellent characteristics everywhere else I guess!
OWSS used to run some clan battles……all human matches are completely different. When I fly on EU you can average 6-8 players per match….different game
@@SgtZak_ very different...and not always in a good way! 😄