What is TF2's Worst Mechanic?

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  • Опубліковано 26 гру 2024

КОМЕНТАРІ • 1,7 тис.

  • @Great_Blue
    @Great_Blue  2 роки тому +3053

    HONORABLE MENTIONS BECAUSE MY EDITING SOFTWARE HATES ME:
    - Unboxing tiers (arbitrarily affects rarity of items)
    - Skin wears (cool in concept, lame when you consider facnew is usually the only good one)
    - Halloween ghosts (pain)
    - Crit pumpkins (I LOVE DYING TO CRITS I LOVE DYING TO CRITS)
    - Random crit snowballing (yes let's let the Soldier on a 28 killstreak one-shot you more often)
    - Slowdown effects (this is TF2, not Overwatch)
    - Explosion truncations (hard to explain, but it's what makes your explosions do no damage on stairs)
    - Sniper (Sniper)
    - Manual interp adjustment (telekinetic backstabs are for losers)
    - Physics differences for throwable reskins (ah yes, the $20 item that gives you a 3% upgrade)
    - Snowballing weapons (I don't care what you say, fighting a Sniper with 5 heads is annoying)
    Sorry the list wasn't in the video, I got hungry and ate it :(

    • @Great_Blue
      @Great_Blue  2 роки тому +317

      Might do a follow-up video over these at some point, I surely have a lot to say about them

    • @Sypitz
      @Sypitz 2 роки тому +87

      Wait, what throwing reskins have physics differences? All I can think of is festive jarate

    • @tfx9223
      @tfx9223 2 роки тому +52

      I like crit pumpkins 😢

    • @laszlopencz1187
      @laszlopencz1187 2 роки тому +103

      @@Sypitz Mutated milk, self aware beauty mark

    • @BilaL08
      @BilaL08 2 роки тому +105

      bro left off half the vid 💀

  • @CsubAzUrmedve
    @CsubAzUrmedve Рік тому +80

    11:51
    "Your honor, my client is not a murderer. He is simply dominant."

    • @VHSo_o
      @VHSo_o 4 місяці тому +1

      When your lawyer watches andrew tate

  • @n3vermore771
    @n3vermore771 2 роки тому +152

    8:00 Imagine walking into a walmart and hearing the intercom come on and just "A GARGOYLE HAS APPEARED SOMEWHERE ON THE MAP!", and 5 minutes later it just comes back on and "THE GARGOYLE... IS GONE!"

  • @DuckSwagington
    @DuckSwagington 2 роки тому +5336

    I think it's worth noting that Truces were not originally added when the Halloween bosses were introduced. They were introduced in 2015 when Merasmissions were added as people complained that it took too long to do the boss contracts because people would just kill each other instead of the boss. I remember the general attitude at the time was that people were for this change but that did not last long.

    • @TheRealClaylex
      @TheRealClaylex 2 роки тому +219

      Mhmm ESPECIALLY when everyone got their contracts done either for the bosses and or the missions for the map.

    • @MarcusFigueras
      @MarcusFigueras 2 роки тому +366

      I think it also has to do with how contracts also changed through the years; you used to be able to submit a contract as soon as it was finished but now you have to wait for the round to finish for it to count

    • @darksuperganon
      @darksuperganon 2 роки тому +292

      Maybe truces should only apply until the boss is killed for the first time that round? That way people can do their missions, but rounds don't take an hour.
      Plus it's kind of funny that the first time Merasmus shows up everyone is like "Oh shit, time to team up and work together!" but by the 3rd time they're like "Fuck off wizard, we have better shit to do!"

    • @jaletemur6680
      @jaletemur6680 2 роки тому

      BOOOO NOBODY FUCKİNG CARES SHUT THE FUCK UP

    • @zappodude7591
      @zappodude7591 2 роки тому +35

      Bosses should have their own maps and not be shoved into PVP. The way VSH has been doing it for years.

  • @notarealspy4090
    @notarealspy4090 2 роки тому +1456

    If you want a hilariously bad example of Tf2s melee Hitreg, boot up a Zombie Survival map and watch as the last survivor is unreasonably immortal because the entire team of zombies can't stop punching each other on "accident" because Hitreg logic

    • @corvus1221
      @corvus1221 2 роки тому +74

      Kinda the same for Zombie Escape, the last player gets a massive melee damage buff and reduced melee damage taken from every zombie present
      The last player one shots zombies fairly easily despite having over 10000 HP when there are exactly 32 players on the server
      (Spies rarely solo win as they can one shot zombies by swinging their knife around, you have to surround the last man standing in order to avoid getting one shotted)
      (Wonderland doesn't have this feature, Skial does in fact)

    • @Ring_-or2hy
      @Ring_-or2hy Рік тому +13

      @@corvus1221 the last player plugin is unique to skial only

    • @tezereth
      @tezereth 10 місяців тому +3

      I rately saw a "last man standing" moment that lasted more than 1 minute at best. The rare times a last player won by himself is in map heavily defender biased
      Edit : woops I’m 1 year late 💀

  • @icsx
    @icsx 2 роки тому +1665

    Due to popular request, i'll be adding skeletons into every future halloween map I make. Thanks for the feedback.

  • @kerbonaut2059
    @kerbonaut2059 2 роки тому +193

    CTF Capture crits are one of the few reasons why youd want to cap in the first place, in a game mode notorious for having no incentives to cap in the first place. It also makes lopsided matches end quicker. Like, if you backcap you can coordinate with your team to crit roll through a spawn camp. Or the enemy is competent and you can die with crits but atleast someone's capping.
    Oh and the Mannpower Dev is Dario Casali. Yes, the creator of Plutonia. You ain't gonna get past him ever. He's been trolling fps players before half of tf2's playerbase was even born.

    • @ImaginaryNeon
      @ImaginaryNeon 2 роки тому

      YOU FOOL! I HAVE NO GODDAMN CLUE WHO THAT IS!

    • @lyokianhitchhiker
      @lyokianhitchhiker Рік тому +20

      Ah, Plutonia. Where the mappers knew how best to use the strengths & weaknesses of each monster to screw you over

    • @SleepyMook
      @SleepyMook Рік тому +5

      Man I love Dario Casali.

    • @Awesomeness-iz3dh
      @Awesomeness-iz3dh Рік тому +23

      "No incentives to cap in the first place" the incentive is winning, because that's the point of the gamemode. The reason people don't cap isn't because there's no in-built incentive to cap, it's because the gamemode isn't fun when you try to play it normally.

    • @-RandomStranger-
      @-RandomStranger- 10 місяців тому +6

      The problem is that while you're being spawncamped, a scout can just steal your intel and cap FIRST, since half of your team is being spawncamped, and the spawncamp gets even worse and the enemies can cap again since the teammates that were free got killed by a crit and are being spawncamped even harder now. And what is that "no incentives to cap" argument?It's just for fun, people don't get crit boosts on control points when they capture a point on a cp gamemode or attack/defend, players don't get crit boosts on payload upon reaching a checkpoint. The crit mechanic on ctf just ruins every fight and makes them one-sided for a few seconds, and make it even easier to cap and usually start a Capping chain

  • @scottthewolfgamer
    @scottthewolfgamer 2 роки тому +1653

    As an Engineer main, the thing I hate most about truces is how you're forced into two bad corners: you either wait for the truce to end to rebuild any destroyed sentry nests destroyed by the boss OR rebuild your nest and have a Demoman notice this and set up a sticky trap, causing you to restart or quickly move everything out of the way depending on how much time is left

    • @dabmasterars
      @dabmasterars 2 роки тому +58

      i love placing my sentry nest on the second floor in the house on ghost fort. this place would've been almost undefeatable if truce didn't exist.

    • @fractalisomega9517
      @fractalisomega9517 2 роки тому +121

      Conversely during Truces engies are allowed to build sentries on the point itself almost ensuring their team caps unless said Demo sets the trap
      There's also the Carnival of Carnage map which depletes your sentry ammo every time Merasmus uses a spell and also causes any built sentries to have 0 ammo if the spell is still active

    • @zer0ishere
      @zer0ishere 2 роки тому +26

      at least you aren't the engineer main who builds near the point on ghostfort and whenever merasmus gets defeated and everyone else is in the underworld moves a level 3 right next to the point to make it imposible for the enemy team to cap

    • @spiderjuice1804
      @spiderjuice1804 2 роки тому +28

      to be fair, engineers will often put their sentries into an annoying spot while everyone is distracted, giving their team way too much of an advantage while the other team can only watch and wait

    • @Argonwolfproject
      @Argonwolfproject 2 роки тому +9

      @@fractalisomega9517 Now if only it put a timer on spells so dickwads couldn't team-wipe so easily with meteor showers.

  • @nugget0928
    @nugget0928 2 роки тому +131

    Surprised that you didn’t mention another frustrating part of truces: your temporary teammates still collide with you, and so any attempt to cooperate just results in unintentional bodyblocking and ceaseless anger.

  • @RdTrler
    @RdTrler 2 роки тому +723

    "At least it's not as bad as *real life,* where killing *one* person gets you put in Dominant status for *80* years."
    This is why I watch your videos. I can't unthink jail time like that now, thank you.

    • @RdTrler
      @RdTrler 2 роки тому +25

      Oh and the quote's at 11:50

    • @bromightjustbebellapoarch
      @bromightjustbebellapoarch Рік тому +4

      this was the first time i heard of this channel and that joke instantly made me sub

  • @FrogInShorts
    @FrogInShorts 2 роки тому +188

    I love the melee hit detection actually! So many times when playing soldier I land an epic multi rocket jump market garden and get that nice satisfying hit sound, but then the hit doesn't register anyways and I close tf2 and go outside. Melee hit reg has really helped me with my life goals.

    • @Emily12471
      @Emily12471 11 місяців тому +17

      You go outside and Market your actual Garden

  • @Mima_the_vengeful_spirit
    @Mima_the_vengeful_spirit 2 роки тому +498

    fun fact about melee hit registration: In MVM, the robots you faces doesn't get registered as "players", therefore, when several of those are gonna melee you..well..you end up more mashed than a potato purée in no time.
    this also applies..to the infamous skeletons.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 2 роки тому +10

      but how? mvm robots are bots while skeletons are npcs

    • @Mima_the_vengeful_spirit
      @Mima_the_vengeful_spirit 2 роки тому +59

      @@dkskcjfjswwwwwws413 Skeletons are also "bots" in the game's code (also..fun fact: they uses sniper's armature and animations in their models)

    • @NicknineTheEagle
      @NicknineTheEagle 2 роки тому +29

      @@Mima_the_vengeful_spirit They're not, MvM robots are NextBot fake players while skeletons are NextBot combat characters, i.e. they're not derived from player code and don't occupy player slots.

  • @SolarLight
    @SolarLight 2 роки тому +291

    Melee blocking teammates does have some benefit in that it prevents you from instantly dying when 3 or more people attack you with melee in a swarm. The risk of accidentally hitting a teammate is meant to force you into attacking one person at a time. A lot of fighting games work specifically because when you're in a swarm, only one opponent is allowed to attack you at a time. I guess the TF Team wanted to make the melee system work more in that way?
    It's a mixed bag, honestly. On one hand, you have badly designed maps and bad teammates which can make this mechanic an annoyance. On the other hand... Imagine trying to play Spy or Demoknight, only for 2 or more enemies to swing a melee weapon in your general direction, killing you instantly.

    • @bruschetta7711
      @bruschetta7711 2 роки тому +12

      well you have to find an opening, as much as i would like to charge in against an army and come out victorious, it's not really a smart thing to do, but melee hit priority allows you to do just that and not receive a punishment, in Degroot Keep at least
      you can't control your teammate and waiting for him to fight him and die is not always a good thing if the enemy has a Half-Zatoichi or the Skullcutter, he gets extra health or extra crit rate just because you couldn't apprach until your teammate died, you would need to go behind so both of you hit from different positions, but on the last point of Degroot Keep it's almost impossible

    • @messiyer13
      @messiyer13 2 роки тому +5

      can i get an autograph

    • @ImaginaryNeon
      @ImaginaryNeon 2 роки тому

      You fool! I use the Vita-Saw! I ALREADY DON'T GIVE A SHIT!

    • @KicksPregnantWomen
      @KicksPregnantWomen 2 роки тому +2

      they shouldve just made it so melees can go through multiple enemies at once instead

    • @commitfelonyfeline
      @commitfelonyfeline Рік тому

      holy shit it's solarlight

  • @RealNikoPlush
    @RealNikoPlush 2 роки тому +1281

    The more advanced version of taunting your enemy is spraying after a kill. Now I know that you can do it consisti

    • @joeyjonquantaviusjr9927
      @joeyjonquantaviusjr9927 2 роки тому +89

      This sentence out of context is incredibly mischievously, devious 🤨😏

    • @KRUSH-R
      @KRUSH-R 2 роки тому

      Good luck trying to take a picture with furry porn in every shot!

    • @realryushiro
      @realryushiro 2 роки тому +107

      Too bad in casual this doesn't work. Could have torment streamers or anyone by putting an NSFW spray down after kill.

    • @nuhunla1930
      @nuhunla1930 2 роки тому +63

      Now he knows we can do it consisti

    • @DeltaTitan
      @DeltaTitan 2 роки тому +43

      I'm really surprised. I honestly had no idea that we could do it consisti

  • @TimesChu
    @TimesChu 2 роки тому +36

    13:30 Was something supposed to be on screen here or was that just a lovely moment of Mario 2 music?

  • @Awesomeness-iz3dh
    @Awesomeness-iz3dh 2 роки тому +470

    The problem with Halloween bosses is that they're just slapped haphazardly into existing modes and shut the whole game down for a while to make you fight them. I think they should be given more complex sets of abilities (especially Monoculus) and given their own mode where there's no truce and you're fighting to deal the most damage. You could even have some sort of secondary objective like dropping a Payload cart on them or capturing a control point to deal extra damage, which would compliment the primary objective of the mode rather than be an awkward side dish to it.

    • @SnivyTries
      @SnivyTries 2 роки тому +39

      Not to mention bosses that DON'T have truces tend to skew the battle towards the offensive side. It happens far too often where someone will lead HHH back into the defender side and he just...doesn't leave. Or when Monoculus appears over the defending spawn or on the cart and wipes the defending team out...

    • @dastyp4771
      @dastyp4771 2 роки тому +1

      is this just VS Saxton Hale

    • @Awesomeness-iz3dh
      @Awesomeness-iz3dh 2 роки тому +33

      @@dastyp4771 No, VS Saxton Hale has a player be the boss and doesn't have a goal beyond just killing the boss before it kills your whole team. This hypothetical mode would still have two distinct teams who can kill and sabotage each other while fighting to deal the most damage to the boss before it dies. Respawning would be enabled.

    • @lumbajackthumbs7755
      @lumbajackthumbs7755 2 роки тому +1

      @@SnivyTries I thought the same thing about monoculus on PL maps, but he can be an advantage if the underworld has strong (purple) spells, or if the underworld teleports you close to the objective. The defending team has to intentionally make use of it. On this one match of Hellstone, the enemy team couldn’t get close to the last point because I just kept spamming spells and critting them. But then when we were offense and monoculas spawned, I didn’t see very many spells or buffed played, and we capped pretty easily.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 2 роки тому

      the point of bosses is to shut the game down, thats literally the point

  • @whosasking8839
    @whosasking8839 2 роки тому +30

    There was a time when the Halloween gift functioned like the gargoyle, where one would spawn specifically for you that nobody else could get, which was a much better system than having it be a free-for-all for who got it.

  • @ZebbyD
    @ZebbyD 2 роки тому +798

    Great Blue, if you must know, the only reason the Dominant status exists is because SolarLight broke the mode in one of his videos, so valve nerfed him in response.

    • @redstonewarrior0152
      @redstonewarrior0152 2 роки тому +40

      If I didn't find this comment, I would haveade it myself.

    • @Spiffyo
      @Spiffyo 2 роки тому +89

      Nope, this change was made after solarlight made his video, they essentially gutted demoknight after that video.
      Edit: I mean't to say this. Solarlight's video on getting an 84 Killstreak was after the Scream Fortress 2020 that added the Dominance Status, Valve/janitor and plant nerfed demoknight in a November update.

    • @juckya9660
      @juckya9660 2 роки тому +75

      @@Spiffyo you said the same thing

    • @arsenicflask
      @arsenicflask 2 роки тому +80

      @@Spiffyo so they nerfed Demoknight AFTER Solarlight, a Demoknight main, broke the gamemode. You said the same thing op said

    • @Spiffyo
      @Spiffyo 2 роки тому +9

      @@juckya9660 @ Arensic Flask: My bad in that he's right about demoknight being gutted in another updated, but I mean't that the Dominant Status was implemented before Solarlight's 84 killstreak video.

  • @user-hq2fy5cs1k
    @user-hq2fy5cs1k Рік тому +22

    9:35 Red Ones

  • @StickMaster500
    @StickMaster500 2 роки тому +836

    The thing that really does irritate me is how TF2 registers hitting someone from behind where in some cases, going for a backstab against someone who is clearly not facing you won’t die to a backstab while in other cases, you die to a backstab even though you’re directly facing them.
    Same goes with other weapons like this such as the Backburner and the Back Scatter.

    • @ladyravendale1
      @ladyravendale1 2 роки тому

      This video does an amazing job of showing what the conditions for a backstab are, and how when combined with a bit of ping you can get some unfair looking stabs ua-cam.com/video/gh5Fg5d_uBU/v-deo.html

    • @Mirthful_Midori
      @Mirthful_Midori 2 роки тому +47

      The backburner's hit reg is just confusing sometimes. I managed to get killed by another player only to finish him off when a few particles apparently went through them and hit their back post-mortem. The annoying part was that they were facing away from me when I started to burn them, but the crits happened long after they'd turned around.

    • @wolverdep4739
      @wolverdep4739 2 роки тому +14

      As a medic main I really enjoy playing spy, but the amount of time I heard a hitsound plays whenever I click on someone's back but it did nothing happens too often (longest I've gotten was 4 in a row). What's worse is that I couldn't find any other game that would make me do the same backstab mechanic spy does which sucks alot

    • @p24p14
      @p24p14 2 роки тому +38

      I think that's more "Source Spaghetti" then intentional game design

    • @xvxvcaspervxvx
      @xvxvcaspervxvx 2 роки тому +7

      @@Mirthful_Midori
      The backburner's crit box is very narrow and doesn't cover the 180 degree backplate the spy's knife has. I would say, aim for the butt with the backburner and attack from the left (aka, the hand holding the enemies weapon since everyone is right handed in TF2) with the knife.
      However, the backburner is further nerfed because the crit box is dependent on the direction the target is facing in proportion to the direction the fire particles are going. So if the enemy is strafing, it's much harder to get a good angle for crits. Contrary, if you strafe and the enemy is facing away from you, its much easier to get crits.

  • @S_Phoenix-059
    @S_Phoenix-059 2 роки тому +8

    5:23
    That scout doing the A-pose: My power is beyond your limits.

  • @SaucyBoy
    @SaucyBoy 2 роки тому +182

    i still think truces are a good thing but they definitely need to lower the timer to 3 minutes like normal, and limit boss spawning to 1-2 times max per game (not sure about the specifics of when)

    • @trickstertwister612
      @trickstertwister612 2 роки тому +36

      Imo, make boss spawn when one team reaches half time on the cap, with a 1-2 minute cooldown if the other team reaches half too fast

    • @SaucyBoy
      @SaucyBoy 2 роки тому +10

      @@trickstertwister612 that's genius af

  • @Helm-0
    @Helm-0 2 роки тому +23

    I thought the gift system was really fun and represented the chaotic nature of TF2 perfectly. AND, if you didn't want to go through that chaos to get it, you could always just go to gift farming servers, which actually worked.

  • @kingslim3853
    @kingslim3853 2 роки тому +589

    Autobalance literally leaves me with a gaping void in my soul

    • @M4x_P0w3r
      @M4x_P0w3r 2 роки тому +114

      I remember back in the day when the game was kind enough to offer you the choice. Now, it only warns you 5 seconds ahead, or sometimes it just decides "fuck you, switch team"

    • @fractalisomega9517
      @fractalisomega9517 2 роки тому +21

      If I get AB'd I either leave or refuse to help my new "team"

    • @themanwhoatethefrench4505
      @themanwhoatethefrench4505 2 роки тому +76

      “Oh man, I am having so much fun! This battle is so close and I think we might just pull through if we all work together!”
      You will automatically balanced to the BLU team in five seconds if the teams are not even.
      “Never mind, I guess I’ll go stub my toe on a rusty nail”
      And all because Xx_d3ath_sh@d0w_xX couldn’t handle the idea of losing a video game

    • @BlazingShadowSword
      @BlazingShadowSword 2 роки тому +33

      Well, maybe if everyone didn't just refuse anyways we wouldn't have this issue. Seriously, autobalance was reimplimented because the prompt didn't work. There were too many snowballs of people leaving and nobody switching. Now we're forced to because nobody wanted to.

    • @IammeoramI
      @IammeoramI 2 роки тому +55

      As much as it sucks, it's still a necessary evil. There was a point early on the MYM update where they removed it. It wasn't fun

  • @tincat2347
    @tincat2347 Рік тому +6

    0:20 “this spaghetti bowl of a game” is perhaps the most accurate description of tf2

  • @krimson8089
    @krimson8089 2 роки тому +327

    Loose Cannon seems to be the best weapon against skeletons, it's like shattering glass with an actual cannon.
    It crushes them in hoards with the cannon ball, as it kinda penetrates thru and tiny skeletons are no problem with it's bigger projectile or a charged fuse.
    Despite being the worst grenade launcher, it's hella fun. Have fun with it on halloween.

    • @Shoxic666
      @Shoxic666 2 роки тому +8

      Mini sentries beat skeles easy. I got the 99 skele kills achieve by setting up a gun and chilling on helltower

    • @brickbattlepro9862
      @brickbattlepro9862 2 роки тому +16

      loose cannon isnt the worst launcher

    • @WiiWarrior933
      @WiiWarrior933 2 роки тому +29

      @@brickbattlepro9862 It kinda is since it doesn't have near the dps of the other launchers.
      And anyway, it being the worst launcher doesn't mean it's bad, the others' are just really good lol.

    • @fearlesswee5036
      @fearlesswee5036 2 роки тому +29

      @@WiiWarrior933 Exactly, being the "worst" of something doesn't necessarily mean that it's "bad", just that the others are better. Doubledonks are goofy and funny yes, but a direct pipe to the brain is objectively higher DPS and easier to pull off.

    • @ammi5311
      @ammi5311 2 роки тому +1

      @@fearlesswee5036 not really if you got good distant to hit uncharged double donk none stop

  • @pokeperson1000
    @pokeperson1000 2 роки тому +9

    I remember the headshot immunity bonus being used in a clip to troll someone who was using a tool to make all their shots headshots. Dunno where to find that clip, but that’s how I as an outsider learned that tf2 had cosmetics with gameplay bonuses. The fact that it came from a set I didn’t learn until several years later

    • @icewelder8117
      @icewelder8117 Рік тому

      Hope you find it, sounds like a really fun video

  • @emeraldnickel
    @emeraldnickel 2 роки тому +75

    SUGGESTED CHANGES TO TRUCES:
    - Make the capture timer and capture progress pause instead of reverting to neutral. It feels unfair, both to a team that already owns the point and a team that had nearly captured it.
    - Make stickies fizzle out or have a cooldown after the truce, and potentially disable sentries for a moment too. Having 2 classes that can use the truce to set up is STUPID and unfair to other classes (even though I main engie myself).

    • @lightningkitten
      @lightningkitten 2 роки тому +15

      also just... make the bosses spawn less often lol

    • @emeraldnickel
      @emeraldnickel 2 роки тому +8

      @@lightningkitten Yeah that too

    • @bloodbrawler1438
      @bloodbrawler1438 2 роки тому +11

      @@lightningkitten that only applies to merasmus. the other two have their own set timers which are longer i think

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 2 роки тому +7

      @@lightningkitten only applies to merasmus, who spawns every minute after you kill him thrice, when he should spawn every 3 minutes in general

  • @kisenburg2313
    @kisenburg2313 2 роки тому +8

    What’s funny about the dominance feature is because the only reason it exists is because solar light was destroying in the Mann power gamemode.

  • @Mate_Antal_Zoltan
    @Mate_Antal_Zoltan 2 роки тому +221

    honestly, the kills-reset-spray-cooldown would make sense considering you'd only want to put down a humiliating spray either on some random wall or next to a guy you just killed

    • @Mate_Antal_Zoltan
      @Mate_Antal_Zoltan 2 роки тому +19

      damn.
      having actually watched more than the first few minutes of this video... Jesus
      I can barely handle the amount of copium radiating off of your voice

    • @the05thatasked52
      @the05thatasked52 2 роки тому +12

      @@Mate_Antal_Zoltan uh did you just reply to yourself?

    • @VagueCastle649
      @VagueCastle649 2 роки тому +7

      @@the05thatasked52 _Trust no one, not even yourself_

    • @Mate_Antal_Zoltan
      @Mate_Antal_Zoltan 2 роки тому +2

      @@the05thatasked52 no, I just didn't feel like editing my comment

  • @pabroah6434
    @pabroah6434 Рік тому +8

    4:10 literally baby zombies but in tf2

  • @BeckenPowerPL
    @BeckenPowerPL 2 роки тому +4

    7:44 there were special idle spell servers that teleported you around the spots where the gifts appeared. Me and my bros used to leave it for the night and it would drop a few spells the next morning. We still have an old alt account with 12 unused spells. F

  • @kayasaur2036
    @kayasaur2036 2 роки тому +177

    I honestly think the halloween gift boxes were the reason I got into the game, I liked having to hunt down a cool cosmetic I had never had before. It was like a fun easter egg hunt every few hours

    • @dooplon5083
      @dooplon5083 2 роки тому +1

      how do you feel about the soul gargoyles then?

    • @kayasaur2036
      @kayasaur2036 2 роки тому +24

      @@dooplon5083 I think they are fine but they dont give me the same rush of adrenaline that gift boxes did

    • @dooplon5083
      @dooplon5083 2 роки тому +1

      @@kayasaur2036 that's fair lol

    • @dbelow_1556
      @dbelow_1556 2 роки тому +6

      I agree, wish they were back but just really rare and team exclusive

    • @mikopaws1
      @mikopaws1 Рік тому +3

      back when i was like 14 i remember getting super panic/adrenaline at the gift announcement but rarely ever got one. I did eventually get a headless horseshoes spell though once. Little did 14 year old me know that i'd end up selling that item for $400 in a few years

  • @JeffarryLounder
    @JeffarryLounder 2 роки тому +7

    I actually liked the present mechanic. I would always get it first by memorising each of its spawn points off by heart and keeping the bonk on me so I could get around sentries and whatever else was in the way to get to it first. I got a lot of cosmetics, including one I still have to this day which I remember very fondly getting, the haunted hat which gave me extra cool scout voicelines. It's been tradition ever since to ALWAYS wear the haunted hat whenever it's halloween for me again.

  • @bence2324
    @bence2324 2 роки тому +60

    When you play demoknight and you go to a resupply closet to recharge your meter, the game randomly decides not to recharge it for some reason, forcing you to walk back to the closet right after you walk away.

    • @DoctorTheo
      @DoctorTheo 2 роки тому +23

      That feels more of a bug than an intentional feature

    • @SolarLight
      @SolarLight 2 роки тому +18

      @@UCKY5 They also might be charging into the resupply locker, and ending the charge afterwards, which empties the meter.

  • @supawahoobruh9816
    @supawahoobruh9816 2 роки тому +6

    I agree with you on the truces as there are some bosses that completely neglected that mechanic and it’s hard to determine if you don’t look at the small notification in the big and fast game (also you make a great grandpa impression)

  • @patom_6036
    @patom_6036 2 роки тому +77

    You didn't talked about the fact that during a truce, engineers can still build sentries, so if the ennemy team is like 12 engies, when merasmus dies, you need to fight 12 sentries no matter what

    • @dragonfire72
      @dragonfire72 2 роки тому +20

      And to counter that, (this is from a comment higher up) demos can sticky literally everything without worry
      So the engineer is also not having a good time when he’s setting up his sentry while the demo sticky traps it.

    • @self-proclaimedanimator
      @self-proclaimedanimator 2 роки тому

      @@dragonfire72 and engi can destroy stickies with shotgun whereas demo cant destroy sentries

    • @beaner1014
      @beaner1014 2 роки тому

      @@self-proclaimedanimator demos can destroy sentries by the end of the truce, not sure about engies shotgunning stickies though

    • @Kemuja
      @Kemuja Рік тому

      @@beaner1014
      What about Short Circuit?

  • @Geebanger0
    @Geebanger0 2 роки тому +11

    I like how you used a clip of Zesty Jesus to represent the people who hate random bullet spread with a passion, even though he made a 20 minute long video that conveyed almost the exact opposite.

  • @SneakybeakyScrub
    @SneakybeakyScrub 2 роки тому +121

    melee doesnt use the hitbox, it uses the bounding box. since the bounding box is a square this also means that melee is inconsistent depending on angle

    • @ammi5311
      @ammi5311 2 роки тому +9

      it checks both watched shounic's video

    • @AmelpsXett
      @AmelpsXett 2 роки тому +4

      Cool point now give me your pfp source

  • @themultiversalist5564
    @themultiversalist5564 2 роки тому +6

    I've been playing TF2 for years, and this is the first year I've actually played more than one Halloween match at a time (it's hard enough for me to play non-holiday maps as it is). Thank you for explaining why Truces can be seen as bad; I was legitimately wondering why some Halloween Payload maps made defending even more difficult than it already is thanks to Monoculous spawning, sometimes at the same time as another Monoculous is already floating around blasting everyone.

    • @kerbonaut2059
      @kerbonaut2059 2 роки тому

      Hellstone is garbage for defense, the map literally spawns the Twins from Terraria and the payload stuns on you on red. Fuck bombing the payload amiright

  • @Forestxavier20
    @Forestxavier20 2 роки тому +48

    Okay, I'm just saying, I loved the Haunted Halloween Gifts. I was a new player back then and didn't know what was going on, but god dammit, the scavenger hunt for that box was fun. I do wish they would bring this back in a sense, where they use the same thing for Gargoyles to spawn specialty gifts, but increase the time so only one spawns per match per person and has a shorter window of time. This creates an interesting and twofold solution to current problems: Gargoyles are useless if you aren't doing contracts so why not create a special one that gives you a cosmetic for once you complete all your Merasmissions and beyond that, it incentives people to play the longer gamemodes beyond contracts and their own personal enjoyment. Long Halloween maps are rarely fun in my experience because all the bullshit of Halloween, so why not give people a better reason to play on them other than contracts and random queue?

    • @SentenceToDESU
      @SentenceToDESU 2 роки тому +18

      Actually he was wrong about gifts. It was a thing that gifts were spawning for the entire server untill the halloween of 2012 iirc, later it became an individual thing and tbh it was the most fun thing about halloween events for me. Its even makes me nostalgic about past times. So I completly disagree with his statement of haunted gifts being an annoying mechanic

  • @hanburbger7782
    @hanburbger7782 Рік тому +4

    One of the best mechanics in TF2 has gotta be engineer

  • @TheDumbDwarf.
    @TheDumbDwarf. 2 роки тому +11

    11:51 This was such a good line

  • @Windette
    @Windette 2 роки тому +1

    I just found your content... I thoroughly enjoy it... You're an exceptional editor and that earns the highest respect award from me possible

  • @monmagog
    @monmagog 2 роки тому +96

    Worst part about truces are the engies who set up there nest right on the control point and not being able to do much about it

    • @niranu78
      @niranu78 2 роки тому +3

      Demos can

    • @nihili4196
      @nihili4196 2 роки тому +5

      You can get rid of stickies easily

    • @zappodude7591
      @zappodude7591 2 роки тому +7

      You can sticky trap them but only if you follow them for the entire fight, resetting your bombs every time they move anything.

    • @michaellin4553
      @michaellin4553 2 роки тому +2

      @@nihili4196 I don't think it's possible to delete stickies during a truce
      It's more of a game of who's a better quick draw.

    • @nihili4196
      @nihili4196 2 роки тому +1

      @@zappodude7591 and all Engie has to do is to hit stickies few times, breaking them.
      If there are more than one engie, good luck trying to do anything

  • @s4ndr3x98
    @s4ndr3x98 3 місяці тому +1

    6:55 I actually loved that mechanic I used to play all day on helltower because it had only 2 spawn locations for the gift and would rotate around those 2 spots the whole game

  • @jadedninny3212
    @jadedninny3212 2 роки тому +25

    Want to know something else about Melee hitreg priority? Valve fixed it... in Mvm mode. Yes, hordes of robot demoknights can all hit you at once.
    That means this mechanic is *very very very* much intentionally enabled in pvp... for a reason I'm sure none of us will know for our whole lives

    • @BlazingShadowSword
      @BlazingShadowSword 2 роки тому +1

      WHAT!?

    • @scientificapple69
      @scientificapple69 9 місяців тому +2

      the robots don't technically count as players, so player hitreg isn't applied :D

    • @octopusprobably5544
      @octopusprobably5544 5 місяців тому

      MvM has buybacks, and dying in MvM is less impactful than dying in Casual.

  • @sn1p1n
    @sn1p1n 2 роки тому +6

    0:53 what is quantum crouching

  • @beanz6970
    @beanz6970 2 роки тому +25

    Most of the time when I get the Dominant nerf in Mannpower I'm not even doing that well but I just happened to get too many kills in that 5 minute time period. Then of course I get a free pass to the bottom of the scoreboard for the entire game.

    • @ImaginaryNeon
      @ImaginaryNeon 2 роки тому +2

      "Yay, I get to be 2nd lowest on the scoreboard for once!"

  • @changeuphitter5678
    @changeuphitter5678 5 місяців тому +2

    TF2’s worst mechanic according to Great Blue: Scream Fortress

  • @boopington
    @boopington 2 роки тому +17

    Man those honorable mentions were the highlight of the video for me

  • @Darkraidalek
    @Darkraidalek 4 місяці тому +1

    I SERIOUSLY HATED THAT RANDOM GIFT MECHANIC BACK IN THE HALLOWEEN MAPS. I WAS REALLY GOOD AT GETTING THEM BUT WAS SO STRESSFUL RUSHING TO THEM

  • @CreatorofSecks
    @CreatorofSecks 2 роки тому +19

    I gotta say truces on Eyeduct are much better than those on ghost fort since on eyeduct you only fight Monoculus once or twice a round and it doesn't take 7 minutes before a team wins.

  • @matowekleshmitz2921
    @matowekleshmitz2921 2 місяці тому +1

    12:45 this single thing about grappling hooks made me never get into mann power because it was so frustrating to fight.

  • @Butterchu
    @Butterchu 2 роки тому +29

    It’s not the truces, it’s the bosses. Disabling truces would make those maps even worse

  • @Plumpyfoo
    @Plumpyfoo 2 роки тому +1

    A glitch and unintended game mechanic video sounds awesome, I look foraged to watching, keep up your content!

  • @maskofthedragon
    @maskofthedragon 2 роки тому +9

    3:49
    They shove these thing on every FUCKING Payload map

  • @temporary_error_3264
    @temporary_error_3264 Рік тому +2

    TF2 is a game that should be viewed as a party game.
    Take any Nintendo party game, Absolutely riddled with random BS that can be frustrating, but that’s also some of the charm.

  • @DEWILL
    @DEWILL 2 роки тому +60

    Some say skeletons are the most annoying part of the Halloween maps, some say Boss truce, some say Crit pumpkins, but I think the GHOST, the godforsaken GHOST is what makes me absolutely hate some Halloween maps. Ghost randomly spawns without proper notice, has a gigantic effect radius, triggers near instantly, and turns you into a punching bag for 5 seconds when spooked. Pretty much impossible to predict, and there's no counterplay to it. Seriously, who thought it was a fun mechanic to play with?
    It feels extremely fucked up when playing on pl_hellstone, the map where the CART ITSELF is a ghost. Playing RED Spy on that map is nearly impossible. It tortures your soul. I wish Valve remove that map from the Halloween map pool, tbh.
    Actually, making a video about Halloween maps that needs to be vaulted can be an interesting idea.

    • @zappodude7591
      @zappodude7591 2 роки тому +6

      A self-defending cart only sounds like a cool gimmick. Unless there's a way for RED to disable said defense it's hideously unbalanced.

    • @juice762
      @juice762 2 роки тому

      I fucking hate the stupid ass ghosts

    • @maskofthedragon
      @maskofthedragon 2 роки тому +7

      Boo!

    • @onemoreoiw4397
      @onemoreoiw4397 2 роки тому

      Buymuh!

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 2 роки тому

      counterplay: dont go near the ghost, fight around it
      come on man, its too easy

  • @RickJaeger
    @RickJaeger 2 роки тому +15

    10:12 Incorrect. It is a snowball mechanic. Which is a surprising thing for anyone to complain about, given that TF2 has lots of them, and given that CTF is notoriously stalemate-y.

  • @ninjapenguin161
    @ninjapenguin161 2 роки тому +11

    I wasn't expecting to be educated much after 10 years of playing, but you got me within 15 seconds. Well done

  • @dengc8973
    @dengc8973 2 роки тому

    "Let me know what color of crayons taste the best" is the best way to call someone stupid I've heard in a while

  • @deputyrook6232
    @deputyrook6232 2 роки тому +15

    i actually quite like the truce mechanic. maybe it does happen way too often for its own good, but i think it can be really good if tweeked a bit.
    also i'm bad at the game, so the dominant thing is not something that'll bother me much.

  • @IcedCoffeeGaming
    @IcedCoffeeGaming 2 роки тому +1

    I completely forgot about the grappling hook mode, I remember when they were working on it years ago, crazy shit

  • @thecrimsonmeteor
    @thecrimsonmeteor 2 роки тому +13

    Truces need to exist because pyro and and any weapon that does splash damage would make working together a lot harder. If bosses spawn a few minutes into the match and had a 15 min cool down it would be much better

  • @Scout-Fanfiction
    @Scout-Fanfiction 2 роки тому +1

    Thnx for coving more obscure stuff (specifically relating to Mannpower and random dmg spread). I didlike that the Boston Basher's "foregiveness check" doesn't work when you're crouched\standing on top of an enemy player.

  • @TheRealClaylex
    @TheRealClaylex 2 роки тому +42

    I'm still pissed the skeletons/bosses still have framerate issues (You know, they move/attack you at like 10-15 FPS?).
    I thought Valve fixed that!

    • @GaymingForFun
      @GaymingForFun 2 роки тому +15

      They fixed the fps but then reverted it I think. Tbh it's more fun with laggy skeletons than normal ones

    • @TheRealClaylex
      @TheRealClaylex 2 роки тому +5

      @@GaymingForFun Oh really? Shit. Why did they reverse it?

    • @Sjon_E
      @Sjon_E 2 роки тому +21

      They did fix it, the reason why you still see it is because your interp value is too low.

    • @mrstudent9125
      @mrstudent9125 2 роки тому

      @@Sjon_E how to fix it?

    • @BlazingShadowSword
      @BlazingShadowSword 2 роки тому +18

      @@GaymingForFun they never reverted it, it's caused by having a different interp value in console. Valve fixed it for the default interp value, but most players eventually find their way into the console to make the game more fluid for themselves and that is where the problem lies.

  • @ExTexanShorts
    @ExTexanShorts 9 місяців тому

    Backstab. Hitreg. Sometimes you randomly stab someone in the face and they die, sometimes you click hoovy back 4 times before they turn around and slowly charge up their lmg and Lazer you.

  • @CaptmagiKono
    @CaptmagiKono 2 роки тому +17

    I'd like to see one about unintended mechanics, this one was surprisingly interesting.

  • @ashtongiertz8728
    @ashtongiertz8728 Рік тому +1

    10:22 that's exactly why it was added; pacing. Without it, CTF rounds would last even longer than they do already. Granted, most people who enjoy CTF nowadays like it specifically because of how long they take due to Meet Your Match replacing the efficiency of quickplay with a matchmaking system that causes players to spend significantly more time waiting for a new map to load, even if everyone voted for the map that's already loaded.

  • @Mirthful_Midori
    @Mirthful_Midori 2 роки тому +7

    The biggest problem with truces is how it makes it's too easy for engineers to abuse. It's not too common to find one or more level three sentries outside your spawn, but when it does happen it is quite aggravating.
    Random crits are aggravating for obvious reasons, but the issue I have is how easy it is to fix it. Disabling random crits is a server config that would take exceedingly little effort to disable.

    • @nihili4196
      @nihili4196 2 роки тому

      Honestly? I would make so engies can't build or move buildings during truce.

    • @thatguybrody4819
      @thatguybrody4819 2 роки тому +3

      Or lowering the random crit chances for the problematic weapons or in general. I heavily disagree with getting rid of them because even with all the times I died to them I still have fun. I will respawn. I can avoid them. I can kill them. If it comes to it I can leave for another server. Restrict them to melee if need be.
      Truces I agree with. They could be changed so that as soon as they end any sentries on the map disable for a few seconds like a wrangler charge shot.

    • @icewelder8117
      @icewelder8117 Рік тому

      My guess as to why it's still they're is because it's a core component of tf2, so they probably don't want to do something drastic as that
      They did remove random damage spread though, but random crits are probably more bigger

  • @kidcyd
    @kidcyd 2 роки тому +2

    6:06
    I remember for a contracts I had to kill marasmus once and it took 30 minutes due to merasmus spawning so many times

  • @larsl00p
    @larsl00p 2 роки тому +6

    Melee being stopped on friendly hit was only added with the medieval mode update. This change was probably made to stop the team stacking into the corner in the final point and basically being unkillable.

    • @ilikewindows3455
      @ilikewindows3455 2 роки тому +2

      *Laughs in caber*
      *Laughs in huntsman*
      *Laughs in skullcutter*
      *Laughs in crossbow*
      Seriously fuck whoever thought teammates eating melee swings was a good idea.

  • @bossbrozork3022
    @bossbrozork3022 Рік тому +1

    Well the weapons are melee and what was the first melee weapon on the source engine?
    The crowbar and the crowbar can hit one enemie at a time.

  • @Collisto2435
    @Collisto2435 2 роки тому +5

    Here's some suggestions that I think could fix Ghostfort (and other boss-spawning halloween maps) if implemented together:
    - Bosses spawn much less frequently, often just once, sometimes two if the point is stalled.
    - Either stop the countdown timer and keep the point capped when a boss spawns, or uncap it and have it automatically cap to whoever owned it when the boss dies.
    - Reduce the objective time to match the regular map versions.

  • @dankmachine
    @dankmachine 2 роки тому +3

    5:06
    Have to disagree just because Truces allow me to do the funny and invite the BLU team to RED’s spawn

  • @SpaceGunMan
    @SpaceGunMan 2 роки тому +17

    2:14 Zesty did not say that.

    • @SrMadru
      @SrMadru 2 роки тому +11

      He said the opposite of that lmao

  • @colestorch
    @colestorch 2 роки тому +10

    9:33 im dying over here

  • @Т1000-м1и
    @Т1000-м1и 2 роки тому +5

    Say what you want, but at least we can have these weird mechanics instead of 10 of the same gun and generic maps

  • @C.A._Old
    @C.A._Old Рік тому +2

    7:18 If this veteran mechanic was still somehow bugged today, if it was working, who knows it would be different in 2 ways. Of course Valve would fix it.

  • @insertuncreativenamehere
    @insertuncreativenamehere 2 роки тому +4

    9:26 Nicely referenced player.

  • @fluffdafire157
    @fluffdafire157 2 роки тому +1

    Firstly the green crayon taste the best secondly I find it funny the continual expansion of the Gonzalez family

  • @Finneagan
    @Finneagan 2 роки тому +3

    1:23 Not true, you could craft each of those hats using 4 refined metal + a single weapon from the item set. Granted refined metal was a bit harder to come by back in those days but if you were patient you could get them all for free. I actually kind of liked this mechanic because each of the sets really fit tf2's aesthetics and the set bonuses were usually tradeoffs rather than straight upgrades. Milkman set was OP though lol.

  • @amoron9247
    @amoron9247 2 роки тому +3

    9:11 Okay, so, in theory, this could be fixed by 1 to 2 lines of code, saying that players of the same team color as you (team1 and team2 code wise) would make that invisible line pass through that player

    • @amoron9247
      @amoron9247 2 роки тому

      11:00 This is fine, because of two phrases: Power ups, and grappling hooks. Fighting the Regen phlog pyro that is constantly hugging you is fucking cancer, so this makes it better for everyone except that fuckin weasel

    • @amoron9247
      @amoron9247 2 роки тому

      I do agree with the mark for death part tho

    • @racer927
      @racer927 Рік тому

      inb4 somebody spouts "mUh BoDyBlOcK eXpLoItZ1!1" and tries to strawman that you could hide behind teammates.

    • @amoron9247
      @amoron9247 Рік тому

      @@racer927 what the fuck are you talking about

  • @TorosAndMakis53
    @TorosAndMakis53 2 роки тому +9

    1:13 And Remember Kids
    Pinkie Pie Is Best Pony

  • @videakias3000
    @videakias3000 2 роки тому +1

    one mechanic that is NOT inheriently bad but for some reason valve just can't make it work are the mini-crits.
    almost every weapon with mini-crits falls to one of the following categories:
    -they got rebalanced at some point and lost their mini-crits (soda poper, flying guilotine)
    -they are either underpowered or trash(backs catter,buffalo steak)
    -they are good but the mini-crits are their most forgetsble stat since it rarely if ever comes into play(direct hit, atomizer).

  • @moronribbons5774
    @moronribbons5774 2 роки тому +8

    Honestly I like truces, they make fighting the boss more of a part of the map than just a massive nuisance to run from and pray it starts harassing the enemy instead. The biggest problems with them are really just how the maps they're in (at least valve's) don't accommodate for the fast boss spawn times at ALL with the actual point cap times, and how enemies get free positioning due to the truce in most cases (which is notoriously bad whenever some greasy engi sets a level 3 up in your team's face and a demo with stickies doesn't just babysit that encampment for when truce ends)

  • @fiddleriddlediddlediddle
    @fiddleriddlediddlediddle Рік тому +1

    Heartbroken you didn't talk about domination. Like, regular domination, where the soldier who spammed assist damage all game and then shot a crocket into a hallway and killed you by accident gets rewarded with a jingle and a flashy icon over his head.

  • @Volich24
    @Volich24 2 роки тому +3

    6:56
    This sounds like a great idea for a MrBeast video...wait has he already done this?

  • @Furret_engi
    @Furret_engi 5 місяців тому +1

    i didnt know what marked for death was until 300 hours in

  • @citywokbesitzer6834
    @citywokbesitzer6834 2 роки тому +4

    Everything about the Holiday Punch.
    - It does not get Spies generous 270 Degree back detection
    - Does not work on disguised Spies
    - Does not work on Robots
    - Does not work on jumping enemies

  • @xeanheart
    @xeanheart 2 роки тому +2

    The worst mechanic in TF2 is that allies eat up melee hits.

    • @artifactU
      @artifactU 7 місяців тому

      sniper is worce

  • @F_I_J_I_W_A_T_E_R
    @F_I_J_I_W_A_T_E_R 2 роки тому +8

    I really liked the halloween gift mechanic, I played on helltower all the time during Halloween 2013 and ended up with multiple pages of halloween hats.

  • @sirpootsman1048
    @sirpootsman1048 10 місяців тому +2

    If you die to skeletons as Scout, you suck.

  • @Skullhawk13
    @Skullhawk13 2 роки тому +5

    I’d say quick-scoping. It should at least have reverse damage falloff until you got at least a little charge. Makes Sniper weaker at close range but still lets high skill snipers have long range deleting.

  • @DarkJiku
    @DarkJiku 2 роки тому +2

    For the Halloween gifts, at the very least they changed it after a while to be client based instead. Aka, only you got the gift spawn and you only had a timer until it despawns to fight against.
    Remember even fondly grinding hours of Hell Tower because it was the one map that only had two spawn spots for the gift so it was easy.

  • @Shroom_gang_leader
    @Shroom_gang_leader Рік тому +4

    12:20 1/1000 dove gib

  • @kingofqueso4848
    @kingofqueso4848 Рік тому +1

    9:36 the purple one

  • @esarraf1219
    @esarraf1219 2 роки тому +4

    I actually liked the gift spawns for the halloween events. The sudden burst of adrenaline in having a mad dash to find it was so much fun.

  • @holidaypenguin
    @holidaypenguin Рік тому +1

    A note about item set bonuses:
    I think their original intention was to make subclasses more viable. Nobody used the sydney sleeper or shortstop without using the rest of the set, because they didn't work well on those classes (chip damage scout and no-headshot sniper). Buffing said weapons would mean they are too powerful when used with other specific secondaries, like crit a cola and the smg.
    The biggest problem was pyro's set. It already used some of the most popular and versatile weapons for pyro, but then went ahead and gave bonuses for it. You also couldn't tell if someone actually had all the weapons for it, so people donned the croc hat for sniper to make other snipers not try to headshot them.
    I think it was an interesting attempt at balancing even if it ultimately failed.
    edit: the necessary hats are also craftable with 4 ref + one of the set weapons. The criticism of the mann co store is just that - it is not necessary to get the hat (or anything) through the store. Why this isn't made clear to players is another issue entirely.