How to use the Redshift Camera Object - Cinema4D 2023

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  • Опубліковано 30 чер 2024
  • Timestamps
    00:00 - Intro
    01:08 - Camera Types
    02:18 - Focal Length
    02:32 - Angle of View
    02:54 - Shift
    03:03 - Sensor Size
    03:27 - Clipping
    03:40 - Exposure Type
    04:09 - Exposure
    04:25 - Whitepoint
    04:32 - Vignetting
    04:38 - Focus
    05:06 - Aperture and Bokeh
    05:17 - Diaphragm
    05:39 - Motion Blur
    05:48 - Distortion
    05:56 - Color Correction and Lens Effects
    06:15 - Display
    06:29 - Reverting to old camera tag workflow
    07:06 - Outro
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    -------------------------------------------
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КОМЕНТАРІ • 17

  • @3dcloud
    @3dcloud Рік тому +2

    Cool !)

  • @rodrigo_lima
    @rodrigo_lima Рік тому +2

    nice video... I would love to see a tutorial on how to build this material on RS... thanks

  • @jackj147
    @jackj147 11 місяців тому +1

    As far as I know, the sensor size/type setting is for when comping rendered footage in with real life filmed footage. There are variations between real life camera sensor sizes and and the way each one registers light, etc. I just always assumed different sensors might react differently with the lighting of the real life scene and overall camera exposure settings, so if you're trying to match real life footage it's probably best to match everything down to the sensor. But you're correct in that 3D only rendering, there probably isn't much point messing with this setting unless you want to change aspect ratio or something.

    • @the-astropath
      @the-astropath  11 місяців тому

      Yeah, that's what I thought when I originally played with the setting, but I didn't pick up on any differences in the way the camera processed light/exposure etc. It only affected the zoom of the camera from what I could tell.

  • @IE..
    @IE.. Рік тому

    Nice!

  • @igdeputra
    @igdeputra 8 місяців тому +1

    thats texture so damn gooooodddddd

  • @sangyoonjin8619
    @sangyoonjin8619 9 місяців тому

    What setting should I do to make it look like anamorphic lens?

  • @alientan2949
    @alientan2949 6 місяців тому +1

    This new RS camera just won't work for me, at the optical tab, I can't get the bokeh to work

    • @the-astropath
      @the-astropath  6 місяців тому +1

      There could be a few reasons why. Hard to know without details.

    • @alientan2949
      @alientan2949 6 місяців тому

      Thanks, I've got it working right now, Just need to checked the "native camera for new scenes" box, and restart cinema, LOL@@the-astropath

  • @maisieperry7338
    @maisieperry7338 Рік тому

    I have redshift sun and sky applied to my project but it doesn't appear when I render my animation using the RS camera - it just comes out looking like the basic grey scaled foundations. Im probably sounding stupid right now but can someone help?

  • @ahrenb3393
    @ahrenb3393 5 місяців тому

    I don't if i'm trippin but now when I start cinema 4d and add a camera it's automatically a RS Camera instead of a regular camera and idk how to get back to a regular camera with the green highlight cone. The RS Camera is orange and when i click off that camera onto a different object the cone is no longer there.
    I just wanna know how do i get my regular camera back with the green cone?

  • @LeighWilliamson
    @LeighWilliamson Рік тому +1

    If you have a depth pass, I do you deactivate or prevent bokah from baking into the main image?

    • @the-astropath
      @the-astropath  Рік тому

      You can have the depth pass as an AOV and have the Bokeh in the image!

  • @KronosXll
    @KronosXll Рік тому +1

    How do I activate this post effects in RenderView instead of cameras, like in an old redshift versions..? It was much more comfortable to have the option to change it globally, instead of rerendering each parameter.

    • @the-astropath
      @the-astropath  Рік тому

      I believe you should be able to still do that in the render view. The camera object options are optional.