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How to TEXTURE an ORC in SUBSTANCE PAINTER

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  • Опубліковано 6 сер 2023
  • How I TEXTURED this ORC in SUBSTANCE PAINTER
    Join the Senior Artists : / @jchave7
    Concept and Design by Cosmin Podar: / cosminpodar
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КОМЕНТАРІ • 87

  • @antiquedepths
    @antiquedepths Рік тому +17

    I'd be interested to see a deeper dive on the transitional mesh process. How those are textured and implemented.

    • @jchave7
      @jchave7  Рік тому +10

      Ya maybe I can make something on that!

    • @annas2081
      @annas2081 9 місяців тому

      Yes this would be awesome! As a beginner you just helped me a ton with this video and those meshes would come in so handy ☺️

    • @jas-jr3rv
      @jas-jr3rv 5 місяців тому

      i'm looking forward to this!! thank you so much for showing us your process.@@jchave7

  • @jakeholden7532
    @jakeholden7532 Рік тому +3

    That teeth to gum transitional mesh is such a nice detail. I knew it was often used for the eyes but hadn't thought of it for the teeth. Love those subtle details. Got a sub from me.

  • @SKR90
    @SKR90 8 місяців тому +4

    Hey Jared, cool video, it's nice to see your approach. I'm a Texture artist and if I can share something with you it would be to multiply your AO at the end of your edge wear mask. Usually the edges are broken and scratched because they are the first point of contact but the edges in cavity areas are not really exposed. It makes sense to have dirt accumulating in the cavity but not so much to have edge wear in those cavity. Also, Gold doesn't rust :D

    • @jchave7
      @jchave7  8 місяців тому +1

      Thanks for the tip! 🤘🏽

  • @damiaanthelen5159
    @damiaanthelen5159 Рік тому +2

    Your content is amazing, really inspirational. Whenever I look at one of your videos, I wanna try out your techniques!

    • @jchave7
      @jchave7  Рік тому

      Awesome! Thank you!

  • @bradmyers1431
    @bradmyers1431 11 місяців тому +1

    Hey nice work Jared! You’ll want to turn on your background in substance painter while texturing(preferably tomoco studio since it’s a neutral light). It’s not possible to accurately color correct otherwise. It’ll look a bit weird having a clear studio background, but your textures will benefit a lot from establishing realistic values. It was a standard that really helped me personally a lot while working on textures for COD. Keep up the great work!

  • @fayizmuhammed8283
    @fayizmuhammed8283 Рік тому +1

    Hi, thanks a lot for this awesome video. Last bit was really helpful advice as i am going through some tough times as an artist myself. Thank you for inspiring and instilling a little bit of hope in me.

    • @jchave7
      @jchave7  Рік тому

      Glad to hear! 🤘🏽

  • @Gonzalo3DChile
    @Gonzalo3DChile 3 місяці тому

    Amazing Work!!

    • @jchave7
      @jchave7  3 місяці тому

      Thanks man! 🙏🏽🤘🏽

  • @tomoyaogawa4485
    @tomoyaogawa4485 Рік тому

    Thank yous so much for all the awesome and educational contents Jared! I'm learning so much from you!

  • @darkcult99
    @darkcult99 3 місяці тому

    Great 👍

  • @tayofasunon1657
    @tayofasunon1657 6 місяців тому

    Amazing tutorial. Very detailed and easy to follow. Subscribed!

  • @anthony_leckie
    @anthony_leckie Рік тому

    Awesome. I’ve been looking forward to this video!

  • @thunderhamz9079
    @thunderhamz9079 11 місяців тому +1

    This is absolutely insane. And incredibly inspiring for me moving forward. I really like your keen eye for the smallest details which together bring everything to life.

    • @jchave7
      @jchave7  11 місяців тому

      🙏🏽🥰 thanks!

  • @cosminpodar
    @cosminpodar Рік тому

    I am very honored to see this❤, your piece is just fabulous 🙏

    • @jchave7
      @jchave7  Рік тому

      🥰 thanks Cosmin!

  • @olegkarataiev3788
    @olegkarataiev3788 Рік тому

    Very interesting tut 👍 Excellent work! Looking forward to the sequel!

    • @jchave7
      @jchave7  Рік тому +1

      🤘🏽 working on it!

  • @AndresVillacreces
    @AndresVillacreces 4 місяці тому

    Hi Jared, first of all I really love your content, the best tricks and methods to texture in substance painter I have only founded in your channel. Happy to learn from you :). the Second is I was actively following the full process for texturing the Orc in Painter but it seems they are all now private, I also could not find them in the live section. So I was wondering if you could enable them again or perhaps I could purchase them somewhere. I am really interested in those of Zartha. I would really appreciate that. thank you

    • @jchave7
      @jchave7  4 місяці тому

      Hey Andres, thanks for the support! Those videos will be coming back with the membership I’m releasing here soon. Hopefully should have it up in ready in the near future

    • @AndresVillacreces
      @AndresVillacreces 4 місяці тому

      @@jchave7 Thanks mate :) I'm looking forward them!

  • @giwrgoszafeiropoulos4318
    @giwrgoszafeiropoulos4318 8 місяців тому

    Your work is amazing, thank you for sharing with us!

  • @andrewo2972
    @andrewo2972 Рік тому

    Jared it's so much amazing work, so many details, i feel this fleshy skin, final result is so cool!!

    • @jchave7
      @jchave7  Рік тому

      Thank you! 🤘🏽

  • @adrianperez3878
    @adrianperez3878 Рік тому

    Thank you for sharing your knowledge!

    • @jchave7
      @jchave7  Рік тому

      Glad it was helpful!

  • @blindness87
    @blindness87 Рік тому

    Amazing🔥 i saw this piece on instagram! Thank you for take your time to show us your workflow 🙌

  • @BuckFangs
    @BuckFangs Рік тому

    Love this video and thank you for sharing your knowledge. This is my first time hearing the term transitional mesh and seeing it used as a tool to soften borders between two surfaces. Can you go into how that works in a quick video and how you apply them in your work. I can see the shapes of the meshes in this video when you select them but I am not sure what setting or texturing process you use on those pieces to make it so that they blur the edges between two surfaces.

    • @jchave7
      @jchave7  Рік тому +1

      Ya, maybe in the future I can go more into that. It’s purely a strip of Geo that covers the seams between both meshes. For example the tooth to gums. I place a strip over that edge and use transparency and roughness to make a kind of blur between the models. That’s really all it is.

    • @BuckFangs
      @BuckFangs Рік тому

      @@jchave7 thank you for taking the time to respond and explain. Looking forward to your next video or stream.

  • @StefanDiNazareth
    @StefanDiNazareth 10 місяців тому

    Hey Jared, if the Windows Ink circle bothers you, you can disable it from its settings. you probably already know this, but sometimes we take something for granted and we get used to it. I found Ink unbearable hahah

  • @WarzelBusiness
    @WarzelBusiness 3 місяці тому

    I WAS AMAZED!! Briliant job dude! This video is also very inspirating and helpful for me and i believe a ton of more people. You granted a subscribe from me. :)

    • @jchave7
      @jchave7  3 місяці тому

      Thanks dude! 🤘🏽

  • @ErnieZ3D
    @ErnieZ3D Рік тому

    Yesssss

  • @ZephrusPrime
    @ZephrusPrime Рік тому

    Can't wait to take your class this fall.

  • @oil9151
    @oil9151 Рік тому

    🤯

  • @Sync_Oh
    @Sync_Oh Рік тому

    So sick!

    • @jchave7
      @jchave7  Рік тому

      Thanks dude! 🤘🏽

  • @sidshoyong
    @sidshoyong 8 місяців тому

    @jared Technically gold is one of the least reactive metals, So the rust on the helmet was added on the implication it was an amalgam of gold and some cheap metal correct? Just asking as i got flak once for adding rust to a crown haha. where i somewhat explained out of it haha.

    • @jchave7
      @jchave7  8 місяців тому

      Haha 🤷🏽 I mean that’s probably the science behind it but I mean it’s an orc….. that doesn’t exist so I think rust on a good crown is probably ok to get away with. Sometimes you make art direction choices that don’t adhere to reality. That’s the fun of art is making things that don’t exist. Obviously grounding in reality is a must but also can be broken as long as it doesn’t break suspension of disbelief

  • @BoundingBox.
    @BoundingBox. 11 місяців тому

    Awesome

  • @TheSatzy6699
    @TheSatzy6699 Рік тому

    Love your amazing content 🥰

    • @jchave7
      @jchave7  Рік тому

      Thank you so much!!

  • @Roozy_Persepolis
    @Roozy_Persepolis 7 місяців тому

    Hello Jared.
    Small question: To do character texturing in the industry, do you have to be a character artist, or, can you be a general texture artist that can do organic and hard surface texturing?

    • @jchave7
      @jchave7  7 місяців тому

      Character artist in games aren’t specialized to only doing textures. They’re making the character from start to finish. You’ll do both organic or hardsurface depending on the characters but texturing is usually pretty much up to the character artist

  • @thecrimsonreigner1517
    @thecrimsonreigner1517 11 місяців тому

    Loved your substance class in CGMA

    • @jchave7
      @jchave7  11 місяців тому +1

      🤘🏽

  • @eldarra562
    @eldarra562 9 місяців тому

    Jared, where did you get this texturing knowledge?did you study yourself or did you get knowledge at school?

  • @rhild_art
    @rhild_art Рік тому

    Hey Jared, this content is awesome. Thank you very much for your work. Just a question, do you ever considered in releasign your models for us to follow along? Or do you sell it anywhere? I'm not that good of a sculptor and practice the texturing in these amazing models would be nice.
    Thank you again and keep up with the great work 😊

    • @jchave7
      @jchave7  Рік тому +1

      Unfortunately probably not. I don’t really have models I feel comfortable releasing to the public. Maybe some day but no plans right now

  • @samduss4193
    @samduss4193 8 місяців тому

    they speak about mari... and actually when i see the result of your texturing i feel like Mari is not necessary ;)

  • @toto_toto_toto
    @toto_toto_toto 10 місяців тому

    Cool

  • @ruslandad365
    @ruslandad365 8 місяців тому

    OMFG
    This Amazing Work!!!!!!

  • @naumanbarcha
    @naumanbarcha 11 місяців тому

    Please make a course of this project

  • @butterscotchbitz4520
    @butterscotchbitz4520 Рік тому

    Very inspirational.

  • @sebemmelembro2172
    @sebemmelembro2172 Рік тому

    very cool, could you give me a quick tip on what you used for the transition mesh shader between the gum and the teeth?

    • @jchave7
      @jchave7  Рік тому +1

      Just roughness and transparency

  • @NaveenKumar-bv9dn
    @NaveenKumar-bv9dn 7 місяців тому

    WE NEED THIS METAL TEXTURE VIDEO WITHOUT SKIP PART
    SIR PLZ IT HELP ME A ALOT UPLOAD THE FULL VIDEO

    • @jchave7
      @jchave7  7 місяців тому

      The metals are in my material pack in my artstation store

    • @NaveenKumar-bv9dn
      @NaveenKumar-bv9dn 7 місяців тому

      @@jchave7 bro but i need to learn from you
      plzz help me out

  • @CrazyMeansCreative
    @CrazyMeansCreative 6 місяців тому

    Love this serie! I was wondering. Were you baking your mesh into the same file that you were renderingyour images? Is it better to setup 2 different files or 1 file is fine?

    • @jchave7
      @jchave7  6 місяців тому

      I do a separate bake file so that I can iterate or make revisions if I need to. It’s better in my opinion to keep the 2 seperate

    • @CrazyMeansCreative
      @CrazyMeansCreative 6 місяців тому

      @@jchave7 Thank you for the fast response! It's duly noted then. :)

  • @n.s.9941
    @n.s.9941 Рік тому

    tnx ❤

  • @zsm1414
    @zsm1414 Рік тому

    nice

  • @mrcheems7963
    @mrcheems7963 10 місяців тому

    Wow dude amazing content, I'm character artist as you, I've been working for the last 7 years at this position and you have taught me a lot with this particular video, Can I kindly suggest if you could make a complete tutorial just for the metal part. I found this amazing and I would like to use a lot of your techniques.

  • @prozotyke947
    @prozotyke947 11 місяців тому

    I don't understand the concept of low poly and high poly why we use both and why high poly used for i don't understand the concept

    • @arcturus2685
      @arcturus2685 2 місяці тому

      Even I have the same question

    • @prozotyke947
      @prozotyke947 2 місяці тому

      @@arcturus2685 actually high poly mainly used to project details on low poly model so that low poly can be used in games.

  • @ayakiri5098
    @ayakiri5098 9 місяців тому

    Did you have only one udim ?

  • @denischetyrin6980
    @denischetyrin6980 11 місяців тому

    what happend whit the rest of the videos?

    • @jchave7
      @jchave7  11 місяців тому +1

      You can find them in the live videos section

  • @devrod5862
    @devrod5862 11 місяців тому

    Very skilled modeling work.
    Not sure why, but here
    Heb 5:9, obey and follow Jesus to be saved in the end