You could also enable the display of SSS in the Substance painter to make your work easier. And also enable the ACED 1.2 mode in Substance to display the model equivalent to the Unreal
Love the workflow Jared! I would have liked to see a bit more set up on the subsurface profile in unreal, setting that up always feels like guess work to me!
Ya, for this character it was just about establishing a base line on how much scatter was gonna happen. Then using the map to balance it out. But maybe at some point i can put together a quick vid!
thank you thank you thank you thank you thank you i remember pleading with the gods for this exact video during the original modeling/texturing series on it. thanks!
damn I could really use a breakdown of your unreal material setup for the sss, when I try to do the subsurface profile I can't see where I'd be able to plug my scattering texture in
I'm a junior character artist in the gaming industry. I hope you put out a 30 + hour course on how to make this creature from start to finish. I'll buy it in a split second since this is the level I want to reach asap
Awesome tutorial! If I wanted to have, say, the alien's internal heart be glowing and cast light through the torso's sss, how would I best handle the actual light source? Could I just slap an area light into the chest cavity and parent it to the model in engine or Marmoset etc, or would I want to have the "heart" inside the chest have an intense emissive map and be part of the actual model itself?
Hello, I got a question. Do you have to be really good at drawing before jumping into zbrush sculpting? I'm asking cause I wanna get into 3d but I've been told that I need to draw first before sculpting. Not that I'm against drawing but I just want to be sure.
Is there any chance u can share or record something abt the subsurface material in Unreal? i have my setup with subsurface profile but the mask doesnt work when i plug it to opacity channel
@@jchave7 ok awesome. I figured out what I wanted to know. specifically where to connect the scattering map. now I see when you use subsurface profile shader there's a Curvature pin that appears in the material node
Not sure what you mean. Do you mean export? You export out a scatter map, but you aren’t baking anything except a thickness map as a starting point, but you don’t require that
Probably the best subsurface tutorial on the internet. And exactly what I need for the latest character I happen to be working on!
🙏🏽🙏🏽 glad to hear!
You could also enable the display of SSS in the Substance painter to make your work easier. And also enable the ACED 1.2 mode in Substance to display the model equivalent to the Unreal
You are honestly my main inspiration for texturing now. Keep it up dude you're actually amazing!!
🙏🏽🙏🏽 thanks!
Love the workflow Jared! I would have liked to see a bit more set up on the subsurface profile in unreal, setting that up always feels like guess work to me!
Ya, for this character it was just about establishing a base line on how much scatter was gonna happen. Then using the map to balance it out. But maybe at some point i can put together a quick vid!
wow this shading is insane
Thanks!
thank you thank you thank you thank you thank you
i remember pleading with the gods for this exact video during the original modeling/texturing series on it. thanks!
🤘🏽🤘🏽 hope it helps!
After doing Hardsurface for 14 years, I got curious about the character and came across this video. It was a great piece of information, thank you.
Glad to hear! 🙏🏽🙏🏽
Great tutorials. Thank You for sharing the knowledge.
what a beautiful model and texture!
Glad you like it!
Every time so nice modelling and texturing . so cool!!!!
🙏🏽🙏🏽
damn I could really use a breakdown of your unreal material setup for the sss, when I try to do the subsurface profile I can't see where I'd be able to plug my scattering texture in
On my list!
Amazing Result! So well thought out!
🙏🏽 thanks Prashan!
I'm a junior character artist in the gaming industry. I hope you put out a 30 + hour course on how to make this creature from start to finish. I'll buy it in a split second since this is the level I want to reach asap
The making of this character and more are available to members on the channel
Nicely done Chavez!
🤘🏽🙏🏽
In Unreal Engine 5 where is the SS map connected in the shader, before using the SS Profile?
Awesome tutorial! If I wanted to have, say, the alien's internal heart be glowing and cast light through the torso's sss, how would I best handle the actual light source? Could I just slap an area light into the chest cavity and parent it to the model in engine or Marmoset etc, or would I want to have the "heart" inside the chest have an intense emissive map and be part of the actual model itself?
You have outdone yourself peter!!
🤘🏽🙏🏽
Jaredddd Lets go ma boy!
🤘🏽🤘🏽
This is dope!
🤘🏽
Nice video man, love the light on this scene as well, can you showcase that in a future video?
Ya, I’m gonna be making that next! 🤘🏽
Hello, I got a question. Do you have to be really good at drawing before jumping into zbrush sculpting? I'm asking cause I wanna get into 3d but I've been told that I need to draw first before sculpting. Not that I'm against drawing but I just want to be sure.
No, you don’t need to know how to draw to do 3d. It will help you in the long run, but isn’t necessary
Is there any chance u can share or record something abt the subsurface material in Unreal? i have my setup with subsurface profile but the mask doesnt work when i plug it to opacity channel
Ya I need to make something about that!
@@jchave7 found out eventuallly that SSS map need inversed colors compared to substance :D
Awesome info man! I am a sucker for good SSS
🤘🏽🤘🏽 aren’t we all!
hi, maybe you have the whole process of texturing allien, full timelaps video of the process.
I do, it’s currently available to the members!
nice! can you put the SSS ue5 shader for sale on gumroad or artstation? i wanna buy
How much time has been done to the project since starting?
50 to 60 hrs maybe? Just a guess
hey man, can we take a look at your shader setup for this ?
May have to do a video on it 🤘🏽
@@jchave7 ok awesome. I figured out what I wanted to know. specifically where to connect the scattering map. now I see when you use subsurface profile shader there's a Curvature pin that appears in the material node
wooww
🙏🏽
man please give us back , the live uncut video of this character, i can't find them anymore in your channel ?
It is still up there, it’s available in the members section. All past live streams and full character recordings are available under them!
wow
Bro, if someone speak to me that is canonic, im will believe
what am I going to bake in order for me to apply that on Unreal Engine?
Not sure what you mean. Do you mean export? You export out a scatter map, but you aren’t baking anything except a thickness map as a starting point, but you don’t require that
please learn zero to hero, I did not understand what you do
Not sure what you’re asking
@ I am a beginner, and your tutorial is very professional and advanced. Please explain it in more detail.