Makes me wonder if Wayton just sucks at saves. When I make a couple back-to-back saves that I had no business making, it feels better than an air dribble or a solid passing play.
Wow! Wow! Wow! Wow! Chat disabled for 3 seconds why do you hate actually good players. Just because you're bronze doesn't mean you can bully high ranked players
im gold, i love the mechanic "get past your opponent and slowly push the ball forward without boost because you can't conserve it and have the opponent easily get back and save it only for you to whif and him score." It really makes for some interesting gameplay Edit: I swear I just saw wayton heart my comment...my life is cursed
I disagree with one placement: saves. Though these are often forgotten and almost never saved as a replay, they quite literally change the outcome of games constantly. Being solid at defence is extremely beneficial competitively, and can even play a part in the downfall of the opposing team. Otherwise, I agree 100% with the rest of these!
People save goal replays more often because they are things that they can do consistently, saves are luck, and skill too (Getting there) but luck in how you did them
Passing to a teammate you know is S tier but passing to a random teammate is F because it literally has no impact on the game other than turning ball over
My favorite mechanic is when the ball is in the corner and me and the opponent both just awkwardly nudge it around slowly - both without boost - until it gently rolls past one person who tries to back up and ends up rolling it 5mph to their own goal. A classic
He says pinches always look the same and there is not a lot of room for creativity. In the video he barely even shows any other than normal ground pinches. In fact there is a lot of room for creativity. People have scored triple and quad ground pinches (3 or 4 people ground pinching at the same time), ground pinches into sidewall reads, ground pinches into pancake / backboard resets and those are only examples for GROUND PINCHES. There are so much more examples for wall pinches, team pinches ect. He puts this mechanic in E tier btw. For the power shot there is actually not a lot of room for creativity. It is the same fast shot every single time. Just from a different position. He puts this one into A tier because he says that it's super satisfying seeing the ball being launched into the goal. I understand that but why is that not the case with pinches? I get if you would say that power shots are more competitive. But you can do pinches competitively as well (from a bounce dribble e.g.). Thanks for your patience.
I personally think that demos are great when used in cool and interesting ways like airdribble demos and flicking it and then demoing before the save and such. The only time demos are bad is when the player doesn’t even think about going for the ball once, and just spawn demos. That kind of player is what gave demoing a bad name.
Great vid! Although I know it might seem redundant being that you included wave dashes, I think another mechanic to talk about would be recovering and different recoveries in general. Being able to recover your car in awkward positions and get right back into a save/shot/pass is pretty satisfying and with new recovery mechanics being discovered like corner dashes and landing wave dashes there’s still a high skill cap for being able to always recover and keep momentum in RL.
Fast aerial is the only misplaced one in my opinion, as it is one of the earliest, most essential and most used mechanics in the game. You'll use it more than any other mechanic in the game.... I mean you have to imagine "How many games would I win or be viable in without this mechanics?", without fast aerials that puts you out of all game play plat or above. With those arguments, I must say, I think "Fast Aerial is S tier"
Ive stumbled on a new certain kickoff. If the cars are next to eachother in the middle lane. 1 has to start and the other needs to bump him from behind. If the timing is right you will end up way faster than your opponement.
Unfortunately it's not new. Hoops mains use it more than people in standard RL because it's super inconsistent. I did it one time and was super stoked thinking I found a new mechanic but my brother informed me of this fact.
wayton, u deserve to be up there in subs with musty. some people make tier lists boring; just talking about them, but you take a lot of time with the editing and i love that.
A couple things. 1. JZR is about as consistent a pincher as there is and hits them about 1 out of every 3 tries. If you want to see a master, he’s always my go to. 2. Would you consider a preflip redirect to be it’s own mechanic? Virge in particular comes to mind with this. The speed he gets with his preflip redirects is actually nuts. If I had a single correction to add it would be maybe considering this as a different mechanic. Oh you left out pancakes, which is fine, just wish I could have seen it next to chain resets. I haven’t seen an actual Ganer clip in over a year and a half. I guess even he got tired of them. Great video as always. 🤝
And yes I am the one making this play. And yes I am flexing on you. And yes I am putting it in S tier. And yes I am on to the next mechanic. -Waytoney 2021
Wayton I was put in the video! What i'm meaning is when you referenced yourself from 2017 when you hit a redirect, I was on your team, and obviously you know that xD
Right there with you on saves. The only saves I've kept as replays lately are back to backs or something like that. But even then I usually think "if the first one was better, the second one wouldn't have been needed"
The only things I would have to disagree with are demos and saves. Sure playing against a demo knight means their rotation is messed up and we win, nut being constantly targeted and killed causing me to reset is just annoying so maybe C or D. Saves should be A tier they are a core mechanic and there can actually be amazing saves like off the way aerials, muffin saves, dribbles saves and more. Just my opinions as a Champ 3.
real good video buddy! I agree with all but PINCHES, you forgot how important they are to DEFEND for example if you and your team is on low boost. keep up the good work and thanks!
@@sugaryship3655 it’s just different mindsets I guess. When your higher up you see things differently, in my tearlist some of the lower things would be much higher, and some of the higher things would be lower
Air dribbles are probably competitively S tier as well. Very versatile and gets you strong ball control. If the opponent wants to stop you before the net they have to commit hard, and if they dont you have lots of options to keep your scoring opportunities varied
speedflips definitely should be in s tier just because they are so usefull and if you can do them, as you said, you can use them for every aspect of the game
10:17 “Yes that is me doing that play, and yes this is a flex, AND YES IM PUTTING THIS IN A TIER……… AND YES WE ARE MOVING ONTO THE NEXT MECHANIC” Me:………………………………………………………….
The only thing that i would say my opinion is the opposite of wayton's is saves they just look so cool and i would spend my whole day watching a montage of them
I agree with all the skill rankings except one. Saves.. They are extremely underrated as it can be the difference between ranking up and down.. They can look cool when it's seconds left in a close game and with only a second to react u hurl your frame and tip it onto the bar or it comes back out off the post.. It's the same adrenaline as scoring a cool flick
*Speedflips give you the best of advantages. They should be S tier.* Think about it: You just lost a 50/50 and the oppponent got the ball around you and you're behind it. They dont have much momentun, but they are going for your net. You have 25 boost left, which isnt quite enough to reach the ball. What do you do? Speedflip. You gain more momentum, more time and you put yourself in a better position to defend Oh and don't even get me started on kickoffs. On kickoff, you can get to the ball so much faster at the lower ranks (because not many lower ranks know how to speedflip) Speedflipping works in every position They can also be used for: Rotating Going supersonic faster (obviously) And probably many more things i don't know of because I'm just a diamond player.
The great thing about the game is that it doesn’t end there, there are combinations too (pinch passes, ceiling double taps, etc.). Feels like the possibilities are endless
Wavedashes in C? A mechanic everyone at or above GC or even Champ is constantly using throughout every single game to recover, preserve momentum and sometimes outplay? K then
Ig people just dont understand the beauty of seeing a double dash send the ball flaming into top bin smh. Wavedashes are powerful af but they are kind of an auxiliary mechanic.
I'm C2 in 2s. Decided to try learning flip resets. Fairly inconsistent with it in training. But I feel it's definitely helping with my airiel control and set-ups more, adds something else to try in game, and looks threatening.
Saves are S tier, because when your half field and boost to your goal, go up the wall, keep your seep with powerslide, preflip pinch the ball from your post into the enemy net. Feels amazing😂
I'm a plat and literally the only reason I'm a plat is because I learned how to speed flip in silver 2, fast aerial in gold 1, and ground dribble/flick in gold 2. I'm actually shit at pretty much everything else in the game
Agree on pretty much all of them. But saves? Sure, you don't clip it, but is there anything more fun than denying goal after goal after goal and witnessing how shots become more ferocious, the other team more aggressive just in order to get that damn ball past you?
You should see the Saves Mechanics by Flakes, in the final for Mine Salt tournament last year against Okhalid he saved multiple air dribble bump plays with a perfect saving technique, I know this list is kind of your opinion but I like your content and I am aware nobody can be aware of everything, so that might shine a light on you.
Saves being in E tier is a crime against humanity. Saving 3 hard shots in row spidermanning in the goal feels sooo good.
fr wayton missed a lot in this video
This video missed the mark for a lot of these
@Mark Donald flip resets in B tier is awful to me lamo thats s tier if a simple air dribble is S tier
Tru
Makes me wonder if Wayton just sucks at saves. When I make a couple back-to-back saves that I had no business making, it feels better than an air dribble or a solid passing play.
"You can't just mess up a flick and put your name on it and say it's yours"
Athena: 👁️👄👁️
Same with musty lol
Athena didnt name her flick, her community did
I mean he said at the start that he is right and ur wrong lol
@@bobbobberson5371 thats not the same, a musty flick is a mechanic where as an athena flick is just missing the shot
@@nirbs_6028 but musty originally did it by messing up another flick is what I meant
Half-Flips out here feeling like that kid that got picked last for kickball
Wayton: redirects aren’t high ranked players’ best shots
al0t: are you sure about that
Haha nice one
Lol
ok but those are like the few good redirects tbh, the al0t ones off the backboard are nice but other than that redirects are pretty lame
LULZ
@@thund3r94 dang bro it was a joke
Ahhh open nets, my favourite mechanic
facts open nets is a huge mechanic
The hardest known mechanic to hit
For athena
Too hard ma man, noone has mastered it
Yet the hardest one
Me: does goalie training - Also me: hits a nice redirect
Literally all I do when I do goalie training shhhh
Damn man thats crazy but who the fuck asked
@@justarocketleagueplayer4812 better question. Who asked on your opinion on this. Just go back to your plat lobby
@@justarocketleagueplayer4812 what did your mom do to you that made you this mad
Wow!
Wow!
Wow!
Wow!
Chat disabled for 3 seconds
why do you hate actually good players. Just because you're bronze doesn't mean you can bully high ranked players
im gold, i love the mechanic "get past your opponent and slowly push the ball forward without boost because you can't conserve it and have the opponent easily get back and save it only for you to whif and him score." It really makes for some interesting gameplay
Edit: I swear I just saw wayton heart my comment...my life is cursed
XD
Lol
I’m that guy and I can musty
And almost ground dribble and kuxir
Yeah sorry. It’s cos my friends don’t believe me
My brain never works harder than when I’m trying to think of something to say when I’m early in the comments
11:24 your welcome
Better than "First"
Ur not alone
Fax
Well u figured something out
I agree with everything except saves, a good save is extremely satisfying and a lot of players undervalue them too much
“No gc or ssl thinks of redirects as their best mechanic”
Pwxr: am I a joke to you?
good one lmao
Or al0t
“Is that a challenge”
so true
I disagree with one placement: saves. Though these are often forgotten and almost never saved as a replay, they quite literally change the outcome of games constantly. Being solid at defence is extremely beneficial competitively, and can even play a part in the downfall of the opposing team. Otherwise, I agree 100% with the rest of these!
People save goal replays more often because they are things that they can do consistently, saves are luck, and skill too (Getting there) but luck in how you did them
This list isn’t really about how useful it is but more about how good it looks
2:57 do it it sounds like a fun tier list!
The best mechanic is obviously the jump.
boosting is also one of the best mechanics
@@roofash204 i prefer the driving mechanic
@@Claricio i prefer the mechanic where you open the game. its truly one of the best.
@@roofash204 true… can’t win without it. Absolutely essential
I think it's hitting the ball
Passing to a teammate you know is S tier but passing to a random teammate is F because it literally has no impact on the game other than turning ball over
I don’t need this video, I already know that the Athena flick is the best.
Wayton: You cant just mess up to make a mechanic and put your name on it
Athena: I wish
My favorite mechanic is when the ball is in the corner and me and the opponent both just awkwardly nudge it around slowly - both without boost - until it gently rolls past one person who tries to back up and ends up rolling it 5mph to their own goal. A classic
Wayton:“It’s really hard to make a redirect look good”
No flippers: 👁 👄 👁
He says pinches always look the same and there is not a lot of room for creativity. In the video he barely even shows any other than normal ground pinches. In fact there is a lot of room for creativity. People have scored triple and quad ground pinches (3 or 4 people ground pinching at the same time), ground pinches into sidewall reads, ground pinches into pancake / backboard resets and those are only examples for GROUND PINCHES. There are so much more examples for wall pinches, team pinches ect. He puts this mechanic in E tier btw.
For the power shot there is actually not a lot of room for creativity. It is the same fast shot every single time. Just from a different position. He puts this one into A tier because he says that it's super satisfying seeing the ball being launched into the goal. I understand that but why is that not the case with pinches? I get if you would say that power shots are more competitive. But you can do pinches competitively as well (from a bounce dribble e.g.).
Thanks for your patience.
I agree
I personally think that demos are great when used in cool and interesting ways like airdribble demos and flicking it and then demoing before the save and such. The only time demos are bad is when the player doesn’t even think about going for the ball once, and just spawn demos. That kind of player is what gave demoing a bad name.
Recoveries.
Keeps up your speed, and is a great way to practice car control, laying groundwork for other mechanics.
Great vid! Although I know it might seem redundant being that you included wave dashes, I think another mechanic to talk about would be recovering and different recoveries in general. Being able to recover your car in awkward positions and get right back into a save/shot/pass is pretty satisfying and with new recovery mechanics being discovered like corner dashes and landing wave dashes there’s still a high skill cap for being able to always recover and keep momentum in RL.
Stalls are crazy in sideswipe though XD
I am too old to get this excited when I see Wayton post a new UA-cam Video. Oh well.....is what it is.
Just like ur name gamer lol
Fast aerial is the only misplaced one in my opinion, as it is one of the earliest, most essential and most used mechanics in the game. You'll use it more than any other mechanic in the game.... I mean you have to imagine "How many games would I win or be viable in without this mechanics?", without fast aerials that puts you out of all game play plat or above.
With those arguments, I must say, I think "Fast Aerial is S tier"
Speed flip: I use this all the time and it is useful, C tier.
Saves: I don't save clips of them hardly ever, E tier.
Seems legit
Deep inside we all know the best mechanic is Athena Flick.
Funny how at the exact start he says you can’t fail a flick and put your name on it, that’s gonna trigger Athena fans lmao
Ive stumbled on a new certain kickoff. If the cars are next to eachother in the middle lane. 1 has to start and the other needs to bump him from behind. If the timing is right you will end up way faster than your opponement.
Unfortunately it's not new. Hoops mains use it more than people in standard RL because it's super inconsistent. I did it one time and was super stoked thinking I found a new mechanic but my brother informed me of this fact.
@@isaacstone5891 ahh i knew i wasnt the only one. Well maybe if you practice it enough or if your in a pro team, maybe then it would be possible
Wayton: *ranks speedflips at b because of how useful they are in game*
also Wayton: *puts saves at e*
wayton, u deserve to be up there in subs with musty. some people make tier lists boring; just talking about them, but you take a lot of time with the editing and i love that.
A couple things. 1. JZR is about as consistent a pincher as there is and hits them about 1 out of every 3 tries. If you want to see a master, he’s always my go to. 2. Would you consider a preflip redirect to be it’s own mechanic? Virge in particular comes to mind with this. The speed he gets with his preflip redirects is actually nuts. If I had a single correction to add it would be maybe considering this as a different mechanic. Oh you left out pancakes, which is fine, just wish I could have seen it next to chain resets. I haven’t seen an actual Ganer clip in over a year and a half. I guess even he got tired of them. Great video as always. 🤝
I agree on everything exept for where you put saves. Saves deserve better.
And yes I am the one making this play. And yes I am flexing on you. And yes I am putting it in S tier. And yes I am on to the next mechanic. -Waytoney 2021
Wayton I was put in the video! What i'm meaning is when you referenced yourself from 2017 when you hit a redirect, I was on your team, and obviously you know that xD
THAT EDITING THOUGH!!!
It looks amazing. Great 👏 job 👏 👏 👏
Bro Wayton!!!!! Ceiling shots deserve S tier!!!
Open nets are S tier when I hit them I'm surprised and at awe that I didnt miss.
good breakdown. I think you categorized everything appropriately. Good job!
6:05 I love how calm music is playing in the background
Right there with you on saves. The only saves I've kept as replays lately are back to backs or something like that. But even then I usually think "if the first one was better, the second one wouldn't have been needed"
Is this how good they are or how cool they are
The only things I would have to disagree with are demos and saves. Sure playing against a demo knight means their rotation is messed up and we win, nut being constantly targeted and killed causing me to reset is just annoying so maybe C or D. Saves should be A tier they are a core mechanic and there can actually be amazing saves like off the way aerials, muffin saves, dribbles saves and more. Just my opinions as a Champ 3.
real good video buddy! I agree with all but PINCHES, you forgot how important they are to DEFEND for example if you and your team is on low boost. keep up the good work and thanks!
Imagine having flicks in A tier, they are surely S tier in my opinion
agreed
saves deserve better rating because arial save to an own post save to a wall jump save is the most satisfying thing
Wayton: Redirects arent the best shots fron Pros
Justin: Hold my most legendary goal
Wayton: Double taps are the most satisfying thing to watch.
Me: Do u know how many times I've told that to myself?
All of those rating were pefect wayton. Thanks for the content:)
That montage at 9 minutes was actually really good
As a platinum, this tier list upsets me lol
Explain?
As an inconsistent Diamond, I find this list accurate.
@@sugaryship3655 it’s just different mindsets I guess. When your higher up you see things differently, in my tearlist some of the lower things would be much higher, and some of the higher things would be lower
@@micyoz5283 true,
For instance can you rate flip reset, ceiling shot, and flicks?
@@sugaryship3655 C, A, and B
Wayton: makes a vid about wave dashes are gonna replace flips in the future and be the meta for 2021
Also Wayton: Puts wave dashes in C tier
Air dribbles are probably competitively S tier as well. Very versatile and gets you strong ball control. If the opponent wants to stop you before the net they have to commit hard, and if they dont you have lots of options to keep your scoring opportunities varied
3:42 "You can't showcase that much skill with just one single touch on the ball"
*Ahmad has entered the chat*
Half flip is crying rn
You said you could make a whole tier list just for flicks, so will you? Awesome vid idea imo
I like speed flips the most.
...mainly because I'm in sliver 2 and they're the only mechanic I know how to do.
Im gettin really good at those wayton flicks
"the speed of a pinch is out of your control" *laughs in Spyro"
I love the way he treats demos
Speed flips : * Walton scrolling down *
Video called Rocket league kickoffs | Good vs Bad
Posted by Wayton, boy!
speedflips definitely should be in s tier just because they are so usefull and if you can do them, as you said, you can use them for every aspect of the game
This calls for a part 2, solely for Fakes and Doinks how are they not in here smh
10:17 “Yes that is me doing that play, and yes this is a flex, AND YES IM PUTTING THIS IN A TIER………
AND YES WE ARE MOVING ONTO THE NEXT MECHANIC”
Me:………………………………………………………….
Wayton: pinches are mostly the same thing, it’s just a pinch
Pulse fire has entered the game
The only thing that i would say my opinion is the opposite of wayton's is saves they just look so cool and i would spend my whole day watching a montage of them
I agree with all the skill rankings except one. Saves.. They are extremely underrated as it can be the difference between ranking up and down.. They can look cool when it's seconds left in a close game and with only a second to react u hurl your frame and tip it onto the bar or it comes back out off the post.. It's the same adrenaline as scoring a cool flick
The deop down catch is what i called the phantom shot or phantum touch
Great video Wayton!
Wayton: *Lazering* to the top corner
Literly everyone Else: *Snipes* to the top corner
New Title: which mechanics are my favorite and look cool.
Agree with everything except saves, and air dribble bumps should be on here at S tier.
*Speedflips give you the best of advantages. They should be S tier.*
Think about it: You just lost a 50/50 and the oppponent got the ball around you and you're behind it. They dont have much momentun, but they are going for your net. You have 25 boost left, which isnt quite enough to reach the ball. What do you do?
Speedflip. You gain more momentum, more time and you put yourself in a better position to defend
Oh and don't even get me started on kickoffs.
On kickoff, you can get to the ball so much faster at the lower ranks (because not many lower ranks know how to speedflip)
Speedflipping works in every position
They can also be used for:
Rotating
Going supersonic faster (obviously)
And probably many more things i don't know of because I'm just a diamond player.
"there are few grand champs who think a redirect is the best shot they hit"
Al0t :
we need to see that flick tier list btw love your content and keep up the good work.
The great thing about the game is that it doesn’t end there, there are combinations too (pinch passes, ceiling double taps, etc.). Feels like the possibilities are endless
Psycho's double redirect was amazing
Wave dashes are s tier no question. Double dash shots get so much power and look amazing
Wavedashes in C? A mechanic everyone at or above GC or even Champ is constantly using throughout every single game to recover, preserve momentum and sometimes outplay? K then
Yeah, best and useful is a difference. Its helpful af but doesn't look special so its not the best, just one of a few useful basic ones
Ig people just dont understand the beauty of seeing a double dash send the ball flaming into top bin smh. Wavedashes are powerful af but they are kind of an auxiliary mechanic.
@@devinsimmons2100 exactly
Flip reset should be S tier, easily the most satisfying and it is iconic
1:56 I feel personally attacked but not offended.
This list is D tier
I felt personally attacked when he said the flip reset thing
Same
Your ability to make videos: god-tier.
Wayton: Redirects aren’t most peoples best shots
Me: psychos?
I'm C2 in 2s. Decided to try learning flip resets. Fairly inconsistent with it in training. But I feel it's definitely helping with my airiel control and set-ups more, adds something else to try in game, and looks threatening.
Another banger bro :) lov ur vids
I wanna look like that guy. Saves as mechanic. no. but the importance you put on it for every player. accurate.
“Which mechanic is actually best” “so saves are clearly e teir” damn I didn't realise I just had to attack constantly and not let them shoot to win
please tell me you're joking lol
@@Apologization no I’m Nick
@@nickbasedow9429 HAHAHAHA
@@nickbasedow9429 lmao
Saves are S tier, because when your half field and boost to your goal, go up the wall, keep your seep with powerslide, preflip pinch the ball from your post into the enemy net. Feels amazing😂
i'm amazed that open net is a mechanic, it's more of opponent's mistake than a mechanic tbh
This went from best mechanic to coolest mechanic list
it’s really just his favorite mechanics
I'm a plat and literally the only reason I'm a plat is because I learned how to speed flip in silver 2, fast aerial in gold 1, and ground dribble/flick in gold 2. I'm actually shit at pretty much everything else in the game
speed flip in silver?? lol i’m gc1 and still can’t do it consistently
Fast aerials are S++ since they’re the main reasons u can get to the ball faster as they freakin help u rank up from gold into diamond especially
Im gonna send this yo my plat friend who still thinks being fancy is the way to rank up.
Pov ur gold
Calm down im just joking
Wayton=GOAT
Didn’t expect a bad tier list from Wayton
I’ve done that ceiling swerving thing by accident across the whole map
Agree on pretty much all of them. But saves? Sure, you don't clip it, but is there anything more fun than denying goal after goal after goal and witnessing how shots become more ferocious, the other team more aggressive just in order to get that damn ball past you?
Bro chain resets are so satisfying
You should see the Saves Mechanics by Flakes, in the final for Mine Salt tournament last year against Okhalid he saved multiple air dribble bump plays with a perfect saving technique, I know this list is kind of your opinion but I like your content and I am aware nobody can be aware of everything, so that might shine a light on you.