@@Whomobile I believe the ps3 port of CSGO, like Portal 2 has motion aiming on the PS move, very similar to Wii aiming. Kinda a precursor to Valves experiments and implementation with their support for motion and vr controller technology.
@@nonsensicalfox yeah I remember hearing about that. I wonder how many people took advantage of the Ps move and the mouse and keyboard features, pretty sure the majority didn't know it existed.
I can say with confidence that working for Microsoft in the past had nothing to do with Gabe's dislike of the PS3's hardware. Many developers were not fans of the hardware because it was way too unique and specialized. It made ports a nightmare because there was no way to do it without rewriting large parts of the game engine just to make the games to run properly. Back in the day, multithreading wasn't very common in game development as computers and consoles alike had been single core for decades. Then Sony drops a new console that requires extensive use of multithreading just to work. Developers like Gabe did not want to spend months learning about new hardware architectures just to make ports of games that were already done. Many early games for the Xbox 360 only used one CPU core for the same reason. It wasn't till about 2009 that developers really started to adopt the multithreaded design for game engines. Even Crysis released without multithreading support.
Yeah, we are probably never gonna get a port of MGS4 for the pretty much reverse reason. It's just too dependent on the PS3s unique architecture, add to that all the product placement that would have to be dealt with and it would be a lot of work. I think emulators are only more recently able to run it in a playable state at least, but for the most part the big conclusion to that whole series' long running plot is stuck on that one console.
I'd imagine it has something to do with the audio being mixed too high and clipping before a compressor or limiter was applied. Probably a victim of rushed development to get it out the door and/or someone at EA not prioritizing sound. I used to work in audio for advertisements and we'd always have to argue with the client that time was needed for audio mixing. It's often something people overlook that are only looking at the big picture.
I bet the clipping and weird audio problems are from bad compatibility with vpk paks since it was a third party developing the ps3 version and compressed audio files can have buggy effects if a vpk has incompatibility with a file system, the pitch shifting is from what megakarlachoffical said
@@kristoferkoessel4354 vpk wasn't a thing until 2008 when L4D came out, the X360 version of Orange Box uses big-endian ZIP files to store the game files.
I had Portal 2 on the PS3. It even let you sign into steam and had cross play with steam players. It was pretty awesome. My friend who was a PC gamer played a lot of coop with me in Portal 2 back in high school.
I played through Half Life 2 on the Xbox. The original Xbox. I tried replaying it a while back, and i have absolutely no idea how i managed it as a kid. It's like my brain hadn't developed enough to perceive that i was experiencing 12 FPS. It's still really impressive that they got it to run, though. I also played through Half Life 1 on the PS2, and that actually worked fine. Fun fact, you can plug a USB keyboard and mouse into the PS2 and use it with Half Life.
it wouldn’t. tf2 is a buggy mess and it would need complete recoding considering it’s from nearly 16 years ago, and it would be a massive game to completely recode and make compatible with consoles. i don’t even think that many people who know source would be willing to do that considering valve, and even so we’re not even sure people would buy the game.
@@bugorgans weren't there rumors of HL Alyx coming to PSVR2? Which runs on a new iteration of Source? Surely if that can be made to run on PS5 and XBSX something could be done to help bring Team Fortress, Portal, and the entire Half-Life 2 saga to current gen?
PS3 TF2 has stood the tests of time, outlived OW1, and is finally being put to rest in 2023. Can’t believe it’s been 16 years, and yet it still kept on fighting. I am proud of this small section of the TF2 community. As we grew, it remained timeless. You were good, son. Real good. Maybe even the best. R.I.P. PS3 port of TF2 2007-2023 Timeless, now and forever
I sucks having the Orange Box but TF2 being the only game on it that I didn’t play, because I don’t have WI-FI at the moment and won’t for awhile! There goes my last chance to experience it. : /
this might be a weird comment but thank you for the indepth subtitles. genuinely explaining how the audio glitches sound or accents is really nice and not something i see many youtubers do.
2:30 no the PS3 was hell to develop for because of the way the 3 processors worked in tandem. Yes it was significantly more powerful then anything else on the market but it was also hell to optimize and program for. Also Valve had an extremely negative relationship with Microsoft over their micro transactions. Microsoft refused to allow them to deploy new content for free, unless it had a minimum price of 5 dollars. As a result they basically dropped all support and updates for XBox afterwards and buddied up to PlayStation instead.
It sucks we didn't get free content but hosting content back then wasn't cheap kjnda the reason xbox live wasnt free like psn it was mainly for server cost, the people keeping the server up, and security
@@PyrotechnicMooseIV Yeah but I’m sure Valve knew of that stipulation before hand as a condition of being published for the console, everyone knew Microsoft really gouged on arcade titles and DLC. Anyone publishing arcade games had to fall into basically only like three or four acceptable price points and same with DLC now that I’m remembering, everything was either 400, 800, 1600 or 2000 “ms points”. It was like an extra tax for being on the platform passed down to the consumer, or in other words, a gouge.
@@YoshidaSPECL Sony had no problems, it was just part of the Xbox live business model that everything would be either 400,800,1600 or 2000 ms points. I remember studios constantly being bitter about having to conform to this though I’m too lazy to provide a specific example.
@Clodsire psn was constantly going down and those hacks constantly shutting the servers off xbox wasnt perfect but it was a better experience but it was a dick move for Microsoft to require gold for mf Netflix
I remember getting a PS3 and The Orange Box for Christmas wayyyy back, I think it was 2009 and I was in fourth grade. I remember wanting to play Portal so so badly and Half-Life 2 (+ the episodes) and Team Fortress 2 kind of taking me by surprise by how fun they were. The amount of Team Fortress my dad and I would play was unreal. Every time our player died, we’d switch controllers, it was awesome. 💕💕
Felt this in my soul. Bought it I wanna say in 2009 or 2010 solely for Portal (it’s been my favourite game ever since), but ended up loving TF2 as well, have many fond memories playing that game whilst it still had active players
This sounds awfully similar to my story. Got my PS3 for christmas in 2011 with Portal 2, and I wanted to play Portal 1 very badly on it so I got my grandmother to take me to gamestop to buy the Orange Box a few days later and that's how I was introduced to HL2 and especially TF2.
That's actually really wholesome how PS3's TF2 is still alive and has players. That's really cool to know everyone love TF2 even if it's never updated xD
Demon's Souls. A community so tenacious they(we) managed to keep servers alive for several years after the first shutdown announcement by being super active. Happy days.
When I heard the PS3 orchestra, it only happens when you start it up. Makes you felt honored to play such a console like this back when you were a wee lad.
everybody except Sony fan boys knew how shit this console was. More expensive at launch than 360, worse graphics, horrible games. The only games worth playing on PS3 are the exclusives. Every other game that can be played on Xbox is superior in every aspect.
Oh wow the map changes, those had entirely been removed from my brain. You can also break into 2fort spawns easily, and dustbowl stage 1 skybox easily too.
I think the weird pitching up is the weird system they used for resampling audio. I would assume this because it happened before in a coding site I used before as a kid.
The backwards compatibility with the PS2 applies with the 20GB, 60GB and 80GB models, the later 2 being compatible through software emulation, making the 20GB launch models the fully compatible systems considering they still had the Emotion Engine in it.
its exceptionally rare for the PS2 backwards compatibility; that feature was only on certain models within the original launch line of the console. Those first runs prematurely died by the boatload and most have been trashed or replaced by revised versions that can no longer play PS2 games.
@@darknes4150 given that you deny that ps1 games are region locked, I question your second statement. Afaik ps3 has a region lock system, it's Just that it is not mandatory. Like 99.9 percent of games is not region locked. But a 100% of ps1 games are
CBG_LooseCannon here. Thanks for the footage and I'm glad to have been part of it and provided some of the details on this version of the game's death. PS3 TF2 was fun while it lasted.
If i recall correctly, the audio issues weren't always present. I believe in a later firmware update for the PS3 something changed with how it handled audio.
I've been waiting for this video and I wasn't disappointed. Thank you for making this video. Interesting fact: on the xbox version of the orange box you can spawn props, ragdolls, well basically anything from the other games in tf2, but on ps3 for some reason you can't, it will just crash your game. And spawning tf2 props is also very limited since spawning some props will crash your game too. I respect people who modded, or tried to mod in this version, it is truly hard.
I'd guess only the stuff required was ported to ps3 apks meanwhile the rest was optimized for dx9 so spawning it would cause problems on ps3 meanwhile xbox 360 supported dx9.
i remember loading up a server on ps3 tf2 expecting an empty server on halloween a few years ago, (maybe 2) and i was pleasantly surprised with a strange hacked together medic vs engineer zombies server. the memories…
I’ve had a copy of this for a few years and it’s the first way I ever played portal 1/2 and half life 2, it’ll be interesting to see what I never noticed and how it’s different Edit: it’s kinda sad to me how the ps3 version kinda died off and will die this year while the Xbox version is receiving a bit of a resurgence, I first played tf2 on pc but I still played a bit of the ps3 version, sucks especially that I can’t play it anymore because internet just doesn’t work on my ps3 anymore for some reason. There’s just something sad about this forgotten little brother of xbox tf2
Did EA announce the shutdown of TF2 on PS3 as well? Thought it was only Mirror's Edge, Army of Two and some of the Fifa games. The forer two being long-time favourites of mine but still... A TF2 shutdown on PS3 will be so sad man. And I'm not willing to pay for Xbox Live either...damn..
@@JC20XX Bringing what back? I'm a little confused. You mean Mirror's Edge and Army of Two or TF2? Because for the former I don't think so and the latter I don't even know if it has shut down yet, that's what I've been asking
As someone who didn’t have a gaming PC growing up, the Orange Box got me hooked in the Half Life series having only played the first one on the PS2. Even if it’s pretty ropey it still holds a special place in my heart…
i still fondly(?) remember being in the middle of the turret defence part in episode 2 when the game got cut off by the ylod and i had to buy a slim to finish it off great vid!
As much fun as the Portal 2 ARG is in Portal 1, I kinda wish there was a way in the game to disable the radios. They kinda hinder the eerie atmosphere and other Kelly Bailey music for me.
Most excellent video Sir! Fun fact: if you leave the game on the title screen, it starts to play a demo of Left 4 Dead, this was before any official trailers had been shown online too!
i remember this game being so hard to find, and i found it in a mall and my face just dropped and ran to my mom begging to get it. twas the best memories on the 360 and i still think about it to this day. it was just crazy having 3 awesome valve games especially tf2
I used to be one of the old ps3 tf2 people. It was only a teenaged self after all, so getting this for my birthday was a blast, playing it throughout 2008 to 2015 or so until I had started getting serious with college/work and got a PC to eventually play TF2 at a more stable rate than PS3 version. I'm sad to see there will be an end to the servers, and I might hop back in from time to time now. Thank you for the video!
my laptop broke down last year and I only had a PS3 to really break up my needs, so I played a LOT of ports, including the orange box, and being a fan of wacky bizarre ports this one went right up my alley, I couldn't play TF2 because it was a modded PS3, nor did I play Portal, but playing Half Life 2 on my tv was actually really cool, and seeing all the weird port issues was interesting.
I think I know why the PS3 version of Portal didn't have the dragging sequence at the end, this is like a 2007 port, and the dragging sequence was added in an update in 2010.
This was how I played my first Valve games as well. I have a vague memory of playing TF2 on ps3 around 2011, people were already hacking back then with all the character models being 100 ft tall and other crazy stuff
Getting dragged away was added to Portal 1 prior to the release of Portal 2. It wasn't always in the game. So it makes sense it wouldn't be in the console ports.
As someone who owned a PS3 slim back when it was current gen, I distinctly remember the "cinkley" audio on multiple games, so I believe it was a hardware issue with the slims and not just the orange box. In fact, I never remember having that issue on the orange box, but it was completely random so who knows.
if it was a hardware issue, it wouldn't be present in the recording. someone else suggested it might have been a resampling technology of the console which done engines were messy about
At the time it made sense though. It also wasn't _just_ the basis of having to write multithreaded code. It was moreso, why would they do this for a small percentage of the marketshare? It's the same reason a game might be on literally every platform except for Mac or Linux, because why would they bother porting it to these platforms knowing that only 12 people may actually buy their game for that platform? Why invest the time to port it when there is literally negative return on investment? There was also a lot of negativity surrounding the PS3 launch. I remember people being absolutely BAFFLED that the thing was $600 in an era where the typical game console was $300-$400 at launch. The PS3 was literally 100% more expensive than the PS2. I think many developers (and publishers) did not anticipate the PS3 to be very successful, due to the radically high cost of the system at launch, and the sudden new demand in coding games in oddly specific ways just to get them to work on it. Another layer to look at is how games evolved on the PS3. Most of them didn't. It is fairly common for game consoles to get "better" games on them over the course of its lifespan, as developers creating games on them get more and more familiar with tricks and optimizations for their architecture. Mass Effect 1 on the Xbox 360 runs terribly, Mass Effect 2 came out just a couple of years later and it runs extremely well, and LOOKED better too. This evolution did not happen on the PS3. Unoptimized launch titles for the PS3 look and feel exactly identical to even the last handful of games ever released for the console, you'd expect these to run the smoothest and look the best out of all of them. They don't. This is purely due to how complicated the environment was to develop for. I think many developers back in the PS3 launch days saw it as a sunk cost that wasn't worth investing time into. The only reason the console was able to cling to life was thanks to exclusives, from developers like Naughty Dog doing Uncharted and The Last of Us or Sony handing David Cage a blank check and telling him to go insane. Hell, I literally bought a PS3 used just to play MGS4 because it's the ONLY one I've never played. I think many people bought the console for similar reasons. They didn't buy it for the hardware, or for a wide selection of games, they bought it to access a walled garden of games they couldn't play on anything else. I will certainly give credit where credit is due, Naughty Dog knocked it out of the park with their games for the PS3. But that's because that's pretty much _all they did_ for years. Sony gave them oodles of cash to just...make games only for them. So it makes sense that they would have gotten pretty good at really figuring out how to get the best out of the hardware. Everyone else though? Why bother with the time investment when the return is so negligible that it's literally wasted money? Did things eventually shift over to using multithreaded code? Yeah! But only _when it made sense to do so and could benefit the larger portions of the marketshare._
@@spartan456 you kind of remember it wrong, though. The last games in the lifetime of the consoles were definitely better on PS3, even the multiplatform ones. Mostly because the Cell had enough power to compete even with the next gen's CPUs of PS4 and XboxOne, so basic ottimization learned through years of development was already enough most of the time.
@@vivaezio Ha, no. Multiplats almost never ran better on PS3. If a game was purely targeting the PS3 like Last of Us it could get better results than it would have on 360, but even multiplats that specifically targeted the PS3 like Final Fantasy 13 and were overall superior on it still ended up give and take between the two systems (God the loading times on Lightning Returns on PS3 are a joke). Even if the Cell was powerful the GPU in the PS3 was absolutely horrendous even for the time, and the hard division between system and graphics RAM left the thing completely starved for resources a lot of the time. That being said Gabe's comment didn't age like milk in my opinion. The PS3 is wholly unlike modern multi-threaded architecture. You need to have one processor send out tasks to the various other ones and then retrieve the results. It's an absolute nightmare even compared to modern multi-threaded systems.
@@NiGHTSnoob now that I think about it, there was a slight bias about what was considered better than what. Like, for example, I'm pretty sure that Digital foundry decided that one Crysis was better on Xbox because it had usually an FPS more than the PlayStation when they fell from 30, when the PS3 versione had slightly better grafics and noticeably better antialiasing. The PS3 had a more rapid access to game data, and that was mostly why the RAM difference wasn't as big of a deal as it could be. Though, that wasn't available from the beginning. That the multiplatforms were always better on 360, especially after thee first half of the generation, is a myth that comes mostly from the fallout of the console wars.
Great video! It's funny to see someone else had their first run with Valve games on the orange box. I played Garry's Mod for quite some time without ever playing HL2, and then one day my friend brought the orange box over and I played it on my xbox. It was honestly pretty amazing to play those games for the first time. I don't have much use for it now though, especially because the disc is partially corrupted and so playing it is very strange or even broken sometimes.
THANK YOU. i had my orange box since 2018 and i being the kid i was i adored TF2. Everyday after school i would play TF2 for at least 3 hours. Planning to savour it one last time.
Oh wow, Loosecannon and Atilla made it into the video! Wish I was also playing at that time, would be cool to see how I look like on other people's point of views Anyways, I've only been playing since May of 2022 but even in that short time period I managed to make a ton of friends and even more memories Sure going to miss this version when it will eventually shut down Thank you for giving it a shot!
I’ve been playing tf2 for a very long time and the fact that I grew up with a PS3 has always been weird because I’ve never gotten the orange box… Guess I have 2 months to pick it up and try..
i zoned out of the video sometime after gabe talked about portal 2 or something and when i snaped back to reality some dude was bragging about his faster minivan truly glorious
Used to play The Orange Box in high school, I don't think any of us had this version however. It's insane to think the communities on either version are still up!
I got this version of the game way back in 2010, I loved it so much it persuaded me to buy the PC version and become a PC gamer lol I used to spend most of my time screwing around in Portal, finding glitches and ways to escape maps whilst getting into strange areas, I remember finding a way to get outside on the PS3 version in a time when no one did, now I'm sure you can find a similar method to get outside somewhere on YT Nowadays I play the PC or Switch version of Portal, which is quite cool, but it's not the same release day move freely outside the map and not get stuck version that the PS3 version was, plus it feels less fun to screw around in the PC version and the Switch version lacks its cheats, the PS3 version had its working ones that were fun, I used to like using cubes to try to do stupid stuff
There is something very real to the minivan man experience you had. It's like the strange experience you've had with this version of the orange box and reminds me of how the man with the pipe in valve's logo at the time came to be. They asked a random homeless man outside of valve headquarters if I remember the story right to come inside and take a picture of the back of his head and they edited a valve handle onto it
Watching this video makes me want to download TF2 again. Crazy how a game that is over 15 years old is still going strong - I can't think of many other shooters with that kind of longevity.
You don't know how grateful I am to you for putting the music you use in the description. You have a great taste and have helped me discover tons of awesome songs.
Probably already mentioned but in regards to 2:45 - I believe Gabe has also said he had problems with Microsoft due to being forced to charge for Left 4 Dead's DLC Crash Course. Probably a bit off, as they later also released L4D2 for 360, but he had open issues with both platforms.
What a fantastic way to end a video! I was considering getting The Orange Box for PS3 a few months ago. I used to have it on XBox 360, but it got Red Ring'd.
Nice video. (sry for long post I got rly nostalgic lmao) I am impressed with some of the research that went into this, especially around the TF2 part; More specifically, the mention of JawnBlaze and Sennheiser. These two were deep into TF2 PS3 and I still remember them to this day, despite not playing TF2 PS3 for a while. I used to know Sennheiser back when he had another username (at least on his ps3 account), and he taught me how to mod the game. I used to make wooden structures to change aspects of a map. I'd add bridges, platforms, and rooms (all colored green). I did a bit of trolling back then as well, since I was very young. I eventually grew out of it and tried to just make the game fun for everyone, whilst changing things up a bit. Still remember my binds: Dpad down- noclip, Dpad Up- build wooden wall, Dpad right- rotate object, Select- delete object, Dpad left - Lightning, Triangle- make object/players, green, R3 - change name (very stupid) + color self black. I think I have recordings on my psvita of me playing with friends on tf2 ps3 but I was young and cringy lol Never knew how to run game-changing scripts, it is kind of lost to time. I think that zombie fortress script went kaput when the tf2 ps3 modding dojo lost its web domain. Had the opportunity to play it once with Sinnheiser. JawnBlaze is cool and he made an effort to make the game clean of cheating, which I respect. Although, I would get annoyed when he joined my own game and kicked me when I built stuff. Doesn't matter now, though. Eventually I made an account to play completely without mods. Sad to see the game shutting down, since it was one of the two ways to play the old school TF2. I might plug my PS3 in soon and see the PS3 version one last time before returning back to PC. also if anyone remembers binksy134 or ramlite, lmk I remember the community being very tight knit, surprise me if you guys are still out there.
@Humble Tyler Sorry if this ends up being shown for the third time, but youtube is not showing my replies for me. It's getting really frustrating. Yes, that is the modding dojo, but there was another website with a similar name that had the zombie script. (not putting in the link this time to see if that is why youtube is not allowing this comment through). Take the link you posted but change the "blogspot" to "webs". That was the original website that went down. I signed up a long time ago, which is why I was able to get the link again, but sure enough it is still "frozen".
It runs waay better than the OG Xbox port of Half Life 2 thats for sure. Its incredible that some people (probably Sony haters) give it a pass to the OG Xbox port but not to the PS3 port.
I remember getting the orange box becasue I wanted to play TF2, but I was stupid and didn't know how to get it to work, so I just played a bit of Half-life and portal... until the parts where I got too scared to continue because I was a dumb scared kid. (Ravenholm, not sure about episode 1, the area with the antlion workers, not sure I really did the same for portal) Still recall how I wanted to go through ravenholm, but the moment the ambient sounds played I just dipped. Again, I was a scared dumb kid... Eventually braved through and finished all of the games. Eventually I did figure out how to play TF2 and by god, I enjoyed it so much. It was really fun. Kinda forgot that pyro didn't have airblast and engi couldn't move buildings, but that's probably because I mostly played soldier, heavy or scout. Honestly I don't remember a lot of the things that are missing. I was confused why there weren't items though. Didn't think about it too much. Don't really recall having any issues with any of the games thankfully. Enjoyed it quite a lot. Oh those blisfull times of being an unaware dumb kid.
@@Whomobile Not really. I don’t have the balls to ask him for knowledge so that I can seem cool on the Internet, but I do know that you won’t find his name in the game’s credits, you’ll have to check the booklet in the case for that. Which I think is lame.
I remember buying this game used & funnily it was for Portal (xbox 360 version) and didn't touch the other games for almost a year after, then one day I jumped into half life & it became one of my fav games for the platform, binged threw all of them over a weekend, good times.
I hadn't heard about TF2's shutdown date. Like you and many others it was my start to TF2. I didn't have a PC of my own so this was the next best thing. Fun times back then, you could get a decent 12 person server going. I'll definitely log on one last time when it shuts down.
Hi, I played tf2 ps3 from 2008-2017. At around 2014 the tf2 ps3 community became smaller, and by 2015-2017 it was usually a lot of the same players daily, queuing for the same couple maps, the regulars all know eachother, I have a memory from 2016 of someone being excited to see me again, hoping I’m on their team while some 12 year old was singing the fnaf theme song on his mic lmao it was a great time to play, and back then, finding a cheater on your lobby wasn’t doom and gloom, it was an amazing experience because they usually would actively start modding the map or turning on weird functionalities like moon gravity or turning 2fort into a coliseum looking area. Once, a flying engineer was modding the map, while us regular players gathered around to watch. One scout shot the engie one single time. The engie slowly turns around, instakills the scout by looking at him and slowly turns back around and continues. My absolute favorite memory period.
orange box is one of my favorite "games" ever. It was the last huurah for my early days of PC gaming/Shooter obsession. I've kind of moved on from the genre at this point in my life, but I def get bit by the ol nostalgia bug watching videos like this.
I don't know how much of Gabes experience with Microsoft made him dislike the PS3. A lot of developers hated working on the PS3. There are a lot of games from a lot of different developers like Red Dead Redemption and Fallout 3 who's best experience is on the 360 version. I think it was Hideo Kojima who said this, but most games at the time were developed for PC then ported to 360/PS3. The 360s architecture is closer related to the average computer that developers developed games for. Once the game was finished, it required only a little tweaking to work on the 360, while the PS3 required some major retooling at times.
One thing you should note about being dragged away at the end of Portal was that this was added later on, same as the morse from the radios as opposed to only the happy tune, as a teaser before the Portal 2 announcement. There weren't a lot of updates for The Orange Box on PS3, hence they didn't add those teasers either.
Modern TF2 uses the slighly lower quality c models rather than the old v(iew) and w(orld) models for various reasons (weapon skins, optimisation) so the weapons are actually in a higher quality than modern TF2!
17:50 And I was thinking I was crazy when I replayed Portal 1 last year. Played it back when it was new-ish and the ending felt weird as I didn´t remember the being dragged away thing. It somehow felt wrong compared to my first experience.
Still crazy that TF2 on the PS3 outlived Overwatch 1
I never thought of that, TF2 still exists OW1 doesn't.
I loved OW but it sucks now
It makes you think
* Demoman Schadenfreude Laugh *
💀💀💀
"outlived"
You need to play both Portal 2 and CS:GO on the PS3. Mostly CS:GO because it's an interesting time capsule, sort of like TF2 on console.
I totally forgot CS:GO got a PS3 port, I'll have to investigate at some point.
@@Whomobile I believe the ps3 port of CSGO, like Portal 2 has motion aiming on the PS move, very similar to Wii aiming. Kinda a precursor to Valves experiments and implementation with their support for motion and vr controller technology.
@@Whomobile subbing for that
@@cravenmarigold7750 you can also use a USB mouse and keyboard on the PS3 version
@@nonsensicalfox yeah I remember hearing about that. I wonder how many people took advantage of the Ps move and the mouse and keyboard features, pretty sure the majority didn't know it existed.
I can say with confidence that working for Microsoft in the past had nothing to do with Gabe's dislike of the PS3's hardware. Many developers were not fans of the hardware because it was way too unique and specialized. It made ports a nightmare because there was no way to do it without rewriting large parts of the game engine just to make the games to run properly. Back in the day, multithreading wasn't very common in game development as computers and consoles alike had been single core for decades. Then Sony drops a new console that requires extensive use of multithreading just to work. Developers like Gabe did not want to spend months learning about new hardware architectures just to make ports of games that were already done. Many early games for the Xbox 360 only used one CPU core for the same reason. It wasn't till about 2009 that developers really started to adopt the multithreaded design for game engines. Even Crysis released without multithreading support.
🤓
That’s really interesting! Honestly as a programmer myself it doesn’t surprise me too much. Porting the source engine must have been a nightmare
Yeah, we are probably never gonna get a port of MGS4 for the pretty much reverse reason. It's just too dependent on the PS3s unique architecture, add to that all the product placement that would have to be dealt with and it would be a lot of work.
I think emulators are only more recently able to run it in a playable state at least, but for the most part the big conclusion to that whole series' long running plot is stuck on that one console.
You didnt work for microsoft
@@itdobelikedattho8112 shut up
my brother and i used to call the fat ps3 the spiderman ps3
5:24 I was painfully aware of that sound issue, yet for over a decade I've found no one else mentioning it! Thank you
I'd imagine it has something to do with the audio being mixed too high and clipping before a compressor or limiter was applied. Probably a victim of rushed development to get it out the door and/or someone at EA not prioritizing sound. I used to work in audio for advertisements and we'd always have to argue with the client that time was needed for audio mixing. It's often something people overlook that are only looking at the big picture.
Are there any solution to fix that? I thought my audio system is broken a while ago because of this
@@JJohnkkttran Certain 22KHz sounds are most likely resampled to 44100KHz which cause some sounds effect to be higher pitched.
I bet the clipping and weird audio problems are from bad compatibility with vpk paks since it was a third party developing the ps3 version and compressed audio files can have buggy effects if a vpk has incompatibility with a file system, the pitch shifting is from what megakarlachoffical said
@@kristoferkoessel4354 vpk wasn't a thing until 2008 when L4D came out, the X360 version of Orange Box uses big-endian ZIP files to store the game files.
Keep in mind lads the 360 version is still alive and thriving and is the best way to experience true vanilla TF2
True!
Can I add you? Haven’t played in years!
Oh I thought xbox shut off servers
Add me on Xbox if you still play TF2
Soulcrushaprime
@@yummysoul2998nop
Cant believe TF2 for PS3 lasted until 2023
rip
Same that's amazing
lasted more than overwatch 1
I tryed playing it inn 2020 it worked
Almost 16 years (the age of a high school student here in Peru)
I had Portal 2 on the PS3. It even let you sign into steam and had cross play with steam players. It was pretty awesome. My friend who was a PC gamer played a lot of coop with me in Portal 2 back in high school.
I bought it on ps3 just for the crossplay since i thought it was so futuristic at the time
@@Papa_Khan crossplay was this unimaginable thing we always wanted. Nowadays, people want to turn it off lol
The best part is that if you registered it to your steam account, it was cross-buy as well! Free PC copy if you buy on PS3.
@@jimmyohdez because PC has unfair advantages mainly in shooters, PC players have much faster movement and aim control than console players
@@yeahrightgetreal it's odd to me that modern console shooters don't support keyboard and mouse play honestly.
"the audio gets all crinkly" this man knows his industry terms.
6:09 craziest transition ever
And he says 360 while doing it, lol
"This is a PlayStation 3."
"Dear god..."
"There's more-"
"No!"
LOL
It contains a PS2
Yes you may have the bucket
I played through Half Life 2 on the Xbox.
The original Xbox.
I tried replaying it a while back, and i have absolutely no idea how i managed it as a kid. It's like my brain hadn't developed enough to perceive that i was experiencing 12 FPS. It's still really impressive that they got it to run, though.
I also played through Half Life 1 on the PS2, and that actually worked fine. Fun fact, you can plug a USB keyboard and mouse into the PS2 and use it with Half Life.
You can do that with any console...
@@n646nuh you can’t
Name one modern console that doesn't let you use a m&k @@Matthew_Brink Even the fucking Wii does
@@n646nmost games did not support it lol
Tru @@seereebee
I feel like now with the current hardware and console generation TF2 could work really well if they ever decided to bring the current version
It would be a dream but I think the valve janitor wouldn’t have enough free time to port it to current consoles
Valve aren't capable of paying contractors well enough to deal with that.
it wouldn’t. tf2 is a buggy mess and it would need complete recoding considering it’s from nearly 16 years ago, and it would be a massive game to completely recode and make compatible with consoles. i don’t even think that many people who know source would be willing to do that considering valve, and even so we’re not even sure people would buy the game.
@@bugorgans weren't there rumors of HL Alyx coming to PSVR2? Which runs on a new iteration of Source? Surely if that can be made to run on PS5 and XBSX something could be done to help bring Team Fortress, Portal, and the entire Half-Life 2 saga to current gen?
Never happen. Valve honestly don’t really even care about TF2, anymore.
PS3 TF2 has stood the tests of time, outlived OW1, and is finally being put to rest in 2023. Can’t believe it’s been 16 years, and yet it still kept on fighting. I am proud of this small section of the TF2 community. As we grew, it remained timeless. You were good, son. Real good. Maybe even the best.
R.I.P. PS3 port of TF2
2007-2023
Timeless, now and forever
I sucks having the Orange Box but TF2 being the only game on it that I didn’t play, because I don’t have WI-FI at the moment and won’t for awhile! There goes my last chance to experience it. : /
One could try to make custom servers via XLink Kai if one is interested.
Respect
Will you make some videos to talk about your experience?
It was garbage, my dude. Garbage. Just like all PS3 ports were. Overwatch is a better game.
this might be a weird comment but thank you for the indepth subtitles. genuinely explaining how the audio glitches sound or accents is really nice and not something i see many youtubers do.
Glad you like them! I've been trying to use subtitles more and more the last few years as viewers seem to really appreciate them.
@@Whomobile that’s very thoughtful of you to include. keep it up chap
@@Whomobilehehehehehahahhahaa
2:30 no the PS3 was hell to develop for because of the way the 3 processors worked in tandem. Yes it was significantly more powerful then anything else on the market but it was also hell to optimize and program for. Also Valve had an extremely negative relationship with Microsoft over their micro transactions. Microsoft refused to allow them to deploy new content for free, unless it had a minimum price of 5 dollars. As a result they basically dropped all support and updates for XBox afterwards and buddied up to PlayStation instead.
Exactly, I remember how the L4D1 maps for L4D2 are included for free on PC but are paid DLC on Xbox because Microsoft forced Valve.
It sucks we didn't get free content but hosting content back then wasn't cheap kjnda the reason xbox live wasnt free like psn it was mainly for server cost, the people keeping the server up, and security
@@PyrotechnicMooseIV Yeah but I’m sure Valve knew of that stipulation before hand as a condition of being published for the console, everyone knew Microsoft really gouged on arcade titles and DLC. Anyone publishing arcade games had to fall into basically only like three or four acceptable price points and same with DLC now that I’m remembering, everything was either 400, 800, 1600 or 2000 “ms points”. It was like an extra tax for being on the platform passed down to the consumer, or in other words, a gouge.
@@YoshidaSPECL Sony had no problems, it was just part of the Xbox live business model that everything would be either 400,800,1600 or 2000 ms points. I remember studios constantly being bitter about having to conform to this though I’m too lazy to provide a specific example.
@Clodsire psn was constantly going down and those hacks constantly shutting the servers off xbox wasnt perfect but it was a better experience but it was a dick move for Microsoft to require gold for mf Netflix
I remember getting a PS3 and The Orange Box for Christmas wayyyy back, I think it was 2009 and I was in fourth grade. I remember wanting to play Portal so so badly and Half-Life 2 (+ the episodes) and Team Fortress 2 kind of taking me by surprise by how fun they were. The amount of Team Fortress my dad and I would play was unreal. Every time our player died, we’d switch controllers, it was awesome. 💕💕
Felt this in my soul. Bought it I wanna say in 2009 or 2010 solely for Portal (it’s been my favourite game ever since), but ended up loving TF2 as well, have many fond memories playing that game whilst it still had active players
That’s a very nice story, thank you for sharing
This sounds awfully similar to my story. Got my PS3 for christmas in 2011 with Portal 2, and I wanted to play Portal 1 very badly on it so I got my grandmother to take me to gamestop to buy the Orange Box a few days later and that's how I was introduced to HL2 and especially TF2.
Wayyyy back? That makes me feel real old.
Sounds fucking awesome
That's actually really wholesome how PS3's TF2 is still alive and has players. That's really cool to know everyone love TF2 even if it's never updated xD
Demon's Souls. A community so tenacious they(we) managed to keep servers alive for several years after the first shutdown announcement by being super active. Happy days.
And it'll get another player soon...
You.
Plus Half Life 2 Deathmatch is still up and running from 2004 for PC.
"Still alive" Are you sure now?
Rest in peice, you magnificent bastard
-Soldier TF2
Back in my day, the game was the game!
It's all about the game!
Absolutely the game of all time
Actually this makes sense since too many new games are movies instead of games
I just lost the game
i lost the game
When I heard the PS3 orchestra, it only happens when you start it up. Makes you felt honored to play such a console like this back when you were a wee lad.
everybody except Sony fan boys knew how shit this console was. More expensive at launch than 360, worse graphics, horrible games. The only games worth playing on PS3 are the exclusives. Every other game that can be played on Xbox is superior in every aspect.
@@darknid158 console wars are stupid, both xbox and playstation have their pros and cons, and neither one would be a bad purchase
@@citylightsyt i agree but i think everyone CAN agree that the PS3 is one of the worst consoles ever made. and i love my PS4
@@darknid158 i don't agree...
@@darknid158every single modern console is literally worse than a PC in every way possible
Oh wow the map changes, those had entirely been removed from my brain.
You can also break into 2fort spawns easily, and dustbowl stage 1 skybox easily too.
Oh my god that takes me back. I remember all the glitches for orange box tf2
That PS3 start up sound just unlocked a core memory.
This is the best documentary about The Orange Box on PS3. I ❤ your humor and sarcasm. Amazing 👍👍👍
I think the weird pitching up is the weird system they used for resampling audio. I would assume this because it happened before in a coding site I used before as a kid.
Fun fact, all Playstation 3s will play Playstation 1 games, but occasionally you'll find a true backwards model that can do Playstation 2 as well.
The backwards compatibility with the PS2 applies with the 20GB, 60GB and 80GB models, the later 2 being compatible through software emulation, making the 20GB launch models the fully compatible systems considering they still had the Emotion Engine in it.
its exceptionally rare for the PS2 backwards compatibility; that feature was only on certain models within the original launch line of the console. Those first runs prematurely died by the boatload and most have been trashed or replaced by revised versions that can no longer play PS2 games.
Do they? Like the ps1 games are still region locked, no?
@@SpotFox-g6s they aren't region locked nor can it tell a real game from a burnt disc it just takes anything
@@darknes4150 given that you deny that ps1 games are region locked, I question your second statement. Afaik ps3 has a region lock system, it's Just that it is not mandatory. Like 99.9 percent of games is not region locked. But a 100% of ps1 games are
CBG_LooseCannon here. Thanks for the footage and I'm glad to have been part of it and provided some of the details on this version of the game's death. PS3 TF2 was fun while it lasted.
YOOO I THINK I PLAYED WITH YOU ON A SERVER I WAS SPOOKYALEX1006
If i recall correctly, the audio issues weren't always present. I believe in a later firmware update for the PS3 something changed with how it handled audio.
6:08 - 6:13
bro dropped the hardest transition and thought we wouldnt notice
I've been waiting for this video and I wasn't disappointed. Thank you for making this video.
Interesting fact: on the xbox version of the orange box you can spawn props, ragdolls, well basically anything from the other games in tf2, but on ps3 for some reason you can't, it will just crash your game. And spawning tf2 props is also very limited since spawning some props will crash your game too. I respect people who modded, or tried to mod in this version, it is truly hard.
Thanks for that info! I did try to find what I could about the PS3 modding scene but so much has been lost to time.
There is also a cheat code to enable AA on 360, but using it on PS3, atleast IIRC will crash your game.
I'd guess only the stuff required was ported to ps3 apks meanwhile the rest was optimized for dx9 so spawning it would cause problems on ps3 meanwhile xbox 360 supported dx9.
i play it all the time and sum yung thugs got payload via a minecart prop man it's wacky
i remember loading up a server on ps3 tf2 expecting an empty server on halloween a few years ago, (maybe 2) and i was pleasantly surprised with a strange hacked together medic vs engineer zombies server. the memories…
I’ve had a copy of this for a few years and it’s the first way I ever played portal 1/2 and half life 2, it’ll be interesting to see what I never noticed and how it’s different
Edit: it’s kinda sad to me how the ps3 version kinda died off and will die this year while the Xbox version is receiving a bit of a resurgence, I first played tf2 on pc but I still played a bit of the ps3 version, sucks especially that I can’t play it anymore because internet just doesn’t work on my ps3 anymore for some reason. There’s just something sad about this forgotten little brother of xbox tf2
Did EA announce the shutdown of TF2 on PS3 as well?
Thought it was only Mirror's Edge, Army of Two and some of the Fifa games. The forer two being long-time favourites of mine but still...
A TF2 shutdown on PS3 will be so sad man. And I'm not willing to pay for Xbox Live either...damn..
@@mark030a is anyone working on bringing I back?
@@JC20XX Bringing what back? I'm a little confused. You mean Mirror's Edge and Army of Two or TF2?
Because for the former I don't think so and the latter I don't even know if it has shut down yet, that's what I've been asking
@@mark030a I remember him mentioning that the ps3 version will be shut down this year in the video
@@waterbears9874 Oh...right. I didn't get to the part where he mentioned it when I made the first comment.
Fun fact: ma minivan is faster than your carrr mate
As someone who didn’t have a gaming PC growing up, the Orange Box got me hooked in the Half Life series having only played the first one on the PS2.
Even if it’s pretty ropey it still holds a special place in my heart…
Feeling it
i still fondly(?) remember being in the middle of the turret defence part in episode 2 when the game got cut off by the ylod and i had to buy a slim to finish it off
great vid!
Thank you whomobile for providing us with the minivan man story at the end.
As much fun as the Portal 2 ARG is in Portal 1, I kinda wish there was a way in the game to disable the radios. They kinda hinder the eerie atmosphere and other Kelly Bailey music for me.
You can probably find the launch version maps online.
@@atlev No need, there's now a console command to disable the radios (portal_disable_radios)
Most excellent video Sir!
Fun fact: if you leave the game on the title screen, it starts to play a demo of Left 4 Dead,
this was before any official trailers had been shown online too!
huh, didn't know that! I knew it would play the Trailer for the Orange box but not anything L4D!
(Love your vids btw Larry)
@Whomobile aw, bless you sir. Thanking you kindly. :)
i remember this game being so hard to find, and i found it in a mall and my face just dropped and ran to my mom begging to get it. twas the best memories on the 360 and i still think about it to this day. it was just crazy having 3 awesome valve games especially tf2
I used to be one of the old ps3 tf2 people. It was only a teenaged self after all, so getting this for my birthday was a blast, playing it throughout 2008 to 2015 or so until I had started getting serious with college/work and got a PC to eventually play TF2 at a more stable rate than PS3 version. I'm sad to see there will be an end to the servers, and I might hop back in from time to time now. Thank you for the video!
Man, I spent a majority of my middle school years on this port, and is what made the Half-Life games my favorite games of all time
my laptop broke down last year and I only had a PS3 to really break up my needs, so I played a LOT of ports, including the orange box, and being a fan of wacky bizarre ports this one went right up my alley, I couldn't play TF2 because it was a modded PS3, nor did I play Portal, but playing Half Life 2 on my tv was actually really cool, and seeing all the weird port issues was interesting.
1:55 it's hilarious that multi threading is a must now. Lmfaoo
4:55 GMAN - Minions Exclusive
Playing HL2, portal and TF2 on the orange box was my first experience with these games aswell.
I think I know why the PS3 version of Portal didn't have the dragging sequence at the end, this is like a 2007 port, and the dragging sequence was added in an update in 2010.
This was how I played my first Valve games as well. I have a vague memory of playing TF2 on ps3 around 2011, people were already hacking back then with all the character models being 100 ft tall and other crazy stuff
Getting dragged away was added to Portal 1 prior to the release of Portal 2. It wasn't always in the game. So it makes sense it wouldn't be in the console ports.
yeah i dont think it even paid off in portal 2 if i remember correctly
The ps3 orange box is a childhood classic
As someone who owned a PS3 slim back when it was current gen, I distinctly remember the "cinkley" audio on multiple games, so I believe it was a hardware issue with the slims and not just the orange box. In fact, I never remember having that issue on the orange box, but it was completely random so who knows.
if it was a hardware issue, it wouldn't be present in the recording. someone else suggested it might have been a resampling technology of the console which done engines were messy about
Man that line about "I don't wanna rewrite my code to be multithreaded!" aged like milk
Seriously lol
At the time it made sense though. It also wasn't _just_ the basis of having to write multithreaded code. It was moreso, why would they do this for a small percentage of the marketshare? It's the same reason a game might be on literally every platform except for Mac or Linux, because why would they bother porting it to these platforms knowing that only 12 people may actually buy their game for that platform? Why invest the time to port it when there is literally negative return on investment?
There was also a lot of negativity surrounding the PS3 launch. I remember people being absolutely BAFFLED that the thing was $600 in an era where the typical game console was $300-$400 at launch. The PS3 was literally 100% more expensive than the PS2. I think many developers (and publishers) did not anticipate the PS3 to be very successful, due to the radically high cost of the system at launch, and the sudden new demand in coding games in oddly specific ways just to get them to work on it.
Another layer to look at is how games evolved on the PS3. Most of them didn't. It is fairly common for game consoles to get "better" games on them over the course of its lifespan, as developers creating games on them get more and more familiar with tricks and optimizations for their architecture. Mass Effect 1 on the Xbox 360 runs terribly, Mass Effect 2 came out just a couple of years later and it runs extremely well, and LOOKED better too. This evolution did not happen on the PS3. Unoptimized launch titles for the PS3 look and feel exactly identical to even the last handful of games ever released for the console, you'd expect these to run the smoothest and look the best out of all of them. They don't. This is purely due to how complicated the environment was to develop for.
I think many developers back in the PS3 launch days saw it as a sunk cost that wasn't worth investing time into. The only reason the console was able to cling to life was thanks to exclusives, from developers like Naughty Dog doing Uncharted and The Last of Us or Sony handing David Cage a blank check and telling him to go insane. Hell, I literally bought a PS3 used just to play MGS4 because it's the ONLY one I've never played. I think many people bought the console for similar reasons. They didn't buy it for the hardware, or for a wide selection of games, they bought it to access a walled garden of games they couldn't play on anything else.
I will certainly give credit where credit is due, Naughty Dog knocked it out of the park with their games for the PS3. But that's because that's pretty much _all they did_ for years. Sony gave them oodles of cash to just...make games only for them. So it makes sense that they would have gotten pretty good at really figuring out how to get the best out of the hardware. Everyone else though? Why bother with the time investment when the return is so negligible that it's literally wasted money?
Did things eventually shift over to using multithreaded code? Yeah! But only _when it made sense to do so and could benefit the larger portions of the marketshare._
@@spartan456 you kind of remember it wrong, though. The last games in the lifetime of the consoles were definitely better on PS3, even the multiplatform ones.
Mostly because the Cell had enough power to compete even with the next gen's CPUs of PS4 and XboxOne, so basic ottimization learned through years of development was already enough most of the time.
@@vivaezio Ha, no. Multiplats almost never ran better on PS3. If a game was purely targeting the PS3 like Last of Us it could get better results than it would have on 360, but even multiplats that specifically targeted the PS3 like Final Fantasy 13 and were overall superior on it still ended up give and take between the two systems (God the loading times on Lightning Returns on PS3 are a joke). Even if the Cell was powerful the GPU in the PS3 was absolutely horrendous even for the time, and the hard division between system and graphics RAM left the thing completely starved for resources a lot of the time.
That being said Gabe's comment didn't age like milk in my opinion. The PS3 is wholly unlike modern multi-threaded architecture. You need to have one processor send out tasks to the various other ones and then retrieve the results. It's an absolute nightmare even compared to modern multi-threaded systems.
@@NiGHTSnoob now that I think about it, there was a slight bias about what was considered better than what. Like, for example, I'm pretty sure that Digital foundry decided that one Crysis was better on Xbox because it had usually an FPS more than the PlayStation when they fell from 30, when the PS3 versione had slightly better grafics and noticeably better antialiasing.
The PS3 had a more rapid access to game data, and that was mostly why the RAM difference wasn't as big of a deal as it could be. Though, that wasn't available from the beginning.
That the multiplatforms were always better on 360, especially after thee first half of the generation, is a myth that comes mostly from the fallout of the console wars.
Great video! It's funny to see someone else had their first run with Valve games on the orange box. I played Garry's Mod for quite some time without ever playing HL2, and then one day my friend brought the orange box over and I played it on my xbox. It was honestly pretty amazing to play those games for the first time. I don't have much use for it now though, especially because the disc is partially corrupted and so playing it is very strange or even broken sometimes.
THANK YOU. i had my orange box since 2018 and i being the kid i was i adored TF2. Everyday after school i would play TF2 for at least 3 hours. Planning to savour it one last time.
my first yellow light of death was a traumatic childhood experience
Oh wow, Loosecannon and Atilla made it into the video!
Wish I was also playing at that time, would be cool to see how I look like on other people's point of views
Anyways, I've only been playing since May of 2022 but even in that short time period I managed to make a ton of friends and even more memories
Sure going to miss this version when it will eventually shut down
Thank you for giving it a shot!
heyyy~
Heyyy~
@@platinumdirt904 NO NOT U
I’ve been playing tf2 for a very long time and the fact that I grew up with a PS3 has always been weird because I’ve never gotten the orange box… Guess I have 2 months to pick it up and try..
Seeing gameplay of TF2 on PS3 gives me very strange feelings, some sort of strong nostalgia although i have never played the game on PS3
i zoned out of the video sometime after gabe talked about portal 2 or something and when i snaped back to reality some dude was bragging about his faster minivan
truly glorious
"The Orange Box for Ps3 is weird"
Me, who's only ever played Half life 2 and Portal on the Ps3: Interesting
Used to play The Orange Box in high school, I don't think any of us had this version however. It's insane to think the communities on either version are still up!
(0:53) Yep, I thought so back in 2006 when the PS3 launched!
Years later, in another UA-cam video, someone mentioned that it was a font called "Mata".
I still have my copy. It's a wonderful port.
It is not.
@@HolyCobalt Is still better than the classic Xbox port of HL2 thats for sure.
@@sebastiankulche 🤓
@@HolyCobalt Whats so funny?
@@sebastiankulche What are you talking about?
A UA-camr named after a weird part of Doctor Who history who talks about TF2? subbed
Gman sounds like hes unlocked that inner spongebob
I got this version of the game way back in 2010, I loved it so much it persuaded me to buy the PC version and become a PC gamer lol
I used to spend most of my time screwing around in Portal, finding glitches and ways to escape maps whilst getting into strange areas, I remember finding a way to get outside on the PS3 version in a time when no one did, now I'm sure you can find a similar method to get outside somewhere on YT
Nowadays I play the PC or Switch version of Portal, which is quite cool, but it's not the same release day move freely outside the map and not get stuck version that the PS3 version was, plus it feels less fun to screw around in the PC version and the Switch version lacks its cheats, the PS3 version had its working ones that were fun, I used to like using cubes to try to do stupid stuff
hi chillius
This brings back some memories! I played all the HL2 and Dead Space games on PS3 dozens of times before Black Mesa convinced me to build a PC.
Your video is awesome, the squeaky voiced Gman made me belly laugh. Never played the PS3 version, always knew it was an inferior port.
There is something very real to the minivan man experience you had. It's like the strange experience you've had with this version of the orange box and reminds me of how the man with the pipe in valve's logo at the time came to be. They asked a random homeless man outside of valve headquarters if I remember the story right to come inside and take a picture of the back of his head and they edited a valve handle onto it
Watching this video makes me want to download TF2 again. Crazy how a game that is over 15 years old is still going strong - I can't think of many other shooters with that kind of longevity.
Push the cart and the game continues
Halo 3 is another online game people still play from 2007. It's definitely my personal favorite. The last real halo.
One should try to extract the map contents of the PS3 version of The Orange Box.
And the OG Xbox as well. I would like to play on PC the classic Xbox maps to see the changes since i dont have that console.
I love the Unreal Tournament ost on the back
Was saving Forgone Destruction for a special occasion
You don't know how grateful I am to you for putting the music you use in the description. You have a great taste and have helped me discover tons of awesome songs.
I still remember getting The Orange Box as a kid, booting it up and getting scared shitless by the Valve logo, never touching it again after that.
Probably already mentioned but in regards to 2:45 - I believe Gabe has also said he had problems with Microsoft due to being forced to charge for Left 4 Dead's DLC Crash Course. Probably a bit off, as they later also released L4D2 for 360, but he had open issues with both platforms.
People complanied about PC getting L4D2 DLC as free while on 360 charging
The PS3 was my intro to Valve games as well, this was very nostalgic for me. I should boot this up and play TF2 while I can!
Jesus seeing you try to move and look using a controller is like watching my grandparents try to play games
I felt like a grandpa playing it that way
Welcome to my world
What a fantastic way to end a video!
I was considering getting The Orange Box for PS3 a few months ago. I used to have it on XBox 360, but it got Red Ring'd.
Nice video. (sry for long post I got rly nostalgic lmao)
I am impressed with some of the research that went into this, especially around the TF2 part; More specifically, the mention of JawnBlaze and Sennheiser. These two were deep into TF2 PS3 and I still remember them to this day, despite not playing TF2 PS3 for a while.
I used to know Sennheiser back when he had another username (at least on his ps3 account), and he taught me how to mod the game. I used to make wooden structures to change aspects of a map. I'd add bridges, platforms, and rooms (all colored green). I did a bit of trolling back then as well, since I was very young. I eventually grew out of it and tried to just make the game fun for everyone, whilst changing things up a bit. Still remember my binds: Dpad down- noclip, Dpad Up- build wooden wall, Dpad right- rotate object, Select- delete object, Dpad left - Lightning, Triangle- make object/players, green, R3 - change name (very stupid) + color self black. I think I have recordings on my psvita of me playing with friends on tf2 ps3 but I was young and cringy lol
Never knew how to run game-changing scripts, it is kind of lost to time. I think that zombie fortress script went kaput when the tf2 ps3 modding dojo lost its web domain. Had the opportunity to play it once with Sinnheiser.
JawnBlaze is cool and he made an effort to make the game clean of cheating, which I respect. Although, I would get annoyed when he joined my own game and kicked me when I built stuff. Doesn't matter now, though. Eventually I made an account to play completely without mods.
Sad to see the game shutting down, since it was one of the two ways to play the old school TF2. I might plug my PS3 in soon and see the PS3 version one last time before returning back to PC.
also if anyone remembers binksy134 or ramlite, lmk
I remember the community being very tight knit, surprise me if you guys are still out there.
@Humble Tyler Sorry if this ends up being shown for the third time, but youtube is not showing my replies for me. It's getting really frustrating.
Yes, that is the modding dojo, but there was another website with a similar name that had the zombie script. (not putting in the link this time to see if that is why youtube is not allowing this comment through). Take the link you posted but change the "blogspot" to "webs". That was the original website that went down. I signed up a long time ago, which is why I was able to get the link again, but sure enough it is still "frozen".
People said this game was unplayable on PS3, which is definitely overstatement, they run fine with a few frame drops and some audio issues.
It runs waay better than the OG Xbox port of Half Life 2 thats for sure.
Its incredible that some people (probably Sony haters) give it a pass to the OG Xbox port but not to the PS3 port.
I remember getting the orange box becasue I wanted to play TF2, but I was stupid and didn't know how to get it to work, so I just played a bit of Half-life and portal... until the parts where I got too scared to continue because I was a dumb scared kid. (Ravenholm, not sure about episode 1, the area with the antlion workers, not sure I really did the same for portal) Still recall how I wanted to go through ravenholm, but the moment the ambient sounds played I just dipped. Again, I was a scared dumb kid... Eventually braved through and finished all of the games.
Eventually I did figure out how to play TF2 and by god, I enjoyed it so much. It was really fun. Kinda forgot that pyro didn't have airblast and engi couldn't move buildings, but that's probably because I mostly played soldier, heavy or scout. Honestly I don't remember a lot of the things that are missing. I was confused why there weren't items though. Didn't think about it too much. Don't really recall having any issues with any of the games thankfully. Enjoyed it quite a lot.
Oh those blisfull times of being an unaware dumb kid.
My boss was on the team at EA that did this port and the way he talks about it it sounds like it was a hard process.
Can you drop any interesting details?
@@Whomobile Not really. I don’t have the balls to ask him for knowledge so that I can seem cool on the Internet, but I do know that you won’t find his name in the game’s credits, you’ll have to check the booklet in the case for that. Which I think is lame.
Thank you for pointing out the Spider-Man 2 font because that’s all I’ve EVER seen when I look at the original PS3.
I’m so happy you’re getting the recognition you deserve
I remember buying this game used & funnily it was for Portal (xbox 360 version) and didn't touch the other games for almost a year after, then one day I jumped into half life & it became one of my fav games for the platform, binged threw all of them over a weekend, good times.
I hadn't heard about TF2's shutdown date. Like you and many others it was my start to TF2. I didn't have a PC of my own so this was the next best thing. Fun times back then, you could get a decent 12 person server going. I'll definitely log on one last time when it shuts down.
A guy who can't count to three puts a package of three games on the third playstation
To be honest, EA did Gabe's job ;)
I’ve been considering getting this game. The video title has convinced me
I'm guessing some of the sounds are in different sample rates, and nobody noticed.
Bruh I just got the orange box and now it’s April this is something
rip lol
Hi, I played tf2 ps3 from 2008-2017. At around 2014 the tf2 ps3 community became smaller, and by 2015-2017 it was usually a lot of the same players daily, queuing for the same couple maps, the regulars all know eachother, I have a memory from 2016 of someone being excited to see me again, hoping I’m on their team while some 12 year old was singing the fnaf theme song on his mic lmao it was a great time to play, and back then, finding a cheater on your lobby wasn’t doom and gloom, it was an amazing experience because they usually would actively start modding the map or turning on weird functionalities like moon gravity or turning 2fort into a coliseum looking area. Once, a flying engineer was modding the map, while us regular players gathered around to watch. One scout shot the engie one single time. The engie slowly turns around, instakills the scout by looking at him and slowly turns back around and continues. My absolute favorite memory period.
orange box is one of my favorite "games" ever. It was the last huurah for my early days of PC gaming/Shooter obsession. I've kind of moved on from the genre at this point in my life, but I def get bit by the ol nostalgia bug watching videos like this.
I don't know how much of Gabes experience with Microsoft made him dislike the PS3. A lot of developers hated working on the PS3. There are a lot of games from a lot of different developers like Red Dead Redemption and Fallout 3 who's best experience is on the 360 version.
I think it was Hideo Kojima who said this, but most games at the time were developed for PC then ported to 360/PS3. The 360s architecture is closer related to the average computer that developers developed games for.
Once the game was finished, it required only a little tweaking to work on the 360, while the PS3 required some major retooling at times.
One thing you should note about being dragged away at the end of Portal was that this was added later on, same as the morse from the radios as opposed to only the happy tune, as a teaser before the Portal 2 announcement. There weren't a lot of updates for The Orange Box on PS3, hence they didn't add those teasers either.
He said that it was part of the portal 2 arg
Tf2 on PS3 looks better than it does on PC rn 🤣
Modern TF2 uses the slighly lower quality c models rather than the old v(iew) and w(orld) models for various reasons (weapon skins, optimisation) so the weapons are actually in a higher quality than modern TF2!
17:50 And I was thinking I was crazy when I replayed Portal 1 last year. Played it back when it was new-ish and the ending felt weird as I didn´t remember the being dragged away thing. It somehow felt wrong compared to my first experience.
yeah i think they added it in an update to make it canon with portal 2
it's not comraderie, massive amount of devs fucking despised the ps3. How terrible it is was proven correct when the ps4 ended up being normal
That Background Music Hits Hard. Especially the sonic 3 and knuckles menu theme
There’s something about your style that I really like. You just gained a subscriber 😊
six grenades for the demoman isnt weird. it was the norm before valve nerfed it. his freakin grenade launcher has six chambers ffs.
Lol turn on captions and go to 2:08
same with 9:20 lol