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very useful and easy to understand information, thank you
great information
The tetrahedron turned black after adding the normals because the 0, 0, 0 normal value of the tet's points causes the renderer to not light the tet.
Very detailed explanation!!!
tetrahydron needs normal vectors. thanks bro please continue
nice teching.
I cna't display the Geometry Spreadsheet. where can i find it?
if you look at the top right part of your screen where you see "scene view", look to the left and you should see a tab called "geometry spreadsheet"
@@stephenoni2019 top left you mean.A row below file and create.
very useful and easy to understand information, thank you
great information
The tetrahedron turned black after adding the normals because the 0, 0, 0 normal value of the tet's points causes the renderer to not light the tet.
Very detailed explanation!!!
tetrahydron needs normal vectors. thanks bro please continue
nice teching.
I cna't display the Geometry Spreadsheet. where can i find it?
if you look at the top right part of your screen where you see "scene view", look to the left and you should see a tab called "geometry spreadsheet"
@@stephenoni2019 top left you mean.A row below file and create.