MrsRental is correct, BSP isn't mutually exclusive from raycasting. Raycasting is a method of generating the pixels, BSP is a method of sorting and working with the level geometry so that not so many surfaces need to be considered when doing rendering (whether raycasting or some other method). Earlier, grid-based raycasters (like Wolf-3D [id-tech1) didn't need BSP because their grid-based layout inherently has the kind of properties that BSP attains for more free-form geometry; some later ray-caster-esque games (like Duke 3D [Build Engine]) used Sectors/portals instead of BSP -- A sector was a small section of a map, and a portal was basically an invisible 'surface' where one section joined through with another section (say entering a hallway); you'd render the current sector worrying only about its geometry, and if any portals were in view you'd then render the sectors that they lead through to. Wall's also had height in Build Engine games like Duke 3D, and that combined with Portals are how Build does things like overhangs, countertops, the theater seats.
Binary space partitioning is not a rendering technique, so it would still be incorrect to say "they didn't use ray-casting, they used binary space partitioning". Some of these games probably don't even use binary-space partitioning, they may be portal-based rendering similar to Duke Nukem 3D or Bungie's Marathon. There isn't a solid name for the Doom-style technique as it isn't actually closer to traditional 3D rendering than people realise (some real projection is happening, albeit it is on a 2D plane with depth as meta-information). The best phrase to describe the "Doom-style" rendering (which captures Duke 3D and more) would probably be "span-rendering" - as the rendering is purely about stretching 1D textured-spans.
No this is incorrect. BSP is a culling technique, ray-casting is a visibility technique (with rendering tacked on for efficiency). There is no ray-casting happening in the Doom engine or other engines of that era (Duke 3D), etc. There is a definite difference between what Doom/Duke/Marathon/DarkForces is doing and what Wolfenstein 3D is doing. There is zero shared code or logic between these two rendering techniques. BSP is not a rendering technique, it is a data partitioning scheme that makes it very quick to locate the position of an entity in the world, the actual rendering done by Doom (and similar engines) is based on projecting 2D points onto a 1D plane and then rastering 1D textured-spans based on their distance from the camera plane and height of the wall. To prove that BSP is not a rendering technique; look at the early alpha versions of Doom - these versions of Doom do NOT have a BSP, they are based on a slow search algorithm of all the visible walls on the map, Doom's BSP optimisation was written late on in its development, well after the rendering engine was completed. This may seem complicated to read and understand, my apologies, it is a very complex piece of computer science and one can't describe it in a UA-cam comment.
This description is very much correct, however MrsRental is still incorrect in saying "BSP still uses ray-casting". BSP does not use ray-casting, its nature is exactly as Michael Thompson describes. Wolfenstein 3D uses ray-casting as a visibility algorithm and slaps the rendering of pixels inside the ray-casting as an optimisation. It is interesting to suggest that grid-based maps do not need ray-casting. It very much depends on the target hardware - Wolfenstein 3D on the SNES is famous for not using ray-casting at all but uses a BSP and span-rastering system similar to Doom as that is generally more performant for lower-clock processors (it is weird to think that ray-casting wasn't the most optimised technique for Wolfenstein 3D in 1992, but John Carmack stands by saying despite this, it was the best choice at the time).
I had the misfortune of buying Medal of Honor: Underground. I think my thought process at the time as a kid was "Oh, I played the PS2 games and they were cool. Let's get this one too!" It pretty much immediately struck me that it was nearly impossible to see what the hell was going on and I gave up on it after not too long. I didn't even remember that the framerate was that terrible and how completely unfitting the background music was.
that must be the worst graphics I've ever seen in an FPS game. Reality itself warps when you turn the camera, walls keep sliding, game can't decide which pixel to render, etc etc
Dark Arena is quite literally a Doom clone - the company hired Doom map makers to make actual Doom maps, which were then directly converted into the Dark Arena format.
I'm so glad you included Ice Nine. I love that game and am so impressed with how much texture and detail they included. And its fun to play. I'm trying to program my own raycaster game on the GBA and i can only get 5 fps with flat colors so I am even more impressed with what they made.
Holy crap... I'll never forget the day I actually recommended my friend to buy Medal of Honor on GBA, not knowing that there were two of them. I had Infiltrator, which is pretty great honestly. I remember asking if he'd played it yet and he pretty much immediately said that it just sucks. Later on I found the box for the game in his room and saw that it was the wrong game. It's only since people have been talking about this on YT that I've seen just how bad it is and started feeling guilty for not explicitly mentioning the right subtitle.
I remember beating Doom 2 on what was considered Nightmare difficulty on the GBASP over a long drive once when I was younger. I had already played a lot of vanilla and different source ports by that point but it was really surprising that they managed to make it work on the system.
I've always been intrigued by portable FPS games. Killzone on the Vita is the best I've played. The Dementium games on the DS were actually really enjoyable as well.
most of those games hurt my eyes just by looking at them.... i would be surprised if there is 1 person that has finished medal of honor in GBA tho.....
Oh, there's always someone who has an attachment to a game. Some poor sap prob got it for Christmas from his late Grandma, it was his only game, he beat it a dozen times, and only sees it through nostalgic glasses.
I ported the legit DOS versions of Doom 1 and 2 .WADS to my DS using a special cart/harddrive/Homebrew for the system....it could run them amazingly well...perfectly smooth and the controls worked great. So it shows that the system could do, at least Doom-style FPS's, very well. The only drawback was the homebrew software that ran the game DID NOT run the music....soo it was Doom without the soundtrack :( It is a shame they did not officially port them over, the DS was a better chance to do those titles than the GBA was.
I borrowed Dark Arena from my friend in middle school. It's pretty fun. I... never returned it to him. Hey Matt, if you and your like dozen ginger siblings are still out there, I've still got your Bomberman Tournament, too. I don't know if you even still have a GBA to play them, and I think there's a third one that I both lost and forgot about since, but I've kept them all this time. Sorry I never gave them back. Time hasn't been kind to my memory but I think we just started going to different classes on opposite sides of the school, then next year you were at a different school. Can't remember for sure though. It's been like 20 years.
It might not be the best version, but Doom on GBA was magical back in the day. Mainly because it meant you were able to play Doom on a handheld for what I think was the first time ever, at least in an official capacity. And everybody needs to be able to play Doom wherever they are in the world. Great vid, as always!
Same! I'd worked all summer on the farm saving my money for my first Pc game. My grandma took me to Walmart where I picked this up then later on picked up Morrowind and Sega smash pack vol.2
Another great video! Well structured, fair and thorough. I own both Dooms and Duke Nukem Advance, and it is great being able to play them on the go. I will probably give the rest a miss, especially with your synopses.
I played most of these, starting with Dark Arena. I enjoy collecting many of these GBA games because they're visually different from the sidescrolling games that dominated the system, not to mention games like Driver 2, Spy Hunter, Max Payne, Killswitch and Tekken Advanced.
The Ecks vs Sever movie sucked awful hard. I actually played the first game and got excited for the film... d'oh. Also it looks like the revolver in Serious Sam animates better on the GBA than on the PC.
Okay, for your idea, Medal of Honor infiltrater has it's own FP view. Sure that doesn't sound like much, though I am saying that it's much more respectful to that it try to reinitiate the classic rail shoot-em-ups (not sure of the term), which works for this portable nature. It also has some impressive FMV scenes albeit a little compressed.
One thing that I absolutely love about this video is that you get straight to the point, I fucking hate videos that drag on for ad rev so props to you 🙌🏻
Jesus Christ, that Medal of Honor game. As soon as I saw the title I said "No, no way." ...And then I thought about it and realized that made total sense for all the wrong reasons.
MoH Underground is like if you filmed mud and grass and then rendered it into a 100 pixel video. It's unbelievable that it exists. And yeah these games are such a product of their time haha. They shouldn't exist, but they do.
>Back Track being a "Doom-esque shooter" It's a Wolfenstein clone. It doesn't have varied elevation, variable lighting, or walls with holes in them. Those might seem like silly distinctions... I mean, walls with holes? What? But in Wolfenstein and Wolf clones, there were no windows you could shoot through. There were in Doom, though. Doom also introduced floors that could be set to a different elevation than the rest of the stage - allowing for platforms that could rise and fall - and different light levels throughout the stage and lighting settings, such as strobing and flickering. Dark Arena, which you mention later, utilizes all of these things, so you are correct in naming it a Doom clone. (Obviously, not all holes in walls are windows... thus walls with holes in them.)
Nightfire for the gamecube was my favorite fps ever. Multiplayer has bots and a rocket launcher that can either be controlled or just can shoot as fast as you can hit the buttons
I regularly play the gba port of doom just because its sooo stunning to see it run soo good and look amazing on such a underpowered old handheld. the gba is hands down my fav handheld ever and doom just makes it EVEN better💙
Yeah it's weird hey, I'm going through a surge of views so that's pretty awesome. I just wish people would tell me why they dislike, I wanna improve! Haha
The homebrew port of Wolfenstein 3D for the Genesis is so much better than the GBA version. It's almost 100% as good as the DOS port. The music and sound effects are very good, the controls are good, the graphics don't tear, and the framerate is good.
played fps, tps on psx without analog believe me it does work retro games are not that fast paced compared to the modern fps nowadays d-pads are very much effective for those classics.
Ecks vs Sever and Ballistic: Ecks vs Sever are great games that get more rewarding as you get further along. And the dual protagonist gimmick actually adds a lot to the fun, too. Highly recommend them.
I remember back then there was even a challenge on a German TV games show called GIGA Games where they had a bet with someone if Duke Nukem Forever will be released before Duke Nukem Advance. :D A bet that was impossible to win of course.
Wait, someone ported DOOM to a car! How? How does that work? Do you move by driving and shot by honking the horn? How many accidents and speeding ticks does it cause?
its a very retro system, heck early fps didn't even use a mouse. doom couldn't aim up or down, it was like the enemies where a giant pillar so you could hit them no matter how high or low you or your enemies where.
Had a gba for a little bit back then. Didn't know it was a 32bit system til way later. I respect it for what it was. I enjoyed my times with it. Good memories
Duke Nukem Advance was good. Good framerate, good gameplay, fun levels. Medal of Honor Underground is the worst game ive ever played And I quite liked Ecks vs Sever 2
Even now, it's really tough to find good FPS on hendhelds in general. As a Vita owner, I have 2 that I can claim as the best. Star Wars Battlefront 2 and Resistance Burning Skies. There are others, but those are my 2 favorite.
In the non-emulated version of metal of honor, the mapping of textures wasnt fixed. Walls looked like they were moving randomly causing a nauseating affect
I remember seeing a tech-demo video for a GBA engine port of Quake once, back in 2002. It looked pretty impressive but to be honest i doubt it would have made much sense on the GBA, who really was barely capable of handling 2,5D Games (3D games that are still using 2D technology to create a 3D effect). So games like Dark Arena and Doom were great but Duke Nukem Advance already showed that it really wasn't a good 3D platform. That being said, Doom was my first GBA game :P Simply because it was the first time Doom could be legally bought in Germany since the uncut version was still banned back then and the GBA version was censored. It was still tons of fun to play on the GBA. Thou not so much on the dark original GBA display.
That's a really interesting fact about GBA Doom being the first legal Doom release in Germany, maybe that's why it was censored? (But then why did the whole world get a censored version hm)
Well German censors never really liked violence in videogames against humans and / or human-like creatures. A lot of things have changed since then. For the better part i must say. However Zombies are still a huge problem. The censorship of Doom for the GBA was probably a request by Nintendo. It also resulted in a lower age rating of the GBA version in Germany (USK16) while the uncut version was rated USK18. That included the PC version as well as the console ports for the Jaguar, the 32X, the Saturn and the Playstation and even the SNES version. All of which were banned in Germany (including Doom II) since 1994 till 2011 when it was successfully de-banned and newly rated. This time uncut as USK16 which means teenagers at the age of 16 are legally allowed to buy the uncut version of Doom now, in every version. Even original releases can be obtained now as used copies. Before that selling these on ebay for example was not allowed for German citizens, unless you imported them.
If anyone curious it seems like the same thing is happening with Doom as with Golden Eye on N64, where if you look on less objects the game runs faster u can see it around 3:00-3:20
The GBA port of wolfenstein 3d looked accurate to me. In the day, on a PC, you'd resize the screen to smaller to get better frame rate, disable sound, screw with RAM refresh rates, and have several copies of CONFIG.SYS, whatever to play! My early experience on the computer at home, best frame rate was a 5x4 inch screen shrink(14" monitor) and internal sound speaker on a 286 clone. no music on internal speaker, as with wth GBA port. Thanks for the video, brings back memories of computer shows filled with everone playing demos of Wolf3d on PCs for sale!
Great video, but most of those games dont use ray casting but rather binary space partitioning. Doom for example.
Thanks, and you're correct. My mistake there, I'm pinning your message for everyone to see. Thanks for the correction yo :)
MrsRental is correct, BSP isn't mutually exclusive from raycasting. Raycasting is a method of generating the pixels, BSP is a method of sorting and working with the level geometry so that not so many surfaces need to be considered when doing rendering (whether raycasting or some other method). Earlier, grid-based raycasters (like Wolf-3D [id-tech1) didn't need BSP because their grid-based layout inherently has the kind of properties that BSP attains for more free-form geometry; some later ray-caster-esque games (like Duke 3D [Build Engine]) used Sectors/portals instead of BSP -- A sector was a small section of a map, and a portal was basically an invisible 'surface' where one section joined through with another section (say entering a hallway); you'd render the current sector worrying only about its geometry, and if any portals were in view you'd then render the sectors that they lead through to. Wall's also had height in Build Engine games like Duke 3D, and that combined with Portals are how Build does things like overhangs, countertops, the theater seats.
Binary space partitioning is not a rendering technique, so it would still be incorrect to say "they didn't use ray-casting, they used binary space partitioning". Some of these games probably don't even use binary-space partitioning, they may be portal-based rendering similar to Duke Nukem 3D or Bungie's Marathon.
There isn't a solid name for the Doom-style technique as it isn't actually closer to traditional 3D rendering than people realise (some real projection is happening, albeit it is on a 2D plane with depth as meta-information). The best phrase to describe the "Doom-style" rendering (which captures Duke 3D and more) would probably be "span-rendering" - as the rendering is purely about stretching 1D textured-spans.
No this is incorrect. BSP is a culling technique, ray-casting is a visibility technique (with rendering tacked on for efficiency). There is no ray-casting happening in the Doom engine or other engines of that era (Duke 3D), etc.
There is a definite difference between what Doom/Duke/Marathon/DarkForces is doing and what Wolfenstein 3D is doing. There is zero shared code or logic between these two rendering techniques.
BSP is not a rendering technique, it is a data partitioning scheme that makes it very quick to locate the position of an entity in the world, the actual rendering done by Doom (and similar engines) is based on projecting 2D points onto a 1D plane and then rastering 1D textured-spans based on their distance from the camera plane and height of the wall. To prove that BSP is not a rendering technique; look at the early alpha versions of Doom - these versions of Doom do NOT have a BSP, they are based on a slow search algorithm of all the visible walls on the map, Doom's BSP optimisation was written late on in its development, well after the rendering engine was completed.
This may seem complicated to read and understand, my apologies, it is a very complex piece of computer science and one can't describe it in a UA-cam comment.
This description is very much correct, however MrsRental is still incorrect in saying "BSP still uses ray-casting". BSP does not use ray-casting, its nature is exactly as Michael Thompson describes. Wolfenstein 3D uses ray-casting as a visibility algorithm and slaps the rendering of pixels inside the ray-casting as an optimisation.
It is interesting to suggest that grid-based maps do not need ray-casting. It very much depends on the target hardware - Wolfenstein 3D on the SNES is famous for not using ray-casting at all but uses a BSP and span-rastering system similar to Doom as that is generally more performant for lower-clock processors (it is weird to think that ray-casting wasn't the most optimised technique for Wolfenstein 3D in 1992, but John Carmack stands by saying despite this, it was the best choice at the time).
I tried playing Doom On my car but it crashed. i need to update the driver
Too good
wow, you're so funny.
This is fire 😂
A year has aged this joke well. Fantastic.
ha ha very funny, no fuck you
I remember getting medal of honor for GBA as a kid and taking it back because I actually thought the game was broke.
Why did you think your game broke?
SneakyTrap because of the frame rate
Same here but I got mine at eb games
Kava Lil E GameStop
@@nickabbott319 okay
I had the misfortune of buying Medal of Honor: Underground. I think my thought process at the time as a kid was "Oh, I played the PS2 games and they were cool. Let's get this one too!"
It pretty much immediately struck me that it was nearly impossible to see what the hell was going on and I gave up on it after not too long. I didn't even remember that the framerate was that terrible and how completely unfitting the background music was.
The PS1 version was amazing, from what my childhood memories tell me.
@@Konradix05
Local multiplayer was super fun!
that must be the worst graphics I've ever seen in an FPS game. Reality itself warps when you turn the camera, walls keep sliding, game can't decide which pixel to render, etc etc
Medal of honor on gba is worse than doom on 3do
Dark Arena is quite literally a Doom clone - the company hired Doom map makers to make actual Doom maps, which were then directly converted into the Dark Arena format.
It's actually a nice thing considering Dark Arena is a nice thing to have on the GBA
That actually seems like a really smart move. Hire talented people to make quality content and then make use of that content.
I have no idea why but after a road trip as a kid playing dark arena on the gba, just looking at it now makes almost puke.
I'm so glad you included Ice Nine. I love that game and am so impressed with how much texture and detail they included. And its fun to play. I'm trying to program my own raycaster game on the GBA and i can only get 5 fps with flat colors so I am even more impressed with what they made.
That sounds like a hell of a challenge, it really highlights how insane Ice Nine's graphics are
3DSage makes me wonder if they put some kind special hardware in the cartridge.
Holy crap... I'll never forget the day I actually recommended my friend to buy Medal of Honor on GBA, not knowing that there were two of them.
I had Infiltrator, which is pretty great honestly.
I remember asking if he'd played it yet and he pretty much immediately said that it just sucks. Later on I found the box for the game in his room and saw that it was the wrong game.
It's only since people have been talking about this on YT that I've seen just how bad it is and started feeling guilty for not explicitly mentioning the right subtitle.
Hahaha mate he might've taken offense to that, better get around to apologising
I would apologize, but we never spoke after that incident. It's probably for the best.
Salient Simon too bad
I always thought FPS games would be cool on the 3DS especially with actual 3D and all. It is odd that there are basically none.
Modern Warfare on the 3ds terrible, it was made for the DS but on the 3DS it plays so poorly. I couldn't imagine how they'd make one work
@@ef5supercell i remember playing this as a kid it was my brothers game but it was very bad
Guess your best shot is resident evil revelations
@@alexo.6620 What about ironfall
@@october5150 never heard about it, but at first glance it looks nice. And more like a shooter
another suggestion: you should make a vídeo with the smoothests frame rate games on the GBA.
I think there are a lot of GBA games which run at it's max framerate (close to 60), not sure if I could play them all haha
minimme ha ha I didn't know that. i just bought mine.
AFAIK all 2d gba games run at 60 fps, just like any console.
Top 5 smoothest framerate 3D GBA games?
Denis Franco just like any console.? Yea right, look at the xbox one and ps4
Great video. Thanks for mentioning my Doom Porsche video!
Thanks, that vid was pure gold ;)
I remember beating Doom 2 on what was considered Nightmare difficulty on the GBASP over a long drive once when I was younger. I had already played a lot of vanilla and different source ports by that point but it was really surprising that they managed to make it work on the system.
Fun fact: the GBA port of Wolf3D contains unused data taken from the *cracktro* to a pirated copy of Ecks vs Sever.
why didn't they use doom's code
Doom for the GBA was actually my first experience with the game, it wasn't until years later I played the PC version!
Same here, except for the fact that I've never gotten the PC version :P
Wight what is the pc version? dose that mean getting the original disc or getting it off gog.com or the doom 3 BFG edition?
its a floppy disk on the MS DOS.
+Wight DOOM has been just about every single console and PC starting with the 4th gen consoles lol.
I beat Doom 1 and 2 on a GBA before i beat the game on PC lol
I've always been intrigued by portable FPS games. Killzone on the Vita is the best I've played. The Dementium games on the DS were actually really enjoyable as well.
Yep. Killzone mercs is insane.
Wow, Medal of Honor looks atrocious. What were they thinking?
Dr.Beef avgn much
"If Id can do it, we can do it too!"
*attempts to make an fps*
"well shit."
most of those games hurt my eyes just by looking at them.... i would be surprised if there is 1 person that has finished medal of honor in GBA tho.....
You know, people said that long before AVGN came into existence.
Oh, there's always someone who has an attachment to a game. Some poor sap prob got it for Christmas from his late Grandma, it was his only game, he beat it a dozen times, and only sees it through nostalgic glasses.
Wow had no idea the GBA version of Wolfenstein was that bad. It actually looks worse than what the cancelled Tyrannosaurus Tex for The GameBoy Color
I think that was problem with the emulator he was using. I don't remember wolf 3d being that bad on gba.
Wabbi no it really is terrible. I've run it on real hardware, and it was terrible. It's glitchy, has screen tearing, and the controls are really bad.
iirc it doesn't have music, either. Shame.
nextlastgengamer Maybe I’m just lucky cause I been having a great time with it
It's not a bad port. It runs fine and it's almost ALL there. Just no background music
Cool video! I didn't even know fps games existed on the GBA!!!
you've definitely earned yourself a sub, I love this documentary style of game history and your presentation and writing are great.
Thankyou!
I like how down to earth and honest you are in this video.
Doom II on the GBA actually uses the same engine of Duke Nukem Advance.
He mentioned it tho
I mean kinda explains why the demon marines looks taller
Makes sense.
It's impressive that Nightfire had dynamic lighting. When you fired your weapon, the walls lit up in effect.
When you die in game
some games: "Game Over"
other games: "You Died"
Serious Sam:
*YOU ARE TOAST*
Yes i am toast
Serious sam is too badass for "game over"
Doom was also ported to a printer lol
search "Printer Hacked to play DOOM!"
you forgot the calculator !
An e-reader was the most impressive to me with the e-ink screen
Also a pregnancy test
@@shreever9473 i was about to comment it haha
Can you do a DS video like this?
I'm considering it :)
minimme great video 😎😎😎
Pink Ken I bought CoD: WaW on my original DS and it was awful. Never got through the second level of the campaign (the one after the tutorial).
Shigaru CoD 4 on ds was awesome! During fieldtrips I'd play it with my friends on the bus.
I ported the legit DOS versions of Doom 1 and 2 .WADS to my DS using a special cart/harddrive/Homebrew for the system....it could run them amazingly well...perfectly smooth and the controls worked great. So it shows that the system could do, at least Doom-style FPS's, very well. The only drawback was the homebrew software that ran the game DID NOT run the music....soo it was Doom without the soundtrack :(
It is a shame they did not officially port them over, the DS was a better chance to do those titles than the GBA was.
9:27-10:16 James Rolfe needs to review Medal Of Honor Underground
SHEET AVGN 2019
*WHAT WERE THEY THINKING!!!*
I borrowed Dark Arena from my friend in middle school. It's pretty fun. I... never returned it to him. Hey Matt, if you and your like dozen ginger siblings are still out there, I've still got your Bomberman Tournament, too. I don't know if you even still have a GBA to play them, and I think there's a third one that I both lost and forgot about since, but I've kept them all this time. Sorry I never gave them back. Time hasn't been kind to my memory but I think we just started going to different classes on opposite sides of the school, then next year you were at a different school. Can't remember for sure though. It's been like 20 years.
I cried when I lost duke nukem advance
I absolutely love how you dig into these corners of gaming. Really fascinating stuff! I kind of miss limitations
7:16 The director's full name is Wych Kaosayananda.
He also directed one of the Tekken films. Oh dear
It might not be the best version, but Doom on GBA was magical back in the day. Mainly because it meant you were able to play Doom on a handheld for what I think was the first time ever, at least in an official capacity. And everybody needs to be able to play Doom wherever they are in the world.
Great vid, as always!
these are surprisingly competent.
Ballistic Ecks vs. Sever has some pretty damn cool title music.
Haven't played the game, but it was enough to make me hit up zophars domain to listen to it.
CorkScrewDood let me guess
it's porn
BlendJul no.
Ecks Vs. Sever looks interesting, I just wish the artwork was involved with more contrasting colors. Very minor criticism though.
I actually could not believe someone got doom running a Porsche 911, and after looking it up, my jaw is floored, that’s just insane and dangerous
As a fellow Aussie, it's maddening to hear you pronounce duke 'dook'.
Haha fair fair, for whatever reason Duke Nukem is the only time I say it like that. It just flows better idk
How else is it supposed to be pronounced?
NovaPrima you’ll get them next time mate
Scottie Trippin he thinks it can be only pronounced his way lol
@@nickabbott319 The Australian way, actually.
I would love to see more of this type of content, fantastic work!
Jimmy neutron was the best man. I still remember beating it and being so happy because it was the first one I ever beat.
Freakygeek1209 Same man! Nostalgia was wrapped in that. I was super sad when my mom told me she sold it.
Same! I'd worked all summer on the farm saving my money for my first Pc game. My grandma took me to Walmart where I picked this up then later on picked up Morrowind and Sega smash pack vol.2
Thanks for coming back to these games, I relived some memories and nostalgia.
Wow never thought that the GBA would even have FPS games!! Great video!
Loving your videos, just finished the 3d marathon, I'm subscribing
Hey thanks dude, I appreciate it :D
Another great video! Well structured, fair and thorough. I own both Dooms and Duke Nukem Advance, and it is great being able to play them on the go. I will probably give the rest a miss, especially with your synopses.
I played most of these, starting with Dark Arena. I enjoy collecting many of these GBA games because they're visually different from the sidescrolling games that dominated the system, not to mention games like Driver 2, Spy Hunter, Max Payne, Killswitch and Tekken Advanced.
The Ecks vs Sever movie sucked awful hard. I actually played the first game and got excited for the film... d'oh.
Also it looks like the revolver in Serious Sam animates better on the GBA than on the PC.
Haha I reckon you'd enjoy this Serious Sam about as much as you enjoy the others
Love how at the end when you're explaining all the games one of the Getaway's OST's were playing, nice touch!
Okay, for your idea, Medal of Honor infiltrater has it's own FP view. Sure that doesn't sound like much, though I am saying that it's much more respectful to that it try to reinitiate the classic rail shoot-em-ups (not sure of the term), which works for this portable nature. It also has some impressive FMV scenes albeit a little compressed.
One thing that I absolutely love about this video is that you get straight to the point, I fucking hate videos that drag on for ad rev so props to you 🙌🏻
Thanks :)
Jesus Christ, that Medal of Honor game. As soon as I saw the title I said "No, no way." ...And then I thought about it and realized that made total sense for all the wrong reasons.
MoH Underground is like if you filmed mud and grass and then rendered it into a 100 pixel video. It's unbelievable that it exists.
And yeah these games are such a product of their time haha. They shouldn't exist, but they do.
That might be the most accurate way I've heard a game described in a long time.
Ecks vs Sever’s weapon animations are so dang smooth and I love it
Nice use of music from 'the getaway', realised it at the Wolfenstein game.
I see you with that driver 2 audio track. Nice tunes. What a great jam
This good shit.
You good shit :)
UA-cam, I've had this video in my recommend tab for three years now without watching it. I give up. You win.
>Back Track being a "Doom-esque shooter"
It's a Wolfenstein clone. It doesn't have varied elevation, variable lighting, or walls with holes in them.
Those might seem like silly distinctions... I mean, walls with holes? What? But in Wolfenstein and Wolf clones, there were no windows you could shoot through. There were in Doom, though. Doom also introduced floors that could be set to a different elevation than the rest of the stage - allowing for platforms that could rise and fall - and different light levels throughout the stage and lighting settings, such as strobing and flickering. Dark Arena, which you mention later, utilizes all of these things, so you are correct in naming it a Doom clone.
(Obviously, not all holes in walls are windows... thus walls with holes in them.)
Nightfire for the gamecube was my favorite fps ever. Multiplayer has bots and a rocket launcher that can either be controlled or just can shoot as fast as you can hit the buttons
I regularly play the gba port of doom just because its sooo stunning to see it run soo good and look amazing on such a underpowered old handheld. the gba is hands down my fav handheld ever and doom just makes it EVEN better💙
Amazing video, love this revisiting of old games
Thanks :)
why 20 dislikes :S
Great content dude. Thanks for educating the masses
Thanks man :) I wish I knew that haha
minimme you have another 8 more dislikes in 12 hours since you last messaged me :0
Yeah it's weird hey, I'm going through a surge of views so that's pretty awesome. I just wish people would tell me why they dislike, I wanna improve! Haha
10:14 that voice clip is used in Nightfire by a guard in the exchange level on ps2
Skyrim is gonna become the next Doom
Skyrim got so repetitive this e3
Difference is DOOM isn't plagued with bugs and poor design choices since birth.
Lol, so accurate!
My comment aged well
@@sdFreerey it really did
It always makes me happy seeing Timesplitters included in videos
The homebrew port of Wolfenstein 3D for the Genesis is so much better than the GBA version. It's almost 100% as good as the DOS port. The music and sound effects are very good, the controls are good, the graphics don't tear, and the framerate is good.
Erm it’s definitely not better than the advance version it’s impressive for 16 bit but not in same league
@@tabsntoot
You must not have played the same one I did.
Ecks Vs Sever has a very hard final boss stage, so hard that I had to resort to cheats in order to finish that game.
your rankings are very agreeable.
Oh i love my youtube algorithm to recommend me these random videos about gaming. Liked and subscribed!
In ballistic ecks vs sever use SELECT to aim using the d-pad, even make headshots.
Ballisic's directors's name is Wych Kaosayananda that's why he goes by the nickname of Kaos, because of his surname not bc of the edginess factor
someone mentioned old Unreal! That is straight my fave FPS and it's an easy intro to coding.
wait wut?
Awesomeness. This even includes some music from Driver 1.
They dont look bad, the thing is that the controls dont really work
PianoSteve For doom nothing changed in terms of controls though.
played fps, tps on psx without analog believe me it does work retro games are not that fast paced compared to the modern fps nowadays d-pads are very much effective for those classics.
white walker I know, but being used to better framrates and analog sticks, going back is not that great as I remembered
Ecks vs Sever and Ballistic: Ecks vs Sever are great games that get more rewarding as you get further along. And the dual protagonist gimmick actually adds a lot to the fun, too. Highly recommend them.
Duke Nukem Advance>Duke Nukem Forever nuff said.
Philnemba "hail to the king baby"
I think DNF was bad due to being overshadowed by big FPS games, the game wasn't half bad.
I remember back then there was even a challenge on a German TV games show called GIGA Games where they had a bet with someone if Duke Nukem Forever will be released before Duke Nukem Advance. :D A bet that was impossible to win of course.
KRAFTWERK2K6 Giga Games is a gaming magazine that still exists😛
in my reality headcannon Duke nukem Advanced is the last Duke nukem game
Thanks to you, now I've found my FPS games for GBA!!! Ecks VS Sever is AWESOME!!! Thank you very much!!!
Wait, someone ported DOOM to a car! How? How does that work? Do you move by driving and shot by honking the horn? How many accidents and speeding ticks does it cause?
Yeah you should find that video, it's pure gold.
Shaun Gibson yes pretty much that's how it works . lol
Driver.exe has crashed. lol
You're a legend for doing this!
:)
That AWP sound at 8:30 lol. also MoH Infiltrator is a fairly decent game IMO, did you talk about it in depth in another video?
I actually haven't played it but I keep hearing good things, so I might check it out soon :)
Dang some of these games have such satisfying looking firing animations.
EvS was a gem.
The GBA game, not the movie (obviously)
Ecls vs sever theme is phenomenal
Agreed on Medal of Honor and Nightfire, and Serious Sam.
I'm glad that I wasn't the only one.
You deserve a medal of honor for playing that atrocious medal of honor port
I have the second Ecks vs. Sever game, quite fun, maybe I will look into getting the first one now.
Hold up.... If GBA doesn’t have analog sticks , How the Hell do you look around and rotate ?
Yeah it's pretty weird, generally the D-Pad is for moving and turning, and the triggers strafe.
its a very retro system, heck early fps didn't even use a mouse. doom couldn't aim up or down, it was like the enemies where a giant pillar so you could hit them no matter how high or low you or your enemies where.
yup, Dpad to move like a tank and L and R to strafe. it's not too bad really considering
I played the first Medal of Honor on PlayStation with a standard Playstation controller (not dualshock / dual analog controller)
Alex Carlentino guessing you never played an FPS on Nintendo 64 lol or any console before two sticks.
Had a gba for a little bit back then. Didn't know it was a 32bit system til way later. I respect it for what it was. I enjoyed my times with it. Good memories
Duke Nukem Advance was good. Good framerate, good gameplay, fun levels.
Medal of Honor Underground is the worst game ive ever played
And I quite liked Ecks vs Sever 2
I must congratulate you: you used the word "literally" correctly
Wait... There are more fps games for the gba!? I thought serious sam was the only fps game for the gba.. That game was lit in my childhood days!
*jimmy neutron was not one of them* rip
Even now, it's really tough to find good FPS on hendhelds in general. As a Vita owner, I have 2 that I can claim as the best. Star Wars Battlefront 2 and Resistance Burning Skies. There are others, but those are my 2 favorite.
Now I want a Doom GBA cartridge for my DS Lite!
It's only like 30 bucks. You can get it on amazon, and its worth it.
TheBcoolGuy or you can use a emulator
Emulators aren't as good.
The tricky tick the problem is the layout, i have played gba games on ds, psp, pc and in my phone and it is just not the same at all
The tricky tick, I don't mean quality, but it just doesn't feel right.
In the non-emulated version of metal of honor, the mapping of textures wasnt fixed. Walls looked like they were moving randomly causing a nauseating affect
I remember seeing a tech-demo video for a GBA engine port of Quake once, back in 2002. It looked pretty impressive but to be honest i doubt it would have made much sense on the GBA, who really was barely capable of handling 2,5D Games (3D games that are still using 2D technology to create a 3D effect). So games like Dark Arena and Doom were great but Duke Nukem Advance already showed that it really wasn't a good 3D platform. That being said, Doom was my first GBA game :P Simply because it was the first time Doom could be legally bought in Germany since the uncut version was still banned back then and the GBA version was censored. It was still tons of fun to play on the GBA. Thou not so much on the dark original GBA display.
That's a really interesting fact about GBA Doom being the first legal Doom release in Germany, maybe that's why it was censored? (But then why did the whole world get a censored version hm)
Well German censors never really liked violence in videogames against humans and / or human-like creatures. A lot of things have changed since then. For the better part i must say. However Zombies are still a huge problem. The censorship of Doom for the GBA was probably a request by Nintendo. It also resulted in a lower age rating of the GBA version in Germany (USK16) while the uncut version was rated USK18. That included the PC version as well as the console ports for the Jaguar, the 32X, the Saturn and the Playstation and even the SNES version. All of which were banned in Germany (including Doom II) since 1994 till 2011 when it was successfully de-banned and newly rated. This time uncut as USK16 which means teenagers at the age of 16 are legally allowed to buy the uncut version of Doom now, in every version. Even original releases can be obtained now as used copies. Before that selling these on ebay for example was not allowed for German citizens, unless you imported them.
After 3 years here I am still watching this video😊
so I'm guessing d pad to move, a and b to change direction left and right (no up or down movement) and triggers to fire etc. am I wrong?
D pad to move forward and back, D pad to turn, triggers to strafe generally
If anyone curious it seems like the same thing is happening with Doom as with Golden Eye on N64, where if you look on less objects the game runs faster u can see it around 3:00-3:20
10:13 *BLAM BLAM BLAM!
"Halt! I heard something..."
The GBA port of wolfenstein 3d looked accurate to me. In the day, on a PC, you'd resize the screen to smaller to get better frame rate, disable sound, screw with RAM refresh rates, and have several copies of CONFIG.SYS, whatever to play! My early experience on the computer at home, best frame rate was a 5x4 inch screen shrink(14" monitor) and internal sound speaker on a 286 clone. no music on internal speaker, as with wth GBA port. Thanks for the video, brings back memories of computer shows filled with everone playing demos of Wolf3d on PCs for sale!
Great use of the word “literally” but not so great use of the word “abortion”.
For what it's worth, in that Nightfire footage, I can recognise which part of the game that is from the console version.
Considering modern handheld FPS's include games like the really good Killzone Mercenary, we have come quite a long way...
Great video! I only own Doom, Doom 2, and Duke Nukem Advance from this list but recommend them all.
My suggestion
Can you make NES shooting games ?
Anyway, I love your video
Thankyou :) I'm not super familiar with the NES but I might make a video on it someday
Yay :)