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sorry due to the fact i despise sponsors in videos its more or less get 50% off your first order of CRINGE its nothing against you its just i hate seeing them there in every other video now adays and it takes away from the experience of the video obviously you can just skip it but its getting so egregious now adays its actually complete garbage it makes me lose interest in the video again homie nothing against you im just sick of 2 minutes of dead wasted space in a video or how ever long the sponsor is its so annoying.... i want this trend to die and never come back its ruining perfectly good videos for just listening to in the back ground while you work or play games any who thats enough from me love your videos homie just i hate sponsors
You could tell throughout the game through the writing and voice performance that Cayde was not entirely comfortable being brought back. very well done
you mean you could tell cause they didn't make it a secret and Cayde outright states it multiple times that he wasn't comfortable with it? no wonder the D2 community is a joke to everyone lmao.
Love that he described being brought back as being ripped away from his Ghost because it was by Riven instead of the Traveler. He was happy to see his friends again but he also wanted to go back
One thing that surprised me was that the Witness and all the extra voices are all the same guy. The audio folks over there did amazing like always and the VA also did amazingly.
I think what made Targe’s death more impactful was 1) he was a very well voiced character for the small time we knew him, 2) He was tied to a character we knew personally for a very long time, and 3) We got to see just how much it affected said character and seeing how much him messing up affected him. There’s actual stakes in this story and real character development that we haven’t seen in a long time in an expansion.
I think, at least for me, it upped the stakes for Zavala as a character. He was already in a not great place, and that event made it even worse, and I kept thinking we might lose him too. Edit to add: Agreeing with everything you said, but also adding my own two cents to the piggy bank. Not disagreeing at all.
Also lore fans have been waiting for Targe, Sundance and (eventually) Opheicus to speak forever and I'm glad we got to hear Targe. I literally waited a decade for him to say something.
I felt that line when Targe said Hakim was also family to him when talking with Zavala. He would have given the Light to him if he could and he understood why Zavala pointed that gun at him in his time of grief. Short screen time but very impactful for what we got.
Zavala pointing his gun at Targe was.... WAUW! It reminded me that our little light companions have suffered and went through a lot! Honestly, many light bearers do not deserve the loyalty they get from their Ghosts
Then you play echoes and learn we are back to waiting for reset to finish 3 steps in the seasonal quest and back to waiting another week. Yeah 5/10 TFS
@@ShaBoop11 That's an episode though? Not TFS? Like only tangentially related to each other? I feel like I'm going crazy just reading something like this
@@ShaBoop11the worst consumer is the dumb one. TFS is good, 8/10 at minimum. We've had echoes for like a week. You know that there's no extra internet points for forming an opinion too early, right? And you don't get docked points for taking your time. So you can think about your opinions a little longer before you start spewing nonsense
I can’t tell you how happy I am that they have stuck the landing with TFS. It has been such an amazing love letter to the world of Destiny, and I can’t wait to see how they continue the story
Problem is that they nearly killed the game with the previous expansion because the Bungie execs wanted to delay the ending of the Light and Dark saga by one more expansion. I myself left the game over Lightfall and refused to come back for Final Shape. For me, I'm refuse to come back until the Bungie execs responsible for Lightfall and pretty much holding back the dev team to cause them to release nothing but bland content for over a year. I did watch Datto and the other Destiny 2 content creators to support them and essentially get closure on the story though.
Because Lightfall was Lightfall. The Final Shape wasnt Lightfall. I wont let one dogshit expansion ruin my review on a whole game. I just ignored Lightfall in its entirety after it was over and even forget it exists sometimes. I knew beforehand that this was not the ACTUAL devs fault. The suits up top are what give them the direction to make this shit. With the new CD taking over, weven gotten amazing content since. Tyler Green has been with Bungie for YEARS before Destiny even existed. Because of his leadership, we got Into The Light, Pantheon and everytning were getting right now. So yes, we have it EXTREMELY good right now thanks to gim and the awesome devs working past all of the negatives past suits put them through. @@killadrill
@@urazz7739is this about lightfall and how they fucked up or is this about final shape and how they stuck the landing? If you wanna criticize destiny as a whole and other previous expansions that’s one thing, this is strictly about final shape, regardless of how you feel about destiny and it’s previous expansions . Dude said they stuck the landing with final shape and he enjoyed it. Let him be, that’s not a “problem”
In all fairness, Cayde never asked to be brought back, and ultimately didn't exactly want to stay alive when(this part's headcannon) he felt like so many other people deserved second chances. He had come to terms with his death and ultimately content, only to be ripped back into a war he really never asked to be a part of. So him coming off as less funny and cracking jokes and more somber both makes sense and adds to the story imo. And I say this as one of the biggest Cayde fans(ran Ace of Spades into the first few legend missions)
@@thecyanpanda241nah he had some absolutely hilarious jokes in this campaign. Found myself cracking a smile at almost every one. Whoever wrote them did a mighty fine job. Eau de Screeb got me crying 😭
I definitely felt like Final Shape's story doesn't really start until we find Zavala's house. That was one of the most visually striking environments in the Pale Heart despite its simplicity, especially with the Witness's head smoke rising from the chimney. And that's when we transition from finding the Vanguard to the real emotional conflict and core of the story, with Zavala's wavering faith and how everyone else struggles with that and with their own faith in the Traveler. Plus that's when we start to get the cool zones we didn't see as much of in the marketing, liel you said.
I literally cancelled my pre-order and stopped playing when the vibes were at the lowest point during Lightfall, and the Bungie layoffs hit. I just moved on. Then people were saying how great Into the Light was, so I decided to try. That saved the game for a lot of people I think. And thankfully we got to experience The Final Shape because it is incredible.
Honestly, forgetting the whole "bungie's best work comes when their backs are against the wall", I'm just glad it was good. Better than good actually. It maybe wasn't the perfect conclusion but it was damn good.
I have a lot of problems with the story ever since the introduction of the Witness. But TFS took what it had available and cooked a surprisingly satisfying little dish.
@@scotttimbrell8632I am with You, Destiny went from being a game I played 8+ hours a day, to me struggling to not give up on the campaign for TFS. Ruined all the mystery and threatening aura The Darkness had. But thats everything since D2. I was obssessed with Lore Osiris, then we actually meet him and I felt so disappointed. Bungie writers know how to build up somebody in the back, but not how to keep them interesting.
As much as the story retreads Season of the Haunted’s story beats again, the DLC is pretty good. I hate how the only way we get something good is when Bungie is forced to do it well or risk losing more people. Finishing the story felt weird. It’s a great ending but idk how I felt after playing 10 years and seeing the story end. It’s not a good or bad feeling.
Its giving me the motivation to replay beyond light and light fall on titan and hunter to finally unlock strand and stasis on both so I can have all the subclasses before I get prismatic on them lol
AND account wide power level progression! I started my warlock after getting my titan to 1985 and was able to get my warlock to level parity after a SINGLE strike and 4 vendor engrams!
I still imagine Calus being a raid boss with that machine gun he had it would’ve actually made a good boss encounter where he goes from machine gun to melee it would’ve made such a good raid boss but hey at least they learnt their lesson with the witness
Zavala having an entire character regression rather than a character arc upset me a little bit, but once I saw where they were going with it I felt better about it. We did rehash a lot of shit we spent season of the haunted fixing. I guess it got fixed in the end anyway so no complaints really
Being in a call with people during the final final mission and everyone just muting mics for 10 minutes and watching the cutscenes was one of the most weirdly beautiful moments of playing Destiny I have ever had. I was in a call with 2 friends that I have played destiny with since release and seeing the 3 of us sat on the ship looking down at the traveller was amazing.
I definitely got emotional at the end. This game, this community and content creators like yourself have played a huge part over these 10 years and have held me together in some of my darkest times. So yeah I'm not afraid to say there might have been some tears.
Same, I ran the whole campaign solo. I don't see why some people actually called it easier. Sure the final boss was easier than Calus in Lightfall, but aside from that, It was tough.
@@numbjuhnu pretty much what Datto said about the trio experience vs solo. Doing it with a dedicated tether + damage supers was hugely easier than just one person trying to debuff, ad clear, and DPS themselves.
@@sodsurendunkhorol1576 The amount of adds on field and Subjugators' damage is one. For example in the first mission I died couple times because some grim snuck up behind me and managed to scream at me, followed by Harbinger throwing strand waves at me and finishing me off.
@@numbjuhnu thank you for your response. I personally was paying titan add clear was no issue for me thanks to sunshot and i could chunk bosses with thunderclap and point cannon brace, and suspend grenades made short work of non boss subjugators. The only time that i struggled was with the witness fight.
Honorable mention to the additional development point that, although it probably surprised no one, Crow finally became Hunter Vanguard. I know he's been a very divisive character but I have really enjoyed his redemption arc, especially after getting his memories back, and his development in this story (especially during the Still Hunt mission) solidified it for me. To me, he represents the storytelling motive that everyone can (to a certain extent) choose their own fate and actions regardless of how fate or other people have tried to bend and push us in one direction or another, and I love that.
"out of your comfort zone" I love leaving my comfort zone. I hate stepping into a casual pvp playlist and getting turbo blitzed the moment Im on someone's screen for a frame
The fact that public sentiment had to hit absolute rock bottom before Bungie finally listened to what players ACTUALLY wanted has me beyond hesitant to jump back it, because their leadership has not changed and I can't be confident that they won't just run it back into the ground again.
If you feel that way you might want to pass. Most people are just riding high on the nostalgia and cutscenes that were in Final Shape. The 10/10s are all glazing, I mean it's a good expansion, but probably more of a 7-8/10 than anything else and a lot of people are overrating it just because of how bad Lightfall was. Once you get over the honeymoon phase of the campaign(which is honestly a weak campaign in terms of gameplay, way too linear, too much traversal and not enough fighting, long boring sections of just walking and dialogue, etc.) cutscenes and the final missions, you'll realize that "Episodes" are still the same thing as seasons and are still underwhelming and boring grinds. The season activity is a snoozefest and you can finish the weekly season mission in about 30 minutes each week, so it's back to the same thing where if you don't enjoy doing the same things 100x over again, you'll get bored quickly. Pale Heart could have been really good, as good as the dreadnought back in Taken King if they had(maybe they will?) opened it up to be a social patrol zone, but after you've spent a few days there you've done just about everything and it's the same rinse and repeat as before.
Chalk another up for taking this as the good jumping off point for the Destiny 2 bus. It was enjoyable. Was it best ever. Eh. Was the raid challenging? Oh hell yeah. Was the Legend campaign challenging? Fairly. Seasonal content still exists. It can be called episodes. But it won't change the 'turn up each week for 30 minutes' and if you farmed this game for a few years by now, you'll be tired as I am and there's no point to repeating something you have done so many times before in various flavours. Cleared the campaign Cleared the raid That was a fair ending, and I am not really invested in what happens after.
The bugs will always happen, it’s impossible to test every combo, and the server issues are inevitable because of how many new players come with the expansion those gripes aside I think it’s been one of the smoother launches bug wise I don’t think we’ve had any real game breaking ones
Biggest bug I’ve seen is the final battle on the last mission. The Witness didn’t despawn after a failed attempt, so there were two of them, one acting normally but the second had a visual glitch that grew to block my view of a third of the arena.
No they won’t bungie had never fixed a bug in a raid ever I remember ghaulron strait up going immune during dmg phase and then going afk like 10 times and that bug never got fixed
I agree with the trailer/marketing problem. Bungie can be completely justifiably blamed for that because they chose to show way too much. I avoided that experience because I dodged almost all of the trailers save for the prismatic preview and the first initial alpha preview. But Bungie put all that other stuff in the open for people to see, so while I'd have encouraged not watching trailers, you can't blame people for seeing them, and that's going to affect your experience with the story.
People shat on them during the witch queen year for not releasing info and marketing before each release, and now they shit on them because they marketed info before release
Bungie sort of had to. Given the disappointment in lightfall, the player base growing more and more frustrated, a relatively lackluster original vidoc, plus the nearly 6 month long delay, and the lack of pre orders, bungie had to get as much hype as possible.
Cant believe we're here to *witness* such a W with their *Ace Of Spades* , especially with all the *Thorn* that has been a *Gnawing Hunger* through all this time. Hopefully bungie finds a way to improve upon this somehow and not have this be *The Last Word* in a *Crimson* moon
Nah I wanted an interesting boss, narrative campaign, cool looking loot and the best exotics to date. Instead we got Zavala the story, no details about the witness, a bad way of injuring the witness, the witness did nothing to us despite showing us he can, second worst raid in the game, worst looking rewards in the game and quite literally exotics that copy everything from supers, to perks and just do more damage. Extreme let down and I think people arnt thinking objectively
It will be a short lived W. Becuz the game is now tuned to be a challenge for streamers, wich drives away the casuals and they are the majority of guardians. And them no longer buying MTX will hurt the game pretty hard. Made like this on purpose to please sony with good numbers short term i belive. Realy hope im wrong here.
14:25 My thought on this point is that since, story wise, the guardian went in alone or with their fireteam as the spearhead you shouldn't be seeing other guardians roaming around, so everything was balanced with 1-3 players in mind.
For the campaign itself, yeah... but the patrol spaces don't unlock as patrol spaces (for Overthrow, Micah-10 quests etc) until after that first fight with the witness, which is when the allies of humanity and other guardians come through. So using that as the reasoning doesn't really make sense.
Honestly I feel part of the reason TFS is so good is because Bungie got creative, the weapons (exotic and even legendary), prismatic, missions, hell even just patrol and quest systems stuff Bungie really just tried to be creative and innovative in game and I think it really payed off. Also nice Anthony Fantano scoring scheme
I think from this point you can clearly state that the themes of destiny are the importance of the diversity of life, the power of collective action against fear and terror, and the meaning of life being found in the ability to makes ones fate. I think those are very beautiful themes to write a story about and I think Bungie kinda nailed this ending
i am happy to see datto enjoying final shape. Its great to see the community in an overall positive mood. for me its a 10/10, but im prone to see stuff more positive then others. But DAMN, the cutscenes, the one when zavala went into the darkness realm even tho hes told not to THAT SCENE is a banger. probably the best scene in the entire franchise to me.
For me it's a 9/10. Most of my issues are minor which I think could've used some ironing. For example, the scene where Cayde sacrifices his Light to revive our ghost. It kinda felt like it just came out of nowhere. Sure it was hinted when they said he was made of light and that he could maybe use it in ways he doesn't know yet, but then it just comes out of nowhere and happens. It made me feel like we missed a scene or something.
One of the best moments in the story for me was Cayde and Ikora talking about Zavala and how he feels grief but then the Witness interrupts with " Not grief, Shame. "
A comment on Legendary Solo. As someone who did that for the entire campaign, I think it was actually easier in the later 3 missions (you know the three). I got stuck on them at one point, tried a team of 3, and then immediately noticed how much harder everything hit. After a few failed attempts I went back to solo and cleared after a few more solo attempts.
My solo legendary clear was mostly pretty easy, but I kinda chalk that one up to walking in with Necrochasm/Necrotic Grips (swapping to Thorn if I needed a rangier option). That combination REALLY deletes packs of adds and is more than fine against larger targets too, and unlike some people I know that went in with stuff like Sunbracers, I could do whatever I wanted with Prismatic and not have to worry about not having exotic armor. I think there's also some merit to Hunter being a little harder under day 1 conditions because their transcendent grenade is harder to take advantage of, but I haven't thought about it that hard and more to the point, I own Still Hunt now. Ironically I had to do the slow walk section three times though LOL (weaseled the first time two steps from the end, then the second time I thought I was supposed to fight the group of Taken that spawn at the end and got hard wiped like a raid timer had run out or something, also like two steps from where the game pulls you out and gives you the win.)
Datto just wanted to say I appreciated your extensive segment on LFG resources for Dual Destiny. I feel like most people I see just say things along the lines of "lol how have you played for 10 years and don't have friends" or "suck it up and LFG and stop asking for everything handed to you." It's just not a productive or helpful way to help, so I much appreciated your more tactful list of means for people to partake and not be afraid.
there is a legitimate discussion to be had about ableism and marketing of the exotics but yeah i def agree that inaccessible/exclusive doesn't inherently make it bad
@@kojebThere is no conversation to be had about ableism, you have to find one person to talk with over text chat, ridiculous to complain about that in a multiplayer coop game
Joining a destiny discord is such a game changer. Find some UA-camr you like the vibe of, chances are, they have a discord server with at least a couple hundred people in there, and a few dozen active members, and that's really all you need. Being part of a community like that, or even multiple ones, really helps.
@@kojeb Destiny always required you to have a certain level of "skill" in the game to partake in certain "higher levels" of content and aquite higher levels of loot. That skill can take different forms, but the ability to communicate with a team, at least via text chat, is nothing new to the world of destiny if you want to partake in some more mid to endgame level activities. I guess what i'm trying to say is, if there is a discussion to be had about ableism, is has been overdue since the release of D1 and if you want to extend it beyond this franchise, for decades in the video game industry, and at least in my opinion, at some point it is fair to say that "things have always been this way, you shouldn't expect them to be different". Yes, by demanding players to be able to aim and shoot, you exclude a number of people from being able to partake in the game, but it is also what makes many others want to participate in the first place. Same with communication.
Big agree on Pathfinder needing its own key-bind or even just move the button to the Quest tab. Its cumbersome to get to it, especially if you know you completed the last node needed to reset the path Mid-Mission.
22:45, I had a buddy who was upset that it didn't have a solo option. got a bit heated. then he found someone to run through it with and did a 180. Thinks it's an awesome experience. Coop Focus and the Dual destiny missions have been my favorite things to come out of the expansion. It was so much fun to coordinate the mechanics with friends to give a little extra challenge. REALLY hope Bungie does more like this in the future.
The main lesson from TFS was: we just need the studio to be on a apocalipsis level crisis for them to make the best that they can do and not the bare minimun. Hopefully we can start getting rid off of the apocalipsis requirement
despite its tedium, i liked the pacing of the first half. it felt like a natural and welcome respite where we were all trying to get our bearings, almost with the implicit assertion that even with our dire circumstances, we’re still nothing without allies and a solid plan. in contrast, i was really disappointed at the lack of a major character death in this expansion; i refuse to count Wish-Cayde as a true death. that’s one thing that i believe the franchise could use more of, as a reminder of the power we’re supposedly facing. the cutscene at the beginning with the final shape temporarily taking place did a great job to set up stakes, but i really think a major character death would’ve sealed it.
I find that some of the choices of prismatic options actually removed some strategies. Take hunters for example. Want to run a melee build? Combination blow/strand melee. Grenade damage? you have the all powerful… magnetic grenade. It just feels like the subclass designed around working with literally ANY build is missing pieces to make it a “any strategy works” build.
I don’t think it’s supposed to work with literally any build though, otherwise what is the point in the base elements? If prismatic could do sunbracers with recovery x2 there’d be no real point in ever playing that build on solar etc
The self burn during the ad - you're the best, Datto FWIW, Pathfinder is awesome. I love it. The best part is you complete things ahead of when you unlock them. So as you unlock nodes, things auto-complete
Haha my favorite part of TFS was when Zavala kept yelling at Ikora, felt like I was reliving my parents divorce all over again. All that therapy didn’t help after all 10/10 game
Only thing I’ll say about campaign difficulty is that the one mission with all the fallen traps was just a bit much. I don’t mind traps and even a lot of them but there were too many of them for them to do that much damage and be in relatively difficult spots to hit.
also the range on some of them was just plain stupid, I'd been killed too many times just shooting them to try and have safe passage because apparently 20 meters away at a 45 degree angle is still danger close.
yeah like while i dislike the "crucible part" of pathfinder more, because stuff like having to do Jolt kills in crucible is ridiculous but the Gambit stuff just really annoys, because me how they went "well we wont support gambit anymore, but we will still force you at every corner to play it, because somehow we still treat it as a core activity" like choose one. either it *is* a "core activity" and thus should get the support of one like (more or less) frequent updates, balances patches, new content (maps, enemies, modes, etc) *or* the dont support it and just "keep it in the game" for those who want to play it like Dares of eternity. But dont take the easy way out by dropping Gambit but still forcing it into the play loop of the players
The challenges for those modes should just be less restrictive. Turn "jolt kills in crucible" into "arc kills in crucible, bonus progress for jolt" so at least your weapons can contribute. Y'know, the things that have ammo that you fall back on when your abilities are on cooldown. (the fact that they nerfed ability generation so much and then make these challenges is absolutely baffling to me)
I was full-on crying after the final cutscenes from Excision. Our Ghost dying, then Cayde’s sacrifice to bring him back… Man. That felt like getting my heart ripped out. It was so well written and it was very well executed.
Lightfall killed my enthusiasm to play the game. Steam says I haven't played it since december and I think that was to help with a random raid so that was an outlier too. Probably stopped playing a few weeks after lightfall came out. Nothing I've seen about TFS so far makes me want to play again. It looks like pretty much the same thing they've been releasing and that it was good. It's nothing amazing or crazy. It's just plain good. Which at this point in the games history, is actually just pathetic as a "wrap up". I don't care and bungie pushed me to apathy. I'm sure it's fun, but it's definitely finish the content and then be bored again.
I'm glad someone said this, the only problem with Lightfall's year, was just Lightfall, everything else, decent to great seasons, Into the Light, one of the worst raids (Crota's End) getting a superior remastered, the exotic mission rotator, it's just a shame that the base Lightfall was mediocre at worst
Speaking of Titans not being that good, the best Titan super for damage is Behemoth if the shatter is good. The best burst damage super is Twilight Arsenal, which is just barely weaker than Nova. HOWEVER, the worst super is thundercrash (Base T-Crash mainly). T-Crash actually does less damage than normal Still Hunt with 2 surges.
Honestly most people LFG'ing nowadays are all in the same boat, of just looking for chill dudes to play with. If you really do run into a nightmare group/person, just leave. Nothin stopping you!
cooking like this is what causes the lulls that preceded it, dev time, polish time, and unique ideas are highly funneled into their big project and the lead up gets left with the scraps
Yeah but as logical as that is, it's still the wrong way to make art. "Lets intentionally make our product worse so we don't have to try as hard in the future." lmao that's high school presentation logic. Condoning that behavior is objectively immoral.
My complaints (aside from servers) were as follows The enemies that REQUIRE prismatic to beat were quite annoying if I wanted to use anything aside from Prismatic. I know you CAN as long as you activate it inside the pool of light, but still. Zavala's "arc": It felt like a re-tread of the season of Haunted Arc to an extent and his attitude being dark/defeatist seemed to come out of nowhere given he hasn't been present in the story since Lightfall. That and, despite the fact Zavala was RIGHT to look to the statues for answers, he and everyone acts like he did something wrong later. I know his ghost dies as a result of his actions but still, the interaction just left an odd taste in my mouth. Pace was also an issue just like Datto said, felt like we were dragging our feet at the start (mainly for Zavala's arc that I didn't like) only to sprint towards the end. Like when I realized the mission I was playing was The Fight with the Witness, I was legit taken back thinking I missed a mission or two.
The ENTIRE story was a rehash of Zavala's nightmare arc, IDK why we're the only two who seemingly didn't care for it. Everyone else eating it up like it was something amazing, it was a huge step back for his character who overcame this already. If the dissenters didn't exist, he would have made the wrong choice and he only still gets to live because his ghost wasn't as dumb as he was. But at least now he's lightless, and Keith David is expensive, so we probably won't have to endure his nonsense much longer. I feel like his logic was just so bad, and it would have been better if he just became a witness pawn that we had to kill before the final fight. As a character, Zavala is just too nonsensical for me to enjoy anymore. Like yeah dude, you're mad Cayde came back and not your wife and kid, but your logic is to try and side with the guy trying to destroy existence because you're aNgRy? FOH lol
PHP is pathfinder done well imo. It can be done passively as your messing around in the pale heart however if you want you can be active with it as well and pretty much speed run it and resetting it multiple times in a single day. It has a great level of flexibility to it’s required level of engagement
yeah most of the time i do just some randon stuff, just to see that i only need to kill like 1 single boss in one of the areas without a transmat zone, ritual pathfinder is alone through the "you have to do it doing 'core activities' " a lot more restrictive not even talking about the stuff like "kill x% guardian in crucible with jolt damage" which is basically impossible, if you don't build just for that, and even if you do it will take you multiple matches no matter how good you are
I think it's funny that Ikora (who has always been infamous for being unimportant despite her important status in game) still got the least amount of character development/focus in the finale. Crow got to meet Cayde face to face, gave his apology to reconcile his mistakes as Uldren and fought alongside him which ultimately ended with Cayde officially passing the torch to Crow to be the new Hunter Vanguard. Zavala dealt with his crumbling faith in the Light as he was reminded of his family and everything else taken from him in service to the Traveller which gave him back nothing but silence. He lost Targe who sacrificed himself to keep Zavala from giving in to The Witness. And he eventually came to accept that Darkness was a force to be controlled rather than one that should only be avoided/destroyed when he voluntarily asked to be taught how to weild stasis after years of unwavering devotion to the light. Meanwhile, we went to look for Ikora only to find her meditating in vain 2 feet away from where we were fighting. She had a brief moment with Cayde like everyone else (funny enough, hers was the only one to take place in game rather than a fully rendered cutscene). Then she just kinda tagged along to be an extra supporting character to Zavala's development and the story alongside Crow, Cayde and the Ghosts. Even our own ghost and Targe had bigger roles than Ikora. Unless I'm forgetting something, she didn't have any highlighted moments of change, struggle or triumph that was unique to her alone... At lease none with an impact as lasting/strong as the ones Crow, Zavala and the ghosts went through.
Tbh, I don't think Ikora has ever had much to her character beyond -is badass very cool everyone loves her -quiet, secretive, runs spy organization -Eris???
I do feel like Ikora is woefully underused. She has SOME moments, don't get me wrong. Her sorrowful anger at Cayde's death back in Forsaken definitely stands out. I seem to recall waaaay back in Curse of Osiris, there being *something* of an interaction between her and Osiris. The DLC did put a spotlight on her somewhat cause he'd essentially been a mentor to her and there was some friction between then...... But that's kinda it. This isn't to say she has absolutely no character at all, no. It's just that, even reading through lore entries, you get the impression that Ikora is just kind of an understated character. I do wish we had more on her...
@@slime_ism Idk if Bungie is being misogynistic. This is just the same exact problem they've had for a long time with Cayde and Zavala. And those guys only got some real development toward the end.
I think one of my biggest negatives is that the Khvostov quest is so boring and tedious. I cannot explain how much I hate walking around looking for objects to scan, and how the cyst missions really out stayed their welcome.
nah dying to even more (fucking) moths, being killed regardless of your attempts to evade knights & wizards + dual bosses to smash crystals with a sword and trying to avoid the lava floor whilst being booped around by taken shit was sooooooo much fun... 0.0
@@Burger_Nun “ I cannot explain how much I hate exploring looking for objects to scan “ So like, you only want the shooty shoot? They made a sandbox and they want you to experience more than just the match made activity 😂
(Solo player speaking) TLDR: solo players should not be pandered to so much Hot take: the solo player crowd has been eating too good for too long. Dungeons, solo able nightfalls, exotic missions, legendary campaigns, even trials of Osiris, it feels like most activities are built for solo player difficulty, and three-stacking will just smash through everything. If you play solo, you can stretch the wings of whatever build you play or kill based exotic weapon to its fullest, without Timmy taking all you final blows. I appreciate bungie making some of their best content into multiplayer only (aside from just raids), and I hope people can come together more to experience destiny at its best-with friends
I don't want to talk to anyone, because I just don't want to...But that doesn't make the mission bad, its an amazing mission with interesting mechanics and I had to remember what a clock looks like. I do wish the class item drops from Pale Heart exploring was more consistent though, like a guaranteed one after a Tier 3/boss completion, etc.
There IS a way for consistency (source: me getting 20+ of them doing the exact same thing for 2 days): If you run around opening patrol chests (the Hive/Taken/Darkness ones, not Overthrow ones - although if you get a particularly easy Overthrow chest like single major/boss one, go for it) and literally nothing else, you WILL get one roughly 20-30 minutes. I like to do mine at the Landing LZ because the route is small. Once you've finished a route (roughly 5-7 chests), reload the LZ and wait for the screen to flash twice to indicate new chests have spawned in, then repeat the whole thing again. Boring? Very. Consistent? Also very, if you don't want to do the mission for a guaranteed one.
I’m glad I now have an incentive to play strikes, gambit, and crucible with the pathfinder. The only thing I don’t like, is how some of the objectives are set up. I’m stuck at getting void final blows in pvp or taken kills in strikes. It’s a slight pain in the ass because I don’t have much good void gear that I like for PvP, and that there are very few strikes with taken in them.
I definitely cried during that ending finale. I remember being super hyped up for destiny back when all we knew about it was that it was "from the creators of halo." I even still have the framed poster from pre ordering d1 back then. Even though I've only played it on and off throughout its lifespan, it's always been important to me. That ending was emotional. It was a great culmination of everything up to this point with this franchise. I loved it.
My problem with Dual Destiny is actually the opposite, it only allowing 2 players is frustrating. I have a fireteam of 3 people who beat the entire campaign together, and when we went to do that quest it was restricted to only 2 people, which literally no other quest or mission in the entire game has done before. Very annoying.
The biggest problem with dual destiny problem for me is not the "not solo", but unlocking this mission as a team to them doing this as a duo. If the mission was unlocked with a solo mission and had lfg after it it would be better
Honestly while I wasn’t the biggest fan of getting the Vanguard back together, it felt nostalgic to D2’s Red War Campaign, which to me was a good time because of things out of the game in my life so I look back at it fondly.
For those struggling with getting to pathfinder in game-- I find it's much faster to open the inventory screen, and then scroll over to destinations, as opposed to pulling out your ghost and doing it that way.
My problem with Pathfinder is not that i dont want to switch activities, but that i might be optimized to do like 3 or 4 nodes at once, and now i have to stop doing that to go fix one node.
If you need to play Gambit, my suggestion is play Prismatic Hunter and go full "movement kid" with grapple, blink, eager edge, and ascension. It's still Gambit, which is rather stale, but it'll at least give you fun stuff to do while you're grinding it out.
21:08 I will say, the mission is fine but this isn't true. It takes like an hour to farm for the exotic class item in patrol, maybe less and that's if you're just speed running, not even bothering with overthrow itself but just spamming chests and moving through each zone. It desperately needs a drop rate increase because it's awful right now.
I don't have many data points yet but it's been pretty efficient farming them from chests. my issue with that method though is that to do it efficiently you don't play overthrow and just farm chests around the area, 2 minutes, 5 chests. I think that they should add a ramping chance based on it being a overthrow completion chest and have it scale with the current overthrow level, so you're farming it with everything else
@@slime_ism except for the fact that no one is trying to repeatedly go on lfg, find a duo, and keep repeating that mission over and over again. Just have it replace the ergo sum in either the pathfinder or the daily overthrow area for the final chest
@@slime_ismi think that's fine, you can do that while doing what i mentioned above by first doing those changes i mentioned, then having the ones in dual destiny drop like 2-3 class items past the first completion, common enough in overworld to feel fine to farm, but having the truly dedicated players able to get it way faster by playing dual destiny
Well said on the exotic mission, personally I've made posts only asking for people that haven't done the mission at all, all of them were fun seeing the reactions of my partners, and all of them were easily done within 30 minutes
20:30 I'll be honest. My complaint with Dual Destinies isn't really the co-op aspect but the timer. I really would've preferred a traditional darkness zone or maybe even revive tokens if it meant being able to take our time and not having to worry about completely restarting on a pretty long mission. Totally a skill issue on the end of myself and my old man, but that aside the mission itself is cool
I didn’t play in the raid race, but I watched a lot of it, learned some mechs, and learned witness attack patterns. I would call out to myself (I’m a solo player) and just watch half my team get obliterated by the witness attacks lol
i really like dual destiny but if i didnt have a brother who also played i probably wouldnt be able to do it, since my computer doesnt recognize my microphone (had to call my brother for it). not that im unwilling to work with others, its more like i cant communicate other than text. which would be fine, except the last encounters clock gives so little time.
One thing I haven't noticed much commentary around is how much Nine Circles of Hell energy this expansion has had for the main campaign. I'm really loving the post-campaign content, it's got so much Taken King energy for me. Just lots of little quests just tracing the aftermath of the campaign. Really excited to see where the Episodes go as well.
The thing that’s bothered me most about the dual destiny thing (apart from the fact I’ve seen more people say if you only play solo then you’re the problem, than I have seen complain about having to do it solo) is that I’m not asking for the activity to change, it is that I want one of the main selling points of the dlc to be available to everyone. I saw a sentiment of “we won’t get anything this interesting again because people want to be able to do it solo”, no I want to be able to get the class item because it’s 1/3 the reason I bought the fucking dlc, the mission would be fine if it had any other reward, as dungeons and raids have already been for the last 5 years for me
Honestly if they just swapped the class item and the sword around I think there would've been way less backlash (there always would have been, I know that). At least it would be way less of a bait and switch with all the marketing
Ergo Sum catalyst is also behind a non match-made mission, as is Microcosm and even the Guardian rank 7 milestone to do one of the cooperative TFS missions. It's very clear Bungie is moving in a less solo friendly direction, so you may want to give that some thought before you continue to give them money or engagement with their game.
@@Benny_B0O0 All the negativity around the mission is ridiculous. I found someone on LFG and completed the mission in half an hour. If you can read an analog clock, you can complete the mission.
a) love the fantano reference lmfao b) i truly feel as if lightfall being phoned in was their purpose this whole time. when they announced the final shape, i figured they probably had too much DLC for one release, and split it between the two. better to go out with a bang than to have a teeny tiny expansion to wrap up a decade-long saga. i’m extremely happy i was right. that being said, yeah there was a LOT they could’ve done better about lightfall (i.e. charging less for it, marketing it better, etc etc) but they absolutely wanted to save the best for last. when bungie shows up, they show tf out
Definitely. We all basically lost with how simple greed decided to force Lightfall on us and we got the real ending pushed off. It's not to say Lightfall had nothing to enjoy, but seeing and feeling out what we got with Final Shape, we all basically got taken for a ride. Also with a lot of the replay of segments of Witch Queen for Micah Ghost missions, Bungie is so full of it saying "Strand was never intended for WQ", some of those unnatural jumps were made for it. Sure on a technicality it was probably called a different name and tweaked a bit different, so they're not wrong, but yeah having so much kicked down the road for later date just felt a bit crummy. I have a pretty open mind for Lightfall and I'd even go to say it wouldn't even be the worst thing if it had nothing to do with Light Vs Dark saga so intensely or immediate story action of the saga and it was something we dealt with later, but yeah what we got still was a letdown and even more apparent with TFS out and fully realized.
The day one dlc drop issues were so bad that me and my friends missed like 3 cutscenes from being kicked at the end of missions, so we thought the story was erratic.
I’m having so much fun and the class items make it even better. My main complaint I think is that all the new enemy types have cc and dealing with suspend, slow and suppression from ads sometimes all at once is so annoying
I’m so glad you’re calling out the dual destiny haters. You’re playing an mmo for god sake, you’re supposed to play this game with friends, if you don’t have any how about make some.
He's only saying that because he has regulars to play with who are also adults who put a massive amount of their free time into destiny. He doesn't know the struggle at all. When dual destinies sees a low completion rate, it will once again confirm that content like this is a massive waste of time for Bungie to be making. It's a fun activity, but it's not THAT fun and could have absolutely been a solo or 3 man mission. They just stubbornly did this to be thematic, not considering that friendgame is not the real endgame and never was (that's just their own marketing). Nobody wants to have to play with strangers, it's never enjoyable. People will always oppose it and they are justified to do so. If I have to make friends with strangers to clear your content, I will just not do that content and deal with it.
@@ParallelocamDo you even enjoy playing this game? The only negative person in this comments section is you my guy. Maybe just don’t play the VIDEO GAME and try something else lol
there is a legitimate discussion to be had about ableism and marketing of the exotics but yeah i def agree that inaccessible/exclusive doesn't inherently make it bad
@@Parallelocam don’t do it then. Be anti social, it’s fine. Video games are so much more fun with people to play with and if you refuse to even attempt to make friends to play a game like destiny, which has always been about “fireteams” and co op since 2014, then this game isn’t really meant for you. I’m assuming you just solo every raid in the game, because that content is never complained about.
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I can’t be the only one who read it as C*ckUnity, right?
sorry due to the fact i despise sponsors in videos its more or less get 50% off your first order of CRINGE its nothing against you its just i hate seeing them there in every other video now adays and it takes away from the experience of the video obviously you can just skip it but its getting so egregious now adays its actually complete garbage it makes me lose interest in the video again homie nothing against you im just sick of 2 minutes of dead wasted space in a video or how ever long the sponsor is its so annoying.... i want this trend to die and never come back its ruining perfectly good videos for just listening to in the back ground while you work or play games any who thats enough from me love your videos homie just i hate sponsors
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@@salemfnix1824 the sponsor segment was shorter than your comment
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You could tell throughout the game through the writing and voice performance that Cayde was not entirely comfortable being brought back. very well done
100% a great decision.
you mean you could tell cause they didn't make it a secret and Cayde outright states it multiple times that he wasn't comfortable with it? no wonder the D2 community is a joke to everyone lmao.
@@ButteLicher no moron, they mean how he delivered other lines and acted tied in with that dialogue
@@ButteLicherclassic destiny player, still plays for some reason and nothing but negative comments
Love that he described being brought back as being ripped away from his Ghost because it was by Riven instead of the Traveler.
He was happy to see his friends again but he also wanted to go back
During the Excision mission, literally EVERYONE in the lobby died to The Witness' first attack, lmao
I legit only survived cause instead of going point and click i ended up looking around to admire it first 😂😂
I only lived because I watched that last clip of the worlds first race and went oh yeah this is from the raid
Skill issue
I survived because I went in with the
*”H E A L E R”* build.
Same here, also my very first group was very chatty so we all had a ton of fun.
Probably the most Ive seen folks use the chat in this game
One thing I gotta call out is that I absolutely loved the voice acting for the dissenters, and the effects are really cool to me too
One thing that surprised me was that the Witness and all the extra voices are all the same guy.
The audio folks over there did amazing like always and the VA also did amazingly.
Destroy us
The dissenters in the campaign during the final boss section sounded too much like Ben Shapiro I couldn't take them seriously
Dissenters were the best part of the campaign. Truly incredible tying them together like that
@@BaldguyWifi YES YES YES.
When that started to be unraveled I was HOOKED on that thread line being explained.
I think what made Targe’s death more impactful was 1) he was a very well voiced character for the small time we knew him, 2) He was tied to a character we knew personally for a very long time, and 3) We got to see just how much it affected said character and seeing how much him messing up affected him. There’s actual stakes in this story and real character development that we haven’t seen in a long time in an expansion.
that and he said a banger final line directly to the face of the Witness
I think, at least for me, it upped the stakes for Zavala as a character. He was already in a not great place, and that event made it even worse, and I kept thinking we might lose him too.
Edit to add: Agreeing with everything you said, but also adding my own two cents to the piggy bank. Not disagreeing at all.
Also lore fans have been waiting for Targe, Sundance and (eventually) Opheicus to speak forever and I'm glad we got to hear Targe. I literally waited a decade for him to say something.
I felt that line when Targe said Hakim was also family to him when talking with Zavala. He would have given the Light to him if he could and he understood why Zavala pointed that gun at him in his time of grief. Short screen time but very impactful for what we got.
Zavala pointing his gun at Targe was.... WAUW! It reminded me that our little light companions have suffered and went through a lot!
Honestly, many light bearers do not deserve the loyalty they get from their Ghosts
In orbit straight up "reviewing it". and by "it", haha, well. Let's justr say. The shapes
God tier comment
Destiny 2: Geommemennenenetemmery class
jorkin my peanits
Destiny brainrot
Best comment I've seen on a datto video in a while.
Bungie dug their own graves so deep that they managed to strike gold.
While almost everyone else has found their diamonds already
Then you play echoes and learn we are back to waiting for reset to finish 3 steps in the seasonal quest and back to waiting another week. Yeah 5/10 TFS
@@ShaBoop11 That's an episode though? Not TFS? Like only tangentially related to each other? I feel like I'm going crazy just reading something like this
@@mewhodoyouthink Not to mention there's been literally one week of Echoes content, lmao.
@@ShaBoop11the worst consumer is the dumb one. TFS is good, 8/10 at minimum. We've had echoes for like a week. You know that there's no extra internet points for forming an opinion too early, right? And you don't get docked points for taking your time. So you can think about your opinions a little longer before you start spewing nonsense
I can’t tell you how happy I am that they have stuck the landing with TFS. It has been such an amazing love letter to the world of Destiny, and I can’t wait to see how they continue the story
Problem is that they nearly killed the game with the previous expansion because the Bungie execs wanted to delay the ending of the Light and Dark saga by one more expansion. I myself left the game over Lightfall and refused to come back for Final Shape. For me, I'm refuse to come back until the Bungie execs responsible for Lightfall and pretty much holding back the dev team to cause them to release nothing but bland content for over a year.
I did watch Datto and the other Destiny 2 content creators to support them and essentially get closure on the story though.
I can't think how any reasonable individual would have this opinion after Lightfall
Because Lightfall was Lightfall. The Final Shape wasnt Lightfall. I wont let one dogshit expansion ruin my review on a whole game. I just ignored Lightfall in its entirety after it was over and even forget it exists sometimes. I knew beforehand that this was not the ACTUAL devs fault. The suits up top are what give them the direction to make this shit. With the new CD taking over, weven gotten amazing content since. Tyler Green has been with Bungie for YEARS before Destiny even existed. Because of his leadership, we got Into The Light, Pantheon and everytning were getting right now. So yes, we have it EXTREMELY good right now thanks to gim and the awesome devs working past all of the negatives past suits put them through. @@killadrill
@@urazz7739is this about lightfall and how they fucked up or is this about final shape and how they stuck the landing? If you wanna criticize destiny as a whole and other previous expansions that’s one thing, this is strictly about final shape, regardless of how you feel about destiny and it’s previous expansions . Dude said they stuck the landing with final shape and he enjoyed it. Let him be, that’s not a “problem”
@@urazz7739 Thats really unfair toward the lightfall seasons, they were pretty great
Bungie buffs shatter dmg
Players: Yay, a little love for stasis
Stasis subjugator: *PREPARE THYSELF*
Dont forget to buy the 2 new stasis aspects from the Exo Stranger
Conditional pops off with the enhanced shatter/ignition fragment on prismatic…
Enemy dusk field grenades need a serious nerf lol
That goddamn aoe attack busted me up good during the witness fight
Early response to cayde, he felt like a guy who WAS funny as opposed to constantly TRYING to be funny
Yeah agreed
In all fairness, Cayde never asked to be brought back, and ultimately didn't exactly want to stay alive when(this part's headcannon) he felt like so many other people deserved second chances. He had come to terms with his death and ultimately content, only to be ripped back into a war he really never asked to be a part of. So him coming off as less funny and cracking jokes and more somber both makes sense and adds to the story imo. And I say this as one of the biggest Cayde fans(ran Ace of Spades into the first few legend missions)
Unlike that thing sitting on Neptune, Nimbus.
@@thecyanpanda241nah he had some absolutely hilarious jokes in this campaign. Found myself cracking a smile at almost every one. Whoever wrote them did a mighty fine job. Eau de Screeb got me crying 😭
@@royshavrick Operation Screebmageddon
I love that you included the part where Jez killed himself to make the banner at the bottom of the screen go away. Classic.
I definitely felt like Final Shape's story doesn't really start until we find Zavala's house. That was one of the most visually striking environments in the Pale Heart despite its simplicity, especially with the Witness's head smoke rising from the chimney. And that's when we transition from finding the Vanguard to the real emotional conflict and core of the story, with Zavala's wavering faith and how everyone else struggles with that and with their own faith in the Traveler. Plus that's when we start to get the cool zones we didn't see as much of in the marketing, liel you said.
I literally cancelled my pre-order and stopped playing when the vibes were at the lowest point during Lightfall, and the Bungie layoffs hit. I just moved on. Then people were saying how great Into the Light was, so I decided to try. That saved the game for a lot of people I think. And thankfully we got to experience The Final Shape because it is incredible.
Honestly, forgetting the whole "bungie's best work comes when their backs are against the wall", I'm just glad it was good. Better than good actually. It maybe wasn't the perfect conclusion but it was damn good.
I have a lot of problems with the story ever since the introduction of the Witness. But TFS took what it had available and cooked a surprisingly satisfying little dish.
@@Noname72105 yeah totally, I actually really like the Witness now, it almost doesnt make me mind some retcons
I genuinely think the witness was the biggest let down and Ghaul is better.
@@scotttimbrell8632I am with You, Destiny went from being a game I played 8+ hours a day, to me struggling to not give up on the campaign for TFS. Ruined all the mystery and threatening aura The Darkness had. But thats everything since D2. I was obssessed with Lore Osiris, then we actually meet him and I felt so disappointed. Bungie writers know how to build up somebody in the back, but not how to keep them interesting.
As much as the story retreads Season of the Haunted’s story beats again, the DLC is pretty good. I hate how the only way we get something good is when Bungie is forced to do it well or risk losing more people. Finishing the story felt weird. It’s a great ending but idk how I felt after playing 10 years and seeing the story end. It’s not a good or bad feeling.
Me actually looking forward to replaying the campaign with my other characters is WILD
Its giving me the motivation to replay beyond light and light fall on titan and hunter to finally unlock strand and stasis on both so I can have all the subclasses before I get prismatic on them lol
AND account wide power level progression! I started my warlock after getting my titan to 1985 and was able to get my warlock to level parity after a SINGLE strike and 4 vendor engrams!
I still imagine Calus being a raid boss with that machine gun he had it would’ve actually made a good boss encounter where he goes from machine gun to melee it would’ve made such a good raid boss but hey at least they learnt their lesson with the witness
Zavala having an entire character regression rather than a character arc upset me a little bit, but once I saw where they were going with it I felt better about it. We did rehash a lot of shit we spent season of the haunted fixing. I guess it got fixed in the end anyway so no complaints really
I agree, it felt inconsistent-but the story was banger so I can’t get too upset
Being in a call with people during the final final mission and everyone just muting mics for 10 minutes and watching the cutscenes was one of the most weirdly beautiful moments of playing Destiny I have ever had. I was in a call with 2 friends that I have played destiny with since release and seeing the 3 of us sat on the ship looking down at the traveller was amazing.
21:52 - "Single guardians in your area looking for someone to do Dual Destinies with"
I definitely got emotional at the end. This game, this community and content creators like yourself have played a huge part over these 10 years and have held me together in some of my darkest times. So yeah I'm not afraid to say there might have been some tears.
Dude wtf
“The campaign wasn’t that hard”
Meanwhile I wiped about 5 times per mission
Same, I ran the whole campaign solo. I don't see why some people actually called it easier. Sure the final boss was easier than Calus in Lightfall, but aside from that, It was tough.
@@numbjuhnu pretty much what Datto said about the trio experience vs solo. Doing it with a dedicated tether + damage supers was hugely easier than just one person trying to debuff, ad clear, and DPS themselves.
@@numbjuhnu im genuinely curious, how and what was hard about the legend campaign for you?
@@sodsurendunkhorol1576 The amount of adds on field and Subjugators' damage is one. For example in the first mission I died couple times because some grim snuck up behind me and managed to scream at me, followed by Harbinger throwing strand waves at me and finishing me off.
@@numbjuhnu thank you for your response. I personally was paying titan add clear was no issue for me thanks to sunshot and i could chunk bosses with thunderclap and point cannon brace, and suspend grenades made short work of non boss subjugators. The only time that i struggled was with the witness fight.
I’m glad datto also is programmed to throw tangles at the floor knowing damn well you aren’t getting woven mail.
Fucking same 😂
Honorable mention to the additional development point that, although it probably surprised no one, Crow finally became Hunter Vanguard. I know he's been a very divisive character but I have really enjoyed his redemption arc, especially after getting his memories back, and his development in this story (especially during the Still Hunt mission) solidified it for me. To me, he represents the storytelling motive that everyone can (to a certain extent) choose their own fate and actions regardless of how fate or other people have tried to bend and push us in one direction or another, and I love that.
MY IMPRESSION AND REVIEW HAS COME
𝙸𝚗𝚍𝚎𝚎𝚍.
YUUUUUUUUH WE’RE SO UP
Stop with the joke it’s not funny
@@skullygaming3873its pretty funny
@@sterbensrise2040really not tho u virgin npcs
"out of your comfort zone" I love leaving my comfort zone. I hate stepping into a casual pvp playlist and getting turbo blitzed the moment Im on someone's screen for a frame
Datto you have no idea how much I appreciate that “Flashbang inc” before hitting me with a white screen. Everyone should do that omg
The fact that public sentiment had to hit absolute rock bottom before Bungie finally listened to what players ACTUALLY wanted has me beyond hesitant to jump back it, because their leadership has not changed and I can't be confident that they won't just run it back into the ground again.
If you feel that way you might want to pass. Most people are just riding high on the nostalgia and cutscenes that were in Final Shape. The 10/10s are all glazing, I mean it's a good expansion, but probably more of a 7-8/10 than anything else and a lot of people are overrating it just because of how bad Lightfall was. Once you get over the honeymoon phase of the campaign(which is honestly a weak campaign in terms of gameplay, way too linear, too much traversal and not enough fighting, long boring sections of just walking and dialogue, etc.) cutscenes and the final missions, you'll realize that "Episodes" are still the same thing as seasons and are still underwhelming and boring grinds. The season activity is a snoozefest and you can finish the weekly season mission in about 30 minutes each week, so it's back to the same thing where if you don't enjoy doing the same things 100x over again, you'll get bored quickly. Pale Heart could have been really good, as good as the dreadnought back in Taken King if they had(maybe they will?) opened it up to be a social patrol zone, but after you've spent a few days there you've done just about everything and it's the same rinse and repeat as before.
@@TeKnoVKNG23amazing take and you’re completely right
Chalk another up for taking this as the good jumping off point for the Destiny 2 bus.
It was enjoyable.
Was it best ever. Eh.
Was the raid challenging? Oh hell yeah.
Was the Legend campaign challenging? Fairly.
Seasonal content still exists.
It can be called episodes.
But it won't change the 'turn up each week for 30 minutes' and if you farmed this game for a few years by now, you'll be tired as I am and there's no point to repeating something you have done so many times before in various flavours.
Cleared the campaign
Cleared the raid
That was a fair ending, and I am not really invested in what happens after.
@@TeKnoVKNG23well said. I’m surprised you haven’t been bombarded with hate comments yet im ngl
My only gripe with TFS have been the bugs but those will get ironed out eventually. They earned this W.
The bugs will always happen, it’s impossible to test every combo, and the server issues are inevitable because of how many new players come with the expansion those gripes aside I think it’s been one of the smoother launches bug wise I don’t think we’ve had any real game breaking ones
Biggest bug I’ve seen is the final battle on the last mission. The Witness didn’t despawn after a failed attempt, so there were two of them, one acting normally but the second had a visual glitch that grew to block my view of a third of the arena.
@silverthehero1295 that happened to me too lol, eventually it took over my whole screen and we had to wipe
No they won’t bungie had never fixed a bug in a raid ever I remember ghaulron strait up going immune during dmg phase and then going afk like 10 times and that bug never got fixed
the pathfinder being bugged is kinda aggravating because i’m not playing 25 games of gambit, oh well i can wait
I agree with the trailer/marketing problem. Bungie can be completely justifiably blamed for that because they chose to show way too much. I avoided that experience because I dodged almost all of the trailers save for the prismatic preview and the first initial alpha preview.
But Bungie put all that other stuff in the open for people to see, so while I'd have encouraged not watching trailers, you can't blame people for seeing them, and that's going to affect your experience with the story.
People shat on them during the witch queen year for not releasing info and marketing before each release, and now they shit on them because they marketed info before release
Bungie sort of had to. Given the disappointment in lightfall, the player base growing more and more frustrated, a relatively lackluster original vidoc, plus the nearly 6 month long delay, and the lack of pre orders, bungie had to get as much hype as possible.
I believe the final shape, "shaped" up to everything we all wanted. Major W.
Cant believe we're here to *witness* such a W with their *Ace Of Spades* , especially with all the *Thorn* that has been a *Gnawing Hunger* through all this time. Hopefully bungie finds a way to improve upon this somehow and not have this be *The Last Word* in a *Crimson* moon
@@JJARCHIE You could it put the W in Witness
@UCyB79JGI1oBICDYFwnkLOBQ I can't believe when the witness yelled "Its witness time" and whipped out his final shape
Nah I wanted an interesting boss, narrative campaign, cool looking loot and the best exotics to date.
Instead we got Zavala the story, no details about the witness, a bad way of injuring the witness, the witness did nothing to us despite showing us he can, second worst raid in the game, worst looking rewards in the game and quite literally exotics that copy everything from supers, to perks and just do more damage. Extreme let down and I think people arnt thinking objectively
It will be a short lived W. Becuz the game is now tuned to be a challenge for streamers, wich drives away the casuals and they are the majority of guardians. And them no longer buying MTX will hurt the game pretty hard. Made like this on purpose to please sony with good numbers short term i belive. Realy hope im wrong here.
14:25 My thought on this point is that since, story wise, the guardian went in alone or with their fireteam as the spearhead you shouldn't be seeing other guardians roaming around, so everything was balanced with 1-3 players in mind.
It's frustrating that cannonically this would be a solo campaign, and it's the first legendary campaign without a solo triumph
For the campaign itself, yeah... but the patrol spaces don't unlock as patrol spaces (for Overthrow, Micah-10 quests etc) until after that first fight with the witness, which is when the allies of humanity and other guardians come through. So using that as the reasoning doesn't really make sense.
Honestly I feel part of the reason TFS is so good is because Bungie got creative, the weapons (exotic and even legendary), prismatic, missions, hell even just patrol and quest systems stuff Bungie really just tried to be creative and innovative in game and I think it really payed off. Also nice Anthony Fantano scoring scheme
I think from this point you can clearly state that the themes of destiny are the importance of the diversity of life, the power of collective action against fear and terror, and the meaning of life being found in the ability to makes ones fate. I think those are very beautiful themes to write a story about and I think Bungie kinda nailed this ending
I think it's funny that no one has mentioned the debuff in the microcosm missions is just the Skolas debuff but with resonance visual effects.
The Marketing Zoneᵀᴹ was the bane of The Fina Shape's existence.
Fina shape it
Whoever does the voice for Zavalas ghost did a fantastic job. Targe was so great in that dissent mission.
Keith David is a FANTASTIC actor, he's been in so much, Sargeant Foley in COD, he's a big actor, and a PERFECT replacement
i am happy to see datto enjoying final shape. Its great to see the community in an overall positive mood.
for me its a 10/10, but im prone to see stuff more positive then others.
But DAMN, the cutscenes, the one when zavala went into the darkness realm even tho hes told not to
THAT SCENE is a banger. probably the best scene in the entire franchise to me.
For me it's a 9/10. Most of my issues are minor which I think could've used some ironing.
For example, the scene where Cayde sacrifices his Light to revive our ghost. It kinda felt like it just came out of nowhere. Sure it was hinted when they said he was made of light and that he could maybe use it in ways he doesn't know yet, but then it just comes out of nowhere and happens. It made me feel like we missed a scene or something.
One of the best moments in the story for me was Cayde and Ikora talking about Zavala and how he feels grief but then the Witness interrupts with " Not grief, Shame. "
A comment on Legendary Solo.
As someone who did that for the entire campaign, I think it was actually easier in the later 3 missions (you know the three). I got stuck on them at one point, tried a team of 3, and then immediately noticed how much harder everything hit. After a few failed attempts I went back to solo and cleared after a few more solo attempts.
My solo legendary clear was mostly pretty easy, but I kinda chalk that one up to walking in with Necrochasm/Necrotic Grips (swapping to Thorn if I needed a rangier option). That combination REALLY deletes packs of adds and is more than fine against larger targets too, and unlike some people I know that went in with stuff like Sunbracers, I could do whatever I wanted with Prismatic and not have to worry about not having exotic armor. I think there's also some merit to Hunter being a little harder under day 1 conditions because their transcendent grenade is harder to take advantage of, but I haven't thought about it that hard and more to the point, I own Still Hunt now.
Ironically I had to do the slow walk section three times though LOL (weaseled the first time two steps from the end, then the second time I thought I was supposed to fight the group of Taken that spawn at the end and got hard wiped like a raid timer had run out or something, also like two steps from where the game pulls you out and gives you the win.)
I soloed legendary on prismatic titan the whole way through and didn't really feel any difficulty up until the big ogre boss in mission 7.
Datto just wanted to say I appreciated your extensive segment on LFG resources for Dual Destiny. I feel like most people I see just say things along the lines of "lol how have you played for 10 years and don't have friends" or "suck it up and LFG and stop asking for everything handed to you."
It's just not a productive or helpful way to help, so I much appreciated your more tactful list of means for people to partake and not be afraid.
there is a legitimate discussion to be had about ableism and marketing of the exotics but yeah i def agree that inaccessible/exclusive doesn't inherently make it bad
@@kojeblol no.
@@kojebThere is no conversation to be had about ableism, you have to find one person to talk with over text chat, ridiculous to complain about that in a multiplayer coop game
Joining a destiny discord is such a game changer. Find some UA-camr you like the vibe of, chances are, they have a discord server with at least a couple hundred people in there, and a few dozen active members, and that's really all you need. Being part of a community like that, or even multiple ones, really helps.
@@kojeb Destiny always required you to have a certain level of "skill" in the game to partake in certain "higher levels" of content and aquite higher levels of loot. That skill can take different forms, but the ability to communicate with a team, at least via text chat, is nothing new to the world of destiny if you want to partake in some more mid to endgame level activities.
I guess what i'm trying to say is, if there is a discussion to be had about ableism, is has been overdue since the release of D1 and if you want to extend it beyond this franchise, for decades in the video game industry, and at least in my opinion, at some point it is fair to say that "things have always been this way, you shouldn't expect them to be different". Yes, by demanding players to be able to aim and shoot, you exclude a number of people from being able to partake in the game, but it is also what makes many others want to participate in the first place. Same with communication.
Big agree on Pathfinder needing its own key-bind or even just move the button to the Quest tab. Its cumbersome to get to it, especially if you know you completed the last node needed to reset the path Mid-Mission.
22:45, I had a buddy who was upset that it didn't have a solo option. got a bit heated. then he found someone to run through it with and did a 180. Thinks it's an awesome experience. Coop Focus and the Dual destiny missions have been my favorite things to come out of the expansion. It was so much fun to coordinate the mechanics with friends to give a little extra challenge. REALLY hope Bungie does more like this in the future.
Imo there are still many questions. And the biggest 1 to me is:
What happened to the veil? From lightfall haven't heard a word about it.
Good to see that you were able to get your lemon juice, bread and mandarins checked off the list.
Gee the content creators loved everything who could have guessed
The main lesson from TFS was: we just need the studio to be on a apocalipsis level crisis for them to make the best that they can do and not the bare minimun. Hopefully we can start getting rid off of the apocalipsis requirement
despite its tedium, i liked the pacing of the first half. it felt like a natural and welcome respite where we were all trying to get our bearings, almost with the implicit assertion that even with our dire circumstances, we’re still nothing without allies and a solid plan.
in contrast, i was really disappointed at the lack of a major character death in this expansion; i refuse to count Wish-Cayde as a true death. that’s one thing that i believe the franchise could use more of, as a reminder of the power we’re supposedly facing. the cutscene at the beginning with the final shape temporarily taking place did a great job to set up stakes, but i really think a major character death would’ve sealed it.
I find that some of the choices of prismatic options actually removed some strategies. Take hunters for example. Want to run a melee build? Combination blow/strand melee. Grenade damage? you have the all powerful… magnetic grenade. It just feels like the subclass designed around working with literally ANY build is missing pieces to make it a “any strategy works” build.
I don’t think it’s supposed to work with literally any build though, otherwise what is the point in the base elements?
If prismatic could do sunbracers with recovery x2 there’d be no real point in ever playing that build on solar etc
@@riplix20I mean melee arc hunter is dead in the water because of prismatic and I can imagine osmiomancy stasis warlock too.
The self burn during the ad - you're the best, Datto
FWIW, Pathfinder is awesome. I love it. The best part is you complete things ahead of when you unlock them. So as you unlock nodes, things auto-complete
21:30 I almost started dying thinking he was about to say therapy lmfao
Therapy is still an option, but Datto probably isn't going to preach about people's individual issues.
Haha my favorite part of TFS was when Zavala kept yelling at Ikora, felt like I was reliving my parents divorce all over again. All that therapy didn’t help after all 10/10 game
Only thing I’ll say about campaign difficulty is that the one mission with all the fallen traps was just a bit much. I don’t mind traps and even a lot of them but there were too many of them for them to do that much damage and be in relatively difficult spots to hit.
also the range on some of them was just plain stupid, I'd been killed too many times just shooting them to try and have safe passage because apparently 20 meters away at a 45 degree angle is still danger close.
Getting oneshot by every mine and explosive shank was NOT funny and was the cause of 95% of my deaths on that part of the mission.
I love theneedledrop references
Crucible and Gambit should have their own Pathfinder.
yeah like while i dislike the "crucible part" of pathfinder more, because stuff like having to do Jolt kills in crucible is ridiculous
but the Gambit stuff just really annoys, because me how they went "well we wont support gambit anymore, but we will still force you at every corner to play it, because somehow we still treat it as a core activity"
like choose one. either it *is* a "core activity" and thus should get the support of one like (more or less) frequent updates, balances patches, new content (maps, enemies, modes, etc) *or* the dont support it and just "keep it in the game" for those who want to play it like Dares of eternity.
But dont take the easy way out by dropping Gambit but still forcing it into the play loop of the players
The challenges for those modes should just be less restrictive. Turn "jolt kills in crucible" into "arc kills in crucible, bonus progress for jolt" so at least your weapons can contribute. Y'know, the things that have ammo that you fall back on when your abilities are on cooldown. (the fact that they nerfed ability generation so much and then make these challenges is absolutely baffling to me)
@@sirpr3ce855 Im pretty sure Gambit just got updated with two new enemies. Lucient Hive and something else.
@@kommanderkermit4874 yes, but they said that after final shape release (after the returning maps and the new enemies) they wont update gambit anymore
I was full-on crying after the final cutscenes from Excision. Our Ghost dying, then Cayde’s sacrifice to bring him back…
Man. That felt like getting my heart ripped out. It was so well written and it was very well executed.
It's funny because besides Lightfall last year, I had the most fun this last year. Played more than ever and Final Shape was the cherry on top
Lightfall killed my enthusiasm to play the game. Steam says I haven't played it since december and I think that was to help with a random raid so that was an outlier too. Probably stopped playing a few weeks after lightfall came out. Nothing I've seen about TFS so far makes me want to play again. It looks like pretty much the same thing they've been releasing and that it was good. It's nothing amazing or crazy. It's just plain good. Which at this point in the games history, is actually just pathetic as a "wrap up". I don't care and bungie pushed me to apathy. I'm sure it's fun, but it's definitely finish the content and then be bored again.
I'm glad someone said this, the only problem with Lightfall's year, was just Lightfall, everything else, decent to great seasons, Into the Light, one of the worst raids (Crota's End) getting a superior remastered, the exotic mission rotator, it's just a shame that the base Lightfall was mediocre at worst
And now it looks like TFS is gonna be the opposite. Good story/campaign. Mid to boring seasonal content.
Speaking of Titans not being that good, the best Titan super for damage is Behemoth if the shatter is good. The best burst damage super is Twilight Arsenal, which is just barely weaker than Nova. HOWEVER, the worst super is thundercrash (Base T-Crash mainly). T-Crash actually does less damage than normal Still Hunt with 2 surges.
Honestly most people LFG'ing nowadays are all in the same boat, of just looking for chill dudes to play with. If you really do run into a nightmare group/person, just leave. Nothin stopping you!
cooking like this is what causes the lulls that preceded it, dev time, polish time, and unique ideas are highly funneled into their big project and the lead up gets left with the scraps
28:50 is what Bungie were talking about on GDC "Don't overdeliver - you are creating patterns!"
Yeah but as logical as that is, it's still the wrong way to make art. "Lets intentionally make our product worse so we don't have to try as hard in the future." lmao that's high school presentation logic. Condoning that behavior is objectively immoral.
for the millionth time, that was about not burning out the entire dev team, not about making a worse product. marathon vs sprint logic
@@ChronicleJoe You are the exact kind of people they were talking about at GDC.
@@ChronicleJoe I do not think you know what "objectively" or "immoral" actually mean.
@@Eibon Just the fact that he said "objectively" and "immoral" says a lot about him. Morals are subjective.
I love Datto taking time to tease Jez for never having dialog on.
My complaints (aside from servers) were as follows
The enemies that REQUIRE prismatic to beat were quite annoying if I wanted to use anything aside from Prismatic. I know you CAN as long as you activate it inside the pool of light, but still.
Zavala's "arc": It felt like a re-tread of the season of Haunted Arc to an extent and his attitude being dark/defeatist seemed to come out of nowhere given he hasn't been present in the story since Lightfall. That and, despite the fact Zavala was RIGHT to look to the statues for answers, he and everyone acts like he did something wrong later. I know his ghost dies as a result of his actions but still, the interaction just left an odd taste in my mouth.
Pace was also an issue just like Datto said, felt like we were dragging our feet at the start (mainly for Zavala's arc that I didn't like) only to sprint towards the end. Like when I realized the mission I was playing was The Fight with the Witness, I was legit taken back thinking I missed a mission or two.
The ENTIRE story was a rehash of Zavala's nightmare arc, IDK why we're the only two who seemingly didn't care for it. Everyone else eating it up like it was something amazing, it was a huge step back for his character who overcame this already. If the dissenters didn't exist, he would have made the wrong choice and he only still gets to live because his ghost wasn't as dumb as he was. But at least now he's lightless, and Keith David is expensive, so we probably won't have to endure his nonsense much longer. I feel like his logic was just so bad, and it would have been better if he just became a witness pawn that we had to kill before the final fight. As a character, Zavala is just too nonsensical for me to enjoy anymore. Like yeah dude, you're mad Cayde came back and not your wife and kid, but your logic is to try and side with the guy trying to destroy existence because you're aNgRy? FOH lol
Yeah they ruined his character with this drama bs. He’s nothing but a whiney baby in my eyes now
PHP is pathfinder done well imo. It can be done passively as your messing around in the pale heart however if you want you can be active with it as well and pretty much speed run it and resetting it multiple times in a single day. It has a great level of flexibility to it’s required level of engagement
yeah most of the time i do just some randon stuff, just to see that i only need to kill like 1 single boss in one of the areas without a transmat zone,
ritual pathfinder is alone through the "you have to do it doing 'core activities' " a lot more restrictive not even talking about the stuff like "kill x% guardian in crucible with jolt damage" which is basically impossible, if you don't build just for that, and even if you do it will take you multiple matches no matter how good you are
I think it's funny that Ikora (who has always been infamous for being unimportant despite her important status in game) still got the least amount of character development/focus in the finale.
Crow got to meet Cayde face to face, gave his apology to reconcile his mistakes as Uldren and fought alongside him which ultimately ended with Cayde officially passing the torch to Crow to be the new Hunter Vanguard.
Zavala dealt with his crumbling faith in the Light as he was reminded of his family and everything else taken from him in service to the Traveller which gave him back nothing but silence. He lost Targe who sacrificed himself to keep Zavala from giving in to The Witness. And he eventually came to accept that Darkness was a force to be controlled rather than one that should only be avoided/destroyed when he voluntarily asked to be taught how to weild stasis after years of unwavering devotion to the light.
Meanwhile, we went to look for Ikora only to find her meditating in vain 2 feet away from where we were fighting. She had a brief moment with Cayde like everyone else (funny enough, hers was the only one to take place in game rather than a fully rendered cutscene). Then she just kinda tagged along to be an extra supporting character to Zavala's development and the story alongside Crow, Cayde and the Ghosts.
Even our own ghost and Targe had bigger roles than Ikora. Unless I'm forgetting something, she didn't have any highlighted moments of change, struggle or triumph that was unique to her alone... At lease none with an impact as lasting/strong as the ones Crow, Zavala and the ghosts went through.
Tbh, I don't think Ikora has ever had much to her character beyond
-is badass very cool everyone loves her
-quiet, secretive, runs spy organization
-Eris???
Yeah, I'm not sure what she has really to develop. She's never had any depth which is unfortunate
I do feel like Ikora is woefully underused.
She has SOME moments, don't get me wrong. Her sorrowful anger at Cayde's death back in Forsaken definitely stands out. I seem to recall waaaay back in Curse of Osiris, there being *something* of an interaction between her and Osiris. The DLC did put a spotlight on her somewhat cause he'd essentially been a mentor to her and there was some friction between then...... But that's kinda it.
This isn't to say she has absolutely no character at all, no. It's just that, even reading through lore entries, you get the impression that Ikora is just kind of an understated character. I do wish we had more on her...
misogynoir strikes again 😔
@@slime_ism Idk if Bungie is being misogynistic. This is just the same exact problem they've had for a long time with Cayde and Zavala. And those guys only got some real development toward the end.
I think one of my biggest negatives is that the Khvostov quest is so boring and tedious. I cannot explain how much I hate walking around looking for objects to scan, and how the cyst missions really out stayed their welcome.
nah dying to even more (fucking) moths, being killed regardless of your attempts to evade knights & wizards + dual bosses to smash crystals with a sword and trying to avoid the lava floor whilst being booped around by taken shit was sooooooo much fun... 0.0
Skill Issue. Only thing that should've held you back was the meatball glitch. Everything else takes like 2 and a half hours
@@jaxastro3072 tell us you have an expensive gaming chair without telling us you have an expensive gaming chair
@@jaxastro3072 I never said it held me back. It's not hard, it's just boring. I guess reading comprehension isn't your strong suit?
@@Burger_Nun “ I cannot explain how much I hate exploring looking for objects to scan “
So like, you only want the shooty shoot? They made a sandbox and they want you to experience more than just the match made activity 😂
(Solo player speaking)
TLDR: solo players should not be pandered to so much
Hot take: the solo player crowd has been eating too good for too long. Dungeons, solo able nightfalls, exotic missions, legendary campaigns, even trials of Osiris, it feels like most activities are built for solo player difficulty, and three-stacking will just smash through everything. If you play solo, you can stretch the wings of whatever build you play or kill based exotic weapon to its fullest, without Timmy taking all you final blows. I appreciate bungie making some of their best content into multiplayer only (aside from just raids), and I hope people can come together more to experience destiny at its best-with friends
I don't want to talk to anyone, because I just don't want to...But that doesn't make the mission bad, its an amazing mission with interesting mechanics and I had to remember what a clock looks like.
I do wish the class item drops from Pale Heart exploring was more consistent though, like a guaranteed one after a Tier 3/boss completion, etc.
There IS a way for consistency (source: me getting 20+ of them doing the exact same thing for 2 days): If you run around opening patrol chests (the Hive/Taken/Darkness ones, not Overthrow ones - although if you get a particularly easy Overthrow chest like single major/boss one, go for it) and literally nothing else, you WILL get one roughly 20-30 minutes. I like to do mine at the Landing LZ because the route is small. Once you've finished a route (roughly 5-7 chests), reload the LZ and wait for the screen to flash twice to indicate new chests have spawned in, then repeat the whole thing again.
Boring? Very. Consistent? Also very, if you don't want to do the mission for a guaranteed one.
@@anhdo1460it’s still RNG. It took me over 80 chests yesterday to get a drop… other times it has taken me (roughly) 15, 20, and 35 random chests.
I’m glad I now have an incentive to play strikes, gambit, and crucible with the pathfinder. The only thing I don’t like, is how some of the objectives are set up. I’m stuck at getting void final blows in pvp or taken kills in strikes. It’s a slight pain in the ass because I don’t have much good void gear that I like for PvP, and that there are very few strikes with taken in them.
RIP DattoDoesDrag. Peak was almost on the horizon.
say it ain't so..
fella you dont even know what just happened
@@Neuloo DattoDidDrag!!!!!!!1!!!1!!!!
I definitely cried during that ending finale. I remember being super hyped up for destiny back when all we knew about it was that it was "from the creators of halo." I even still have the framed poster from pre ordering d1 back then. Even though I've only played it on and off throughout its lifespan, it's always been important to me. That ending was emotional. It was a great culmination of everything up to this point with this franchise. I loved it.
My problem with Dual Destiny is actually the opposite, it only allowing 2 players is frustrating. I have a fireteam of 3 people who beat the entire campaign together, and when we went to do that quest it was restricted to only 2 people, which literally no other quest or mission in the entire game has done before. Very annoying.
Get over it. You don't have to do everything together
@@Multi212Sonic I will never understand you bungie simps who just accept anything and everything they put out with a smile on your face.
@@KarpetBurn And I'll never understand you negative nancy's, it's a great time, and you lot nitpick
The biggest problem with dual destiny problem for me is not the "not solo", but unlocking this mission as a team to them doing this as a duo. If the mission was unlocked with a solo mission and had lfg after it it would be better
oh the ending of this vid did not age well
My God, what a throwback seeing Datto using his go-figure again. I love it!
You said it yourself, u went with a fully kitted team, solo kicks your damn teeth in.
blud coming with the Maury Povich reference ICANT
I got in within 30 mins and played fine for 6 hours but i must have been extrmely lucky.
You definitely were. I also got in within about 40 minutes, but was plagued with error codes and disconnects and skipped cutscenes.
Verity encounter simultaneously made me fear and hope I got chosen to do shapes. I love that encounter so much
Honestly while I wasn’t the biggest fan of getting the Vanguard back together, it felt nostalgic to D2’s Red War Campaign, which to me was a good time because of things out of the game in my life so I look back at it fondly.
For those struggling with getting to pathfinder in game--
I find it's much faster to open the inventory screen, and then scroll over to destinations, as opposed to pulling out your ghost and doing it that way.
The Final Opinion
My problem with Pathfinder is not that i dont want to switch activities, but that i might be optimized to do like 3 or 4 nodes at once, and now i have to stop doing that to go fix one node.
"What if they made a two person raid?"
You mean Root of Nightmares?
4:20 "Lightfall characters vs Cayde" has the same energy as "a team of kids in wheelchairs vs Lebron James"
Pathfinder is alright, until you're cornered by two options that are both gambit to move forward.
If you need to play Gambit, my suggestion is play Prismatic Hunter and go full "movement kid" with grapple, blink, eager edge, and ascension. It's still Gambit, which is rather stale, but it'll at least give you fun stuff to do while you're grinding it out.
@@life-destiny1196 that's smart, thank you.
every time you get an ad read all i can imagine is the raid explanation music
21:08 I will say, the mission is fine but this isn't true. It takes like an hour to farm for the exotic class item in patrol, maybe less and that's if you're just speed running, not even bothering with overthrow itself but just spamming chests and moving through each zone.
It desperately needs a drop rate increase because it's awful right now.
I don't have many data points yet but it's been pretty efficient farming them from chests. my issue with that method though is that to do it efficiently you don't play overthrow and just farm chests around the area, 2 minutes, 5 chests. I think that they should add a ramping chance based on it being a overthrow completion chest and have it scale with the current overthrow level, so you're farming it with everything else
It should just be craftable, would’ve been a good introduction to armor crafting.
Imo it's better that the patrol chance is worse, farming the activity that they came from should always be the fastest source.
@@slime_ism except for the fact that no one is trying to repeatedly go on lfg, find a duo, and keep repeating that mission over and over again.
Just have it replace the ergo sum in either the pathfinder or the daily overthrow area for the final chest
@@slime_ismi think that's fine, you can do that while doing what i mentioned above by first doing those changes i mentioned, then having the ones in dual destiny drop like 2-3 class items past the first completion, common enough in overworld to feel fine to farm, but having the truly dedicated players able to get it way faster by playing dual destiny
Well said on the exotic mission, personally I've made posts only asking for people that haven't done the mission at all, all of them were fun seeing the reactions of my partners, and all of them were easily done within 30 minutes
20:30 I'll be honest. My complaint with Dual Destinies isn't really the co-op aspect but the timer. I really would've preferred a traditional darkness zone or maybe even revive tokens if it meant being able to take our time and not having to worry about completely restarting on a pretty long mission. Totally a skill issue on the end of myself and my old man, but that aside the mission itself is cool
I didn’t play in the raid race, but I watched a lot of it, learned some mechs, and learned witness attack patterns. I would call out to myself (I’m a solo player) and just watch half my team get obliterated by the witness attacks lol
i really like dual destiny but if i didnt have a brother who also played i probably wouldnt be able to do it, since my computer doesnt recognize my microphone (had to call my brother for it). not that im unwilling to work with others, its more like i cant communicate other than text. which would be fine, except the last encounters clock gives so little time.
One thing I haven't noticed much commentary around is how much Nine Circles of Hell energy this expansion has had for the main campaign.
I'm really loving the post-campaign content, it's got so much Taken King energy for me. Just lots of little quests just tracing the aftermath of the campaign. Really excited to see where the Episodes go as well.
The thing that’s bothered me most about the dual destiny thing (apart from the fact I’ve seen more people say if you only play solo then you’re the problem, than I have seen complain about having to do it solo) is that I’m not asking for the activity to change, it is that I want one of the main selling points of the dlc to be available to everyone.
I saw a sentiment of “we won’t get anything this interesting again because people want to be able to do it solo”, no I want to be able to get the class item because it’s 1/3 the reason I bought the fucking dlc, the mission would be fine if it had any other reward, as dungeons and raids have already been for the last 5 years for me
Honestly if they just swapped the class item and the sword around I think there would've been way less backlash (there always would have been, I know that). At least it would be way less of a bait and switch with all the marketing
It is available to everyone. Fireteam finder works, that's how I got my clear
It is available to everyone, just get anyone to do it with u, bum
Ergo Sum catalyst is also behind a non match-made mission, as is Microcosm and even the Guardian rank 7 milestone to do one of the cooperative TFS missions. It's very clear Bungie is moving in a less solo friendly direction, so you may want to give that some thought before you continue to give them money or engagement with their game.
@@Benny_B0O0 All the negativity around the mission is ridiculous. I found someone on LFG and completed the mission in half an hour. If you can read an analog clock, you can complete the mission.
Man, Datto really stood on business with the Dual Destiny mission. I respect that.
Dual Destiny's themes are literally meant to be played with another person. It's the whole point
a) love the fantano reference lmfao
b) i truly feel as if lightfall being phoned in was their purpose this whole time. when they announced the final shape, i figured they probably had too much DLC for one release, and split it between the two. better to go out with a bang than to have a teeny tiny expansion to wrap up a decade-long saga. i’m extremely happy i was right. that being said, yeah there was a LOT they could’ve done better about lightfall (i.e. charging less for it, marketing it better, etc etc) but they absolutely wanted to save the best for last. when bungie shows up, they show tf out
Definitely. We all basically lost with how simple greed decided to force Lightfall on us and we got the real ending pushed off. It's not to say Lightfall had nothing to enjoy, but seeing and feeling out what we got with Final Shape, we all basically got taken for a ride. Also with a lot of the replay of segments of Witch Queen for Micah Ghost missions, Bungie is so full of it saying "Strand was never intended for WQ", some of those unnatural jumps were made for it. Sure on a technicality it was probably called a different name and tweaked a bit different, so they're not wrong, but yeah having so much kicked down the road for later date just felt a bit crummy.
I have a pretty open mind for Lightfall and I'd even go to say it wouldn't even be the worst thing if it had nothing to do with Light Vs Dark saga so intensely or immediate story action of the saga and it was something we dealt with later, but yeah what we got still was a letdown and even more apparent with TFS out and fully realized.
The day one dlc drop issues were so bad that me and my friends missed like 3 cutscenes from being kicked at the end of missions, so we thought the story was erratic.
I’m having so much fun and the class items make it even better. My main complaint I think is that all the new enemy types have cc and dealing with suspend, slow and suppression from ads sometimes all at once is so annoying
I’m so glad you’re calling out the dual destiny haters. You’re playing an mmo for god sake, you’re supposed to play this game with friends, if you don’t have any how about make some.
He's only saying that because he has regulars to play with who are also adults who put a massive amount of their free time into destiny. He doesn't know the struggle at all. When dual destinies sees a low completion rate, it will once again confirm that content like this is a massive waste of time for Bungie to be making. It's a fun activity, but it's not THAT fun and could have absolutely been a solo or 3 man mission. They just stubbornly did this to be thematic, not considering that friendgame is not the real endgame and never was (that's just their own marketing). Nobody wants to have to play with strangers, it's never enjoyable. People will always oppose it and they are justified to do so. If I have to make friends with strangers to clear your content, I will just not do that content and deal with it.
@@ParallelocamDo you even enjoy playing this game? The only negative person in this comments section is you my guy. Maybe just don’t play the VIDEO GAME and try something else lol
there is a legitimate discussion to be had about ableism and marketing of the exotics but yeah i def agree that inaccessible/exclusive doesn't inherently make it bad
@@Parallelocam don’t do it then. Be anti social, it’s fine. Video games are so much more fun with people to play with and if you refuse to even attempt to make friends to play a game like destiny, which has always been about “fireteams” and co op since 2014, then this game isn’t really meant for you. I’m assuming you just solo every raid in the game, because that content is never complained about.
@@kojeb yeah but they’ve marketed raid exotics and whatnot in the past and nobody complains when they never get those
I cried for sure at the ending cutscenes