Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/shesezz War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.
The fact that the Alien moves around above you and is not just spawned in but moves through the level is scary as hell knowing when your playing and moving through the levels so is the Alien.
The Alien is really well done in the game. Dying doesn't feel cheap and random. I saw an explanation video of how the Alien work and it was fascinating. Basically the Alien has 2 AI. One that is trying to find you and one that always know where you are and feed hints to the other AI. Then it also has a skill tree that progress based on it's actions and the stuff you do. If you keep using the speaker item to lure the Alien away, it will learn and not be fooled anymore.
11:11 alright folks, there it is. the best art direction in a game. not only is the far off building merely a png, it is only seemingly one layer that is bent at an angle. and yet form so far away it looks so damn detailed. i dont think ive seen something done this well!
This game is a graphical masterpiece. As a graphics designer myself, I got an eye for all such things, but it took a rather long time to realize, that some background elements are flat textures. I have played this game on PS4, PC and Switch, all look identically great. This game came first on PS3, I wonder if it already looked so good on that system too. I should check UA-cam for comparison videos.
these kind of optimizations is why this game runs so well despite looking so good. i do kinda wish there will eventually be a remastered version with everything rendered in full.
2:30 I thought you were going to bring up the fact that it has 6 fingers on each hand, but I guess (speaking as a non-fan of the Aliens series) that might have already been common knowledge.
I'm a fan of the franchise (maybe not a super fan, but still), and I find this detail confusing. Maybe all the Xenomorphs in this game were birthed from Walter Jones or Grunkle Ford.
From Wikipedia: "Throughout their appearances, human-spawned Aliens have been shown to have different numbers of fingers. In Alien, the creature has webbed, six-fingered hands. In Aliens, the number of fingers is reduced to three, with two "paired" and a single, opposable thumb. The fingers are also shown to be much longer and more skeletal. In Alien Resurrection, the number of digits is increased to four, with two long middle fingers and a pair of thumbs. This design is kept in the Alien vs. Predator films, though the hands were made bulkier in order to make the Aliens seem more formidable against the Predators."
@@leetri Considering they take the shape of whatever the Facehugger's host was, maybe the more humanoid hands came from human hosts while more monstrous hands came from other creatures... That said, I'm reminded of the Kenner toyline that had hypothetical Xenomorphs taking the shape of various animals like a snake, rhino, bull, gorilla, etc
@@SorcererLance That also varies by media, but all those hand examples are specifically about human-spawned xenomorphs. I assume that the xenomorph in this game comes from a human host, but it has digitigrade legs like the dog xenomorphs from Alien 3. In Alien Resurrection, the human-spawned xenomorphs also have digitigrade legs despite their human host. I think they just go with whatever they think look coolest. I don't think the design has ever been the same from one movie to the next.
If i'm not wrong, Alien Isolation was supposed to get a VR mode, so maybe the overdetailed animations are from when the game was still supposed to exist in VR
It did release with a VR mode that got broken in future updates (I played this game exclusively in VR!) There's a mod that restores it and improves it for modern headsets (MotherVR I think?)
Didn't they say 1 or 2 years ago, that they have finally decided to make a sequel? Yeah there might be current Google results, but you can never trust them.
@@marcfuchs6938 there technically is a sequel called Alien Blackout with Amanda Ripley but it's a mobile game. The gameplay is almost exactly like FNAF where you look at cameras and close doors to stop the Xenomorph from killing survivors on another station or getting to Amanda. Honestly it's not very good
I always wondered how the xeno's tail got over that far on the table and seeing that it climbed up onto the desk to look at the computer console BEFORE walking through the doorway is incredibly unnerving.
The fact that the Xenomorph is not just present on the map but is actually following you makes the game even creepier now, these devs could easily make a Predator horror game in the same vain as Isolation because sadly i don't think us Yautja fans are ever gonna get a proper Predator game that ISNT another multiplayer game ugh, i miss Concrete Jungle and can't wait for the HD Remaster mod.
8:50 Holy crap I never realized how much I love (hate) the design of the engineer ship. It's just the right level of simplicity and complexity to be convincing, enough that even though I'm not immersed in the lore as some can get, I get chills looking at this ship. I get heebie jeebies with the concept of spacecraft wrecks in general, but even the thought of this thing darting through the void of space is jarring. I'm quite thankful Alien is fiction, but it is damn good fiction. Among the most believably crafted.
H.R. Giger was an expert at making things look alien to the human mind. But yet his designs are all elegant and have a level of "functionality" to them.
Admittedly the BIRDS section sparked up such a wide grin, but even past that I'm kind of shocked to see how much is just out of view considering it is still a first person game, nevermind that out of bounds plane with the NPCs waltzing around in a *totally* normal fashion. Just another great episode.
Man I love this game. I wish I could experience it for the first time, again. I really wanted to see the egg nests in the derelict ship, the reactor (especially when the Xenomorph Drones start climbing up it) and other interesting areas. Maybe we can have some sort of part two if it's interesting enough?
There's multiple ways to edit the game code to make the Alien non aggressive, so we can take a good look and understand when and where it's forced out and some are stuck/Clipped thought the floor/walls, it's amazing! With that, you can actually get 2 Aliens, one scripted Alien that pops out no matter what, and one Alien that's made to chase you down
theres very few instances of the game that the alien is scripted/forced to spawn i think one is with the flame weapon, and another is in a objectrive thing you need to do, other than that im pretty sure its not scripted or im missing something? long time i don't test the alien in this game, i used to disable some functions of the alien to see how it works as i loved how he don't cheat to find you.
@@gabrielandy9272 can't tell the exact places on the top of my head, but yes some are 100% scripted, and always drop no matter what, and there's another one that spawns depending your the character inputs. You can kinda control the alien and force him to drop in places that you want and send him back as well The game always knows your placement but it works in a way that's "fair" for you.
A - best horror game of all time imo B - the photo in the locker of the ‘couple going skiing’ reminds me of that one scene in The Thing where they discover the unearthed ufo
13:57 This is just what I needed, thank you so very, very much. It has made my entire day, week and month. This is the reason I come into these videos, this amazing content, it's so in-depth and informative. Mini sumo wrestlers should be included in every game.
This is the only horror game where you couldn't simply fight back (like dead space or resident evil) and kill everything that I've played and beaten. it was great, but holy shit the stress and anxiety I felt. Any moment with the xenomoprh I could only play in 5-10 increments where I'd have to pause and take a breath to calm down. Don't think I could ever play Amnesia where there is zero fighting back.
weirdly enough, in stuff like amnesia you can just rest easy that that there's nothing you can do but run, so when you see yourself running, you know you're safe until you fuck up and make a wrong turn into a dead end or puzzle room. (amnesia the bunker realizes this and takes cues from isolation, resulting in a game that makes me shit bricks)
Amnesia is the best because of that. Once you get the flame thrower in Alien Isolation, the tension is pretty much gone from then on. But until that point, it's one of the best horror games.
This game with the MotherVR mod in VR is even more stress and anxiety filling - both a marvel and a severe heart-pounder. I could only take it in segments, but kept returning and finally finished it completely in VR - well worth it!
You missed a lot actualy, maybe make episode 2 for DLC and story locations as there is a lot of places or characters a player can`t see but are story releated.
Hardly the only time, we've had horror ip games dating all the way back to the Atari 2600. There's a great Alien game on Amiga and Commodore 64, Alien 3 was great, AvP was great, there's loads.
This game goes above and beyound I tell you. I'm a massive fan of the orginal movie; theres nothing quite like the atmosphere Alien was able to craft. I can best describe it as a creeping menace of dread and suspence. Despite being made in the 70s the film has stood the test of time with just how good it looks. What I like about Isolation its it fathfullness to the original movie, the low tech, analogue horror nature of it; I could tell right from the grainy, analogue 20th Century Fox opening it was gonna be good. Everything from the music, the sound quality and all the little details fathfully recreate the look and feel of the original movie. It also expands upon the lore of the Alien franchise while still telling it's own story. Turly a masterpiece of a game.
Well consider that its something beyond just plainly mentioning i have a patreon and that by joining there are many other exclusive clips you can retroactively check out now.
Last i recall, this was Creative Assembly's very first fps. And still better than prometheus or covenant are regarding the property, that's for damn sure.
I was playing around with the free cam mod years ago with this game, and found an item box near the start of the game when you fist get onboard Sevastopol, which the player normally can't access but has loot inside.
This is amazing! I really love that when you take the camera around you can really appreciate all the details and art you might miss in the game. They did an amazing job bringing Giger’s art to life in this game. Amazing video as always! ❤
2:21 HR Giger's work often has elements that appear sexual to human brain. This can also be seen in the whole body of the creature on various artworks or one of those... statues of it.
IIRC, the aliens' internal mouth-parts are rather boxy even in the movie props. It always struck me as one of those things that you would think wouldn't work, yet actually does, so kudos to Giger.
That'll probably become less prevelent as games migrate more towards purely raytraced lighting; but for the meantime if you can't see it, don't render it. Every single polygon counts, especially when your target device is a console that was already outdated when it was released.
there's little point having things you'd never see modeled out and taking up resources, it's not like you're going to find a mirror and see yourself like we used to in older games
Yeah, even more surprising that there are still some first-person games being released where you don't see any part of your lower body at all when you look down, even though there have been games like The Darkness that was released way back in 2007 on the Xbox 360/Ps3 that already had your character's entire body from the head down modeled when looking down, torso and all, and even had your character put his hands up against the wall when getting too close while having his guns out, to prevent your guns clipping into the wall or getting that weird perspective where your arms and guns start looking very small when you're up against a wall that some fps games have. It added so much immersion to that game. Thankfully it has become pretty common for atleast the legs to be rendered in first person games, and some games occasionally even having that same full torso view like The Darkness in recent years, but it baffles me that there's still FPS games releasing in which you're a floating pair of arms, especially when they're AAA titles (Looking at you, Starfield).
These kinds of videos are awesome. Really helps you understand how they craft the game. Those outer space shots where the textures are distorted were probably made from screenshots of the movie, which is really cool. Now someone just needs to make a mod allowing you to play as the alien and finish the character model for in-game Ripley, unless they've already done so, because I've not looked.
bro we need Alan Wake 1&2, Control, and Quantum Break. i love Remedy Entertainment's games and i would love it if more people would pay attention to their games sometimes
This is so cool, as someone that chickened out after my first death encounter with the Alien in this game it's cool to see it from these angles. Thank you Shesez! ❤
Can you do a video on the Dead Space remake? Id be really interested to see how the necromorphs work off screen. Also how the tram and other locations are loaded as you are traveling. Elevators would be interesting too because I feel like they go very high up or low for the size of the ship.
I have love/hate relationship with this game. I love it because of how well made it is and lots of love and care the devs put into it. Hate it because it's the scariest game I've ever played and literally still haven't finished it lol
Same! I always noticed that as well. Even worse is that the tail touching her should alert the Alien because in gameplay the tail being touched alerts the Alien! So, you have to be careful sneaking around the back of the Alien.
Overdetailed animation and geometry of body that we can't see in FPS mode, may be a leftover from when game was designed with third person view in mind.
The riot guards that are floating in place are actively loaded but the environment is culled out. Whenever you are in a level, the characters and loot spots are always loaded in. Another one is "Creepy Axel" he is floating OOB in mission 2 just after the Torrens flyby section. You will see a shutter with "Keep Out" written on it. If you take the camera through that shutter and turn left. He's just floating but still is animated and will do some idle poses.
You showed that it comes out of the vent near a player. But does it ever exit the vents fully rendered in an area where the player is not ? IE does the Alien make mistakes ?
Whenever the Alien exits a vent it is always visible, even if the player can't see it. And the Alien can leave vents in areas the player isn't, though its rare. The easiest way to do that is use something that makes noise to draw it somewhere and leave the area before the alien gets there (as the Alien actually does have travel time through vents and doesn't just teleport!). The way the AI works means the Alien is technically tethered within an area of the player mostly, so it's unlikely to exit a vent for no reason away from the player. This doesn't mean the Alien knows where you are, just that it knows the general location you are in like a helpful hint for it. However there is a mod that makes the Alien untethered to the player, so it can leave vents whenever and wherever it wants to. though in cases like that, the alien is still within the current loaded level, so its not able to explore the entire station, but it does let you have some breathing room where you can freely make noise without the Alien hearing you if its off exploring too far away.
This was a beautiful game, the design on the Alien itself is brilliant. Recently did playthrough of the game. I guess Alien: Romulus is causing interest of this game to be increased.
Can you please do a Boundary Break video on Mario and Luigi: Dream Team? I’ve been playing it in VR and it works amazing because everything is in a 3D engine and there’s a lot of off-screen stuff to see. There’s a lot of things that you’d think are 2D but they’re actually modeled
IGN gave it a low score because they could not kill the alien, they should have upgraded the score when they realised this was not a shooter but a survival horror😂
The Alien actively stocking at all times makes sense. It doesn't have to be visible when doing so, why not have it's AI mimic the what's intended! So that's exactly what they did.
It's always a good day when Shesez uploads. What, with everything going on with the channel, I'm glad you're still at it. We as a fanbase have an obligation to keep this content viable.
Check out War Thunder and use my link for a free large bonus back with boosters, vehicles, and more: playwt.link/shesezz
War Thunder is a highly detailed vehicle combat game containing over 2,000 playable tanks, aircraft, and ships spanning over 100 years of development. Immerse yourself completely in dynamic battles with an unparalleled combination of realism and approachability.
hh
First
hi
do grabbed by the ghoulies next
I accidentally downloaded Wart Hunder and now all I can do is hund warts. It's an okay game.
2:11 "Looks more like a sphincter than anything"
That sums up the Alien franchise pretty well, honestly.
hr geiger was a perv
Vaginny, penior and ballonknots. That's Alien.
It's awesome.
Somewhere in the universe Giger just giggled when Shesez showed the sphincter.
Very Giger
The fact that the Alien moves around above you and is not just spawned in but moves through the level is scary as hell knowing when your playing and moving through the levels so is the Alien.
The Alien is really well done in the game. Dying doesn't feel cheap and random. I saw an explanation video of how the Alien work and it was fascinating. Basically the Alien has 2 AI. One that is trying to find you and one that always know where you are and feed hints to the other AI. Then it also has a skill tree that progress based on it's actions and the stuff you do. If you keep using the speaker item to lure the Alien away, it will learn and not be fooled anymore.
me: alien has 6 fingers.
sheez: aliens have girly like fingernails.
I was also expecting to see the Alien in the vents when it's drooling and the player doesn't notice and walks under it, getting killed
I love the renewed attention this game is getting thanks to the movie. I've been singing its praises since 2015.
It's so good!
@@marcfuchs6938 Alien: Romulus is running in cinemas right now
@@marcfuchs6938 Alien Romulus.
This game is so underrated, fuck IGN for giving it a 4/10 for being "too scary" like wtf
@@PANZCAKE 5.9 and I don't think that's the reason but still fuck them
One of the best horror games of the century, a shame that IGN sucks at games and gave it a lower rating than it deserves
Ya Ignorant Gaming News is arguably crap.
I agree too when they covered sonic superstars they botched it so bad they didn't even play the game right
4.5 out of 10 was it? Honestly baffling. I think they changed their tune shortly after when they realised they were the only ones rating it so lowly.
I was able to beat it on Hard Mode, and I suck at most games! Although in their defense, at least they rated it higher than God Hand.
Okay whats the Rating on metacritic?
11:11 alright folks, there it is. the best art direction in a game. not only is the far off
building merely a png, it is only seemingly one layer that is bent at an angle.
and yet form so far away it looks so damn detailed.
i dont think ive seen something done this well!
This game is a graphical masterpiece. As a graphics designer myself, I got an eye for all such things, but it took a rather long time to realize, that some background elements are flat textures. I have played this game on PS4, PC and Switch, all look identically great. This game came first on PS3, I wonder if it already looked so good on that system too. I should check UA-cam for comparison videos.
these kind of optimizations is why this game runs so well despite looking so good.
i do kinda wish there will eventually be a remastered version with everything rendered in full.
2:30 I thought you were going to bring up the fact that it has 6 fingers on each hand, but I guess (speaking as a non-fan of the Aliens series) that might have already been common knowledge.
I spotted this too. I'm an alien fan and I had no idea!
I'm a fan of the franchise (maybe not a super fan, but still), and I find this detail confusing. Maybe all the Xenomorphs in this game were birthed from Walter Jones or Grunkle Ford.
From Wikipedia: "Throughout their appearances, human-spawned Aliens have been shown to have different numbers of fingers. In Alien, the creature has webbed, six-fingered hands. In Aliens, the number of fingers is reduced to three, with two "paired" and a single, opposable thumb. The fingers are also shown to be much longer and more skeletal. In Alien Resurrection, the number of digits is increased to four, with two long middle fingers and a pair of thumbs. This design is kept in the Alien vs. Predator films, though the hands were made bulkier in order to make the Aliens seem more formidable against the Predators."
@@leetri Considering they take the shape of whatever the Facehugger's host was, maybe the more humanoid hands came from human hosts while more monstrous hands came from other creatures...
That said, I'm reminded of the Kenner toyline that had hypothetical Xenomorphs taking the shape of various animals like a snake, rhino, bull, gorilla, etc
@@SorcererLance That also varies by media, but all those hand examples are specifically about human-spawned xenomorphs.
I assume that the xenomorph in this game comes from a human host, but it has digitigrade legs like the dog xenomorphs from Alien 3. In Alien Resurrection, the human-spawned xenomorphs also have digitigrade legs despite their human host.
I think they just go with whatever they think look coolest. I don't think the design has ever been the same from one movie to the next.
If i'm not wrong, Alien Isolation was supposed to get a VR mode, so maybe the overdetailed animations are from when the game was still supposed to exist in VR
It did release with a VR mode that got broken in future updates (I played this game exclusively in VR!)
There's a mod that restores it and improves it for modern headsets (MotherVR I think?)
@@Xilefianis this available for the steam version?
This game is truly a love letter to Alien and does everything so good! Its a shame we may never get a sequel but at least we have it
Didn't they say 1 or 2 years ago, that they have finally decided to make a sequel? Yeah there might be current Google results, but you can never trust them.
@@marcfuchs6938 there technically is a sequel called Alien Blackout with Amanda Ripley but it's a mobile game. The gameplay is almost exactly like FNAF where you look at cameras and close doors to stop the Xenomorph from killing survivors on another station or getting to Amanda.
Honestly it's not very good
I always wondered how the xeno's tail got over that far on the table and seeing that it climbed up onto the desk to look at the computer console BEFORE walking through the doorway is incredibly unnerving.
The fact that the Xenomorph is not just present on the map but is actually following you makes the game even creepier now, these devs could easily make a Predator horror game in the same vain as Isolation because sadly i don't think us Yautja fans are ever gonna get a proper Predator game that ISNT another multiplayer game ugh, i miss Concrete Jungle and can't wait for the HD Remaster mod.
7:34 Much like the alien-- much like the xenomorph. Looks like something made it past the QC of the edit
Yeah man, what the fuck?
Yeah what the hell?
I need my momey back
8:50 Holy crap I never realized how much I love (hate) the design of the engineer ship.
It's just the right level of simplicity and complexity to be convincing, enough that even though I'm not immersed in the lore as some can get, I get chills looking at this ship. I get heebie jeebies with the concept of spacecraft wrecks in general, but even the thought of this thing darting through the void of space is jarring.
I'm quite thankful Alien is fiction, but it is damn good fiction. Among the most believably crafted.
H.R. Giger was an expert at making things look alien to the human mind. But yet his designs are all elegant and have a level of "functionality" to them.
This game in VR is actually the scariest thing I’ve ever experienced, it’s super underrated
Omg 😮 i could never. You are brave
Admittedly the BIRDS section sparked up such a wide grin, but even past that I'm kind of shocked to see how much is just out of view considering it is still a first person game, nevermind that out of bounds plane with the NPCs waltzing around in a *totally* normal fashion. Just another great episode.
Man I love this game. I wish I could experience it for the first time, again.
I really wanted to see the egg nests in the derelict ship, the reactor (especially when the Xenomorph Drones start climbing up it) and other interesting areas. Maybe we can have some sort of part two if it's interesting enough?
@@desertyoshi_plays And there’s quite a few rooms you can see but never enter.
There's multiple ways to edit the game code to make the Alien non aggressive, so we can take a good look and understand when and where it's forced out and some are stuck/Clipped thought the floor/walls, it's amazing!
With that, you can actually get 2 Aliens, one scripted Alien that pops out no matter what, and one Alien that's made to chase you down
theres very few instances of the game that the alien is scripted/forced to spawn i think one is with the flame weapon, and another is in a objectrive thing you need to do, other than that im pretty sure its not scripted or im missing something? long time i don't test the alien in this game, i used to disable some functions of the alien to see how it works as i loved how he don't cheat to find you.
@@gabrielandy9272 can't tell the exact places on the top of my head, but yes
some are 100% scripted, and always drop no matter what, and there's another one that spawns depending your the character inputs. You can kinda control the alien and force him to drop in places that you want and send him back as well
The game always knows your placement but it works in a way that's "fair" for you.
Remember IGN gave it a 6/10 because they couldn't complete it. Never forgive, never forget. At least we finally got a story conclusion in comics.
The Alien Xenomorph, a creature of pure beauty.
I know this was uploaded to capitalize on Alien Romulus, and I'm just glad we got a boundary break of Alien Isolation!
Why not capitalize in it. It is a great game in its own right
A - best horror game of all time imo
B - the photo in the locker of the ‘couple going skiing’ reminds me of that one scene in The Thing where they discover the unearthed ufo
13:57 This is just what I needed, thank you so very, very much. It has made my entire day, week and month.
This is the reason I come into these videos, this amazing content, it's so in-depth and informative.
Mini sumo wrestlers should be included in every game.
I loved Mandalore's video on this! I'm too jumpy to play it, so extra happy to see you cover it for us. ❤
This is the only horror game where you couldn't simply fight back (like dead space or resident evil) and kill everything that I've played and beaten. it was great, but holy shit the stress and anxiety I felt. Any moment with the xenomoprh I could only play in 5-10 increments where I'd have to pause and take a breath to calm down.
Don't think I could ever play Amnesia where there is zero fighting back.
IIRC some versions of the game gave you rhe option to be monitored by a microphone, so if you freak out while hiding the alien will hear you!
@@WhiteKhakishorrifying
weirdly enough, in stuff like amnesia you can just rest easy that that there's nothing you can do but run, so when you see yourself running, you know you're safe until you fuck up and make a wrong turn into a dead end or puzzle room. (amnesia the bunker realizes this and takes cues from isolation, resulting in a game that makes me shit bricks)
Amnesia is the best because of that. Once you get the flame thrower in Alien Isolation, the tension is pretty much gone from then on. But until that point, it's one of the best horror games.
This game with the MotherVR mod in VR is even more stress and anxiety filling - both a marvel and a severe heart-pounder. I could only take it in segments, but kept returning and finally finished it completely in VR - well worth it!
God this game was so good.
Finally the algorithm brought me back
of all the comments shesez couldve hearted, it was this one? jesus christ...
You missed a lot actualy, maybe make episode 2 for DLC and story locations as there is a lot of places or characters a player can`t see but are story releated.
The only time a horror IP game wasnt a shitty 1v4 and worked. If only they made a Predator action game or remade Concrete Jungle
Hardly the only time, we've had horror ip games dating all the way back to the Atari 2600. There's a great Alien game on Amiga and Commodore 64, Alien 3 was great, AvP was great, there's loads.
@@scottneil1187 This may be the first time the phrase "Alien 3 was great" has ever been said.
This game goes above and beyound I tell you. I'm a massive fan of the orginal movie; theres nothing quite like the atmosphere Alien was able to craft. I can best describe it as a creeping menace of dread and suspence. Despite being made in the 70s the film has stood the test of time with just how good it looks. What I like about Isolation its it fathfullness to the original movie, the low tech, analogue horror nature of it; I could tell right from the grainy, analogue 20th Century Fox opening it was gonna be good. Everything from the music, the sound quality and all the little details fathfully recreate the look and feel of the original movie. It also expands upon the lore of the Alien franchise while still telling it's own story. Turly a masterpiece of a game.
Its a shame that Idiot IGN's bad review contributed to this gem not getting a sequel.
14:14 bruh really did a Patron plugin to see a 5 second scene
Well consider that its something beyond just plainly mentioning i have a patreon and that by joining there are many other exclusive clips you can retroactively check out now.
@@BoundaryBreak Well shit after years of commenting, didn't expect a Shezeez response and of course it had to be my negative one out of all of them
@@cellophanezebra4663 as engie once said, "thats what ye git"
@@Folfah Swear to god if that's my friend with a different account
Last i recall, this was Creative Assembly's very first fps. And still better than prometheus or covenant are regarding the property, that's for damn sure.
this episode is an improvement from last couple of episodes great work!
I gotta pay to see more of Ripley 😉😊
The 2014 game, Alien: Isolation was something else. For a game in the mid 10s it was ahead of it's time with incredible AI, design and scoring.
I was playing around with the free cam mod years ago with this game, and found an item box near the start of the game when you fist get onboard Sevastopol, which the player normally can't access but has loot inside.
"Just like the ay... just like the xenomorph itself"
1:59 Imagine you wake up one night and you see this
This is amazing! I really love that when you take the camera around you can really appreciate all the details and art you might miss in the game. They did an amazing job bringing Giger’s art to life in this game.
Amazing video as always! ❤
2:21 HR Giger's work often has elements that appear sexual to human brain. This can also be seen in the whole body of the creature on various artworks or one of those... statues of it.
The inner mouth being box like is actually something that is true to the movie
IIRC, the aliens' internal mouth-parts are rather boxy even in the movie props. It always struck me as one of those things that you would think wouldn't work, yet actually does, so kudos to Giger.
Surprised how even today the average first person character is still a pair of arms and legs
That'll probably become less prevelent as games migrate more towards purely raytraced lighting; but for the meantime if you can't see it, don't render it. Every single polygon counts, especially when your target device is a console that was already outdated when it was released.
I think it also helps with preventing with weird clipping happening between the camera and the player character themselves
there's little point having things you'd never see modeled out and taking up resources, it's not like you're going to find a mirror and see yourself like we used to in older games
Yeah, even more surprising that there are still some first-person games being released where you don't see any part of your lower body at all when you look down, even though there have been games like The Darkness that was released way back in 2007 on the Xbox 360/Ps3 that already had your character's entire body from the head down modeled when looking down, torso and all, and even had your character put his hands up against the wall when getting too close while having his guns out, to prevent your guns clipping into the wall or getting that weird perspective where your arms and guns start looking very small when you're up against a wall that some fps games have. It added so much immersion to that game. Thankfully it has become pretty common for atleast the legs to be rendered in first person games, and some games occasionally even having that same full torso view like The Darkness in recent years, but it baffles me that there's still FPS games releasing in which you're a floating pair of arms, especially when they're AAA titles (Looking at you, Starfield).
@@SorcererLance in fact, mirrors are way more problematic
I started playing alien isolation a few days ago. It’s a really good game son far
These kinds of videos are awesome. Really helps you understand how they craft the game. Those outer space shots where the textures are distorted were probably made from screenshots of the movie, which is really cool. Now someone just needs to make a mod allowing you to play as the alien and finish the character model for in-game Ripley, unless they've already done so, because I've not looked.
"one detail i never noticed about the Alien is its girly finger nails"
meanwhile i never realized it had 6 fingers???
Thank you for the alien sphincter close up!
Face huggers and chestbursters looking at this player model like
👁👄👁 "are we a joke to you?"
Dude is really trying to bait us over to patreon with Ripley's ass
Heck yeah!! Absolutely love Alien Isolation! Give us a sequel, gosh dang it!
I wanted to see a close up of that planet, the sun, outside that space box.
So many details here that you didn't show.
Stay well.
I love that alien isolation is blowing up. Love is needed!
I love Alien: Isolation, really cool to see some of this out of bounds stuff!
bro we need Alan Wake 1&2, Control, and Quantum Break. i love Remedy Entertainment's games and i would love it if more people would pay attention to their games sometimes
What was the weird editing? The "again thank you to war thunder" wasn't even at the end of the video.
editing is sloppy all over
@@Teivyincident??
very cool to see their clever techniques, such as the use of projection mapping to simulate geometry
This is so cool, as someone that chickened out after my first death encounter with the Alien in this game it's cool to see it from these angles. Thank you Shesez! ❤
I'm looking forward to seeing out of bounds videos of the 2006 Prey and Dead space 3
YYYYEEEEESSSSS I have been hoping you would do this game for ages Shesez thank you, thank so very much
What's the issue with the Ripley model in 14:00?
That's what I'm wondering...? Don't see any post on Patreon, if not on YT or patreon then where can I see this forbidden model of Ripley?
@@laggy42o5 lol word like is it explicit or something?😆
Just googled it and I don't see the problem if that's what it is, her underwears a little revealing on the back end
@@Rusty84CV 😂😂😂 that's nothing
@@jackattack9442 I know, I don't see why it would be a problem to show that
Could you do a follow up with the DLC?
This game is so good in VR.
Make a part 2 about human survivors and Working Joes in Alien: Isolation!
1:35 I assume it's that way so the motion tracker can track it.
It was a heavily-hyped feature at the time, that the alien actually existed in-game at all times.
while playing i made a joke about watching this exact video a week or two ago without knowing it was a thing
Thank you for the great work, Shesez. c:
Can you do a video on the Dead Space remake? Id be really interested to see how the necromorphs work off screen. Also how the tram and other locations are loaded as you are traveling. Elevators would be interesting too because I feel like they go very high up or low for the size of the ship.
I have love/hate relationship with this game. I love it because of how well made it is and lots of love and care the devs put into it. Hate it because it's the scariest game I've ever played and literally still haven't finished it lol
I think it would be awesome if you did a boundary break of the first dead space game
This game needs a sequel bad
That animation when you first see the Alien, although cool, still bugs me, how did it's tail get under her legs?.
Same! I always noticed that as well. Even worse is that the tail touching her should alert the Alien because in gameplay the tail being touched alerts the Alien! So, you have to be careful sneaking around the back of the Alien.
7:36 Uh, think you should have rerecorded there, buddy.
This is my favorite series :)
I just hope to god the new Jurassic Park horror game is as good as this.
2:24 Yass slay those crew members you Alien Queen
Overdetailed animation and geometry of body that we can't see in FPS mode, may be a leftover from when game was designed with third person view in mind.
4:50 is probably fully modelled in case you can see its shadow
The riot guards that are floating in place are actively loaded but the environment is culled out. Whenever you are in a level, the characters and loot spots are always loaded in.
Another one is "Creepy Axel" he is floating OOB in mission 2 just after the Torrens flyby section. You will see a shutter with "Keep Out" written on it. If you take the camera through that shutter and turn left. He's just floating but still is animated and will do some idle poses.
The effect is so weird to watch for sure
My favorite alien design "The perfect organism"
You showed that it comes out of the vent near a player. But does it ever exit the vents fully rendered in an area where the player is not ? IE does the Alien make mistakes ?
Whenever the Alien exits a vent it is always visible, even if the player can't see it. And the Alien can leave vents in areas the player isn't, though its rare. The easiest way to do that is use something that makes noise to draw it somewhere and leave the area before the alien gets there (as the Alien actually does have travel time through vents and doesn't just teleport!). The way the AI works means the Alien is technically tethered within an area of the player mostly, so it's unlikely to exit a vent for no reason away from the player. This doesn't mean the Alien knows where you are, just that it knows the general location you are in like a helpful hint for it. However there is a mod that makes the Alien untethered to the player, so it can leave vents whenever and wherever it wants to. though in cases like that, the alien is still within the current loaded level, so its not able to explore the entire station, but it does let you have some breathing room where you can freely make noise without the Alien hearing you if its off exploring too far away.
This was a beautiful game, the design on the Alien itself is brilliant. Recently did playthrough of the game. I guess Alien: Romulus is causing interest of this game to be increased.
Can you please do a Boundary Break video on Mario and Luigi: Dream Team? I’ve been playing it in VR and it works amazing because everything is in a 3D engine and there’s a lot of off-screen stuff to see. There’s a lot of things that you’d think are 2D but they’re actually modeled
IGN gave it a low score because they could not kill the alien, they should have upgraded the score when they realised this was not a shooter but a survival horror😂
Can’t wait for the new Region Break!
the best horror game imo, sad it has few spiritual successors
The Alien actively stocking at all times makes sense. It doesn't have to be visible when doing so, why not have it's AI mimic the what's intended! So that's exactly what they did.
This is such a good horror game, I’ve never played it personally but it looks so good.
Me when I know I’m having a nightmare so I can just fly around yet somehow I’m still in danger
Been waiting for this one, keep up the great work!
I wonder if the VR version has more detail or area on the chest / player model than the PC version since you have freedom of head movement.
14:03 why cant you show it on youtube?
*PERFECT* organism. 👽👍
Can you please do naughty bear? Id love to see both
did u fire ur editor, ik a person
Man I’ve been waiting for this lol
It's always a good day when Shesez uploads. What, with everything going on with the channel, I'm glad you're still at it. We as a fanbase have an obligation to keep this content viable.
Aw man. Can anyone tell me if the lewd Amanda is worth the Patreon cost?
one of the best horror games ever made.