It's not a myth that these things are really good - everything a chocolate bar isn't, everything a protein bar wishes it was! Find a Mid-Day Squares retailer near you by visiting - bit.ly/MDSSoupRS1 - Make sure to leave your runescape myths in the comments for me!
You were able to see the chaos elle in f2p. but jagex also used to give a free member trial at one time i remember. Not sure if those were my member trial days.
I don't think that's how he meant for the ardy knights. I've never seen anyone talk about run on/off at that ardy trap, in that one it's all about not standing next to him so he doesn't despawn by being stuck in one tile too long. It's the ones that are trapped in the bank and nearby that people complain about; if you pickpocket with run on with him cornered, people believe he will walk through you when you fail a pickpocket when you've got him cornered with players. When there's a stack of say, four or five people pickpocketing when he's trapped in the spot by the banker in the bank they will blame someone having run on for him escaping the corner. I even had someone kill the knight because I was thieving with run on, yell at me and then hopped.
i got a myth: trees give more logs before being chopped down if theyre cut down less often. i think its random but it feels like if i cut the same tree over and over as soon as it regrows it gives less logs :O
I thought it wasn't that having run off makes it move less, but that the knight will sometimes move toward a player, and if a player has run on, if they misclick and run away from the knight, it can drag the knight farther away from the original tile than if they're walking, simply because the player is moving away at a faster rate This only affects the splashing areas, and not the marketplace area
Don't forget about game ticks on the teleports. When you click the teletab or spell you could be closer to one game tick than if you were to test it another time.
Myth: Due to the amount of time it takes to get kills, its actually faster to catch hellrats the normal way than it is to hunt for your specific spice when making spicy stews (using a grown cat).
@@user-kk4bq7mb8u Wily cats are amazing in the behemoth rooms. But given that wily cats will also kill regular hellrats much faster, I think the answer isn't obvious 🤔
What about the myth of running through the DT pyramid, if you keep your energy above 80% you won't fail. I thought I saw it on a Mammal video, and it worked when I did DT, I didn't fall.
I've done DT on 4 different accounts with various agility levels and I've never fallen... I didn't even know it was possible until I was watching some ironman progress vid years ago lol
Myth: Ironman popping party room balloons causes items to disappear? As an Ironman, I stumbled upon a private drop party (at the party room) once with a bunch of items in the chest and I jokingly popped a ton of balloons but didn’t see anything on the ground. I told the guests that there might be some items on the ground after a little bit, but the items never appeared on the ground to them
The myth about the Ardy knights I think more has to do when you have a splasher. If you have run on, its easier to run under the Knight which will cause him to move location because it screws up his collision or something. I don't know if I'm explaining the reason right, but I definitely know that when there is a splasher everyone is yelling RUN OFF
i was going to say this but then saw ur comment, hardly anyone uses the spot he showed in the video anymore, everyone just uses the splasher spot at least in my experience.
@@SackyBalls444 you’re wrong if you click on the tile they’re standing on your thieving animation stalls your movement so you run even if it doesn’t seem like it. And if you get caught by the knight as it happens he’ll move.
@@Bloodravager9 It happens when you misclick the knight, quickly click the knight and then your character bounces. The bouncing only happens when run is on, and if there happens to be a stun coming when you bounce, you will lure the knight from the bank corner.
Turning run off is only useful for when the knight is already moving because of multiple players failing to pickpocket at the the same time. Turning run off stops your character from running to catherby when your click misses the knight.
I remember when Membership started years ago, and in the early days you could see member objects/npcs from free worlds, but couldn’t fight/interact with them. In fact you could cross the member gate west of tally switch worlds and explore the first member area on free side. You couldn’t do much, but I considered it fun. When white wolf mountain was added, that changed.
Myth: Does giving your kingdom in Miscellania one point in idle earn you more resources because they are happier? I've been told this before but not sure if I believe it, although it would be neat if true.
i can solve this one for you, nope. the tree doesn't contain the amount of logs, each time you cut a log, there's a 1/8 chance it falls down, exceptions are for single use trees and for redwood which is 1/11
All herb seeds actually have an equal disease rate based on your farming level and compost, so that myth was inaccurately assessed. Also, factoring in the Resurrect Crops spell changes the math significantly
Factoring in immune herb patches does too. Cross-plant expensive seeds in those and cheap, low level seeds in normal patches. As a bonus everything fits in your herb box when harvesting.
I don't think he was suggesting different disease rates but moreso that keeping your high lvl seeds alive more often is a better use of them as you don't get as many
Not sure about factoring in the spell, but my general rule of thumb is if planting rares (ranarr/snapdragon/torstol) in non-diseasable and regulars (toadflax/kwuarm/etc) in diseasable patches, use Attas. If planting rares everywhere, use Iasor.
@@VallianceRS That's also wrong, because at 99 farming the yield is exactly the same for all herbs regardless of their level. If you're below 99, the yield is actually higher the higher the level of the herb is. So in actuality you get more out of Attas on high level herbs than low level ones.
In reference to the Ardy knight pickpocketing I'm almost sure he means in reference to when someone is splashing on the knight and the knight generally doesn't move but will spaz out sometimes to what some people claim is having the run energy on
That's the myth I've heard before, but it doesn't seem to be what the two comments were about. The flickering is certainly related to people failing -> thieving CCs will gather in 95+ areas where no one fails and the knight never flickers
I like your scientific approach to busting these myths. However, I feel like your experiments are incomplete without using statistics to analyze and interpret your results. Learning how statistics works can be a bit daunting but sticking with it can change how you perceive the world forever. If you used statistics, you would be able to make more consistent conclusions about these myths. For example, when you were testing whether weight affected the success rate of crossing the leaf trap, you did one test, saw that you failed 5 more times than the previous (also singular) test with less weight, and concluded that the difference was important enough to mean that weight was factored into the odds. Statistics can actually calculate that for you. Now your biggest problem with that specific experiment was your lack of samples. Your n was equal to 1 for both the 0kg group and the 43kg group. It is impossible to properly compare the results without at least n=2 (because those sorts of statistical tests require a number called "standard deviation" and trying to calculate that with n=1 will result in attempting to divide by zero). Obviously, the more samples, the less likely your results are to be a coincidence. If you did more tests then you could compare the mean success rate of 0kg to the mean success rate of 43kg via an unpaired t-test, and find out if the differences are significant enough to determine whether more weight actually affected the success rate or not. But, from only what you showed in video, *I* would say that the difference is NOT big enough. I hypothesize that weight does NOT affect the success rate of crossing the trap!
@@theold1. With a lot of old quests clicking the minimap helps you avoid all traps. In the Lost Tribe for example if you click on the minimap through the tunnels your character will pick the correct pact avoiding failing and having to check the correct way. Same with Desert Treasure, and the "cat" storyline quests when you need to enter the pyramids. I believe there's a few more quests it also works i don't remember which tho.
Supposedly, you have a better chance of successfully jumping the pit in the pyramid during Icthlarin’s Little Helper if your hands are empty (that is, nothing equipped in your weapon or shield slot). Is this true at all?
It does recommend free hands on the wiki, so I’d imagine there is some truth to it. It took me foreverrrr to get over that stupid pit. I finally went and bought Ag & Stam pots after failing it like 14+ times. 😂
Myth: casting high alch on the same tick you fall off a rooftop agility course allows you to move sooner. If you have the spell selected before the jump, then click the banknote on the same tick as your hitsplat, I believe it shortens the delay/stall and lets you move a bit sooner, though I've never actually timed it. Also interested if it works with other no-bank actions like fletching.
This doest work because if you trap him at the bank he will despawn unless somone is splashing on him. Regardless of run energy. All the run energy does is ifbhe moves it messes up your thieving rate and experience as your character moves around spasticly
ok let's clarify here: the myth is that run off should be used because it will mess up the ardy knight in the bank spot is the "myth". this myth is actually based on a glitch that when two or more people fail at the exact same time (same tick) with run on, it has the potential to walk out of a splasher while stick in the two spot. welp, myth busted; it is in fact a glitch... however, good luck coordinating 50+ people to all turn their run off on knight worlds.
On Mos Le'Harmless, west of the entrace to Cave Horrors, there is a statue where it seems a Black Mask can be fitted into. I know on Runescape (pre EOC) you would get a message with something like "Something sinister happens far off(...)". I never found out if anything ever happend when doing this. I fooled myself into thinking it would increase my black mask drop rng :)
People tell you to turn run off when pickpocketing ardy knights at the bank so you don’t misclick and run all the way outside the bank lmao. Not because it increases your chances deerrrrrrr
Myth: If you hit the thumbs down button on the "did you enjoy playing Old School Runescape today?" and log out, it will decrease your RNG for your next play session.
The ardy knight thieving myth needs to be busted using a splasher/bank tile. If your run energy is on and you somehow missclick the knight, it will pull the knight out from behind the bank rope and attack the splasher more often than it would if your run energy was off. At least that’s what I’d assume for the myth based on personal experience.
Myth: An amulet of glory (6) helps you get more gems while mining than an amulet of glory (4) or (1). Pretty sure it's supposedly the same gem increase for any charged glory, but in my experience a fully charged glory gets me more.
Hey soup, cool to see you use the myrth I sent, sad you wasted all that time for nothing. I don't know if you can test this myth, but joining the guthix portal in castle wars when the saradomin and zamorak team have an even number, joining the guthix portal will send you to the zamorak team more often then the saradomin team. PS a castle wars battle in Gielinor games could be very fun content
The necklace teleport timing has me interested… if you’re teleporting to a city instead of a guild/minigame does it take longer on average because of the amount that needs to load into the chunk? Also is the jewellery box any faster?
Myth: Fishing at spots that no one is currently using is faster and yields more fish than fishing at spots that a lot of people are currently using. Whenever a new spot appears, would it be advantageous to immediately fish there or go after my current fishing spot disappears? Always wondered that 🤔
When it comes to seeing npcs in members areas on f2p worlds, yes. You used to be able to see them. Seeing them is why I bought membership back then, it made me want to experience what I was seeing but couldn't explore. Jagex really should put that in the game. It's a good and subtle marketing move to try to push f2pers into wanting membership. And it's nostalgic.
/when are you guys talking about cause i remember in 2008 west green dragon pit is empty on non member worlds? made me assume members npcs dont spawn on non member worlds
yeah I remmeber seeing greater demons on the other side of a wall when they were not f2p and i was like hoooly shit those things can drop rune full helms i need to get members
Regarding the Giant Dwarf item requests - there's 2 part of the quest that request items, first ores and then bars. IIRC it works fine with ores, but you actually get punished if you do it with bars, dropping your favour and potentially needing you to fulfil more requests
I’ve always heard that the Tyrannosaurus Rex’s vision is based on variation in movement acuities. I’m pretty sure this is mostly hearsay but still curious.
Attas would be better if you do herb runs as soon as they're done or using geomancy to check on the crops semi-regularly, since you're more likely to catch a crop while it's still diseased and not after it's died.
Does your run energy % being higher cause you to fall less in the underground pass? I had 90+ run energy before every jump (was only ~50 Agility) and didnt fall once the entire quest.
I definitely appreciate the pronunciation of "Mike Hawk" as well- really highlights your proper and deliberate enunciation skills. It goes without saying that you'd do the same justice in pronouncing the name of my good friend, Mike Hunt.
One other variable with the attas VS iasor seeds. Both start the moment they are planted, therefore theoretically the attas would have a slight time advantage, because you could have a run of fully grown herbs, plant it, immediately reap the benefits and immediately plant your second run. Whereas the iasor, to gain the full benefit, would need to be planted either before planting or directly after planting the herbs, to ensure that that FIRST run of herbs gains the benefits from it. Not sure how much this would skew the data, but definitely a consideration.
The run/walk myth for traps can also apply to the bridge South of Tai Bwo Wannai, where one of the brothers resides with a few scorpions. I always felt like I was less likely to fall off the bridge with run turned off..
13:14 you could put this test on further experiement by amassing barrels of coal tar with you, making you +800 kg. or abusing the quest death for dogashuun for the max weigh in the game.
Myth: Wearing full black armour will prevent black knights from attacking you (e.g. When you are in the Black Knight's Fortress). Intuitively, it makes sense as you are completely covered head to toe in black armour. The knights should not be able to detect you.
Concerning the iasor vs attas myth: taking into account that dead herbs can be revived at a 75% success rate with 99 magic and there being protected patches for high lvl seeds, the attas seed is far superior. Planting high lvl seeds into the 3 save patches + catherby (for the diary buff) + low lvl seeds in the non protected patches and reviving them while having an attas seed up is always better than iasor.
Yeah like 1/3 of your herb patches are protected anyway. Atta seed scales more as get a higher level. Iasor is better for lower levels His testing methods aren't exactly the most thorough and a lot of this information can just be found on discord from Mass source information or actual groups doing the testing instead of one person. They his sample size is always going to be just him and a few friends. it's not very big. He easily could have done the same verb test and got opposite results because his sample size is just so small
at 99 with all diaries you gain about 0.55% more herbs per run with Iasor vs Attas. but that ignores that res plant exists and assumes that all plants that get diseased will die. if you catch a diseased plant before it dies or use res plant successfully at least once in every ~180 runs you'll get more from Attas.
mmm, I remember walking to the wilderness fence and wondering what could possibly be behind the fence that incentivised me to beg my parents for membership, got members hopped to a member world went through and got clapped by the chaos elemental in a few hits.. I dont think it was visible from F2P worlds though
Amazing video :) I enjoy all of your content here on youtube! At 9:40 I think you may have misunderstood the issue with having run energy on while pickpocketing the ardy knight. In the location you showed this issue does not exist. But for people who do this method in the bank it is a real issue. It has a tendency to 'drag' the knight away from the locked location or around whatever is between it and the splasher at the bank. its probably something to do with how you start interacting with stuff 2 tiles away with run on, and only 1 tile away with run off. So if you are running up to the knight with run on and fail the knight then steps forward one tile to bonk you with his sword and is 'dragged' away from the barrier between him and the splasher.
Ohhhh you're right. It's not soup who misunderstood though, it's the guy who wrote that in. This is literally how superstitions develop I'm so amused by this xD
You didn't bust the myth of the run energy off with the ardy knight. The right way to put it is while multiple people are failing the pickpocket with their run energy on while someone is splashing. The way showed in the video doesn't affect anything because the knight needs to move to not despawn but he doesn't need and won't move when in combat. It'd be nice if you could do it again properly.
I feel like your character is more likely to fall off an agility obstacle if you click to run to a location before finishing the obstacle Example the log crossing the River in ardougne Please test :)
According to legend, Finns are the largest group of players if the size of the population is taken into account. Swedes take second place. Is this true? This could be a question for a whole new episode!
Myth : you can spawn a random event? (back in 05 there was something, i cant quite remember what, but it involved killing flesh crawlers and then facing a direct and using an emote. and it always spawned) I dont remember the actual part. but... is it?
I don’t know if it’s been stated before, but with the ardy knight one, the run on/off only really matters on mass worlds (supposedly). Sometimes because there are too many people the knight will flash in and out of view cause the games loading all the other people, pets etc. when that happens sometimes people click and move to the tile of the knight, then knight comes visible away and they click to pickpocket it, and if they fail that one pickpocket while they are partially under the knight and moves one tile away to hit them (since they were under him) and I believe it only works with run on, otherwise with run off the player moves one full tile out then pickpockets him. This is just my observation from thieving ardy knights.
The teleport measurement is just wrong, it has to be some amount of ticks. You have to control for when ticks start because you can click 5/6 the way through a tick and only count 100 MS or you could click at the start of a tick and count the entire 600 MS.
Hmmm - those times are based on averages after around 20 teleports, so the results aren't just based on a single test. Could always try again though, doing the test on multiple worlds.
@@SoupRS (2.23s - ping)/3.5~0.612 = tick rate. (3.16 - ping)/5~0.612 = tick rate. Which seems interesting. This seems to mean that the teleport spell and the tablet function differently. The teleport spell always taking the current tick + 3 and the tablet taking current tick + 4 or 5 ticks. Perhaps something you can test.
I do not believe so, I tried to get different items on my ironman because i got snails and those suck to get. tried it 3 times, he still asked for snails everytime.
Gotta love RuneScape here in the good old year of 2002. It really helps move past the tragedy and pain our country has gone through this past year. Somehow I feel like the world may never be the same again.. nahh that's probably just an overreaction... Right?
myth: when having your alc warning set to under 25,000 gp, alching a twisted bow or scythe will still offer a warning. It's pretty funny to see this ingame
clicking on the floor in the desert pyramid totally causes traps to happen... I kept failing then tried just clicking the minimap and didn't get a trap until I had to click on the last door
Myth: The loot from the Rogues Den maze safes rotate clockwise after each attempt, successful or not. I've had 2 accoutns that looted the first safe until the equimemt crate, then went clockwise and received it b2b2b2b. Does the loot actually move in a pattern, or is it random, and I've just been lucky? RSN: xOSRSMobilex
Can you test the “does pickpocketing npcs from behind increase your chances of success” myth again? Last video you said it does, but there didn’t seem to be any mention of it on the wiki and there was a jmod that decomfirmed it a while ago.
I sincerely thought that the process of "busting" the myths was gonna be footage of you tweeting Mod Ash, then sitting around for a minute until cutting to his reply.
On the DT pyramid one, I dont think the house menu matters! I've done this quest quite a few times and always just use the minimap to move through it and dont think I've ever failed.
to anyone yet to do desert treasure, you can just click the minimap when inside and youll never set off any traps, as long as you just click the minimap to get around
i remember back in the day you could actually create a members item in f2p by using a bowl of water on a range to get hot water. Not exactly a myth but worth testing boio
Follow-up: How did you not include Kronos seeds? I've heard people say that because they have the chance to skip growth phases, they're better at reducing the chance of disease than Iasor! Not sure if it's confirmed or myth though. Another follow-up: People just tell you to turn your run off at Knights so that when you miss click, you don't run 10 tiles out of the bank before catching it
Having spent a substantial amount of time in the wilderness 2004-2007, I can confirm that at no point did I see any monsters beyond the fence in level 48. Same goes for the fence west of the Karamja volcano - did not see any pirates walking around there either.
When doing tears of guthix is it more points to wait until the current coloured tear has ended and seeing if it remains blue or switching as soon the blue tear ends? (I know you can use osbuddy to help)
you should find a world that follows a pattern of all 3 blues moving, then all 3 green or vice versa (might take a few hops), start on the first blue that spawns, if the blue you're at moves somewhere else instead of repeating then make note of where it went. Fairly often one of the three will move to where you are currently, if not then just click the first one that moved and repeat. It takes some getting the hang of but it will on average increase your points. Search: Best and Most Efficient Method for Tears of Guthix by MrAxMan for a video guide of this on YT.
The reason for the run off while pickpocketing knights is, as I understand it, because when you have a splasher, a missclick with run ON will increase the chance of you running around/under the Knight, causing him to get unstuck from the spot where he wont move at all.
Not sure if answered. Been playing since around 2002/03. You could see the chaos elemental and other p2p items in f2p worlds. Used to do alot of clan pvp at GDz back in the day so, being I wasnt a member, i always wondered what the floating cloud was, until after loads of nagging my parents got me p2p in like 06 lmfao
It's not a myth that these things are really good - everything a chocolate bar isn't, everything a protein bar wishes it was! Find a Mid-Day Squares retailer near you by visiting - bit.ly/MDSSoupRS1 - Make sure to leave your runescape myths in the comments for me!
11:23 2002 runescape 😂
You were able to see the chaos elle in f2p. but jagex also used to give a free member trial at one time i remember.
Not sure if those were my member trial days.
DO SLAYER MONSTERS HIT HIGHER TOWARD THE END OF A TASK
I don't think that's how he meant for the ardy knights. I've never seen anyone talk about run on/off at that ardy trap, in that one it's all about not standing next to him so he doesn't despawn by being stuck in one tile too long. It's the ones that are trapped in the bank and nearby that people complain about; if you pickpocket with run on with him cornered, people believe he will walk through you when you fail a pickpocket when you've got him cornered with players. When there's a stack of say, four or five people pickpocketing when he's trapped in the spot by the banker in the bank they will blame someone having run on for him escaping the corner. I even had someone kill the knight because I was thieving with run on, yell at me and then hopped.
i got a myth: trees give more logs before being chopped down if theyre cut down less often. i think its random but it feels like if i cut the same tree over and over as soon as it regrows it gives less logs :O
Is it faster to take the Draynor Shortcut (post AD) towards Port Sarim or running around manually.
Thanx Goat 🐐
Thanks babe
I've actually been thinking this guite a few times. Feels like the animation for the shortcut takes so long that running around would be just as fast
@@Hippimanni but the good thing is you won’t use run stamina using the shortcut :)
Definitely faster to take the shortcut… at least it was during one of the first DMM
Myth: there is a 99.9% chance of failing the ardy log balance in the center of ardy that has a level 20 something agility requirement lol
Bump. There’s gotta be something messed up in the code
Swear i can never cross it at 71 agi
75 still fail repeatedly on that log lmao
85 agility myself and fail every time
Ok this is the best question thus far
The ardy knight run energy off is useful when people are splashing and there's a lot of people stacked without entity hider on.
Why do people even do that splash method, isnt the other spot shown in this video better?
@@theold1. with the splash method the knight moves less often.
@@joshuapate6159 If you have the right camera angle, it doesn't matter if he moves in the marketplace house spot.
Still a myth
I thought it wasn't that having run off makes it move less, but that the knight will sometimes move toward a player, and if a player has run on, if they misclick and run away from the knight, it can drag the knight farther away from the original tile than if they're walking, simply because the player is moving away at a faster rate
This only affects the splashing areas, and not the marketplace area
Don't forget about game ticks on the teleports. When you click the teletab or spell you could be closer to one game tick than if you were to test it another time.
Myth: Due to the amount of time it takes to get kills, its actually faster to catch hellrats the normal way than it is to hunt for your specific spice when making spicy stews (using a grown cat).
If factoring in a wily cat, no way!
@@user-kk4bq7mb8u Wily cats are amazing in the behemoth rooms. But given that wily cats will also kill regular hellrats much faster, I think the answer isn't obvious 🤔
I use to feel this way until I got a wily cat
This one would take a LOT of testing, RNG being the cruel mistress that it is. I've gone an entire half hour before without seeing any orange spice.
U cant be this slow
Myth: I'm not addicted to Runescape, I can quit any time I like.
What about the myth of running through the DT pyramid, if you keep your energy above 80% you won't fail. I thought I saw it on a Mammal video, and it worked when I did DT, I didn't fall.
Upvote
Woah :o
Its deffinitely plausable though i always thought it was running vs walking, anytime i run i dont make it past 2nd floor but walking i can clear it
This same thing but with underground pass agility checks aswell
I've done DT on 4 different accounts with various agility levels and I've never fallen... I didn't even know it was possible until I was watching some ironman progress vid years ago lol
Myth: Ironman popping party room balloons causes items to disappear? As an Ironman, I stumbled upon a private drop party (at the party room) once with a bunch of items in the chest and I jokingly popped a ton of balloons but didn’t see anything on the ground. I told the guests that there might be some items on the ground after a little bit, but the items never appeared on the ground to them
Cool myth:
If you have members items in the GE and you run out of membership, they will not buy/sell
I assume the GE works the same in osrs as rs3.
Members Items in WILL buy/sell
Also, members slots will continue to work until cancelled or completed
They definitely sell
They 100% still sell.
@@WayStedYou No, only 99%
The myth about the Ardy knights I think more has to do when you have a splasher. If you have run on, its easier to run under the Knight which will cause him to move location because it screws up his collision or something. I don't know if I'm explaining the reason right, but I definitely know that when there is a splasher everyone is yelling RUN OFF
i was going to say this but then saw ur comment, hardly anyone uses the spot he showed in the video anymore, everyone just uses the splasher spot at least in my experience.
It still doesn't make a difference. The player doesn't even enter a run state when moving 1 tile.
@@SackyBalls444 you’re wrong if you click on the tile they’re standing on your thieving animation stalls your movement so you run even if it doesn’t seem like it. And if you get caught by the knight as it happens he’ll move.
@@Bloodravager9 It happens when you misclick the knight, quickly click the knight and then your character bounces. The bouncing only happens when run is on, and if there happens to be a stun coming when you bounce, you will lure the knight from the bank corner.
Turning run off is only useful for when the knight is already moving because of multiple players failing to pickpocket at the the same time.
Turning run off stops your character from running to catherby when your click misses the knight.
I remember when Membership started years ago, and in the early days you could see member objects/npcs from free worlds, but couldn’t fight/interact with them.
In fact you could cross the member gate west of tally switch worlds and explore the first member area on free side. You couldn’t do much, but I considered it fun. When white wolf mountain was added, that changed.
A fellow OG
Myth: Does giving your kingdom in Miscellania one point in idle earn you more resources because they are happier? I've been told this before but not sure if I believe it, although it would be neat if true.
Definitely not true.
I don't know if this is a myth but I've always wondered if newly respawned trees have fewer logs than old ones.
i can solve this one for you, nope. the tree doesn't contain the amount of logs, each time you cut a log, there's a 1/8 chance it falls down, exceptions are for single use trees and for redwood which is 1/11
You'd know that if you spend more than 10 minutes cutting willows lol
when u do your defender grind , do u really need to go out side and show her the defender?
or can u just keep killings the cyclops
Or do you need to go outside but not show her?
Isn't the DT pyramid trick just using minimap the whole way, not house interface?
Im pretty sure i used the minimap and didnt fail once
@@OMGnanerpus yup
no thats the pyramid in sophenem
All herb seeds actually have an equal disease rate based on your farming level and compost, so that myth was inaccurately assessed. Also, factoring in the Resurrect Crops spell changes the math significantly
Factoring in immune herb patches does too. Cross-plant expensive seeds in those and cheap, low level seeds in normal patches. As a bonus everything fits in your herb box when harvesting.
I don't think he was suggesting different disease rates but moreso that keeping your high lvl seeds alive more often is a better use of them as you don't get as many
Not sure about factoring in the spell, but my general rule of thumb is if planting rares (ranarr/snapdragon/torstol) in non-diseasable and regulars (toadflax/kwuarm/etc) in diseasable patches, use Attas. If planting rares everywhere, use Iasor.
@@VallianceRS That's also wrong, because at 99 farming the yield is exactly the same for all herbs regardless of their level. If you're below 99, the yield is actually higher the higher the level of the herb is. So in actuality you get more out of Attas on high level herbs than low level ones.
In reference to the Ardy knight pickpocketing I'm almost sure he means in reference to when someone is splashing on the knight and the knight generally doesn't move but will spaz out sometimes to what some people claim is having the run energy on
That's the myth I've heard before, but it doesn't seem to be what the two comments were about. The flickering is certainly related to people failing -> thieving CCs will gather in 95+ areas where no one fails and the knight never flickers
just hide other players via RuneLite's entity hider and he won't ever flicker.
I like your scientific approach to busting these myths. However, I feel like your experiments are incomplete without using statistics to analyze and interpret your results. Learning how statistics works can be a bit daunting but sticking with it can change how you perceive the world forever. If you used statistics, you would be able to make more consistent conclusions about these myths. For example, when you were testing whether weight affected the success rate of crossing the leaf trap, you did one test, saw that you failed 5 more times than the previous (also singular) test with less weight, and concluded that the difference was important enough to mean that weight was factored into the odds. Statistics can actually calculate that for you.
Now your biggest problem with that specific experiment was your lack of samples. Your n was equal to 1 for both the 0kg group and the 43kg group. It is impossible to properly compare the results without at least n=2 (because those sorts of statistical tests require a number called "standard deviation" and trying to calculate that with n=1 will result in attempting to divide by zero). Obviously, the more samples, the less likely your results are to be a coincidence.
If you did more tests then you could compare the mean success rate of 0kg to the mean success rate of 43kg via an unpaired t-test, and find out if the differences are significant enough to determine whether more weight actually affected the success rate or not.
But, from only what you showed in video, *I* would say that the difference is NOT big enough. I hypothesize that weight does NOT affect the success rate of crossing the trap!
the desert treasure one is the fact you are clicking the minimap nothing else
?
@@theold1. With a lot of old quests clicking the minimap helps you avoid all traps. In the Lost Tribe for example if you click on the minimap through the tunnels your character will pick the correct pact avoiding failing and having to check the correct way. Same with Desert Treasure, and the "cat" storyline quests when you need to enter the pyramids. I believe there's a few more quests it also works i don't remember which tho.
Supposedly, you have a better chance of successfully jumping the pit in the pyramid during Icthlarin’s Little Helper if your hands are empty (that is, nothing equipped in your weapon or shield slot). Is this true at all?
bump
As far as I can tell when I did this quest recently only in rs3 it doesn’t seem to matter in osrs
It does recommend free hands on the wiki, so I’d imagine there is some truth to it. It took me foreverrrr to get over that stupid pit. I finally went and bought Ag & Stam pots after failing it like 14+ times. 😂
Myth: A lit candle has a higher chance of blowing out while running rather than walking in an area that requires a light source.
Shit that ain't a myth that's just logic.
Myth: casting high alch on the same tick you fall off a rooftop agility course allows you to move sooner. If you have the spell selected before the jump, then click the banknote on the same tick as your hitsplat, I believe it shortens the delay/stall and lets you move a bit sooner, though I've never actually timed it. Also interested if it works with other no-bank actions like fletching.
Could also depend on the agility course.
the moving ardy knight myth has been executed wrong. the not moving is for the bank spot.
This doest work because if you trap him at the bank he will despawn unless somone is splashing on him. Regardless of run energy. All the run energy does is ifbhe moves it messes up your thieving rate and experience as your character moves around spasticly
@@trollsmyfriend yes that’s the tactic people use, they splash but if u use run the ardy knight will get out of position and attack the splasher.
Interesting - can try out next video
The reason the knight moves and "messes up the lure" is when too many people fail on the same tick. It has nothing to do with run being on.
ok let's clarify here:
the myth is that run off should be used because it will mess up the ardy knight in the bank spot is the "myth". this myth is actually based on a glitch that when two or more people fail at the exact same time (same tick) with run on, it has the potential to walk out of a splasher while stick in the two spot. welp, myth busted; it is in fact a glitch... however, good luck coordinating 50+ people to all turn their run off on knight worlds.
On Mos Le'Harmless, west of the entrace to Cave Horrors, there is a statue where it seems a Black Mask can be fitted into. I know on Runescape (pre EOC) you would get a message with something like "Something sinister happens far off(...)". I never found out if anything ever happend when doing this. I fooled myself into thinking it would increase my black mask drop rng :)
People tell you to turn run off when pickpocketing ardy knights at the bank so you don’t misclick and run all the way outside the bank lmao. Not because it increases your chances deerrrrrrr
Myth: If you hit the thumbs down button on the "did you enjoy playing Old School Runescape today?" and log out, it will decrease your RNG for your next play session.
The ardy knight thieving myth needs to be busted using a splasher/bank tile. If your run energy is on and you somehow missclick the knight, it will pull the knight out from behind the bank rope and attack the splasher more often than it would if your run energy was off. At least that’s what I’d assume for the myth based on personal experience.
Yea I think the spot was wrong in the video. Why do people use the bank spots though anyway?
the disease chance doesn't change depending the tier of seed you use
Myth: An amulet of glory (6) helps you get more gems while mining than an amulet of glory (4) or (1). Pretty sure it's supposedly the same gem increase for any charged glory, but in my experience a fully charged glory gets me more.
v interesting, forgot there was even amulets of glory 6 lol
Didn’t even know they help you get more gems, tf
Hey soup, cool to see you use the myrth I sent, sad you wasted all that time for nothing. I don't know if you can test this myth, but joining the guthix portal in castle wars when the saradomin and zamorak team have an even number, joining the guthix portal will send you to the zamorak team more often then the saradomin team. PS a castle wars battle in Gielinor games could be very fun content
The necklace teleport timing has me interested… if you’re teleporting to a city instead of a guild/minigame does it take longer on average because of the amount that needs to load into the chunk?
Also is the jewellery box any faster?
Not sure about jewellery box but portal nexus seems to be instant. Definitely fastest teleport in the game.
While doing Herbiboar… sometimes there are two hiding spots. Is it always a certain mushroom/muddy patch when approaching from a specific direction?
Yes. Herbi AFK on the plug-in hub.
Myth: Fishing at spots that no one is currently using is faster and yields more fish than fishing at spots that a lot of people are currently using.
Whenever a new spot appears, would it be advantageous to immediately fish there or go after my current fishing spot disappears?
Always wondered that 🤔
When it comes to seeing npcs in members areas on f2p worlds, yes. You used to be able to see them. Seeing them is why I bought membership back then, it made me want to experience what I was seeing but couldn't explore. Jagex really should put that in the game. It's a good and subtle marketing move to try to push f2pers into wanting membership. And it's nostalgic.
I saw a red dragon in the wildy back in the days while was on a f2p world and i was like wooah
I remember I was in varrock and couldn’t go into a members area so I begged my mom for membership😂
/when are you guys talking about cause i remember in 2008 west green dragon pit is empty on non member worlds? made me assume members npcs dont spawn on non member worlds
@@DogGoesBorkBork This must’ve of been 2011-2013
yeah I remmeber seeing greater demons on the other side of a wall when they were not f2p and i was like hoooly shit those things can drop rune full helms i need to get members
It's hilarious to look back on all the completely neurotic superstitions we all developed together from our childhoods
sometimes when you kill someone after they just fought, someone else gets the loot. Can you use an alt to get your own loot key?
Regarding the Giant Dwarf item requests - there's 2 part of the quest that request items, first ores and then bars. IIRC it works fine with ores, but you actually get punished if you do it with bars, dropping your favour and potentially needing you to fulfil more requests
I’ve always heard that the Tyrannosaurus Rex’s vision is based on variation in movement acuities. I’m pretty sure this is mostly hearsay but still curious.
Attas would be better if you do herb runs as soon as they're done or using geomancy to check on the crops semi-regularly, since you're more likely to catch a crop while it's still diseased and not after it's died.
Does your run energy % being higher cause you to fall less in the underground pass?
I had 90+ run energy before every jump (was only ~50 Agility) and didnt fall once the entire quest.
Are there other ways to pronounce it?
I definitely appreciate the pronunciation of "Mike Hawk" as well- really highlights your proper and deliberate enunciation skills.
It goes without saying that you'd do the same justice in pronouncing the name of my good friend, Mike Hunt.
same
LOL
Im sure he would do just as well in pronouncing one of my friends named Gabe Horn
One other variable with the attas VS iasor seeds. Both start the moment they are planted, therefore theoretically the attas would have a slight time advantage, because you could have a run of fully grown herbs, plant it, immediately reap the benefits and immediately plant your second run. Whereas the iasor, to gain the full benefit, would need to be planted either before planting or directly after planting the herbs, to ensure that that FIRST run of herbs gains the benefits from it. Not sure how much this would skew the data, but definitely a consideration.
I still think attas is better because of crop resurrection
@@Sirliam95 yeah definitely for high value herbs that are worth the runes
Myth : spam clicking or clicking on the minimap will avoid traps in the ancient magic pyramid
I think I remember seeing members stuff in f2p many years ago
The run/walk myth for traps can also apply to the bridge South of Tai Bwo Wannai, where one of the brothers resides with a few scorpions. I always felt like I was less likely to fall off the bridge with run turned off..
13:14 you could put this test on further experiement by amassing barrels of coal tar with you, making you +800 kg. or abusing the quest death for dogashuun for the max weigh in the game.
i like this lmao
Myth: It is always the second stone closest to draynor manor on the champions guild stepping stone shortcut which makes you fail the obstacle.
Myth: Wearing full black armour will prevent black knights from attacking you (e.g. When you are in the Black Knight's Fortress).
Intuitively, it makes sense as you are completely covered head to toe in black armour. The knights should not be able to detect you.
Myth: You can pop a balloon faster in the falador party room if you click it in the air before it hits the ground
Concerning the iasor vs attas myth: taking into account that dead herbs can be revived at a 75% success rate with 99 magic and there being protected patches for high lvl seeds, the attas seed is far superior. Planting high lvl seeds into the 3 save patches + catherby (for the diary buff) + low lvl seeds in the non protected patches and reviving them while having an attas seed up is always better than iasor.
Yeah like 1/3 of your herb patches are protected anyway. Atta seed scales more as get a higher level.
Iasor is better for lower levels
His testing methods aren't exactly the most thorough and a lot of this information can just be found on discord from Mass source information or actual groups doing the testing instead of one person.
They his sample size is always going to be just him and a few friends. it's not very big. He easily could have done the same verb test and got opposite results because his sample size is just so small
Less efficient if you calculate my probability of forgetting shit on my farm runs.
at 99 with all diaries you gain about 0.55% more herbs per run with Iasor vs Attas. but that ignores that res plant exists and assumes that all plants that get diseased will die.
if you catch a diseased plant before it dies or use res plant successfully at least once in every ~180 runs you'll get more from Attas.
the isle of souls has a greater chance at ensouled heads than other places. I got 7 dragon heads from 89 blue dragons when the listed rate is 1/50
sorry to see someone already took a bite out of your Mid-Day square.. @2:14
11:20 I remember not being able to ever see members items
mmm, I remember walking to the wilderness fence and wondering what could possibly be behind the fence that incentivised me to beg my parents for membership, got members hopped to a member world went through and got clapped by the chaos elemental in a few hits.. I dont think it was visible from F2P worlds though
I heard a crazy myth that subscribing to SoupRS and liking his video makes your day better
TRUE
Amazing video :) I enjoy all of your content here on youtube!
At 9:40 I think you may have misunderstood the issue with having run energy on while pickpocketing the ardy knight. In the location you showed this issue does not exist. But for people who do this method in the bank it is a real issue. It has a tendency to 'drag' the knight away from the locked location or around whatever is between it and the splasher at the bank.
its probably something to do with how you start interacting with stuff 2 tiles away with run on, and only 1 tile away with run off. So if you are running up to the knight with run on and fail the knight then steps forward one tile to bonk you with his sword and is 'dragged' away from the barrier between him and the splasher.
Ohhhh you're right. It's not soup who misunderstood though, it's the guy who wrote that in.
This is literally how superstitions develop I'm so amused by this xD
You didn't bust the myth of the run energy off with the ardy knight.
The right way to put it is while multiple people are failing the pickpocket with their run energy on while someone is splashing.
The way showed in the video doesn't affect anything because the knight needs to move to not despawn but he doesn't need and won't move when in combat. It'd be nice if you could do it again properly.
I feel like your character is more likely to fall off an agility obstacle if you click to run to a location before finishing the obstacle
Example the log crossing the River in ardougne
Please test :)
My myth is that is it more likely to fail a pickpocket or agility obstacle if you failed you previous attempt as well.
According to legend, Finns are the largest group of players if the size of the population is taken into account. Swedes take second place. Is this true? This could be a question for a whole new episode!
Is it faster to use the lumbridge castle bank on the top floor, or use the bank chest in the basement from the death spawn/home tele?
Myth: the closer you are to an npc while attacking with range/mage the better your accuracy
oo interesting
Not how it works dude lmfao it’s called attack bonus
Osrs doesn't consider range, hits are determined by basically dice rolling
Myth : you can spawn a random event? (back in 05 there was something, i cant quite remember what, but it involved killing flesh crawlers and then facing a direct and using an emote. and it always spawned) I dont remember the actual part. but... is it?
I don’t know if it’s been stated before, but with the ardy knight one, the run on/off only really matters on mass worlds (supposedly). Sometimes because there are too many people the knight will flash in and out of view cause the games loading all the other people, pets etc. when that happens sometimes people click and move to the tile of the knight, then knight comes visible away and they click to pickpocket it, and if they fail that one pickpocket while they are partially under the knight and moves one tile away to hit them (since they were under him) and I believe it only works with run on, otherwise with run off the player moves one full tile out then pickpockets him. This is just my observation from thieving ardy knights.
Does your position on the boat of pest control affect where you spawn in the minigame
The teleport measurement is just wrong, it has to be some amount of ticks. You have to control for when ticks start because you can click 5/6 the way through a tick and only count 100 MS or you could click at the start of a tick and count the entire 600 MS.
Hmmm - those times are based on averages after around 20 teleports, so the results aren't just based on a single test. Could always try again though, doing the test on multiple worlds.
@@SoupRS (2.23s - ping)/3.5~0.612 = tick rate. (3.16 - ping)/5~0.612 = tick rate. Which seems interesting.
This seems to mean that the teleport spell and the tablet function differently. The teleport spell always taking the current tick + 3 and the tablet taking current tick + 4 or 5 ticks. Perhaps something you can test.
@@luminica_ nice maths!
Could Swampletics have used the quest requirement reroll trick on the snail/mackerel step in In Aid of the Myreque (if he’d gotten mackerel)?
I do not believe so, I tried to get different items on my ironman because i got snails and those suck to get. tried it 3 times, he still asked for snails everytime.
Thanks for testing that out, surprised to see it's quest based.
Gotta love RuneScape here in the good old year of 2002. It really helps move past the tragedy and pain our country has gone through this past year. Somehow I feel like the world may never be the same again.. nahh that's probably just an overreaction... Right?
YO THAT'S MY CHARACTER AT 13:11 WTF I WAS NOT THERE
👀👀👀
myth: when having your alc warning set to under 25,000 gp, alching a twisted bow or scythe will still offer a warning. It's pretty funny to see this ingame
clicking on the floor in the desert pyramid totally causes traps to happen... I kept failing then tried just clicking the minimap and didn't get a trap until I had to click on the last door
Myth: The loot from the Rogues Den maze safes rotate clockwise after each attempt, successful or not.
I've had 2 accoutns that looted the first safe until the equimemt crate, then went clockwise and received it b2b2b2b.
Does the loot actually move in a pattern, or is it random, and I've just been lucky?
RSN: xOSRSMobilex
Attas seeds do not affect herb yield, only allotments. It's a bug that has never been fixed.
Can you test the “does pickpocketing npcs from behind increase your chances of success” myth again? Last video you said it does, but there didn’t seem to be any mention of it on the wiki and there was a jmod that decomfirmed it a while ago.
I sincerely thought that the process of "busting" the myths was gonna be footage of you tweeting Mod Ash, then sitting around for a minute until cutting to his reply.
does standing next to your bird snare catch less then when you stand from a distance
On the DT pyramid one, I dont think the house menu matters! I've done this quest quite a few times and always just use the minimap to move through it and dont think I've ever failed.
Just unlocked the Forest area with the pitfall trap! So good to know running or not doesn't matter :D
Glad to see you still play ❤️
Can you make videos
@@BigJohnnnHD he’s been streaming osrs alot recently
Con artist
to anyone yet to do desert treasure, you can just click the minimap when inside and youll never set off any traps, as long as you just click the minimap to get around
i remember back in the day you could actually create a members item in f2p by using a bowl of water on a range to get hot water. Not exactly a myth but worth testing boio
I used to think Iasor seed was awesome but then I started using the Arc spellbook for rez with attas seeds and it's definitely more income.
Asking Mod Ash for the answer to the myth is like if the mythbusters could just ask god for the answer to their myth.
Follow-up: How did you not include Kronos seeds? I've heard people say that because they have the chance to skip growth phases, they're better at reducing the chance of disease than Iasor! Not sure if it's confirmed or myth though.
Another follow-up: People just tell you to turn your run off at Knights so that when you miss click, you don't run 10 tiles out of the bank before catching it
If one person is cutting a yew tree, do they get the same amount of logs/tree as if there were five people cutting the same tree?
Myth: Soup's favorite food is actually Ugthanki Kebabs.
Having spent a substantial amount of time in the wilderness 2004-2007, I can confirm that at no point did I see any monsters beyond the fence in level 48. Same goes for the fence west of the Karamja volcano - did not see any pirates walking around there either.
Does opening hard clue caskets increase your chance of getting a 3rd age item
When doing tears of guthix is it more points to wait until the current coloured tear has ended and seeing if it remains blue or switching as soon the blue tear ends? (I know you can use osbuddy to help)
you should find a world that follows a pattern of all 3 blues moving, then all 3 green or vice versa (might take a few hops), start on the first blue that spawns, if the blue you're at moves somewhere else instead of repeating then make note of where it went. Fairly often one of the three will move to where you are currently, if not then just click the first one that moved and repeat. It takes some getting the hang of but it will on average increase your points. Search: Best and Most Efficient Method for Tears of Guthix by MrAxMan for a video guide of this on YT.
I didn't even know the desert treasure trap doors were a thing. After completing the quest 5 times total now, I've never fallen I'm one
Same but 4 times, people have said using the minimap to move means you won't fall, which makes sense because that's how I get around lol
Myth: the expeditious bracelet can count as 2 slayer kills even if there’s only one kill remaining
Why does this matter? You don't get extra xp or anything
@@rosinssb5506 I’m just curious
It can activate on the final kill, whether it appears as 2 kills on the slayer log or not I don't know.
Do the fire giants with weapons hit more than the ones without?
Are 95+ Thieving worlds a thing or not?
Myth: I’m actually gay but I pretend like I’m not
The reason for the run off while pickpocketing knights is, as I understand it, because when you have a splasher, a missclick with run ON will increase the chance of you running around/under the Knight, causing him to get unstuck from the spot where he wont move at all.
Myth: Dragon warhammer specs land more frequently when you run into your hammer slam like Thor.
Mannnn I agree, always smack 70s with a running start to kq
Not sure if answered. Been playing since around 2002/03. You could see the chaos elemental and other p2p items in f2p worlds. Used to do alot of clan pvp at GDz back in the day so, being I wasnt a member, i always wondered what the floating cloud was, until after loads of nagging my parents got me p2p in like 06 lmfao
I would guess the quest items are determined before you even start by an account ID.