Doom 3 on the Original Xbox is an incredible port. Here is why.

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  • Опубліковано 16 лип 2023
  • Doom 3 on the original OG Xbox is a port of the original PC game from 2004. However, just exactly how do you port a game from the PC that demanded lots of memory and a fast CPU and GPU, to an OG Xbox with a 733Mhz CPU and just 64Mb of RAM. In today's episode, I talk to an ex-Vicarious Visions developer who lets me know how it was done, and how Doom 3 on the OG Xbox could be a candidate for an impossible port. Please enjoy!
    Big thanks for Brian Osman (ex VV Doom 3 Xbox Dev) for chatting with me all about Doom 3 OG Xbox!
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КОМЕНТАРІ • 1,5 тис.

  • @ModernVintageGamer
    @ModernVintageGamer  11 місяців тому +546

    Correction: Co-op mode was only 2 player and not 4 player (which is supported in deathmatch)

    • @odiedodieuk
      @odiedodieuk 11 місяців тому +20

      I knew that didn’t sound right.

    • @Tonysopranoyafinook
      @Tonysopranoyafinook 11 місяців тому +13

      You’d think, such a fan of the game wouldnt make such a simplistic mistake on a highly produced video. Only recognizing the mistake after posting shows me how little thought you put into your product. Kind of a shame. Always held you in high regards…

    • @BogdanZelinschi
      @BogdanZelinschi 11 місяців тому +2

      Ty i love vids like this 1

    • @LazyJesse
      @LazyJesse 11 місяців тому +29

      @@Tonysopranoyafinook sarcasm?

    • @JustinLesamiz
      @JustinLesamiz 11 місяців тому +1

      @@Tonysopranoyafinook What a moronic conclusion to come to about an otherwise very thorough video.

  • @cameronadeyemi8017
    @cameronadeyemi8017 11 місяців тому +731

    I won't lie, my favorite part about Doom 3 on Xbox was the quick save button. What a blessing that was.

    • @damsen978
      @damsen978 11 місяців тому +17

      PC version doesn't have that? I swear i could save and load at any moment.

    • @ponivi
      @ponivi 11 місяців тому +114

      @@damsen978pc version has quicksave. Console ports of games, especially back then, never had a bound quicksave button

    • @damsen978
      @damsen978 11 місяців тому +6

      @@ponivi Oh so he was comparing to other console ports if there was any. Okay then.

    • @ponivi
      @ponivi 11 місяців тому +25

      @@damsen978 no, he was talking about how the quicksave button was an extremely helpful quality of life on the xbox

    • @damsen978
      @damsen978 11 місяців тому +2

      @@ponivi No other Xbox game had that? What about Halo? It shouldn't be surprising.

  • @rickmus2
    @rickmus2 10 місяців тому +15

    The part of the story you are missing
    VV needed the assistance of Raven Software to do map adjustments (geometry reduction, lighting reduction, splitting) as well as texture resolution/replacement and model triangle count reduction. It took about 15 of us at raven around 6-12 weeks (too long ago) to work on this while being pulled off of our project, Quake IV. I was one of the people leading this group, though my role was more coordination and communication, as I was the lead programmer on Quake IV and not an artist/mapper.

  • @rabbitenjoyer6320
    @rabbitenjoyer6320 11 місяців тому +319

    This port blew me away back in 2005. Spent many late nights playing co-op via Xlink Kai. Thanks for the rundown on how Vicarious Visions achieved it!

    • @ModernVintageGamer
      @ModernVintageGamer  11 місяців тому +34

      Glad you enjoyed it!

    • @legendsflashback
      @legendsflashback 11 місяців тому +3

      @@ModernVintageGamer wasn't resurrections better lightening and better game because people complained about doom 3?

    • @jtjones4727
      @jtjones4727 10 місяців тому +7

      I have great memories of playing this on my Xbox back in the day. I would come home after a long shift delivering pizza. I'd puff a fatty and turn the lights down, turn up the surround sound, grab that gigantic Duke controller, and play this on the big screen TV.

    • @legendsflashback
      @legendsflashback 10 місяців тому +2

      @@jtjones4727 isn't doom 3 ressurection better?

    • @realitycheck2669
      @realitycheck2669 10 місяців тому +1

      @@legendsflashback No

  • @redgoesfasterdotcom
    @redgoesfasterdotcom 11 місяців тому +1596

    I love these stories about how really smart coding makes the impossible possible. It's a nice counter balance to the countless lazy ports that plague the gaming industry.

    • @monsterhunter445
      @monsterhunter445 11 місяців тому +128

      In fairness to today developers. We are under paid and also have way more platforms more architectures. Games are way more complex than they ever have been. To expect to run well in all platforms with consistency.

    • @benperkins2929
      @benperkins2929 11 місяців тому +9

      @@ganjaman59650 based

    • @puppy.shorts
      @puppy.shorts 11 місяців тому +61

      ​@@monsterhunter445Underpaid, good joke 😂

    • @NegitoroIsBestShip
      @NegitoroIsBestShip 11 місяців тому +30

      Notice how most of these stories are old…hardly get legends like these anymore.

    • @petrkubena
      @petrkubena 11 місяців тому +80

      There are no lazy ports. There are just ports that were not funded enough. Any programmer will gladly optimize the code to the last bit, but any product manager that's worth anything will stop him at some point that's good enough (or fits the budget).

  • @Beaut_Beau
    @Beaut_Beau 11 місяців тому +310

    I remember seeing Doom 3 (barely) running on my under powered PC back in the day and just being awestruck by how incredible it looked, it seemed almost impossible that i was watching it running right in front of me on my own computer in real time!

    • @aarongreenfield9038
      @aarongreenfield9038 11 місяців тому +9

      Don't feel too bad, from what I've heard from watching lots of behind the scenes documentaries, even as they were Developing the game, the developers themselves didn't have a computer that would max it out, or even run it a steady 15~20 frames per second. It wasn't till about a decade later until computers began to approach maxing it at solid frame rates.

    • @JustinLesamiz
      @JustinLesamiz 11 місяців тому +14

      @@aarongreenfield9038 Nah, it was 2-3 years later. But, back then, change happened a lot more quickly.
      It DID take the rest of the industry more than a decade to catch up to it from a technological standpoint though.

    • @soylentgreenb
      @soylentgreenb 11 місяців тому +2

      I was struck by how awful it looked. The lighting is extremely unrealistic with harsh stencil shadows that compare unfavorably to basic shitty sector lighting from doom 2. It felt years behind the soft, pre-rendered radiosity lighting of original Quake. A result of their technical choices was that there were at most 3 enemies at a time, ever; unlike doom 2 which would chuck enemies at you like candy, sometimes by the dozen. A result was that they had to take the amazing Doom series and make a poor survival horror game out of it.
      The lighting actually looks better if you straight up disable shadows.

    • @cosettapessa6417
      @cosettapessa6417 11 місяців тому +15

      @@soylentgreenbthe contrarian has arrived 😂

    • @soylentgreenb
      @soylentgreenb 11 місяців тому

      @@aarongreenfield9038 You're misremembering things. It's OK, I often do that too; things happened so obscenely quickly back then compared to now. The geforce 3's they used during development ran about as well as you said, but those were old obsolete crap when the game was released in late 2004.
      In 2004 the 6800 ultra was already out. It had 4 times as many pixel pipes as the geforce 3(well, pixel shaders, and the fixed function register combiners would have been handled as shaders in the graphics driver). It was clocked more than twice as fast as the geforce 3. It had almost 5 times the memory bandwidth. There's a lot you can do with ~8 times the performance; you can basically double the x and y resolution (4 times as many pixels) and still double the framerate.
      Doom 3 ran very well on a 6800-card. Ultra textures were just stupid and nobody used them; they were essentially just uncompressed textures which barely looked better and required an obscene amount of memory for no purpose.
      Doom 3 ran fine on a better 5700 or above card or a 9500 or above card on team red.
      10 years after doom 3 the 980 and r9 290 was already out. The r9 290 has 640 times as many shaders as the geforce 3, clocked almost 5 times as fast and it had 50 times the memory bandwidth. Doom 3 had long since become a joke to run on the worst potato integrated trash you could find.

  • @fu102
    @fu102 11 місяців тому +197

    I would love one on Chronicles of Riddick. That was a technical masterpiece, and predated Doom 3.

    • @teacherfromthejungles6671
      @teacherfromthejungles6671 11 місяців тому +21

      the game was developed originally for OG XBOX, not ported from PC

    • @VergilHiltsLT
      @VergilHiltsLT 11 місяців тому +6

      @@teacherfromthejungles6671 Yup, but it got huge texture improvements on PC, also soft-shadows on supported cards (Shader Model 3.0).

    • @DeadPixel1105
      @DeadPixel1105 11 місяців тому +4

      @@VergilHiltsLT The PC port is an absolutely awful port though. Even on high end systems, the framerate and frametimes are abysmal. It sucks, because Escape From Butcher Bay is a legitimate masterpiece. I had so much fun with that game on OG XBox. I would love to play it again on PC. I did try to, about 3 years ago. But after the seeing the awful performance in the introduction sequence alone, I was like: "I am NOT playing through the entire game like this." It would have felt like a legit DOWNGRADE from the Xbox version. I wish the game would get a modern remaster/rerelease. That would be great.

    • @VergilHiltsLT
      @VergilHiltsLT 11 місяців тому +12

      @@DeadPixel1105 I never had such problems on my PC. And the textures alone look miles better than what Xbox had to offer, which is understandable. They're severely compressed on Xbox.

    • @drekiskrek5008
      @drekiskrek5008 11 місяців тому +11

      ​@@DeadPixel1105Lmao what are you talking about Riddick runs fantastic on even midrange hardware

  • @madkvideo
    @madkvideo 11 місяців тому +273

    I love when talented programmers go crazy and optimize the hell out of games. Seems like it almost is a forgotten art nowadays.

    • @DCxDemo
      @DCxDemo 10 місяців тому +33

      games are too overweight now and for a one man job your smartphone is more than enough these days. also in-house engine is a dying breed, everybody just uses industry solutions that work just good enough, i.e. unity and unreal.

    • @zwenkwiel816
      @zwenkwiel816 10 місяців тому +8

      Just get a 4090 bro XD

    • @JudeTheYoutubePoopersubscribe
      @JudeTheYoutubePoopersubscribe 10 місяців тому

      They just rely on you having good enough hardware to brute force past any performance problems.

    • @matt.willoughby
      @matt.willoughby 9 місяців тому

      There's no need nowadays

    • @ajflink
      @ajflink 9 місяців тому +11

      Now and days programmers care WAY TOO much about readability when it comes coding that you are berated for even suggesting optimization besides the obvious such as eliminating redundancy. Comments in coding exist for a reason. Use them!
      It seems ever since transitioning from 32-bit to 64-bit as the standard that optimization is less prioritized.

  • @QuestionBlockGaming
    @QuestionBlockGaming 11 місяців тому +247

    Doom 3 and the HL2 ports proved to me that the OG Xbox was something crazy- literally ahead of its time. Thanks for taking a look at this- and also hoping you'll take a deep dive on the HL2 port too!

    • @jeremyscout3464
      @jeremyscout3464 11 місяців тому +23

      HL2 on og Xbox is the only version I've played. Got it back during Christmas of 05. There are some really rough texture issues and slowdown but it is overall completely playable and extremely impressive for the hardware.

    • @mortenpotzdidler2790
      @mortenpotzdidler2790 11 місяців тому +39

      NV2a was very much ahead of its time: it's a three-gen hybrid of nVidia tech that, wrongly, was called a simple "GeForce 3" at the time. In truth, it's a mix of NV20 (GeForce 3), NV25 (GeForce 4) and even NV30; what's notable about this is that NV20 was the flagship 2002 card while NV30 was the flagship for 2003. Thus, important pieces of technology inside the Xbox predated elements of nVidia's flagship PC technology by years.
      In truth, the Xbox's GPU is probably closest to the GeForce 4, with the understanding that it has some very important tech from NV30 inside of it. This is why J Allard called the NV2a in Xbox the "NV27.5".
      As far as consoles, it was a very predictive device in many, many areas, and outpaced the PS2 to a near-genararional degree on perf; thus it was the first console with a hard drive -- as-standard -- the first console with a GPU dedicated to programmable shader tech, the first console with a fully-SIMD x86/64 CPU, and the first console built fully for the high-speed internet era.

    • @icespeaker81
      @icespeaker81 10 місяців тому +9

      @@jeremyscout3464 Honestly, having played both ports, I feel like the HL2 is very shoddy compared to DOOM III. Bad frame rate, awkward controls, etc.

    • @jeremyscout3464
      @jeremyscout3464 10 місяців тому +4

      @@icespeaker81 It's been a very long time since I've played either but back when I did, Xbox was the only way I would've been able to. I'm sure if I went back now I'd realise how rough it is.

    • @Ultizer
      @Ultizer 10 місяців тому +4

      HL2's framerate and texture quality on Xbox leaves a lot to be desired. It's really not a good port like Doom 3 is.

  • @sikevillian
    @sikevillian 11 місяців тому +37

    Doom 3 was my actual first Doom game i played on the OG Xbox.. the haunting atmosphere and amazing graphics at that time really scared and impressed the hell outta me..

  • @supersnow17
    @supersnow17 10 місяців тому +35

    I remember playing this over and over and over, being completely blown away by how good it looked. I even had the silver, tin box collectors edition or whatever it was. I really wish I still had it.

    • @joes.3083
      @joes.3083 6 місяців тому +2

      Dude, I had the special edition also! That tin box was great, even had the documentary of ID software on it.

  • @toxicavenger6172
    @toxicavenger6172 11 місяців тому +34

    I actually bought an Xbox to get this game whenever it came out. The stage where you run through the subway tunnels, in the dark, holding the flashlight to see but having to switch weapons to fight imps was so crazy. Often times you could only see from your weapon flashes making it so much more terrifying.

    • @lmcgregoruk
      @lmcgregoruk 10 місяців тому +1

      That was one thing I liked about the NON BFG edition of Doom 3, Flashlight OR Weapon, not both. Plus BFG edition made the game easier and gave more ammo. I mean you didn't NEED the flashlight to see enemies, just a source of light, whether from an enemy projectile, your flashlight, or any other lighting available.

    • @toxicavenger6172
      @toxicavenger6172 10 місяців тому

      @@lmcgregoruk yeah they changed it because a lot of people hated the flashlight mechanic and the difficulty dealing with low ammo pools too. Those two mechanics added a sense of anxiety to the game that's so unique to doom 3. BFG edition essentially nerfs the whole experience.

    • @lmcgregoruk
      @lmcgregoruk 10 місяців тому

      @@toxicavenger6172 I mean I could understand people coming from Doom 1 + 2, even Quake, wanting more of the same fast paced ACTION game/shooter, and instead getting a slower more survival horror type game. I mean the only thing it had in common with the older dooms was the plot(such as it was), get sent to mars, find out people were messing with teleporters, fight demons undead on mars/in hell.

    • @toxicavenger6172
      @toxicavenger6172 10 місяців тому

      @@lmcgregoruk I get what you mean but even in the BFG edition that would be hard to replicate due to the narrow corridors and small rooms in the map design. Aside from that most people didn't have a powerful enough PC to get a high frame rate in the game to get a fast paced experience. A slower survival horror theme fits well.

  • @R3AL-AIM
    @R3AL-AIM 11 місяців тому +105

    My first experience with Doom 3 was actually the Xbox. I had the steel book version. It was before I got my 360 and our PC was an P4 VAIO my dad had gotten a couple years prior. Could handle 90's titles fine and even the GTA Trilogy, but not sure it've been able to play this.

    • @AbdelkaderSokkah
      @AbdelkaderSokkah 11 місяців тому +4

      Yeah. it wasn't long until the xbox one/windows 10 port was released.

    • @jankocbek85
      @jankocbek85 11 місяців тому +3

      You could just say 'Xbox was my first time playing Doom 3' Redditor. You dont have to treat corporate products like they are divine or emblematic, larger-then-life.

    • @R3AL-AIM
      @R3AL-AIM 10 місяців тому +1

      @@jankocbek85 what are you going on about? I'm just sharing my experience with the title at hand. I was young and now I'm a man with his own family.... Seems like a troll response. I actually enjoyed the HL2 port a bit more than this game, but we weren't talking about that. So, idk what you are talking about with corporate shilling 🙃

    • @R3AL-AIM
      @R3AL-AIM 10 місяців тому +1

      @@jankocbek85 also, I hate Reddit and if I'm going to shill for any old console or games, it would be anything with the PS2 that I played the most of as a child. Chill homie lol

  • @Pickleslip
    @Pickleslip 11 місяців тому +136

    I’ve always regarded the gamemakers from the 2000s as wizards… How in the hell were they able to come up with such feats of technical prowess is beyond me… 🎩

    • @ganjaman59650
      @ganjaman59650 11 місяців тому +17

      You should check the history behind the making of roller coaster tycoon, absolute genius.

    • @JohnnyWednesday
      @JohnnyWednesday 11 місяців тому +30

      They learned how to construct 3D rendering engines from scratch. Most modern game developers don't know how to do that - they just use existing engines. Remember when FB added '3D' image upload that was a regular image along with a depth map?
      Unity groups were filled with tons of conversations about how to generate such a map from a scene, crazy elaborate techniques to approximate this thing they had never seen. None of them knew that the Z/depth buffer was a fundamental part of the pipeline - they didn't know they used it every day.
      When you don't learn from scratch, you massively diminish your ability to innovate and you sacrifice a lot of performance. There's a reason Doom Eternal wipes the floor with anything else - because it was programmed to be exactly what it was - not made from high-level, generic constructs that put flexibility and ease-of-use before performance.

    • @6581punk
      @6581punk 11 місяців тому +7

      Simple, they were expected to build an engine to run the game. With Unity, Unreal Engine etc there's less of a need. There are some devs who have produced their own but it's a dying art.

    • @silverywingsagain
      @silverywingsagain 11 місяців тому +12

      There are still code wizards out there. You'll find a number of them work for Nintendo through Monolithsoft. Hardware restrictions breed ingenuity.

    • @ganjaman59650
      @ganjaman59650 11 місяців тому

      @@6581punk you are right and i hate it.

  • @AgsmaJustAgsma
    @AgsmaJustAgsma 11 місяців тому +22

    3:34 The use of automatic doors here is a simple yet effective method of optimization, almost like a rudimentary culling technique that lets the game render an entire level in smaller chunks without the console chugging along, on top of adding to the game's claustrophobic atmosphere.

    • @Hamdad
      @Hamdad 10 місяців тому

      Metroid Prime also does this IIRC

    • @yarpen26
      @yarpen26 Місяць тому

      I remember reading an article about ten years back that talked about the various optimization techniques, such as hallways composed of several pointless straight angles, but what blew my mind in particular was how the "you press the button on this side and I'll do the same here" type puzzles are 90% of the time just a clever trick to force your companions into not putting too much distance between themselves and you.

  • @Draw2quit
    @Draw2quit 11 місяців тому +23

    To make you a walking armoury and still be scary was really impressive. I played this on Xbox and loved it

  • @oaktreep1987
    @oaktreep1987 11 місяців тому +79

    This takes me back to one of my personal favorite times in PC gaming. At the time i just had a brand new PC and with games like Doom 3, Half Life 2, Far Cry, Fear, it was so great to have a gaming PC. Playing Doom 3 on a big CRT monitor and 5.1 Creative sound blaster sound card was an amazing and terrifying experience!

    • @mauirixxx
      @mauirixxx 11 місяців тому +4

      I never finished Doom 3 on the pc because the audio freaked me out and messed with me that bad. I remember the tape/flashlight mod making the game easier too.
      I should revisit this and finish it …

    • @jacquesdebruin796
      @jacquesdebruin796 10 місяців тому +4

      Same here, I had a pretty high end pc at the time. I could play most games at max settings. And the thing I really miss about that time is pc hardware was way way cheaper. And as for gaming it was just a magical time. Games like NFSU 2 , half life 2 and Gta San Andreas are some of my all time favorites. Played doom 3 with headphones, was crazy scary experience.

    • @oaktreep1987
      @oaktreep1987 10 місяців тому +1

      @@jacquesdebruin796 Nice! i played also GTA SA and NFSU2 a lot and great point about pc hardware being cheaper. BTW de bruin? Also Dutch/ Nederlander haha?

    • @jacquesdebruin796
      @jacquesdebruin796 10 місяців тому +1

      @@oaktreep1987 South African but great great grandfather or someone was probably Dutch.😀

    • @PalaceMidasTV
      @PalaceMidasTV 9 місяців тому +1

      I first played it on Xbox, and the CRT, lower resolution and of course the flash light made the experience even more scary. I played the BFG port a while ago on modern hardware and I just do not get immersed at all. It's like a different game. The only game that makes me feel like Doom 3 on Xbox did is Dead Space 1.

  • @andresbravo2003
    @andresbravo2003 11 місяців тому +50

    Even for the Hype of Doom 3, this port really deserves it.

  • @BillLambert
    @BillLambert 11 місяців тому +15

    Nostalgia is such a thorn in my side... I miss those days of creatively stretching hardware limitations. I think I had the most fun programming back when computers were so weak, because the limits highlighted the flaws in your project and you could really feel the improvements as you optimized your code and assets. Fast-forward to today and it feels like we're going backwards, taking these obscenely fast modern PCs and running garbage Javascript on them because it's "easy".

  • @MatticusFinch1820
    @MatticusFinch1820 11 місяців тому +55

    The fact that competent ports of Half Life 2 and Doom 3 were even possible on the OG Xbox just shows how far ahead of the game that console was and how talented the devs were. amazing.

    • @Charlie-eq3dj
      @Charlie-eq3dj 4 місяці тому +3

      That's the thing. The console was half a generation ahead of the Dreamcast, PS2 and GameCube. Microsoft forced themselves into the market with brute force and were willing to take a loss with every console to come out on top. It worked in that generation because it forced Sega out of the hardware business even though they were losing millions.

    • @pukovnikklefeld
      @pukovnikklefeld 4 місяці тому

      A full 2001-ish gaming PC for $300 was insane. And the modding community turned it into a Swiss army knife, making it useful even today. I'd prefer it over PS2 were it not for the clunky controller and limited game library.

    • @Obviousthrowawayaccount
      @Obviousthrowawayaccount 23 дні тому +2

      @@Charlie-eq3djnot in terms of raw power honestly (even if it is king) but in featurset definitely
      The PS2 and GameCube had to do most of these tricks in software often at a hefty cost to speed

  • @fed4511
    @fed4511 11 місяців тому +63

    I remember playing the demo on Xbox back then and being mindblown by the lighting. Scared TF out of me as a kid lol

    • @green929392
      @green929392 11 місяців тому

      They removed some of the flashing lights in the final game compared to the demo.

    • @charoleawood
      @charoleawood 11 місяців тому

      @@green929392
      True. And what a shame!

  • @jedewitz
    @jedewitz 11 місяців тому +28

    loving your review content like this. Would really enjoy to see more, especially given your experience on the Xbox itself!

  • @wusstunes
    @wusstunes 11 місяців тому +88

    It's always vicarious visions, isn't it. As a Wii/DS player I always really appreciated their work and it's wild how wide their reach was in the 2000s.

    • @kenrickeason
      @kenrickeason 10 місяців тому

      As a Wii player I admire the talents of those guys..

    • @Swisshost
      @Swisshost 10 місяців тому

      Have so many game boy games from them.

    • @mechanicalmonk2020
      @mechanicalmonk2020 10 місяців тому +3

      Looks like Nixxies is their modern day coming.

    • @DrezKill
      @DrezKill 10 місяців тому +4

      They also did an awesome job with the Crash Bandicoot remakes in the N. Sane trilogy!

    • @cheesychester
      @cheesychester 10 місяців тому +6

      Vicarious Visions has always done wonders.
      Hardware limitations are not an issue to them.

  • @btarg1
    @btarg1 11 місяців тому +204

    If only modern programmers could optimise like Devs did in the early 2000s

    • @mdubmachine
      @mdubmachine 11 місяців тому +24

      Panic Button seems to be filling that role, given their work with porting the modern Dooms to Switch (among other games).

    • @justinandout
      @justinandout 11 місяців тому +69

      Well, I wouldn't blame programmers, nowadays they're outnumbered by the number of managers and PR representatives and what not, who decide what to do and how.

    • @JohnnyWednesday
      @JohnnyWednesday 11 місяців тому +41

      Since Unity/Unreal took over? Most of them don't know how.

    • @gamble777888
      @gamble777888 11 місяців тому +35

      Not a lot of incentive to do so. Most PC gamers already own overpowered machines, it's almost like the incentive is inverted. Devs have to add ray tracing and other effects to bottleneck mid level systems and justify their AAA status.

    • @kenrickeason
      @kenrickeason 11 місяців тому +14

      It's puzzling too.. I see games like Doom 3 running on the OG Xbox and games like Street Fighters Alpha 2 running on the Super Nintendo and I question.. What the hell happened to today's developers not trying hard to make sure all their games run correctly and smoothly on a system?? Even if they had to cut corners to make sure it fits and run smoothly you are still getting the experience the developers were targeting for.. Like someone said up top yeah developers need time to code and program and yes studios at most most times rush their developers rushing the games out the door in a broken mess..

  • @HeyBlondieGamer
    @HeyBlondieGamer 10 місяців тому +17

    A great dive into the wizardry required for tough ports. Optimizations like this are always fascinating: learning how and what the team prioritized, and where and how concessions were made. Doom 3 was incredible at the time and deserved that care and attention.

  • @SINfromPL
    @SINfromPL 11 місяців тому +95

    It's also running standalone on Quest VR. Really kicks ass in VR.

    • @RitaMaSTeR
      @RitaMaSTeR 11 місяців тому +9

      And PSVR 1 too on ps4 slim

    • @johnnyhun1
      @johnnyhun1 11 місяців тому +1

      that one is not the OG Doom, I guess thats the BFG edition. Is there a flashight on your weapon, or you have to switch between the flashlight in your hand and the weapon in your hand?

    • @PineappleForFun
      @PineappleForFun 11 місяців тому +3

      ​​​@@johnnyhun1e Doom3Quest page specifically says you have to use the original doom3 game data and can't use the BFG edition, which is pretty common for source ports.

    • @johnnyhun1
      @johnnyhun1 11 місяців тому +1

      @@PineappleForFun yes but it also directs you to Steam link for doom3 but I don't think that's the original doom3. Since the BFG edition got released to the consoles like 10 years ago that version was brought to the digital distribution sites as well. I have Doom3 on steam but I can't check now if it's the original or not

    • @PineappleForFun
      @PineappleForFun 11 місяців тому +3

      ​​​@@johnnyhun1the steam edition of Doom 3 is called Doom 3:BFG Edition. I have both in my library. They come from buying the same package. You get an entry for the original and for BFG edition.

  • @newtypepunk9967
    @newtypepunk9967 11 місяців тому +17

    I love Doom 3. It always blows my mind that it even came out on the OG Xbox, truly an amazing port to pull off, Doom 3 and Riddick have to be in the top tier list of how did they even manage to pull that off, great video.

    • @bradwart
      @bradwart 7 місяців тому +1

      Half-Life 2 as well but yes, all amazing ports.

  • @HyrulianTV
    @HyrulianTV 11 місяців тому +26

    Vicarious Visions have done such incredible work in the gaming industry. Most recently, I am very greatful for the work they put in remastering some older games. The Crash Bandicoot N Sane trilogy was excellent, but for me, Tony Hawk Pro Skater 1 + 2 is their modern masterpiece. They perfectly nailed what Pro Skater is all about and they made a faithful modernized version of the two games with all of the quality of life bells and whistles the THPS fan base could have wanted. They where even smart enough to base the skate handeling off of Tony Hawks Underground 2 which most fans of the series agree is the best in the series. I will never forgive Activision for pulling Vicarious Visions off the remasters and dooming them to work on sports games. I appreciate them so much for providing such a faithful and insightful remaster of one of my favorite series of all time.

    • @allancandaza
      @allancandaza 11 місяців тому +1

      Are you lost or what? Blizzard owned vicarous vision merger with blizzard in-house development team to work on diablo 4 duh?!

    • @DCxDemo
      @DCxDemo 10 місяців тому

      @@allancandaza so you expect bizzard to make some 90s remakes for activision or what? bizzard always was its own thing, milking warcraft, blatantly stolen from a certain another war related hammer thingy.

  • @YTP2go
    @YTP2go 11 місяців тому +11

    The ram allocation for the maps explains why the beginning where you go between the buildings to find the scientist is chopped out of the game and you just find him in a room.

  • @italodirenzo5876
    @italodirenzo5876 11 місяців тому +6

    Man, I'm so grateful for these deep dives. I was (and still am) super interested in this kind of work back when I was first learning programming in college. But back then, there wasn't much available on the internet for learning how these kinds of engineering jobs were done. It's so cool that you were able to talk to Brian about what his experiences were on this port and share that knowledge with the rest of us. Thanks for everything you do, MVG!

  • @themegaman91965
    @themegaman91965 11 місяців тому +7

    This has been my go-to for horror but not cryptic since 2005! I remember seeing the alpha in '03, and being filled with excitement, playing it in a Fry's the following year, renting it in '05, and getting the game for my Celeron build that year, and now if I need something scary when I need to cope, with lights off this is it! Such a masterpiece! The original Doom was the first game I ever played, and I can safely say that Doom 3 has the same replay value for different reasons!

  • @jimmyv3170
    @jimmyv3170 11 місяців тому +4

    This game and Chronicles of Riddick: Escape From Butcher Bay still look amazing to this day.

  • @joesaiditstrue
    @joesaiditstrue 11 місяців тому +48

    I remember when the E3 Doom3 demo leaked, people were buying new graphics cards just so they could run the leaked demo. Very demanding game, I believe the best GPU at the time was the Radeon 9700 Pro

    • @AaronHendu
      @AaronHendu 11 місяців тому +15

      Nvidia basically based an entire generation of geforce cards as being best way to play Doom 3 and it worked. Cannot recall what series, but i think geforce 6600 and higher, right around same time we started seeing first PCIe GPU alongside AGP.

    • @joesaiditstrue
      @joesaiditstrue 11 місяців тому +1

      @@AaronHendu yup, the infamous GeForce FX series (this what you're referring to?)

    • @Azuris190
      @Azuris190 11 місяців тому +4

      When it came out there was no GPU aviable that could run it on the highest Settings, as it demanded 512 MB Ram.
      I had a X800 Pro with 256 MB and yes, i bought a PC for that Game haha.

    • @joesaiditstrue
      @joesaiditstrue 11 місяців тому +5

      @@Azuris190 Doom 3 Alpha leaked in Nov 2002, Radeon 9700 Pro released in August. It definitely could run the leaked demo at 640x480

    • @Babbages
      @Babbages 11 місяців тому

      and i was running it on a 1ghz p3 368mb pc133 ram and a pci 128mb fx 5200 in one of them hps with the disk holder on top on lowest settings at like 12 to 20 fps and was happy it was even playable rofl

  • @winlover37
    @winlover37 11 місяців тому +9

    Excellent video as always MVG!
    I only just played doom 3 a few years ago, and I did it on my OG Xbox. I absolutely loved it, I love miracle ports.

  • @spiral7399
    @spiral7399 11 місяців тому +17

    Reminds me of Rage on 360/PS3 and how it ran at 720p60 with an open world and next gen visuals. John Carmack is an optimisation legend.

    • @angelofverdun456
      @angelofverdun456 11 місяців тому +4

      That was the ”illusion” of an open world which is why it worked so well. Rage was not technically an open world game.

    • @TDRR_Gamez
      @TDRR_Gamez 11 місяців тому +1

      ​@@angelofverdun456it was still a great showing. Many "not open-world" games still weren't even getting locked 30fps, let alone locked 60fps at full 720p like RAGE managed.

    • @xtr.7662
      @xtr.7662 11 місяців тому

      it was not open world and not the best visuals but extremely impressive like doom eternal on consoles

    • @TDRR_Gamez
      @TDRR_Gamez 11 місяців тому

      @@xtr.7662 very nice texture quality and baked in lighting, but yeah the other parts weren't that great. All shadows were just drop shadows for example and there was no self-shadowing on any object. Not a bad looking game at all however and it still looked good for the time. I do wonder what they could've done with a 30fps target though.

    • @xtr.7662
      @xtr.7662 11 місяців тому

      @@TDRR_Gamez it wasnt bad looking at all for x360 ps3 games that ran at 30fps and this ran at 60 but the textures werent great at all worse on ps3 everything else was decent compared to other games, their engine was tailored for high performance not visuals so it didnt have the best graphical capabilities it wouldnt have been much better

  • @AlexBell1991
    @AlexBell1991 11 місяців тому +9

    Doom 3 on OG Xbox was incredible for me. I remember trying to run the demo on my PC and I couldn't even hit double digit frame rate. Instantly picked up a copy when I learnt it was released for the Xbox.

  • @freddiejohnson6137
    @freddiejohnson6137 11 місяців тому +6

    One thing I loved about the original Xbox was it was getting ports of PC games that usually required much more expensive hardware to run at the time and those exclusives definitely made it stand out a bit for me. Although that generation is the first one I did own all three as I found each one had exclusives that made them worth owning.

  • @Eyetrauma
    @Eyetrauma 11 місяців тому +4

    So cool that you could get insider knowledge about the VV port! I remember playing this game along with my ex’s family one Christmas, everyone huddled around the XBox. Gave a really different experience from playing it myself on the PC.
    That bit about the CPU having to handle collision and blood decals is really interesting. As you’d said, I doubt I’d ever have noticed.

  • @David-ln8qh
    @David-ln8qh 11 місяців тому +6

    I always wanted my own gaming pc growing up ('08 was my first build) and the og XBOX was an exciting way to dip my toe into that space. It was how I first played Morrowind, KotOR, Half-Life 2, and Doom 3.

  • @doomslayer_spyrofan3943
    @doomslayer_spyrofan3943 11 місяців тому +24

    Its nice to see doom 3 getting mentioned considering its really underrated and i liked playing it on my switch😊

  • @TheMadAfrican1
    @TheMadAfrican1 11 місяців тому +5

    Yes, it is an INCREDIBLE port. And I still play it to this day cause I love it so much.

  • @MrBowmanMakes
    @MrBowmanMakes 11 місяців тому +8

    loving these indepth looks at older game development challenges!! Great job!

  • @brkbtjunkie
    @brkbtjunkie 11 місяців тому +4

    This game looked amazeballs on pc, I remember thinking how could textures look so good!
    I absolutely love these technical breakdown of how games ran on specific hardware.

  • @kennypowerz
    @kennypowerz 11 місяців тому +4

    I remember working at the Best Buy PC Department at the time during high school when this came out. Suddenly GPUs from the likes of BFG technologies started advertising with stickers on the box that it could run Doom 3. It was at that moment I realized that the game was something intensive on the PC side of things. It was almost as if the PC master race had ascended to new graphical heights.

  • @esotericmissionary
    @esotericmissionary 11 місяців тому +6

    Another great video, MVG! And speaking of the OG Xbox, do you think you'll ever take a look at the highly underrated _Deus Ex: Invisible War,_ as well as _Thief: Deadly Shadows?_ Both game featured dynamic lighting that (I feel) match or at least compete with Doom 3, while being a completely different gaming experience. Plus, both games also use _Thief's_ original sound driver, which has still never been bested by any other video game.

  • @elmzsni
    @elmzsni 11 місяців тому +18

    I love the 'impossible port' series... these videos are so awesomely informative, with just the right amount of nuance to keep us hyper nerds interested in the details. Great job, my friend!

  • @GarnitrexGaming
    @GarnitrexGaming 11 місяців тому +7

    The more I learn of doom and the genius that is John Carmack’s programming. The more obvious that his coding skills and products are very foundational and can be tweaked, experimented, and changed thru many different techniques and methods

  • @6Stevo
    @6Stevo 11 місяців тому +4

    This game really was a technical masterpiece on the xbox. I remember being completely blown away by it.
    It felt next gen and like it shouldn't even be possible on the current gen at the time.

  • @rudyduplooy217
    @rudyduplooy217 11 місяців тому +8

    This was the first game I played on its hardest difficulty. On the FINAL level this “Disk Error” pops up.
    In utter disbelief and fury I immediately returned the game and have since NEVER played another Doom game on principal.
    Only to learn right now on 17 July 2023 that all it needed was a reboot to clear the memory.
    No words. No words.

  • @headninjadog8120
    @headninjadog8120 11 місяців тому +5

    Thanks for bringing us great stories from this era of gaming! I still own print gaming magazines from 02’ to 06’. Have some Doom 3 articles in there, I’m sure.

  • @boydpukalo8980
    @boydpukalo8980 11 місяців тому +1

    Another great video. I always learn something and enjoy your insights into the history and technical details behind these accomplishments.

  • @stargazersmusic1505
    @stargazersmusic1505 10 місяців тому +1

    Hey MVG! Just wanted to say thanks for the consistent high quality content. Your videos are my weekly comfort watch, and we all look forward to them here in the house! Thanks for all that you do.

  • @emotionz3
    @emotionz3 10 місяців тому +4

    Anybody who could play this game 60% of the way through in one sitting is a legend. Granted that's only 6-7 hours of gaming but it was a pretty intense game.

  • @drunkonsuccess779
    @drunkonsuccess779 11 місяців тому +10

    Ports that will forever impress me are Doom 3 and Half-Life 2 to the original xbox.

    • @AaronHendu
      @AaronHendu 11 місяців тому

      Left 4 Dead on 360.

    • @drunkonsuccess779
      @drunkonsuccess779 11 місяців тому +5

      @@AaronHendu The Xbox 360 meets and even exceeds the minimum requirements of Left 4 Dead (aside from ram) so it's not too impressive, Left 4 Dead 2 on the other hand, that does impress me. GTA V on the 360 also still impresses me, did you see how scuffed the beta builds were for the game? If I recall they were maxing like 3fps.

  • @emilianotechs
    @emilianotechs 11 місяців тому

    There's often very technical sections of your video that I don't understand most of but I still appreciate it so much thank you!

  • @Doommarine23
    @Doommarine23 11 місяців тому +1

    Awesome video, information dense while being concise and engaging. One of my favorite games and I am so happy to learn more about it, thanks for all the great info as always MVG.

  • @Mankey619
    @Mankey619 10 місяців тому +6

    Doom 3 is indeed one of the most unique FPS games ever made by ID Software, and looking at their old graphic engine is just so rare to watch these days. 19 years and the game still looks amazing.

    • @Atixtasy
      @Atixtasy 7 місяців тому

      for its day, sure! But nowadays....not a chance.

    • @kirillholt2329
      @kirillholt2329 7 місяців тому +1

      @@Atixtasy it looks even better now, modern graphics is dogwaste because new graphics used to facilitate new art-styles and ideas and not clutter your screen like now

  • @SDK2K9
    @SDK2K9 11 місяців тому +6

    This was how I experienced Doom 3 for the first time.

  • @ezg8448
    @ezg8448 11 місяців тому +1

    Love videos like this, you need to create a series just for hard or impossible ports done through the years.

  • @untetheredmoon6971
    @untetheredmoon6971 11 місяців тому

    This video was randomly recommended to me. I love doom and watched the whole thing. Super well done video and very informative! subbed.

  • @segue2ant395
    @segue2ant395 11 місяців тому +4

    This is one of those videos I never realised I was waiting for

  • @philtkaswahl2124
    @philtkaswahl2124 11 місяців тому +3

    This kind of tenacious creativity and cleverness of the porting and modding community, official and otherwise, never ceases to amaze me.

  • @blaketindle4703
    @blaketindle4703 Місяць тому +1

    My Mom bought me the Collector’s Edition on launch day! Steel book case and came with Doom and Doom II plus a lot of other bonus content!
    One of my favorite Xbox games! An amazing port!

  • @Recessio
    @Recessio 11 місяців тому

    Super interesting and great explanation. Great video as always, your research and quality is second to none!

  • @randallbro6749
    @randallbro6749 11 місяців тому +12

    Doom 3 looks like a launch 360 game honestly it looks like Prey if anyone remembers that one

    • @johnclark9719
      @johnclark9719 11 місяців тому +4

      It's has the same game engine as the og prey love that game to this day.

    • @kevboard
      @kevboard 11 місяців тому +4

      same engine, and it was in development for ages (it was originally announced for N64 and PC)
      so they did naturally look very comparable yeah. but Prey does have way more detail and bigger maps. if you compare them side by side, Prey does look noticeably better, but Doom 3, along with Splinter Cell 3 and Riddick, really looks like an in-between step, between Gen6 and Gen7.

    • @AaronHendu
      @AaronHendu 11 місяців тому +2

      Prey was awesome, too. Had a collectors version with metal tin and pewter figure and some other stuff for PC. How can anyone forget that opening scene in the bar...

    • @AaronHendu
      @AaronHendu 11 місяців тому +1

      ​@@kevboardriddick...one of my top Xbox games...maybe 2nd fav next to Ninja Gaiden.

    • @johnclark9719
      @johnclark9719 11 місяців тому

      @@AaronHendu I still have my og copy for the PC play it at least once a year in fact I No CD cracked about five years ago and it been on one of my hard drives since then and yes when Don't Fear The Reaper kicks you know you are in for a good time.

  • @Domanator316
    @Domanator316 11 місяців тому +14

    Cool side note since Doom 3 Collector's edition came with Doom 1 & 2, there's 1 secret level in both games not found in other version.

    • @RokushoHasashi
      @RokushoHasashi 11 місяців тому

      You mean Doom 3: BFG Edition?

    • @Domanator316
      @Domanator316 10 місяців тому

      @@RokushoHasashi No, OG Xbox Doom 3 Collectors Edition (Steel Book) Ultimate Doom & Doom 2 are in the extra menu. There’s a Unique Secret Exit in E1M1 in Doom 1 and another in E1M2 in Doom 2.

    • @StrawHatTony420
      @StrawHatTony420 10 місяців тому

      ​@@Domanator316are they just secret exits or are there exclusive levels too

    • @Domanator316
      @Domanator316 10 місяців тому

      @@StrawHatTony420 Yes, the secret exits are different from standard Doom 1 & 2 WADs each lead to unique levels too in that version of Doom 3 I could say where they are but that would spoil the hunt if someone wants to find them. 😁

  • @ClaymoreClay101
    @ClaymoreClay101 10 місяців тому +1

    Outstanding video! Its really mind boggling some of the optimizations video game developers pulled off back in the day, not just for ports but for games in general. What's even more impressive are some of the incredible ports pulled off sometimes were done with a small team and budget and as an after though in the game's lifecycle.

  • @Ray-wj4rk
    @Ray-wj4rk 5 місяців тому +1

    The developers used the “Apollo Thirteen” approach to get the game running! 😄 9:28 That’s awesome!

  • @mistamaog
    @mistamaog 11 місяців тому +26

    I love hearing about impossible ports. I always felt like Battlefield 3 being put on consoles was an impossible port.

    • @mdihero
      @mdihero 11 місяців тому +6

      you are correct, it was impossible lol it barely worked

    • @teacherfromthejungles6671
      @teacherfromthejungles6671 11 місяців тому +1

      it was more like a lazy ass port for outdated hardware no one cared for

    • @mistamaog
      @mistamaog 11 місяців тому +6

      @@teacherfromthejungles6671 outdated hardware, yes, but it had millions of players on it

    • @jc_dogen
      @jc_dogen 10 місяців тому +1

      @@teacherfromthejungles6671 those ports took a ton of work, including lots of ps3 cell specific optimizations

    • @CAPCOM784
      @CAPCOM784 10 місяців тому

      I'm sure if could run Doom on Switch then with the right gaming developer could get Battlefield 3 working like it should on consoles back then.

  • @sirdan357
    @sirdan357 11 місяців тому +3

    Impressive that they got it running for sure, and it actually isn't an embarrassment compared to the PC version. Most of these "impossible ports" are impressive engineering but usually a last resort way to play the game. I didn't have a PC good enough to run Doom 3 back then. Luckily I had a family friend that was a computer geek who had a secondary system that he lent me that ran the game semi-decently at reduced settings. I would have just waited for the Xbox version if I had known about it.

  • @MarioGoatse
    @MarioGoatse 10 місяців тому

    7:37 I had totally forgotten just how beautiful the Xbox could look! Especially in that gorgeous transparent casing!

  • @mattrobinson5099
    @mattrobinson5099 5 місяців тому +1

    I played Doom 3 for the first time around 2018. It didn't even feel old. Super fun, atmospheric, and good looking game.

  • @EtaYorius
    @EtaYorius 11 місяців тому +5

    By far my favorite Doom. I know a lot of the community shits on this game, because it's slower and "too horror". But i love horror games and fits Doom perfectly because you know... demons.

    • @Argedis
      @Argedis 10 місяців тому +2

      Yes they nailed the horror aspect with this game. Basically Dead Space before Dead Space

  • @robertmcknightmusic
    @robertmcknightmusic 11 місяців тому +4

    Doom 3 seems to be getting more love today than when it released. I remember people being unenthused by Doom 3.

    • @Wobbothe3rd
      @Wobbothe3rd 11 місяців тому +2

      Social media commmetary =/= what most people actually think. True then, true today.

    • @sirdan357
      @sirdan357 11 місяців тому +1

      Yep. A lot of people were saying it was a disappointment and all it had going for it was the graphics (I don't agree). Didn't help that Half-Life 2 completely overshadowed it later in the year either.

    • @robertmcknightmusic
      @robertmcknightmusic 11 місяців тому +1

      @@sirdan357 Not to mention Halo 2, as well.

    • @SpeedyGoneFroglegs
      @SpeedyGoneFroglegs 10 місяців тому

      People were just mad it was stomping on their old GPUs. Which is a fair complaint in itself if we're being honest, not being able to run a game you wanted to play would suck, but you know epeens. Nobody ever wants to admit their high end hardware ain't high end anymore.

    • @Argedis
      @Argedis 10 місяців тому

      I loved that they made it into a horror game. Dead Space probably got the inspiration from this game

  • @MetalArcade
    @MetalArcade 10 місяців тому +2

    That's actually hilarious and genius for them to throw up the dirty disk error. Reminds me of Todd Howard saying that I believe in Oblivion sometimes the game would completely reboot your console and hide it behind a loading screen to clear out the memory.

  • @isaaciktaile1118
    @isaaciktaile1118 11 місяців тому +1

    I want more UA-camrs do adopt your kind of intros. Doesn't get in the way of the video but clearly establishes your mark.

  • @joncarter3761
    @joncarter3761 11 місяців тому +4

    I still remember buying a Geforce 4 Ti so I could play Silent Hill 3 and Doom 3! I was running an AMD 3000+ at the time after convincing my parents I 'needed' a powerful PC for my computer science, electronics and photography A levels :P To be fair though having a powerful CPU did make digitally editing my photos in paintshop pro/photoshop and scanning negatives into the PC a lot faster so it wasn't a complete lie lmao

    • @wing0zero
      @wing0zero 11 місяців тому +3

      Man that must have still run like crap for D3, I bought a Nvidia 6800GT to play it and it was still a struggle.

    • @joesaiditstrue
      @joesaiditstrue 11 місяців тому

      GeForce 4 wasn't a good choice for this game, I had a Ti4600 and it wasn't a great experience. I upgraded to a Radeon 9800 non pro flashed to a pro and it kicked ass

    • @proudofyourroots9575
      @proudofyourroots9575 11 місяців тому

      @@wing0zero Yeah im surprised he bought that for doom, was a budget gpu that was already a couple years old at that point. But youd be surprised how well it did for 64mb vram.
      You could run it on normal and it run would run mostly smooth until the action got too hectic with multiple enemies and then it would start to stutter like crazy.
      But if you dropped it to low it run just about good enough during the action. However low looked like crap compared. This was on 1024 x 768 res iirc. So if you dropped that you could get even more performance out of it. I wasnt knowledge about resolution then though so im not sure i tried.
      But I hated the low gfx setting so much that i ran it on medium most of the time until the action started. Kept switching lol.
      That gpu was mainly bundled with the big box store pcs. Was a welcome upgrade from the stuff that came before in those type of systems. 4ti could actually game. Punched above its weight so to speak.
      EDIT:i just googled it, i wasnt aware there were 128mb versions of that card, i reckon that could of probably handled it on medium due to extra vram.

    • @wing0zero
      @wing0zero 11 місяців тому +1

      @@joesaiditstrue
      I had a similar thing before my 6800GT, I had a ATI MSI 9800 Pro and flashed it to become the XT version, ATI were good for that kind of thing back then.

    • @wing0zero
      @wing0zero 11 місяців тому +2

      @@proudofyourroots9575
      Yeah I always have a top GPU as I'm a bit of a graphics whore but yeah D3 could run one some questionable hardware when all low, that's Carmack for you though.

  • @poncho828
    @poncho828 11 місяців тому +3

    Doom 3 and Half-Life 2 had impressive Xbox ports.

  • @penguinjay
    @penguinjay 7 місяців тому +1

    Beyond the technical side, they put the flashlight on it's own button to toggle instead of treating it as a weapon/unarmed state. That was a mega gripe on PC when it launched. So they solved that. Very NICE!

  • @D33PLOV3
    @D33PLOV3 11 місяців тому +2

    Doom 3 on OG Xbox played on an iart JVC CRT in a dark room is something I do once a year. FUN GAME!

  • @GGriffeyIII
    @GGriffeyIII 11 місяців тому +3

    I loved this game. I worked for creative at the time and had an 8.1 surround system for my PC with whatever the soundcard you needed at the time. Doom 3 had it's own special audio profile for this set up which was amazing in the dimly lit game

  • @shortyorc121
    @shortyorc121 11 місяців тому +3

    It was a great game and the best part was it had co-op.

  • @simplybelter
    @simplybelter 11 місяців тому

    Played through this version and it was mind-blowing at the time for sure. Impressive work!

  • @powerbelly211
    @powerbelly211 10 місяців тому +2

    This was the game that got me back into gaming as an adult. It was the first time I really remember paying attention to the story in game. Reading all the pda’s and everything. Great game.

  • @iancoop4537
    @iancoop4537 11 місяців тому +1

    Such an awesome video - I experienced this game for the first time back on my original Xbox (along with Half Life 2) and years later I still go back to these games from time to time and they have aged pretty well I'd say.

  • @franr5371
    @franr5371 11 місяців тому +1

    Really glad to see this video! I recently played Doom 3 for the first time by playing the port by "Team Beef" on the Quest 2. It was a very cool, yet somewhat janky experience that I appreciate having. Knowing that Doom 3 on Xbox had co-op makes me pine for the possibility of co-op being implemented in its Quest 2 VR port, but I won't hold my breath. :p
    Learning about how the team managed to port the game to hardware that didn't meet the minimum specs of its PC version was really cool. Thank you so much for the video!

  • @alexfizz7402
    @alexfizz7402 11 місяців тому +1

    I played Doom 3 and the expansion on my Switch like half a year ago. What an amazing game, it still looks superb to this day.
    I still have my copy of Doom 3 for PC in excellent condition. With the 3 CDs and the manual very well preserved.

  • @Vatolicious
    @Vatolicious 9 місяців тому +1

    These impossible port videos are my favorite of yours. So interesting

  • @Tattootin
    @Tattootin 7 місяців тому

    Jedi night 2 clip looked EXACTLY like the hall clip you showed right before hahaha! That’s hysterical

  • @Colin_Ames
    @Colin_Ames 10 місяців тому

    I really enjoy this type of content. Keep it coming!

  • @Oniontrololol
    @Oniontrololol 11 місяців тому +1

    Love these impossible port videos! Keep them coming!

  • @pruthuchauhan2159
    @pruthuchauhan2159 11 місяців тому

    Great Video
    A small footnote about Backward Compatibility and other console versions would have been nice.

  • @DTDSasquatch
    @DTDSasquatch 11 місяців тому

    Great video, as always.
    I was hoping you were going to touch on additional items, like the 128mb RAM upgrade and 720p patch.

  • @cinfulsinamon
    @cinfulsinamon 11 місяців тому +1

    Doom 3 was my first Doom game, back on a spare computer in my dad's workplace he brought me and my brother to. I was hooked instantly, and we ended up getting the BFG edition of Doom 3 on our OG Xbox. Young me never even noticed the differences, it was spectacular on both platforms and led into us running the original games co-op in house later. Really cool to see how they accomplished getting the game running on Xbox despite technical limits, really an accomplishment for those devs

  • @unkles
    @unkles 10 місяців тому

    One thing I appreciate about Doom 3 OG Xbox is when listening to your PDA , the background game was muted so I could hear the voices and videos clearly. Was actually my first experience with Doom 3 because alot of us couldn't afford a gaming PC. So i was kinda let down when I played the PC version finally to find out that it never had had that kind of audio setup. I have a flaw in me where I cant concentrate on reading or listening to the guides ingame when there's something like that interfering.

  • @saschaberger3212
    @saschaberger3212 11 місяців тому +2

    I remember playing Doom 3 a few months before release due to a leaked build. Just upgraded my PC. The game blew my mind. Thanks for the memories

  • @8bitsnriffs
    @8bitsnriffs 11 місяців тому +2

    I remember renting this at Blockbuster one weekend when I was kid and it absolutely terrified me. I never did beat it, guess I'll play through it now!

  • @blooddumpster3427
    @blooddumpster3427 10 місяців тому +1

    Doom 3 is the entire reason I got into learning about computers. The original DOOM is the first game i remember. Sitting in my grandads lap, he would move and, I would shoot. So when the hype around 3 was starting I was ecstatic. All I had was a gamecube and a really crappy Sony Vaio with an NVIDIA TNT 32mb card in it. I played stuff on the PC regularly and never had problems before so i didn't think anything of it. Got it home, excitedly installed it. Only to be met with disappointment, not even able to start it. I needed a 64mb card and I was on the fucking hunt. I never got it. I didn't play DOOM 3 until 2007 or something. It kicked off my interest in hardware and now, I've built a computer to suit me. Thanks to DOOM.

  • @RickshawMunky
    @RickshawMunky 11 місяців тому

    Always bringing the best content :)

  • @vkhelldog
    @vkhelldog 10 місяців тому

    Great video as always