Such an awesome texture and super helpful video, and good to see a more realistic Pahoehoe style of lava! I followed what you did, the best I could, but I found that in your 3D view, the ambient occlusion seems to be really strong, and I couldn't get the same result. This was especially noticeable at 2:56 The little detail holes from the noise were fairly flat, barely doing anything to the texture. I also noticed this in earlier steps, the contrast of your 3d View just seemed way better than what mine was showing, so I thought I was doing something wrong. What are the settings in your 3D view? I have my tesselation scale set to 10, but I'm wondering if you've got yours set higher. Anyway, thank you so much for showing how you made the lava. I had been trying to make my own lava, and while I got decent results, this definitely is a much nicer, and neater solution than what I could create. You are awesome! :D
Hi, i appreciate your words ! I think the Height Depth at the ambient occlusion is set to 0.3 instead of 0.1, As for the tesselation scale...i am not sure, that resets everytime you start designer, anyway...the final look is given in Marmoset toolbag, that's where you define the scale of your mesh if you were to present it. Hope it helps !
@@csabikalanyos1607 I think the question is how did you setup your preview to show the 3d tessellation etc. As if you start cold with substance designer you obviously wont have this setting in place. I think the tutorials could also cover off the last nodes and minor things like this as it would definitely round out the confusion.
I love how efficient this setup is. That's the most elegant part, simple and great looking! Egyszeru es nagyszeru, bravo!
Köszönöm !
Nicely explained, a beautiful material created in so few nodes. Waiting for more videos!
Thank you ! I have some more coming up.
Such an awesome texture and super helpful video, and good to see a more realistic Pahoehoe style of lava!
I followed what you did, the best I could, but I found that in your 3D view, the ambient occlusion seems to be really strong, and I couldn't get the same result.
This was especially noticeable at 2:56
The little detail holes from the noise were fairly flat, barely doing anything to the texture. I also noticed this in earlier steps, the contrast of your 3d View just seemed way better than what mine was showing, so I thought I was doing something wrong.
What are the settings in your 3D view?
I have my tesselation scale set to 10, but I'm wondering if you've got yours set higher.
Anyway, thank you so much for showing how you made the lava. I had been trying to make my own lava, and while I got decent results, this definitely is a much nicer, and neater solution than what I could create.
You are awesome! :D
Hi, i appreciate your words ! I think the Height Depth at the ambient occlusion is set to 0.3 instead of 0.1, As for the tesselation scale...i am not sure, that resets everytime you start designer, anyway...the final look is given in Marmoset toolbag, that's where you define the scale of your mesh if you were to present it. Hope it helps !
@@csabikalanyos1607 Thank you for the quick reply! This has been super helpful, thank you! 🤘
Nice and simple tutorial! Love that you spent time trying to find a fast way to do it!
that are exactly those Videos we need
thanks for the video!
Thanks a lot for this wonderful tutorial!
This looks great! thank you for this
thanks for the sharing .awesome!!
Very simple to understand.....👌
Wow! I did basically the same thing, I made magma basically, tho this looks way better ❤
Very Cool!
Brilliant!
Thanks! . You are amazing
Thanks ! More videos coming up !
really helpful video thanks a lot!!!
Thank you so much for the tutorial brother, susbcribed.
Buen trabajo! se ve hermoso
how did you get the emissive nod? i tried finding it and couldnt found it
if you want real glow, dosent t better to use spec workflow? i dont know just asking.
Tutorial on how to set this up?
Hello, how did you set up your 3d view?
Hi, you can just resize and move your 2D and 3D windows from the corner, or what do you mean ?
@@csabikalanyos1607 I think the question is how did you setup your preview to show the 3d tessellation etc. As if you start cold with substance designer you obviously wont have this setting in place.
I think the tutorials could also cover off the last nodes and minor things like this as it would definitely round out the confusion.
très mal expliqué pour un débutant.