I did play this a ton on Xbox back in the day! Always remember a kid coming on boasting that he was getting an N-Gage for Christmas, then a team mate pointing out how "gay" that was and the kid bursting into tears. Also, an American kid saying he liked my English accent, and when I said I liked his American accent he got angry and insisted Americans don't have accents :D Good times!
Hahaha, American's, no matter where in the US you're from, seem to think they don't have an accent. Weirdly, people from the US's South think this. And they've got one of the most obvious.
The HUD and fonts are large due to CRT TVs. Remember, LCDs were not common during the original Xbox era. You would have to squint and sit close to the TV if the fonts were the same size as the PC version. Also, the bezels on most CRT TVs usually covered up a good amount of the sides, that's why the HUD is not near the edges.
@@JPX64Channel It wasn't really an "issue", it was done on purpose since the invention of TV to ensure an imperfect picture size and position does not catch the eye of the viewer by simply having the picture too large by default. And this is how people who create content deal with it: Don't place important stuff near the edges on the signal, simple. If you play this on a screen without inherent overscan, you are pretty much supposed to emulate overscan by zooming in because otherwise it might look strange.
@@JPX64Channel PS2 games usually allow you to shift the active image around within the space of the black border that is on all four sides (the border serves for overscan compensation on the PS2). But you cannot change the size of the image because it is tied to the game's resolution. In other words, a display without overscan leads to black borders on all sides with the PS2 (disregarding 4:3 vs 16:9 screens here). You often see this on UA-cam when people capture footage off the PS2 and don't bother to crop the border. So really, you WANT overscan with all consoles from the non-HD era.
Poor kids like me appreciated this version. Our home PC at the time was too crappy to run this game properly, and my parents didn't care about upgrading it for gaming, so the Xbox version was my entry into this series. I ended up getting a gaming PC later on so I did eventually get into the PC version, but I am grateful this version existed or I wouldn't have experienced CS till much later.
I still didn’t experience CS until much later despite having played CS on the XBOX.. He original CS meant nothing to me and I ultimately forgot about CS and thought the franchise eventually failed. Boy was I wrong...
+Bestgameplayer10 It actually did fail pretty hard with sales not being as massive as Valve previously expected them to be, with Half Life literally bombing in the millions in terms of sales (in 4 years Half Life 2 only got around 6.8 million sales, counting Steam sales and I'd imagine maybe another 2 million added?) but that's in 4 years. Nowadays people like to compare how much video games sell based off just a single year alone of them being released. It's honestly retarded. Compare this to the Halo series which sell over a million copies in just a few months per game. Counter Strike never actually got popular until Counter Strike Global Offensive, and it took over 2 years (2014 to be exact) for that game's population to go from an average of only 20k users to over 100k users. It then jumped from 100k average to over 300k in May 2015, and it's been a pretty stable 300k users ever since 2015. There's been only like 2-3 points where it has come close to 400k and actually reached 400k, but those didn't really last that long.
+Bestgameplayer10 TL'DR Counter Strike wasn't really all that popular in it's 1st few appearances. It took all the way until 2015 with CSGO when Counter Strike finally reached the levels Half Life reached all the way back in 2005-2010. Soo...yeah. It was a pretty dead series until CSGO came into play in 2012, but it never caught on until 2014-15.
+i finally gave an use to this shitty channel Uh..You can literally go look at how much the games have sold. Counter Strike never became popular until 2014-2015. Plain and simple. The only possible way to play CSGO is with internet, in other words buying it on Steam.
Half-Life is just a mod of the Quake engine anyway. Hah, I kid, but really, you can make this statement about so many games. There's no point in reinventing the wheel when it comes to good software, especially games that require tons of memory and performance management techniques. I can tell you most programmers don't enjoy writing that type of code over and over again.
Nighterlev I don't know anything about the fan-made CS port, but I'm assuming what they were trying to say was that it was a mod of the Dreamcast version of the Half-Life engine? It's still very impressive that someone got it to work though.
7:20 That's quite funny because there are a lot of people play CS:GO oversaturated so they can see enemies better and I guess that's what the developers tried to do here to compensate for the worse vision on the TVs from back in the day. I personally find it too jarring to use but hey, it's a preference thing
I think there was a patcher that somehow managed to get the game all the way up to native 1080i output on the Original Xbox...Not that it looked any better or ran any better. What a great video and a weird port though.
Remember, this is for a 2004 game, I'm in no way shape or form comparing this to any game what so ever that released after 2003. So please don't try and dismiss my comment saying "hahaha they look shit anyways pc4liaffff vrrrr" cancer. To be quiet honest the original Xbox version does indeed look far superior then the PC version of Counter Strike Condition Zero in lots of ways. Just take a look at 7:21 Everything is much more defined on the Xbox version, and looks a lot better over-all imo. The tarps actually look like red tarps, the blocks in the wall actually look like real blocks made to make some structure of some sort, while the PC version literally just looks like a flat texture with lines drawn through it. Not really that pleasing to the eye at all. Another great example of this is 8:38 The rocks to the left actually look like rocks, while the PC version they just look like huge blobs in comparison. The metal crate down to the far right also looks like an actual metal crate on the Xbox version, especially with a slight shine to it to tell you it's a crate, while on the PC version it just looks like a washed out texture over-all. In fact, a lot of things seen here make the PC textures look incredibly washed out. It's pretty funny to say the least. It's almost as if the developers made the High setting textures Xbox exclusive only, and made the PC version a combination of Low-Medium textures lol.
Budget-Builds Official Depending on what cables and kind of TV you have you can increase the resolution but some games may not support it, like most games will only have 480i but not 720i and 1080i it all depends on what your cables and kind of TV you have. When you play on the Xbox 360 (Through backwards compatibility) Counter Strike Xbox (2003) can go up to 1080p so i think the gameplay of this video is being played on Xbox 360 which makes it look so much better.
Nighterlev what people like you do not seem to understand is that counter strike was a mod for half life and condition zero used a lot of the assets.... MADE BY FANS, NO DEVS, NO BUDGET, DONE IN THEIR FREE TIME... so what exactly is your point? that a professionally done title looks better than a mod? wow, what an insight, man... also, if pc fanboys are the worst, why are you trying to defend consoles like a fanboy? you do the exact same thing just from the other perspective and it makes you look like an idiot
there's literally an eb games at my local mall ... both local malls actually. live in the suburbs of chicago by the way. unless they all went out of business in the united states in the last few years. i havent been to the mall in a long time lol. game crazy was the big store around here during the og xbox live days tho lol first place i ever played a competitive tournament for ssbm rip [*]
Man can't tell you how many hours I drained into this one in high school and how great it was at the time you could play your own music on your xboxs hard drive as the soundtrack. Kinda sad a lot of games didn't use that feature.
The two free "DLC" maps are actually on the disc itself. There were few original Xbox games like that. Most of which required you to have the XBL update patch for the game to access it.
weird because out of all the games on xbox why would you buy this not having xbox live? I mean at least battlefront 1 and 2 were fun with the bots. This game not so much. The battlefield 2 port was also kinda a weird game to not have xbox live for, but at least it had a half asses campaign too.
leathery420 I myself did have XBL for about a year. The thing with the Original Xbox is there was a big Lan tunneling community with programs such as Xbox connect and Xlink kai. It was mostly just people playing Halo 2 (200-250 rooms at peak times) but there were others that played a variety of games including Counter-Strike. I remember playing we the same regular people on there, almost every Saturday for well over a year with the host having a dedicated server on one Xbox and playing on the other. There was small modding community for the Xbox port aswell. Mostly it just Adding more maps and gave the host more options then the vanilla version such as allowing more then 16 players, spectator camera controls, gravity controls, and adding/removing bots mid game.
@@leathery420 When this was released it wasnt so obvious to be online all the time. I had an xbox from 2001-2008 and never had xbox live yet had games like this. It wasn't very appealing to pay monthly for it.
Title: "Conter-Strike's weird original Xbox port" Summary: "it's simply a Counter Strike game. They didn't try to do anything weird or unusual" [10:52] Ok.
That iris gamma-adjustment thing is pretty cool. I always thought that was a more recent feature of games, but I guess it dates all the way back to 2003. Interesting video, as usual!
Honestly this trick looks like an early prototype of the HDR option implemented in Source first in late 2003. Considering the time frame this is not too far off.
@@alphadog6970 they were made by two totally different studios but maybe. the port to xbox is cs: condition zero which came out like a year before source so maybe they did implement some new technology that they passed along from the source team. i cant recall if the feature was in the pc version of cs:cz or not though. never really bothered playing cz that much
Back when all community would always impressed and give a respect review on all game no matter what platform it would be. Back then, Commimunity just respect and feeling impress that CS had been ported to Xbox and play together on it but then Community turn to be worst. When CSGO had been ported to the Console, CSGO player from PC just give a disrespect review on it
I got this for the Xbox. Played offline. I thought it was so cool to play and be able to listen to music installed on the Xbox....Matchbox 20 if you're interested....yeah I was young.
3:12 - “Criticizing a multiplayer game for not having single player content is dumb” huh? Yeah, tell that to EA and Dice when they rushed out the first Star Wars Battlefront years after this was released.
Keiji Johnson yeah but battlefront was an uncompleted Multiplayer game. For the same reason nobody plays Battlefield for single-player, but it didnt matter because it has a good MP
@Keiji Johnson Well if it is a franchise that has lots of lore and story potential that is valued by fans then then you have a point. Star wars is a huge franchise with lost of fans devoted to a story so a single player story mode is something that should be expected. How fulfilling the multiplayer by itself actually is, is another factor into if a single player should be included. Not all games need single player. Rainbow six siege for example, has no single player and has become one of my favorite fps games of all time.
The first Battlefront actually was released in the same year as Condition Zero and had indeed some single player modes. But I agree that not all games need singleplayer, the same way as not all games need multiplayer. It all comes down to how enjoyable the gameplay is.
Agreed, every multiplayer game needs at least some singleplayer content, doubley so if it's full price, because there are always factors that multiplayer games can't help. Servers shutting down, players moving on, sequels coming out and making the original obsolete.
CS on Xbox introduced me to Counterstrike. I used to play online all night long, with my music ripped to the Xbox hard drive blaring in the background. Some of the most fun I ever had online
Hey, minimme, did you hear? The people behind the DMCA are considering counting online multiplayer games not supported anymore as abandonware. If that happens, perhaps there could be a special X Box online server made so people could play games online with X Box again. Maybe even online Playstation 2 games if you want to get crazy with it.
wariodude128 Your profile pic doesn't match up with what you're saying and it's confusing because I think you laugh every word out of your mouth all of the time and I created a very long run-on sentence without commas I want to end this now.
I absolutely love the Xbox port of CS, I played it so much when I was a kid and it holds a special place in my heart, I bought CZ on pc as I knew the port was a port of CZ but it doesn’t give me the same feeling as the Xbox port and CS_Miami is one of my all time favorite maps
Hey I just wanted to appreciate the fact that you're making what you want to. I love your "Graphically Impressive X Games" series and the derivatives of it and those videos are why I subscribed, but it's nice that you're exploring other avenues at the same time and not getting caught up by the feeling that you have to create more of that exact style of video. Have a good one minimme.
Hey thanks for this comment, it means a lot. I've been pretty open about this internal struggle and I'm glad that you guys appreciate that. And hey, some of these videos are doing super well too so that's awesome
This is technically the best Counter Strike ever made. It has the classic gameplay + renewed graphics. While it is true that it does not exploit the capabilities of the Xbox, it is definitely better than the PC version. And it's a shame that the developers did not put all the features of the Xbox version on PC. Something like this happened with the PS2 Half Life 1. Edit: Also, split screen support and new campaign would be cool.
CS Xbox introduced me to the serie recently through Insignia which restored the og xbox live. It quickly became a favorite for a little while when peoples were on! :)
5:40 - the dynamic gamma feature was actually a clever way to hide away a separate problem with flashlights. the flashlight in the goldsrc engine was extremely bugged -- they couldn't get flashlights working like in source where it'd realistically show the flashlight illuminated cone of view for all players across the server... turning on a flashlight would instead put a point light inside (and attached) to your character model making you fully illuminated in pitch black areas which would turn you into a giant target. compounded with the lightmaps in maps like dust2 calculating pitch darkness for areas like tunnels (and likely exploited early in playtesting just like in the pc version), they outright removed flashlights and night vision entirely and built the gamma filter to discourage camping in the dark.
Nice video. The oversaturation on the Xbox version is probably due to the 360 bad gamma levels (like that crushed black problem on Xbox One, but it wasn't fixed).
Great video! The UI was so large because most Xbox players used a CRT with composite video input. Morrowind for Xbox did something similar to their UI as compared to the PC version.
the HUD elements being positioned too close to the center was a customary thing back then. remember CRTs were still a thing and everything nearing the edges of the screen would be obscured by the steep curvature.
You forgot to mention 2 subtle things. 1, a minor detail that i loved. All the bots would have different voices, meaning not one would sound the same as the other as you'd issue orders to them, which some would follow while others would refuse and carry on. 2, a bug or exploit i found. If you have the riot shield set to fully block while in front of an enemy bot or several, their ai would essentially fail completely and they would simply stare at you, unable to fire at you or turn their attention away from you as long as you had your shield facing them at all times, allowing any teammates to easily mow them down from the side without any effort. Makes most matches easily beatable on even the hardest difficulty. I would know since I too used to have a copy of this game. I'd tend to have custom tracks like Disturbed albums playing as BGM [which was an option]
Miami was the most played map in the game according to my brother. He mentioned once how sick of it he was. You could also play this via system link against bots which I had a good time with.
I have so many memories playing this with friends back from late 2003-late 2005 (shortly when the Xbox 360 launched). Miami was pretty much the only map people wanted to play on, which was a shame, when there were tons of great ones. We used to have a knife fight on the Chateau map because there was this mini-looking coliseum where you could fit 10 people in these crevices and everyone would watch as two people would battle it out. After the community was pretty much dead in 2004-2005 (Halo 2 was popular then), a few of us still played and managed to keep interest by finding ways to get outside of the map, like in Miami, Militia, Office and more. This will always be in my "Top Gaming Memories" and will forever be a classic, even though the PC version was obviously better.
Graphical wise I find the OG Xbox version far superior in plenty of ways then the PC version is at all. This is texture wise only though, nothing like anti-aliasing or smoothing or anything like that, which usually come from resolution bumps to begin with (in fact there's a mod that can make this game run at 1080i)
Giga Force You and me both dude. Me and my best friends who lived literally in the same area as me talked only at lunch time in school and we never talked in school outside of that so when we came home and played on our Xbox's we would get into game with just us or playing a match with randoms and we would talk with eachother all the time. We would always with just us play any map in random order but when were with randoms we always had to play on miami which was boring as hell because we played it over and over again but we still had fun just playing the game anyway, Office had players sometimes like every now and then which in my opinion office was a fun map to play online. Remember those days between 2002-2008 on Xbox and Xbox 360 when you couldn't chat with people unless you were at the dashboard or in a game of Xbox Live? Yeah those days were epic and that was the only way I could talk to my friends until Xbox introduced Party chat in late 2008 (If I remember correctly I think you could chat on Xbox 360 anytime but not those party chats just the regular private chat). Man.... I miss the old days of Counter Strike and the Xbox, they gave me such golden memories. Also to when Halo 2 came out when I was 12 in 2004, many of the Counter Strike community just died and moved to Halo 2 but as you said many people started finding ways of getting out of the maps on Counter Strike which was pretty cool. What I really enjoyed was my friends and I would get together with randoms or my friends friends would get together with us and do Zombie mode on Hostage rescue maps so no one would plant the bomb. So me and my team would be the CT's (Counter Terrorists) and kill the Terrorists that had Knives so if one of us died from a Terrorist we would spectate and this was a lot of fun on Office. Years later after OG Xbox Live was shutdown and Surf Mode became very popular, me and my friends play on Xlink Kai and now we modded our Counter Strike Xbox copies and added Surf mode to our game and it's a lot of fun which we used to mod our game back in the years 2003-2007 (For me) and add Custom Maps which was something you couldn't do on most Xbox games back in those days until Halo 2 came out in 2004 even though it only had custom games you could make not maps. And also I would download music onto my Xbox and play my favorite songs and play them on Counter Strike like rock and other types of stuff, I also would download music soundtracks from other games Such as Guitar hero 1 and 2 which had lots of good covers for most songs. So I would play Action fighting music or games from Guitar Hero onto my copy of Counter Strike and would have a blast. Well that's all I have for my memories of this game on Xbox Live and outside of Xbox Live that concludes this comment. I also want to say that I use words like And, I, Also, would etc... a lot so you'll just have to get use to it.
+Anders Kristensen If you watched this video at all, he is seen comparing CS Condition Zero (max settings and all I believe) on PC to the OG Xbox version, and the OG Xbox version seems to look superior in quite a lot of different ways.
I remember renting this when I was like 14 years old, and got yelled at by old dudes online telling me not to play an M rated game. Now I'M the one who gets to listen to the squeakers online. Age is a funny thing.
I remember purchasing this port back in 2013 as an oddity, actually got hooked playing with bots for maybe a few weeks but eventually got bored and went back to playing through Halo 2 and the MGS games. Great video, keep it up!
Xbox players weren't really missing much by not getting the single player campaign, it's dog shit. The original Xbox was pretty cool back in the day, would be awesome to see a re-release for some of the old games on Steam but that'll never happen. JET SET RADIO FUTURE!!!!
XIII is the most underrated Xbox game of all time great story mode and online was damn fun my first time ever playing a capture the flag game mode damn I wish I could go back ❤❤
I had this for the original Xbox, even though I didn't have Xbox live at the time, it was still one of my favorite games to play and it's the reason I fell in love with counter strike
I had that! It was a fun game to dip my toes in with bots when I was stuck offline but it the other thing that made it successful was its timing. Before Halo 2 it was probably Rainbow Six 3 that garnered the most players on XBL within the FPS genre and this version of CS offered up something for people who enjoyed RS3's adversarial modes but desired something a bit more crowded and faster paced (since RS3 was also capped at 4v4). And of course it had that added appeal for me as an early teen because I enjoyed Half-Life and its popular multiplayer mods but it took a while before I had another computer that was up to a then-current standard for games. You could say that the franchise established itself as a little ahead of the curve on both PC and console, but without a doubt Halo 2 would have changed the landscape of console multiplayer for good regardless.
Dude the Xbox version is still to this day one of the best experiences I’ve had in my 30 years gaming and I would say it’s responsible for a lot of my competitive shooting game choices in the years following.
Punching weight channel also does things like that for some reason. More than weird i would call it "interesting" or "curious". Some games may deserve that title, but for titles like Counter Strike or Half Life imo not. That "weird" port is arguably the definitive way to play the game.
Please talk about the Dreamcast version of Soldier of Fortune! It's one of the most unknown games on the console, it isn't amazing by any means but it was an ok game on DC/PS2, although the graphics are like an average at best N64 game. Nothing impressive, even for a DC game.
6:12 Yes, the HUD has to have a good distance from the edges of the screen due to overscan when played on a CRT. Every original Xbox game does it this way. Playstation on the other hand compensated for overscan with a black border around the active part of the screen, making the actual used area smaller. Although this saves on otherwise wasted GPU time for overscanned areas, this is technically inferior because depending on your screen you might see some of that border, which looks rather unpleasing.
It's not weird lol. the cs cz multiplayer is actually 1.6 port with some weapon and character models from cz. the xbox classic cs game was ported straight from the cs cz campaign.
Iris adaptation (or auto exposure) is actually a very common effect nowadays, it's been in so many third person or first person games since 2011. It's much more accurate now with HDR render passes and stuff like that, the method shown here just looks like a gamma/brightness shift depending on how dark or light the image is. When done well it's a good way to achieve more realistic lighting and contrast on signal formats with limited dynamic range. Whilst I commend them for trying something ahead of its time, this just ends up looking blown out and over-saturated.
hahah yeah look it was just made by a mate as a twitter meme but since it supports charity i'm shouting it out, it's ironically ugly so it's ok right ;)
Honestly, this was one of my favorite versions of counter-strike. Like for some reason I remember the maps and models and stuff, the way they looked, so well even though it's not even the version I played the most. There was just something about it that stuck in my mind
this and unreal tournament 3 are great multiplayer bot games i use to play on 360 to kill time. killzone(1 or 2 i can't remember) on the ps2 was another good one. when you don't have the internet these games are close enough to the real thing to keep you entertained. i would suggest getting counterstrike:source and a ton of mods so when you find yourself without internet, you have something to waste time on. its good practice for keyboard and mouse shooters and an easy game to learn to mod with. i would like to know what games you(everyone) use to play bots with, when your internet was down.
Well, there was the entire Timesplitters series, Killzone 1 on the PS2, 007- Nightfire, Red Faction 1 and 2, XIII, Medal of Honor- Rising Sun, and a bunch of other games such as Unreal Championship, Combat- Taskforce 121, and Pariah.
all great games and great memories playing them. digging tunnels with a rocket launcher in Red Faction was tons of fun. the last 2 games you mentioned i haven't played so im gonna have to check them out. thanks
A quick thought on 6:08 Due to the good old CRT TVs most people were using Xbox's on in the 2000s, the HUD had to have huge bold text like that. It was the only way you could read it. I remember on the 360 I hadn't upgraded from a CRT for quite some time, and as games got more modern, I found it impossible to read much of the text which had been designed with HD TVs in mind.
I remember this. Used an X2VGA to play in 720p and got up to number 3 rank in the world lol. The key was running your own server, the hit boxes lagged behind when playing on other servers.
really good video! i played this port of the game a lot, and i remember that you could rip a CD on to the xbox, and play the music while you was playing CS
That HUD is so odd, you'd think it'd be a total non issue to fix. I'm guessing it's a side effect of rushed development combined with them wanting a large HUD because of how consoles are played on TVs further away. Games like Halo got away with it by having a bar rather than a number, and CoD by having the visual representation of blood splatters.
I've been watching your vids for almost a year now I just noticed I'm not yet subscribed to you hahaha great content keep up the good work!! I subscribed
I loved CS:CZ, played it as my main CS for years after 1.6 and even during Source. I was never a huge fan of Source. My cousin bought the Xbox version of CS and it was really bad. It was just not the same without a mouse. I remember CSCZ's single player "story" game also... hilarious! But the challenges for the single player campaign with bots made it really difficult to pass levels.
Online services on original xbox were shut down in 2010. I think you can still play it on LAN via crossover cable though, like many other xbox games. Not sure though.
I played this game so much just cause it was one of the only games i had that let you play your own music you had saved onto the hard drive, i get really nostalgic for this and the albums out around this time
"criticizing a multiplayer game for not having single player is kinda dumb" I mean... it's not when that's a big selling point for the port, but alright
Azusa is best girl Digital Foundry Retro showed the differences between the DC, PS2 and PC versions of the game. Graphically speaking, it looks like an N64 game, both consoles could handle easily the game at perfect 60 fps, but unfortunely both ports run with framerate drops and some compromises on the graphics side. Meanwhile, Outtrigger (DC) and BLACK (PS2) showed the strengts of well made FPS on consoles.
@@codykhaos4987 he is telling the truth halo is king halo rocked the entire world for story ,controls, gameplay , and graphics it was and is the foundation for xbox
Yeah, MK did, and it worked out. Good for NRS. But specifically because of MK being so successful with that, for some reason general public declared it to be a standard. So now, when designing a fighting game, you have to consider a plethora single-player modes as well. Preferably with a big 'cinematic' campaign. And like, sure, it's cool to have something to do when you don't want to go online, but come on. We all know that's not why we're here. (Now, to be fair, SFV launching without an arcade mode was kinda laughable, but even without it the game had all it needed to be perfectly playable and enjoyable.) Like, I didn't hear a single complaint about Overwatch not having a campaign. Or LoL. Or any other game of this kind. And in those games, gameplay might actually support the story somewhat. With fighting games, other than mentioning a tournament on the back of the box, you can't put in an actual logical story. The only thing that'll make sense is that tournament, and you can't build an entire campaign on that. Maybe it's just me, but training mode and combo trials (and a well thought out tutorial) is legitimately the only single-player content a fighting game needs. And vs CPU, I guess. Rest is just additional stuff, for people who are too scared or too lazy to play the game properly. They're just gonna press buttons and be in awe they did a fireball. Yeah, I'm going to be an elitist dick about it, fight me. I'm just pissed off people don't even want to try to understand the basics of the genre. Okay, I'm done. I'm sorry.
AdiXeR I understand how you feel, and with Overwatch at least on PC was 40 dollars instead of a full price game so its kinda justifiable (Like R6S which is also 40 dollars for base game on PC) and although its nice to have a campaign, id like it to be like Tekken 7 where you can earn currency and get some cosmetics while offline. Street fighter for me is lacking entirely and Mortal Kombat has a (honestly kinda mediocre story) after 9 imo. I dont know, all im really trying to say is that if a fighting game is 60 dolans, it needs to be more than a multiplayer experience, but if it was 40 dollars for just a multiplayer game, its understandable. 60 dollars to me is telling me that its a full fledged game that has all the “””requirements””” that a game should have (singleplayer and multiplayer to simplify).
That's fair. But consider this: if a game has only single-player, is it not full and shouldn't be sold for 60$? I know it's not entirely equal, since a single-player game will live forever, and multiplayer lives only as long as the people are playing it, but for the purpose of the argument let's not dive into that. But even then - no fighting game today has absolutely zero single player modes. There's always something, so should it still be sold for 40$? If not, then how much? 50$? Game prices is a completely different, more complex issue altogether, I feel. Either way - my point still stands. When someone is buying a fighting game, they should know what they're getting into, and not judge it for something it isn't and should never be. It's hard for me to look at this from a point of a casual fan, so maybe that's where the issue lies. But it seems like selling them at a slightly lower price would be some kind of solution, I guess.
AdiXeR I don’t really know about fighting games as singleplayer experiences anyways since you’re just fighting bots and it doesn’t get as complex as other singleplayer experiences or even compare like MGS but theres no comparison.
The criticism of the game lacking singleplayer wasn't unwarranted at the time. At the time when the game came out, fewer people had internet connections (and those that did often had very slow connections like dial-up) and fewer still had Xbox Live. It was extremely common that people didn't have their console hooked up to their online connection, I didn't at the time and didn't have a console that did til many years later. This is one of the reasons why a lot of games from this era had bots to begin with. Counter Strike also had a different perception at the time. It was just seen as a mod for Half-Life and it was being expanded into what was perceived as a full release at the time. There were multiplayer only games like Quake 3 and Unreal Tournament but this wasn't the norm yet.
I did play this a ton on Xbox back in the day! Always remember a kid coming on boasting that he was getting an N-Gage for Christmas, then a team mate pointing out how "gay" that was and the kid bursting into tears.
Also, an American kid saying he liked my English accent, and when I said I liked his American accent he got angry and insisted Americans don't have accents :D
Good times!
lmaooooo thats rich
You know your channel has made it when larry shows up.
You watch dsp? lol
Hahaha, American's, no matter where in the US you're from, seem to think they don't have an accent. Weirdly, people from the US's South think this. And they've got one of the most obvious.
haha! I had N-Gage. In fact, I still have it :D I played it online with my classmate at school all the time.
The HUD and fonts are large due to CRT TVs. Remember, LCDs were not common during the original Xbox era. You would have to squint and sit close to the TV if the fonts were the same size as the PC version. Also, the bezels on most CRT TVs usually covered up a good amount of the sides, that's why the HUD is not near the edges.
@@JPX64Channel It wasn't really an "issue", it was done on purpose since the invention of TV to ensure an imperfect picture size and position does not catch the eye of the viewer by simply having the picture too large by default. And this is how people who create content deal with it: Don't place important stuff near the edges on the signal, simple.
If you play this on a screen without inherent overscan, you are pretty much supposed to emulate overscan by zooming in because otherwise it might look strange.
@@JPX64Channel PS2 games usually allow you to shift the active image around within the space of the black border that is on all four sides (the border serves for overscan compensation on the PS2).
But you cannot change the size of the image because it is tied to the game's resolution. In other words, a display without overscan leads to black borders on all sides with the PS2 (disregarding 4:3 vs 16:9 screens here). You often see this on UA-cam when people capture footage off the PS2 and don't bother to crop the border. So really, you WANT overscan with all consoles from the non-HD era.
I don’t how I’m subscribed to you, but I’m glad I am.
I'm glad you are too!
The most popular comment I’ve ever seen
Didn’t expect to see you here
hey Captaain Eggcellent! hello
I remember getting this game a week before Microsoft shut down the servers oof.
WobbuffetSilverKing lol
O o f
Just play on expert and get your ass kicked by bots XD
Always thought the bots were better
Damn, that would have sucked
Poor kids like me appreciated this version. Our home PC at the time was too crappy to run this game properly, and my parents didn't care about upgrading it for gaming, so the Xbox version was my entry into this series. I ended up getting a gaming PC later on so I did eventually get into the PC version, but I am grateful this version existed or I wouldn't have experienced CS till much later.
Ham Burgler me too
I still didn’t experience CS until much later despite having played CS on the XBOX.. He original CS meant nothing to me and I ultimately forgot about CS and thought the franchise eventually failed. Boy was I wrong...
+Bestgameplayer10
It actually did fail pretty hard with sales not being as massive as Valve previously expected them to be, with Half Life literally bombing in the millions in terms of sales (in 4 years Half Life 2 only got around 6.8 million sales, counting Steam sales and I'd imagine maybe another 2 million added?)
but that's in 4 years. Nowadays people like to compare how much video games sell based off just a single year alone of them being released. It's honestly retarded.
Compare this to the Halo series which sell over a million copies in just a few months per game.
Counter Strike never actually got popular until Counter Strike Global Offensive, and it took over 2 years (2014 to be exact) for that game's population to go from an average of only 20k users to over 100k users. It then jumped from 100k average to over 300k in May 2015, and it's been a pretty stable 300k users ever since 2015. There's been only like 2-3 points where it has come close to 400k and actually reached 400k, but those didn't really last that long.
+Bestgameplayer10
TL'DR
Counter Strike wasn't really all that popular in it's 1st few appearances. It took all the way until 2015 with CSGO when Counter Strike finally reached the levels Half Life reached all the way back in 2005-2010. Soo...yeah. It was a pretty dead series until CSGO came into play in 2012, but it never caught on until 2014-15.
+i finally gave an use to this shitty channel
Uh..You can literally go look at how much the games have sold. Counter Strike never became popular until 2014-2015. Plain and simple.
The only possible way to play CSGO is with internet, in other words buying it on Steam.
There's also an unofficial Dreamcast port of Counter Strike...
Retrofan 99 It's just a mod using the Half Life engine.
+Alexplays FinalFantasy
Counter Strike is already using the Half Life engine..you know that right?
Counter Strike = a mod of the Half Life engine.
Half-Life is just a mod of the Quake engine anyway. Hah, I kid, but really, you can make this statement about so many games. There's no point in reinventing the wheel when it comes to good software, especially games that require tons of memory and performance management techniques. I can tell you most programmers don't enjoy writing that type of code over and over again.
Nighterlev I don't know anything about the fan-made CS port, but I'm assuming what they were trying to say was that it was a mod of the Dreamcast version of the Half-Life engine? It's still very impressive that someone got it to work though.
@@crazyeyes8962, Gold Source its only Quake engine, but it was moddified so hard that its impossible this be the same.
7:20 That's quite funny because there are a lot of people play CS:GO oversaturated so they can see enemies better and I guess that's what the developers tried to do here to compensate for the worse vision on the TVs from back in the day. I personally find it too jarring to use but hey, it's a preference thing
@@Forexyz You're not a pro if you can't fucking type.
I think there was a patcher that somehow managed to get the game all the way up to native 1080i output on the Original Xbox...Not that it looked any better or ran any better. What a great video and a weird port though.
Budget-Builds Official hi hamish didnt know you were a fan of minimme
it has something to do with reddit post
Remember, this is for a 2004 game, I'm in no way shape or form comparing this to any game what so ever that released after 2003. So please don't try and dismiss my comment saying "hahaha they look shit anyways pc4liaffff vrrrr" cancer.
To be quiet honest the original Xbox version does indeed look far superior then the PC version of Counter Strike Condition Zero in lots of ways.
Just take a look at 7:21
Everything is much more defined on the Xbox version, and looks a lot better over-all imo. The tarps actually look like red tarps, the blocks in the wall actually look like real blocks made to make some structure of some sort, while the PC version literally just looks like a flat texture with lines drawn through it. Not really that pleasing to the eye at all.
Another great example of this is 8:38
The rocks to the left actually look like rocks, while the PC version they just look like huge blobs in comparison. The metal crate down to the far right also looks like an actual metal crate on the Xbox version, especially with a slight shine to it to tell you it's a crate, while on the PC version it just looks like a washed out texture over-all.
In fact, a lot of things seen here make the PC textures look incredibly washed out. It's pretty funny to say the least.
It's almost as if the developers made the High setting textures Xbox exclusive only, and made the PC version a combination of Low-Medium textures lol.
Budget-Builds Official
Depending on what cables and kind of TV you have you can increase the resolution but some games may not support it, like most games will only have 480i but not 720i and 1080i it all depends on what your cables and kind of TV you have. When you play on the Xbox 360 (Through backwards compatibility) Counter Strike Xbox (2003) can go up to 1080p so i think the gameplay of this video is being played on Xbox 360 which makes it look so much better.
Nighterlev what people like you do not seem to understand is that counter strike was a mod for half life and condition zero used a lot of the assets.... MADE BY FANS, NO DEVS, NO BUDGET, DONE IN THEIR FREE TIME... so what exactly is your point? that a professionally done title looks better than a mod? wow, what an insight, man... also, if pc fanboys are the worst, why are you trying to defend consoles like a fanboy? you do the exact same thing just from the other perspective and it makes you look like an idiot
Ah Xbox Live, pre teens yelling "what's your gamertag???" at EB Games Employees
haha
@@saleos5547 Canada as well, my dude.
there's literally an eb games at my local mall ... both local malls actually. live in the suburbs of chicago by the way. unless they all went out of business in the united states in the last few years. i havent been to the mall in a long time lol. game crazy was the big store around here during the og xbox live days tho lol first place i ever played a competitive tournament for ssbm rip [*]
no lol eb was world wide and then the american stores were bought by the dreaded machine gamestop
MemesAreNotACrime They are d a n k
EB games is in Canada too
Man can't tell you how many hours I drained into this one in high school and how great it was at the time you could play your own music on your xboxs hard drive as the soundtrack. Kinda sad a lot of games didn't use that feature.
getrad64 - I got a strong feeling of nostalgia from this comment.
I love it.
You made me flash back to playing MW2 on a friend's xbox, blasting his downloaded eminem songs on repeat instead of the game's soundtrack.
getrad64 Best comment yet ! I thought I was the only one that played music while playing counter strike lmaoo good times 😢😢😢
Old good times
I remember always playing the Linkin Park Meteora album and The Killers Hot Fuss album. So much time played against bots 😂
The two free "DLC" maps are actually on the disc itself. There were few original Xbox games like that. Most of which required you to have the XBL update patch for the game to access it.
weird because out of all the games on xbox why would you buy this not having xbox live? I mean at least battlefront 1 and 2 were fun with the bots. This game not so much. The battlefield 2 port was also kinda a weird game to not have xbox live for, but at least it had a half asses campaign too.
leathery420 I myself did have XBL for about a year. The thing with the Original Xbox is there was a big Lan tunneling community with programs such as Xbox connect and Xlink kai. It was mostly just people playing Halo 2 (200-250 rooms at peak times) but there were others that played a variety of games including Counter-Strike. I remember playing we the same regular people on there, almost every Saturday for well over a year with the host having a dedicated server on one Xbox and playing on the other.
There was small modding community for the Xbox port aswell. Mostly it just Adding more maps and gave the host more options then the vanilla version such as allowing more then 16 players, spectator camera controls, gravity controls, and adding/removing bots mid game.
@@leathery420 When this was released it wasnt so obvious to be online all the time. I had an xbox from 2001-2008 and never had xbox live yet had games like this. It wasn't very appealing to pay monthly for it.
@@Hobojoe4464 players on console with sixteen people was fucking crazy in 2000 and 2001! I miss those days.
Title: "Conter-Strike's weird original Xbox port"
Summary: "it's simply a Counter Strike game. They didn't try to do anything weird or unusual" [10:52]
Ok.
the weird thing is it's on the xbox
AFT47 not even weird as there are multiple counter strikes on the Xbox brand of consoles
@Small Mexican Chihuahua maybe because he commented a year after the video was released? The guy probaly doesnt even know about this comment
This video is dumb af
LMAO this really is his most unnecessary and pointless video
You should do the Half-Life 2 Xbox port.
It made the Xbox sweat
Df Retro talked about that. It pushed the console really really hard, absolutely impossible on DC/PS2 and maybe GameCube.
Yes do it plz
wait, you're talking about the original xbox? how the fuck?
Arijan Jakshik Yep. HL2 came out on Xbox, much before Orange Box on 360. Doom 3 also came out on Xbox.
That iris gamma-adjustment thing is pretty cool. I always thought that was a more recent feature of games, but I guess it dates all the way back to 2003. Interesting video, as usual!
SOCOM on the PS2 did it as well in 2002.
Honestly this trick looks like an early prototype of the HDR option implemented in Source first in late 2003.
Considering the time frame this is not too far off.
@@alphadog6970 they were made by two totally different studios but maybe. the port to xbox is cs: condition zero which came out like a year before source so maybe they did implement some new technology that they passed along from the source team. i cant recall if the feature was in the pc version of cs:cz or not though. never really bothered playing cz that much
They also had some form of tesselation back in 2001. Hardly think it would be the only occasion of something like that.
Back when all community would always impressed and give a respect review on all game no matter what platform it would be. Back then, Commimunity just respect and feeling impress that CS had been ported to Xbox and play together on it but then Community turn to be worst. When CSGO had been ported to the Console, CSGO player from PC just give a disrespect review on it
I got this for the Xbox. Played offline. I thought it was so cool to play and be able to listen to music installed on the Xbox....Matchbox 20 if you're interested....yeah I was young.
K84 matchbox 20 lmfao
3:12 - “Criticizing a multiplayer game for not having single player content is dumb” huh? Yeah, tell that to EA and Dice when they rushed out the first Star Wars Battlefront years after this was released.
Keiji Johnson yeah but battlefront was an uncompleted Multiplayer game. For the same reason nobody plays Battlefield for single-player, but it didnt matter because it has a good MP
@Keiji Johnson
Well if it is a franchise that has lots of lore and story potential that is valued by fans then then you have a point. Star wars is a huge franchise with lost of fans devoted to a story so a single player story mode is something that should be expected. How fulfilling the multiplayer by itself actually is, is another factor into if a single player should be included.
Not all games need single player. Rainbow six siege for example, has no single player and has become one of my favorite fps games of all time.
The first Battlefront actually was released in the same year as Condition Zero and had indeed some single player modes.
But I agree that not all games need singleplayer, the same way as not all games need multiplayer. It all comes down to how enjoyable the gameplay is.
Agreed, every multiplayer game needs at least some singleplayer content, doubley so if it's full price, because there are always factors that multiplayer games can't help. Servers shutting down, players moving on, sequels coming out and making the original obsolete.
Again, blaming DICE for EAs shitty tactics is not their fault.
CS on Xbox introduced me to Counterstrike. I used to play online all night long, with my music ripped to the Xbox hard drive blaring in the background. Some of the most fun I ever had online
Hey, minimme, did you hear? The people behind the DMCA are considering counting online multiplayer games not supported anymore as abandonware. If that happens, perhaps there could be a special X Box online server made so people could play games online with X Box again. Maybe even online Playstation 2 games if you want to get crazy with it.
wariodude128 Your profile pic doesn't match up with what you're saying and it's confusing because I think you laugh every word out of your mouth all of the time and I created a very long run-on sentence without commas I want to end this now.
Hey, even a trollfacing Wario has to get serious sometimes. This is one of those times.
wariodude128 You can already do this with xKai link. It works on most consoles.
yeah xKai is really cool, now all I need is people to play with lmao
already exists, Google xlink kai
I love these videos, you have a great way of speaking. I watch your videos when I lay down before I go to sleep to wind down after a long day.
I absolutely love the Xbox port of CS, I played it so much when I was a kid and it holds a special place in my heart, I bought CZ on pc as I knew the port was a port of CZ but it doesn’t give me the same feeling as the Xbox port and CS_Miami is one of my all time favorite maps
Hey I just wanted to appreciate the fact that you're making what you want to. I love your "Graphically Impressive X Games" series and the derivatives of it and those videos are why I subscribed, but it's nice that you're exploring other avenues at the same time and not getting caught up by the feeling that you have to create more of that exact style of video. Have a good one minimme.
Hey thanks for this comment, it means a lot. I've been pretty open about this internal struggle and I'm glad that you guys appreciate that. And hey, some of these videos are doing super well too so that's awesome
This is technically the best Counter Strike ever made. It has the classic gameplay + renewed graphics. While it is true that it does not exploit the capabilities of the Xbox, it is definitely better than the PC version. And it's a shame that the developers did not put all the features of the Xbox version on PC. Something like this happened with the PS2 Half Life 1.
Edit: Also, split screen support and new campaign would be cool.
I've been waiting for this one for a while, such an interesting little port!
The Golden Bolt's Game Reviews Can I have your golden bolt pls
The calm, relaxing music paired with the nostalgic footage makes me feel super old and melancholic...
Man. This is a throwback to my childhood. Thanks for the memories mate.
CS Xbox introduced me to the serie recently through Insignia which restored the og xbox live. It quickly became a favorite for a little while when peoples were on! :)
Really enjoying these videos man, great listen. Keep it up
thankyou :) :)
5:40 - the dynamic gamma feature was actually a clever way to hide away a separate problem with flashlights. the flashlight in the goldsrc engine was extremely bugged -- they couldn't get flashlights working like in source where it'd realistically show the flashlight illuminated cone of view for all players across the server... turning on a flashlight would instead put a point light inside (and attached) to your character model making you fully illuminated in pitch black areas which would turn you into a giant target. compounded with the lightmaps in maps like dust2 calculating pitch darkness for areas like tunnels (and likely exploited early in playtesting just like in the pc version), they outright removed flashlights and night vision entirely and built the gamma filter to discourage camping in the dark.
Nice video.
The oversaturation on the Xbox version is probably due to the 360 bad gamma levels (like that crushed black problem on Xbox One, but it wasn't fixed).
Great video! The UI was so large because most Xbox players used a CRT with composite video input. Morrowind for Xbox did something similar to their UI as compared to the PC version.
the HUD elements being positioned too close to the center was a customary thing back then. remember CRTs were still a thing and everything nearing the edges of the screen would be obscured by the steep curvature.
You forgot to mention 2 subtle things.
1, a minor detail that i loved. All the bots would have different voices, meaning not one would sound the same as the other as you'd issue orders to them, which some would follow while others would refuse and carry on.
2, a bug or exploit i found. If you have the riot shield set to fully block while in front of an enemy bot or several, their ai would essentially fail completely and they would simply stare at you, unable to fire at you or turn their attention away from you as long as you had your shield facing them at all times, allowing any teammates to easily mow them down from the side without any effort. Makes most matches easily beatable on even the hardest difficulty.
I would know since I too used to have a copy of this game. I'd tend to have custom tracks like Disturbed albums playing as BGM [which was an option]
Miami was the most played map in the game according to my brother. He mentioned once how sick of it he was. You could also play this via system link against bots which I had a good time with.
David Thorson I played this heavily. Miami was basicly the only map anyone played.
@@elliottf313 Miami was the best. Everyone boosting on the swat van outside lmao
I actually like the iris adjustment and oversaturation in the Xbox version, it looks more realistic.
I have so many memories playing this with friends back from late 2003-late 2005 (shortly when the Xbox 360 launched). Miami was pretty much the only map people wanted to play on, which was a shame, when there were tons of great ones. We used to have a knife fight on the Chateau map because there was this mini-looking coliseum where you could fit 10 people in these crevices and everyone would watch as two people would battle it out. After the community was pretty much dead in 2004-2005 (Halo 2 was popular then), a few of us still played and managed to keep interest by finding ways to get outside of the map, like in Miami, Militia, Office and more. This will always be in my "Top Gaming Memories" and will forever be a classic, even though the PC version was obviously better.
Knife Fight. My brother, who was a fanatic of this game used to talk about that and yeah, Chateau was the map of choice.
Graphical wise I find the OG Xbox version far superior in plenty of ways then the PC version is at all. This is texture wise only though, nothing like anti-aliasing or smoothing or anything like that, which usually come from resolution bumps to begin with (in fact there's a mod that can make this game run at 1080i)
Giga Force
You and me both dude. Me and my best friends who lived literally in the same area as me talked only at lunch time in school and we never talked in school outside of that so when we came home and played on our Xbox's we would get into game with just us or playing a match with randoms and we would talk with eachother all the time. We would always with just us play any map in random order but when were with randoms we always had to play on miami which was boring as hell because we played it over and over again but we still had fun just playing the game anyway, Office had players sometimes like every now and then which in my opinion office was a fun map to play online. Remember those days between 2002-2008 on Xbox and Xbox 360 when you couldn't chat with people unless you were at the dashboard or in a game of Xbox Live? Yeah those days were epic and that was the only way I could talk to my friends until Xbox introduced Party chat in late 2008 (If I remember correctly I think you could chat on Xbox 360 anytime but not those party chats just the regular private chat). Man.... I miss the old days of Counter Strike and the Xbox, they gave me such golden memories.
Also to when Halo 2 came out when I was 12 in 2004, many of the Counter Strike community just died and moved to Halo 2 but as you said many people started finding ways of getting out of the maps on Counter Strike which was pretty cool. What I really enjoyed was my friends and I would get together with randoms or my friends friends would get together with us and do Zombie mode on Hostage rescue maps so no one would plant the bomb. So me and my team would be the CT's (Counter Terrorists) and kill the Terrorists that had Knives so if one of us died from a Terrorist we would spectate and this was a lot of fun on Office. Years later after OG Xbox Live was shutdown and Surf Mode became very popular, me and my friends play on Xlink Kai and now we modded our Counter Strike Xbox copies and added Surf mode to our game and it's a lot of fun which we used to mod our game back in the years 2003-2007 (For me) and add Custom Maps which was something you couldn't do on most Xbox games back in those days until Halo 2 came out in 2004 even though it only had custom games you could make not maps. And also I would download music onto my Xbox and play my favorite songs and play them on Counter Strike like rock and other types of stuff, I also would download music soundtracks from other games Such as Guitar hero 1 and 2 which had lots of good covers for most songs. So I would play Action fighting music or games from Guitar Hero onto my copy of Counter Strike and would have a blast. Well that's all I have for my memories of this game on Xbox Live and outside of Xbox Live that concludes this comment.
I also want to say that I use words like And, I, Also, would etc... a lot so you'll just have to get use to it.
Nighterlev CS on the Xbox is based on CS Condition Zero for PC, so it has many of the updated features and graphics.
+Anders Kristensen
If you watched this video at all, he is seen comparing CS Condition Zero (max settings and all I believe) on PC to the OG Xbox version, and the OG Xbox version seems to look superior in quite a lot of different ways.
your videos feel like a warm blanket and a cup of hot chocolate on a stormy night
Interesting point about map design being adapted to the controller. Great vid, very thorough and entertaining.
Thanks :)
love it when you return my guy, such relaxing content
I remember renting this when I was like 14 years old, and got yelled at by old dudes online telling me not to play an M rated game.
Now I'M the one who gets to listen to the squeakers online. Age is a funny thing.
I love these types of videos! Keep it up.
Yes, still got the physical copy of this. Thanks for the vid👌👍. Keep up with the great videos dude✌️
This games the only reason I bought a PC later in life and started playing CS. Remember how much fun I had with it as a kid.
I remember purchasing this port back in 2013 as an oddity, actually got hooked playing with bots for maybe a few weeks but eventually got bored and went back to playing through Halo 2 and the MGS games. Great video, keep it up!
Subbed, insanely informative I will be watching all your videos
Xbox players weren't really missing much by not getting the single player campaign, it's dog shit.
The original Xbox was pretty cool back in the day, would be awesome to see a re-release for some of the old games on Steam but that'll never happen. JET SET RADIO FUTURE!!!!
Do you think would listen to chants for mechassault?
XIII is the most underrated Xbox game of all time great story mode and online was damn fun my first time ever playing a capture the flag game mode damn I wish I could go back ❤❤
@@eleven99 those files were ripped before
I still have memories I want to play it on the xbox again
I actually saw this on shelf at a local store a few days ago. I never knew it released on the Xbox, but I almost bought it simply to have it
Just discovered your channel, I'm loving it. Cheers from the US.
cheers from australia!
That is probably the worst shirt I have ever seen.
Still, I'll take the entire stock
I had this for the original Xbox, even though I didn't have Xbox live at the time, it was still one of my favorite games to play and it's the reason I fell in love with counter strike
I had that! It was a fun game to dip my toes in with bots when I was stuck offline but it the other thing that made it successful was its timing. Before Halo 2 it was probably Rainbow Six 3 that garnered the most players on XBL within the FPS genre and this version of CS offered up something for people who enjoyed RS3's adversarial modes but desired something a bit more crowded and faster paced (since RS3 was also capped at 4v4).
And of course it had that added appeal for me as an early teen because I enjoyed Half-Life and its popular multiplayer mods but it took a while before I had another computer that was up to a then-current standard for games.
You could say that the franchise established itself as a little ahead of the curve on both PC and console, but without a doubt Halo 2 would have changed the landscape of console multiplayer for good regardless.
I really enjoy your well spoken and thought out content. Hope you build further success on the channel.
Thanks :)
RIP Original Xbox!!! I will always keep you in my heart...........DOA Extreme Volleyball forever
its still online use xlink kai :D
Ayane from DOA was the muse of my first few jerks.
Dude the Xbox version is still to this day one of the best experiences I’ve had in my 30 years gaming and I would say it’s responsible for a lot of my competitive shooting game choices in the years following.
half past midnight...perfect time for my meal! :)
I played this so much and it's currently on my shelf, it was so fun
Steamed Hams... oh right this is an Australian video game show.
I feel like Condition Zero needed more input from GearBox, as Half-Life on the PS2 has splitscreen.
"They didn't do anything weird, it's just a Counter-Strike game." -minimee *calls it weird CS Xbox port in Title*
Punching weight channel also does things like that for some reason. More than weird i would call it "interesting" or "curious". Some games may deserve that title, but for titles like Counter Strike or Half Life imo not. That "weird" port is arguably the definitive way to play the game.
I'm surprised many people don't know about this Xbox version.
Nice video. I think it would be really cool if you did videos on the Xbox versions of Doom 3 and Half-Life 2.
This is going on the watch later list always enjoy your video have a good one man.
Please talk about the Dreamcast version of Soldier of Fortune! It's one of the most unknown games on the console, it isn't amazing by any means but it was an ok game on DC/PS2, although the graphics are like an average at best N64 game. Nothing impressive, even for a DC game.
and the Xbox version of its sequel, Soldier of Fortune II Double Helix!
used to play soldier of fortune in computer class at school, every computer had it installed, huge lans!!!!@@XthemastaX
Oh man I loved playing the xBox port, it had that bank map that was only on this version!
I played this alot back in the day. It was actually a very good port, and the maps were very good.
6:12 Yes, the HUD has to have a good distance from the edges of the screen due to overscan when played on a CRT. Every original Xbox game does it this way.
Playstation on the other hand compensated for overscan with a black border around the active part of the screen, making the actual used area smaller. Although this saves on otherwise wasted GPU time for overscanned areas, this is technically inferior because depending on your screen you might see some of that border, which looks rather unpleasing.
Honestly I like the Xbox graphic more....
It's not weird lol. the cs cz multiplayer is actually 1.6 port with some weapon and character models from cz.
the xbox classic cs game was ported straight from the cs cz campaign.
Iris adaptation (or auto exposure) is actually a very common effect nowadays, it's been in so many third person or first person games since 2011. It's much more accurate now with HDR render passes and stuff like that, the method shown here just looks like a gamma/brightness shift depending on how dark or light the image is. When done well it's a good way to achieve more realistic lighting and contrast on signal formats with limited dynamic range. Whilst I commend them for trying something ahead of its time, this just ends up looking blown out and over-saturated.
DukaCola Innovative indeed
Couldn't you have used something other than a foot? Literally nobody will want to own that.
hahah yeah look it was just made by a mate as a twitter meme but since it supports charity i'm shouting it out, it's ironically ugly so it's ok right ;)
Honestly, this was one of my favorite versions of counter-strike. Like for some reason I remember the maps and models and stuff, the way they looked, so well even though it's not even the version I played the most. There was just something about it that stuck in my mind
this and unreal tournament 3 are great multiplayer bot games i use to play on 360 to kill time. killzone(1 or 2 i can't remember) on the ps2 was another good one. when you don't have the internet these games are close enough to the real thing to keep you entertained. i would suggest getting counterstrike:source and a ton of mods so when you find yourself without internet, you have something to waste time on. its good practice for keyboard and mouse shooters and an easy game to learn to mod with. i would like to know what games you(everyone) use to play bots with, when your internet was down.
Well, there was the entire Timesplitters series, Killzone 1 on the PS2, 007- Nightfire, Red Faction 1 and 2, XIII, Medal of Honor- Rising Sun, and a bunch of other games such as Unreal Championship, Combat- Taskforce 121, and Pariah.
all great games and great memories playing them. digging tunnels with a rocket launcher in Red Faction was tons of fun. the last 2 games you mentioned i haven't played so im gonna have to check them out. thanks
A quick thought on 6:08
Due to the good old CRT TVs most people were using Xbox's on in the 2000s, the HUD had to have huge bold text like that. It was the only way you could read it.
I remember on the 360 I hadn't upgraded from a CRT for quite some time, and as games got more modern, I found it impossible to read much of the text which had been designed with HD TVs in mind.
I remember this. Used an X2VGA to play in 720p and got up to number 3 rank in the world lol. The key was running your own server, the hit boxes lagged behind when playing on other servers.
I think the UI is bigger on the Xbox version as it was designed for a CRT TV and a lower resolution.
Gotta love Steamed Hams at 0:06
And steamham at 0:11
Xbox Live, Age of Mythology and Lord of the Rings? This video is just missing my parents' divorce, and it would be a complete summary of my childhood.
Your voice sounds so silky smooth and deeper compared to your early videos like the gba 3d series! Mmmmm... gba...
ayy thanks for noticing this, I'm trying to refine how I speak each vid
minimme thats great! I hope you'll sound like sexy flat shaded polygons by the time you reach 50,000 subscribers... Mmmmmm... flat shaded...
really good video!
i played this port of the game a lot, and i remember that you could rip a CD on to the xbox, and play the music while you was playing CS
That HUD is so odd, you'd think it'd be a total non issue to fix. I'm guessing it's a side effect of rushed development combined with them wanting a large HUD because of how consoles are played on TVs further away. Games like Halo got away with it by having a bar rather than a number, and CoD by having the visual representation of blood splatters.
I've been watching your vids for almost a year now
I just noticed I'm not yet subscribed to you hahaha great content keep up the good work!!
I subscribed
I loved CS:CZ, played it as my main CS for years after 1.6 and even during Source. I was never a huge fan of Source. My cousin bought the Xbox version of CS and it was really bad. It was just not the same without a mouse.
I remember CSCZ's single player "story" game also... hilarious! But the challenges for the single player campaign with bots made it really difficult to pass levels.
I have this game. I was surprised that control scheme was actually pretty good. Unfortunately it is not playable online anymore
Mārtiņš Eglītis Why is it unplayable? thinking of buying it just for the heck of it
Online services on original xbox were shut down in 2010. I think you can still play it on LAN via crossover cable though, like many other xbox games. Not sure though.
Yes, you can. Xlink kai for example.
Buy it.! the bots on extreme will kick your azz pros had a hard time with them.
I played this game so much just cause it was one of the only games i had that let you play your own music you had saved onto the hard drive, i get really nostalgic for this and the albums out around this time
"criticizing a multiplayer game for not having single player is kinda dumb"
I mean... it's not when that's a big selling point for the port, but alright
I remember playing this game with a single-player campaign with many maps
You should do a video on the Unreal Tournament port on PS2
Azusa is best girl Digital Foundry Retro showed the differences between the DC, PS2 and PC versions of the game. Graphically speaking, it looks like an N64 game, both consoles could handle easily the game at perfect 60 fps, but unfortunely both ports run with framerate drops and some compromises on the graphics side. Meanwhile, Outtrigger (DC) and BLACK (PS2) showed the strengts of well made FPS on consoles.
Love the vid man. Keep it up!
Counter Strike was going to be Modern Warfare before Call of Duty: Modern Warfare.
@@aries3968 Are you insane?
@@codykhaos4987 he is telling the truth halo is king halo rocked the entire world for story ,controls, gameplay , and graphics it was and is the foundation for xbox
@@codykhaos4987 and cod is trash always has been always will be a bunch of 5 year old squeaking how gay you are now shut up and sit down
@@theghost7277 LIES!!!
@@codykhaos4987 get off drugs dude lmao the meth getting to you
I played this game so much back then. Miami was the map to play. 90% of the lobbies would be miami.
Deleted Scenes is so terrible. I do miss the Tactical Shield though.
It's a tad bit shoddy, but I already sunk 20+ hours in it because it is really interesting.
Trollmo But Hey. Atleast thats the only single player campaign from cs we would ever get
lol imagine if it was in CS:GO
But i like the rocket launcher glitch
The riot shield had a glitch too where if you shielded, no bot would shoot you
Who remember counter strike global offensive on ps3 and Xbox? It had a 30 min trial
I played this game alot. Stadium was such a fun map
"Criticizing a multiplayer game for not having single-player is dumb anyway"
If only people reviewing fighting games could understand that
AdiXeR Hey Mortal Kombat did it well though, so it proved that well enough.
Yeah, MK did, and it worked out. Good for NRS. But specifically because of MK being so successful with that, for some reason general public declared it to be a standard. So now, when designing a fighting game, you have to consider a plethora single-player modes as well. Preferably with a big 'cinematic' campaign. And like, sure, it's cool to have something to do when you don't want to go online, but come on. We all know that's not why we're here. (Now, to be fair, SFV launching without an arcade mode was kinda laughable, but even without it the game had all it needed to be perfectly playable and enjoyable.)
Like, I didn't hear a single complaint about Overwatch not having a campaign. Or LoL. Or any other game of this kind. And in those games, gameplay might actually support the story somewhat. With fighting games, other than mentioning a tournament on the back of the box, you can't put in an actual logical story. The only thing that'll make sense is that tournament, and you can't build an entire campaign on that.
Maybe it's just me, but training mode and combo trials (and a well thought out tutorial) is legitimately the only single-player content a fighting game needs. And vs CPU, I guess. Rest is just additional stuff, for people who are too scared or too lazy to play the game properly. They're just gonna press buttons and be in awe they did a fireball.
Yeah, I'm going to be an elitist dick about it, fight me.
I'm just pissed off people don't even want to try to understand the basics of the genre.
Okay, I'm done. I'm sorry.
AdiXeR I understand how you feel, and with Overwatch at least on PC was 40 dollars instead of a full price game so its kinda justifiable (Like R6S which is also 40 dollars for base game on PC) and although its nice to have a campaign, id like it to be like Tekken 7 where you can earn currency and get some cosmetics while offline. Street fighter for me is lacking entirely and Mortal Kombat has a (honestly kinda mediocre story) after 9 imo.
I dont know, all im really trying to say is that if a fighting game is 60 dolans, it needs to be more than a multiplayer experience, but if it was 40 dollars for just a multiplayer game, its understandable. 60 dollars to me is telling me that its a full fledged game that has all the “””requirements””” that a game should have (singleplayer and multiplayer to simplify).
That's fair. But consider this: if a game has only single-player, is it not full and shouldn't be sold for 60$?
I know it's not entirely equal, since a single-player game will live forever, and multiplayer lives only as long as the people are playing it, but for the purpose of the argument let's not dive into that.
But even then - no fighting game today has absolutely zero single player modes. There's always something, so should it still be sold for 40$? If not, then how much? 50$?
Game prices is a completely different, more complex issue altogether, I feel.
Either way - my point still stands. When someone is buying a fighting game, they should know what they're getting into, and not judge it for something it isn't and should never be.
It's hard for me to look at this from a point of a casual fan, so maybe that's where the issue lies.
But it seems like selling them at a slightly lower price would be some kind of solution, I guess.
AdiXeR I don’t really know about fighting games as singleplayer experiences anyways since you’re just fighting bots and it doesn’t get as complex as other singleplayer experiences or even compare like MGS but theres no comparison.
Its all about the grind 💪 Keep it up 🙏
Wow! This seems like a terrible game. I must buy it right away!
it's not thaaat bad!
you can find tons of these xbox og games at bookmans
This was a weird port! I liked it when it came out but the animation was bad and the dynamic lighting thing looked awful
The criticism of the game lacking singleplayer wasn't unwarranted at the time. At the time when the game came out, fewer people had internet connections (and those that did often had very slow connections like dial-up) and fewer still had Xbox Live. It was extremely common that people didn't have their console hooked up to their online connection, I didn't at the time and didn't have a console that did til many years later. This is one of the reasons why a lot of games from this era had bots to begin with.
Counter Strike also had a different perception at the time. It was just seen as a mod for Half-Life and it was being expanded into what was perceived as a full release at the time. There were multiplayer only games like Quake 3 and Unreal Tournament but this wasn't the norm yet.