TF2 Weapons I was Wrong About
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- Опубліковано 16 вер 2024
- Sometimes, the stuff you've assumed for years turns out to be wrong. I've ignored or hated several weapons over the years that I'm just now realizing I actually like using. While it is unfortunate that these items managed to slip through the cracks, it is super cool that TF2 still has things to offer me all of these years! And who knows, maybe there are several I still dislike that I'll eventually move up a few tiers in my mental tier list!
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Outro music by liledix4: • 🎵 Graze the Roof ︱ PvZ...
Like similar videos I've made in the past, this was a smaller side project that I wanted to make to one, share my opinions on weapons I've started to find fun recently, and two, have an excuse to use those fun weapons for a video. Hopefully stuff like this is enjoyable!
10:40 Fun fact, the knife actually has a special effect where stabbing someone who is being healed by a medic automatically puts the beam onto the spy who backstabbed them.
Meta shift moment
*ubers spy*
@@joshmanis9860 Imagine the game-winning play being a split-second stab before the Medic Übercharges an enemy Spy, causing absolute pandemonium and letting the Spy’s team push in with their own Über.
@@waitingfortheequinnoxsome of the most fun moments with the knife are killing a medic with their own krits charge
The YER is such a good knife. For years the fact no one noticed that you can just bounce disguises with no audio cues was BUSTED.
no audio cues? what about that cloaking sound for the body?
for years it was TERRIBLE because you couldnt disguise at all without getting a stab undisguised. but now it's at least usable, no thanks to the 30% extra cloak drain. its so fun
@@j-ai-ne YER is my favorite knife, along with stock.
Oddly enough, I love enemy Spies using the YER because whenever they kill with it, there's no screaming to muffle the stab of the knife or the suspicious flop of the body. It's distinct enough to make up for being quieter.
gotta say, YER is, indeed, really good, if you can play your cards right, altough not hearing your victim's blooded scream after you backstab them is really dopamine depriving
Air Strike + Base Jumper is used less might be because of people feeling that they die more easily because of being a slow falling target. Also, the Direct Hit exists.
Also any semi-competent sniper can easily pluck a base jumper out of the sky.
@@phantom1051 Yes, but eight rockets. Maybe more. Imagine.
Meanwhile, a lot of bigger air strike fans like me like to equip something other than the base jumper simply because it can often be overkill, given that bombing someone like with any other launcher is even more effective than using said launchers by default. Except maybe beggar's, which is the other rocket launcher I use sometimes. Personally, I find the air strike pairs well with the panic attack because the quick switch speed in combination with how quickly you can empty your clip with the air strike can lead to insane burst damage and multikills when landing in a group
Also the damage fall-off of rockets is distance based, staying high up in the air reduces the damage your rockets will do. Mind you, you don't HAVE to stay up in the stratosphere, you can try get closer first before deploying it and still give yourself more time to launch your salvo; but it is an inherent contradiction with the weapon combo you have to compensate for.
Just use the gunboats people, i promise you, you have enough time to spam those rockets. Just aim at people as you fall in their direction. Also, you can still spam for a short time after you hit the ground... no base jumper needed, plus gunboats will just make you mobile as fuck. It's fun!
2:55 this clip sends me every time, the soldier instinctively airstrafing off of the fan hit into another player, and then instinctively firing his launcher at them, blowing himself up
I didn't even notice until you said something! Amazing!
lmao
he kills them, too lmao
he gets a crit which is the cherry on top
The Loch-N-Load should have stayed a 2-shot weapon with +25% extra projectile speed and 20% extra damage against everything.
Yes! I would never use it just to boycott the new design
to me it always seemed like a poor attempt to give demoman a direct hit.
it has faster projectiles and it needs you to land direct hits to do actual damage, difference being that the downsides on the direct hit aren't as severe as it at least still explodes when it hits a wall, even if the blast radius is reduced, and the upsides are stronger since it does extra damage to everything and gets mini crits on explosive jumping enemies.
the loch-n-load however is just a straight down grade, the pipes whiff if you miss, the explosion radius is reduced when you hit and they don't even reward you with extra damage.
the extra damage to buildings also doesn't really matter to demo because the sticky launcher is the preferred anti building weapon anyway.
plus the direct hit gives you 80% speed, not just 25%.
it should have been 25 extra damage to everything
@@radiant_peace8457 that would be too OP bruh, Direct hit can one shot light class at close range but giving Loch'n'load the same ability to one shot light class but at any range is way too insane, considering how pipes don't have fall-offs on direct hit
@@DzekoZacher DUDE THE 20 WOULD BE ABSOLUTELY NOTHING YOU COULD ONLY LITTERLY 3 SHOT A DOALOKOUS HEAVY 2 SHOT AND EYELANDER DEMO AND 2 SHOTA BATAILONS BACKUP SOLDIER THATS THE ONLY IMPORTENT DAMAGE THREASHOLDS IDC SO SHUT UP IT TAKES SKILL IDC
“The Eternal Reward is a good weapon”
“Source?”
“It came to me in a dream”
"A revelation led me to it"
-Rogal Dorn
I don't think he realizes it but it has silent backstabs
@@torgerthorkildson725 it only mutes the crit sound and death scream, you can still hear the knife swinging and swabbing and if you're aware that a YER spy is around it definitely sticks out when there isn't much else happening
@@TheSpinkels Ah, you are a man of culture!
@@TheSpinkelsis that a heckin 40k référence ?
Bad weapons in tf2 have always been a strange case to me
"Guys I said the funny thing please give me likes"
@@marshmellowguy586 People like you have always been a strange case to me
@@marshmellowguy586 Like baiting in youtube comment sections has always been a strange case to me
@@marshmellowguy586 your comment in particular will change everything
@@drunkendrink5241 why
The thing no one talks about when talking about the YER is that its better for dealing with large groups of enemies, whearas a normal stab would make a loud noise and usually result in your death, the YER silently just takes them out without a problem, another thing is that you ALMOST NEVER have to worry about running into the person your disguised as, because you literally were the ones to kill them. Especially with large groups of enemies, people tend not to spycheck you because, well, they turned their backs and when they look behind again, huh, mysterious, that random engineer has seemingly disappeared, but at least the demo WHO I SAW SHOOT BOMBS is still here. In other words, they rarely spycheck you because you literally took the disguise of someone they already spychecked.
It's not silent though, it still makes a stabbing sound and the victim's cosmetics usually linger because Source sucks. It only masks the scream, which isn't enough.
@@Bacxaberif you’re in a large group of enemies no one is going to be able to hear the stab sound over the shooting and explosions, the yer excels at killing large groups
Thats the crazy part; the YER still makes noise. It's not silent. If you want to take out groups, the big earner is literally just an upgrade in every way. You'll also still get checked by a decent team as soon as they know what you're running because they can still hear the melee
@@pokefire953 unfortunately it really excels at nothing. If you want to kill groups, use the big earner.
@@rafflez8961 Big earner does nothing if people turn around
Here's some advice for these weapons:
The air strike has the same ramp-up that every launcher has, "bombing" (jumping directly into someone and shooting) is insane with the airstrike
The loch n load's reduced clip is a much smaller deal when you have stock stickies, since you still have 11 explosives at the end of the day
Carbine combos well with the bow, it's good enough to finish people off, and mini-crits on the bow are valuable
That's also why nobody uses Air Strike with base jumper, parachute IS KILLING YOUR GAINS!
The carbine also works well with the bushwacka
I'd also recommend LnL with Scottish Resistance because defensively this allows you to set up multiple traps and then rely upon your quicker projectiles to finish people off or bait them into the trap. The reduced clip size works to your benefit and if you put a fake trap down and detonate it, the enemies will be lured into a false sense of security; you wasted your trap and you are reloading.
Tbh the 4 best secondaries for huntsman sniper imo are both smgs, jarate (cuz it's kind of impossible to go wrong with the piss jar) and the cozy camper, that health regen benefits the huntsman playstyle a lot to be honest, it lets you stay in the fight longer and be more self sufficient, as you take a lot of chip damage and when you have only 125 health that damage adds up
Bushwaka
RIP A pose scout 2:52
Gone but not forgotten
I've done the exact same thing before. I said to them in chat "I'm so sorry, but you scared the shit out of me"
F
This clip is great because you can see Great Blue go through that exact same experience. He sees an enemy, shoots before processing that it was just an A-posing scout, and then pauses and stands still for a moment to process his actions and pay tribute to the innocent life he had accidentally taken.
A-pose jumpscare
@@randompersonontheinternet3735 Attempt to not shoot a-poser when jumpscaring (Impossible)
I love using supposedly bad weapons and making use out of them.
There's just something so enjoyable about having fun with weapons like the Baby Face's Blaster or Your Eternal Reward.
Your eternal reward isn't bad it's that cloak drain is just such a bitch
I love shredding people with the brass beast
@@ruileite4579 if it works it DOES WONDERS
I like the natasha's slow effect, its really an no joke to give someone ability to disrupt others movement by hitscan bullets
@@Sherlock-Eco it's perfect to make scout mains rahe
Dont think the parachute makes me feel like i'm cheating, it makes me feel like im suddenly playing duckhunt, and i'm not the one holding the gun.
That is hilariously accurate
I feel the airstrike gunboats combo is more likely to happen because of sniper more than "balence"
I used ti think the air strike was meta because of how strong I concept it is
The thing with Your Eternal Reward is that it give the enemy so little information to give away that your a spy. You just saw that scout double jump it can’t be a spy. YER says otherwise.
until they hear the melee or find out you're using it 30 secs in and keep checking anyway or see the body because the source engine is really good
@@rafflez8961 well that last ones true, but if someone spy checks someone and then you kill them and take their spot (you know, without source spaghetti) even if they know that you are using YER they won’t feel the need to check again. After all, they just checked that guy. Why would he just happen to NOW be a spy.
There are "bad" weapons, but from experience, that's mostly just because stock is a very high bar already.
Forceanature is hard to use and very predictable because the knockback you give yourself while jumping. Airstrike, the effort you need to put in to do mediocre rollouts and damage output, atleast it makes rocket jumping alot more flexible.
Locknloads quicker projectile speed takes alot to get used to. Quickiebomb is actually amazing if you ask me. Huntsman takes away your full hitscan instant kill options, and YER requires you to use your brain a bit more.
forcea-what now?
nvm im just dyslexic
“Quicker projectile speed gets a lot being used to”, and? How is that a downside? At least you can work around it by simply learning it, a damage penalty is still a damage penalty no matter how good you get at it lol.
Also same thing for YER except with YER the skill floor might be but higher but the skill ceiling is way lower since you have one less option.
sandman direct upgrade
I'm glad to see people getting to know the YER. Its been my go to knife for a long time, and its really surprising how much you can get away with when your kills are almost silent. It really feels like you are the spy: cold, calculated, silent, and deadly.
Knife to farm noobs, kunai is better for this role. It's a funny gimmick, but -33% cloak is too much
Plus, the YER looks fabulous
plus, the red tape recorder.
@@Nibelungenwarmongers The kunai is good, but the stigma of the MLG trickstab deadringer kunai spy is earned for a reason.
Don't forget that Air Strike + Base Jumper can delete sentry nests before the Engineer can even react.
indeed, especially when you have 8 rockets in your clip
@@TheCarBeeper Three direct-hit Air Strike rockets is enough to break an unwrangled level 3 sentry; the remainder is usable in the event of multiple sentry guns or the dispenser or teleporter
sus pfp
If you hold detonate with the quickie bomb luncher, and spam fire it is devastating in short range
There is a pyro detonator jump map called "jump_pyrokinesis". You can beat the most of it using just the FaN. I fell back on the atomizer and the winger only on some of the very last jumps. Also, that was me playing, and i'm not a master at FaN jumps, so maybe it's possible to go through the entire map without the help of other items. Just a little fun fact.
@@blondeepartygirl shit up
@@blondeepartygirl Wikipedia[note 3] is a multilingual free online encyclopedia written and maintained by a community of volunteers, known as Wikipedians, through open collaboration and using a wiki-based editing system called MediaWiki. Wikipedia is the largest and most-read reference work in history.[3] It is consistently one of the 10 most popular websites ranked by Similarweb and formerly Alexa; as of 2023, Wikipedia was ranked the 5th most popular site in the world.[4] It is hosted by the Wikimedia Foundation, an American non-profit organization funded mainly through donations.
Wikipedia was launched by Jimmy Wales and Larry Sanger on January 15, 2001. Sanger coined its name as a blend of wiki and encyclopedia. Wales was influenced by the "spontaneous order" ideas associated with Friedrich Hayek and the Austrian School of economics after being exposed to these ideas by the libertarian economist Mark Thornton.[5] Initially available only in English, versions in other languages were quickly developed. Its combined editions comprise more than 60 million articles, attracting around 2 billion unique device visits per month and more than 15 million edits per month (about 5.7 edits per second on average) as of January 2023.[6][7] In 2006, Time magazine stated that the policy of allowing anyone to edit had made Wikipedia the "biggest (and perhaps best) encyclopedia in the world".[8]
Wikipedia has been praised for its enablement of the democratization of knowledge, extent of coverage, unique structure, culture, and reduced degree of commercial bias. It has been criticized for exhibiting systemic bias, particularly gender bias against women and ideological bias.[9][10] While the reliability of Wikipedia was frequently criticized in the 2000s, it has improved over time, receiving greater praise in the late 2010s and early 2020s.[3][9][11] The website's coverage of controversial topics such as American politics and major events like the COVID-19 pandemic and the Russian invasion of Ukraine has received substantial media attention.[12][13][14] It has been censored by world governments, ranging from specific pages to the entire site.[15][16] On 3 April 2018, Facebook and UA-cam announced that they would help users detect fake news by suggesting fact-checking links to related Wikipedia articles.[17][18] Articles on breaking news are often accessed as a source of frequently updated information about those events.[19][20]
The force a nature is also kinda popular in competitive 6s. It’s ability to 2 shot scouts and medics make it very useful for dropping medics, and cheesing scout 1v1s. It’s ability to launch people where you want them to go is also very useful for countering demoman.
And the soda popper is banned in most competitive leagues
@@Bean41 for good reason too
'why did you start playing with the Your Eternal Reward?'
"it was revealed to me in a dream."
Fun fact, the Loch-n-Load & Quickiebomb Launcher combo can instantly kill a full health sentry with one fully charged sticky being detonated and one pipe connecting at the same time. Great for catching a Short Circuit engie with his pants down, since it can happen quicker than he can notice the bombs coming in
That last clip of you at the cart with the steadily increasing pile of weapons from kills is hilarious.
When you stab a pocket when the medic is healing them with the YER, the med beam instantly switches to you
I love the YER, it improved my acting with disguises and the fact that you backstab someone and the enemy team doesn't instantly delete me or is on the chase for the rest of the round
although you can easily shut your brain off with default stickies, i've always loved how dynamic quickies are. you can use them in short range or on long range thanks to the faster ramp up and faster arm time which pair well. however, if you solely use it as a primary substitute, you'll find yourself dealing chip damage at best in scenarios where the clean 100 damage pipes would've done the job much easier so it really makes you practice your priorities right
As a Medic Player who probably has ADHD the Your Eternal Reward is my greatest fear.
Wow, I haven't checked your channel in a while, crazy to see how far you've come Blue! Keep up the good content ❤
Ayy, good to see you again! Thanks for the support in the early days, people like you really helped me get the motivation to improve.
I like the Scottish resistance, it's the ultimate defence tool.
And also meh for helping your team push because you can lay traps all over the ground prevent the emery team pushing in.
Indeed, my fellow man of culture, the scottish resistance is perfect 👌 it's kinda ironic, everyone is like "demo spam stickies no skill" but literally no one uses the non-spam alternatives
@@blondeepartygirlBorn and raised in Boston, Massachusetts, USA, the Scout is a fast-running scrapper with a baseball bat and snarky "in-your-face" attitude. He is the fastest and most mobile mercenary on the battlefield unassisted. Scout's Double Jump helps him outmaneuver slower opponents like the Heavy and navigate terrain while dodging oncoming bullets and projectiles. Carrying a Scattergun, Pistol, and Bat, he is an ideal class for aggressive fighting and flanking. Scout excels at "hit-and-run" tactics that sap away enemy health as his high mobility allows him to get in, do damage, and escape before being noticed. However, Scout possesses the lowest default health pool (alongside the Engineer, Sniper, and Spy), leaving him vulnerable on the front line. However, this is a fair trade-off given his ability to run in and out of contested hot-spots quickly, enabling him to turn the tide of battle before the enemy team can even take notice.
Scout is an excellent choice for focussing the objective. He is the only class who can capture control points and push carts at twice the normal rate. The Demoman and Soldier can only replicate this ability when equipping the Pain Train. His speed also makes him ideal for capturing intelligence briefcases.
The Scout is voiced by Nathan Vetterlein.
@@blondeepartygirl Hailing from an indeterminate region of France, the Spy is an enthusiast of sharp suits and even sharper knives. Using a unique array of cloaking watches, he can render himself invisible or even fake his own death, letting him infiltrate enemy lines with little chance of detection. His Disguise Kit lets him impersonate any class on either team. With enough skill in the art of deception, the Spy can momentarily fool enemies with their disguise, lulling them into a false sense of security. When the time is right, he can emerge from the woodwork to strike a killing blow, stabbing his unsuspecting "teammate" in the back. In fact, a swift backstab with any of the Spy's knives will kill most foes in a single hit - provided they are not under the effects of any type of invulnerability, or some other form of immense damage reduction.
In addition to being able to swiftly assassinate key enemies, the Spy can disable and destroy Engineer-constructed buildings with his Sapper. Once attached, the Sapper disables and slowly drains health from the enemy building, eventually resulting in its destruction. However, a Sapper can be removed by an Engineer, or Pyro wielding the Homewrecker, Maul, or Neon Annihilator.
The Spy has the unique ability to use enemy Dispensers and Teleporters while disguised, enabling him to replenish his health and ammo behind enemy lines and enter Engineer nests undetected. Should any enemy be unfortunate enough to be standing on a Teleporter exit as the Spy teleports, they will be telefragged and die instantly. However, the Spy still collides with enemy buildings, even when disguised.
Medics can both heal and apply ÜberCharge effects to disguised enemy Spies. Particularly adept Spies can use this to their advantage by coercing enemy Medics into healing them, allowing him to more easily pull off stabs amidst a group of enemies.
Whereas most players can only see the names and health of their teammates, the Spy can observe the names and health of the enemy team as well (an ability unique to the Spy and a Medic carrying the Solemn Vow), allowing him to relay useful intelligence and coordinate team pushes. This synergizes well with his cloaking ability, which makes him ideal for identifying and calling out enemy positions and upcoming pushes. A skilled Spy can apply pressure from behind the enemy whilst the rest of his team pushes from the front, resulting in a pinch that any uncoordinated team will find difficult to escape from.
The Spy is voiced by Dennis Bateman.
@@mattthekiller9129 because spamming is usually more effective
@@titicaca. i know, i was just being ironic about the evident contradiction and the many excuses some gamers make 😝 happy easter aniway 😍
Ignored weapons in TF2 have always been a strange case to me.
@@blondeepartygirl Chesus Christ...jeez man, either you did all that or you pulled the copy and paste strat
The Beggar's Bazooka is a mobility tool that doubles as a powerful melee weapon. The best way to use it is to learn overload jumps and how to use the fast fire rate to rocket jump off of a wall using multiple rockets, and then fly into point-blank and just kill your enemy with a barrage you prepared on the way down.
I believe he's probably tried that seeing as we suggested stuff like that in the previous video
He's probably already tried this and had gone to the conclusion that playing like a crackhead isnt very fun, which i cant really blame him for
I feel like the Beggar's Bazooka is best played wacky since it is kind of a wacky weapon itself.
It's a very much "turn your brain off" kind of weapon.
0:09 of course they dont, no one uses the sharpened volcano fragment
2:24 The way you sent the soldier into the train was a crazy clip. Also the YER actually has such crazy potential. The fact that you don’t have to worry about cloaking if you can be consistent is awesome.
why no capitalise "was" but capitalise everything else in the title
10:10 That's so weird, I had a very similar dream a few months ago
I think the Loch & Load is a tough love weapon where it forces you to hit directs. Rollers can be a crutch sometimes and getting better at hitting direct pipes is a skill that makes good Demoman mains infuriating.
I find it harder to hit directs when using it, but I've grown incredibly used to the regular pill speed
>play Demoman since release
>change to Locn & Load
>miss >miss >miss >miss >miss >miss
>miss >miss >miss >miss >miss >miss
>miss >miss >miss >miss >miss >miss
Oh yeah, no rollers, so all of these are just 0 damage bullscheißen
I love the Loch-n-load, the ability to blow up buildings from a further range without sacrificing the speed at which you administer the damage ends up winning your team games by singlehandedly disassembling the enemy choke point without risk.
That and I like how it forces you to get better at direct hitting people instead of relying on splash damage, even if the increased projectile speed helps of course.
Its fun playing yer and seeing the other spies (kunai, stock) switch to yer too
“Your Eternal Reward is actually a powerful weapon.”
“You have a source for that?”
“It was revealed to me in a dream.”
2:13
when he says "seriously" it sounds weird lol
He forgot to apply his "weapon reskins" accent for a bit
puberty 2.0
they should revert the base jumper nerf, maybe give it a self damage reduction (though not as much as the gunboats), they should also give some self damage reduction to the manntreds to, but not as much as the gunboats obviously.
Personally I'm on the opposite side when it comes to the Air Strike, funny enough. I didn't love using the weapon with the base jumper, made me feel surprisingly sluggish, like a sitting (or, flying) duck, and given the maintained distance between you and your targets, the damage of the rockets did way less a lot of the time. But now that I've tied the use of the Air Strike more toward my usual play style (fun rocket jumps, sync bombs, etc), it actually feels way more effective. If you land where your barrage of rockets go, their damage goes way up, which makes bombing incredibly effective, and once you get more rockets in your clip, you've essentially just got a normal rocket launcher with more sustainable damage. If you can incorporate small rocket jumps into your playstyle (or b-hops if you're feeling handsome enough), then using it with the gunboats can keep you moving a lot more, and make bombing, in my experience, a lot more reliable.
But I'll say that I probably use the base jumper less than I really ought to. It does have its own niche role to fill in, and I'm sure I'd like it more if I gave it a shot. That's why I really like this game, the weapon options can really force you to change your playstyle and really shake things up. I'm in a similar boat as you were regarding the Quickie Bomb Launcher, where right now I just don't really use it, like ever, but I'm not entire sure why. Your idea of pairing it with a kritz medic or something sounds really fun though. It'd require a bit of a new mindset to get into, but it could still be really cool.
EDIT: Also, same exact boat with the YER. I picked it up randomly a few days ago, stabbed a Heavy right as he was about to get ubered, and led the enemy Medic into our team while doing nothing with said uber. Needless to say, I instantly fell in love with the knife, and am intent on maining it for the foreseeable future LMAO
By far the best reason to use Your Eternal Reward is that sentries are no longer a problem for Spies!
The obvious reason most people don't use the Base Jumper with the Air Strike is, well SNIPER exists. That and everyone bashed the Base Jumper after it got its "competative" nerf so you can't open and close the parachute at will, it just OPENS and your stuck with it or you fall.
One underrated thing about the Force-A-Habit Sorry I mean the Force-A-Nature is its launching mechanism. I mean, if theres someone thats too strong for your team to kill, you can plant one good meatshot and blast them away, giving your team some breathing room. Or, paired with the mad milk when inside buildings, it can also allow you help you and your team get some health back by launching them into a wall.
You "pushing the cart" and no one noticing the cart wasn't moving was great. xD
2:56 probably unintentional, but hilarious move sending that soldier into his own rocket
I feel the reason people don't give the loch n load a chance is because so many tf2 youtubers called it a clutch years ago and all the new players just went a long with that mentality. Tf2 players are easily influenced. Nothing scares tf2 players away from something more then accusing them of using a clutch or being a "warpig". I still see people on servers parroting things youtubers said years ago
7:30 These few sentences are beautiful
The reason Airstrike + Base Jumper is used less together is because Base Jumper keeps you further away from your target(s) which cause your rockets to do less damage. In mvm this combo is used specifically for tank shredding with Crit Airstrike rockets from a medic while using the refill ammo canteen to keep a crit barrage going
4:30 I don't know why others don't use it more often, but my main reason is that being a slow moving target high in the air means a bot or decent sniper basically gets a free kill on me when I activate the base jumper.
I mean with a bot your dead anyways
Come to think of it, the force a nature seems pretty well suited for a capping scout. You can not only cap quicker than any other class in the game, but can also keep people from interrupting that cap by knocking them back.
“The YER is good”
“Source?”
“It came to me in a dream”
do you eat mayonnaise with a fork or with a vaccum?
USB, of course
@@jamesegg7372 how many gigabytes of mayo at once?
@@ktegamingstaniszewski7216 13
@@jamesegg7372 nice
Fork, what kind of question is that?
The quickie and loch have decent synergy when you don't want to get too close to enemies.
What about the baby face
Nah that still sucks
@@filipobrovac9825 Yeah, but it's also fun once you just relax and think about every shot, and maps like upward and some koth maps are really good with this weapon
I love the bfb.
Long-time Airstriker (and rocket jumper) here. I love it because the skill ceiling is super high for mobility. If you're an accomplished rocket jumper, you can go anywhere with this thing. I also prefer the Gunboats for the rocket jumps. Turns out, a bhop (like you would for an extended market garden) also works with the Airstrike to retain fire rate. So a little rocket jump and a bhop will still let you unload a ton of rockets. It's a real gem and is so fun to use (the Beggars is another one that has unbelievable mobility and a super fun play style to it with an incredible skill ceiling).
Quickie Launcher often feels like a Rocket Launcher with Remote Detonation when used for its main purpose.
2:22 Bro why is nobody talking about this play
Weapons in TF2 have always seemed like a strange case to me
Tf2 has always been a strange case to me
@@thunderspark1536 Strange case has always been a tf2 to me
me
@@blondeepartygirl Traps aren't gay, even in shotguns.
@@blondeepartygirl what the fck
I always find it funny whenever someone mentions using Sticky launchers as primary weapons, when they literally started out as Demoman's primary weapon with the grenades as a secondary. Grenade launcher gets replaced with Wee Booties, clearly a secondary weapon since it just boosts health and the stats from a different unlock. The Shield replaces the Sticky launcher because it absolutely overhauls Demo's playstyle (and has a conflicting right-click bind).
I've always loved the Quickie Bomb. That thing gives demo an actual option for very long range combat. And I remember when I first got crits on that thing. My god, the damage is beautiful
that first bit is so true. i have 7000 hours and straight up i play far worse than i did with only 400 or so hours. usually i'm below the middle of the scoreboard, with only a few exceptions being certain setups for classes on maps that i have been working to perfect
Just so you know (cause I get the feeling you didn't know), the "your eternal reward" is a silent killer. That means the body ragdoll will disappear upon being stabbed, and the knife sound will be silent. It also doesn't appear in the killfeed to thier teammates.
Thanks for mentioning the YER, i did the same thing, i tried it out and it was super fun and it is genuinely a really good knife for all playstyles and gamemodes
The loch and load is literally the rocket jumper but for demo man (it’s not a secondary, that’s the sticky jumper)
what
This is a great video, it perfectly encapsulates something I've thought about tf2 for a long time, that being that alot more weapons are viable than people give them credit for, mostly because in order to use a weapon at it's fullest potential you have to drastically change your play style and how you go about alot of encounters
Underestimated weapons in tf2 have always been a strange case to me...
9:44 I love how that spy on the right just watched as his team got slaughtered by the YER
Truly reskinned your views on these weapons
1:41 I love how it’s like he just ceases to exist and his weapon just drops down
im a big fan of loose cannon + quickiebomb; when someone gets too close for comfort for my donk range i pull out my quickie and abuse its spammability so they get back.
quickiebomb is also good to compensate for loose cannon's lack of range going for a long range sticky across the map when my loose cannon can't cover it
I really need to work on my Casper cosplay after seeing absolutely no one in this video acknowledge your existence or shoot you
For the beggars bazooka, try to aim the upper part of your cross hair and if you jump, you're most certain to hit, aim predicting the movement while you aim kinda like at the center but also knowing that your movement will greatly affect what you're aiming at.
quickiebomber and thermal thruster are slept on
Great blue, how did you knew you would have fun with Your eternal reward?
"It came to me in a dream".
The main reason why I don't use the Airstrike with the Base Jumper isn't because I view it as cheap or not as manly as the Gunboats. It's because I feel like such an easy target for anyone with a modicum of aim.
Here’s two possibly sleeper combos that cover each other well:
1. The FaN + Pretty Boy’s Pocket Pistol
If you’re good at hitting targets who are knocked away, then this pistol can help finish them off and heal you for the damage you took for getting up in their face. It would take a lot of aiming experience and knowhow, but I think this has a lot of potential.
2. The Loose Cannon + The Quickiebomb Launcher
They cover each other’s range weaknesses well. The Cannon can help cover mid-range targets while the Quickiebomb takes care of the other ranges. While the latter can’t handle close-range targets as well as pipes, the faster sim tune can still help in a pinch (or at least in a desperate attempt to get out of there).
I love how the end clip is the tf2 equivalent of those “Luigi does nothing and wins” videos
"So Great Blue why do you suddenly like the YER?"
"It came to me in a dream."
Fun fact: did you know that if you back stab someone while there being heal'd by a medic with the yer, the medibeam will automatically connect to you.
I've always been a diehard quickiebomb launcher fan. I literally gave up getting a specialized killstreak stickybomb launcher for a specialized killstreak quickiebomb launcher, because this thing is a massive dopamine rush due to the sheer range that you get.
Well hi there i'm early
Now to be on topic I used to hate boston basher because missing did damage
Its pretty good for uber building but also damage boosting
Along with bonus damage
I like going for aerial trickshots with huntsman, pretty easy and fun
I'll never understand how the phrase "weapon reskins in tf2 has always been a strange case to me".
In my case, the Beggars Bazooka was one I didn't like until I realized that 1. i have a bottomless clip, so spam is more viable, and 2. being inaccurate doesn't matter if I'm just in my enemies' face
Essentially, the most effective playstyle for this thing is to be a complete dumbass and w+m1 your way to victory (or the nearest chokepoint)
“What made you choose Your Eternal Reward?”
GB: “It was revealed to me in a dream”
I wish I had dreams like that
hiyo just a small suggestion if you haven't done it already like normal fan jumps it'll take some practice but add in the winger it takes the verticality from good to ludicrous fast
I like how the entire YER section of the video can be resumed with "it was revealed to me in a dream"
11:42 WHAT THE FUCK, YOU WERE THE SPY THAT STAIR STABBED ME?!??!!
“The YER is actually quite good”
“Source?”
“It appeared to me in a dream”
I lowkey LOVE the Loch N Load (Projectiles seems to be SO Satisfying to direct hit, and the bonus dmg for buildings is for sure very much welcome)
However, people tend to overlook the Quickie Bomb Launcher, and I think it is much fun, as well as more balanced to play with - comparing with the Stock GL.
The quickie not only charges quicker and goes further, but it CAN ditch out a heavy amount of damage if fully charged, and detonating it just like the Pyro's detonator is such joy, and it sure feels good to get value of "sniping" someone. Feels WAAY less cheap than Sticky spamming or corner camping, imho.
The shortstop and sun on a stick are two scout weapons that i love but are criminally underrated. While the shortstop does require you to play further away, it doesn't actually change how you play scout, just that you're slightly further away from enemies while doing it, and the burst with 4 quick shots is insane and super fun to use.
The sun on a stick is overlooked by so many people because of the laugable offensive 'ability', but the real value is the 25% flame resistance while deployed. Afterburn does 1 damage per tick with it out, allowing you to survive so many enounters that you would otherwise die to. The amount of times ive won a fight against a pyro, only to die to the afterburn while i run to the nearest health pack and burn to a crisp 1 meter away from it is absurd, and the sun on a stick eliminates that altogether. Its not gonna be your go-to melee for scout but if there's some annoying pyros on the other team, its a really helpful survival tool
In my opinion, to be able to enjoy the beggars you have to commit to learning all of the movement tech that comes with it, that is what makes it fun.
2:50 I can feel the regret when he killed that A posing scout xD
I like to use the airstrike with banners because the increased clip size is actually pretty good with them. The increased ammo cap and the firing and projectile speed while jumping also allows you to do rocket jump routines that are downright impossible with every other launcher, but you have to practice with it specifically to get those down.
2:13 his kermit persona is coming out for a second
The quickie bomb launcher can destroy enemy stickies, it's pretty cool
Honestly, I use Gunboats with the Air Strike instead just for the sole fact that I become a carpet bomber that comes out of nowhere and disappear just as fast