Whoa didn't expect to see myself here. I randomly decided to throw this together for myself before TFS so I could rank them all for fun, and the other lists were hard to read or outdated at the time too. I was thinking of including battlegrounds (I am quite a fan of those too) but decided against it as they felt harder to directly compare to the rest of the strikes imo. I will totally go and add Liminality now tho so thanks for reminding me lol, and thanks for a little shoutout I'm glad I made a decently usable tier list!
I'm still mad they vaulted Festering Core after only a year of availability, easily my favorite D2 strike. The environment and encounter designs were really reminiscent of D1 strikes at the time, and I really hate they removed it.
I remember not even knowing it came out until season of arrivals. I was farming bounties and stuff on Io for moments of triumph 2020 and stepped foot into the festering core for the first time and was blown away by how good it was. I was like "oh this is awesome! can't wait to play this a bunch in the future on gm difficulty and such" and then I remembered it was being deleted in a couple months...
I think the only way to make this better would be to add a short clip of the strike or the boss just to refresh our memory of what it was. Some of the older ones I'm like, "I have no memory of this place."
"Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon." - Funny Blue Man
hahaha dude that's so hilarious haha wow man I'm just laughing so hard right now that's almost as funny as Telesto and big chungus!!!!!! @destinythememe certified comment, Guardian!
Gotta be honest, birthplace of the vile is S tier for me. I love the flow of the strike, the vistas you see. The pyramid corridors you get teleported into offer an interesting take on challenge through platforming and good enemy placement (the screebs on the slope that force you to approach in order to get a good line of sight in particular are a favorite). There's a suprising amount of spectacle in it, between needing to hold the plates in the 3rd room and the miniboss abomination and horde of enemies on the big bridge. Then the boss brings everything back during its damage gates. All around, its one of the only strikes I still get excited to play, even just in the basic vanguard playlist
*Timestamps* *[**00:00**] Intro & Methodology* *[**01:26**] Destiny 1* > 01:41 The Summoning Pits > 02:00 The Nexus > 02:34 Winter's Run > 03:00 Dust Palace > 03:19 Will of Crota > 03:38 The Undying Mind > 03:57 The Shadow Thief > 05:40 Fallen S.A.B.E.R > 05:59 Shield Brothers + The Sunless Cell > 07:24 Echo Chamber > 08:15 Blighted Chalice > 09:20 Sepiks Perfected > 10:24 The Abomination Heist *[**12:51**] Destiny 2* > 13:05 The Pyramidion + Savathun's Song > 13:36 The Inverted Spire + The Arms Dealer > 14:08 Exodus Crash > 15:55 Tree of Probabilities + A Garden World > 17:54 Strange Terrain > 18:20 Will of the Thousands > 19:28 The Insight Terminus > 19:33 Broodhold > 19:49 Warden of Nothing > 20:35 The Hollowed Lair > 21:07 The Corrupted > 21:50 The Festering Core > 23:15 The Scarlet Keep > 24:37 The Disgraced > 26:20 The Devil's Lair > 27:18 Fallen S.A.B.E.R > 27:59 Proving Grounds > 28:57 The Lightblade > 29:49 Birthplace of the Vile > 30:14 The Arms Dealer (Revamp) > 30:44 Lake of Shadows (Revamp) > 31:38 Hypernet Current > 32:18 Liminality *[**33:15**] Re-ordering* *[**35:30**] Final Tier List*
I still like Winter's Run due to how dynamic the final boss arena was, didn't feel like a regular arena due to it being asymmetrical and had some verticality.
Exodus Crash is an F for me. It feels like that strike was designed to be as unfun and tedious as possible. It's gotten better after multiple revamps, but when it originally came out, it was so bad that people would constantly back out when they got it in the strike playlist, for good reason. The initial bit was annoying as hell because you're clearly intended to use a sparrow but they are paper thin so often you would just die before getting through, not to mention that moving through those blue beams is not interesting mechanics in the slightest. The bit where you had to stand on the plate was atrocious, the progress filled up at glacially slow pace, and if a single electric shank got on the platform for even a moment you had to resummon ghost again to continue making progress. Finally, there's the boss. It was just a big marauder that would waste your time by constantly teleporting away and was immune while doing so. There is no question in my mind that this is the worst strike in Destiny history.
Also the boss is kinda a push over when you get good teammates for the nightfall. The whole strike is just bland at best and boring. Im just happy its short so i can just be done with it
Man, Undying Mind deserves at least an A-rank because of the boss room and the fact that it included Imago Loop. I loved seeing it pop up in my casual Vanguard sessions because add density and challenge felt so good.
As a mainly solo player, I used to love playing strikes in D1 - they were my way to level up and be able to join the joyous experience of LFG NF and raid teams. I literally spent thousands of hours in them, most of them at some point or other played start to finish solo. In D2 they were kind of relegated to a sub-level of activity largely by the focus on the Public Events and interminable fetch quests and their pitiful rewards and they didn't have the same sparkle in D2 at all. There is a mojo to the D1 strikes that I never felt in D2, with any of them - I think the music might have something to do with that...? I remember playing the Sunless Cell when The Taken King came out and getting to the boss room, one of the best experiences in Destiny ever, getting to beat Alec Hall - fantastic piece of game design. The Dust Palace was great just for the cloaks! I might be the only player (or ex-player) who did not prefer Sepiks Perfecetcted over the original. The music might be great for the fans of cheesy guitar rock but the immersion just evaporated into the red fog!
Taken King strikes 😢 miss those days Also miss all the old strike specific loots, before all this ornament stuff happened.. the psion cloaks, the shield bros arms, dark blade helm.. damn
I think abomination heist deserves to be a little higher than summoning pits. It has that one cool moment where you hitch a ride on top of a tomb ship to cross over the Hellmouth while under attack
In my opinion, the strikes peaked in D1 with Taken king and Rise of iron and have been in decline ever since, and that's simply because of the bosses. As far as I can recall, the last actually new boss design in the strike playlist was back in forsaken, maybe you could argue proving grounds since they have a new attack. Hashladune is just a wizard with one attack and a stomp, Glassway is just the Nexus boss again, Alak-hul is just Crota on a new model. The birthplace boss is just the sniper, the hypernet boss is a taken hydra which aren't really commen but we've had them before, and it's barely different from the Nexus boss, Quaria was more inique and it was seasonal. The liminality tormentor is just a tormentor. BUNGIE used to put a lot into strike bosses, but now a days, the only times BUNGIE makes new bosses are for the final boss of an expansion, and the final raid boss. You might argue final dungeon bosses sometimes since Simmuma's moth summons and the Chimera's acolite eyes haven't been used in that way before, but even then, it's not exactly new. You could even argue the Final shape was another downgrade in that department since the Witness in the campaign wasn't really a full boss since you were actually fighting subjugators. I know in early D1, everything was new because it was the first time they were making any of them, but take Alak Hul, sheild brothers, the priest and his ogre, Malok. All were new bosses with their own attacks, aesthetics and animations. Much better than now where they throw five Zyrdon's at us in one campaign.
Not just that, but stuff like the dialogue before dropping in also added insane amounts of flavor to the strikes in D1 Almost all strike bosses now are health gated, and the mechanics are just dunk ball here or kill certain enemy to drop the boss' shield It also doesn't help that Bungie refuses to create more than 1 damn new strike every year, when we used to get more than 4-6 per year Also most of the strikes are lacking in wtf moments or set pieces too
@@Sohelanthropus Exactly, even the SIVA version of summonning pits had the part where you rode a hive ship across the hellmouth. Honestly strikes are one of the main reasons I still think D1 is a better game than D2.
If your gonna take points off summoning pits for having a cheese spot in the boss room you gotta do the same for shield brothers. There was a spot in the room that neither boss could kill you that everyone used when it was the nightfall
For me, Glassway is excellent because of how the boss room is structured to work across all difficulties. At the low ends, you can just blow through the ads and the bosses and there's very little downtime that you're not choosing to have. You can be very aggressive and control the pace of the encounter and it never feels like it's wasting your time. At the high ends of difficulty, you have to pay incredible care to every aspect of the fight, you have to know the spawn cues and locations, you have to manage the aggro of both bosses, you have to be extremely on top of your champion stuns. It's really impressive to me how it just works exactly how it should no matter the difficulty level.
Sepiks Perfected added aechanic to the boss fight. In the original version, sepiks was just Beeg servitor. In the siva version, it gained an elemental shield at certain HP thresholds, and you'd have to get a scorch cannon from the corresponding Captain to break it. Like the raid, I think
Not the strike itself, but you could get to that area during the Lost to Light mission. Which would then start a Taken killing session to get the Spindle
Hell yes, strikes are my favourite thing to do in Destiny. I put on some podcast or UA-cam video on my tablet and just sit on the couch and smash through strikes with different builds.
Everyone always mentions the song but never mentions that it was made by Misha Mansoor of Periphery! Which was my favorite band at the time of Sepiks Perfected, still one of my favorite things about the game to this day!
I have a nostalgic memory of my friends hyping me up when I was told you can get rare armour and gear from completing The Summoning Pits, and ever since I enjoyed doing that strike
I was REALLY hoping Taniks was the final villain. I know he’s dead already but him just coming back over and over was cool, like he never gave up. I would’ve loved to see him do something like steal the Witnesses power or even get stronger than him at some point. I know it sounds stupid but Taniks is my FAVORITE Destiny character hands down. His strike has been my favorite since D1 since it gave you the cool Hunter cloak
Echo chamber still is my favorite, I remember speed running it, the shields sections with the balls give you stats boost If you hold the balls, with the directional jump and bones of Eao, you just fly that part The hand canon was a pain to get, 100+ completions and just one good roll
Honestly, my main problem with 90% of the strikes is a problem with the playerbase. For Corrupted, nobody knows how to throw the ball to each each other (especially annoying on NF). Everything else, everyone just speedruns through. I still remember multiple times when speedrunners in A Garden World broke the strike and prevented Dendron from spawning. And that was before we even got Eager Edge. Battlegrounds tier list next, maybe? (Please put Heist BG: Mars in F. Not for being difficult, but for being so damned boring. It's three orders of waiting followed by a main course of waiting, then some parkour, then a small order of actual fighting, then getting the door open, then you actually get to fight the boss. It's the one Vanguard Op in which I don't blame people for leaving as soon as we load in.)
Shield brothers and the taken strike on Venus are some of the all time best strikes that we’ve ever had, if Bungie brought back shield brothers I’d lose my damn mind
SUNLESS CELL 🔛🔝‼️ First strike I ever farmed (for a fusion that wasn't very good), and the boss fight literally never got old. Dark, cramped, and hectic the whole time. Alak Hul could put pressure on the whole map and no bullshit plinking from the ceiling strat. And to top it off the quest for the exotic swords gave you an actual challenge of killing elemental knights and Alak Hul within a small timeframe. Such a good time and felt so rewarding doing more than one element at once.
I remember helping a friend get all 3 exotic swords at once and that made things especially hectic since you had to wittle down the boss while keeping all of the knights alive.
I always said the 2 infinite forest strikes should've been smooshed together with the cabal boss being a mini boss and ending with the vex and less running
Bro, I know you can say I‘m looking through rose colored glasses or whatever, but D1 was the best. Not just the gameplay, but the feelings and vibes. Idk maybe it is just nostalgia, but I miss it.
Am, sunless cell and Shield Brothers were S tier strikes. I have the feeling we will get them back for Episode 3 with some changes, because we will revisit the Dreadnought.
I miss playing those D1 strikes over and over again. Miss having the time to waste on nonsense like that. Miss having the friends to grind for weapons with, then go on Crucible to use it.
it's crazy how I was able to play all the D1 strikes(even the exclusives) because D1 is still available even though I never played the game when it came out but I can't play the vanilla D2 ones
I don’t even know why I’m here. I miss the child in me that was so excited to run rise of iron with random older men with families. As a 12 year old I felt honored to be involved with raid teams composed of much older members etc… I finally got into D2 in 2020 and had an unbelievable amount of fun but now I literally can’t even be bothered to open the game. The state of bungie is just so depressing and unappealing to its casual noncomp audience like me imo. I’ll get on to stare at my warlock in orbit for a min and not even run any activities. I just wonder where it all went wrong fr
“The state of bungie”? 😂😂😂 Literally the only thing they have done is lay people off at a time when EVERY SINGLE STUDIO is laying people off. Bungie also just dropped arguably the best dlc they’ve ever made, and all people can do is find something to complain about. But go ahead, yell into your echo chamber about all the bad Bungie has done. All you’re doing is hurting the people that are there and trying to make the best game possible.
I like Glassway in a severely masochistic way. I find the majority of it is pretty straight-forward and just fun overall, nothing too tedious or unfair to detract from the experience on any level... and then you get to the final boss. The excellent presentation of the stupid huge hydra final boss will always stick out to me, and then I have just had so many runs where ammo is scarce, running back and forth between the two encampments, taking potshots at the boss while dealing with adds, the absolute pain of the fucking Overload Minotaurs... and yet as painful as it can be, I find myself regarding those experiences very fondly. Still I'd only give it an A at best. Masochism or no, the tedium of whittling down the final boss from a safe spot before scurrying away when he floated over could get to be a bit much a lot of the time.
It's probably rose tinted glasses but when Devils Lair came back in D2 it reinforced my belief that regardless of the strike what really set vanilla strikes apart and made them feel better was their pacing, vanilla Devils Lair is paced perfectly and is what every strike should try to emulate, compare that to The Corrupted from Forsaken in Destiny 2 and it's the complete opposite, while it set pieces are ok its pacing is terrible with so much traversal while doing nothing.
Whoa didn't expect to see myself here. I randomly decided to throw this together for myself before TFS so I could rank them all for fun, and the other lists were hard to read or outdated at the time too. I was thinking of including battlegrounds (I am quite a fan of those too) but decided against it as they felt harder to directly compare to the rest of the strikes imo. I will totally go and add Liminality now tho so thanks for reminding me lol, and thanks for a little shoutout I'm glad I made a decently usable tier list!
Thanks for making the list and for including the revamps!
You’re the goat
Should probably add the revamped version of Exodus Crash as well, since that's a thing.
ur famous
Great work bro!! ✊🏾
“Oh please, who would watch a Datto Tier list at 3 in the morning?”
Same here
oh boy, 3 am!
It is 9 am here where I live
It’s 2 am here and I am at work
Im at work and im normally up at this time, have been for the past decade. Im just like that.
I'm still mad they vaulted Festering Core after only a year of availability, easily my favorite D2 strike. The environment and encounter designs were really reminiscent of D1 strikes at the time, and I really hate they removed it.
Completely forgot about that one. I really wish we could still play that old content.
I remember not even knowing it came out until season of arrivals. I was farming bounties and stuff on Io for moments of triumph 2020 and stepped foot into the festering core for the first time and was blown away by how good it was. I was like "oh this is awesome! can't wait to play this a bunch in the future on gm difficulty and such" and then I remembered it was being deleted in a couple months...
I think the only way to make this better would be to add a short clip of the strike or the boss just to refresh our memory of what it was. Some of the older ones I'm like, "I have no memory of this place."
agree
That Exodus Crash NF timer video was my favorite episode of the Elitest Datto Arc. I'd even go one step further and say it's top 5 in the whole series
Elitest Datto tier-list when?
The wretched eye had a terrifying boss fight, one of the most memorable strikes I’ve ever played.
yup, i still run D1 nightfalls depending on the strike/modifiers and no matter what, i skip this one every time
@@joshuablanchette878 fr, anytime there's void burn and I roll this strike it's an immediate orbit
My favorite destiny 1 strike
Still feels it was the hardest nightfall in D1 easily.
"Whether we wanted it or not, we've stepped into a war with the Cabal on Mars. So let's get to taking out their command, one by one. Valus Ta'aurc. From what I can gather he commands the Siege Dancers from an Imperial Land Tank outside of Rubicon."
- Funny Blue Man
your comments never fail to make me frown
Only reason why i came to this video
hahaha dude that's so hilarious haha wow man I'm just laughing so hard right now that's almost as funny as Telesto and big chungus!!!!!! @destinythememe certified comment, Guardian!
I’ve been praying for a while they add it back like devil’s lair
@@DreamTransferWow, you must be fun at parties. Luckily, it’s so obvious you’re a recluse we know you won’t ruin anybody else’s fun
Since we're now getting degenerate tier-lists, I'd kill for datto to do a lore book tier list
Marasenna, Books of Sorrow, Unveiling, The Chronicon are top.
honk shoe
I don't care if i haven't played in forever you better damn well believe im gonna watch a datto tier list video at 3am
Gotta be honest, birthplace of the vile is S tier for me. I love the flow of the strike, the vistas you see. The pyramid corridors you get teleported into offer an interesting take on challenge through platforming and good enemy placement (the screebs on the slope that force you to approach in order to get a good line of sight in particular are a favorite). There's a suprising amount of spectacle in it, between needing to hold the plates in the 3rd room and the miniboss abomination and horde of enemies on the big bridge. Then the boss brings everything back during its damage gates. All around, its one of the only strikes I still get excited to play, even just in the basic vanguard playlist
For REAL. Birthplace is S. The music, the flow, the enemy density. It's all perfect.
Hell yeah Birthplace is the best. The music is so good
Too much empty space with traversal
Yeah the swamp aesthetic from Witch Queen combined with the pyramid architecture is hard to beat.
*Timestamps*
*[**00:00**] Intro & Methodology*
*[**01:26**] Destiny 1*
> 01:41 The Summoning Pits
> 02:00 The Nexus
> 02:34 Winter's Run
> 03:00 Dust Palace
> 03:19 Will of Crota
> 03:38 The Undying Mind
> 03:57 The Shadow Thief
> 05:40 Fallen S.A.B.E.R
> 05:59 Shield Brothers + The Sunless Cell
> 07:24 Echo Chamber
> 08:15 Blighted Chalice
> 09:20 Sepiks Perfected
> 10:24 The Abomination Heist
*[**12:51**] Destiny 2*
> 13:05 The Pyramidion + Savathun's Song
> 13:36 The Inverted Spire + The Arms Dealer
> 14:08 Exodus Crash
> 15:55 Tree of Probabilities + A Garden World
> 17:54 Strange Terrain
> 18:20 Will of the Thousands
> 19:28 The Insight Terminus
> 19:33 Broodhold
> 19:49 Warden of Nothing
> 20:35 The Hollowed Lair
> 21:07 The Corrupted
> 21:50 The Festering Core
> 23:15 The Scarlet Keep
> 24:37 The Disgraced
> 26:20 The Devil's Lair
> 27:18 Fallen S.A.B.E.R
> 27:59 Proving Grounds
> 28:57 The Lightblade
> 29:49 Birthplace of the Vile
> 30:14 The Arms Dealer (Revamp)
> 30:44 Lake of Shadows (Revamp)
> 31:38 Hypernet Current
> 32:18 Liminality
*[**33:15**] Re-ordering*
*[**35:30**] Final Tier List*
I still like Winter's Run due to how dynamic the final boss arena was, didn't feel like a regular arena due to it being asymmetrical and had some verticality.
Exodus Crash is an F for me. It feels like that strike was designed to be as unfun and tedious as possible. It's gotten better after multiple revamps, but when it originally came out, it was so bad that people would constantly back out when they got it in the strike playlist, for good reason.
The initial bit was annoying as hell because you're clearly intended to use a sparrow but they are paper thin so often you would just die before getting through, not to mention that moving through those blue beams is not interesting mechanics in the slightest. The bit where you had to stand on the plate was atrocious, the progress filled up at glacially slow pace, and if a single electric shank got on the platform for even a moment you had to resummon ghost again to continue making progress. Finally, there's the boss. It was just a big marauder that would waste your time by constantly teleporting away and was immune while doing so. There is no question in my mind that this is the worst strike in Destiny history.
Also the boss is kinda a push over when you get good teammates for the nightfall. The whole strike is just bland at best and boring. Im just happy its short so i can just be done with it
I got goosebumps when I saw the shield brothers strike. Taken king was truly destiny at its best. What a time that was
2:45 A CELL from the PRISON OF ELDERS
The 2am posts are always the best
Man, Undying Mind deserves at least an A-rank because of the boss room and the fact that it included Imago Loop. I loved seeing it pop up in my casual Vanguard sessions because add density and challenge felt so good.
11:49
Zhalo my beloved, oh how I miss you
As a mainly solo player, I used to love playing strikes in D1 - they were my way to level up and be able to join the joyous experience of LFG NF and raid teams. I literally spent thousands of hours in them, most of them at some point or other played start to finish solo. In D2 they were kind of relegated to a sub-level of activity largely by the focus on the Public Events and interminable fetch quests and their pitiful rewards and they didn't have the same sparkle in D2 at all. There is a mojo to the D1 strikes that I never felt in D2, with any of them - I think the music might have something to do with that...? I remember playing the Sunless Cell when The Taken King came out and getting to the boss room, one of the best experiences in Destiny ever, getting to beat Alec Hall - fantastic piece of game design.
The Dust Palace was great just for the cloaks!
I might be the only player (or ex-player) who did not prefer Sepiks Perfecetcted over the original. The music might be great for the fans of cheesy guitar rock but the immersion just evaporated into the red fog!
The speed skips for the d1 strikes are sooo good, especially fallen saber and sunlesscell
Taken King strikes 😢 miss those days
Also miss all the old strike specific loots, before all this ornament stuff happened.. the psion cloaks, the shield bros arms, dark blade helm.. damn
Man, I forgot about so many of these. I loved Fikrul, and the boss music in Hallowed Lair was great, but I didn't remember the strike by name.
I think abomination heist deserves to be a little higher than summoning pits. It has that one cool moment where you hitch a ride on top of a tomb ship to cross over the Hellmouth while under attack
I will say, the sunless cell was an amazing strike and anything tanks related was awesome since his music is top tier.
The sepiks (prolly misspelled)perfected theme was done by misha mansoor guitarist for periphery which is one of my favorite bands
You just made me realize this, that's so cool
Makes me miss when strike bosses used to have unique designs and armor and weren't just scaled up enemy with maybe some story
I farmed Echo Chamber so much just for those sick Warlock gauntlets, Imago Loop was a nice compensation though
In my opinion, the strikes peaked in D1 with Taken king and Rise of iron and have been in decline ever since, and that's simply because of the bosses. As far as I can recall, the last actually new boss design in the strike playlist was back in forsaken, maybe you could argue proving grounds since they have a new attack. Hashladune is just a wizard with one attack and a stomp, Glassway is just the Nexus boss again, Alak-hul is just Crota on a new model. The birthplace boss is just the sniper, the hypernet boss is a taken hydra which aren't really commen but we've had them before, and it's barely different from the Nexus boss, Quaria was more inique and it was seasonal. The liminality tormentor is just a tormentor. BUNGIE used to put a lot into strike bosses, but now a days, the only times BUNGIE makes new bosses are for the final boss of an expansion, and the final raid boss. You might argue final dungeon bosses sometimes since Simmuma's moth summons and the Chimera's acolite eyes haven't been used in that way before, but even then, it's not exactly new. You could even argue the Final shape was another downgrade in that department since the Witness in the campaign wasn't really a full boss since you were actually fighting subjugators.
I know in early D1, everything was new because it was the first time they were making any of them, but take Alak Hul, sheild brothers, the priest and his ogre, Malok. All were new bosses with their own attacks, aesthetics and animations. Much better than now where they throw five Zyrdon's at us in one campaign.
Not just that, but stuff like the dialogue before dropping in also added insane amounts of flavor to the strikes in D1
Almost all strike bosses now are health gated, and the mechanics are just dunk ball here or kill certain enemy to drop the boss' shield
It also doesn't help that Bungie refuses to create more than 1 damn new strike every year, when we used to get more than 4-6 per year
Also most of the strikes are lacking in wtf moments or set pieces too
Yeah that really reminded me of how good we had it before. I think the people in charge rn don’t like Destiny that much.
@@Sohelanthropus Exactly, even the SIVA version of summonning pits had the part where you rode a hive ship across the hellmouth. Honestly strikes are one of the main reasons I still think D1 is a better game than D2.
Finally, my opinion on strikes has arrived.
Proving grounds is my favorite strike of all time. Such a hard GM initially, the boss music always slaps so damn hard
The Shadow Thief was my favorite only for the Strike Intro. I loved listening to Variks talk about Taniks.
Oh boy, Datto at 2 AM!
Garden World is extremely goated. I love the environment and the big cyclops boss at the end. The shifting arena making positioning super important.
I still remember jumping into the pitch black boss fight in sunless cell and the uneasy feeling of knowing a boss is right there, goated strike
If your gonna take points off summoning pits for having a cheese spot in the boss room you gotta do the same for shield brothers. There was a spot in the room that neither boss could kill you that everyone used when it was the nightfall
Part of what helped D1 strikes was the heroic playlists - kept things somewhat fresh and challenging
For me, Glassway is excellent because of how the boss room is structured to work across all difficulties. At the low ends, you can just blow through the ads and the bosses and there's very little downtime that you're not choosing to have. You can be very aggressive and control the pace of the encounter and it never feels like it's wasting your time. At the high ends of difficulty, you have to pay incredible care to every aspect of the fight, you have to know the spawn cues and locations, you have to manage the aggro of both bosses, you have to be extremely on top of your champion stuns. It's really impressive to me how it just works exactly how it should no matter the difficulty level.
Strikes fall into the red categories: all time classic, straight up reskin, and “which one is this again?”.
Sepiks Perfected added aechanic to the boss fight. In the original version, sepiks was just Beeg servitor. In the siva version, it gained an elemental shield at certain HP thresholds, and you'd have to get a scorch cannon from the corresponding Captain to break it. Like the raid, I think
Shadow Thief has to be A since that was how you got Black Spindle
and a fire soundtrack
Not the strike itself, but you could get to that area during the Lost to Light mission. Which would then start a Taken killing session to get the Spindle
i absolutely loved the old school cheeses in D1 raids. i would bump up every single D1 strike a tier.
Hell yes, strikes are my favourite thing to do in Destiny. I put on some podcast or UA-cam video on my tablet and just sit on the couch and smash through strikes with different builds.
I wish strikes were still in the game, things have been so different since it became the Battlegrounds Ops playlist...
(/s)
Warden, Birthplace, and Glassway getting straight-up disrespected 😔
This is the content I truly live for
God, I miss so many of these. I am truly hoping that ones like Shield Brothers and Sunless Cell make a comeback in Ep. 3.
Everyone always mentions the song but never mentions that it was made by Misha Mansoor of Periphery! Which was my favorite band at the time of Sepiks Perfected, still one of my favorite things about the game to this day!
I have a nostalgic memory of my friends hyping me up when I was told you can get rare armour and gear from completing The Summoning Pits, and ever since I enjoyed doing that strike
I was REALLY hoping Taniks was the final villain. I know he’s dead already but him just coming back over and over was cool, like he never gave up. I would’ve loved to see him do something like steal the Witnesses power or even get stronger than him at some point. I know it sounds stupid but Taniks is my FAVORITE Destiny character hands down. His strike has been my favorite since D1 since it gave you the cool Hunter cloak
Not what I expected at one in the morning, but now the next 36 minutes belong to Datto.
Echo chamber still is my favorite, I remember speed running it, the shields sections with the balls give you stats boost If you hold the balls, with the directional jump and bones of Eao, you just fly that part
The hand canon was a pain to get, 100+ completions and just one good roll
Corrupted is easily my favorite strike. The aesthetic the lore the mechanics the enemies/encoumters the setting. Everything’s perfect.
Imagine the sunless cell comes back with a hidden boss that has a D1 sword that you can only choose one per account to pull through time.
Honestly, my main problem with 90% of the strikes is a problem with the playerbase.
For Corrupted, nobody knows how to throw the ball to each each other (especially annoying on NF). Everything else, everyone just speedruns through. I still remember multiple times when speedrunners in A Garden World broke the strike and prevented Dendron from spawning. And that was before we even got Eager Edge.
Battlegrounds tier list next, maybe?
(Please put Heist BG: Mars in F. Not for being difficult, but for being so damned boring. It's three orders of waiting followed by a main course of waiting, then some parkour, then a small order of actual fighting, then getting the door open, then you actually get to fight the boss. It's the one Vanguard Op in which I don't blame people for leaving as soon as we load in.)
The insult to Taniks of not even remembering the first time you kill him
Even hearing the name "Summoning Pits" gives me 'Nam flashbacks to the Thorn bounty
Winter’s run got me my very first ever exotic- Hard Light. It’s S tier just for that!
Shield brothers and the taken strike on Venus are some of the all time best strikes that we’ve ever had, if Bungie brought back shield brothers I’d lose my damn mind
I’m never been more traumatized than attempting to complete the Lightblade Grandmaster for the first time; still goated
Scarlet Keep kicks ass. Very rarely do we get small boss rooms that actually threaten the player
SUNLESS CELL 🔛🔝‼️
First strike I ever farmed (for a fusion that wasn't very good), and the boss fight literally never got old. Dark, cramped, and hectic the whole time. Alak Hul could put pressure on the whole map and no bullshit plinking from the ceiling strat.
And to top it off the quest for the exotic swords gave you an actual challenge of killing elemental knights and Alak Hul within a small timeframe. Such a good time and felt so rewarding doing more than one element at once.
I remember helping a friend get all 3 exotic swords at once and that made things especially hectic since you had to wittle down the boss while keeping all of the knights alive.
2am Tier List GAMING
“I brought that term to life” Datto using 1% of his power 😂😂
Definitely need a datto ranking all his videos teirlist some point soon
Jesus datto, I just woke up, and it was posted 7 hours ago? Man I wish I was up at 3 in the morning.
The Sunless Cell is definitely hands down the BEST Destiny strike. I just wish I'd gotten to experience the Alak-Hul room blind
7:50 bro I remember that, I was a little ass kid watching and thought that was so cool of them to do for you 😂😂
I always said the 2 infinite forest strikes should've been smooshed together with the cabal boss being a mini boss and ending with the vex and less running
Bro, I know you can say I‘m looking through rose colored glasses or whatever, but D1 was the best. Not just the gameplay, but the feelings and vibes. Idk maybe it is just nostalgia, but I miss it.
Am, sunless cell and Shield Brothers were S tier strikes. I have the feeling we will get them back for Episode 3 with some changes, because we will revisit the Dreadnought.
The Datto content I NEEDED hell yeah
undying mind is the best strike they ever made. ive been wanting the d2 version of that for years.
if this was my list id put wretched eye and old exodus crash is F tier. new exodus crash is a high c tier maybe low b
Until now I’ve never seen a video that made me want to bust out D1 for the nostalgia of some of these strikes 😂
Shield brothers was so good. Core memory unlocked 😌
I miss playing those D1 strikes over and over again. Miss having the time to waste on nonsense like that. Miss having the friends to grind for weapons with, then go on Crucible to use it.
Shield brothers slapped. Loved the exclusive gauntlets from it
was the strike actually called shield brothers?
Yes it was actually
I would give anything for a revamped Sunless Cell. Double down on the creepy boss vibes which Lightblade didn't have. And Shield Bros too!
it's crazy how I was able to play all the D1 strikes(even the exclusives) because D1 is still available even though I never played the game when it came out but I can't play the vanilla D2 ones
I don’t even know why I’m here. I miss the child in me that was so excited to run rise of iron with random older men with families. As a 12 year old I felt honored to be involved with raid teams composed of much older members etc… I finally got into D2 in 2020 and had an unbelievable amount of fun but now I literally can’t even be bothered to open the game. The state of bungie is just so depressing and unappealing to its casual noncomp audience like me imo. I’ll get on to stare at my warlock in orbit for a min and not even run any activities. I just wonder where it all went wrong fr
“The state of bungie”? 😂😂😂
Literally the only thing they have done is lay people off at a time when EVERY SINGLE STUDIO is laying people off.
Bungie also just dropped arguably the best dlc they’ve ever made, and all people can do is find something to complain about. But go ahead, yell into your echo chamber about all the bad Bungie has done. All you’re doing is hurting the people that are there and trying to make the best game possible.
Shield brother bosses were so cheeseable . You just had to stand against the wall on the other side of the room and they couldn’t hit you.
Tier list are not degenerate content! I love them!
A Datto tier list at 3 am? YES
Garden World was my favorite strike 😢
I still want skeleton keys or at the VERY least strike specific loot to come back
That and Wretched Eye, that strike was so cool
Damn, I missed a lot of Strikes when I didn’t give myself enough time to finish the originals before Beyond Light 😢
Shield brothers was goated, coolest boss fight minus the cheese. We need more mechanics in strikes or other things to make them more unique
whether we wanted it or not, we've stepped into a strike tier list debate with datto on youtube...
using this for sleep asmr
I like Glassway in a severely masochistic way. I find the majority of it is pretty straight-forward and just fun overall, nothing too tedious or unfair to detract from the experience on any level... and then you get to the final boss. The excellent presentation of the stupid huge hydra final boss will always stick out to me, and then I have just had so many runs where ammo is scarce, running back and forth between the two encampments, taking potshots at the boss while dealing with adds, the absolute pain of the fucking Overload Minotaurs... and yet as painful as it can be, I find myself regarding those experiences very fondly.
Still I'd only give it an A at best. Masochism or no, the tedium of whittling down the final boss from a safe spot before scurrying away when he floated over could get to be a bit much a lot of the time.
It's probably rose tinted glasses but when Devils Lair came back in D2 it reinforced my belief that regardless of the strike what really set vanilla strikes apart and made them feel better was their pacing, vanilla Devils Lair is paced perfectly and is what every strike should try to emulate, compare that to The Corrupted from Forsaken in Destiny 2 and it's the complete opposite, while it set pieces are ok its pacing is terrible with so much traversal while doing nothing.
Gonna have to do a tier list tier list of the tier lists you’ve made
The wretched eye was amazing
Now this is Top Tier content
Wait, there’s strikes in Destiny 2? I swear all I ever see in Vanguard Ops is battlegrounds! LoL
datto how dare you post this as i try to sleep i mean seriously man now i have to fall asleep at 4am?
man i don't even remember what half the destiny 1 strikes are... i would love a way to go back and play those in D2!
ahh skel keys and strike themed loot. I miss that so much
man, I know the sentiment gets thrown around a lot but it's kind of a bummer how many of these just aren't in the game anymore