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Socratica FX
United States
Приєднався 30 жов 2019
Socratica FX teaches you our behind-the-scenes secrets of video editing. We're starting with Houdini. We'll take an exploratory approach-playing around with all the different nodes, and trying to build interesting & challenging models and simulations. Houdini can be intimidating at first, but with a little bit of experimentation, the complexity starts to dissolve and a powerful and simple tool emerges. You will learn to love Houdini as much as we do!
Macros + Images in Fusion ← DaVinci Resolve ← Socratica
Creating Macros in Fusion with bundled images and thumbnails are a great way to take your production toolkit to the next level. In this lesson, we'll create a simple macro and focus on how to modify the Setting file so that the bundle image will appear, and create a thumbnail so that the title will be nice and snazzy in the Effects menu of the Edit & Cut pages.
#davinciresolve #fusion #macros #socratica
#davinciresolve #fusion #macros #socratica
Переглядів: 6 018
Відео
Node Properties & Property Names ← DaVinci Resolve ← Socratica
Переглядів 2,9 тис.Рік тому
When writing expressions, you need to know the names of different properties on the nodes in your composition. In this lesson we show you two ways to find the name of a property: using the pick whip tool or looking at the setting file. #blackmagicdesign #davinciresolve #nodes #socratica
MaterialX Example (Chess Set) ← Houdini ← Socratica
Переглядів 1,5 тис.Рік тому
On the MaterialX website, there is a beautifully rendered chess set. In this video, we show you how to download the geometry and MaterialX assets from GitHub so you can recreate this chess set. This is a great exercise in using Solaris, USD, and MaterialX in Houdini. #houdini #solaris #socratica #materialx
Pick Whip Tool ← DaVinci Resolve ← Socratica
Переглядів 2,3 тис.Рік тому
The Pick Whip tool in DaVinci Resolve is a way to connect one node's property in Fusion to another nodes property. In this lesson, we'll create a Fusion macro that generates a Japanese flag. We'll use the Custom Tool node as a way to build a customizable user interface for our macro, and then use the pick whip tool to ensure the size, aspect ratio, etc. all change correctly. #blackmagicdesign #...
MaterialX ← Houdini ← Socratica
Переглядів 9 тис.Рік тому
MaterialX is an open standard for defining materials for 3D graphics. It was created by Industrial Light and Magic (ILM) in 2012, and open sourced in 2017. When SideFX added Solaris to Houdini, they also included support for MaterialX. If you want to use the Karma XPU renderer in Houdini, you will definitely need to learn how to use MaterialX. #Houdini #MaterialX #Socratica
Editing Macros ← DaVinci Resolve ← Socratica
Переглядів 4,8 тис.Рік тому
Learn how to editing macros in DaVinci Resolve! When you create a macro, you are creating a 'setting' file. Often times you'll want to make changes to your macro, but to do so requires a few tricks. We'll show you how to update your macro so you don't have to worry about it being perfect the first time. #davinciresolve #fusion #macros #blackmagicdesign #socratica
Solaris Overview ← Houdini ← Socratica
Переглядів 2 тис.Рік тому
Solaris is SideFX's USD toolkit for Houdini. In this overview, we introduce USD, and then explore the primary areas of Solaris: geometry, materials using MaterialX, lighting including the lighting mixer and linker, cameras, and the Karma XPU renderer. #houdini #solaris #socratica #vfx
DRFX Files ← Fusion Macros ← DaVinci Resolve
Переглядів 6 тис.Рік тому
Learn how to create DRFX files to package together all of your macros along with thumbnails for sharing with teammates or even sell! #blackmagicdesign #davinciresolve #socratica #macros
Macros with Custom Controls in DaVinci Resolve
Переглядів 4,3 тис.Рік тому
When you create a macro in DaVinci Resolve, you will usually want to create your own custom controls. This, when used with expressions, give you tremendous creative control. In this lesson, we'll show you how to create a custom control, use it to drive other node's parameters, and deploy it so it will appear in the Effects panel of Resolve. #davinciresolve #socratica #macros #blackmagicdesign
Delta Keyer vs Ultra Keyer ← DaVinci Resolve ← Socratica
Переглядів 31 тис.Рік тому
DaVinci Resolve has multiple keyers to choose from. Two of the most popular are the Ultra Keyer and the Delta Keyer. In this video, we'll compare these two keying nodes in Fusion. We'll show how with just a few extra seconds of filming, you can save a lot of time in keying by using the delta keyer with a "clean plate" image. #davinciresolve #greenscreeneffects #socratica #chromakey
Creating Macros in Fusion ← DaVinci Resolve ← Socratica
Переглядів 13 тис.Рік тому
Learn how to create a Macro from your Fusion composition. We'll show you how to: 1) Initially create the macro 2) Rename parameters that appear in the inspector 3) Where to place setting files so your macro will appear in the effects on on the Cut & Edit pages. 4) ... and more! #davinciresolve #fusion #davinciresolve #socratica
CHOPs, A Comprehensive Introduction ← Houdini
Переглядів 7 тис.Рік тому
In Houdini, CHOPs - or "Channel Operators" - are a way to generate sequences of numbers and vectors independently of geometry. They are an old and mysterious part of Houdini which have an unfair reputation for being difficult. In this video, we'll give you a solid introduction to CHOPs, and show you how to create channels of data using Python, VEX, or CHOPs. #houdini #chops #vfx #socratica
Breath Reduction with iZotope RX
Переглядів 5 тис.Рік тому
Learn several ways to reduce or eliminate breaths using iZotope RX. The techniques we explore are: 1) Removing or reducing breaths individually (possible with the instant process feature turned on) 2) Using the Breath Control tool 3) Using the "Find Similar" feature to identify breaths that match the ones in the audio. #izotope #audioediting #postproduction
Python Scripting in DaVinci Resolve
Переглядів 24 тис.Рік тому
Scripting features in DaVinci Resolve allow you to automate a lot of repetitive tasks, integrate with backend pipelines, and communicate with other software. Using Python 3, Python 2, or Lua, you can create and run scripts - both inside and outside of Resolve - to perform any number of tasks! In this video we will give you a quick introduction to the scripting console. We'll introduce the core ...
Generators & Node Groups in Davinci Resolve
Переглядів 3,5 тис.Рік тому
One way to create a custom template in Davinci Resolve is by creating a group of nodes in Fusion, exporting this as a setting file, and then putting a copy of this file in the right folder. In this lesson we'll show you how to do this, but we'll also talk about ways that do NOT work. This will help clarify the need for creating a group instead of exporting a single node or collection of nodes i...
Setting Files in DaVinci Resolve & Fusion
Переглядів 11 тис.Рік тому
Setting Files in DaVinci Resolve & Fusion
Intro to Rigid Body Dynamics (RBD Simulations) || Exploring Houdini
Переглядів 3,8 тис.2 роки тому
Intro to Rigid Body Dynamics (RBD Simulations) || Exploring Houdini
Introduction to Python in Houdini || Exploring Houdini
Переглядів 17 тис.3 роки тому
Introduction to Python in Houdini || Exploring Houdini
Python & Nodes in Houdini || Exploring Houdini
Переглядів 12 тис.3 роки тому
Python & Nodes in Houdini || Exploring Houdini
Channel Wrangle Node (CHOPs in Houdini) || Exploring Houdini
Переглядів 4,2 тис.3 роки тому
Channel Wrangle Node (CHOPs in Houdini) || Exploring Houdini
CHOPs and Parameters - Exploring Houdini
Переглядів 6 тис.4 роки тому
CHOPs and Parameters - Exploring Houdini
CHOPs (Channel Operators) - Basic Motion Channels in Houdini by SideFX
Переглядів 13 тис.4 роки тому
CHOPs (Channel Operators) - Basic Motion Channels in Houdini by SideFX
Python Parameter Expressions in Houdini - An Introduction
Переглядів 5 тис.4 роки тому
Python Parameter Expressions in Houdini - An Introduction
Moving Points in Houdini - Python, VOPs, VEX, Solvers, DOPs, and Keyframes
Переглядів 6 тис.5 років тому
Moving Points in Houdini - Python, VOPs, VEX, Solvers, DOPs, and Keyframes
Torus, Tube, Bend & Fuse - Houdini by SideFX
Переглядів 5 тис.5 років тому
Torus, Tube, Bend & Fuse - Houdini by SideFX
The Geometry Spreadsheet in Houdini
Переглядів 3,6 тис.5 років тому
The Geometry Spreadsheet in Houdini